Recent posts by Braingeyser on Kongregate

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Topic: War of Omens / Replay turn

The log is not really human-readable anyway. +1 to a replay, or a readable on-screen log, or an option to slow down the animations and/or force them to play in their actual sequence.

 
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Topic: War of Omens / Daily Quests counting down but not active

[suggestion/request]
The Daily Quests don’t register my progress before I open them up, but the timer is running. I can sort of understand why you might have them not “paying attention” before a player checks in, but if they’re not, it seems a bit logically inconsistent to have the clock running down. Either they’re turned on or they’re not, right?

 
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Topic: War of Omens / Is "Copy" supposed to "Play"?

Fertility Offering says “Sacrifice random ally: Copy that ally”. I thought it would sack my ally and give me (into hand) or play a new copy of it. Instead, it’s somewhere in between: the new copy goes straight into play, but without triggering any of the “On play” effects (including being triggered by Overseer). This struck me as odd, merely because I haven’t yet seen any other mechanism for “put it on the board but it’s not actually being Played.” Is this by design, or a bug?

 
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Topic: War of Omens / Please remove or change the "Win X Games in a Row" Daily Quests

Win X (maybe in a row) with Y quests are good. The only way you don’t have cards for a deck in a certain faction is if you chose to boringly only refine cards in your chosen faction, in which case, this is what you pay for that power. They don’t ask you to run a level you haven’t unlocked, so it’s basically fair.

The Win X multiplayer in a row quest is way worse. It rewards the people who already have power, and frustrates the people who are at lower and middle levels. You accept the luck of card draw when you choose to play a card-draw-based game; but the luck involved in trying to find X opponents in a row who haven’t simply been playing longer than you (or paying more) is unnecessary and it diminishes the gameplay.

To the “don’t do the quests” arguments: they’re part of what encourage involvement and returning to the game. If people get frustrated by the quests, maybe they’ll feel less interested in coming back every day to do them, then maybe they’ll stop coming altogether. That’ll leave you 20 core people playing each other until the developers decide the game is dead and there’s no point in updating it. No new campaigns. No new factions. No new cards. Who can live in a world like that? ;) (But seriously, daily challenges should be attainable through effort to promote player affinity. Having a random option that shuts out many people (but not the power players) makes it even worse than the “daily spin” mechanism.)

 
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Topic: The Last Stand: Dead Zone / Can't Connect

Originally posted by picket:

If you right click on the game and change flash settings for storage to zero it also fixes it on the next refresh

By this he means change flash settings so storage is NOT zero. Mine was already set to zero and I was getting the black/hung loading problem; I set it to 1MB and refreshed, and that fixed it. I had to right-click on the loading screen that successfully rendered, before almost everything went black. (ConArtists, can we get some meaningful error messages in here?)

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

I’ve noticed a bug in the game support system. Some subsystems, like the Community_Manager_Pays_Attention subsystem, are working great. But the Developers_Implement_User-suggested_Improvements subroutine isn’t working at all.

The problem is reproducible: Just go to the forum and request any of the various fantastic things users have suggested. Sure, they’re not all feasible, but try any of them: keyboard shortcuts, auto-pause, any sort of vault or “personal collection” option, any options that reduce use of Flash or processor resources, workers picking up precrafts from a single bin, seeing crafting progress from the town view, seeing the day clock when choosing a craft for a worker, being able to see available recipes from the town view, seeing current effect of a workshop upgrade, blocked customers not showing up in the customer list, etc. Then wait, days or weeks or months, and nothing will happen. I don’t even think that process in enabled.

As a side-effect, it seems to be corrupting my User Confidence setting; I try to set it higher, but it won’t go above “Kinda sketched out.”

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Originally posted by funnyguy2921:
Originally posted by aramorgil:
Originally posted by funnyguy2921:
Originally posted by aramorgil:

Lamatiel can correct me if I’m wrong and there was a game update.

Though you did say there was an update.

“Lamatiel can correct me if I’m wrong and there was a game update.”
==
“Lamatiel can correct me if ((I’m wrong) and (there was a game update)).”

That’s why he was saying the problem was most likely on your end; he was saying there was NO update. Hopefully the rest of his comments make sense now.

Parentheses for Peace and Clarity!

