Recent posts by relict7 on Kongregate

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Topic: Wartune / Divine Altar Battle Report

Originally posted by Tetsuo_Shima:
Originally posted by djigovski:
Originally posted by Tetsuo_Shima:

Erm… Whut? Least amount of skill?? Least amount of effort?? Least amount of time?? The only thing I’ll agree upon is least amount of money, since I’m a free player, all the rest you’re saying there is pure BS.

And yes, DA is a guild event, and as such you want to help your guild reach the highest floor possible, which, if you’re a mage, really isn’t helping a lot because you’re taking waaaay too much time to kill a mob and are thus hampering your guilds efforts to get to a higher floor because the time will run out because you’re killing stuff too slow.

From everything you’re saying it seems very clear that your character isn’t a high level yet, because in all honesty, mages cannot 3-run mp dungeons at all (not even cashing mages), it’s far easier for archers to 4-run, 3-run with knight or mage mp dungeons than the other way around, FAR easier, even more so if they happen to be cashing archers. More starting rage has a dramatic effect on their capabilities, while for mages the effect is very mediocre at best.

I’m just gonna have to repeat myself and tell you that you’re really not thinking things through.

You’re totally wrong about last part of your post. Try to do not 3 just 1 run of GoD or TL without a mage or without a tank. And think about doing MD or DT without a mage. It’s much possible to do them with tanking archers or mages than without mage. Now let’s remember for Badlands it cannot be done without a mage too.
Anyways people in most times are searching for mage ‘cause 1st they’re less in numbers for late levels than tanks and archers in overall, 2nd they cannot be subtitute by any other class.

Clearly you’re misinformed, people on my server run moonevil den with 4 archers all the time (while it is completely impossible for 4 mages to run moonevilden)…. They get it done just as easily and a lot faster than if they let other classes join… More benefit from their xp scrolls. GoD can be very hard without a mage (but it’s equally hard if not harder to do it without an archer), I’ll give you that much, because of the last boss who splits in an mdef and a pdef one. You don’t need a mage or a knight for lair either, nor do you need either for badlands. I don’t know about demon temple, haven’t gotten that far yet, all I hear is that it’s insanely hard, so quite likely you’ll need all classes for that one.

Boss in GoD can be killed by archers before he split…
bBtw knight not very welcomed in DT by now…

 
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Topic: Wartune / Guild Battle Rewards

Chests given to top 8 guilds starting from 10 chests to first and ending to 3 chests to last placed in gb

 
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Topic: Wartune / Clothing system is terrible

u mean archers and knights? all skills mages can do is RoF and Meteor… Maximum they can try Blessed Light.
Have fun with Multishot + Lunatic Fire 2 turn archer combo in arena

 
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Topic: Wartune / Problem with Knights

Tank help alot in NM MPD. Cuz Scatter/Deep Freeze not work here and bosses have heavy damage + higher crit chance.

 
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Topic: Wartune / Ybris Story

Skipped it (
Nobody make backup? Such topics always get removed by mods.

 
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Topic: Wartune / Ander and... Ander?

I seen u dissapeared and another fight start for me. Some rare glitch

 
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Topic: Wartune / Why are mages so important and so good? Why is this game so racist? We all need a mage to do runs. Why?

Originally posted by WhoopieBurger:

Archers are weak due to their unstable crits. No crit no rage gain simple as that. No crit = bad damage too. Out of the 3 classes archers are the slowest to gain rage.

Archer also have useless ultimate skill. Takes too much damned rage to use and usually useless when boss have reflect up unless you want to suicide. Also due to the unstable nature of crit rate, you dont usually get the best out of the skill.

They also have VERY VERY bad itemization to improve their stats.

As the game progresses, archer get lousier and knights and mages over take them easily. Archer will own from 1- 44 but at 45 + and depending on the gearing, mages and knights start to reveal a small percentage of their power and it only goes on further up from then for these 2 classes.

