Recent posts by pyroa on Kongregate

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Topic: Anti-Idle: The Game / The ultimate thread of suggestions and more

Originally posted by xgena:
Originally posted by pyroasalt:

New Ideas:

Shooting Range
-Player shoots targets by clicking on them. Targets can either be bullseyes that pop up, or moving targets that strafe the screen. The better the shot, the better the reward.
-Add multiple guns, starting out with a BB gun, and moving your way up to bows, handguns, shotguns, machine guns, etc.
-Player receives limited ammo per day. Different types of ammo goes to different weapons. Ammo can be purchased with green coins, gained through shooting an ammo crate, earned in adventure mode, or obtained through different mystery boxes.
-Add mystery box, ammo crate. Ammo crate contains different forms of ammo in extremely large quantities. Perhaps add special ammo, such as incendiary or explosive rounds, which cant be purchased and have to be earned through adventures, ammo crates, etc.
-Add purchasable attachments for guns, which change the way they work. i.e. scopes for rifles, which makes the sight zoom in, allowing you to hit smaller targets.

Huh?There’s already a button machine now.I don’t think there’s a need to add this.

The button machine is pretty boring, if you ask me. The shooting range will be a lot different, and a lot more exciting.

 
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Topic: General / New Uses For Gold

I think there should be more uses for gold, maybe make a new set of raids that require special, more expensive runes, but yield good rewards. maybe you can have WR that you get into by paying with gold, which can be like 5 or 10 K per level. or maybe you can make speedups for the citizels with gold, like 1K per minute, so an hour long one would cost 120K to instant complete, and make it so that it has a cooldown on speedups, which either makes it so you have to wait, or makes it more costly, so if you use it again it wont be as cheap, like 50% price increase for each used, minus 50% every day, or twelve hours or something. Just come up with something to spend the massive hordes of gold we all have on…

 
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Topic: General / Stripping in Colly and other folly

am I the only one who thinks this is retarded?

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Originally posted by Corrupt0:
Originally posted by Manaco:

Players are heavily abusing the movement of citadel between attacks. During repair phase, the defender shouldn’t be allowed to do ANYTHING AT ALL. I’m so tired of people abusing and cheating at this game. It’s seriously annoying me and I’m getting to the point where I’m just going to quit. I’m tired of it. It’s depressing how people can’t play fair and report bugs and exploits. In any mmorpg where you are caught exploiting, you get BANNED.

I am 1/5ing this game permanently until I see someone get banned. You, the devs, NEED TO SHOW ALL OF US YOU WILL NOT STAND FOR THIS.

This needs to be protested around.

Devs, seriously, listen to us.

im totally supporting this, and i doubt anyone isnt (other than the ones who cheat themselves) and in protest, 1/5 like they did, i find that a fair protest.

i think there should be an event that focuses on defense, and there should be defensive quests for the event that gives points based on total amount of troops defeated, and the prizes should be things like defensive boost(which you can buy multiple of at increasingly high costs, like 1K points + 1 more K for each bought) and defensive towers like gatling or bulwark, as well as some other things. maybe some resources too, decided by level, that way the level thing becomes usefull.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

suggestion: quit treating your players like guinea pigs, do more testing before you start things, then again i cant see you doing that because then you might have to spend more money(syn) and put 16 hour protection back up, nobody like twelve hour, or just make it 24 hours – 2 per cit level, that way beginners have a good start, and more experienced players are given a challenge.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

i love how the game is getting more building types, its really making the game much more enjoyable. although there are a few useless features on skyshard heroes that i would like to see edited.

first off, theres campaign, which people use approximately once every couple of weeks OR twice a day when they are trying to get fangs or hides from guulak. the only thing used is guulak… so maybe you should add rewards to the other ones other than just resources, like small boosts or make something for the forge like you did for guulak. do something with campaign, its useless.

also, the trophy system, the only really usefull thing you get out of it is some skycores, which wont last you 3 minutes… maybe you can try making some sort of daily rewards system that gives you a bonus depending on your trophy points or whatever they are. like for example, 1 – 49 = tiny reward 50 – 149 = small reward 150-499 = medium reward 500 – 1999 = big reward 2000+ = massive reward. something like that anyways. just do something about it, theres not much to do with the trophy system and theres a lot of room for improvement.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Originally posted by WhiteLionKing:

not sure what to make of this but seriously, 1 cloudstone core in 3 weeks…come on!!! right now i feel like shelving this game

its bullshit isnt it?

