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    <body>How did you manage to make 25 bucks?</body>
    <body-html>&lt;p&gt;How did you manage to make 25 bucks?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-24T16:24:50-07:00</created-at>
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    <forum-id type="integer">11</forum-id>
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    <id type="integer">1402218</id>
    <post-number type="integer">3</post-number>
    <topic-id type="integer">60968</topic-id>
    <updated-at type="datetime">2009-10-24T16:24:50-07:00</updated-at>
    <user-id type="integer">241750</user-id>
  </post>
  <post>
    <body>Hey Scrap, 

I think I can definitely come up for some things for you to work on. Your vegetation is definitely good enough for me. Haha. Obviously what I'm working on is a little more desert oriented, and simple.... So things would be less alive, and wouldn't need the textures you've put into this. I also saw the picture you sketched of a Lamborghini. I'm going to eventually need a vehicle or two, as well as some concepts of other mechanical objects/buildings. Even if I just get a scanned sketch, I can trace it in flash, using your concept and maintaining my artistic theme at the same time. 

Off topic a little bit! I was in Bergen a couple of years ago, its an awesome town. A lot of my family is from Alesund and Bud!

Anyways, if your interested in helping out send me an email and I can give you a project... so to speak.

Mrtrevorjones@gmail.com


BTW: How do you post images straight onto the page?

-Thanks</body>
    <body-html>&lt;p&gt;Hey Scrap,&lt;/p&gt;
&lt;p&gt;I think I can definitely come up for some things for you to work on. Your vegetation is definitely good enough for me. Haha. Obviously what I&amp;#8217;m working on is a little more desert oriented, and simple&amp;#8230;. So things would be less alive, and wouldn&amp;#8217;t need the textures you&amp;#8217;ve put into this. I also saw the picture you sketched of a Lamborghini. I&amp;#8217;m going to eventually need a vehicle or two, as well as some concepts of other mechanical objects/buildings. Even if I just get a scanned sketch, I can trace it in flash, using your concept and maintaining my artistic theme at the same time.&lt;/p&gt;
&lt;p&gt;Off topic a little bit! I was in Bergen a couple of years ago, its an awesome town. A lot of my family is from Alesund and Bud!&lt;/p&gt;
&lt;p&gt;Anyways, if your interested in helping out send me an email and I can give you a project&amp;#8230; so to speak.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;mailto:Mrtrevorjones@gmail.com&quot;&gt;Mrtrevorjones@gmail.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;BTW&lt;/span&gt;: How do you post images straight onto the page?&lt;/p&gt;
&lt;p&gt;-Thanks&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-09-15T15:41:04-07:00</created-at>
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    <id type="integer">1300773</id>
    <post-number type="integer">11</post-number>
    <topic-id type="integer">56868</topic-id>
    <updated-at type="datetime">2009-09-17T04:21:23-07:00</updated-at>
    <user-id type="integer">241750</user-id>
  </post>
  <post>
    <body>Alright. I pulled a few screens quick and dirty, so you can get an idea where I am. 
Please take into consideration that these are NOT done. There are no hands. A lot of details haven't been added yet. The backgrounds are preliminary... etc 
Hahah

Anyways here we go. 
http://farm3.static.flickr.com/2435/3923956862_ea0d9ca629_b.jpg

http://farm3.static.flickr.com/2646/3923950128_561cabe8f9_b.jpg

http://farm4.static.flickr.com/3051/3923954680_f5a66a070a_b.jpg

http://farm4.static.flickr.com/3532/3923167121_66a88c6785_b.jpg

I'll upload some higher quality ones soon in my main post, but hopefully this gives you an idea. 

