Recent posts by RedeemedWahrior on Kongregate

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Topic: War of Omens / Coin Rarity Heroes and Cumulative PvP Rating

clarai you can’t tell yet in MP because unupgraded, the hero cards aren’t too great.. they are above average, but the cost means u can counter them with faster cards…. its their fully upgraded form that’s game breaking.

the difficulty of GM mode jumped up a ton since their introduction, since GM comes with those hero cards fully upgraded. you can still win by abusing the ai’s stupidity (such as how they don’t recognize wagon bomb as a threat), but its not very fun now.

especially those shrines of rebirth are problematic… recovering discarded cards instantly is a huge boost to red’s gameplay, and only available if you have the coin rarity hero. There’s nothing non-coin havers can do that remotely matches that.

To put it in terms you can understand for the other factions.. its like if synod or subterfuge was a coin rarity hero card.. major game changing concept card being coin rarity is just :S.

 
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Topic: War of Omens / Coin Rarity Heroes and Cumulative PvP Rating

as feared, the new coin rarity heroes and their hero cards are too strong.. its making this game really feel like a pay2win now considering that’s the only realistic way of getting them.

 
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Topic: War of Omens / Pack stats

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feel free to count that, i’m exhausted from opening them all in one go >_>. Oak packs btw.

no coin rarities sadly :(

 
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Topic: War of Omens / Rampart

why do people not understand how awesome rampart is :S. It’s not just for seduce, its a decent card against all 3 factions…

In green vs green, allies generate resources faster than spells, so whoever has board control generally wins (unless someone is haxing diviners and rng haxing spell chains). Getting board control is a matter of draining your opponent’s skulls faster than he can generate them, which usually just means playing high hp cards/embargos. So the only thing that matters is how much hp you’re getting per gold, in which case rampart takes the cake at 9 gold for 4 hp. It’ll quickly drain the enemy skulls to nothing, at which point u can take over the field with allies and win the res generation race. Also, did I mention walls don’t count for malediction? Yet another advantage to consider in taking board control there.

In green vs red, rampart > knight for a very simple reason: It’s not retarded. Knights are dumb attackers that will blindly charge out and attack in all situations. As if killing themselves on lepers wasn’t dumb enough, they also kill allies with powerful onplay effects like rat catchers and scriveners, (and almost every red ally can fall under this category thanks to overseer boosting onplay effects). You will literally have red players THANKING you for killing their stuff so they can replay them again. Thus for shielding purposes, its far better to use ramparts than knights, and put courtesans behind these ramparts so u can generate skulls to manually kill the stuff that actually NEEDs to be killed (e.g. overseers).

In green vs blue, there’s the obvious advantage that walls can’t be seduced. But they also can’t be mayhem’ed or infighting’ed. This makes them a very powerful shield against mayhem damage rush tactics (usually by using coordinate on bombs after mayheming). While they can still be drawn via impersonates/subterfuges and such, at the very least they don’t help blue so much, since they don’t attack and are weaker than frames anyway.

EDIT: This is now outdated by the new changes! >_<

 
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Topic: War of Omens / New AI Opponents--Not Worth the Trouble?

imo aline and tazin are fine, both heros have proper weaknesses and counters:

aline has no real ability, she just starts out a little ahead, so standard harassment decks quickly destroy the courtesans and close the lead, even on GM level. meanwhile she deals with slower , more defensive decks very well, since they can’t build up walls of defense faster than she skull rushes

tazin destroys decks which attack directly, like by using bounty or blue rush without defense, but easily gets owned by attacks from allies since he’s basically a leper.. reflects attacks to the ally instead of the hero.

On the other hand: Marsh is too easy, the ai isn’t able to play him properly, it only occasionally feeds allies, barely enough to really make use of his ability.

