Recent posts by RedeemedWahrior on Kongregate

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Topic: Idling to Rule the Gods / Welcome!

how is divinity gain from killing monsters calculated?

 
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Topic: Idling to Rule the Gods / Creation Speed vs Build Speed vs Multi Creation

does the multi creation thing affect shadow clones?

 
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Topic: Clicker Heroes / a little question about morghulis...

you get morgulis whenever you decide you don’t want to get any more ancients… i.e. after you buy everything else that you’ll use. Usually that means it’ll be the last ancient.. but if you’re an idle player you can go ahead and get it before stuff like click/skill ancients.

alternatively just get it when you’re drowning in so many hero souls it doesn’t really matter (like 100k+ souls or so).

 
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Topic: Clicker Heroes / DPS after all levels

Originally posted by nerfgunz42:

Ok, thanks! I forgot about the 4x bonus, so how do I get money fast enough to get Treebeast level 1k? Because it takes me like 1 minute to kill 1 monster and they only give 2,000O gold and I need 140N to bring TB to 1k, but I don’t want to ascend becasue I am waiting for a primal.

you don’t really have a choice.. the gap between treebeast 1k and frostleaf is one of the biggest in the game, and only method i know of is ascending over and over to stockpile hero souls in order to make the gap smaller. I don’t think leveling your other heroes will help much either, if i recall correctly, nothing even comes close to frostleaf in DPS until treebeast hits lvl 1000 (for the same gold cost). Like.. frostleaf is pretty much 99% of all your damage until you have the gold for treebeast lvl 1000 lol.

 
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Topic: Clicker Heroes / What is the best ancient build?

pro tip: Always export your game before you do anything with ancients.

That way if you royally screw up, you can import your save file lol.

 
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Topic: Clicker Heroes / DPS after all levels

After heroes reach lvl 200, they start getting a x4 damage multiplier every 25 levels. So go back to treebeast and level it up, it outdamages frostleaf (for the same amount of gold) once you get treebeast to level 1000.

If that takes too long, then yes, ascend for more hero souls so it becomes faster.

 
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Topic: Clicker Heroes / Help? Again...

by build i just mean which ancients you get.

in general the suggested build to start out with is libertas → siya. I don’t remember off the top of my head, but there’s a link in these forums somewhere to some calculations some guy did on the best method of leveling those ancients if you’re interested.

personally i would just go with getting 7-8 hero souls per ascension (from 14000+ hero levels) until you are strong enough to reach zone 120ish in under 30 minutes. How many runs this takes depends on whether you’re actively clicking and using skills, and whether you’re lucky enough with ancient summoning to get good ancients.

Once you can reach zone 120+, most of your hero souls will start coming from primal bosses instead of hero levels, and personally I would aim to ascend about once or twice every hour, regardless of how many souls you actually have. The reason for this is that the number of hero souls you get per ascension will vary a lot based on whether you meet primal bosses or not. So if you just set an arbitrary target like 100 hero souls, it may take forever to reach that if you’re unlucky. Instead, you should just ascend whenever it starts taking a long time (personally: 5 minutes) to kill the next boss, EVEN if you have barely any hero souls so far (from being unlucky with meeting primals).

 
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Topic: Clicker Heroes / New Development: Reincarnation

Originally posted by NicolasRei:

The idea is ok, but doesn’t work.
How about, if at 4100, He gains Reincarnate: Reset an individual hero to 0, gaining souls for that hero immediately.
So you could maintain most of your DPS and gain a few souls at a time to buy Ancients with, without doing an Ascension. Perhapse limit it to only himself and set the Souls gained = 4 x the number of Reincarnation.
So first time he reaches 4100, 4 Immediate Souls, Next time, 8, then 12, then 16.
Slower than full Ascension, but lets someone to slowly keep gaining power without having to start over and do the climb again.

When the hero is reset to 0, are the costs for leveling him also reset? If so, this is going to become a giant clickfest, since the gold needed to relevel amenhotep to 4100 can be farmed in seconds at endgame, so you can mass farm hero souls by spam reseting amenhotep.

then again, each primal boss gives like 5000+ souls at that point…. so u’ll need to be pretty insane at click spamming resets to beat that..

