Recent posts by aronava on Kongregate

Flag Post

Topic: Evilibrium / Punished for hitting level 200.

i’ve already mentioned this problem many times since i think it’s a big flaw in this game,but no response. i kind of stop playing since i hit 200 since farming your energy back to full after each dungeon run isn’t fun and i’m not doing it. i play only once a day now.run one dungeon and that’s it.
it’s like they want you to quit playing once you hit 200.

 
Flag Post

Topic: Evilibrium / ** Contact Devs **

probably you not gonna care,but once people hit level 200, energy becomes a big problem and to be honest,I don’t think anyone will stay for long if they have to farm energy after each dungeon run.so maybe reduce energy cost for battles or let us level beyond 200.

 
Flag Post

Topic: Evilibrium / ** Update: March 16, 2016: Evolution **

I think making them hit 2-3 targets should take care of the problem.

Originally posted by Organis:

Yes, yes, skills, there’s not a single day I don’t run around ranting about LETS DO SOMETHING ABOUT THEM LICHES AND ARCHMAGI AND OCTOPI THAT RENDER MOST L AND U CARDS JUST WORTHLESS

 
Flag Post

Topic: Evilibrium / ** Update: March 17, 2016: Patrick **

this is actually a good update.

 
Flag Post

Topic: Evilibrium / ** Update: March 16, 2016: Evolution **

at least you should have made gold cards count for collection and took evo creature quests off daily quests,but whatever.

 
Flag Post

Topic: Evilibrium / @devs - arena outcome

i was thinking the same actually, this makes sense.( as matter of fact i just confirmed it)

 
Flag Post

Topic: Evilibrium / The game dies after level 185+

I liked this game when I first started playing it since it reminded me of a game that I liked called “disciples 2”
In the beginning the game is exciting as you try to get your hands on the rares and epics in the game.but once you’re done collecting all the epics and start leveling up, the game becomes less rewarding as you progress.
first,It could take you even couple of days before you’re even offered to capture a legendary( which you usually gonna fail at capturing with gold)
second, your full energy will only be enough to run any of the 28+ stages only once,which forces you to grind for energy after finishing each dungeon to get yourself back at 90+ energy again(you need about 300+ energy to lvl up)
third,There is no real pvp in the game.There is only arena which costs 20 energy and rewards never change,plus your team with legends and unique with best gold marks lose to opponents with rares and uncommon in their team that you beat easily in pvp(without focus attack)
I’m not even gonna complain about the technical stuff like no inventory in the game,unreal low chances of epic material drops,common creature capture…etc

so in the end,at higher levels the game becomes run a 28+ dungeon,farm energy,repeat ,so maybe you get a chance at capturing a legendary or an epic item needed to evolve one(I’m yet to succeed at either after one week of grinding)

 
Flag Post

Topic: Evilibrium / The event

I agree with you. they should only have event items in the chests, other wise it’s close to impossible to obtain the materials needed with such a low drop rate.

Originally posted by xalthia:

Over the course of about 300 runs/900 gold chests I got
1 voodoo doll
0 fairies wings
4 stone heart
6 shining void
7 philosopher stone
105 orb of chaos
125 cadaver
2255 jay egg (used a bunch for skill upgrades)
1626 feathers

In addition I purchased 3 witch packs – I got:
1 Voodoo Doll
2 Fairies Wings
1 Stone heart
(2 cadavers in with the above numbers and about 12 egg/12 feathers also included)

18 epics/900 chests is exactly a 2% drop rate, so I’d say right around average. I did have a point right when E9 came out where I did almost 100 runs without a single epic then in the next 10 runs I had 2 philosophers stones drop. I think the event is more dependent on which epics drop. A simple fix would be to make the event drop ONLY event epics, or at most 1 non-event epic and weight the drop rates similarly. Most people have gotten more drops of Void/Philosophers than the event epics.

 
Flag Post

Topic: Evilibrium / The event

it seems that obtaining the items needed for mama yoga through event is harder than it’s supposed to be.has anyone obtained all the materials needed for the legendary mama yoga?
what i have got from this past 10 days or so of the event are these items

0 fairies wings
1 voodoo doll
4 stone hearts
12 shining voids
121 cadavers
122 orb of chaos
2768 jay eggs
1633 feathers

in short, after many hours of grinding , many of us weren’t able to obtain the mama yoga.

just lame

 
Flag Post

Topic: Evilibrium / The Game's Balance Got Screwed By March 11 Update

i’m not bothered by the daily quest change ,but they havent fixed any major problems that game has,which does bother me.btw a better way for them to make money was to improve pvp and it’s prizes and stuff,but whatever. this event has got me so pissed off that if i don’t get the materials by tomorrow,i’ll quit. i can’t play 10-12 hours a day just for one epic material.(i’ve been grinding 5-6 hours a day for the epic material and still havent got them)

 
Flag Post

Topic: Evilibrium / suggestions

add one more to energy pool as we level up, we have to farm 5-6 times for just running the event for each level at 160+

 
Flag Post

Topic: Evilibrium / ** Contact Devs **

another suggestion is enabling us to sell our extra cards or materials for gold.i have like 500 rare materials that i don’t know what to do with,same goes with a lot of rare cards, i already have all the epics that i can get,so portal is useless to me.

