Recent posts by DynaFire on Kongregate

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Topic: Castlot / Suggestions for Castlot

Should rid of the HUGE amount of prestige loss for troop annihilation. I went from almost 80k prestige down to 37k from being Robbed from massive players.. That’s a bit ridiculous… lol

 
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Topic: Castlot / Suggestions for Castlot

To fix the unfair advantage to high level players concerning the Little Guy Protection. Leagues that declare war on each other (Flags appear red for hostile leagues) DO NOT RECEIVE the prestige penalty for attacking a member of an enemy league. This way, for those who would like to play a more peaceful existence, must either decide to stay out of a league, OR become experts in diplomacy ;)

 
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Topic: Castlot / Official Announcements Thread

I personally dislike the entire idea of seizing. At least in the way it was approached. The loyalty system for games similar to this has worked WONDERS. The attacker should have to do more than just wipe troops to take a city, they should have to lower the loyalty of the city. The cards make battles strategic, but nearly impossible for people just starting. I can have 50k of each troop defending the city, but some level 90 with an impossibly strong Cod comes in and slaughters them like they aren’t even there. Also, implementing the loyalty would be amazing, simply because it would give people more than 5 minutes to get online to protect their city. An Attack/Defense report tab in the League would be incredibly USEFUL. We could see which offline members are being attacked and when the most recent attack was.

Random thoughts; Why do our troops come out of the walls when battling? That makes no sense, seeing how mages and archers could easily shoot over? Maybe make enemies hit the WALL AND DEFENSES before TROOPS. That way they are actually practical.

Also, when does the upgrading stop? Instead of unconquerable level 100 cities, maybe max cities out at like 80? And give us more than 3…

EVERY odd is stacked in the high levels favor. Cards, Techs, Upgrades on troops. Now this is practical, veterans would always be stronger… But the seemingly unending extent of upgrades make them nearly invincible.

 
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Topic: Castlot / There should be something better for the higher ups to do, then bully the lesser players. The 3 day seize is way too long.

I’d like to see like… A Faction battle ground sort of thing. Unless they have it already, And I just didn’t notice. Say that, once you reach level 70 or so, You get a free City Mover to teleport into the battleground. Light would ONLY be able to fight dark, and dark would ONLY be able to fight light. There could be individual rankings, i.e best league, best player, etc. But Factions would fight for Factions. Instead of all the high levels bullying us smaller guys, they could duke it out in an never ending fight for castlot server dominance. And while new players would be left to build, they’d stay longer, and eventually join the fight, and once you’re in the battleground, you’re free game for the other faction, without prestige loss or any penalties. That would be nice….P.S This would be a constant battleground, not a thing just for competitions and such.

 
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Topic: Castlot / Official Announcements Thread

I personally like the semi-protection. I’m just nearing a complete level 50 city, this being said, I can even send 3k troops total out yet, but have to defend against people who can launch 7-9k at me. Literally, I haven’t been free from seize since I got out of the Beginners Protection. Which is kind of crap, considering I’d like to participate in the scoring, but cannot simply because people 30x my strength constantly keep my main seized. So I LOL at those high levels looking to get it changed. It made many of us smaller players willing to KEEP playing. Which is what keeps a game alive, giving newcomers a chance at not being obliterated by the veteran players.