Recent posts by SilentSand on Kongregate

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Topic: Forum Games: Forum Games / BOLD - Round 3: Short Stories

A Ship Going Home
“An action game where you time travel with prisoners until you’re the last one alive”

Platform: Flash (Ahhhhh! Savior of…the universe!)
Genre: Action, Point and click
Story: You are not the judge. You are not the jury. You are, however, the stoic executioner, a half man half machine designed to carry out the final judgement of the processed. As the prisoner transport ship “Miscefelles” begins to arrive towards its destination, something goes wrong. It seems sabotage of some nature has been carried out by some of the prisoners. The Miscefelles begins to warp throughout time, pulling each of the prisoners central to the plan towards the day they were arrested, so that they may go back and live the lives they wanted. Although many claim innocence, that is not for you to decide. Your objective, stated in a last directive as your ship disappears into the void, is to stop each of them before the ship arrives where they once lived. You are to kill any attempting to escape, regardless of the crime committed. While your instructions are clear, leaving only one option available, as you begin to listen and see the truth, you might see other alternatives. Or maybe the prisoners are attempting to play tricks on you. The only clear thing is that if any of them escape, the world you arrive at will not be the same as the one you left. With this information, as well as what you gather, only you will know how you will proceed. But only you can answer the questions: How did this happen, and why did it seem like your superiors knew it would?
Objective: Finish all goals before the ship manages to arrive at each new destination. Goals may come in many forms if you try to find them. Maybe you’ll be able to talk them into staying. But your main goal is to stop any and all of the prisoners trying to escape. Side goals may include finding out the truth behind it all, and simply surviving until the end. In the end though, all will be brought to the executioners ground, as long as you arrive there.
Gameplay: You will navigate your way through the ship by traditional WASD and mouse mechanics, as the ship is laid out in a 2 dimensional form. Items you find may be used in combination with each other or other objects to find new ways through the ship. Press the mouse button to shoot, and maybe kill. Conversations you have with prisoners, if you choose to interact, if they are willing to interact, will be carried out using a multiple choice text option as responses. As you begin to arrive towards the destination, these events triggered by your movement through the ship, displays of what happened at the scene of the crime they were judged for will show up on the walls and monitors, showing short glimpses of what may have happened there. Based on who is arriving at the new scene currently, different obstacles such as explosions, hostages or other more grim things may present themselves. If you wish to kill the prisoners, you must hunt them down.
Controls: WASD movement, Mouse based interaction and shooting, hotkeys 1-9 to use an item currently being held. You are able to repair yourself from wounds using spare parts from the ship, but this will impact how well you are able to interact with it. Raiding the ship in this way will also lead to more powerful weapons, making your task easier.
Ending: Variable. Who lives and who dies is in your hands. And you have to deal with the consequences if you don’t follow orders. Maybe your intuitions are right. Maybe your actions will lead to war. You will only know when your ship reaches its final destination
Endings currently known:
1:The player kills all the passengers on board without damage to the ship. This is the official ending. The device needed for time travel is returned to your superiors. You resume duty. This is the official ending.
2:The resistance leader escapes, and manages to overturn the government into his own image. As you attempted to hunt him down, what awaits you at the end of your journey is pain and death. Bad End.
3:The resistance leader escapes, and manages to overturn the government into his own image. As you attempted to set him free, what awaits you at the end of your journey is glory in his new empire. Bad End.
4:The Tangier escapes. One of the men aboard the ship and the man who created the device needed for warping, he plays with reality and molds it as he sees fit. If the tangier escapes, all other endings are impossible. Alternate ending are except from this rule. Bad End.
5. The truth about how the superiors won the war by changing the past is revealed, as well as your status as the former leader of the new world. Most of the members of the original escape plan are aboard your ship, and attempt to steer it back to it’s destination, unable to find the way back to how things were.
6. The truth about how the superiors won the war by changing the past is revealed, as well as your status as the former leader of the new world. All of the prisoners remain on board, and the Tangier is caught. You find the point where it all began, and give the points for this jump to your ship right before it warps, along with a note detailing the truth behind it all to the previous you. True End.
7. Everyone is released, reality changes incredibly. When you arrive at your destination a massive carnival meant to celebrate you arriving is halfway put together. The travesty and destruction caused by random people people managing to go back in time so much is almost barely noticeable compared to the lavishness of the festival. Alternate Ending.
8. Everyone dies but the Tangier. The Tangier pushes the world back in time to the original point, allowing things to take the exact same course. This repeats until the Tangier gets bored, in which case the ship crashes into the execution point. Alternate ending.
9. Everyone is saved, the truth is revealed, the Tangier is caught, and there are no parts in the ship missing. Capable of doing whatever they please, the prisoner crew on board spend their lives watching movies, fine with remaining in stasis until every movie ever made is watched. Whenever they grow hungry, the crew on board use the Tangier’s device to grab some from the normal universe at some point in time. Alternate ending.
10. The ship is too badly damaged to land, but the Tangiers device has been recovered. Unable to return home successfully, the ship becomes a time traveling cruise ship, and hijinks ensue as the crew attempt to be a formal and courteous group of servers despite their recent past, barely making enough to make it to the next cruise location after location. Alternate ending.
Replay Value: Based on what you accomplished in the first play through, you may gain access to other options not available to you before as you future self sends a warning to you. You may also choose to pursue other endings. As some of the game rewards the players who limit themselves with cut scenes, attempting a perfect run may also be an incentive.

