Recent posts by charlie12520 on Kongregate

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Topic: Freefall Tournament / Tanks are OP

Originally posted by itsinthegame:

wth are you talking about blaster is the one that can move better than gunner almost as good as scout he needs nerf in that and tank can be countered on capture maps easily
use support and plant mines,be blazer torch the capture point with f,use gunner and snipe the head so he is stunned or shoot him
either class, either way he will waste shield too early and die or run
you wont be too good if you go alone as scout or assassin against tank in capture maps

As xy said. If your team went all tank, and all went on the cp at once. And all activated their shields. It would probably not be very good for your team. Also, most tank guys are smart enough not to waste their shields too early and die. And are you saying that gunner needs a nerf? (Sorry, i couldn’t understand your first sentence) I really don’t think so. It’s those people who are pro at sniping who make it seem like gunner is op.

 
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Topic: Freefall Tournament / Which class to buy first

I would probably get blazer because i like it. Blaster is good for newbies and tank for the average joe. :)

 
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Topic: Freefall Tournament / jetpack

For some reason, i think this topic should rather be a comment instead….

 
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Topic: Freefall Tournament / How to beat a team with too much of one class

Originally posted by charlie12520:

Snipers are also a good counter vs tanks. Blazers (especially the bomb) are also surprisingly effective.

The general seems to be like this:
p.

  • Scout kills gunners and assassins
  • Assassin kills everyone except scout and blazer, though heavy classes are somewhat more resistant.
  • Tech and shocker are wimps, except against the blazer and assassin respectively, because the heal ray douses fire and the lightning gun removes poison. Also, you can’t get poisoned inside an aegis.
  • Gunner kills everyone except light classes at long range, but you’re screwed if someone gets close.
  • Blazer kills everyone at close range, except heavy classes and possibly snipers.
  • Tank kills everyone at close-mid range, but especially heavy and medium classes.
  • Blaster kills everyone at close-mid range, but especially light and medium classes.


I feel that 1. Scout is not necessary better then Assassin. Scout would be better then Assassin in open maps, and assassin will be better then Scout in closed ones.
2. Heavy Classes vs. Assassin. If heavy does not have shield, Assassin would win with a surprise, kyphoon, etc.
3. Techs and shockers are WIMPS??? Pfft. Tech and shocker are the backbone of the team. They heal tanks who soak up damage, and Shockers help control points better. Plus, the main shocker weapon and the pulser are very good if you know how to use em.
4. For gunner, if there is someone who gets close, it would be a assassin, scout, tank, or blazer. Other classes might still be overwhelmed by the gunner’s submachine gun. (And i know a few good snipers who know how to deal with even THESE classes at short-range)
5. Tanks kill scouts, gunners, buildings, techs, shockers, and about every other class with their shield up. But are equally matched with other tanks.
6. Blaster is more mid-far range due to its rocket launcher. The rocket launcher might still be very useful in close range, however.

Edit: Whoops, velociraptorr. I wanted to quote your post…

 
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Topic: Freefall Tournament / How to beat a team with too much of one class

Snipers are also a good counter vs tanks. Blazers (especially the bomb) are also surprisingly effective.

The general seems to be like this:
p.

  • Scout kills gunners and assassins
  • Assassin kills everyone except scout and blazer, though heavy classes are somewhat more resistant.
  • Tech and shocker are wimps, except against the blazer and assassin respectively, because the heal ray douses fire and the lightning gun removes poison. Also, you can’t get poisoned inside an aegis.
  • Gunner kills everyone except light classes at long range, but you’re screwed if someone gets close.
  • Blazer kills everyone at close range, except heavy classes and possibly snipers.
  • Tank kills everyone at close-mid range, but especially heavy and medium classes.
  • Blaster kills everyone at close-mid range, but especially light and medium classes.

I feel that 1. Scout is not necessary better then Assassin. Scout would be better then Assassin in open maps, and assassin will be better then Scout in closed ones.
2. Heavy Classes vs. Assassin. If heavy does not have shield, Assassin would win with a surprise, kyphoon, etc.
3. Techs and shockers are WIMPS??? Pfft. Tech and shocker are the backbone of the team. They heal tanks who soak up damage, and Shockers help control points better. Plus, the main shocker weapon and the pulser are very good if you know how to use em.
4. For gunner, if there is someone who gets close, it would be a assassin, scout, tank, or blazer. Other classes might still be overwhelmed by the gunner’s submachine gun. (And i know a few good snipers who know how to deal with even THESE classes at short-range)
5. Tanks kill scouts, gunners, buildings, techs, shockers, and about every other class with their shield up. But are equally matched with other tanks.
6. Blaster is more mid-far range due to its rocket launcher. The rocket launcher might still be very useful in close range, however.

 
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Topic: Freefall Tournament / Tech counters

Originally posted by Kelfer:

You’re welcome :3

 
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Topic: Freefall Tournament / Tanks are OP

As i have said before, the only part of a tank that is op is the shield. (Maaayyybe its speed?) If you take away its high defence and health, it really won’t be a tank anymore…

 
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Topic: Freefall Tournament / Blazer OP?

