Recent posts by bloodstar23 on Kongregate

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Topic: Kongregate Multiplayer Games / [BigHeadBash] Ticket/Tokens missing? Important Notice Please read

Dang. Well can I have my stuff refunded anyway? :D

 
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Topic: Kongregate Multiplayer Games / [BigHeadBash] Ticket/Tokens missing? Important Notice Please read

So if EVERYONE had everything refunded and all that, why was I completely unaffected? Hell, i kinda of wish my tokens would have been refunded and the things I bought with them removed so I could buy better things. Like the golden cheshire cat. Because, come on, I’m know for the cheshire cat skin lol.

 
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Topic: Kongregate Multiplayer Games / [BigHeadBash] Guide and Suggestions to BHB [Author Deceased]

I’m not gone, I just don’t play anymore. I’m afraid of causing more rage quits, which was apparently the main problem with player retention, and the slow speeds combined with boosts only lasting single rounds made the game a bit too tedious for me. I’m watching out for any major changes so I can check them out, do balance testing, bug testing, etc, and report that to the devs, but I’m not actually playing at all in the current state of the game.

Oh and for anyone wondering why I’m afraid of causing rage quits, go to the leaderboards. I’m the last entry on the first page for kills, click my name and check out my K/D ratio. Players don’t tend to stick around against me for that reason.

Anyway, was fun playing with you YoBaby, you’re a good player, and fun to talk to. Wish you well wherever in the gaming universe you go.

 
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Topic: Kongregate Multiplayer Games / [BigHeadBash] [EDIT:] The Fall and Rise of BHB

While I definitely do not like the new experimental features they’re trying out, I also don’t feel like they’re not listening to us. I think that’s being a little bit too harsh. Did I dislike accuracy at first as well? Yes, it changed the way that I played the game, just like ammo did before it, but I can’t say that I really hate accuracy anymore, now that I’m used to the system. The main reason I’m alright with accuracy at this point is that it acts as a nerf to the sniper, really, though I’ve already given my suggestions on how to nerf the sniper to make it acceptable. While I probably did like the game better before accuracy, I think it’s here to stay, and it does add a certain element of variety to the game to make repeated play less stale.

As for the claim that BHB doesn’t listen to its players, though, I really can’t agree with that one. I know that for me personally, I’ve reported many bugs and exploits over my time playing, and, for the most part, they have all been directly addressed eventually, and usually in a timely matter. Beyond even that, the BHB devs actually really impressed me when it comes to listening to player suggestions, as they directly implemented most of the balancing suggestions I gave, such as nerfs to the spyder I, and they even did a complete rework of the flame torch based on my suggestion to try and make the weapon viable (though that one still needs a bit of tweaking). Not only that, the devs are very prompt in responding to messages and seeing that issues get resolved and letting players know that they’re being heard. You would be hard pressed to find a dev team that actively responds to players at all, let alone in almost every single forum post. I think you’re just being too hard on them because the recent testing is very bad, but I can see where they’re coming from at least. While I would LIKE them to just revert all the changes, I can understand the concept of wanting to finish the testing they started to completion, giving that they’ve already devoted energy to the testing, and most likely set testing goals and endpoints that they need to meet.

Will I be playing the game while the testing is still going? No, I’ll be waiting until their final decision (which will almost definitely be to remove all the changes given the overwhelmingly negative player reaction) before I play again, save for maybe hopping on for a couple games if they make tweaks to the values. Will I lower my rating or quit permanently? No, there’s no need for that. The game is in beta testing phase, these kinds of things are to be expected of beta, and to say things like they don’t listen and they’re taking no action is just blatantly incorrect. They ARE listening, and they ARE taking action, even if you don’t personally like those actions, because they are listening, you can be sure that the things that everyone doesn’t like will not make it past the testing phase.

 
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Topic: Kongregate Multiplayer Games / [BigHeadBash] Experimental changes

Originally posted by Spicyhorse:

Hello, the team has been listening to your concerns. We understand that some of you have expressed frustration at the latest updates. The team is listening and will do their best to address these issues. They’re going to continue tweaking the values to see to how they can improve the overall experience of BHB for old and new players alike. Also note, that while we are listening what has been said, we’re also looking at the overall data coming back from BHB in order to make the most informed decision about the changes that have been introduced.