As for Aerostat! Do you do sound effects, as well as music? I would love to talk to some people about  composition work, but it would difficult before finishing at least an alpha of the game.</body>
    <body-html>&lt;p&gt;Alright. I pulled a few screens quick and dirty, so you can get an idea where I am. &lt;br /&gt;
Please take into consideration that these are &lt;span class=&quot;caps&quot;&gt;NOT&lt;/span&gt; done. There are no hands. A lot of details haven&amp;#8217;t been added yet. The backgrounds are preliminary&amp;#8230; etc &lt;br /&gt;
Hahah&lt;/p&gt;
&lt;p&gt;Anyways here we go. &lt;br /&gt;
&lt;a href=&quot;http://farm3.static.flickr.com/2435/3923956862_ea0d9ca629_b.jpg&quot;&gt;http://farm3.static.flickr.com/2435/3923956862_ea0d9ca629_b.jpg&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://farm3.static.flickr.com/2646/3923950128_561cabe8f9_b.jpg&quot;&gt;http://farm3.static.flickr.com/2646/3923950128_561cabe8f9_b.jpg&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://farm4.static.flickr.com/3051/3923954680_f5a66a070a_b.jpg&quot;&gt;http://farm4.static.flickr.com/3051/3923954680_f5a66a070a_b.jpg&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://farm4.static.flickr.com/3532/3923167121_66a88c6785_b.jpg&quot;&gt;http://farm4.static.flickr.com/3532/3923167121_66a88c6785_b.jpg&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I&amp;#8217;ll upload some higher quality ones soon in my main post, but hopefully this gives you an idea.&lt;/p&gt;
&lt;p&gt;As for Aerostat! Do you do sound effects, as well as music? I would love to talk to some people about  composition work, but it would difficult before finishing at least an alpha of the game.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-09-15T12:13:45-07:00</created-at>
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    <post-number type="integer">9</post-number>
    <topic-id type="integer">56868</topic-id>
    <updated-at type="datetime">2009-09-17T04:21:23-07:00</updated-at>
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  </post>
  <post>
    <body>I appreciate your interest man, but as far as writing goes I am completely finished. Dialogue, story, atmosphere and all that jazz are already pretty well pinned down.</body>
    <body-html>&lt;p&gt;I appreciate your interest man, but as far as writing goes I am completely finished. Dialogue, story, atmosphere and all that jazz are already pretty well pinned down.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-09-14T10:23:56-07:00</created-at>
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    <updated-at type="datetime">2009-09-17T04:21:23-07:00</updated-at>
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  </post>
  <post>
    <body>Hey thanks for the feedback. 
Thats definitely the plan. I've seen projects like this fall apart before, so I'm going to make sure every part of it can continue with just me. That way if everyone involved bails, I'm not at all set back.  I figure its important to have a lead guy who understands how every part of the game works, so when someone drops they can piece it together!</body>
    <body-html>&lt;p&gt;Hey thanks for the feedback. &lt;br /&gt;
Thats definitely the plan. I&amp;#8217;ve seen projects like this fall apart before, so I&amp;#8217;m going to make sure every part of it can continue with just me. That way if everyone involved bails, I&amp;#8217;m not at all set back.  I figure its important to have a lead guy who understands how every part of the game works, so when someone drops they can piece it together!&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-09-13T19:16:57-07:00</created-at>
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  </post>
  <post>
    <body>Let me start off by saying this: I have been working on this game for about a month now. I am completely capable of finishing it on my own, and with time I will! I'm not an &quot;Idea man&quot;. Im not trying to shanghai my way into a team where you do all the work, and I get all the glory! I am both an artist and a programmer, as well as a musician to some extent!

That being said. 

I'm currently working on a Choose-Your-Own-Adventure style flash game. It will be story driven, and based around moral choices the player makes. Almost to the point of being an interactive movie. The first episode that I am working on now will have several choices, interactive quick-time events, an escape the room level, and it will culminate with a shoot-out!

The character design is complete already, and several scenes of dialogue and combat are already finished! Unfortunately the entire process is terribly time consuming!

What I'm looking for is a few people to help me finish more quickly. Anyone willing to help would be credited, and given a portion of the ad revenue relative to their contribution!

I can use people of any skillset!

I need a CODER to help flush out the engine for the shooting scene, or maybe help with the escape the room scene. 

Even more-so I could use help from an ARTIST. 

-Environmental art (Backgrounds, Mountains, Trees, Caves)

-New Character Design (I already have a few character models that would need to be altered so that they resemble new characters)

-Animation (Fights can take forever to choreograph alone!)

This is an awesome project for someone with experience to hone their skills, or someone new to get some direction. Any level of skill can give it a shot, as long as you can handle criticism!

