Recent posts by exeCute88 on Kongregate

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Topic: Reactor idle / Region ThermoNuke help

You should probably give up on the thermonukes for now and see if you can manage 2:1 water-cooled regular nukes. The advantage of 2:1 over 4:1 or the 6:1 you have here is that it’s a lot easier to pack a lot of them into the available space, so there are fewer wasted squares.

So something like this, except with regular nukes instead of thermonukes:

This gets about 15 more generators than your setup and supplies water to all of them. Upgrading the effectiveness of the nukes isn’t cost-prohibitive yet so you can scale that up to how much water you’re able to support. Once you’ve upgraded the water supply enough, you can switch everything out for thermonukes instead. If you’re going to go with water pumps, though, you do need to be able to upgrade them enough to pay for the amount of space that they use.

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Topic: AdVenture Capitalist: General / Micromanager is TOO punishing for early game

Penalties for failure should be in line with rewards for success, and if those don’t match up then it’s not good game balance, plain and simple. To say that the game shouldn’t change to mitigate its imbalances because the player can change to compensate for those imbalances is to advocate an undesirable situation.

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Topic: AdVenture Capitalist: General / We're gonna do an update soon (1.4.6)!

I’m still at the stage of the game where oil companies make up the vast majority of my income, and I accidentally broke the micromanagement bar on them. This stopped my oil company income and the re-hire cost was like twice the cash I had on hand, so I was pretty much forced to reset if I didn’t want to wait like 24 hours just to get back to where I was before. I was considering a reset anyway, so not really the end of the world for me, but it’s still a little rough to be able to just wreck your income without recourse. That’s too steep of a penalty.

I don’t really like micromanagement in general. It’s just not a fun game mechanic for me, and I don’t like how it adds an action/timing element to what was an idle/strategy game. If it becomes another automated game mechanic, then I won’t have any problems with it, but right now it doesn’t fit the rest of the game.

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Topic: Card Monsters / What do you like / dislike the most about CM?

In trading card games, rarity is often reason enough itself as collectors will want the card, but there’s no such economy here. Ideally, there will be good cards and bad cards among all of the rarity grades, with common cards being more useful all-around while rare cards fill a niche. And if you get the wrong rare card, you can probably trade it for the one you do want without much of a problem.

Not all of the epic cards here are good, but most are (it’s more true of monsters than equipment). And the epic cards that are good just completely outclass the best common cards both in cost and effectiveness. Oftentimes they are strictly better, and not just marginally. Seriously, just pick out your favorite common cards and glance through the list of epics and see if you can’t find one you’d rather have.

The game is what it is, and I don’t know if it’s inherently bad. It’s just not what I’m looking for in a CCG, because the fun of them for me is about scheming and planning decks. Rarity → power correlation (including the presence or absence of a ban list; ban lists are usually a good thing) is pretty much the metric I use to evaluate whether or not a card game is going to have worthwhile deck building before I grind forever to get to endgame.

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Topic: Card Monsters / What do you like / dislike the most about CM?

I love the simple, addictive gameplay. I absolutely love the gameplay.

I hate the fact that card rarity is pretty directly correlated with card power. Because that means that for the vast majority of players, it’s not about what cards you have in your deck, it’s about what cards you have at all. Once you make it to the very top tier of players who have invested hours upon hours in the game and have a bunch of rare cards, you finally unlock the fun part of the game, i.e. trying to build an unbeatable deck and having that be a realistic goal.

Basically, it’s not worth the time investment to me, so I won’t be playing any longer. This is more of an RPG than a CCG in that sense (invest time, level up, get better gear, rather than plan a deck, acquire the cards for that deck, test deck).

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Topic: Spiral Knights / option add idea

Yeah, this is already possible. In the control configuration, set your keys so that the one mapped to “move x direction” is NOT also mapped to “face x direction.” That way, you can move with the keys and also aim with the mouse. Otherwise, it’s pretty much impossible to use guns.