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

i think what DJ said was a great idea, being able to help your friends and guildmates instead of harassing them and attacking them. maybe make a production boost 10% for 1 hour every time a new person visits, which is stackable to ten people, and make it so people can harvest your things for you maybe. another idea i had is a bank, which can store resources for you which cannot be stolen, regardless, however it has limited storage capacity, maybe one third the storage capacity of a silo its level, and have 1 for cit 1,2,3,4, and 2 for 5,6,7,8. another idea is a meteor launcher, which hurls meteors into enemy bases while your attacking, in random or chosen places, and sends stronger meteors faster with upgrades. also make an AA tower, which can only attack airships and gyros, but do a ton of damage, with low health however. just a few suggestions, hope you consider them.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Daily Rewards Need to be Fixed

what i mean is why do they start over? they should keep increasing so that people keep getting on, especially new people, the game does get really boring you know…

maybe make it so that the rewards are the same, just slightly higher, (like add 50% more honor to the honor and skyshard rewards, and make better combat rewards) then people will likely play the game more, (and therefore you make more money synap, that aughta get your attention, eh?)

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Daily Rewards Need to be Fixed

heres how the daily rewards work: you get on, collect them every day, and if you get on for five days and get skystones, great. but then theres a problem. on day six, the reward system starts all over again, and instead it should start over again BUT double the rewards you get. it becomes very annoying when your active and get on every day just to get ripped.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Raids

i made this forum to ask when raids are coming out, and to talk about what the hell they’re supposed to be. Basically, heres everything i know about raids; theyre supposed to be coming soon (before season 4 of conquest) and that they are shared health battles. other than that synap was pretty vague (and by vague, i mean nonchalantly refusing to answer our questions), so that’s pretty much all i know about the subject.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Guild Ranks Petetion Thread

Originally posted by Rudgutter:

What would guild ranks add? What would they do?

a guild rank system should allow certain perks, which can also be added to the guild upgrades thing, and the higher you are the more things you can do. for example, have ranks such as general>commander>lieutenant>sargeant>ordinary member. generals can do anything the leader can do, and can be promoted either by the leader or by enough pledges, and cant kick leader, commander can promote up to lieutenant, drop tiles, kick ordinary players and remove orbs/heroes, and accept invites. sargeant can remove orbs/heroes of any ordinary member, and accept invites. ordinary members have ordinary privelages, and only leader and general can pick upgrades using guild donations if you choose to use that system as well, which would add some fun to the donation system, since its mostly useless right now.

 
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Topic: Castlot / [News] Castlot Server Mergers on Jan 3, 2012

Originally posted by Hunter4544:
Originally posted by nightmares111:
Originally posted by Vandiego:

@Hunter – A larger population to play with to prevent stagnancy?

maybe but they could have picked a better time for it. they shouldnt have released s4 for one. people will just abandon the accounts on there now because their too low lv. also they should probly do something about the relics war. its quite hard for even lv 80s to get into the junior relics much less people 35+. theres just too many high lvs now.

Quite agreed, and those that aren’t dominate in the S1 server aren’t really happy because we’ve worked so hard to get to the top of our respective servers, and with the merger, all that work has pretty much been obliterated.

ya, someone who was once fearless of an attack is now being attacked 11 times in a single day… no exaggeration. they need to increase the size of the map and require dispaches to have a hero, that way we dont have someone taking 100 lv 70 people in a day… also, theres a score of new bugs that have popped up because of the update, and the once great leagues have fallen apart to join the new greater leagues, all the hard work and donations for nothing. They also need to extend the max upgrade on league tech, or add more techs, or both. bloodmoon has almost maxed all of its techs, and some of the techs are just piling up resources unable to upgrade further, and the same can be said with hero levels, since none of the heros can go above lv 100, the games gonna see a lot of loyal (and paying) players go away. if they want this to change their going to have to do a massive overhaul to the game.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Hero Balance Update 1/4/2013

well, they listen to two or three poeple, but they dont even bother with the other 50 who said not to edit keris, whos now the shittiest hero, which i didnt even bother buying because i knew something like this would happen, glad i stuck with tarkus. You should be fixing important things, like the fact that i cant beat the simplest defenses because of severe moonwalking which gets worse every update, and the twenty million other bugs that mosh together and form a game somehow.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

theres been some contraversy about the season 3 conquest, and i figured i’de put my own opinion out there. 1st off: make the buildings a lot harder to kill and fortified intensly, 2nd off: make a 30 second timer before the battle starts, 3rd off: allow more than one person to attack a base and defend it at a time, add some craze to it. finally add a three hour leave cooldown, thats a good time. maybe for season four have three different maps and guilds can only fight in one at a time, and double the amount of tiles a guild can have, that way we dont get agency-like conquests, and everyone has fun. turn it into something a lot funner and more globalized, thats my opinion.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Originally posted by Rudgutter:

Thanks for the new catches Alexinos. We browse this thread everyday to find things we can improve, and we often act on them.