The team will make another build this week with tweaks and changes.

Just make sure you don’t confused hard data with player opinion. Data is nice and all, but it lacks any form of experience. Sure, your data may show that certain unfavorable weapon usages have decreased, and it may show that the player base hasn’t fluctuated too much in spite of it, which would appear positive, but at the same time, most players will still play the game for a very long time, even if it’s becoming a negative experience, simply because of dedication and hoping that the game will improve. Short-term data does nothing to show the actual player attitude. I can tell you now that at least 90% of your players are less happy with the game than they were before the slow down. I understand that you want to tweak things and try to get the perfect values, but the always were already perfect before you changed them! The speed wasn’t too fast, it was great. It made the combat exciting and intuitive. The concept of the “cheap kill” that I’m guessing you’re trying to address here with the HP boost is easily fixed in other ways. I’ve already told you my view on how certain weapons could be modified to work in a more balanced scope. Do not fix what is not broken

 
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Topic: Kongregate Multiplayer Games / [BigHeadBash] Experimental changes

Originally posted by ClatterBatter:

No changes, if anything, damage changes. So you don’t spend an hour getting 50 tickets, instead you spend an hour getting 150 tickets. And take off the fucking hp, so fucking annoying spending around 45 seconds to kill a guy then 4 teammates come and kill steal.

Wait…an hour getting 50 tickets? wut? I get 50-100 tickets in one game.

So, anyway, my thoughts on the new changes? They’re all bad. All they do is slow down the pace of the game, and the thing that makes the game enjoyable is it being fast-paced. The movement speed makes me feel like I’m crawling and makes me incredibly bored while I’m playing, the HP changes makes it so that it takes so long to kill people that it’s nearly impossible to get kill streaks, and makes me just want to go to sleep. You’re definitely going in the wrong direction, here.

Let me make this nice and bold for you The selling point of Big Head Bash is the fast pace of the game and the ability to easily jump into and out of playing whenever you want. So you need to make changes that work in favor of the fast pace, not changes that counteract it.

Also, a good point that I forgot about that YoBaby pointed out. Why on earth did you change it so that changing teams resets your score? That completely discourages players from switching teams to balance out an unbalanced game, because switching teams now means losing all your points. You don’t want to discourage your player base from doing things that make the game generally more enjoyable, now do you?

Protip: I don’t mean to be a douche here, as I do enjoy BHB and think it’s a good game, and I also feel like the dev team for BHB is one of the best I’ve encountered and one of the most responsive to player opinions and suggestions, but when 100% of your veteran player base says that what you’re doing is terrible, it’s probably a good idea to undo it. Immediately. Just rollback to the previous build.

 
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Topic: Kongregate Multiplayer Games / [DarkOrbit] Ooops, we ran into an Error here. Please try again later.

So anybody ever actually figure out how to fix this? I’m having that problem now.

 
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Topic: Kongregate Multiplayer Games / [DarkOrbit] Can't log in?

Doesn’t work on firefox, iexplorer, or chrome.

 
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Topic: Kongregate Multiplayer Games / [DarkOrbit] Can't log in?

Whenever I try to load the game, just gives me an error message and doesn’t load. Does it not work on kongregate anymore? Is there any way to import my kong account and use it on the main site instead?

 
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Topic: Kongregate Multiplayer Games / [BigHeadBash] Thoughts on level restrictions

While it’s still annoying to be excluded from a game just for being experienced at it, due to the armor games release, the player base has become large enough to more or less negative the issue of level restrictions, though there are still times when I end up unable to play at all because of them, just not very frequently.

 
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Topic: Kongregate Multiplayer Games / [BigHeadBash] spyder power

Originally posted by languedoc:

i think syder is too strong i fight ppl with syder and never kill themget owned and they dont even crit me.I think it should be neufed

El oh el. The spyder WAS overpowered, but I reported it multiple times with suggestions to nerf it, and they did, so now its DPS is slightly above non-crits on an SMG, and its clip/magazine sizes have been nerfed to match the pepper. It has slightly less killing power per ammo than a pepper grinder with the benefit that it’s not affected by accuracy, but the loss that it can’t critical hit and has limited range.

tl;dr, just back away from them and fire with a longer range weapon.