Yea, ofcourse archers have slowest rage gain. Mages can’t even use their Delphic skills…

 
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Topic: Wartune / A couple simple tips most do not know about!

Originally posted by SouthernJustice:

Instead of just blitzing away your stamina all at once, do it one at a time to complete multiple “Kill x number of monster” bounties.

Or after mp dungeon, with exp scroll bonus.

 
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Topic: Wartune / "Worthless" Astrals

Originally posted by mschurma:

Enhanced Ruthlessness – Assume regularly you do +-10% from your attack/2. At level 1 (7%), this astral makes you do +-17%, which results in the same average damage over time.

This is arena astral. It give you chance kill one random enemy faster (Ruthless AOE followed up with Ultimate Slasher/other AOE’s).

Those changes OP, especially later, after you get much more slots for astrals. And we still don’t know about talents – they are can change everything.

 
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Topic: Tyrant: General Tyrant Discussion / I heard you like Shards, Instead I put some Draco Genesis.

i use freddie, several sabres, rapier and IM…

 
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Topic: Tyrant: General Tyrant Discussion / DNA's Deck Tech - Weekly Report of Tournies

Originally posted by dnaimagery:

Standard Tournaments determine the best players in Tyrant. Not faction wars, silly factions, or conquest. In Standards you can use every single card in the game with no restrictions. It’s how smart & crafty you are with your cardpool against your competitor. It is by far and above the best part of Tyrant. Now leave me be unless you decide to man up & actually join a Standard tournament (This goes to all you other pathetic trolls as well).

Pretty bold talk from someone who not playing sealed. Standart way too heavily depend on OP meta cardpool.

 
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Topic: Tyrant: General Tyrant Discussion / nth Awakening Pack Results

I don’t remember the order

not rare, but good:
2xAtelier
Enclave Warp Gate

Rare:
Flare of Courage
Rust Egress
Forward Base
Tireless Veteran
Snap Seeper
Asp
2xEviscerator
Typhon Orders
Kleave

Legendary:
Strum

 
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Topic: Tyrant: General Tyrant Discussion / Conquest Green Day

Don’t use computer for a day this is help way more to environment.

 
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Topic: Tyrant: General Tyrant Discussion / Post Active Raid Links Here

Jotun #15803
Join | Status | Suggested decks

 
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Topic: Tyrant: General Tyrant Discussion / [To Devs] Plx Can we sell Wb cards???

u can’t sell pixels for money, only buy.

 
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Topic: Tyrant: General Tyrant Discussion / Conquest map MUST RESET!

I like tourney-style 1-month conquest war.
Factions will fight and get “conquest points” from every tile they hold every hour. After conquest war is over they acquire conquest tokens depends on place in tourney table. Of course only faction members who have enough loyalty points can get them.

 
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Topic: Tyrant: General Tyrant Discussion / [To Devs] Re: Conquest Defense too strong?

Originally posted by stinkesocke:

@ttekkers and relict

maybe there really should be a 2nd map fo rlower lvl factions. as in every sports there are leaugues for the best and for weaker ones. i understand a local sports team is frustrated having to play the superbowl winner/stanleycup winner/championsleaugue teams……..

devs maybe should gie lower tems a second card. but these cards also should gie less reward tokens to the teams. or do your local team players earn as much as lee bron james, bradley manning or messi?

the system for rewarding people for there hard effort is good (compare comunism vs capitalism). but as a ecomomist i understood evrybody wants to be a"freerider"

I am talking about making effort instead of simple farming. Permanent map – no effort farm. Conquest should be like tourney for factions with time limit 1-2 months. After time limit map reset and all start anew

 
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Topic: Tyrant: General Tyrant Discussion / [To Devs] Re: Conquest Defense too strong?

Just reset and randomize conquest map every 1-2 month. This is give chances to everyone. Idea of permanent map flawed, cuz top factions can just sit on tiles and farm tokens.