If you have any questions, are interested, or just wanna flame me: go ahead and reply here or send me a whisper! Thanks.</body>
    <body-html>&lt;p&gt;Let me start off by saying this: I have been working on this game for about a month now. I am completely capable of finishing it on my own, and with time I will! I&amp;#8217;m not an &amp;#8220;Idea man&amp;#8221;. Im not trying to shanghai my way into a team where you do all the work, and I get all the glory! I am both an artist and a programmer, as well as a musician to some extent!&lt;/p&gt;
&lt;p&gt;That being said.&lt;/p&gt;
&lt;p&gt;I&amp;#8217;m currently working on a Choose-Your-Own-Adventure style flash game. It will be story driven, and based around moral choices the player makes. Almost to the point of being an interactive movie. The first episode that I am working on now will have several choices, interactive quick-time events, an escape the room level, and it will culminate with a shoot-out!&lt;/p&gt;
&lt;p&gt;The character design is complete already, and several scenes of dialogue and combat are already finished! Unfortunately the entire process is terribly time consuming!&lt;/p&gt;
&lt;p&gt;What I&amp;#8217;m looking for is a few people to help me finish more quickly. Anyone willing to help would be credited, and given a portion of the ad revenue relative to their contribution!&lt;/p&gt;
&lt;p&gt;I can use people of any skillset!&lt;/p&gt;
&lt;p&gt;I need a &lt;span class=&quot;caps&quot;&gt;CODER&lt;/span&gt; to help flush out the engine for the shooting scene, or maybe help with the escape the room scene.&lt;/p&gt;
&lt;p&gt;Even more-so I could use help from an &lt;span class=&quot;caps&quot;&gt;ARTIST&lt;/span&gt;.&lt;/p&gt;
&lt;p&gt;-Environmental art (Backgrounds, Mountains, Trees, Caves)&lt;/p&gt;
&lt;p&gt;-New Character Design (I already have a few character models that would need to be altered so that they resemble new characters)&lt;/p&gt;
&lt;p&gt;-Animation (Fights can take forever to choreograph alone!)&lt;/p&gt;
&lt;p&gt;This is an awesome project for someone with experience to hone their skills, or someone new to get some direction. Any level of skill can give it a shot, as long as you can handle criticism!&lt;/p&gt;
&lt;p&gt;If you have any questions, are interested, or just wanna flame me: go ahead and reply here or send me a whisper! Thanks.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-09-13T15:24:11-07:00</created-at>
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  </post>
  <post>
    <body>Im working on a story based, choose-your-own-adventure game right now. I need some help putting together a &quot;escape the room&quot; style level. And near the end I'm going to need a basic shooting engine. If you have any experience, or want to help put these together, send me a message. I would be glad to include you in the credits and share revenue if any substantial moolah was generated.</body>
    <body-html>&lt;p&gt;Im working on a story based, choose-your-own-adventure game right now. I need some help putting together a &amp;#8220;escape the room&amp;#8221; style level. And near the end I&amp;#8217;m going to need a basic shooting engine. If you have any experience, or want to help put these together, send me a message. I would be glad to include you in the credits and share revenue if any substantial moolah was generated.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-09-13T15:09:43-07:00</created-at>
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    <topic-id type="integer">56802</topic-id>
    <updated-at type="datetime">2009-09-17T04:21:04-07:00</updated-at>
    <user-id type="integer">241750</user-id>
  </post>
  <post>
    <body>I'm working on a game right now, and I've managed character models from the front and side. Unfortunately I'm not talented enough to pull of a convincing 3/4s view. The sort of combination of side and front view that is most commonly seen. 

I'm looking for someone to help me do that. I can send them what I have so far, and they can try to put it together. You definitely be credited in the final game! And the help would be much appreciated. Let me know if anyone is interested!</body>
    <body-html>&lt;p&gt;I&amp;#8217;m working on a game right now, and I&amp;#8217;ve managed character models from the front and side. Unfortunately I&amp;#8217;m not talented enough to pull of a convincing 3/4s view. The sort of combination of side and front view that is most commonly seen.&lt;/p&gt;
&lt;p&gt;I&amp;#8217;m looking for someone to help me do that. I can send them what I have so far, and they can try to put it together. You definitely be credited in the final game! And the help would be much appreciated. Let me know if anyone is interested!&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-08-01T10:57:27-07:00</created-at>
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  </post>
  <post>
    <body>Awesometown...</body>
    <body-html>&lt;p&gt;Awesometown&amp;#8230;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-07T21:09:31-07:00</created-at>
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  <post>
    <body>Other than that? I have a hard time keeping one timeline clean when I have 100s of layers, most of which arent related.</body>
    <body-html>&lt;p&gt;Other than that? I have a hard time keeping one timeline clean when I have 100s of layers, most of which arent related.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-07T18:23:55-07:00</created-at>
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  <post>
    <body>&lt;pre&gt; 
play();
usegun.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler5);
function mouseDownHandler5(event:MouseEvent):void {
 gotoAndPlay(1, &quot;sunset&quot;);
}
 &lt;/pre&gt;