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Topic: Spiral Knights / Auction

While the game has a fairly strong European presence, it seems that North America has the most players. You’ll want your auctions to end at 7-10 PM EST which is prime playing time for the whole continent. That’s 12-3 AM GMT.

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Topic: Spiral Knights / Welcome, New Kongregate Players!

You can purchase Kreds multiple times in smaller denominations. You don’t get as many bonus Kreds, but the $20 package gives a nice bonus. Bonus Kreds actually make things slightly cheaper to buy on Kongregate than the game itself, and if you end up with 25 or 50 Kreds left over you can buy one of the smaller energy packages with the extras.

After a patch, I discovered that my login username is kongregate:####### and I have no idea what my password is. So account transfer is probably out of the question unless the Spiral Knights developers add a way to do it.

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Topic: Spiral Knights / Welcome, New Kongregate Players!

You can only buy a starter pack once, but after you buy it, the option to buy 7500 energy for $20 takes its place.

Cost of energy per pack is:

750 – $0.333 / tank
1600 – $0.313 / tank
3500 – $0.286 / tank
7500 – $0.267 / tank
9500 – $0.263 / tank
20000 – $0.250 / tank

If you only intend to buy once, the starter pack itself also contains five mist tanks (100 energy each) as well as some other things. Ignoring the other things, it comes out to $0.250 / tank. Depending on how you value the other things, it could be as low as ~$0.22 / tank.

When assessing what this means, consider the following:

There is a dichotomy between free and paid play. In free play it is possible to get everything in the game, and the number of crowns you gain directly in dungeon runs is deceptive, because you also collect materials which you can sell or craft armor to sell. However, it WILL take much longer to do so in real life days.

You can basically buy everything the game has to offer on the auction house, as well, so someone wishing to buy several 20,000 energy packs and just sell off the energy for crowns to buy great equipment may do so.

There is a substantial amount of free gameplay available, upwards of an hour a day. If you’re looking for a free game you can play for a little while every day, then you can do so. Additionally, if you’re willing to buy a starter pack for $20, you get 80 days’ worth of extra gameplay, without an explicit day on which your “subscription ends,” such that you can use it as you will when you have the time and/or inclination.

However, if you’re looking for a game which you can play for long stretches of consecutive time, you will have to pay to do so, and in paying you will be given rather generous amounts of game content for your dollar.

Basically you should value the game based on the amount of gameplay time it gives you rather than some notion of competitiveness between all players.

If you don’t want to or can’t pay, then don’t feel like you’re “falling behind.” It’s really not a game of who has better stuff than everyone else, it’s about improving your own stuff over time (and player skill does play a large role as well). And if you are willing to pay, then do so in the context of the gameplay time you’re getting for your money.

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Topic: Kongregate Multiplayer Games / Map Copying

I’m Kalaina in game, btw.

This is more of a rant than anything, so if you’re one of those tl;dr people, just read the next paragraph and skip the rest.

Other people are submitting my maps. This doesn’t bug me too much, but I’m mainly worried that people will then play my maps, think that my maps are copies of the ones that they’ve been playing, and vote no on mine. Is there anything I can do about this?

Before the last map editor update, I made a map with a fake cheese on the other side, but once you get over there, the panel then drops, revealing the real cheese and the hole. After the update, I edited it so that the trap which drops the panel is triggered by someone stepping on the other side, also causing them to not be able to reach the cheese on that side.

Before the update, my friend asked me if he could submit it as well and I told him he could, which is my fault, sure, but his map has since been made a permanent map while mine hasn’t. I find this annoying.

I linked the code to this map in the main chat a few times, and apparently someone else picked it up and submitted it, except they modified it so that the shamans spawn on the other side, immediately triggering the mechanism, thus making the map stupid.

I heard that at least one person submitted a copy of my tetris map at some point, too, although I never got to see it myself.

