Recent posts by andreyy on Kongregate

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Topic: Outernauts / Support Issue Thread

Originally posted by andreyy:
Originally posted by andreyy:

I had 3 procyar eggs yesterday. I had used one and picked it up from the incubator earlier today. I got a common, Dynafly, while the description says a procyar egg hatches “at least a rare”. Would you please you look into it?
Player ID: 45213413

Thanks for the egg, but why did I get a Ciriux? Was the procyar a “fake”, glitch, or something? If it was a Ciriux, it didn’t work either, hatching a common, but I’m certain I put an egg there that displayed as procyar.

Sorry for bothering you again, but this is getting ridiculous. Are all my procyar eggs fake or something? I hatched another one, before you returned me the one that failed, and I got a common again! I didn’t sell it, you can check it – it’s a Cuddopuff, emerald/copper. I’ll stop hatching for now Oo

Player ID: 45213413

 
Flag Post

Topic: Outernauts / Support Issue Thread

Originally posted by andreyy:

I had 3 procyar eggs yesterday. I had used one and picked it up from the incubator earlier today. I got a common, Dynafly, while the description says a procyar egg hatches “at least a rare”. Would you please you look into it?
Player ID: 45213413

Thanks for the egg, but why did I get a Ciriux? Was the procyar a “fake”, glitch, or something? If it was a Ciriux, it didn’t work either, hatching a common, but I’m certain I put an egg there that displayed as procyar.

 
Flag Post

Topic: Outernauts / Support Issue Thread

I had 3 procyar eggs yesterday. I had used one and picked it up from the incubator earlier today. I got a common, Dynafly, while the description says a procyar egg hatches “at least a rare”. Would you please you look into it?
Player ID: 45213413

 
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Topic: Berserk: The Cataclysm / Gift of Life is barely useful

You see it mostly (if not only) on the marginally popular forest cards, but who’s using pure forest decks? When you mix, the element-specific effect of this ability renders it useless. Even in forest decks it will often not work, if there are no other forest cards in play. Changing this part of the ability could make the forest element a lot more attractive.

 
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Topic: Berserk: The Cataclysm / Bug reports

Is there a way to find out the rare I got on 27th day? Because I can’t find it. It’s not the card it showed me the first time, I already had 2 Twilight Unicorns.

Btw, there’s a silly bug. Every time I log in in a fresh browser, while still on the 27th day, I get a new message showing me a random new card I “got”, but not really, because I don’t get any new cards along with every appearance on Berserk.

 
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Topic: Berserk: The Cataclysm / Bug reports

After the update the reports screen, with governor invites and all that crap, appears twice – along with the welcome screen and after you close the welcome screen.

On another note – do something with the “HALP ME WITH BARABARIANS PL0X” requests. I have to refuse it every day and I doubt the guy is actually requesting it every day.

 
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Topic: Berserk: The Cataclysm / Fixing the Berserk Economy - Good Job Bytex

What exactly did change in PvP?

 
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Topic: Berserk: The Cataclysm / **Couple Suggestions**

Items do nothing. They just look nice.

 
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Topic: Berserk: The Cataclysm / NoFun leader resignation

On a side note: if leaving the clan is the only way to resign from leadership, this should be fixed too.

 
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Topic: Berserk: The Cataclysm / Castle Defender Achievement

Well, I may have exaggerated it a bit. Still, I find that this achievement is by far harder and more tiring than any of the others. Ghor is a great card, but is it THAT good?

 
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Topic: Berserk: The Cataclysm / Castle Defender Achievement

I think you should change it to something else or remove it.

You know well that pretty much everyone who got Ghor did it by multi-accounting and botting/scripting. Where would these players find lunatics willing to fight (and lose!) 750 times in a row against them?

Perhaps the clan wars will help with a faster and legitimate completion of this achievement, but it’s still nowhere near as feasible as the other ones. You can’t grind it yourself, you have to ask someone else. Unlike the winning achievements, it requires the active player to lose, which consumes energy.

 
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Topic: Berserk: The Cataclysm / Bug reports

This is my favourite sentence of the day.

Refreshing doesn’t seem to help.