Whereas loquori is downright murderous.. its bad enough that blue cards are insanely oped on GM level with their fully upgraded rares and rare coins to back them up, that 10% steal activates often enough to allow bad luck to severely screw over many strategies. There are some “counters” such as using embargo to drain everything he steals, but they don’t work so well in practice.

I suggest boosting marsh’s ability to trigger even on benediction and marshal, not just feeds, so that the ai can use it better.

On the other hand, Loquori’s ability should either be nerfed to COPY resources instead of steal, or have some sort of limiting cap to avoid RNG hax issues: Something like: Every time a resource is stolen, the next 3 resources cannot be stolen.

 
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Topic: War of Omens / Misinformation = Badly Designed

misinfo sucks in pvp. either you draw it late and by then its useless since the enemy has already bought plenty of copies of whatever card it is..

or you draw it early, misinfo something useful, and the opponent ragequits, giving you no silver/xp anyway. >_> <_<.

 
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Topic: War of Omens / Make a limit on cards hold.

for the record ochimaru, blue can steal this win condition from green fairly easily too.. using subterfuge/infiltrate/deceit/impersonates/ransacks/vald ability/etc they can steal loads of cards from green, all of which draw one coin on use. Then they only need to ransack/forgery/stolen plans/burglary/etc 2 spell cards from green and they have gone infinite.

also.. it technically isn’t a win condition in itself, because going infinite doesn’t actually mean you’ve won just yet. If all your offense cards have been misinfo’d (and any you bought before got ransacked/deceited/etc so you cant draw them), then you’re not winning regardless of how long you drag out your turn.. it just becomes a battle of endurance to see who concedes first.

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

Originally posted by mdccxxvii:
Originally posted by Imagimaster:

This is really bugging me. All the other animal themed Kongpanions have not only the species of the animal but the color as well. Foxtrot- FOX ANIMAL ORANGE, Puff Catty- CAT ANIMAL BLUE.

How in the world is Hogglesworth not PIG ANIMAL PINK. The ‘pink’ was neglected.

Furthermore, it has the ANIMAL tag before the PIG tag. So inconsistent! D: My OCD senses are tingling…

good to see I’m not the only one. The newest kongpanion just makes it even worse!

 
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Topic: War of Omens / I did the math

@hyfe your math fails to factor in the fact that you can’t draw cards (including coins) if they are already in your hand. You need to use the hypergeometric distribution to calculate the probability of each of the 3 draws considering that there are n spell cards in your inventory and only 9 coins left, and then after that use the geometric series with p = (n-3)/(n+6), p = (n-2)/(n+6), and p = (n-1)/(n+6) for each of the 3 spell cards you could draw. I would do it myself, but its too much work >_> <_<.

 
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Topic: War of Omens / Sibylline Scroll

this works with ransack? seems abusable if you drew 3 good cards with ransack and just refused to play them..

 
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Topic: War of Omens / cant feed magic to gold panners?

very well, let us reach a compromise then.

This game allows hotkeys. Simply add hotkeys that when held, allow you to do these so called “stupid” actions like degrading magic, so people can do it if they want to, and the supposedly majority who never want to can carry on their spam-clicks without worry.

 
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Topic: War of Omens / cant feed magic to gold panners?

it only needs to happen ONCE in order to justify fixing it. Magic is supposed to be usable as food, so this should be allowed even if its not obvious why you might want to do so. Just be careful with your mouse click spam.

in addition to the far fetched examples above, remember that feeding mogesh magic also triggers other terrible effects such as sacrificing your allies and activating frames/lepers, so there are plenty of more common examples where feeding magic is just a bad idea. E.g. 1 frame up, 1 leper on your board. u eat magic u die if your hp is less than 2. Now just multiply with more lepers and more magic and you get the idea.

also “sooner or later” you will have to get rid of the reflect cards, but later may be much easier than sooner. E.g. if that expensive bank card is an inquisitor, it effectively triples your resource pool by converting each food/magic into 1 hp + 1 skull +1 attack, which may give you much higher odds of victory than trying to wing it sooner.

