Topic: Vorp! / Some different game modes, perhaps?
Circeball sounds hard. <.<;
I’m liking the ideas though guys, and Spower, I agree that matchmaking may need some tweaking before any devs focus on separate game modes. Mostly I just wanted this to be a spitball thread on how things would work if we did have several game modes.
Akiko, I totally agree with the flagholder debuffs you were talking about, but I think even craw would have a lot of trouble moving across an entire playing field with a whole team out for him. Shinobi would be nasty in CTF, and Clank’s walls make everything way more interesting.
Kiech, you’re right about boost/teleport dropping flag, however it’d be an awesome use of Craw’s slipstream if Craw wasn’t the flagcarrier, laid it down, and helped his FC escape. In WoW when you stealth/go invulnerable/ rocket boots/ or blink you drop the flag, and people have been playing Warsong Gulch for… A decade now?
I think we’d probably need shorter respawn times, as well as secondary sorts of objectives to increase xp gain. Or maybe just more xp gain from kills. Would we keep the turrets on the field? I also think the CTF field would have to be stretched out far longer than our Vorp! arena is now.
Thanks for your feedback guys I hope we can keep this thread alive, because I’d love to see something like this implemented.