Now, after I’ve resolved to stop linking my good map codes to anyone in fear that they’ll get stolen, another of my map concepts gets stolen anyway. I’m assuming they reverse engineered it. There are large pillars of ground that you jump across to get the cheese, then jump back to the hole, except about halfway through the map, the pillars fall down, revealing a new cheese and hole in opposite positions on the map. The copied map has fewer pillars than mine does, thus making the map a little less interesting.

Is it too much to ask for people not to take my maps and submit them themselves? I mean seriously, I know they’re creative and you like them, but that doesn’t mean you can just take them from me and pass them off as your own. I’d like to be able to show people my maps without the fear of them getting stolen. And if you’re going to copy my maps, can you at LEAST not change them in ways that make them less fun? Honestly.

So anyway, is it even worth trying to contact someone about this? And if it is, who do I contact? My best maps are doing well with thousands of votes, and I don’t want them getting downrated and deleted because people think they’re copies of the people who copied me.

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Topic: Kongregate Multiplayer Games / Price change

The mods could do worse with the maps they choose as perma. Most of the time they pick maps that only take about 30s to complete, too, so barring trolls you don’t have to play on these user maps all that long.

I’m glad they reduced the price to 20 cheese, because I was spending way too much cheese trying to make maps, especially when I had to resubmit my maps after they repeatedly get deleted at 50 votes. Seeing as how my maps are legitimately good, I’ve spent well over a thousand cheese just trying to get them to see the light of day, and now I won’t have to spend as much.

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Topic: Kongregate Multiplayer Games / We need "Old Maps ONLY" rooms!

Having non-usermap rooms was like the first thing I thought of after they released the map editor. They really need this option so we can have more shaman action.

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Topic: Kongregate Multiplayer Games / Map editor question.

This is an intentional feature designed to allow you to edit your existing maps. What I do to make sure I don’t accidentally overwrite my other maps (which I’d done about 6-7 times before I figured it out), is to make sure to edit out of the editor and re-enter, then load my map from a blank slate, validate, and THEN export.

It’s something about whichever map you load first once you enter into the editor is the one that gets overwritten.

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Topic: Kongregate Multiplayer Games / holy ****

Player skill is roughly correlated to map design skill, with a small number of outliers. Supahfly’s maps are generally pretty good.

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Topic: Kongregate Multiplayer Games / Voting Criteria

What are your criteria for voting “yes” on a usermap? Some of my maps which are creative, challenging to get first place, and require a shaman to save the stragglers keep getting deleted and I’d like to know why people are voting “no” on them.

My criteria:

1) I will vote yes on any cool or innovative concept, regardless of whether or not the map is particularly fun.
2) I will vote yes on any wide-open map with a gap or something that requires a shaman to build a structure.
3) I will vote yes on any challenging maps that don’t have stupid things like needing to get lucky bounces. In particular, maps where I die for legimitate reasons are the best.
4) I will vote yes on well-constructed race maps (i.e. not ball platforming, chocolate, trampolines, lava, or pure wall jump races)
5) I will vote yes on any other map that is fun to complete, regardless of the difficulty of the map.

6) I will vote no on shaman-required maps where all the shaman has to do is build balloons.
7) I will vote no on poorly constructed race maps.
8) I will vote no on most maps where you have to push boxes to find the cheese and the hole.
9) I will vote no on any map that has ground hidden below the bottom of the map, especially trampoline ground.
10) I will vote no and attempt to ban the creator of automaps, particularly those that use lava.
11) I will generally vote no and attempt to ban the creator of maps that try to combine two or more of nightmode, collision, soulmate, non-standard gravity, or wind.

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Topic: Kongregate Multiplayer Games / holy ****

I’ve seen this one, too. My opinion on it this is that this is probably the best out of all the automatic free cheese maps because it’s short and has a cute heart design. Not that that really means it’s a stellar map, or even a good one, but if any of the automaps are going to be permanent, this is probably the one that should be.

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Topic: Kongregate Multiplayer Games / People aren't getting the point of the game.

