Recent posts by Neowizard on Kongregate

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Topic: AdVenture Capitalist: General / Flux capacitors not working offline

Originally posted by HyperHippoGames:

Thanks for the feedback, everyone! This bug has been fixed and will be addressed with our next web update. They should definitely be working offline.

Any ETA on that update? Not pushing, just curious.

 
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Topic: AdVenture Capitalist: General / Strategy for Moon?

Originally posted by Nioden:

Do AI have diminishing returns? Like, the first Octillion you make will give you more AI than the second Octillion that you make? Despite resetting often and making more and more profit on the moon, it seems to be slowing down more and more on AI gain. Only buying the first AI upgrade and I’m in the first huge hole with no upgrades/unlocks for weeks.

Yes, AI gains slow down as you progress.
Specifically, it’s a square root curve. More specifically it’s
AI (including sacrificed) = 150*sqrt(lifetime income/some-huge-number).
So, the more AIs you get, the harder it gets to make more AIs.
Unlocks and upgrades are exponential, so they completely negate the effect of the root curve, but if there are no upgrade/unlocks (i.e. the death-wall on the moon), it’ll slow down the further you advance.

 
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Topic: AdVenture Capitalist: General / Problems with Max_Integer?

Originally posted by qwertyuiop5040:
Originally posted by skupper79:

Why couldn’t they just be using floating point?

They might have did what gameaddict did, or make their own data value. Floats don’t go to 10^200 or however much the highest players are at. Doubles are big enough, but if the game keeps getting updates and more upgrades, values may exceed double’s range someday.

1 sexsexagintillion is 10^201…and some people are beyond that already.

Not to mention the insane loss of precision when you get up to those numbers and keep on multiplying.

 
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Topic: AdVenture Capitalist: General / No more AdCap for Chrome?

Originally posted by lostrophet:


and guys, don’t disable any update for your own security!

You should review the change logs of updates of most common programs (browsers especially). Security updates might be present, but most of the content has nothing to do with security (well, nothing positive, I say).

 
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Topic: AdVenture Capitalist: General / [Tutorial]Enable Unity in Chrome

Keep in mind that Google is working on disabling this feature (kicking Unity completely out of their browser).
I advice moving to a browser made by someone less megalomaniac like Mozilla or Stalin.

 
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Topic: AdVenture Capitalist: General / scrolling disabled in Firefox

I’m assuming you mean scrolling with the mouse wheel (instead of using the scroll bar).
It’s a small (semi-new) bug. Just move to another tab and come back, it’ll should be OK now.

 
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Topic: AdVenture Capitalist: General / Corrupt a Wish-AC Edition

Granted, you wished nothing upon a star and nothing happened.

I wish I had enough money to by a nice home in the country.

 
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Topic: AdVenture Capitalist: General / Strategy for Moon?

Originally posted by darkhemming:
Originally posted by Fernet07:

This is y’all to me:

This is an outrage! I have to wait in an idle game!

Probably none of you remember how long it took to get shit in the very first version

When it gets to the point where you’re logging in, buying 3 more oxygen bars and logging out again every 3-4 days it stops being fun since you can’t actually play it anymore. That’s what people are complaining about and it’s very valid.

Were are you on the moon that it takes you 3 days to buy 3 more Oxy? I reset once or twice every day with 10-30% AI increase (I’m at 2Bil right now).
I like the moon, and I think most people who’re complaining are just playing it wrong and refuse to try a new approach.

 
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Topic: AdVenture Capitalist: General / How to get AdCap (And any Unity game) To Work in Chrome With the Latest Update!

Poking around in Chrome’s flags, just to get back what an update took away. What a waste of time…Google at its finest.

 
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Topic: AdVenture Capitalist: General / Strategy for Moon?

Originally posted by action22:

So are you all literally not putting any more money into the lesser businesses after a certain point? I have this feeling that I should be playing the moon like earth and it will pay off later. Or at least they will catch up to the money maker businesses.

Until you’ve made a nonillion, lasers are not the right place to put your money (unless you do it for kicks). Of course you should get 25 lasers (for the speed boost), but any more would be a waste of money.

 
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Topic: AdVenture Capitalist: General / Corrupt a Wish-AC Edition

Granted. You have a mango smoothie splattered all over your driveway.

I wish for a cool idea.

 
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Topic: AdVenture Capitalist: General / Store bought multipliers from earth not showing up on the Moon

Originally posted by TonyB178:

I have a 6x multiplier on Earth, but its not showing up on the moon. Is this supposed to work this way, or is it a bug?