 
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Topic: Clicker Heroes / Help? Again...

We can’t really answer this for you because the ideal number of HS per ascension depends a lot on your build and your playstyle.

The general rule of thumb is you should just ascend whenever things start to slow down. Like if it takes more than 10 minutes of farming gold in order to beat the next boss, just ascend.

Once you reach about 200+ hs u can probably go much faster than that even, ascending every 20-30 minutes or so to rapidly farm hs.

 
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Topic: Clicker Heroes / Late-Game Progression?

Those thoughts sound about right. siya/libertas aren’t really good for going deep, they are only for farming hero souls quickly with speed ascensions. only way to go deeper once frosty reaches 4100 is to spam clicks/skills with fraag/bhaal/jugg.

2 more alternatives you COULD try, but probably aren’t worth it:
- dump tons of hs into chronos, then you can go idle for hours while still advancing (just very slowly).
- dump tons of hs into iris, and unlock new zones in that way rather than actually killing the bosses lol.

 
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Topic: Clicker Heroes / New Ancient Ideas (collecting Ancient suggestions)

Originally posted by Lloyd_Kitsune:

Wow okay that math doesn’t hold up like AT ALL, dude. The x4 dps bonus only applies to one hero, not your overall damage. So you gold rate increase would be much lower than x4 (unless you’re only leveling one hero, in which case you’re making a huge mistake anyway).
Leaving the tab open and leveling every so often is idling, and your judgment about that is idiotic.
Siyalatas gives way more dps than the active ancients unless you’ve got Juggernaut’s combo insanely high, which is difficult to do without an autoclicker.
So your ancient is not only a skill, but specifically built to only help one specific kind of player (note: Not a good number of players) ever and screw over newbies that think it’s a good idea? Also the fact that you can only use it for a short time, with no way to level or ascend or anything for another 20 hours afterwards is kind of awful.
Really, this just sounds like a horrible time all around.

-so just get 75 levels for all your main heroes. still pretty quick. and later on you’ll want to move all your gilds to one or two heroes anyway. Once you do that, you can just focus on leveling those few gilded heroes and ignore the others. I’m really not sure how you can even think of arguing against this point… are you seriously suggesting that the x4 bonuses aren’t significant?

Certainly I’m cutting quite a few corners in my math to make it simple, so its probably not actually x4 progression speed, but it shouldn’t be far off. Heck even if its x2 instead of x4 that’s still a huge difference between active levelers and people who only log in once every several hours.

-It’s not a judgement, its a definition. If you disagree with how I define idlers, suggest a different word for me to use and I’ll go ahead and use that. Point is, this idea is for people who are truly idling: as in literally not doing anything to their game for several hours. not those players who are really actively leveling up every few minutes.

I’m not saying you shouldn’t play that way. I’m just saying if you do, this ancient isn’t for you. And you should avoid it like plague, the same way people who never click should be avoiding fraag/bhaal.

-Lol @ saying siya gives way more dps than active ancients. For the record, I have all the ancients at the moment and i can tell you that for the same amount of hero souls: fraag/bhaal, even without juggernaut, is ridiculously stronger than siya. The whole point of idling is really libertas’ +gold, if you want dps nothing comes anywhere close to active play.

-Finally, yes: this ancient is designed to SPECIFICALLY cater to the needs of a SPECIFIC kind of player, one which has been largely neglected. It’s a good idea for THEM because they aren’t able to log on for those 20 hours anyway, even without the ancient. For everyone else (including you apparently), I’m hoping that the fact that the ancient says “force log off for 20 hours” will make it obvious to them that it is not for them lol, just like how fraags description of “+ click damage” makes it obvious for people who don’t click that fraags isn’t for them.

(also note: howtf can you even claim there aren’t a good number of players who play this way? Are you kong stalking every player? Even then you’d be missing the non-registered players. Unless you’re like hacking into kongregate and monitoring all the data flow or something, such a claim is purely your own guess, and is likely to be heavily biased by the fact that since idle players are.. well.. IDLE: They aren’t online often enough for you to see them, and are probably too time-constrained to bother reading these posts and correcting you about it. Doesn’t mean that they don’t exist or are few in number.)