And if you have to change your strategy precisely to avoid these situations, then that’s all the more reason to fix it, opens up new gameplay strategies.

 
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Topic: War of Omens / cant feed magic to gold panners?

Agreed with Zabo, it’s very important to be able to degrade magic, especially when it can be stolen by blue.

Example situation: You’re playing red or green, and your rite of brood or prayers go crazy and you end up with a bunch of magic. You see the blue bank has a bunch of robberies and he has a bunch of gold, so if you don’t use up that magic hes going to steal them all.

You could feed the magic to yourself, but that’d be a waste. You can’t use the magic as skulls to shoot the enemy hero either, because the frames will bounce them back and kill all your allies. Yet if you don’t use up your magic, blue is gonna steal them all and get to have some serious fun. Thus you’re currently screwed in every alternative.

However, if you could feed them to a vintner or a scavenger to change it into food, then you’re pretty safe! Even if blue steals food, he can’t really use it for anything major. meanwhile when its your turn again you could easily convert the food back into magic using a supplicant, or do plenty of other stuff with the food that blue simply cannot without stealing some of your other cards.

In erisian’s case, assuming he wasn’t nubby enough to not realise magic can be used as coins, there is still a good reason why you might want to convert magic to coins: E.g. you’re at 1 hp, and playing against blue. Now blue has a single embezzle on the field, but no offense cards at all at the moment, even his bank contains only clever planning or something else useless. You have a very expensive card in the bank that will let you win the game immediately, but you’re just 1 gold short even if you use all your magic as gold.

Now since you can’t convert magic to gold, the moment you end turn, that embezzle will steal your magic, and use it to kill you immediately. On the other hand, if you feed yourself that magic, you won’t be able to buy that expensive card in the bank and win in the next turn, giving blue plenty of chances to kill you later on. Now if you COULD convert magic to gold, then the solution is simple: convert all magic to gold, next turn blue steals 1 gold but can’t do anything damaging with it, then when its your turn again you draw 3 coins to buy the expensive card and win immediately.

 
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Topic: War of Omens / Pack stats

How does this prove anything? if the chance of getting a rare/scarce/coin really was 20/240, then sure the odds of getting 114 common/uncommon in a row would be (220/240)^114 as you claimed.

but what’s most likely happening here is that those other guys just got lucky and got more rares/scarces than normal, so that 20/240 isn’t the actual probability of getting a rare/scarce/coin. E.g. if the actual probability is 0.5%, then (0.995)^114 = 0.564, which means this event would happen more than half the time.

in any case, 240 cards is really wayyyy too small of a sample to do anything with when many games are using probabilities even smaller than 0.1%. You also have to deal with the issue of reporting bias.. obviously the people who report large samples must be staying and liking the game enough to farm large amounts of silver, but then the cards rewarded in each pack clearly affect how much one likes the game too. Thus you may not receive as many reports from people with bad luck, since they could ragequit before doing so. In contrast, the people with good luck to get lots of rares in a row may want to show off more. This would thus skew the numbers to make it look like the % chance of rares is much higher than it really is.

ultimately this kind of experiment is futile, the effort needed to get a large enough and unbiased sample is probably more than the effort needed to buy the game company and look at the numbers themselves.

 
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Topic: The Grinns Tale / two attacks at the same time

as far as i know, it has always been this way lol. Its a matter of timing really. they have to really be both at the same time in order for both to use 1 food

 
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Topic: The Grinns Tale / This game is dying

used to log in to craft those spare t6 equipment, seeing as t7 success rate would be like 10%..

but now with the 15 sec crafting time and pixie dusts from fuzzles theres no real need to. pretty much just sitting and waiting now.

 
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Topic: The Grinns Tale / This game is dying

I used to switch hero to berserker and feed croissant, never had that bug happen. You should report it in full detail in the grinns forum.