Also, since what aramorgil would have been wrong about was the lack of a game update, (ara being wrong) <=> (there was an update), so he could have cut out one clause, but that’s more of an optimization issue.

 
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Topic: Swords & Potions 2 / Are our workers actually employees?

We wander into a building where these laborers are set out on display. We pay someone — we don’t actually know whom — a fixed sum of money, and from then on, the workers are ours to command. We never pay anyone again, we never discuss working conditions or grievances, we never pay heed of their mood as we do with our customers. We tell them when to show up, and we lock them up in the tavern when we’re done with them. I’m not sure we even feed them.

I don’t think we’re hiring workers. I think…I think we’re purchasing indentured servants…or worse, slaves.

I’m going to buy my workers some doughnuts and pizza tomorrow. Have OSHA come check the place out, make sure conditions are safe, ensure the workstations are ergonomically correct. Maybe discuss a profit-sharing plan. Sure, it’ll cut into my profits, but I have a lot of guilt to deal with. Besides, maybe then they’ll stop going to the wrong workstations and distant item chests and basically wandering around the store like idiots. I thought they were just stupid, but maybe it’s just their way of rebelling a little bit. Like Linda stealing creamer in Better Off Ted.

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

At the end of one day, before time ran out, I ordered my Enchanter to start making a potion (at the work table) and my Jeweler to make a ring (at the anvil). Neither collected their materials and began work before the day expired. So what’s with the eleven-day-late April Fool’s prank, when come morning, they meander in with their morning coffee and doughnuts…and the Jeweler stands before the work table and the Enchanter wanders off to the anvil? I know I last saw them in the tavern the night before, but they should by now be sober enough to know where to do their jobs.

TL;DR (or for people who like to answer rhetorical questions): multi-station workers should go to the stations they have orders to work at, even if they haven’t begun work.

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Originally posted by downstage:

In the meantime, braingeyser, it can help to save your changes and refresh regularly while rearranging your shop. I know this is easier said than done, since you can’t save while items are temporarily outside the shop :/ Oh and just wanted to point out that Lamatiel isn’t actually the developer, he’s their community manager, so he can’t actually fix it… he can only report the issues back to edgebee and try to find solutions for us for the things that aren’t fixed ;)

True, but sadly, I have about 12 open blocks in my shop total and am still saving for the next upgrade, so saving mid-stream isn’t an option. And I meant the “you” in my last post as “Edgebee” not “Lamatiel,” except for the link reference. At least, I intended to, but I may have been riding the frustration of the shop thing a little hard and been overly cranky at Lamatiel directly. Sorry, L, my bad.

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Lamatiel, in the link above, your answer to the “Black Screen when going to the tavern/shop builder” problem is to reload? I understand that Flash limitations aren’t your company’s fault, but if you choose to develop in Flash, they’re your problem. If your textures are breaking Flash for a bunch of your users, scale them back or let us turn them off.

I know, it seems like a small thing. Except I just lost over an hour’s worth of arduous shop rearranging when the screen bugged out, and now my choices are risk the same frustration again or flounce from the game, so it doesn’t seem so small to me. Meanwhile, the latest post in the bug thread is the developer linking to a post from months ago showing you have known what the problem is for a while and you just haven’t bothered fixing it? Insult to injury.

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Originally posted by Meshume:

AARRGGG!!!! I just lost 6 starry coupons buying 3 protect scrolls. it did not pop up the stupid verification window either. and I know I have it set to pop up because ive seen it come up before.

I just got hit with something similar. Only lost 1 as it somehow decided I really couldn’t wait another hour for some useless fabric bin upgrade. I was using a touchpad at the time, so it sometimes clicks where I don’t want it to; but it certainly didn’t click on a bin, then click to speed it up, then click on the confirmation. It’s a touchpad, not the magic bullet that killed JFK.

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Originally posted by Doubleshoe:
Originally posted by Braingeyser:

The blank screens and “Loading…” screen hangs have been getting much worse […] any tips on the most stable setup to play the game without it half-crashing?

First and most obvious is: Are you sure your memory isn’t full? If it is, turning off your computer or clearing cache might be the solution. If you go to the taskmanager and the Physical memory used shows 50% or more, this is most likely your problem, at least in my experience.

Second, most people find the game to work best in chrome, if you have the processors and RAM for it.