 
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Topic: Forum Games: Forum Games / BOLD - Round 3: Short Stories

A

 
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Topic: Forum Games: Forum Games / BOLD - Round 3: Short Stories

fear

It had been raining off and on for a while, making the journey rough. The great journey to the west, or at least that’s what his brother was saying. A journey that would answer the question “what kind of life would be out there”. For Pete, it was the ride to a new life. Whether he would make to his life was the only question he was concerned with. The river in front of him was starting to grow stronger, and if the local rumors were true, than this was the time of the season where the river began to run wild, aided by the falls from the mountaintop. They’d clearly arrived at the wrong time.

One of the wives began talk of staying here, at the local town. But Pete knew that if he stayed, news of the actions would reach the town. And the crimes he had committed would catch up to him.

It wasn’t that he was a murderer. He hadn’t been the worst of men, but if he was to be honest to himself, he was pretty close to the lower end. He had stolen and sold many things, many of them precious, and even though his wife had been complicit in his activity, he didn’t want his daughter to be the daughter of a thief. So he had begun to clean up his act for the last few years, and when his brother had offered a hand to take a trail to the west, he took it, running for a new life.

But the materials. The food. A wagon and horses had been provided, but how was he supposed to supply the rest? In his desire to escape the old ways, he had ended up stooping to them. But he was able to make the journey, more with ill-gotten gains than by any other measure. But these rumors, how he had gotten the money so fast, he’d do anything to keep one step ahead of him. Although he had fallen to his old ways, he desperately wanted to keep his daughter from being known as the daughter of a thief.
So for Pete, staying here just wasn’t an option.

He pushed the wives into going with his ideas, with some help from his brother. Talks of how the villagers good graces might fall short come winter, and if they didn’t go now, they’d never go again. Pete didn’t know how much his brother believed him, or how much his brother was willing to say after seeing the look of panic in Pete’s face. Maybe his brother even knew what had happened already, and was trying to protect him. He didn’t know. And truly, once the rest changed their minds, he didn’t care.

Fording the river was not a simple task, or a difficult one. It was a painstakingly careful task. Nobody wanted to come all this way to the new lands and fall here. They all took their time, coating their wagons and preparing for the ford. The horses were tested against the water, and were able to make it no problem. So they went, one by one, across the river.

The family’s that he had come to know went across, and in Pete’s eyes, each one succeeding made him not only happy, but made him feel safe. There could be no worse fate than losing his daughter from his ill-chosen action. He simply wouldn’t let it happen.

As he crossed the river, loathing of himself in his hands, and fear tucked inside, he began to reminisce. The long road here had been a way of clearing his thoughts, and the help he was able to lend to some of the other people making their way across the river was the closest thing to absolution that he could have received. He looked back in the direction of the town he had once lived in. Filthy. Maybe the town as a whole had been good, but he was a rotten apple, no doubt about it. Even during the time that he had been “clean”, according to what he said to his wife, life for a former thief just wasn’t that easy. Favors and odd jobs were the best he could do to scrap by, and it wasn’t enough.

By coming along this path, he could go away. Just float off, dragged by the wind. Well, horses really. His mind began to drift back to reality. The old life he had once lived wasn’t something he could afford to linger on. He watched carefully as the horses went across. The water should be shallow enough, he said to himself, carefully noticing the horses every step. He had never realized how much a horse moved while walking. How each and every step seemed like it might not make it there. Maybe it was in his head.