 
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Topic: Kongregate Multiplayer Games / [BigHeadBash] Bug Reports

Originally posted by bloodstar23:
Originally posted by LittleBlitzer:
Originally posted by Kgummy:

I’m in a game, and in addition to a red and blue team, there’s a WHITE team.

Can you provide a screenshot and more information?
How did the WHITE team look? Were the toys all white or the UI was showing white? Please give as much information as possible so we can solve this issue.

I’m going to guess the issue he’s talking about is when a player lags incredibly badly and gets stuck in spawn limbo. They generally appear hovering in midair, stuck in walls/objects, etc. They block bullets, iirc, but do not take damage. If it’s the same bug as gummy is talking about, there is no team info on these lagged players in the UI. I can’t remember if they eventually disappear when the player disconnects or if they hang around for the game.

Nope, there is actually a playable state that puts you on a white team now. There’s no UI association to it, and you don’t seem to have any booster effects, not can you score points, technically.

 
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Topic: Kongregate Multiplayer Games / [BigHeadBash] Bug Reports

Originally posted by LittleBlitzer:
Originally posted by Kgummy:

I’m in a game, and in addition to a red and blue team, there’s a WHITE team.

Can you provide a screenshot and more information?
How did the WHITE team look? Were the toys all white or the UI was showing white? Please give as much information as possible so we can solve this issue.

I’m going to guess the issue he’s talking about is when a player lags incredibly badly and gets stuck in spawn limbo. They generally appear hovering in midair, stuck in walls/objects, etc. They block bullets, iirc, but do not take damage. If it’s the same bug as gummy is talking about, there is no team info on these lagged players in the UI. I can’t remember if they eventually disappear when the player disconnects or if they hang around for the game.

 
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Topic: Kongregate Multiplayer Games / [BigHeadBash] Bug Reports

That was pretty quick. Good job on the bug fixes!

 
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Topic: Kongregate Multiplayer Games / [BigHeadBash] Thoughts on level restrictions

So, I like the fact that the rooms are much more customizable (though not so much the fact that everyone has to ready to start and there’s no kick feature), but level restrictions are a serious problem in a game that’s still in its beta and lacking a large community. Of COURSE newbies are going to make their rooms so that higher level players can’t join, and with a limited number of people to play, that puts us veterans out in the cold, unable to join in large games,which are the only fun games around. Level restrictions are more or less a punishment for being good at the game. Maybe if you had 200 people on every day, it wouldn’t be an issue, but you don’t, so it’s just going to drive out your veteran players. I can tell you for sure that if I keep being unable to play at all, I’m going to start coming here less and less and eventually just quit.

 
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Topic: Kongregate Multiplayer Games / [BigHeadBash] Suggestions Thread

Adding slightly longer duration (say, 3 day) boosters to the daily quest rewards would be good for those of us that have every single weapon. Or some sort of other reward, so we don’t just get some blank boxes when we go to claim our prize, that’s depressing.

 
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Topic: Kongregate Multiplayer Games / [BigHeadBash] Suggestions Thread

Originally posted by B10H4Z4RDX:
Originally posted by alexcrowley:

Ability to equip boosters as soon as you purchase them?

+1

+2

 
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Topic: Kongregate Multiplayer Games / [BigHeadBash] Favorite(s)

Fav map: Toy Store (Full size)
Fav mode: Death Match (I like capture point for the fact that I can get a lot more kills than DM, however, I can’t win capture when I’m grossly outnumbered like I can with DM, and my kills aren’t worth as much)
Fav toy: Cheshire Cat
Fav weps: Spyder I and Shotgun 2000 / SMG and Pepper / Sniper and <Insert weapon, sniper can 1-hit KO now so doesn’t matter>
Fav player: I’m friendly enough with most players, don’t really say I have a favorite
Fav booster: Speed booster

Chain killing enemies over and over as they respawn on top of each other in 6v6 matches due to the broken spawn mechanic is always fun.
People calling me a hacker, makes me laugh :D

What I hate:

Accuracy, of course.
Players that complain because I use a spyder (though I do enjoy then owning them just as hard with the default combo/whatever they’re using)
Players that knowingly AFK kill
When I die to the chain spawning caused by broken spawning mechanic.
When people take all the ammo! I don’t die enough to reload without ammo packs!

