Recent posts by Neowizard on Kongregate

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Topic: AdVenture Capitalist: Developer / AdVenture Capitalist Merch Store

So, more ways of investing money in a game that seems to have died for the past 2.5 months…

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Topic: AdVenture Capitalist: Developer / Black & Blue Sale Event?

Originally posted by upsidedownglass:

shrug They’re a business. Do you really expect them to pay attention to what appears to be their smallest market? They may have started on the desktop but now they’re mobile and making money with it. It’s annoying as hell, but you would probably do the same thing. I know I would. Unfortunately we don’t live in the age of being loyal to our origins if a buck is to be made.

Whether you’re right or wrong is irrelevant. It has no impact on the (lack of) validity of Tyler’s depiction of the situation, nor does it imply a different expected reaction from the user-base.

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Topic: AdVenture Capitalist: Developer / Black & Blue Sale Event?

Originally posted by HyperHippoGames:

This is kind of jumping to conclusions. We haven’t abandoned our Kong players by any means. The live events are a completely new thing for us, so we wanted to release them platform by platform so that we could tweak as we went and make sure we didn’t break anything. Mobile allowed us the largest audience to test these on.

I don’t buy it.
HHG practically goes into stealth mode on Kong for almost 2 months. Skips an event on Kong, ignores many questions/post (except lost progress…) and boosts focus to steam of all places.
Claiming that deploying updates to your largest user base – mobile – is a measure of ensuring higher quality is completely backwards. Not buying…

I understand that HHG might feel that love from Kong has dropped, and so love towards Kong has too, but in my opinion it was the other way around. Mobile was all sparkly and new so it made HHG neglect Kong a bit. Users got real pissed real fast. now it’s just a snowball effect.

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Topic: AdVenture Capitalist: General / Official quote from HyperHippo re import/export

Originally posted by pinballinggrrl:

Soooooo… if Firefox belches and eats my cookie, that’s it? I’m done? If I get a new computer, that’s it, I have to start over until the nebulous time when cloud saves become reality?

Why… why would you remove one save function BEFORE enabling the new one?

The communication is lousy, yes, but it’s not the only problem here.

True, but this is nothing new.
HHG have been very consistent in moving ahead before they actually completed prior tasks. Mega$ are a very good example. Speaking of which, am I the only one who noticed that contrary to the many promises for big features being built around Mega$, they’re now simply asking us for ideas for what to do with Mega$?

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Topic: AdVenture Capitalist: General / No 'Import', 'Export', and 'Hard-Reset' buttons!

Originally posted by yroeht:

Shasos: If that were the case, I’d be delighted. I would still love to be able to export codes to put into future blogs or to be able to revert to old saves.

Has HyperHippo said anything about this yet? Because if that is the case, it makes me feel a whole lot better. :-)

HHG has been increasingly unresponsive this last year. Forum posts are published at about the same rate as updates…and just like updates, they address little of what is asked from HHG.

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Topic: AdVenture Capitalist: Developer / Unity and Chrome

Originally posted by Ittt:
Originally posted by HyperHippoGames:

As far as we understand it, you will no longer be able to play AdCap or other Unity games on Chrome moving forward. You should be able to move to Firefox, though, without losing any progress. If you do lose any, just drop us a line at and we’ll help you get it back.

- Tyler

Five months ago this was a “top priority”.

So, I take it you just basically just said screw it?

HHG can’t do jack shi- about this. Unity and Chrome are the ones making the decisions.

Chrome decided to remove a key framework (NPAPI) that is necessary for almost all Unity web-applications (i.e. all Unity web-games). Chrome basically said “screw you all” to all their web-games playing users and pulled the plug on Unity. Their explanation was that NPAPI was extremely hard to maintain while avoiding security holes.

Unity was too slow to react (though I’m not sure that had any other options), and are still working on getting around this (e.g. replace NPAPI with something else like WebGL). It’s not simple and currently it might not even be possible without something new introduced into browsers tech.

If you ask me, Google are the ones screwing it it’s users…again

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Topic: AdVenture Capitalist: Developer / a weird bug

The AIs you gain on a reset are calculated based on your total AIs (Killed angels are also counted) and your lifetime earnings.
Since your Total AI just skyrocketed, but your lifetime earning hasn’t had the time to catch up, you will be gaining no AIs for a while.

The good news is that this system will self-balance. AIs push your earning, so a bump in AIs will bump your income.
The best way to be sure is to take that old AI gain formula: Total_AIs = 150*sqrt(lifetime_earnings/some_huge_number_I_Can’t_remember)
and see when you should reach another 10Tredecillion. If you wanted 331Tredeciliion you’ll need:
lifetime_earning = That_huge_number*(340Tredecillion/150)^2
Once you reach that lifetime earnings, you should see about 10Tredecillion AIs at reset. If you don’t, you might have a problem.