 
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Topic: Tyrant: General Tyrant Discussion / Tyrant Errors

Originally posted by mazetti:

worse, i cant change my deck for faction war. got the same message in HW tourney

Same here.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Rule 187: Xeno cards only. Each card have Nexor as commander. In case of dead end all counter card’s skill work 100% time.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by StarScream69:
Originally posted by davidfranses:

[Edited by Tukkun – part of original content removed]

Really tho, is that the only enhancing advise out there, if so I’ll go with it, because I’ve no clue what is optimal in BA, and it doesn’t seem too wrong? :)

[Edited by Tukkun – part of original content removed]

What did Afluence do wrong? Let’s start with using two extra speed enhancers when attack speed can be gained through armor enhancements. Should have used one per weapon. Then let us go to the place where he fused at +9 and +7. Way to lose precious attack there. That Glaive could have been a lot better, but you didn’t care. I learned on week one that this game isn’t to be rushed.

This is just Glaive. Why care… Even more – perfecting equipment in current BA waste of time. Bosses can be beaten easily without this. Improving anti-boss tactic instead equip paying more.

 
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Topic: Anti-Idle: The Game / Comments on Note To self

Originally posted by PlayerPimp:
Originally posted by Majildian:

Would you really be resetting skills that often, if at all? I can only see myself moving a few points around for certain situations.

I feel that with the new skill system when you do change you points around it will be more than a few. That’s the problem with not being able to max most skills.

Which skills you want to swap?

 
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Topic: Anti-Idle: The Game / The NEW FCG Thread(Post Decks Here!)

My version of Dream Killer:

PvP / Deck Load Code: 
10,10,10,10,10,12,12,42,42,148,148,151,151,151,151,152,180,180,180,180,180,212,212,244,244

Deck List:
5 (Upgraded) Green Generator
2 (Upgraded) Blue Generator
2 (Upgraded) Elite Imp
2 (Upgraded) Poison Arrow
4 Regeneration
1 (Upgraded) Regeneration
5 (Upgraded) Stat Wipeout
2 (Upgraded) Attack UP
2 (Upgraded) Attack Removal

Game Script:
addNewFCGDeck ('relict7', [0,0,0,0,0,0,0,0,0,5,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,4,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])
 
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Topic: Anti-Idle: The Game / The NEW FCG Thread(Post Decks Here!)

Originally posted by Draconi:

I don’t really like that combo you got there. After you get Big Daddy out he’ll die eventually. Then you throw in an Imp from scratch? Seems counterproductive. I also don’t like that monster killing conflicts with wipeout mana-wise. If you use Blue Lightning one turn you can’t use Wipeout any time soon.

I changed it around and I like the following deck better. It has way better chances of making past the first 10 turns, you can use Weaken and Wipeout simultaneously. The AI doesn’t realize it could just kill clockwork and let cog transform, so it will perma the 1 attack monster, which makes your life way easier. It was the deck I got closer to max HP most often, and that is really important since you’ll inevitably deck out before you take down half his HP.

PvP / Deck Load Code: 
10,10,10,10,12,12,42,42,138,138,138,138,138,152,152,152,152,152,152,152,180,180,180,180,180

Deck List:
4 (Upgraded) Green Generator
2 (Upgraded) Blue Generator
2 (Upgraded) Elite Imp
5 (Upgraded) Weaken
7 (Upgraded) Regeneration
5 (Upgraded) Stat Wipeout

I guess you can change weaken with monster break and wipeout with attack removal, but I didn’t really test it.

I actually win with mine deck 10:0 against legendary clockwork, so i not tweaked it at all. Daddy also can be used as shield if you get bad hand. Hmm, weaken good idea – never tried it before.

 
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Topic: Anti-Idle: The Game / robacon attack speed

Originally posted by lackinglack1:

If he doesnt have accuracy then why does he “miss” sometimes, and is there any way to predict how often he will miss? Is it a universal ratio for all enemies then or what?

Level difference penalty.