As for the music bug, yea its been there a while, happens a lot with the replay floor button, not just floor 22. You’re referring to this one right?: http://thegrinnstale.com/forum/index.php?topic=784.0

 
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Topic: The Grinns Tale / Do negative effects stack?

For the record, some monsters and equipment sets have immunity to certain debuffs. For example, all granders are immune to shock (at least, the non-potion type of shock). If you try to shock them while they are poisoned/scalded, they ignore the shock and stay poisoned/scalded.

 
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Topic: The Grinns Tale / This game is dying

1) Don’t necro dead threads.
2) Log in, collect res and daily pramin/quest, log out. Takes a few minutes each day.

This game may be filed under MMO, but its really single player, theres no rush to grind to the top. If anything, the game u recommended: Wartune, is the REAL grindfest. The competition there is so high u’re pretty much forced to be permanently on in order to not miss any events while managing your farm and city and also stealing cough helping your friends harvest their crops. Not to mention the balance is totally screwed with archers pwning way too much face early on in just about every event. If you don’t find wartune to be a grind, then for some strange reason, you’re not playing it competitively, yet u’re trying to play grinns competitively.. which is really strange lol.

 
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Topic: The Grinns Tale / Help plz dont make this a Grinds Tale!

ignore halvarian and mystbourne, those are absolutely not worth it.

focus on the tower and upgrading your hero guilds. Usually a shock savant / haste shaman / fire soldier will get you through. If you’re desperate u can just run multiple shock savants and try to keep everything locked down lol, not like u’ll lose anything for dying in the tower. Alternatively, keep doing your GD 1 to 15, there’s a small chance of getting awesome gear from a chest which will make the tower floors much easier.

 
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Topic: The Grinns Tale / Extreme potions

@cheese I think the fact that you have a fuzzlehorn should imply that you’re NOT a lowbie…. but I guess some people are just rich enough to throw money into a game they just started even though they don’t really know whats going on yet.

also wondering why in the world a lowbie needs extreme potions :S

but in any case, the same method CAN be done by lowbies. Farm floor 7 room 1 instead, u’ll need about 20 seconds of farming tops (probably less). i.e. 1 extreme pot every 100 seconds.

@teddo There’s no point to increasing happiness. There’s a point to making your villagers talk to each other for potions, but the happiness is unrelated. In other words: You do NOT need to buy decor to raise the happiness cap.

 
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Topic: The Grinns Tale / Extreme potions

that has nothing to do with happiness… the potions that villagers drop depend on your height in the tower. once u climb high enough they will even drop vibrants.

and its much faster to just mass produce the healthy potions (15 seconds 50 wood) in 5 item shops, and then convert them up using the fuzzle. (27 healthy potion = 1 extreme pot), so you’ll make 1 extreme pot in 27*15/5 = 81 seconds using 27 * 50 = 1350 wood (~6 seconds of farming if you know what you’re doing).

i.e. you’ll make one extreme pot every 90 seconds including the time needed to farm the resources. Just lots of clicking required.

 
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Topic: The Grinns Tale / Using potions

i assure you getting to the top of the tower is fully possible without pramin gear, since i’ve been putting my pramin into things like powered mines/fuzzle that don’t help you in battle at all. I’ve also never used a time potion.

if u’re stuck on a floor, consider changing your strategy? You really shouldn’t be needing to use that many potions anyway unless your hero setup is severely flawed.

 
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Topic: The Grinns Tale / Best form for farm

wood, farm hf3 room 1 over and over with 3 adventurers using scavenge and ricochet. If you’re not strong enough to 1hit the monsters yet, then do the same thing on floor 7 room 1 instead. Just hit the replay floor button, never the next room or return to town button. Then you should get like 90ish wood every 3 seconds or so assuming no lag.

 
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Topic: The Grinns Tale / Who is your MVP?

theres no such class as warrior.. can’t tell if u mean zerker or knight.