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Topic: AdVenture Capitalist: General / Angels slowing down?

Originally posted by KLouD_KoNNeCteD:

If the game asks you “Are you sure you want to spend this many AI” always say NO. This is the games nice way of saying "you will lose money if you sacrifice that many AI.

Actually, you might not always lose money, but it’s a bad idea to ignore that warning in most cases (even if the investment seems profitable).
The more AIs you got, the longer it takes you to get even more. So, you can end up spending so many AIs, that even if you make more money in a certain session, you gain AIs so slowly that in the long run, you’re losing.
If the game asks you if you’re sure, make absolutely sure it’s a good investment in the long run – i.e. make sure it’ll get you more AIs in the long run.

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Topic: AdVenture Capitalist: General / I have a question

Unity is a game engine (and a web platform). 3D is just one of it’s many features.
If I had to guess, HHG uses it because their developers were already proficient with it (or at least more than with Flash, for instance).
Also, Flash is considered by many (me included) as a dying platform, so maybe that’s why some companies are steering clear of it.

P.S. I’m only guessing here…so I might be full of shi…

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Topic: AdVenture Capitalist: General / A suggestion and a complaint.

Originally posted by CaptainKips:

An endagnered spces of brd, cnat yu see thot?

Nah, kidding.

Just here to troll.

Bye now :3

Trolling a Troll. Well, that’s nice.

Regarding the OP’s suggestion, it’s been suggested many (!) times. I think the devs are either having difficulties implementing that feature, or they’ve decided not to.

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Topic: AdVenture Capitalist: General / CAN I ask you

Originally posted by ecash00:

IF I cant upgrade at least 1 thing every day/……WHY should I play this game…

you have 2 days to replay…OR I QUIT…and can do other things with my life…


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Topic: AdVenture Capitalist: General / Is there any reason to upgrade the lower businesses after you get the higher ones going?

Originally posted by woodroward:

There is no best business, they all take turns being the best throughout the game.

Except for Shrimps, the just suck. Only reason to buy Shrimps is because you want the “all X” unlocks.

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Topic: AdVenture Capitalist: General / How to get past 100 billion angels on moon

A few things to do after you reach 100Lasers:
• If you haven’t done so yet, get 840Clones. You should actually get it before 100Lasers, but if you didn’t, do it.
• Get 400 Wolves. It’ll cost you a bit, but it’s the cheapest unlock in sight and it will give you a few % bump to income
• Get to 105 Lasers. It’s not cheap (5.3Nonillion), but it’s worth a tiny bit under 2.5% increase.
• You can get a tiny increase from getting the Clones AI-upgrade. About 0.4%, but it’s so cheap at this point that there’s no reason not to.
• Next up is the Express. That the next logical milestone. It’s not a great one, but for less than 100Nonillion you’ll get more than 7% increase (don’t forget to get the Express AI-upgrade).

At that point you should be able to reach more than 23Nonillion/day at which point I don’t have anything good to offer. At this point, getting the 160Nonillion Oxy upgrade is worth about 40% increase to income.
If we compare it to resetting, getting 40% increase to AIs will take much longer than the 7 days you’ll have to wait for the Oxy upgrade.
You might prefer resetting a few times (2resets @ 20% increase each, for instance)to get yourself up over 32Nonillion/day, so you only need 5 days for the upgrade.

Note: When you plan on going for the Oxy upgrade, don’t bother with the Express upgrade. It’s a nice boost when you’re trying to get AIs, but it’s costs to much for it to give you a return on investment in the 7/5 days it takes to reach the Oxy upgrade

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Topic: AdVenture Capitalist: Developer / Income per second

Originally posted by wirrkopp:

As the title says… I just started playing and I think this is one important tool ( or wahtever you may call it) to keep people playing this game. Right now you can only guess if an update on a lower business would effect your income noticeable.

Well that´s all.

Have a good time playing this game and as far as I can say this is one of my favourite idle games ever! Good job! :)


Just enter the shop and select time-warp. Before you approve the purchase, you’re told your income per 24H. Just divide by 86400 (seconds per 24H) and you get your income per sec.
It’s completely free and available since the first second of the game.

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Topic: AdVenture Capitalist: General / 100 of dem there lasers

Originally posted by Alsee:

I suggest 7+ billion angels. On that run buy the Oxy x3 upgrade for 666 million angels. (And the x3 all, of course. But not the others.) Upgrade the general stuff, then go for Wolves 350, then Clones 840(!) because it gives Cheese x3 bonus. Then spend a little time buying a few more Oxy and Cheese. (At that point you want Cheese upgrade cost to be 1.4 times the Oxy cost). Then go for the 100 lasers. And after getting 100 lasers let it keep running for quite a while. The next reset is still going to have a painful rebuild time to 100 lasers, so it’s better to let it run long, than reset and waste so much downtime trying to get 100 lasers again.

