Recent posts by disastranagant on Kongregate

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Topic: Tyrant Unleashed: General / Synapse's Other Hit Game Global Assault Is Now Out Of Beta!

Originally posted by MarshalKylen:

The name change is not rebranding. Cry Havoc didn’t have a brand built up to rebuild.

It tried to but failed miserably due to being the same game they’ve released 3 times before, rebranded because TU’s name really should be mud by this point.

 
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Topic: Tyrant Unleashed: General / Is there any VALID REASONING as to why pc Sim is better than Mobile version?

TUO has some weaker gauntlets but you have to go out of your way to find them since they’re way out of date, just like the ones in TyrantSim. And you can do all the deck management you want between customdecks.txt and ownedcards.txt, though it can get unwieldy if you’re trying to keep track for several guild members. It’ll even tell you what cards to make next if you fill out your ownedcards.txt and use the fund flag.

 
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Topic: Tyrant Unleashed: General / DST Bug

hahahahahah

 
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Topic: Tyrant Unleashed: General / [DEV] November Roadmap

Originally posted by KoRnSteiner:
Originally posted by stevenweng8:

Can we not have guild wars on thanksgiving weekend when everyone is busy?

you do realize, that the US isnt the only country in the world? and everyone has there holidays noone cares about. and dont let me start about event starting times, that are only acceptable for US players. (As you are the last timezones on this beautiful planet). in australia the events start at 3am, in asia at midnight and europe 8pm. so please dont ask for stuff like this anymore. xoxo KoRnSteiner

If you think event start times are good for Americans you’re out of your goddamn mind. Americans are at work or school during that time, though one of the least populous time zones might be taking their lunch then.

 
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Topic: Tyrant Unleashed: General / [MK] October Mutant Missions Spoiler

Originally posted by TheGil:

those mutants look like i can go with 10 pinions and lose

You couldn’t do that with the previous mutants, either.

 
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Topic: Tyrant Unleashed: General / [MK] October Mutant Missions Spoiler

They all have tricks to them. Bringing Astral Strider to Serapherus gets me double my TCM rate from overloading all that protect. Protomech is really weak to your generic obamastrike deck, especially with ezamit serene or tartarus graft out front. Excelsitus probably requires some general beatdown stuff since he has so much evade, but you’ll need a lot of heal to deal with that giant counter.

 
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Topic: Tyrant Unleashed: General / A Tier List For All F2P Card Fusions And Tips For New Players

The next decent overload card to come out is instant god tier because you’re not beating Serapherus without one

 
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Topic: Tyrant Unleashed: General / [MK] October Mutant Missions Spoiler

Protomech is a lot easier for me, even without the new cards.

 
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Topic: Tyrant Unleashed: General / Mutant Heads-up

Don’t get your hopes up about Ezamit Tranq. Serapherus Mutant makes Tyr look like a total pushover unless you have multiple Abhorrent Recluses.

 
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Topic: Tyrant Unleashed: General / [MK] October Mutant Missions Spoiler

Serapherus Mutant looks to be at least an order of magnitude harder than Tyr Cannon Mutant. Don’t get your hopes up about Tranq.

 
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Topic: Tyrant Unleashed: General / A Tier List For All F2P Card Fusions And Tips For New Players

Originally posted by mcarthur11:

Assuming the new progs are within reach, the age of rainbow is DEAD.

You don’t really need to stick to a team when 3 cards in your deck are progs and another is probably sacred sanctuary.

 
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Topic: Tyrant Unleashed: General / A Tier List For All F2P Card Fusions And Tips For New Players

Ezamit Tranq for God Tier, Savant Ascendant for S++

 
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Topic: Tyrant Unleashed: General / [MK] Forsaken Horde Raid Week Spoilers

Originally posted by MarshalKylen:

Update:

Mutant Reward Spoilers

Tranq is my new lord and savior

 
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Topic: Tyrant Unleashed: General / [DEV] New Mutants & Commanders will be released later today

Half my guild has a flat zero on TCM-10, taken out to 7 decimal places. You can’t slow roll a deck with enfeeble all 7 flurry 1 on multiple cards. Not to mention 2 no delay cards that are pretty much recluse on crack.

 
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Topic: Tyrant Unleashed: General / [DEV] New Mutants & Commanders will be released later today

Originally posted by YWNM:

To get Dreamhaunter, you still need to beat at least one of the Mutants at level 10. That’s still an accomplishment.

Raz-10 is a joke. The worst decks I’ve seen get over 3% on him and none of the other levels are even close.

 
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Topic: Tyrant Unleashed: General / [DEV] New Mutants & Commanders will be released later today

Originally posted by wardy87:

man what’s with all this whining about dreamweaver? for christs sake you haven’t even played the mutant yet to see how hard it will be to obtain, if it is being put in to help out those people who salvaged 1 early/accidently it is likely it will be as hard to get as the tcm lvl 10 one anyway. but why bring all this negativity to a good news post when you don’t even know what the frack you are talking about yet? swear half our TU players aren’t happy unless they are complaining about the devs. speaking of devs thankyou for the new content!

They’re not going to make level 1 of the new mutants harder than TCM-10. When I say literally everyone is going to have one next brawl, I fucking mean it. In fact, they already said the new mutants are going to be easier than TCM overall.

 
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Topic: Tyrant Unleashed: General / A Tier List For All F2P Card Fusions And Tips For New Players

Originally posted by XKyotosomoX:
Originally posted by disastranagant:

Don’t forget 2 new prog legends.

And the fact that literally everyone is going to have dreamhaunter next week because these fucking idiot devs.

Depends on the difficulty of the missions. Although I am honestly hoping they are easy!

Irrelevant. You’ll only have to beat raz-10 (piss easy now), tcm-1 and new mutant-1. They said they’re keeping the current mutant reward schedule, just with commanders at level 5. Literally everyone is going to have one next brawl. (ノಥ益ಥ)ノ ︵ ┻━┻

 
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Topic: Tyrant Unleashed: General / [DEV] New Mutants & Commanders will be released later today

So literally everyone is going to have Dreamhaunter by next brawl (╯°□°)╯︵ ┻━┻

 
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Topic: Tyrant Unleashed: General / A Tier List For All F2P Card Fusions And Tips For New Players

Don’t forget 2 new prog legends.

And the fact that literally everyone is going to have dreamhaunter next week because these fucking idiot devs.

 
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Topic: Tyrant Unleashed: Guild Recruitment / [Recruiting] AHB Top 50, PW Top 100, MV Top 9000

You wanna see my bacon torpedo?

 
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Topic: Tyrant Unleashed: General / [MK] Swarm of the Forsaken Week 3 Spoiler + Commanders

Looks like it’ll be the new rainbow commander for people who don’t like enfeeble all.

 
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Topic: Tyrant Unleashed: General / [MK] Swarm of the Forsaken Week 3 Spoiler + Commanders

Well, cards.xml still only has level 1 stats. They’re probably still working on them.

 
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Topic: Tyrant Unleashed: General / [MK] Swarm of the Forsaken Week 3 Spoiler + Commanders

Bluurrr said they’ll be this week but I can’t find the thread he said it in.

 
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Topic: Tyrant Unleashed: Guild Recruitment / [Recruiting] AHB Top 50, PW Top 100, MV Top 9000

Bumpity bump.

 
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Topic: Tyrant Unleashed: General / TUO vs TyrantSim

TyrantSim’s ordered modes require a lot more work and interpretation to get sane results out of than just running an ordered climb in TUO. Random modes should be comparable other than TUO allowing you to run far more iterations. TUO’s also better at helping you build a deck out of a large number of possible cards than TyrantSim.