 
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Topic: Clicker Heroes / New Ancient Ideas (collecting Ancient suggestions)

Originally posted by shadowdeath123:

It’s quite clear you havn’t actually reached the mid game, idling is nearly just as powerful as stacking Juggernaut with extremely high Frag/Bhaal, 16 hours of idle would equate 15 hours of active, not 15 minutes.

If the progress is actually as slow as you claimed, that would contradict the ancient as offline gold would then equate that of if you left the tab open.

Finally, this is a trap (like Morgulis) for beginners as using this ancient under a certain level will severely hinder your performance, perhaps even cause people to quit the game.

unless your idea of midgame = frosty at 4100+ (where the x4 multipliers go away), 16 hours of idling IS pretty much ~15 minutes of active. (That’s kinda the main reason why there’s people out there with millions of hero souls even though they started after idle players who only have like 10k tops.)

The simple reason why active play > idle play is because active players get to level their heroes as soon as possible whereas idlers only get to level them whenever they come back, which is usually several hours later (otherwise they aren’t really idling.. they are active players in disguise trying to abuse libertas lol).

Every 25 levels, your DPS is multiplied by 4. If your DPS is multiplied by 4, so is your gold gain rate (roughly, not really counting the respawn times). Effectively, if you just get 75 levels, you become able to farm 256 times faster than before. Which means what took 16 hours to farm before.. now takes about 15 minutes. And getting 75 levels on a hero really doesn’t take a long time.. (if it does, consider ascending lol).

Now combine this with the fact that active players get 3 ancients (juggernaut, fraag, and bhaal), while idle just gets 2 (siya and libertas).. i.e. active players are getting several times more dps/gold than idle players even if all heroes/ancients are at the same level/amount of hero souls spent.

But getting back on topic: This Overwork ancient is really only for the people who only get to play like 10 minutes per day.. in which case playing with a huge multiplier for their DPS for those 10 minutes seems very good doesn’t it? (I don’t mind if the ancient is changed to allow offline gold though, if that is your concern.)

 
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Topic: Clicker Heroes / New Ancient Ideas (collecting Ancient suggestions)

Originally posted by Lloyd_Kitsune:
Originally posted by RedeemedWahrior:

Rexob, Ancient of Overwork (for idle players)

This ancient is manually activated with a 20 hour cooldown. When activated, for the next 20 minutes you and your heroes will work yourselves to death, increasing your DPS by X times, where X is the level of Rexob.

However, after that you will all experience severe exhaustion. You will be forcibly logged off for 20 hours. Even if you log in, you’ll only see a screen telling you the amount of time left, you will not be able to level heroes or ascend or kill anything. Your heroes will also have 0 dps and you will not receive any offline gold/kills. After the 20 hours are up, everything returns to normal, and you can manually activate Rexob again.

Basically this ancient is for idle players who log in for a few minutes at most once a day. They get a massive damage boost to help them catch up with the more active players.

This sounds really awful and kind of defeats the purpose of idling (leaving the game up in another tab while you do things). Not to mention there is no “log off” function in this game, so it would require a massive amount of work for the devs to put in for an ancient that few people would use.
Also, since it’s activated and on a cool down, it’s a skill. That thing you just described is a skill.

Well, its not so much for the “leave window open” idle players but for the “switch off computer” idle players lol. And its not like the “leave window open” idle players are really getting much for leaving their windows open.. usually the profits from 16 hours of idling can be made in like 15 minutes of active play.

Also, the devs don’t need to do a massive amount of work for it, just use the pre-game screen and disable the play button until the time is up. And setting dps to 0 automatically erases offline gold anyway.

Well perhaps allowing offline gold and dps is fine, just disable click damage?

Finally, yes its like a skill. I believe in the idea of active ancients, ancients you can activate, or even toggle on and off. They provide much more functionality that passive ancients just can’t provide.

 
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Topic: Clicker Heroes / New Ancient Ideas (collecting Ancient suggestions)

Legna, Ancient of Final Bosses

Ancient Cost: Same as Atman
Maximum Level: Same as Atman

- This strange ancient is in the shape of a single wing. You feel no different when approaching it, and are confused by what it does until the Fisherman comes over. The fish he caught suddenly transforms into a gigantic monster.