 
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Topic: Kongregate Multiplayer Games / [BigHeadBash] Newest update (accuracy) is a problem

By the way, check out my stats for today if you want to see how well your new changes have “balanced” the game.

 
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Topic: Kongregate Multiplayer Games / [BigHeadBash] Newest update (accuracy) is a problem

Originally posted by nightwalker13:

It feels like my movement speed is way decreased. That’s not fun.

They added a weight system, if you use heavier weapons, you’re slower, lighter weapons, you’re faster. I don’t mind that system, I think it’s a good way to balance power weapons with basic weapons.

 
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Topic: Kongregate Multiplayer Games / [BigHeadBash] Newest update (accuracy) is a problem

The accuracy issue isn’t as bad now, but it still bites. The real solution is to, you know, just remove the accuracy (and obviously the sniper shot speed buff with it). The fundamental problem with an accuracy stat is that it lessens the fluidity of combat that made the game great, the sense of being in constant motion and always trying to out maneuver your enemies. Accuracy encourages players to stand still, meaning a more static, less fun, combat mechanic. Accuracy was a bad call. Just remove it. The other systems seem to be fine, I really like the greatly improved tracking speed and distance on ticket and XP drops because it makes it so you don’t have to stand still to collect those things (see where it’s good because it promotes mobility?), the boosters are a good gold sink (ticket sink) at least, and the increased ammo packs on some maps is a plus too, as well as the new capture point maps.

Now, what you really need to focus on right now, in my opinion, rather than trying to implement new systems that heavily modify the way the game plays (given that the game already played great before the accuracy, and even before the ammo [though ammo is a neat concept I guess]) is fixing bugs. People are still falling through the map, players are still chain-spawning on top of the enemy team, chat scroll is still getting grabbed during play, aimers are still disappearing in games, and the lag is still present.

 
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Topic: Kongregate Multiplayer Games / [BigHeadBash] Newest update (accuracy) is a problem

Originally posted by skellyjack:

Reply to Edit2 :seems like they reduced the Recharging rate of HP while bashing. i saw it growing in speed of snail.

I just bashed with damage and stood still, didn’t regain any at all. Also, I tried giving it a shot at least, and it’s just so crap now. Use spyders and win. That’s the game.

And the double-shot on the sniper? Doesn’t even being to make up for the fact that it can’t hit targets at all.

 
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Topic: Kongregate Multiplayer Games / [BigHeadBash] Newest update (accuracy) is a problem

I’m going to tell you now, until accuracy is removed, I’m quitting this game. Here’s the problem with your accuracy stat: my degree of accuracy is no longer dependent on my skill, it’s dependent on the whimsy of the random number generator. Adding an accuracy modifier to the game completely removes what made it unique and fun. It removes the concept of a skill and replaces it with a necessity to use weapons that aren’t affected by accuracy, like lasers and flamethrowers. The game will only go downhill from here, and I don’t want to bear witness to such a sad sight. I’ll check back periodically to see if it’s removed or not, but won’t play until it is.

Protip, developers: Don’t try to balance games by nerfing good things, balance your games by buffing bad things.

Edit: Oh and by the way. You know how you try to avoid being a pay to win game? You’ve just heavily tipped the balance in favor of paid only weapons, aka, the spyders.

Edit2:…why’d you remove the HP regen from bash?

 
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Topic: Kongregate Multiplayer Games / [BigHeadBash] pay to play

Originally posted by Volrathx:

@bloodstar23

Sniper Rifle – Best weapon for those who have good aim + it also provides advantage in long distance firefights.
Spyder III – Non stop rays that hit alot and are hard to run away from.
Pepper Grinder – A candidate to substitute the great SMG.
Flamethrower – Best low ranged weapon, easy to use and recomended to people who have no skill at all, flames pass through walls (should be fixed, seriously).

Also, buying those weapons grants us more XP and tickets, it’s allways worth it.

The only paid weapon there is Spyder III though, and it’s pretty meh imo lol. The damage output is lower than the pepper or SMG, and, while it has a large hit box, the actual range is heavily limited.

 
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Topic: Kongregate Multiplayer Games / [BigHeadBash] Announcing Head Hunter Contest-Round II

Originally posted by kikola:

U mean taking a break from the game? Why, we do it to get you back in the game. So hop on & start getting those kills.

You sure you guys want me back? I’ve caused quite a few rage quits.