Recent posts by BoyBlue24 on Kongregate

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Topic: Kongregate Multiplayer Games / [Vorp!] Some different game modes, perhaps?

Circeball sounds hard. <.<;

I’m liking the ideas though guys, and Spower, I agree that matchmaking may need some tweaking before any devs focus on separate game modes. Mostly I just wanted this to be a spitball thread on how things would work if we did have several game modes.

Akiko, I totally agree with the flagholder debuffs you were talking about, but I think even craw would have a lot of trouble moving across an entire playing field with a whole team out for him. Shinobi would be nasty in CTF, and Clank’s walls make everything way more interesting.

Kiech, you’re right about boost/teleport dropping flag, however it’d be an awesome use of Craw’s slipstream if Craw wasn’t the flagcarrier, laid it down, and helped his FC escape. In WoW when you stealth/go invulnerable/ rocket boots/ or blink you drop the flag, and people have been playing Warsong Gulch for… A decade now?

I think we’d probably need shorter respawn times, as well as secondary sorts of objectives to increase xp gain. Or maybe just more xp gain from kills. Would we keep the turrets on the field? I also think the CTF field would have to be stretched out far longer than our Vorp! arena is now.

Thanks for your feedback guys I hope we can keep this thread alive, because I’d love to see something like this implemented.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Some different game modes, perhaps?

Sounds good to me bun.

The main point of me posting this was because I’ve noticed a lot of people calling out for new maps, and more new ships. I only just started when Craw was released, and even though it’s still a pretty new ship people have figured out exactly what it’s role should be and how to use it most effectively. Having a new map will not really add something new to the game, but having new objectives totally will.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Some different game modes, perhaps?

I think it would be excellent if we had some sort of Capture the Flag mode. Heck, any of the staple FPS games would work in the “Vorp!” set-up with some tweaking. Capture the Flag, Wingman(five teams of two,) King of the Hill (Get in the ring and stay in it, push other people out) Capture the Leader, Team Deathmatch (JUST kills) and so on. I can easily see all of those game modes being a huge success on “Vorp!” because it lets people use the ships they already know in different ways. What “Vorp!” is lacking right now (Aside from an enormous playerbase and a more reliable matchmaking system,) is variety, and though you can always add new ships, the one game mode we have limits the way we can use those ships. Clank would be an excellent flag carrier, and Shino would be a sick flag returner. Jabber would murder in King of the Hill, and so on and so forth. Please, give it some consideration, I love this game, but it’s getting sort of stale.

Thoughts and comments on this would totally be appreciated.
Thanks for your time!
—Blue