Carriers of the family, leading him into a new life. Considering how much it took just to keep the beast fed, it was hard to imagine it as a grace. But the price paid for the toll allowed him to be carried this far. How much further there was to go, towards the new life that would take them away from everything they used to be, wasn’t an answer he knew.

The other side of the river. He had made it, in a time much longer than he would ever have thought. In a time that seemed like forever, he had made it. And as the horses began to hit solid ground, he turned once more to the past. And a crack like the sound of lighting hit the air.

His heart skipped. The circumstances that had caused it, unknown. He felt the horses go wild, or maybe he mixed up himself with how the horses continued onto dry land. The reins didn’t stop them, and one of the rear wheel had apparently sunk and cracked. He saw his wife hit the side of the wagon hard, as the cracked axle pulled harder and harder as the horses so eager to get to the other side pulled and pulled.
Him and the other men began to see if they were able to step foot into the dangerous depths. A horse, sure. But grown men like them, with more at the ground, and much less strength? No, they’d never be able to keep their balance. But still, he had to try to get there. Time was of the essence.

He got out of the wagon, and step by step , made his way to the back. With the wagon broken in the middle of the river, or at least at the side, it would be a fruitless endeavor to try and move it. But carrying his wife and child to the side was something even Pete could do.

Step by step, he waded in the drowning depths. And step by step, he brought his wife and child closer to the shore, to the new life, to the ways where no talks of thieves and pasts would be brought. Nobody would cross the river after them. If news was not there now, it would never be. And so he brought them to safety.

His brother carried them onto the other side, as Pete did not have the strength to lift them up. His actions had tired them. But even as he told himself that he could not go back, he feared.

Pete feared that they couldn’t make it, if he did not bring the goods across. Pete feared that without the help he had taken for himself, he might be forced to result to the same methods. And most of all, Pete feared that they might not make it. So Pete tredged back, and little by little, step by step, he made his way back to carry things to the new land. Things that were taken, things that were bought by what was taken. It made it there, his deeds. But as each one of his deeds crosses the river, he felt the strength sap away. Strength of his life, his will. And before he had carried everything across, Pete fell. Suddenly without warning, Pete’s body began to be dragged along the river, and Pete saw his brother’s eyes go wide with panic.

Why the others hadn’t helped, he didn’t know. Maybe it was his burdens alone to carry. Maybe it was some ironic twist that by taking from others, others wouldn’t help. Or maybe, everyone there was too scared to step in and risk it. Maybe. But as himself and his consciousness began to float away, he turned toward the new land, saw his wife and child, and convinced himself that they’d make it.

I’d clean it up but nobody’s gonna read it all.

 
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Topic: Kongregate / Re-playing Extents of Surely Terrible Activities that are Really Tiring (A Kongregate Tournament) [Sixth Finals end July 7 22:00 EST]


In case I forget to play tomorrow.

 
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Topic: Kongregate / Re-playing Extents of Surely Terrible Activities that are Really Tiring (A Kongregate Tournament) [Sixth Finals end July 7 22:00 EST]

 
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Topic: Kongregate / Re-playing Extents of Surely Terrible Activities that are Really Tiring (A Kongregate Tournament) [Sixth Finals end July 7 22:00 EST]


 
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Topic: Kongregate / Re-playing Extents of Surely Terrible Activities that are Really Tiring (A Kongregate Tournament) [Sixth Finals end July 7 22:00 EST]


 
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Topic: Forum Games: Forum Games / SPITFLY 2 - Round 16 (7/7, 9:30 PM, UTC+3)

Precarious

 
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Topic: Kongregate / Re-playing Extents of Surely Terrible Activities that are Really Tiring (A Kongregate Tournament) [Sixth Finals end July 7 22:00 EST]

 
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Topic: Kongregate / Re-playing Extents of Surely Terrible Activities that are Really Tiring (A Kongregate Tournament) [Sixth Finals end July 7 22:00 EST]

 
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Topic: Kongregate / Re-playing Extents of Surely Terrible Activities that are Really Tiring (A Kongregate Tournament) [Sixth Finals end July 7 22:00 EST]


 
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Topic: Kongregate / Re-playing Extents of Surely Terrible Activities that are Really Tiring (A Kongregate Tournament) [Sixth Finals end July 7 22:00 EST]


 
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Topic: Kongregate / Re-playing Extents of Surely Terrible Activities that are Really Tiring (A Kongregate Tournament) [Sixth Finals end July 7 22:00 EST]

completely forgot about this stuff

 
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Topic: Kongregate / Re-playing Extents of Surely Terrible Activities that are Really Tiring (A Kongregate Tournament) [Sixth Finals end July 7 22:00 EST]

delay the end of the seeding round by 2 days for game change mainly because the only game I bothered playing so far is the one that was just changed.