OMG ITS A MIRCLE!!! they lied… i dont think theyve ever acted on them…

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Originally posted by AleXinoS:

Sorry for post spam, but I just noticed these posts and I have things to say about them.

Originally posted by johnandreo:

http://i1359.photobucket.com/albums/q787/johnandreo1/Capturedsda_zpsd3e73942.png

can i please have the heavy purse achievement? please fix it and also the ‘’see them driven before you’’ . thanx

They were fixed, so you should get them. o.o Unless they broken again? o.0

Originally posted by urchindragon1:

any way we can get a way to make ori cores out of cloudstone core in the forge?

As I previously mentioned, people who do not have access to Cit.5 and 6 have no chances to forge a lifestone, which is bs. Forge came out after many of us had L8 cit already, so this forces players who never bought a lifestone to buy it if they want to build any following armor = bullshit.

Originally posted by SeanKraZe:

you know what i think would be a great idea to pick something from pheees post…
that when a tile is being attacked it flashes with a red pulse or something which would make it way easier to find and have a better chance defending than spending a lot of time looking for the tile lol, but all in all, i kinda like the goggles vs stun or goggles vs goggles battle i don’t find it that much of a problem, its just that maybe the aesthetics of the map should have changed somehow, maybe put some clouds(as before) or different terrains per sector ect..
….just throwing some ideas out there for you guys :)

Oh yeah, agreed, and conquest map does need a bit of beauty. >.>

Originally posted by Tsuichi:

It has been stated and I think a reminder needs to be spammed. Put, A, Freaking, Fort, Limit, or do something significant to change conquest that has been suggested 15 different ways. Please do look at your conquest map in the morning so you can see a repeat of season 2 within the first day. This is killing your game.

^This, this and this. Maybe I should repeat just in case:
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.

Even then, I feel like it wasn’t said enough, so here are a few more as a reminder:

Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.

I agree completely, do something differnetly, instead of ignoring us completely and doing whatever the hell you feel like doing… like you’ve done dozens of times before, and probably will continue to do despite our persistent pleas.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

getting a bug that i dont if its been reported before, but i keep attacking some of the lv 6 tiles and it says they deal 147 damage, but realy they deal like 1000 damage and then skills get locked so i cant use skills and i die, then it goes back to my base screen and i cant use the taskbar(quests campaighn shop etc.) so i have to refresh. its a seriously irratating bug and i am about to throw my computer out the window rate 1 star and leave this game forever, but i figured that would be overdramatic. also, whenever i switch targets with aleric he walks backwards extremely fast, stops, then goes forwards at a half a mile per hour, then gets hit by towers all the way there. finally, i think the game needs a major tune-up (and not like the one you did on the seventh of december, which just messed it up twice as bad and doubled the number of bugs ive been getting. hope these help, and i hope someone actually does something about it instead of going “ooh, better get to work on it, oh wait, nm, lets work on something totally useless that only appeals to about 2% of the gaming community” honestly, this has gotten frustrating to an excessive degree.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] SEASON 3 – A NEW BEGINNING.

they need to do what they did to quests: add its own system for working. they do that and it will someone equal out, maybe give each player a certain number of attacks a day, depending on the guild, which can be upgraded with resources. that way its not total destruction, but its still fun

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Originally posted by AleXinoS:

LOL

This is just a funny bug. Earler, I got defeat when it was draw, now I get this defeat victory. Hilarious. xD

Originally posted by dalotri:

In my opinion conquest needs a revamp to make it desirable to be played by most players, instead just the strongest ones. So here are my sugestions about how it should be, Im pretty sure some have been said already by other players but I’m too lazy to check 22 pages.
- Remove protection from tiles, so people wont be able to sneak around adjacent tiles making it never ending.

Yes.

Originally posted by dalotri:
- Make a pop up that shows someone is attacking and give it a delay(30 secs), after that the fight will begin. Many times, due to lag, you cant even defend because the notification shows when tile has been already taken.

Yes, but also make the tile defendable only during these 30 seconds, so that if the defender doesn’t show up within 30 seconds of the tile being attacked, no one gets to defend.

