Recent posts by RedeemedWahrior on Kongregate

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Topic: GemCraft - Chasing Shadows / Plan for upcoming Kongregate badges!

Impossible badge: Unlock all compass rewards without the pouch.

It’s an endurance badge taken up to 11, because it’s possible if the RNG happens to favor you over and over, and takes forever to get each chance…

(I’m kidding of course >_< this badge would be hell)

 
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Topic: GemCraft - Chasing Shadows / Plan for upcoming Kongregate badges!

To be fair, other tower defense games like Incursion and Kingdom Rush also have hard badges that anyone can just copy walkthroughs to win. It’s a curse for strategy games with low amounts of RNG.

In that sense, gemcraft is actually harder, since there is quite a bit more RNG in it: random shadows, gem combining has randomized damage, random weather effects, random waves, etc.

 
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Topic: GemCraft - Chasing Shadows / What skills do you use?

Originally posted by BoredBreak:

So I’m new to this game, is the only way to beat this game to buy the magician’s pouch?

no. The game can be beaten without paying a cent. You can even get to lvl 2000+ and fill up your talisman with rarity 100 fragments.

The pouch just unlocks a lot of extra levels/difficulties, and a few skills that make everything EXTREMELY easy.

 
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Topic: Realm Grinder / Suggested balancing to Undead

Originally posted by milford:

I’m seeing some of You guys are trying to borrow ideas from the new neutral faction to give the Undeads some more life :) For example:

Originally posted by RedeemedWahrior:

How about change the plague and epidemic buildings to give a bonus to the number of assistants instead?


I.e. Rather than 5% to production per hour, make it +5% more assistants per hour.


Overall your production goes down, but your faction coin earning rate goes up… which would allow undead to be a good choice for farming faction coins for those who don’t want to spam click on elves.


Druids are gaining assistants per time spent with them (Animal Companions), and someone noticed somewhere (can’t find it now, sorry about that) that for each next assistant they wait 2x longer. So assistants growing with a percentage could make the Undeads beat Druids with time.

That’s the point. The way I see it, the neutral factions win in terms of overall production, but the good/evil factions are supposed to be better than the neutral factions at oddjobs. E.g. Angels > Druids (and every other neutral) at mpregen (so its good for spell trophies/autocast upgrades)

Similarly, I believe Undeads should beat everything else at just sheer assistant flooding, sort of like a zombie outbreak. Whether its druid’s animal companions or faceless mitosis, zombie outbreak should be giving way more assistants. Just each assistant would be much much weaker. (Still generating way more faction coins though.) Ideally, this would make them the evil equivalent of elves at just making tons of faction coins (so for getting faction coin trophies like exchange master).

 
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Topic: Realm Grinder / When do you soft reset?

you reset whenever you hit a wall.

which could be a lot further away depending on the faction and playstyle…

 
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Topic: GemCraft - Chasing Shadows / Non-premium late-gameplay

Originally posted by Ravensvoice:

dont forget that true colour and component skills bonus can boost your white and black gems even if you cant pick up their skill. this makes it quite usefull.

Wait is this really true? Those skills don’t even show up in your screen if you dont have the pouch…

 
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Topic: Realm Grinder / Suggested balancing to Undead

How about change the plague and epidemic buildings to give a bonus to the number of assistants instead?

I.e. Rather than 5% to production per hour, make it +5% more assistants per hour.

Overall your production goes down, but your faction coin earning rate goes up… which would allow undead to be a good choice for farming faction coins for those who don’t want to spam click on elves.

 
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Topic: Realm Grinder / Suggested balancing to Undead

:O. I would like that. They still wouldn’t be that useful, but I would be able to get my autocasting upgrade easier…

 
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Topic: Realm Grinder / Save games lost

You do realize you can manually export your save files right? There’s a button right next to the save button that lets you do that, in the options tab.

If you’re having problems with the automatic save, just do it manually.

 
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Topic: Realm Grinder / Max Mana Upgrades

It’s a difference in playstyle.

For people who are able to play all day, being active a lot to cast spell combos is no problem.

For people who aren’t able to play all day, usually they have to CLOSE the browser, which means no autocasting anyway.

Thus the only people with problems are those who are able to leave the browser open all day yet not really get to play actively. Everyone else is going to be wondering what the problem is.

Personally, I think the fact that the first two groups of people find max mana to be great is sufficient justification for the upgrades staying as they are.

 
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Topic: GemCraft - Chasing Shadows / What skills do you use?

Main reason for amp is the firing speed bonus. Really helps your mana farm.

Not entirely sure the other stuff matters, because I’m not sure if their bonuses are applied before or after the black gem multiplier of the gem being amplified.

 
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Topic: GemCraft - Chasing Shadows / Non-premium late-gameplay

My all-skill fragment is only rarity 80ish, so just keep doing what you’re doing and you’ll get one eventually.

That said, the only skill actually worth getting is the fusion (crafting) one, which makes gems stupidly cheap. Everything else is kinda meh, not worth it if it has less +% XP than another fragment you could use.

 
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Topic: Realm Grinder / My issue with druids...

My issue with druids is that everything about them is a lie.

They cost elven coins, suggesting they might have something to do with elves (known for being faction coin kings), yet have ZERO ways of earning faction coins.

They cost demon coins, suggesting they might have large buffs for high tier buildings, yet it turns out their upgrades mainly focus on the lower tier buildings: 5 out of their 9 upgrades give low tier buildings a larger bonus, and 2 out of the remaining 4 are about stone pillars, a tier 5 building. The last 2 are about assistants, and have nothing to do with buildings. Even their spell grand balance uses the least efficient building (usually a low tier one) and its effects are based on the three most built buildings (usually low tier ones as well).

