Recent posts by disastranagant on Kongregate

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Topic: Reactor idle / City Thermo setup

I had this big dumb thing where I sent exchangers out the top and bottom of one thermo and split it off to the sides but it wasn’t very efficient and started messing up when I had a lot of cell upgrades. Probably better off trying something like http://i.imgur.com/a9k0JXy.png but with whatever cells you can actually pull that off with.

 
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Topic: Reactor idle / City Thermo setup

Research fusion so you can get groundwater pumps.

 
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Topic: Reactor idle / Idle game, BUSY CPU.

Originally posted by reverendsteveii:
Originally posted by DuncanK:

The game is using way too much REAL power.

Consumes 30%-40% CPU on a high end MacBook Pro in Firefox doing nothing at all. If you use “Fast >>>” to use offline credits up, it pegs the CPU at 100% and the fans start.

At most the game should need to calculate and draw 6 times/second if you had all the Cronometer upgrades when the user isn’t building things. Time to optimize.

I have the same problem on mine: flash games absolutely bury the CPU, and even watching a video on youtube could make things non-responsive. Then I switched from Firefox to Chrome. Now I can play Flash games, but not Unity. Deals with various devils.

This isn’t flash, just badly optimized javascript.

 
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Topic: Reactor idle / Single heat cell map

Originally posted by jcheung:

disastranagant, try to ask questions in chat rather than clutter up this thread

by wolfhealr, doing what i had planned to try lol

I don’t even see chat because playing the game on kong instead of its own website doubles its already ridiculous cpu load.

 
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Topic: Reactor idle / Single heat cell map

What are the stats on generator 3? I’m thinking about doing a research rush for them because of how expensive upgrades are getting.

 
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Topic: Reactor idle / Single heat cell map

Originally posted by luckasy:

The exchangers pull heat from adjacent components it’ll pull heat out of anything even offices.

Yeah, but isolations don’t accumulate heat.

Unrelated but right now I have a bunch of useless space in the middle of my design, separating the left and right sides of the heat output. If I fill it with exchangers the weird directionality of heat propagation gets even worse, making the hot places hotter instead of evening it out.

 
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Topic: Reactor idle / Gas Burner Vs Nuclear Cell

Yeah, I had 2 nuke cells in a little formation that put 3 of 4 isolations on them and snaked exchangers all over the village, which ended up yielding more than I could get out of the little gas crosses everyone builds. Doubled that on the region til water showed up and let me support 1 thermonuclear cell with 2 isolations.

 
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Topic: Reactor idle / Single heat cell map

My current build has more heat on the right, with the right side hotter on top and the left hotter on the bottom. If I let it cool off it’ll switch around.

Also, how are you getting heat out of that cell? I thought isolations didn’t pass heat.

 
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Topic: Reactor idle / Ideas

Originally posted by jcheung:

well, first off, i would never place things in that manner-it’s inviting disaster when i expand :P

Actually, heat exhanger chains are safer than dense clusters because heat takes time to propagate, buying you time to pause and fix it when the first few components cook off. Doubly so because heat exchangers are cheaper to upgrade than generator max heat, so you don’t have to worry about your cell cooking til the bulk of the network fails.

 
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Topic: Reactor idle / Single heat cell map

Single is annoying to design for because heat never propagates evenly for no apparent reason. It isn’t even consistenly uneven: if I run the same symmetrical design to equilibrium and allow it to cool, there will be different hot spots when I put a cell back in.

 
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Topic: Reactor idle / Heat Distribution Pattern

There seems to be slight bias toward sending heat to the left, at least with exchangers. Generators on the left always blow first and my current build hit equilibrium after burning out more components on the left than the right.

 
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Topic: Reactor idle / How does water work?

Your generators process an extra 100 heat per tic for every unit of water cycling through them. They need to actually have enough heat applied to need the bonus before they’ll consume water. Also note that groundwater pumps can’t be directly applied to generators, you must use pipes for them. Regular water pumps will give water to adjacent generators but can’t pass water through another pump.

 
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Topic: Reactor idle / game doesnt run in background during Fast>>

That’s because all major browsers throttle Javascript in background tabs. Give the game a window all to itself and you won’t have that problem.

 
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Topic: Reactor idle / Gas Burner Vs Nuclear Cell

You can squeeze a little more out of a few nuclear cells with a heat exchanger loop around the island but you might be better served saving up for the next plant, which can have twice as many right out the gate.

 
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Topic: Reactor idle / When does Generator 3 open up?

Technically it opens up after fusion cell but the research cost is obscene, about half as much as the next cell.

 
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Topic: Reactor idle / Single cell map

Originally posted by Baldurans:

Thinking of adding a special map, where you can place only one heat producing cell. What do you think?

Of course you would want to put the highest cell. This would make it quite fun to upgrade the cell + isolation a lot and build crazy heat distribution system.

To make it more interesting, no research on that map maybe… Otherwise it will just end up as a huge research center.

I’m basically doing that with the City map as it is because I can’t really support multiple fusions yet.

 
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Topic: Reactor idle / Need a better way to distribute heat.

Long networks of heat exchangers concentrate heat near the source, causing them to explode when there’s more than enough cooling and capacity in the system.

 
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Topic: Realm Grinder / List of base Merc builds

r13 with 1.075e62 gems and a 30 hour viagra run was only 50% gem gain.

 
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Topic: Realm Grinder / List of base Merc builds

You sure there isn’t a random angel, fairy, or undead upgrade that won’t do better than demonic presence since you’re relying on GB? Plagued Buildings would at least do SOMETHING. And maybe Fairy Workers but I haven’t run it to see where GB goes.

 
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Topic: Realm Grinder / List of base Merc builds

Originally posted by serapheus:

For the Pyrastrike, how much would change if you swapped Professional Assassins with Goblin Central Bank? Since the aim of the build seems to be getting a lucky shot with lightning then dumping all the remaining mana into Tax Collections, wouldn’t doubling the number of collections be better than the bonus from the Professional Assassins?

Sorry if this has been suggested before and I missed it on my blitz through the thread.

Why double when you can get 20x or more out of professional assassins?

 
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Topic: Realm Grinder / List of base Merc builds

Originally posted by GeneralYouri:

Due to the new HoL upgrades, I’ve tried my hand at an HoL boosting build. It’s a first draft so if anyone can verify and/or improve (or come up with a good name!), please do.

Doesn’t seem to be appreciably better than ye olde sleepynaries build in r12. Both are stuck around e59

 
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Topic: Realm Grinder / Mercenary Build/Concept Thread

How do you know when to end a Cialis run?

 
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Topic: Holyday City / Progress toward non-UNITY version?

Unity under Firefox is also nearing the end. They’re pulling the plug on browser plugins in general once 64 bit builds are standard for Windows.

 
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Topic: Trimps: General Discussion / 1.04 seems to have broken special imps in maps

They seem to all drop fewer resources than standard imps.

 
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Topic: Transport Defender / Graphing the Dwarf Mines curve

Just use the rule of 72. 72/dm% = time to double your cargo in minutes. At max DM it’s 72 minutes, 60 DM is 120 minutes, 40 is 180 minutes, 30 is 240. Below that you probably shouldn’t bother buying it yet.