Read the forums (or the update details). It’s intentional, and the reasons were explained several times

 
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Topic: AdVenture Capitalist: General / Corrupt a Wish-AC Edition

Originally posted by project_501D13R:

granted, but you don’t have any fuel to run on.
I wish everyone who acted like they had their head up their rectum would physically have their head up their rectum, and I would be immune to the effect.

Granted, but your immunity is implemented by you simply being decapitated.
I wish I was as lucky as one can possibly be.

 
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Topic: AdVenture Capitalist: General / new earth strategy

Originally posted by Half3clipse:
Originally posted by Neowizard:

Why are everyone ignoring the problem of over-killing AIs?
Say an upgrade costs 50% of your AIs but it’ll end up giving you a 30% income boost (after taking lost AIs into consideration)…well, that sounds like a good deal. Not always.
That 30% income boost won’t last a reset (of course), but loosing those AIs is forever since gaining AIs is slower the more AIs you already had (i.e. the second AI takes longer to gain than the first). It’s even worst if you can’t regain all those 50% AIs before you reset, since you’re at a net loss of AIs.

Because you spend far less AI than you gain. I’ve sacrificed less than 1% of my total AI earned period and in exchange my production is boosted by a factor of 62 quadrillion. Worth. It.

Spending 1% AIs is one way to do things (which I think is too conservative), but that’s not what people in this thread are talking about. People here only take into account the ratio between lost income from killing AIs and the gained income from the bonus given (from killing those AIs).

 
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Topic: AdVenture Capitalist: General / Strategy for Moon?

Originally posted by Thalain:

The moon is just insanely slow. I’m at ~20 billion angels and low nonillions cash and it now takes like 5 days just to double angels. Considering that I will need at least four more doublings before I can reasonably reach the next upgrade worth anything (the 160N x3 for Oxygen) and each doubling takes longer, I’ll be stuck here for a month doing practically nothing. And that’s with a x9 and three flux capacitors bought off remaining gold from the Christmas event, a net factor of 16. So HyperHippo expects players who don’t use gold upgrades to spend more than a year at this stage and actually stay motivated to play?

Sorry guys, this needs a heavy rebalancing. As in “redesign it to let people do something meaningful at least once a day even at the slow points”.

If you do the math, you’ll see that wolves and parks are very important where you’re at (even at 1Bil AIs, Wolves account for 10% of my income).
Also, if you stop trying to double your AIs with each reset, you’ll advance faster and also have more to do.
I reset twice a day, at 10-30% AIs, and I don’t feel the moon is boring, just slower (at this point) than earth.

 
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Topic: AdVenture Capitalist: General / new earth strategy

Why are everyone ignoring the problem of over-killing AIs?
Say an upgrade costs 50% of your AIs but it’ll end up giving you a 30% income boost (after taking lost AIs into consideration)…well, that sounds like a good deal. Not always.
That 30% income boost won’t last a reset (of course), but loosing those AIs is forever since gaining AIs is slower the more AIs you already had (i.e. the second AI takes longer to gain than the first). It’s even worst if you can’t regain all those 50% AIs before you reset, since you’re at a net loss of AIs.

 
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Topic: AdVenture Capitalist: General / End game, oh boy

The end game is an insane grind towards the last upgrades.
What I found to work for me is to reset at 10% AIs. These days I reset once every day or 2. I rebuild my stuff after a few hours, and keep on waiting.

 
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Topic: AdVenture Capitalist: General / Game Breaking Bug

Since AdCap runs inside the Unity web player, I doubt there’s anything that HHG can write to make your PC spas out. Also there’s very little they can do to solves such an issue. That said, a bug in your version of the web player, your browser or even your OS or hardware might explain this.

My first guess would be to update display drivers, Unity web player and maybe even the browser. Of course the display drivers should be updated regularly (cuz buggy display drivers can really screw up your day).
If all those are already up to date, I’d suggest trying another browser. It’s not a fix, but you might get lucky.

 
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Topic: AdVenture Capitalist: General / Lost Progression

Why are you all wasting your time here instead of emailing AdCap support? Or, at the very least, post in the official bugs and issues thread.
If you want HHG to help you, the first step is letting them know you have a problem.

 
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Topic: AdVenture Capitalist: General / Why the sloppy math?

Originally posted by Lange007:
Originally posted by Bunnyblastr:

Ok, for everyone whining that Oxy and Cheese are the only valid items. I did the math and cheese is worthless lategame, lasers, amusement parks and Dr Who are amazing, and Oxy is ok. So basically calm your jets, the other buildings will have their chances. Except for moonboots, screw moonboots.

and by lategame you mean years from now? get real. if cheese and oxygen is the only worthy build after weeks of playing then the maths are terrible.

“weeks of playing”…Moon came out of beta less than 2 weeks ago.

