Topic: Freefall Tournament /
Design Your Favorite Class
hey look i made 1
I tried to be creative. What’s great about FFT classes is that they’re all so wildly different and each pretty awesome in their own way, which I’ve treid to recreate. So in tribute to the angsty wolfaboos of the world, I give you…
This guy’s gimmick is leaping, pouncing and ambushing. I tried to make a speed-based striker class that isn’t bullshit like the blaster. It ended up as a ground-based sort of cross between the blazer and assassin, which is pretty cool to me. Imagine a blaster-sized powersuit dude done up in the most emo black/purple paintjob possible, then make the suit look like a bit like a wolf. That is the Predator.
(Alternates include Beast or Feral, which don’t really suit the FFT naming conventions as much but somebody’s probably already used the name.)
Chassis: Striker. 3000 HP, 1500 Shield
On ground, acceleration is just slightly higher than other strikers, up to a higher cap of 50mph. At above 30mph, whether running or sliding, the Predator visibly shifts to movement on all fours. The jetpack is a jump-pack with a slow recharge and charge-up, able to cross the shuttle bay at a full charge. Rather than going up as much, the jump is more like a leap, exchanging altitude for forward momentum. Aiming up or jumping at 0 speed results in a rather weak sort of jump, and usage in midair barely hovers.
As a pouncing melee fighter, The Predator is laughable in the air but formidable on ground. Agility is still average for a striker however, and strafing can be somewhat lacklustre.
Weapon 1: Graviton Cannon
The less-useful weapon, as always. Two shoulder-mounted graviton cannons (a la Tech turret) fire at about the speed of the railgun, very accurate up to a medium range, at which the beam dissipates. These cause a Suppressed debuff up to 5 stacks, which last for a shorter time than from the Suppression Turret. 200dmg each, 8 shots in a clip. R reloads.
I put this in to give back some advantage against hovery classes like the gunner or blazer, since Weapon 2 is next to useless off the ground. Also good for team combat.
Weapon 2: Beam Claws
Glove-thingies that project two sets of laser/energy claws. The Predator’s killing weapon, and the one that technique is built around. Standing still, slashes deal 500dmg each, at the same rate of the other melee weapons. When locked on, AND travelling at over 30mph, the Predator can execute a leaping pounce a bit like the the Assassin’s Engage. If the attack hits, damage is doubled to 1000, and the target flinches.
R will execute the special ability Eviscerate. At a long cooldown, this attack completely negates the Predators momentum and he goddamn BITES the target while slashing with the claws. Massive damage if it hits, maybe 2000-2500, but because of the short range and momentum loss, is very easy to avoid if the target is moving away. Which they really should be doing, honestly.
Q-Ability: Primal Instinct
Longer cooldown than the Blazer’s Spectral Optics, has about the same effect but only highlights enemies. Lasts 10 seconds.
E-Ability: Prey Leap
A rising ability with a medium-short cooldown. The Predator boosts vertically and gains a brief ‘Prey Leap’ buff at the height of the jump which, if used with the Beam Claws, increases the pounce damage to 1500, doubles the max distance, and knocks the target down.
Good combination with Eviscerate can kill a light or wounded unit outright. This also helps level out the Predator’s weak aerial capabilities a bit, but does nothing to make it a better aerial fighter.
F-Bomb: Scent Vial
The Predator tosses a vial of Biotech tracking nanobots, adding a ‘Scent Marked’ debuff to any enemy the explosion reaches. The effect is fairly long and sends position, heath and shield information back to you like any debuff, while also critboosting any of your attacks, and Targeting boosting (a la Gunner crouch) any attacks made by teammates that lock on to them.
This further complements the Predator’s strong points; in group-to-group combat, anyone marked will be more quickly cut down by you. Anyone who tries to run, especially by jetting away, pose easy targets to your ranged buddies, and show up for you to chase after later should they manage to escape.