Topic: Game Programming /
Board games?
The game board would be most like clue, and each player would roll a die to see how far he can move each turn.
I can easily make great graphical backgrounds that I’ll be creating for each room, and I’ll be using those instead of tile pieces, as that wouldn’t be necessary in this non ‘live action’ game.
I found a site that explains how to set a grid of tiles, so I can overlay a tile grid now, but I’m really not sure how to make the code for pathfinding for movement. An example would be, how, if the player rolls a five, the game would highlight all the tiles that can be moved to that are up to 5 tiles away, but to keep it from going through walls and other object tiles.
(Also, the walls are not full tiles wide, and would be located on the boundries between some tiles, so thats a factor to consider.)
That, I think, is my only real issue at the moment.
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