It takes like, less than one hour to learn how to wj. They even have a guide video on Youtube.

Transformice is a game about all the mice trying individually to win while the shaman tries to save them from the level, and in most cases, themselves. There just isn’t much capacity for building particularly complex puzzles in this game, so if you want a game where everyone waits their turn and strategically plans out what the best next move is as a group, then this is not it. If rushers ruin a level, then the level was specifically designed to be ruined by rushers.

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Topic: Kongregate Multiplayer Games / The Map Editor Ruined The Game, Clans Are Stupid, and The Mods Need to Stop PERMANENTING CRAP.

Don’t use any shaman powers when playing this map. It is possible without them. However, it is very VERY difficult. Feel free to move your starting location around and do each part individually if you can’t do the whole thing.

Follow the lines. The black lines are the first half, and the white lines are the second half.

<C><P /><Z><S><S L="120" H="247" X="59" Y="302" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" H="76" X="441" Y="364" T="0" P="0,0,0.05,0.2,0,0,0,0" /><S L="88" H="10" X="739" Y="399" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="56" H="10" X="739" Y="387" T="2" P="0,0,0,0.85,0,0,0,0" /><S L="10" H="70" X="469" Y="369" T="1" P="0,0,0,0.2,-65,0,0,0" /><S L="10" H="10" X="788" Y="255" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" H="10" X="691" Y="225" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" H="10" X="789" Y="195" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" H="10" X="691" Y="165" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" H="50" X="790" Y="224" T="1" P="0,0,0,0.2,0,0,0,0" /><S L="10" H="50" X="690" Y="195" T="1" P="0,0,0,0.2,0,0,0,0" /><S L="10" H="50" X="790" Y="165" T="1" P="0,0,0,0.2,0,0,0,0" /><S L="10" H="104" X="646" Y="90" T="0" P="0,0,3.0,0.2,30,0,0,0" /><S L="292" H="38" X="481" Y="116" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" H="90" X="476" Y="180" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" H="90" X="554" Y="180" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" X="636" H="80" Y="221" T="1" P="0,0,0,0.2,6,0,0,0" /><S L="10" X="564" H="95" Y="182" T="1" P="0,0,0,0.2,0,0,0,0" /><S L="140" H="40" X="66" Y="179" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="144" X="34" /><T Y="129" X="240" /><F Y="158" X="515" /></D><O /></Z></C>

Full description at

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Topic: Kongregate Multiplayer Games / Case Study in Map Design

I created the easiest map ever. It looks like this:

The block slides out, and there’s a hole behind it. The other four holes are for picking up the shaman. It is impossible to “win” in less than 5 seconds, and also impossible to troll, so the map ends in less than 10 seconds every time, and everyone gets cheese. The “U Win!” is just to really drive the point home.

I made this map about two days after the changes to the map editor with people needing 500 cheese to vote.

Note how my map made it past 50 votes with a rating of almost 70%. I was sort of hoping it would get deleted at 50, but apparently people with more than 500 cheese really just like maps where they get free cheese and don’t have to do anything. Maybe a couple people voted yes because the map is so ridiculously blunt, or because it doesn’t take very long, but I’m betting the majority didn’t.

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Topic: Kongregate Multiplayer Games / [Transformice] Suggestions

Death titles would be nice, but I don’t think it’s a good idea to keep track of negative statistics in a game like this, because then people would feel pressured not to suicide. Or people would just farm deaths by repeatedly jumping off the edges.

Titles for mapmaking is another idea, but that might just encourage more people to make really bad maps.

I’d like to see more titles, but I don’t know if anything’s workable.

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Topic: Kongregate Multiplayer Games / The Map Editor Ruined The Game, Clans Are Stupid, and The Mods Need to Stop PERMANENTING CRAP.