- Each boss zone has 1% chance per point of being a final boss zone, where each boss has three forms.

Notes:
- The first form is the normal form, killing it is enough to unlock the next zone. You can come back to kill the other forms later.
- The next two forms have 5x and 25x the hp respectively.
- The boss zone timer (30 seconds + whatever chronos gives you) only resets when you kill the third form. If your time runs out, the boss respawns in the first form.
- Each of the three forms has the standard chances of being a primal boss, and is affected by Solomon/Atman in the usual way.
- Thus when maxed, this ancient effectively lets you get ~50% more hero souls per boss zone on average, assuming you kill all three forms. It’s not as good as solomon/atman, but still worth getting.

 
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Topic: Clicker Heroes / New Ancient Ideas (collecting Ancient suggestions)

Eceipeno, Ancient of Legacy

Max level 50.

Whenever you ascend, X% of your gold is buried at the last zone you have unlocked. The next time you reach that zone, you regain all the gold you have buried.

Basically think of it as a super powerful khrysos, but with delayed effect: you need to actually reach the zone where the gold is buried.

Trupstsal, Ancient of Desperation

No level cap. Let X be the level of Trupstsal and Y be the level of chronos.

This ancient automatically triggers whenever a boss zone timer reaches 1+Y seconds. While active, your damage is multiplied X times. Deactivates when any of the following happens: you kill the boss, the zone timer runs out (i.e. you used up 1+Y seconds), you change zones (even if it is to the same zone), you log off.

Basically its a last resort for killing bosses XD. You get to deal a huge amount of extra damage to them, but you have to wait for at least 29 seconds on each boss for it to activate.

 
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Topic: Clicker Heroes / Iris level 100+ = losing HS

Shrug. Unlocking a ton of zones (beyond your dps ability even) with iris and then hunting the primals on each zone could become a valid strategy in the future.. especially as more ancients get added.

 
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Topic: Clicker Heroes / Iris level 100+ = losing HS

they should really fix that… i remember when primals first came out you could go back to previously unlocked zones to kill them, so that functionality can be done.

 
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Topic: Clicker Heroes / New Ancient Ideas (collecting Ancient suggestions)

I think the OP should compile all the suggestions into a list on the first post, there’s starting to be too many of them to keep track of XD.

That way people can also quickly tell if something they are suggesting has already been suggested.

 
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Topic: Clicker Heroes / Leperchos ancient of clover traps

Originally posted by YearOfComing:
Originally posted by RedeemedWahrior:

while i can see how you would exploit it, this just sounds like a giant newbie trap that will cause many nubs to ragequit and never return.. so i vote no.

Without Dora, and 25 levels in leprechos there is a 1/1066 chance of getting five kills in a row. With Dora maxed it is a 1/1632 chance of this event occurring. I purposefully capped it at 25, instead of 50 (which is a 1/51 chance of the 5 in a row kill with Dora maxed), because I deemed that using this ancient to progress and kill bosses was too overpowered.

you’re still going to cause nubs to ragequit and never return lol. It doesn’t matter how unlikely it is (If you play a lot, then even a 1/100000 event is still going to happen eventually) or how you can play cleverly to avoid it. A lot of players won’t be that clever, and then they’ll nub up and lose a ton of hero souls. If they end up losing all the hero souls they’ve earned so far (like if they go idle with the game open without thinking), they will almost certainly choose to ragequit and never ever come back.. heck they might just choose to ignore all the games published by playsaurus.

end of the day the penalty for nubbiness is too great on this ancient. To put things in perspective, its almost as bad as having an ancient that forces a hard reset upon a certain trigger. Anyone that accidentally/nubbily triggers it is going to rage so damn hard, so its really not a good idea to put in unless you want the player count to crash..

I understand how you could benefit a fair bit from this ancient, but the penalty is too harsh. You need to make it a situation you can recover from.. like maybe freezing your hero souls instead of causing you to lose them, and having 50% of your hero souls unfreeze every time you ascend. That way its not like a hard reset that majorly screws everything over.