Originally posted by killergunz123:
Originally posted by charlie12520:

Ambush Blades+Kyphoon+Poison Bubble (Or whatevs it called)+ Poison Bomb = INSTA KILL

:3

i created that…….

Meh…i found it out for myself. I don’t even know you ingame… :(

 
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Topic: Freefall Tournament / Tech counters

Meh, sorry if anyone stated this, i haven’t had much time to read all the texts. If you have a tech problem, use scouts and assassin to kill em. Assassin (i find) is super good at this. Throw a confusion bomb at their turret, slice n’ dice with kyphoon, and done :3

 
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Topic: Freefall Tournament / How to beat a team with too much of one class

I understand that this hasn’t been posted on for a while. But, how do the new classes compare to each other?

 
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Topic: Freefall Tournament / Daily Dose of EPICNESS!

Originally posted by halobeast1457:

Yes! No one is epic anymore! Time to strike! Uhhhhhh….. epic slow loading!

:O

 
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Topic: Freefall Tournament / Unity keeps crashing?

DITTOS
I play, the game freezes but i could still hear me moving. Then i exit…and come back. Guess what? It freezes again! :D

 
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Topic: Freefall Tournament / Blazer OP?

Ambush Blades+Kyphoon+Poison Bubble (Or whatevs it called)+ Poison Bomb = INSTA KILL

:3

 
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Topic: Freefall Tournament / Gunner team!

IMMA BLAZER. BURN. NOW. NOM NOM NOM.

 
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Topic: Freefall Tournament / Auto Aim

Auto-aim. You know what COD doesn’t have? Jetpacks. You know what else? People flying in speeds at over 9000 mph…over a somewhat big map. Also, auto-aim makes your guns/melee weaponary worse, so you should do it without it. If you were to remove auto-aim, you should probably remove the jetpacks, the gravity-defying speeds and maps, and everything else that makes this game such a original and creative one.

 
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Topic: Freefall Tournament / Suggestion Box

I’m not going to quote Sizrek’s post, because it’s waaaaaay too long. :3

Gunner: Ditto
Blazer: Nah, it’s fine, really. If you really want more damage, add it to the heat ray.
Tank: Instead of the health bar, i think we should just decrease it’s time…by a lot…really. Maybe decrease the cooldown?
Blaster: Please don’t add stun chance. Please. Just make the rockets slower projectiles and it’ll be fine.
Assassin: I might be a whee bias about this, but i think the needlers should be a bit buffed. Maybe decrease the poison (since who uses the needlers as a poison weapon) and add its range and damage? (Also, as Sizrek said, the poison from the needlers shouldn’t replace the knife poison)
Scout: The sword is fine, in my opinion. But, the bomb is actually a good idea. (even though it is op) I think it maybe should reduce targeting in some way? Or otherwise, reduce targeting for both teams.
Tech: Ditto
Shocker: Instead of a health buff, (since the point of shocker is shields) i think the shocker’s shields (max) should be increased. The aegis should not let anyone in, cause a tank/assassin/scout could come in and murder it in a few shots.
Map hazards? Yesssss :3
BTW, i think freerangegames should put in a assist thingy-magig. You heard of getting assists in other shooters, right? Since techs and shockers don’t really do the dirty work, they don’t get assists, even though they are a crucial part of the team. Assists show value and importance in people. :3

 
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Topic: Freefall Tournament / Paying to respawn.

Originally posted by rja12:
Originally posted by Crestmage:

It only costs 50 gold. And if you’re so scared, then stop clicking the screen.

50 cash is alot when you think about it. For example if you buy a 50 cash respawn 1 time in shuttle and you end up losing that whole game at the end you lose your cash for that round. Also if you win that round and get 100 cash buying 1 50 cash respawn only lets you get a 50 cash back.

Ditto. Also, accidentaly pressing the respawn button makes me not want to play anymore because of that reason… :(

 
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Topic: Freefall Tournament / Top 3 Favorite Classes (So Far)

1. Blazer
2. Assasin
3. Blaster/Tech/Shocker

 
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Topic: Freefall Tournament / Brotherhood of Assassins

Maybe a guild/clan?

 
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Topic: Galaxy Online / Chewing a bit on ChibiNias fleet...

yea, that’s probably all the good players in ares are leaving

 
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Topic: Galaxy Online / Long Upgrades!

But why a year and a half
Im ok with a few weeks, at the most

 
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Topic: Galaxy Online / Ship Designs

thank you for all your comments :) this helped a lot

 
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Topic: Galaxy Online / Long Upgrades!

12k hours is about one and half of a year…so yea
We cant progress
12 hours is little toime to be honest. We really need to shorten these

 
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Topic: Galaxy Online / Long Upgrades!

The res i dont really care about, its the time. Serously? Half a year?

 
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Topic: Galaxy Online / Ship Designs

Some people in this game are badly in need of tips and tricks for building ships (including me). So if you want to put you ship designs here, feel free to.