Since it’s been deleted twice now because people don’t seem to like maps where they have to wall jump, I present to you my tetris map, complete with falling blocks of varying colors:

<C><P /><Z><S><S L="370" H="10" X="362" Y="383" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" H="300" X="265" Y="161" T="0" P="0,0,0,0.2,0,0,0,0" /><S L="10" H="500" X="541" Y="140" T="0" P="0,0,0,0.2,0,0,0,0" /><S L="50" H="50" X="456" Y="-49" T="4" P="1,999999,0.3,0.2,0,1,10,0" /><S L="50" H="50" X="510" Y="-152" T="4" P="1,999999,0.3,0.2,0,1,10,0" /><S L="50" H="50" X="510" Y="-100" T="4" P="1,999999,0.3,0.2,0,1,10,0" /><S L="50" H="50" X="509" Y="-49" T="4" P="1,999999,0.3,0.2,0,1,10,0" /><S L="50" H="50" X="457" Y="-802" T="1" P="1,999999,0.3,0.2,0,1,10,0" /><S L="50" H="50" X="403" Y="-802" T="1" P="1,999999,0.3,0.2,0,1,10,0" /><S L="50" H="50" X="350" Y="-802" T="1" P="1,999999,0.3,0.2,0,1,10,0" /><S L="50" H="50" X="350" Y="-853" T="1" P="1,999999,0.3,0.2,0,1,10,0" /><S L="50" H="50" X="350" Y="-270" T="2" P="1,999999,0.3,0.2,0,1,10,0" /><S L="50" H="50" X="403" Y="-270" T="2" P="1,999999,0.3,0.2,0,1,10,0" /><S L="50" H="50" X="403" Y="-321" T="2" P="1,999999,0.3,0.2,0,1,10,0" /><S L="50" H="50" X="457" Y="-321" T="2" P="1,999999,0.3,0.2,0,1,10,0" /><S L="50" H="50" X="297" Y="-624" T="3" P="1,999999,0.3,0.2,0,1,10,0" /><S L="50" H="50" X="297" Y="-571" T="3" P="1,999999,0.3,0.2,0,1,10,0" /><S L="50" H="50" X="297" Y="-519" T="3" P="1,999999,1.0,0.2,0,1,10,0" /><S L="50" H="50" X="350" Y="-571" T="3" P="1,999999,0.3,0.2,0,1,10,0" /><S L="10" H="106" X="184" Y="334" T="0" P="0,0,0,0.2,0,0,0,0" /></S><D><DS Y="358" X="212" /><F Y="124" X="306" /><T Y="189" X="512" /></D><O /></Z></C>

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Topic: Kongregate Multiplayer Games / Map Editor, solved?

All communities of people on earth are generally full of stupidity. Instead of blaming the people for being stupid and telling them to get smarter, you have to design a system which functions well in spite of them. The map editor system does not do this particularly well, at least not yet.

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Topic: Kongregate Multiplayer Games / [Transformice] Suggestions

If you honestly believe that reading a single word has the power to ruin someone’s entire life (and believing that pretty much makes you insane), then don’t let your kids online. If your kids go online, then they’re going to see swear words. End of story. Swear filters not only do not work to prevent swears, they’re also excruciatingly annoying for most of us to have to deal with.

Giving parents the option to enable a swear filter in TMice could be a nice placebo to have, but I don’t want a default-enabled or mandatory swear filter in the game because then I have to read a lot of people typing f*ck and shiit and other annoying things like that.

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Topic: Kongregate Multiplayer Games / No foul language and easy ban.

An optional language filter that defaults to OFF could be a good thing to have, but if it defaults to ON then people who are too dumb to turn it off will just start typing a bunch of stars everywhere, which is annoying for everyone. And whatever this banning junk you’re talking about is, it’s wrong.

As to lagging the server, if you implement the filter client-side, then it won’t lag the server. Either way, I don’t think the demand is all that high. Just because a game is cute doesn’t really mean it’s targeted at children.

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Topic: Kongregate Multiplayer Games / [Transformice] Suggestions

People trying to avoid a swear filter is always a way bigger problem than swear words are.