Of course, you might have already tried this, but it is the best I have to offer.

Memory’s not maxed but full enough to rely on the swap file. This could indeed be the culprit/a contributor. It has not had such a crippling effect on anything else before, including more graphics- and processor-intensive games, so I thought this unlikely, but I’ll experiment further.

I didn’t even bother trying it in Chrome since I read about other issues in this thread arising from Chrome. I’ll try it.

Also, new development: I notice my number of TCP connections skyrockets. I usually have under 20, but it looks like this game takes it to about 60.

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

The blank screens and “Loading…” screen hangs have been getting much worse over the past few weeks. I can now play through roughly three game days max without having to refresh, and going into the Build or Hire screens triggers it rather reliably (unless I’ve just refreshed). Most times, the game is still playing in the background: making noises, audibly responding to clicking if I can guess roughly where the buttons are. Unfortunately, this means every time it freezes while I’m in the shop, I come back to a bunch of angry customers. I’ve tried Firefox and IE, I’ve tried fullscreen and in window; nothing I’ve tried yet alters the behavior.

The obvious plea is “please fix this,” but in the meantime: any tips on the most stable setup to play the game without it half-crashing?

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

It’s telling me I can’t make a small axe without a free iron anvil II, while my blacksmith stands before my unused mithril anvil.

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Originally posted by downstage:
Originally posted by Braingeyser:

City chat seem to get erased a couple of times per day. How are we supposed to communicate with our townies?

I don’t think this is a bug as-such, […] As others have suggested, I think a time-stamp would be extremely useful […] The chat system is generally a bit lame, but I’m fairly sure Lamatiel has said on a few occasions that Edgebee are unlikely to work on a new chat system at this time.

I get that it’s not a code bug and it functions as designed. But when numerous users are complaining that a specific thing doesn’t meet their needs, it doesn’t matter whether it’s a bug in the code or a lousy design; it’s a problem that needs fixing. Surely not as high a priority as the game hanging on the black screens or “Loading” screens, but “we’re not dealing with that thing everybody complains about because it doesn’t interfere with the parts we think are interesting” would not be an intelligent response for a dev who wants persistent players.

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

City chat seem to get erased a couple of times per day. How are we supposed to communicate with our townies?

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

As of yesterday, I’m getting a lot of blank screens. Usually when I try to start a day, or midday while it’s thinking. I have to escape out of fullscreen and refresh the browser page. It’s just irritating on its own, but it’s more worrisome that time keeps passing in the game (new customers have arrived and gotten impatient, workers have progressed, etc.).

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

The amount of time remaining in the day is sometimes an important piece of information when choosing which item to craft; but upon entering the recipe selection screen for any worker, the day timer goes away.

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

I like that setting up shop efficiency is part of optimizing your store and your game. But as such, you guys really have to fix the movement algorithms. Always go to the chest or bin nearest the workstation, don’t have the shopkeeper start the day at the shop counter (not even if they’re not working on anything; they’re always going to go back to the work table). Challenging us to create efficiency is fine, it’s fun, but don’t make us try to conquer illogical and inconsistent pathfinding in the process.

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Crafter walks to the far-away chest to deposit item even though there is one literally one square behind her.

 
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Topic: Mob Wars: La Cosa Nostra: General / Incriminating Photos

Is there a way to get Incriminating Photos without having to slum it in London?

 
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Topic: Mob Wars: La Cosa Nostra: Get Connected / Official Add-me thread!

LS5Yp5KXC7

 
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Topic: Outernauts / Outernauts Beginners Guide

Originally posted by RomelC5:

you go to your home any time you want while in the dungeon but you can’t go to a different planet

If I’m doing the Major Stache’s Boot Camp dungeon, can I go up to the surface of Burning Tundra for a bit without losing my progress, since that’s technically the same planet?

 
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Topic: Outernauts / Outernauts Beginners Guide

Dungeons could use some more info.
-Do you need a team, or can you do them solo?
-Do the people you invite have to accept and participate, or are you just recruiting bots?
-If the people have to participate, what is the etiquette for inviting?
-The dungeon lists top performers; does this have an effect? I.e., are you competing against your team in a way?
-Can you exit the dungeon (return to the surface of the active world) without canceling the progress?