Topic: Castlot /
Official Announcements Thread
I personally dislike the entire idea of seizing. At least in the way it was approached. The loyalty system for games similar to this has worked WONDERS. The attacker should have to do more than just wipe troops to take a city, they should have to lower the loyalty of the city. The cards make battles strategic, but nearly impossible for people just starting. I can have 50k of each troop defending the city, but some level 90 with an impossibly strong Cod comes in and slaughters them like they aren’t even there. Also, implementing the loyalty would be amazing, simply because it would give people more than 5 minutes to get online to protect their city. An Attack/Defense report tab in the League would be incredibly USEFUL. We could see which offline members are being attacked and when the most recent attack was.
Random thoughts; Why do our troops come out of the walls when battling? That makes no sense, seeing how mages and archers could easily shoot over? Maybe make enemies hit the WALL AND DEFENSES before TROOPS. That way they are actually practical.
Also, when does the upgrading stop? Instead of unconquerable level 100 cities, maybe max cities out at like 80? And give us more than 3…
EVERY odd is stacked in the high levels favor. Cards, Techs, Upgrades on troops. Now this is practical, veterans would always be stronger… But the seemingly unending extent of upgrades make them nearly invincible.