 
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Topic: Kongregate / Re-playing Extents of Surely Terrible Activities that are Really Tiring (A Kongregate Tournament) [Sixth Finals end July 7 22:00 EST]


help me i suck at games

 
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Topic: Kongregate / Re-playing Extents of Surely Terrible Activities that are Really Tiring (A Kongregate Tournament) [Sixth Finals end July 7 22:00 EST]

So…When do qualifiers end? You should put that in your posts, maybe title.

 
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Topic: Forum Games: Forum Games / SPITFLY 2 - Round 16 (7/7, 9:30 PM, UTC+3)

I’m signing hesitantly.
Slightly worried about spite plays(among other things), but not too many of the same players as last time.

Also I’m butthurt about not winning the last one still.

 
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Topic: Forum Games: Forum Games / HOMESCHOOL [Writing Competition] ~ Round 1: Short Stories

This is just like the last writing competition!

No offense.

 
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Topic: Forum Games: Forum Games / HOMESCHOOL [Writing Competition] ~ Round 1: Short Stories

Better Version (A tasteless comedy of sorts that probably will put me on a watchlist)

Ryan Talhad, born Ryan Moore, was a hopeful murderer. That is not to say that he was a hopeful person. In fact, he was perhaps one of the most cynical people he had ever met. But he did have some hope. He hoped to be a murderer. It was, in a way, his life’s goal for the past year or so. He would murder the evil in this world, and leave it a better version for it.

Ryan, born in the upper class of the northern United States, had seen the scourge of humanity for himself. He had been in contact with royals and upper crust members from across the planet from the day he was born, and knew exactly how bad everyone was. There was no choice in his eyes than to deliver some kind of shocking message to the world in order to combat this evil. He had seen, over his long and eye-opening 17 years, exactly what those with power do with it. And it was bad, probably, for the most part, in some people’s hands.

Now, Ryan knew that the powerful were horrible. And who was the most powerful person that he had heard of? The President of his own country. If evil stemmed from somewhere, it very clearly stemmed from the top. This meant that he had no choice but to cut off the top. That is, to say, he knew that he had to kill the President. This, however, brought along a few issues that he had been addressing over the last few months.

For starters, he had no combat experience, driving experience, experience with terrorism, so on and so forth. He had never carried a gun in his life, and was not sure of where to get one. A gun store? Probably. He just needed some bullets or something, and he probably didn’t need to shoot for the most part, just look intimidating to make sure people didn’t get in the way. So this issue was solved, sort of.

But he still needed to kill the president. If he couldn’t shoot, what could he do? A metal weapon would require him to get too close. The president had some kind of guard, there was no way he’d get that close. But what if he could kill them too? Ryan thought of ways he could kill a bunch of people at once. Explosives? Same problem as the gun. Chemical weapons? Ryan had failed out of high school, so chemistry was a little beyond him. That was when he thought of the perfect idea. He would run over the president.

People couldn’t stop cars. But they might be able to shoot the windows, killing Ryan before he could carry out his mission. Clearly, his sport cars could not work for this situation. No, he needed a van. An armored van. That way, nobody could stop him. But he needed to find out where to get one. He didn’t know any car dealerships that provided armored vans. His father had once bought a tank, but his father was a bad man, probably. He had been caught cheating several times, and had a severe gambling addiction. Who knew what kinds of things a gambler like him would be caught up in? No, he could not trust his father on this one.

Ryan had money. But he could not buy a van. But what if he could take a van from somewhere? Ryan quickly paid a bunch of people to find armored vans from him. This led him to some shady dealers who sold vans, but they seemed like bad people, so Ryan avoided them. Instead, he opted to take a van that would probably have enough gas to allow him to drive into the white house gates and run over the president. Ryan would steal a treasury van.

