Recent posts by CrashDummy1806 on Kongregate

Subscribe to Recent posts by CrashDummy1806 on Kongregate

avatar for CrashDummy1806 CrashDummy1806 5 posts
Flag Post

Topic: Kongregate Labs / USING OUR NEW CREATION DERIVED FROM THE SHOOTORIAL

I am using the shootorial Source Code to create my own game – just as everyone else has. My version of the game has all custom graphics and soounds, (just as everyone else here has). But I was wondering if we are allowed to post our version of our own game (derived from the shootorial) on to our own website ? It is a concept from the tutorial; but, still a new theme and ALL NEW components. Anyone have an official answer ?

 
avatar for CrashDummy1806 CrashDummy1806 5 posts
Flag Post

Topic: Kongregate Labs / Shoot!/Kongregate Labs FAQ and Discussion

OK, I figured it out.
The .fla has to be inside the classes folder when exporting the swf; and, the swf can be outside the classes folder but not more than one folder away. Seems a bit strange to me but I am new to game development. My flash background is in webdesign. Thank you for the help !

 
avatar for CrashDummy1806 CrashDummy1806 5 posts
Flag Post

Topic: Kongregate Labs / Shoot!/Kongregate Labs FAQ and Discussion

public function progressHandler(e:ProgressEvent):void
public function completeListener(e:Event):void
public function onPlay(e:MouseEvent)
public function onNormal(e:MouseEvent)
public function onHard(e:MouseEvent)
public function initGame()
public function onPlayAgainNormal(e:MouseEvent)
public function onPlayAgainHard(e:MouseEvent)
public function initStats()
public function updateStat(stat:String, val:int)
public function gameOver()

 
avatar for CrashDummy1806 CrashDummy1806 5 posts
Flag Post

Topic: Kongregate Labs / Shoot!/Kongregate Labs FAQ and Discussion

Thanks for a timely response; but, when I tried that I got multiple 1114 errors and 1 syntax.

The swf Menu screen flickers and is inoperable.
The ORIGINAL swf from the .ZIP I downloaded worked from outside “classes” perfectly PRIOR to opening the .fla file. I’ve attempted multiple “Start Overs” by throwing out files and re-downloading. Everything works fine until I open the .fla – that when everything goes south !

The errors I generated from reloacting .fla to classes are as follows:

1114: The public attribute can only be used inside a package.

 
avatar for CrashDummy1806 CrashDummy1806 5 posts
Flag Post

Topic: Kongregate Labs / Shoot!/Kongregate Labs FAQ and Discussion

ok, I need some serious HELP !!!!

I have Adobe Flash CS4. When I downloaded the AS2 source files I could customize and modify the space ship game relatively easliy. Then I downloaded the AS3 source files I noticed that I liked that version of the game much more. As soon as I loaded the .fla file to tinker with the game, (or even generate the preview from CS4): The swf becomes inoperable and the .fla will not generate a working swf or working preview. I get a dead menue screen that has " PLAYNORMAL – HARD" before play is even selected. Any advise ?