I’m already putting some major cash into Wolves actually. They’re the source of 10%-20% of my income.

 
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Topic: AdVenture Capitalist: General / This game is VERY CPU intensive

Originally posted by daswalker:

It doesn’t matter that you are in the septillions, because at that point a million here and there doesn’t make a difference. It’s a perfect example of what I’ve been talking about earlier. I don’t think that storing your current money more accurately then what can fit in 32 bits would change the gameplay in any way?

As for the framerate: when I said that “more than once every 10ms is a waste in every possible way”, I meant it in a general sense. Of course in this case a much lower framerate would do too.

For your last point: there is no way an application like this would need that much cpu if optimalized properly.

I understand that millions make no difference when working with septillions, but if I have to different businesses, each one using a completely scale of prices/profits, you need to perform calculations in both scales (millions for the first business, and septillions for the other). I’m not talking about current money on hand, I’m talking about income and costs. You can’t just round them down to 0 if they’re out of the septillion scale. That’ll look like shit to the user, and also, how will you be able to know when you should stop rounding them (e.g. they start making septillions themselves).
It’s not a matter of gameplay. It’s a bitch to program (calculations on varying scales), and will likely not be faster than what AdCap is doing.

I’m still confused by your claims about CPU usage for “an application like this”. I don’t know many applications that implement big-numbers and compute so many big-numbers per frame.

 
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Topic: AdVenture Capitalist: General / I can no longer see cash upgrades

Actually, if you’ve unlocked the moon, going back an forth also gets around the problem (in my case at least). Quicker than refreshing.

 
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Topic: AdVenture Capitalist: General / This game is VERY CPU intensive

Originally posted by daswalker:
Originally posted by ConArtiste:

I don’t want to sound condescending at all, in the slightest, but you do understand what this game is doing right?

At extreme late game, this game is computing numbers up to the value of 10e213. Or, 10, with 212 0’s following that. It then needs to register and display a graphic output, as well as transfer these digits into simplified values, before displaying those as well. The “MAX” function needs to calculate the money you have, against the money you need, and do it in a split second, etc, etc, etc.

It’s not super easy, and I’m surprised we have a game that has such gargantuan numbers in it. But, that being said, you have to concede that it’ll require a lot of computational power to get it done.

Also, physical memory is RAM – Where an application runs without directly writing it’s game files onto the computer, which it’ll then have to read; leading to a super slow machine. CPU is, if you’re looking at Windows Task manager, it should be under “Performance”, and be the top figure. CPU (depending on what type, speed, # of cores, etc) is the ability of your computer to compute (or process) data required by your games. If your cpu is maxing out (all cores at 100%) then you might need to invest in a new computer.

While it’s true, doing all that is a huge design flaw. A lot of calculations are done, which the end users wouldn’t even notice if they were missing. Yes, it’s true that calculating with numbers of the 10e213 magnitude isn’t easy. However, it’s also true, that doing that is completely unnecessary (or it should be at least). When you are in the 10e213s, you are playing at a certain magnitude. The exact value you have doesn’t matter, because a million less or more won’t change anything. Even a 10e200 magnitude accuracy would be a waste of CPU. 32 bits should be more than enough to store the values that are actually interesting for the current stage of the game, we could safely assume that any value below that is 0 (those values will skyrocket in a fraction of a second anyway). You just create a separate value to store the current magnitude, and you’re done, you just saved a LOT of CPU time.

As for the frequency of the calculations: also unnecessary to do in real time, you just decide how often you want to upgrade (more than once every 10ms is a waste in every possible way). You put the incrementation value in a variable, that you update every time something is bought. After that, you just add that value to your current money on every tick. This of course doesn’t work slow businesses, but in their cases an event based incrementation won’t do anything ugly to your cpu.

And you just saved yourselves a ridiculous amount of CPU time.

Fist off, 32bit variables can’t even hold my own moon numbers. I have Booths in the millions and Cheese in the septillions. If you want to use a flag to indicate the range in the computations, you’re quickly getting close to the common implementation of big-numbers so you’re not making much CPU gains. Big numbers cost CPU.

Regarding refresh rate, 10ms = 100FPS. If I had to guess, 100FPS is more than you currently get in AdCap. Also, even at 20FPS, CPU can run high. In any case, you don’t know how AdCap is implemented, so how can you say that your suggestion will save CPU? What have you got to compare your idea to?

 
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Topic: AdVenture Capitalist: General / Why the sloppy math?

And what about Express? It’s got a nice near-constant unlock scheme and with 17 unlocks it’s total multiplier will be a third of Oxy (about X130mil).

Oh, and yeah, screw Boots.

 
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Topic: AdVenture Capitalist: General / Interstellar Advertising

+1