Now, from the movies, he knew that a treasury van that had money in it would be heavily guarded. But Ryan did not need the money. So he would target the van after the money was gone, and thus it would not be as guarded. Ryan thought of how to stop the vans. He decided that since it would probably be driving on some empty road, he could use an explosive at least once. He just needed it to stop, so getting it somewhere in the general vicinity should be good.

With that it was settled. Ryan knew his plan. Knowing that getting stuff from a gun store might end up with people knocking on his door, Ryan decided that the only course of action would be to buy one off of one of the servants in the house. As poor people, they must have weapons to better protect themselves, he thought.

The servants did not have any guns, or at least tell him about them. Which was reasonable, since as a person of power, Ryan was not to be trusted. So in the end, Ryan was forced to buy a gun and some grenades off of some random site he found. It was expensive, but Ryan did not need the money.

And so it was set. Ryan received a parcel in 5 business days, with a gun and grenades packed with packing peanuts for safety. Ryan specifically asked the weapons be shipped this way, because he knew that if the contents were scratched, who knows what might happen. He decided to wait until the opportune time, keeping his weapons safe by tucking the gun in his pants and tying the grenades to himself with string.

Ryan knew that the van would be passing a specific area. It was taking a strange route to an unknown location, but because of that it was going to be easy to get to. Ryan waited outside a coffee shop stationed on the route and waited. As the van came by Ryan pulled out one of his grenades from under his coat and threw it.

As Ryan threw the grenade, he stumbled on a chair leg. The grenade took a very high arc, and the drivers saw it coming from up above. Quickly, they tried to turn away from it, but they succeeded only in blocking the rest of traffic from the blast. As the grenade went off, the passenger side was blown into along with one of the front wheels. The driver immediately came out with a pistol in hand.

Ryan knew this was the moment. He quickly reached deep into his pants to pull his own gun out, and tried to shoot. It wasn’t going off. Ryan fiddled with the gun, trying to see what it would take to make it work, when the driver approaching him fired a round right next to Ryan’s feet. This startled Ryan, so much that Ryan dropped the gun in his hands in surprise. The gun, being neither reliable nor safe, hit the ground, firing off the bullet that was left in the chamber. This was the only bullet in the gun, as Ryan had forgotten to load a magazine in. This one bullet pierced the head of the driver, killing him instantly.

It was at this time that Ryan realized the flaw in his plan. By throwing a grenade at the van, he had damaged it beyond the point of driving. He could not proceed with the plan. Ryan decided that now that he had been caught with weapons and could not go with the plan, he would carry out his last stand in the back of the van.

Quickly trying to figure out a way into the back of the van, Ryan did not notice the half dead passenger who had crawled from the passenger seat until he was right next to him. Panicking once again, Ryan attempted to throw another grenade at the man, no longer having his gun on him. However, the actual grenade was stuck on the pouches he was wearing, and he only succeeded in removing the pin. The two of them blew up, causing major damage to the road that would take very long to repair.

Later, the police arrived and discovered that the van had been holding a number of missing children. Due to the driver not carrying it with him, they also managed to find no small amount of evidence against a child slavery ring that had been evading them for a long time. Identifiable only through videos and pictures taken of the event, Ryan Talhad became known as a vigilante who had sacrificed his life to save those children taken into slavery.

And so it happened that Ryan Talhad, born Ryan Moore, member of the upper crust of the northern United States, hopeful and eventual murderer, became the martyr of a new human rights campaign, along with several others and had a street named after him, due to his botched attempt on committing an act of terrorism. It could be said that he did, indeed, leave the world a better version of itself.

 
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Topic: Kongregate / The Four Kings Tournament [Finals!]


 
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Topic: Kongregate / The Four Kings Tournament [Finals!]

 
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Topic: Kongregate / The Four Kings Tournament [Finals!]



 
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Topic: Kongregate / The Four Kings Tournament [Finals!]

If we could get all the people better than me to join and make sure I don’t accidentally end up in the fire division that would be wonderful.

 
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Topic: Kongregate / The Four Kings Tournament [Finals!]

how do i play games

edety: !?!@##?!!!?

 
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Topic: Forum Games: Forum Games / Spitfly - Game over, who won?

I reconfirm my previous statements.

And yeah, everyone except back900 and bl00dy was a deliberate elimination. Back900 was the only elimination that wasn’t planned for. If you went out at the beginning, it was because somebody wanted you out.