 
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Topic: Berserk: The Cataclysm / Fast decks all around

And they’re making the meta-game far too simple. I’d advise the devs to make some changes and updates promoting different styles in deck-building. Right now most players use fast decks or are struggling to get the cards for them, while they discard many, otherwise pretty good, but slow cards. The previous monthly set “helped” with that.

Sure, most players don’t have the cards for a fast 3-squad deck now, but you have to think long-term.

The most reliable counter (other than being faster) seems to be terror, but terror cards are hard to come by. Perhaps you could make some more (in the next monthly set, for example)? More Guardians and Bodyguards could work too (which could help the slightly underplayed Mountain element).

Just my 2 cents.

 
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Topic: Tyrant: General Tyrant Discussion / PETITION FOR ANNUAL WB INJECTION

I believe you’re not the first person to grace these forums with a thread like this.

 
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Topic: Berserk: The Cataclysm / 3 Abilities that have to go/be changed

Personally, I hate shuffle more than back off or terror >:(

 
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Topic: Tyrant: General Tyrant Discussion / Hi little boys and girls. Please read more books and play less Tyrant (or other flash games)

Anything by Kurt Vonnegut.

 
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Topic: Tyrant: General Tyrant Discussion / [DEV] 6/15/2012 Create your own Tyrant Card Contest

Name: Enclave Restorer
Card Type: Assault
Faction Type: Unique Xeno
Cooldown: 2
Attack: 3
Health: 4
Skill 1: Counter 2
Skill 2: Heal Xeno 2
Backstory/Description: Imagine a Xeno overgrown with spikes, crystals (in the Enclave Champion style, just thicker). Those spikes hurt his enemies and they can be regrown after taking damage. That’s the theme I’m looking for here. Aside from emphasizing the spikes, the art could show the character reaching out his hand, doing some restoring. Or doing it with both hands, suit yourselves. This power is viable only for the specific structure of Xenos, thus other assault cards cannot be healed this way.

 
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Topic: Clash of the Dragons / [Bug] Aspire weapon adding damage, not making it equal to the highest number

As the title says – instead of increasing my weapon power to 5 (that’s the enemy weapon power in the mission), it added 5 to mine.

 
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Topic: Tyrant: General Tyrant Discussion / Devs are getting sloppy...

Gigagoth is my personal favourite. I am now waiting for Gigaemo.

 
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Topic: Tyrant: General Tyrant Discussion / Elements, Kongai or Tyrant ?

I’d put Tyrant a notch higher than Clash of the Dragons. The other titles mentioned here are in a lower league, imo.

 
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Topic: Tyrant: General Tyrant Discussion / Summer Solstice Event Suggestion

“I’m a veteran in suggesting”, oh my… financial advisor? ;P

 
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Topic: Tyrant: General Tyrant Discussion / Tyrant Troll Awards (the best)

fleas gonna need more dogs

 
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Topic: Tyrant: General Tyrant Discussion / [Guide] Sealed Tournaments

I think you mean Lord Trollexander!

It’s not always “game over”, you’re exaggerating. How about Alex, but with a good set of bloodthirsty and 2 asylums? Had that once and it worked a treat.

 
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Topic: Tyrant: General Tyrant Discussion / [Skill suggestion] Phase Out

Mirage! That’s when I started MtG, dropped it altogether after Mercadian expansions. I may have subconsciously had this in mind, while suggesting phase ;)

@Moraku – sounds like Shadow.

 
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Topic: Tyrant: General Tyrant Discussion / [Skill suggestion] Phase Out

Originally posted by Shadowhopeful:

3 things.
1. Are you related in any way to andrey_ix?
2. Better name would just be Phase?
3. Skills seems reasonably useless.

1. No, I am not. Nor am I acquainted with andrey_III, andrey_IV, andrey_V, andrey_VI…
2. Ouch. That was easy.
3. It could act as defence for skill-heavy units, especially for def-decks.

It could work for the first card while surging against a fast card – for example, instead of being attacked twice, your card would only be damaged once by a normal attack.

It could give one more turn of life to a wall with activation skills.

I understand your doubts, it has a lot of potential to backfire, but, on the other hand – who said all the skills are supposed to be useful? It can also be counterproductive, to balance out other elements of a given card, which, without Phase, would make it imbalanced.