Recent posts by RedeemedWahrior on Kongregate

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Topic: Swarm Simulator / Ascension Cost UI Request

I second this notion, since I often have to keep swapping between the energy and mutagen tabs to check and see if the energy spent on spells is actually allowing me to ascend faster.

Alternatively, the dev could just add the ascension’s energy bar to the top of the screen (above the tabs) at all times, so we can see how far away the next ascension is even without going to the mutagen tab.

 
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Topic: Swarm Simulator / Balancing Development and Ascension

The thing is, the highscore records your time taken for the first ascension, so you really want to ascend ASAP rather than wait (since well, its a permanent record! >_> <_< Unless you feel like replaying later).

And as long as you ascend with like 40k mutagen or so, that’s enough to buy swarmwarp + bats, and then your mutagen skyrockets enough so you never really have to wait to ascend anyway (unless you pretty much ignore your meat production or something…)

 
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Topic: Swarm Simulator / Balancing Development and Ascension

ueber just ascend as soon as possible for the 20 ascends achievement. Don’t bother waiting since all the extra meat/territory/larvae doesn’t actually help you ascend any faster.

 
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Topic: Swarm Simulator / What happens on an ascension?

past achievements count.

Ascending just deletes all your units/resources/upgrades.

You keep your mutagen (and mutagen upgrades) and your achievements and your statistics.

 
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Topic: Swarm Simulator / Hatchery Expansion flavortext unclarity

Think of it like bank interest.. it compounds.

so 2 expansions = 21% boost instead of 20%.
3 = 33.1%
4 = 46.41%

and so on.

Thus 100 something expansions can boost production by several billion percent.

 
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Topic: Swarm Simulator / Did someone legitimately obtained Overmind VI?

Actually, rather than wondering about whether people get overmind VI legitimately, I’m more curious about the people with 1780 achievement points.

One of the achievements needed for that is to ascend 20 times. TWENTY. times.

For the record I’m only on my 7th ascension and I’ve been ascending ASAP every time rather than waiting for more mutagen.

EDIT: Just ascended and got overmind VI! only a few of them though lol, still using my larvae on overmind IIIs.

 
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Topic: Swarm Simulator / Did someone legitimately obtained Overmind VI?

Currently at SpVi mutagen levels here. I can see OM VI but not buy them yet. 2 more days till I get them.

The main benefit of ascension isn’t the mutagen bonuses, its the larvae production from mutagen. Squaring your mutagen = squaring your larvae production, because the normal methods of producing larvae can’t keep up in the later ascensions.

 
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Topic: Swarm Simulator / mutagen

i ascended with 400k the first time. It’s plenty imo. Frankly as long as you have about 40k you’re good to go really, since that is enough to buy swarmwarp + bats and put 10k in each.

plus the highscore tracks the time taken for the first ascend so… might as well ascend quickly on the first one :p

 
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Topic: Swarm Simulator / Optimal Strategy for Meat Producers?

Anyone reached Overmind II+ yet? How do you handle buying units when the twin upgrades go haywire?

Up until overmind, the twin upgrades costs are always 10 ^ n, which made calculations simple… but now after that it becomes 12 ^ n, then 14 ^ n, and then 16 ^ n… and its hurting my brain to calculate the best way of buying units to maximize the number of units i can buy using with my current larvae count..

 
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Topic: Swarm Simulator / New Mutation Suggestions

Mutate Twins: Increase the boost from buying twin upgrades (on both meat and territory tabs).

Mutate Speed: Increase the boost from buying faster upgrades (on the meat tab)

Mutate Empowerment: Increase the boost from buying empower upgrades (on the territory tab)

Mutate Mutations: Increase the boost from all mutations by a really small amount (like 2% per OoM?)

Mutate Costs: Reduce the cost of EVERYTHING by a small %. (so this is will be like mutate lepidoptera and mutate frequency in that there is a maximum %)

Mutate Ancestry: Increase the boost from the Accomplished Ancestry upgrade (on the larvae tab)

Mutate Ascensions: Reduce the increase rate of ascension costs. (As in, this does not affect the first ascension’s energy cost, but this makes subsequent ascensions cheaper (although each will still be more expensive than the previous))

 
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Topic: Swarm Simulator / Ascended with 400k

That’s not the same thing cairn. People who ascend faster don’t necessarily have less mutagen. Especially since ascension is more energy based than meat/larvae based.

If anything it probably takes a LOT longer to ascend with a tiny amount of mutagen…since you’d have to do it with as few hatcheries/expansions as possible..

 
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Topic: Swarm Simulator / Ascended with 400k

8590?!? howtf did you manage to ascend with so little mutagen O_O.. that in itself deserves a highscore lol.