So really druids are closer to angels (mana) + fairies (low tier buildings).

And they claim to be about balance… but playing them in a balanced way just doesn’t yield anywhere near as much gold as being imbalanced does.

That said, as Youri pointed out, faceless are way worse if your problem is how the journey is more important than the end. Faceless is just a never-ending setup: You need to ally with them several times, do a lengthy previous run, and then spam click the treasure chest for days while in complete poverty (relative to druids and titans). Only at the end, when you have a stupidly massive amount of labyrinths from all that clicking and/or have allied with them so many times that the bonus is ridiculous and/or did a stupidly lengthy previous run, does the Faceless actually do better than druids and titans, by sheer virtue of how much setup you did for it.

 
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Topic: Realm Grinder / Use case for grand balance

What’s a snapshotting exploit?

Also, Gem Grinder is a fixed 50x, whereas Grand Balance grows the more buildings you buy.

I.e. It is a spell that becomes better as you get more gems, and eventually becomes better than Gem Grinder.

 
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Topic: GemCraft - Chasing Shadows / pay2win

There’s a misunderstanding here we should clear up first:

When I wrote F2 = 112 cores, what I meant was it COST 112 cores for those traits, not that I gained 112 cores from that battle. Similarly, glaring with 5 traits maxed costs 280 cores. Thus as you said, doing these fields with these traits will make you lose shadow cores. These fields were not suggestions for places to farm cores. They were suggestions for places to spend cores.

I.e. The reason I wrote those fields is because they were the only places I had spent cores on. The point was to suggest not spending cores anywhere else until you do these 4 fields, simply because spending cores on anything else is a giant waste. I.e. by being careful with your core spending, you can reach high levels without ever needing to farm shadow cores.

The XP values may be a bit on the high end (because I had a lot of +XP% fragments), but I think most people should be able to get at least 1/3 of those values just by following the red/yellow strategy I wrote in my post.

My main point was that shadow core farming is only needed when you’re trying to upgrade high rarity fragments, which isn’t needed to complete the game. And by the time you actually get your hands on one of these high rarity fragments, you should easily be able to clear those levels that drop 200+ cores on 9x speed by summoning all waves early, thus ending each one in a few minutes or less.

 
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Topic: GemCraft - Chasing Shadows / Saved Game Lost

you guys DO realize you can just export your game to notepad to save it right? That way even if something goes wrong, u can reload your game.

 
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Topic: GemCraft - Chasing Shadows / Plan for upcoming Kongregate badges!

to be fair, pouch turns everything into cake. We could ask you to kill a monster with 1e9999 hp and armor, or get a grade 1000 gem, or reach wizard level 1000000, and u’d probably succeed anyway without breaking a sweat.

 
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Topic: GemCraft - Chasing Shadows / Plan for upcoming Kongregate badges!

Ievan the calling all waves idea doesn’t actually work. Calling all waves early doesn’t mean all waves happen instantly. There’s still a delay between each wave. If you actually tried to do this with 999 monsters on each wave while you’re unable to kill them, I’m pretty sure enough of them will reach your orb to kill it before all 100k monsters are summoned, simply because its 100 waves.

 
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Topic: GemCraft - Chasing Shadows / Non-premium late-gameplay

For the record, I’m at over level 2000 without the pouch.

So actually the +% of wizard level to initial mana is pretty good.

In order of usefulness:
+1 all skills
+1 crafting skills
+XP%
+% of wizard level to initial mana

Everything else is kinda meh unless you’re trying to summon monsters until they are dangerously close to your surivable limit.

 
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Topic: Realm Grinder / No extra time played, coins or whatever when logged out

Are you starting up the game immediately after you turn on the computer? If so, sometimes the computer system clock hasn’t had a chance to update to the correct time yet, so it still thinks you just logged off a moment ago.

Wait till the system clock updates before loading the game.

 
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Topic: Realm Grinder / Fairy and Demon Coins

I have the same problem here.

It’s a really small difference though. At the very least, you pretty much always have the same number of royal exchanges in every faction other than the one you chose.

 
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Topic: Realm Grinder / Druids possibly bugged?

Wait is that how it really works? I was under the impression that the tiers meant the position of the building on the list..

as in, farm = tier 1, inn = tier 2, blacksmith = 3, and so on…

I’m also confused about how “least efficient” is defined in grand balance, because it isn’t using the production/building, or the total production, or the number of buildings, or anything else I can think of…

 
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Topic: Realm Grinder / Building Cost Formula

now tell me how the upgrades that reduce cost multiplier work :P

 
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Topic: GemCraft - Chasing Shadows / What is your goal in the endgame?

You could always impose your own challenges, like beating every level on haunting with a handicap such as:

-Using only bolts, no traps, no bombs, no shrines, adjust tower range so they never shoot normal shots.
-Using only gem bombs, no traps or towers or shrines.
-Using only shrines.

 
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Topic: Kongregate / Kred Safety

Now admittedly, this has never happened to me, and I’m probably just being paranoid.

The problem is that lately there are lot more games with buttons (sometimes subtly veiled ones) that open up kred transactions to pay for their premium stuff EVERYWHERE, and it seems all too easy to accidentally click one of those and lose a bunch of your kreds.

Now granted, in order to actually purchase stuff with kreds, there is another screen that pops up asking you to confirm your order and then click a checkout button. So even if you accidentally click ONCE, you won’t lose any kreds…

So it looks safe… that is, until you start playing some of these games which encourage you to spam clicks everywhere like crazy. Which of course means you could accidentally click the kreds checkout button as well.

Although this still seems rather unlikely, as a pre-emptive precaution, I do wonder if there is a way to make this safer? Like an option in the my settings page to require entering a captcha or your password for every kred payment?