Im trying to get a button in my movie to go and play another scene, any clue what I'm doing wrong?</body>
    <body-html>&lt;pre&gt; 
play();
usegun.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler5);
function mouseDownHandler5(event:MouseEvent):void {
 gotoAndPlay(1, &quot;sunset&quot;);
}
 &lt;/pre&gt;
&lt;p&gt;Im trying to get a button in my movie to go and play another scene, any clue what I&amp;#8217;m doing wrong?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-07T17:04:10-07:00</created-at>
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  <post>
    <body>I cant even manage to reuse the same character model.... I cant find a way to copy the contents of the movie clip onto the stage.</body>
    <body-html>&lt;p&gt;I cant even manage to reuse the same character model&amp;#8230;. I cant find a way to copy the contents of the movie clip onto the stage.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-04T12:14:31-07:00</created-at>
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  <post>
    <body>Yea Ive definitely done that. But animating with all of the different symbols stuck together with the bone tool is so much faster. It works perfect in the movie clip or scene I assemble the skeleton in, but I can't find a way to save the skeleton so I can re-use it. You can save movie clips, graphics etc in the library as everyone knows. I just cant figure out how to save an armature so that I can copy-paste my character model with a skeleton into new scenes/movieclips.</body>
    <body-html>&lt;p&gt;Yea Ive definitely done that. But animating with all of the different symbols stuck together with the bone tool is so much faster. It works perfect in the movie clip or scene I assemble the skeleton in, but I can&amp;#8217;t find a way to save the skeleton so I can re-use it. You can save movie clips, graphics etc in the library as everyone knows. I just cant figure out how to save an armature so that I can copy-paste my character model with a skeleton into new scenes/movieclips.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-04T00:24:57-07:00</created-at>
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  <post>
    <body>I realize this isnt explicitly a programming question, but It seemed like the best place to go. 

Ive made an skeleton of one of my characters in an animation im doing. Is there any way to save the armature or the skeleton and reuse it later? Whenever I drag it from the library it pops up in the scene as its pieces, not a IK'd object. You cant copy and paste the frames containing it because they are part of an armature. Any ideas?</body>
    <body-html>&lt;p&gt;I realize this isnt explicitly a programming question, but It seemed like the best place to go.&lt;/p&gt;
&lt;p&gt;Ive made an skeleton of one of my characters in an animation im doing. Is there any way to save the armature or the skeleton and reuse it later? Whenever I drag it from the library it pops up in the scene as its pieces, not a IK&amp;#8217;d object. You cant copy and paste the frames containing it because they are part of an armature. Any ideas?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-04T00:11:44-07:00</created-at>
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  <post>
    <body>I just tossed you guys some emails with some screenshots... Pretty weak looking at the moment but Im working on it :). 
Anyone else might be interested in helping?</body>
    <body-html>&lt;p&gt;I just tossed you guys some emails with some screenshots&amp;#8230; Pretty weak looking at the moment but Im working on it :). &lt;br /&gt;
Anyone else might be interested in helping?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-03T13:57:15-07:00</created-at>
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  </post>
  <post>
    <body>Heya!

Im currently working on a flash game to be released on the site somewhat soon. I intend for it to be a story based, choose your own adventure type game with lots of action. Im doing character models, and animation by myself. But to speed the process up I could use some help with environments and backgrounds IE a huge valley, inside an abandoned mine, etc. 

If there are any artists keen to this kind of work who looking to get their names on a project I could more than use the help. Of course any help would be credited in the game, along with a link to your profile or portfolio. I can't offer any compensation right now, but if the game is successful or a sequel is made I can provide tips accordingly. 

If your interested post here, or send me a whisper. 