 
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Topic: Swarm Simulator / Ascended with 400k

There’s nothing wrong with ascending with only 400k mutagen. That’s enough to unlock two different types of mutations and get a decent boost from them.

 
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Topic: Swarm Simulator / nightbug/lepidoptera/bat caps?

Tjepper i’d say ascend as soon as possible for the first one (since that is the one that actually has a highscore).

 
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Topic: Swarm Simulator / When does the game save ?

Out of curiosity, what is the math formula for calculating the amount of meat you gain when you log off for X seconds? I mean with all those hive neurons and things piling up… your drones would keep increasing faster and faster so it isn’t as simple as just multiplying the meat per second from your drones by X.

 
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Topic: General Gaming / [Official] The Enchanted Cave 2 Guide

Get MP regen + heal spell asap.

When you’re ready to beat the dungeon (floor 80), i actually suggest starting from floor 1 again just to collect lots of hp/mp pots.

Save those for the final boss. He doesn’t really hit too hard (about 400 or so if you have no defense), so there’s no worry about being 1-hit killed even if you didn’t get a lot of hp boosts. I.e. you just need to spam heal/potions in between his attacks. On the other hand, he has tons of hp and def, so he takes a long time to die. That means you’ll need to eat a lot of potions to outlast him.

Note: You can’t eat crafted potions in battle, only the normal hp/mp pots :(.

 
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Topic: Bloons Monkey City / What is the purpose of the second city?

I assume its there for you to farm bloonstones on hardcore mode… seeing as both cities share bloonstones even though they don’t share cash :p.

 
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Topic: Bloons Monkey City / bloonstones utility ?

You need bloonstones to win contested territories so you can get moar bloonstones!

 
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Topic: Bloons Monkey City / Bloons: Monkey City Early Game Guide

i found dartling guns to be awesome, but the fact that you can’t use them with banana farms kinda kills them. After you unlock banana farm its like.. you prettty much never use your dartlings ever again, so all the money you spent on them seems wasted.

they are kinda like dart monkeys.. awesome when you first get them, then shelved away and never seen again lol.

ninjas at least have distraction, so they are always useful.. as far as i can tell anyway.

 
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Topic: Bloons Monkey City / "Strong" priority question

I’m assuming it’ll shoot the bfb.. otherwise i’ve been playing this game horribly.. horribly wrong lol.

 
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Topic: Bloons Monkey City / Suggestions Thread

Can we get a preference setting that stops you from using bloonstones for anything?

There’s too many silly things that cost bloonstones in the game and if you misclick them, you could end up losing tons of bloonstones.

E.g. When you’re trying to quickly collect all the money from your banana farms, you might accidentally click an upgrading building and end up spending 800 bloonstones to speed up the upgrade if you click too fast and the confirmation “YES” button happens to be where your cursor is. That would pretty much cause a ragequit right then and there lol.

So in light of that, if there’s a simple setting that prevents all use of bloonstones at once, allowing you to safely click away without fear of misclicks costing you thousands of bloonstones, that would be much appreciated lol.

 
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Topic: Bloons Monkey City / Supply Crate Issue

seconded. Have too many friends from other multiplayer kong games, so my entire list is pretty much:

“X is not playing yet. INVITE X?!”

thanks to that i pretty much have to play without supply crates.

 
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Topic: Bloons Monkey City / Suggestions Thread

Originally posted by jonneburger:

Maybe turrets using same targeting as engineer himself. When you set engineer to shoot, like last its very annoying that his turrets pop first. and retargeting turrets is useless as they disappear soon
Edit:nvm, apparently they do

its funny because i actually wish they didn’t lol. It makes sense for engineers to shoot last because you can place them at the end of a straight line and give them those massive nailguns. It really doesn’t for the sentry guns because they spawn in random places, so it’s often better to set them to shoot first (to clean up anything your engineer lets through) or strong (to get rid of the fast moving pinks and yellows early on)

 
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Topic: Bloons Monkey City / Everything FAQ

So I know that leveling up causes the difficulty rating of missions to decrease. I heard that if it decreases to trivial (1 circle), you get half the rewards. Can anyone confirm this?

Also, if it decreases from say very hard (5 circles) to easy (2 circles), is there any difference in the reward given? In other words, should I be going after those very hard tiles right now to get more rewards, or is it ok to wait until they are easy?

 
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Topic: Bloons Monkey City / Bloons: Monkey City Early Game Guide

Originally posted by dantose:

Why not drop a 2/0 ice tower to deal with leads and ninjas for the rest? ice towers can reliably freeze lock lead balloons and pop them down to nothing. The faster balloons get chewed up pretty well by the homing ninjas.

because ice towers can’t hit camo. so if you see a camo lead, you = screwed lol.