Note: Laser costs can be very deceptive. When you have 98 lasers you are less then half way to 100 lasers. 94 lasers is less than 10% of the way to 100 lasers. Don’t skip the Clones 840. You seriously need it for the 100 lasers run.

The Angels upgrade x3 for Shoes, Clones, and Express becomes worthwhile to buy at around 70 billion angels. Grav Booths are super-crappy, don’t even look at that Angel x3 buy until… I dunno…. probably a few trillion angels.

Solid tips.
I’ll just add, don’t neglect the smaller businesses like the Express or Parks. They don’t rock, but they do give you a small push that might shave off a few hours getting to your goal.

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Topic: AdVenture Capitalist: General / Lets talk real money!

I didn’t put any money into AdCap, but I did spend some free-kreds I got once to buy a time-warp…which was kinda fun, I guess.
I don’t see myself putting cash into AdCap. It’s not that the game doesn’t deserve my money, it’s just that I want to sped my money on other things and I only have so much.

While I do think the game is worth some money, I also think that there’s room for improvements. Since the Mobile and Steam launches the web version has been a bit starved for attention. We went from daily chats with the devs to a shout-out every month or two, and when we do hear from the devs, it feels like not much has happened during that month (oh, and there’s a bit too much emphasis on UI changes since December).

In an case, I like this game (including the Moon).

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Topic: AdVenture Capitalist: General / I'm not sure why I come back to this game

Originally posted by KillAllRebels:
Originally posted by Neowizard:
• If you’re going to be spending a lot of time between resets (which I don’t really advise), you can go after the unlock+upgrade for the Express for about 7% boost at the cost of about 90Nonillion.

I honestly Don’t understand what you are saying right there.

There’s an unlock for the Moon Express at 350 units (which will cost you around 50 Nonillion) and an upgrade which costs 40 Nonillion. If you get them both, you end up with a 7% increase in profits. It takes a long time, but if you spend a lot of time between resets, you might make it.

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Topic: AdVenture Capitalist: General / I'm not sure why I come back to this game

If you haven’t done so already:
• Getting Clones to 840 very (!) much worth your while (about 10% boost to total profits for a few hundred octillion)
• Getting Wolves to 400 is also a good investment
• When you get 100 Lasers, they usually make up about 50% of your income, so each added laser is 0.5% increaseto profits. For about 3.3Nonillion you can get another 2% increase.
• If you’re going to be spending a lot of time between resets (which I don’t really advise), you can go after the unlock+upgrade for the Express for about 7% boost at the cost of about 90Nonillion.

These steps sum up to a nice increase, but it’s not a magic solution, you’ll still need to idle a lot.

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Topic: AdVenture Capitalist: General / Next update should be a throwback

Originally posted by biggreen200:

You guys should release more regular updates or at least post every week about what you guys are doing. People would rather know that you guys are trying to make this game better. Lately it seems like a lot of empty promises.

I agree.
Too many promises by the devs, too little actual updates/info published. It’s starting to feel like a broken, bad record.
Take Mega$ for instance. There were introduced 3 updates ago, and in each of these updates, the devs keep claiming that very soon mega$ are going to change the world. Yet, during all these months nothing has changed, and no information was released (except “it’ll be awesome, just wait a little longer”).
It seems it would be fitting if the next business in AdCap will be a PR-firm.

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Topic: AdVenture Capitalist: Developer / Developer Notes: 1.1.0 & 1.1.1

Moon income just went through the roof…Nonillion upgrades here I come.

Oh, and what the hell did you do the the lasers O_O?! They make up 50% of the income now.

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Topic: AdVenture Capitalist: General / Update?

Originally posted by thescallywag:

No, it’s cos mobile apps make them more money than the online players (just look at things like clash of clans). Mobile ‘freemium’ gaming is a complete cash cow

Not to mention the fact that the web version is largely focusing on moving to WebGL since the catastrophic Chrome update

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Topic: AdVenture Capitalist: General / Reaching 100 lasers

If you’ve been playing for 2 months, and you’re making 70Oct a day, you can be doing much better.
By now you should be making way more than 100Oct (you can even be making more than 300Oct/day).
Hell, you should’ve been making it to 100Lasers by now. I’m at my 3rd time reaching 100Lasers, and I can definitely see improvement in my progress speed (I’ve moved from 10% AI per reset to about 40%).

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Topic: AdVenture Capitalist: General / AC 1 year old

Might’ve been cool if we had to pay some symbolic price (per reset) for the UI upgrades.

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Topic: AdVenture Capitalist: General / Idea For Next Update

The top upgrade he suggests gives you 1Mil AI every 40+ hours…hardly a game breaker

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Topic: AdVenture Capitalist: General / Moon Progress

Originally posted by Chonsy:

Woohoo! I’m winning the f2p with no bonuses people so far!

I’ve got 10.5B angels, hit lasers once, this is my second run for it.

What’s your secret?