Recent posts by disastranagant on Kongregate

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Topic: Tyrant Unleashed: General / [TO DEVS] please add 1-50 ranking numbers to war player point list

Originally posted by e1sbear:

-1

personal score is unimportant and just motivates to dump 10 on core against autowin guilds… says nothing about activity

If nothing else it helps point out where we need to look for culling members after the war. Personal score tells plenty when you’re a low-midrange guild that has a sizable number of players who simply don’t pull their weight.

 
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Topic: Tyrant Unleashed: General / WHITE FLAGS.

Originally posted by wawarox:

Oh god this thread again.
One new douchebag to post it each war, let’s see how well this one does with his arguments.

He’s just advertising to all the world that every good guild he fights has full right and obligation to wreck all of his structures

 
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Topic: Tyrant Unleashed: General / Multiple Account Abuse. *Screenshot*

Forgive my whiny new guildmate. Those guys didn’t even have full towers and most of the techs were assorted barely upgraded epics, with no fusions or maybe the odd blitz plate.

 
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Topic: Tyrant Unleashed: General / Did the Basic Packs get an Upgrade?

You’re just having a lucky run. I haven’t seen an epic out of one in weeks.

 
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Topic: Tyrant Unleashed: General / Attention everyone: the server is crying

You were moved

 
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Topic: Tyrant Unleashed: General / Tyr Cannon Mutant Progress and Videos from a 100 % free player

I had about 3% vs level 1 with my terrible blitz plate and dual fuses deck but managed to beat it in under 10 tries.

 
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Topic: Tyrant Unleashed: General / [MK] August Fusion Spoiler

Originally posted by munchtime:

I remember reading about how Synapticon wanted to slow down the meta, which is currently dominated by low cool down cards. And yet the new fusions have two 1-wait and zero 4-wait.

It’s too late to put the genie back in the bottle. It’s hard to make a 4 turn card that will live to activation so they would all end up being demi constrictor with something replacing the enfeeble. Razor pinion is a notable exception but they’re not going to put something with stats like that in the free set.

 
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Topic: Tyrant Unleashed: General / [MK] August Fusion Spoiler

Originally posted by SmegmaJoe:
Originally posted by shimmy360:

F2P need an enfeeble all that is not demi (Graft does not count). Why not implement it with this with the new fusions so that F2P can stand a shot at the mutant missions.
Futhermore:
The xeno card is useless.
The Imperial card has very bad synergy in skill-set.
The only good card for non-mono is the BT.

Why does Tartarus Graft and its lower cards not count? They’re free, and you just have to play the game to get them.

You can only get the basic version that’s often doesn’t sim better than brood minion because the other 3 copies are from ancient events.

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Difficulty Adjustment

If it weren’t for how ridiculously high his corrosive gets I’d just about call Gnaw easier at high levels since it loses the evade and leech to gain some relatively minor support skills.

 
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Topic: Tyrant Unleashed: General / [To Community]: What Epic Music Do You Listen to While Raiding?

https://www.youtube.com/watch?v=wESpXvwHloc

 
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Topic: Tyrant Unleashed: General / [To Devs] New Fusions

They have said it’ll be sometime this coming week. My money’s on Thursday. There’s 5 of them and they each require a legendary.

 
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Topic: Tyrant Unleashed: General / [TO DEVS] We are getting slaughtered here

Originally posted by lil_floppy:

I hate all this goalpost moving. Set up the event, let it run with the current set-up, take notes, and learn from it next time, and if neccessary give out the same reward cards again sooner rather than later.

They moved the goalposts about a mile back a couple hours before the raid started. They were fine before that other than the pants on head retarded individual requirements.

 
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Topic: Tyrant Unleashed: General / [To Devs] personal points for raid rewards need to be lowered for THIS raid

Originally posted by wrathborne13:snip

Don’t forget that the reward tiers are for getting to a boss level, not clearing it.

 
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Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

Typoing fortress cards makes the GUI crash.

 
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Topic: Tyrant Unleashed: General / [to devs] Fix the individual reward tiers

If a guild does exactly equal and defeats the level 12 boss no one in it will get their 2 Arch Novas, despite only having to reach (not beat) level 12 to earn the reward. That is how brain damaged these individual tiers are.

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Difficulty Adjustment

If a guild does exactly equal and defeats the level 12 boss no one in it will get their 2 Arch Novas, despite only having to reach level 12 to “earn” the reward. That is how brain damaged these individual tiers are.

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Difficulty Adjustment

Originally posted by TheUmut:

Naah, don’t nerf the top levels. Every top player gathers and bashes the thread when some mid lvl player opens one and complains about how actually decent cards are almost impossble to get for free players, amount of money is the defining factor in this game, etc… You want content to be challenging and rewards should not be given to everyone? Here, enjoy your “hard” content. : )

Well, part of the problem here is that free players barely have a chance at getting the decent cards they should have been able to this time.
Made worse by the fact that active players in guilds that do make it might not get them because of the ridiculous individual requirements.

 
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Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

The boss pulls 10 cards from a pool of 12 to start, that gives you 66 possible decks on the first level.

At level 2 the boss gets 4 upgrade points that it can toss where ever it wants. You might get a single level 4 card, 2 level 2s, 4 level 1s. Since there’s 11 possible places these can go you get 11^4 different ways a single deck can be upgraded (14641), which you then multiply by the number of possible decks to get just south of 1 million different decks.

At level 3 the boss’ upgrade points go up to 8, so you have 11^8 ways the deck can be upgraded. That’s a bit over 200 million, which means 14 billion decks.

You can get all pedantic and start talking about how each deck will have at least 4 duplicate cards and how that drags the numbers down but you’re only going to knock off a zero or 2 that way and we’re already talking about numbers with 13 of them.

Combine all this with the weaknesses of the hill climbing algorithm used and you should treat the sim as a rough guideline, not a definitive answer. The margin of error gets pretty damn big the farther along you get.

And you can’t necessarily just take the average level because the cards mutate their skill sets at certain levels, so high level gnaws have different skills than low level ones. And often times midlevel ones have a little bit of both worlds.

 
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Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

This boss rewards strike, jam and debuffs heavily. You aren’t going to tank his bullshit, but you just might kill it first since there’s not much evade to block massive enfeebles and the like.

 
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Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

There’s probably some stats voodoo to get a number of iterations that’ll give you some confidence level but it’ll go up each time.

 
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Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

Overload isn’t even the real problem for simming the raid. You can’t get any real precision because the number of possible boss decks is exponential with the raid level. Ordered sims on anything past maybe level 4 are a complete joke because your sample size is too low to be sure a change is actually better.

 
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Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

By level 8 of the boss you’re looking at something around 1,000,000,000,000,000,000,000,000,000,000 possible boss decks, give or take a zero or 2.

 
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Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

Originally posted by Syrialia:

Thanks a lot andor!

Either I’ve been very unlucky to loose once on a 99.82% win chance level, primarily to a high level early dropped medi bot, or there might still be some mechanics or buffed upgraded units that make it a tad bit harder than the sim currently thinks.

Thanks again for your work!

Unless you ran some really gigantic numbers of iterations you simply can’t be that sure of your sim results with how random the boss is.

 
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Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

Raid support is nice but the sheer number of trials you need to get a decent sample with how random these bosses are is a bit daunting.

 
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Topic: Tyrant Unleashed: General / [To devs] Idea: cross faction fusions

Careful, this kind of thing will probably get monkey pawed into all of them being progs with single target buffs.