Cheers</body>
    <body-html>&lt;p&gt;Heya!&lt;/p&gt;
&lt;p&gt;Im currently working on a flash game to be released on the site somewhat soon. I intend for it to be a story based, choose your own adventure type game with lots of action. Im doing character models, and animation by myself. But to speed the process up I could use some help with environments and backgrounds IE a huge valley, inside an abandoned mine, etc.&lt;/p&gt;
&lt;p&gt;If there are any artists keen to this kind of work who looking to get their names on a project I could more than use the help. Of course any help would be credited in the game, along with a link to your profile or portfolio. I can&amp;#8217;t offer any compensation right now, but if the game is successful or a sequel is made I can provide tips accordingly.&lt;/p&gt;
&lt;p&gt;If your interested post here, or send me a whisper.&lt;/p&gt;
&lt;p&gt;Cheers&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-02T17:08:33-07:00</created-at>
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    <updated-at type="datetime">2009-09-17T03:30:33-07:00</updated-at>
    <user-id type="integer">241750</user-id>
  </post>
  <post>
    <body>Im trying to make scenes in a game similar to quicktime events in other games. What is the simplest way to achieve this using actionscript? Set it up so that when the player pushes down on a key it causes a gotoandplay? Does anyone know of some good resources to learn the technique needed?</body>
    <body-html>&lt;p&gt;Im trying to make scenes in a game similar to quicktime events in other games. What is the simplest way to achieve this using actionscript? Set it up so that when the player pushes down on a key it causes a gotoandplay? Does anyone know of some good resources to learn the technique needed?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-02T16:11:53-07:00</created-at>
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    <topic-id type="integer">48075</topic-id>
    <updated-at type="datetime">2009-09-17T03:30:31-07:00</updated-at>
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  </post>
  <post>
    <body>And yea, if your looking for any old project, I've just started working on a game. Almost a choose your own adventure story, with interactive action. Im looking for a musician to help compose or provide a brief clip that can be used for combat. As well as a sort of epic fanfare for when the main characters overlook a vista and the main menu comes up. I don't have any money for compensation, but if the game has any success being sponsored I could certainly tip then.</body>
    <body-html>&lt;p&gt;And yea, if your looking for any old project, I&amp;#8217;ve just started working on a game. Almost a choose your own adventure story, with interactive action. Im looking for a musician to help compose or provide a brief clip that can be used for combat. As well as a sort of epic fanfare for when the main characters overlook a vista and the main menu comes up. I don&amp;#8217;t have any money for compensation, but if the game has any success being sponsored I could certainly tip then.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-30T15:44:25-07:00</created-at>
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    <updated-at type="datetime">2009-09-17T03:27:56-07:00</updated-at>
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  </post>
  <post>
    <body>Well thats a pretty amazing song for a game. What capacity are you looking to work on a project? Composing new stuff? Are you looking for compensation? Or what kind rather</body>
    <body-html>&lt;p&gt;Well thats a pretty amazing song for a game. What capacity are you looking to work on a project? Composing new stuff? Are you looking for compensation? Or what kind rather&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-28T11:58:52-07:00</created-at>
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  </post>
  <post>
    <body>Absolutely fantastic.... What kind of software did you use to compose this?</body>
    <body-html>&lt;p&gt;Absolutely fantastic&amp;#8230;. What kind of software did you use to compose this?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-26T17:07:06-07:00</created-at>
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    <updated-at type="datetime">2009-09-17T03:27:05-07:00</updated-at>
    <user-id type="integer">241750</user-id>
  </post>
  <post>
    <body>Im not sure exactly what kind of art you do but...
Im making a game solo right now, and swamped with work. Looking for some help with environments, vistas, backgrounds and the like if your interested.</body>
    <body-html>&lt;p&gt;Im not sure exactly what kind of art you do but&amp;#8230;&lt;br /&gt;
Im making a game solo right now, and swamped with work. Looking for some help with environments, vistas, backgrounds and the like if your interested.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-26T15:35:33-07:00</created-at>
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    <updated-at type="datetime">2009-09-16T23:19:25-07:00</updated-at>
    <user-id type="integer">241750</user-id>
  </post>
  <post>
    <body>I've recently been looking into buying a cheap graphics tablet to help with flash art/animation? How many people use these things? Can they speed up the process, and make things more intuitive?</body>
    <body-html>&lt;p&gt;I&amp;#8217;ve recently been looking into buying a cheap graphics tablet to help with flash art/animation? How many people use these things? Can they speed up the process, and make things more intuitive?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-05-28T16:11:27-07:00</created-at>
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    <topic-id type="integer">44258</topic-id>
    <updated-at type="datetime">2009-09-17T03:10:42-07:00</updated-at>
    <user-id type="integer">241750</user-id>
  </post>
</posts>