Originally posted by dalotri:
- Make that you can only defend based on citadel level being that X +1, if someone with lvl 3 citadel only players with lvl 4 or lower can defend that tile, that will encourage lower level players to actually play conquest and actually be usefull instead being just spectators. That will prevent strongest players to destroy weaker ones like flies. Once guilds upgrade tiles those lower level people shouldnt be a trouble at all.

And what about attacking? Does it have the same restriction? If so, then a guild will be forced to have weaker players (good) but if there is none available to join, then dang it sucks. Also, it would mean that players with L8 cit can only defend L10 tiles, which are really rare and very costly. So that also sucks. So your system is kinda broken. I’d say tile level+1 = cit level, and not cit level. But that’s still too complicated. There’s surely another way to encourage upgrading, which brings us to the next point.

Originally posted by dalotri:
- CR could be earned like this. 1 Cr per tile, 5 per fort, 10 per guild and 50 bastion + X (X being tile level). Encouraging people to donate and upgrade tiles. Also you earn 1 CR each time you take a tile and each time you succesfully defend a tile, making it more dinamic, instead sit on a tile and gather honor.

No, that’s broken. This is how it should work. Basically, what this post says is that CR gain should be based on movement and holding a tile. Where each tile type gives a certain amount multiplied by the level when grabbed and another amount when held. It works better that way.

Originally posted by dalotri:
- Make a restriction about alts in conquest, you cant use 2/3… accounts from same IP in different guilds, to prevent people from attacking from different sides and avoiding the rule to attack only from adjacent tiles, if they are in the same guild should be fine since they wont break the adjacent tiles rule.

Forget it. Nothing will be done about this even if a lot of people agree. Devs won’t look over this as it is very complicated and not worthy of their attention.

Originally posted by dalotri:
- Put a personal rating inside guild based on donations, number of attacks done, tiles taken, number of times defended. and make CR to be split that way inside guild so members get CR based on merits.

^ That. Yes.

Originally posted by dalotri:
- Related to personal rating, if you leave a guild you lose all the personal rating and begin from zero, so if you join a guild with more CR but you didnt work for that CR you dont get any.

Kinda harsh. I’d say start from zero if it’s another guild, yes, but not if you go back to your own guild. Accidents could happen and temporarily leaving also happens (like if they know they won’t be on for X time, they leave to have someone else replace them for while they’re gone. Nothing wrong with that.)

Originally posted by dalotri:
- Make rewards based on guild position, besides the CR point you will be able to spend at CR shop. Lets say all members of a guild that reach X amount of CR get 1 skycore just for participating. Make those rewards progressive, X ori core, some amount of honor and/or other hard to get stuff.

Not CR shop, stop saying that, people! It’s just forge items that you forge with cores you get based on CR. = _ = Aside from that, the rest is good.

Originally posted by dalotri:

wall of text hits you for 9k dmg

Ouch, wtf, that’s almost all my HP. >.>

Originally posted by dalotri:
Sorry for my grammar I’m sure there are some mistakes, but please don’t call the grammar police!

Weewooweewoo. Oh shit! Hide yo kids! Hide yo wives! It’s the Grammar Police!

Just kidding, I’ll let you go… for this time.

Originally posted by Tsuichi:

That’s nice Rud. Fort limit please. 24 Forts + Bastion.

TWENTY-FOUR?!

and agency owns every single one of them…

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Originally posted by neversofew615219:

i dont like once u clicked on stun u HAVE to perform it,wish u could unclick it would be usefull sometimes cuz that 75 mana,minor update but as important

me too

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

We hit 3.98 at one point, but theres not enough players to hold a concistant score. do we have to hold 3.75 forever? in that case, we should all just rate 1 starXD but seriously, add seripha soon…

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Next updates

I cant wait for the lighning totems and chaingun towers or whatever they are, and the bulwarks too, these will make a great defense against attackers and provide some support for the other towers. i dont understand why you cant just hurry up and add these things when you know it will be appreciated throughout most of the people… youve already made it so add it to buildings, the game gets boring after all you do is get on once or twice a day to upgrade a building. please reply…

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Next updates

Originally posted by phirephace:

sounds good!

-are you planing to implement different ranks into guilds? like officers and warmasters in Tyrant? That would be great.

I sure hope they do this, and also higher ranked people should have more pledge power. please implement this, would be realy cool and make the guild system so much cooler.
 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Update today

Woohoo, new update. this game needs way more of these, and especially more towers. when are lighning totems and chaingun towers gonna be added??? if possible please pm me, im dieing to know