 
Flag Post

Topic: Evilibrium / The Creature Topic; post info here

garm raises are fallen allies as gaints

 
Flag Post

Topic: Evilibrium / ** FAQ for new players **

why not improve the useless epics which none uses instead of nerfing others?like mermaid,hydra,garb,ogre?
if you nerf anything,people gonna use the next best combo.

 
Flag Post

Topic: Evilibrium / The Creature Topic; post info here

fire
hellish poodle<hellhound<cerber<garm;increase own attack<increase own attack<20%(maxed) chance hit three enemies<10% chance(maxed)raise allies as gaints(legend version of ogres)

evil angle<succubus<demoness<inferno baroness;increase own attack<-3 attack from one opponent<great damage to one opponent(20% chance maxed)<take half of the hp from 3 opponents and decrease their attack(35% chance maxed)

 
Flag Post

Topic: Evilibrium / Legendary portal

Originally posted by heff420:

bought 3, double leg rolls(portal +), no leg, stopped buying
maybe 4, idr

thanks for info,i guess saving the 2000gem and using it for capture is a better idea

 
Flag Post

Topic: Evilibrium / Legendary portal

has anyone bought the legendary portal pack?if so,did you get a legendary,and what are the chances of getting one?

 
Flag Post

Topic: Evilibrium / ** Contact Devs **

also a menu just for items would be useful.you can’t see the names of the items you have if you dont have a creature that uses it to upgrade.

 
Flag Post

Topic: Evilibrium / ** Contact Devs **

to me the chances seem way lower than 30% i’ve had better chance capturing rare cards than commons

Originally posted by OrcworkStudio:
Originally posted by aronava:

my biggest complain is the rate for capturing a common card.of course,we usually need to capture commons only for daily quests,but the chances are ridiculously low for a mere common card.first you need to run the whole dungeon 2-5times to be offered a capture chance,second at 30% chance to capture a mere common, i have failed 12 times once and 7 times today and gave up,which is frustrating. i hope you guys fix this


Chance of 30% is high enough for collectible games I think.
Please note that the player can get free cards in different ways: refferal quest; daily reward; free chest.

 
Flag Post

Topic: Evilibrium / ** Contact Devs **

my biggest complain is the rate for capturing a common card.of course,we usually need to capture commons only for daily quests,but the chances are ridiculously low for a mere common card.first you need to run the whole dungeon 2-5times to be offered a capture chance,second at 30% chance to capture a mere common, i have failed 12 times once and 7 times today and gave up,which is frustrating. i hope you guys fix this

 
Flag Post

Topic: Evilibrium / Post your invite code here

f11c88ec

 
Flag Post

Topic: Wartune / Clothing in Shop?

they are 298 balens on Turkish and Portuguese hosted by oasis games and 6 months of vip for 1595 balens level 2 gems 20 balens rods 50 balens and crypt keys 18 balens.r2games seems to be the worse of all hosts ripping off English players.anyways this patch pretty much kicks f2p off the game,the gap will be to huge between cash and non-cash player.

 
Flag Post

Topic: Wartune / Best astrals for archer?

in order of importance, at least for me an anti-mage build.
1.patk
2.determination
3.sinper
4.mdef
5.illusion
6.goddess/pdef

 
Flag Post

Topic: Wartune / Talent System Discussion

Scrutiny overrides the determination astral.i crit for less damage when it triggers.and i’ve tested it many times.so all archer talents except for one level of stealth are worthless. they should either fix this, or let us know this stuff before we invest 4-5mil exp on these crappy talents.now that even makes me wonder if stealth really works! they should invest a bit more time on fixing this game instead of their greedy worthless sells offers.

 
Flag Post

Topic: Wartune / [Info] Bugs

it seems after the patch the guild altar is bugged,i rolled the 100k gold 2 times once yesterday after the patch and once today,but it never gave me the gold!you guys should look that up.
actually i figured it out,before if you’d made a second run without collecting your item from the wheel,it would have automatically added the item to your inventory,but now it doesn’t and you loose the item if u make a second run without collecting.