 
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Topic: Clicker Heroes / New Ancient Ideas (collecting Ancient suggestions)

Verda, Ancient of Revenue

+X% damage every time you reload the game.

more ad revenue for game devs lol.

 
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Topic: Clicker Heroes / New Ancient Ideas (collecting Ancient suggestions)

Originally posted by Dolohov:

Detestatio, Ancient of Neglection: Get a DPS 0,05xn+1 bonus for every twenty minutes you DON’T use a skill.

doesn’t this make dark ritual useless? :S

 
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Topic: Clicker Heroes / New Ancient Ideas (collecting Ancient suggestions)

Noimoc, Ancient of Commission (for active players)

Ancient cost per level: Always 1 soul
No max level.
(Basically like morgulis)

Your heroes now work on commission, motivating them to do more damage! Let X be the level of Noimoc.

Your DPS increases by X%. Note that this is not additive but multiplicative, so its closer to how Argaiv works and its insanely awesome because it costs only 1 hero soul per level.
HOWEVER, in exchange for this awesome boost in damage, for every 1 point of damage dealt to the enemy via DPS (not clicks), the enemy drops X less gold when killed (the gold is taken by your heroes as payment).

Basically means you have to do a lot of click damage if you want to earn anything from the monsters, otherwise your heroes will loot all the gold lol.

Rexob, Ancient of Overwork (for idle players)

This ancient is manually activated with a 20 hour cooldown. When activated, for the next 20 minutes you and your heroes will work yourselves to death, increasing your DPS by X times, where X is the level of Rexob.

However, after that you will all experience severe exhaustion. You will be forcibly logged off for 20 hours. Even if you log in, you’ll only see a screen telling you the amount of time left, you will not be able to level heroes or ascend or kill anything. Your heroes will also have 0 dps and you will not receive any offline gold/kills. After the 20 hours are up, everything returns to normal, and you can manually activate Rexob again.

Basically this ancient is for idle players who log in for a few minutes at most once a day. They get a massive damage boost to help them catch up with the more active players.

Uoam, Ancient of Corruption (for endurance players, people trying to get to super deep zones)

Max level 20.

Forces all your heroes to participate in Abbadon’s Dark Rituals. The effect of dark ritual is changed from 1.05 to 1.05 + X * 0.01. However, doing so causes your heroes’ souls to slowly become corrupted. They lose X * 0.1% (multiplicatively, not additively) of their soul each time dark ritual is used, reducing the amount of hero souls you gain when you finally ascend. I.e. let Y be the number of times you used dark ritual. You will get (100% – 0.1%*X)^Y times the normal amount of hero souls when you ascend.

Yawtag, Ancient of Introductions

This is the ancient that introduces you to other ancients :P. Will always be part of the first set of ancients you can summon whenever you respec.

Decreases the amount of hero souls you need to pay for each reroll (on ancient summoning) by X%.

I imagine this ancient would be preeeettty useful as the number of ancients increases and you need to find the good ones :P

 
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Topic: Clicker Heroes / New Ancient Ideas (collecting Ancient suggestions)

Haplas, Ancient of Splash

Your attacks (clicks) have splash damage. Whenever you kill an enemy, the next enemy that spawns in the same zone starts out already damaged by 1% * haplas level * amount of click damage you did to the enemy you just killed.

 
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Topic: Clicker Heroes / New Ancient Ideas (collecting Ancient suggestions)

Yolpme, Ancient of Downsizing

Ancient cost: 10n

Allows you to fire heroes for incompetence. Your other heroes are terrified into working harder, gaining 0.01% * (level of hero you fired) * (level of ancient) in DPS. The fired hero can only be rehired after you ascend.

i.e. this gives you huge bonuses in DPS, but heros must be sacrificed for it.. in particular you should level up those heroes as much as possible before firing them lol.

p.s. Amenhotep cannot be fired… you’d be pretty screwed if you fired him cause you won’t be able to ascend lol.

 
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Topic: Clicker Heroes / New Ancient Ideas (collecting Ancient suggestions)

Helats, Ancient of Stealth

Ancient cost: 10n
Max level: 50
+2% per level of unlocking 2 zones instead of 1 whenever you clear the last zone.

(This combos with kumawaka to let you speed through the zones even faster :D)