Recent posts by Xerros on Kongregate

Flag Post

Topic: World War II: TCG / A few Issues

I just need some clarification. On one of the loading screens it says something to the effect of you can only have 1 of each type of epic in a deck. Yet in a pvp match I lost to a deck with a double branderburger special unit in it. So what exactly is the limit on the epic cards? If you are allowed to have multiple of the same in a deck, the loading screen needs to be changed to reflect that, and if not the limit needs to be implemented. I have a screenshot if necessary, but I’m not sure how to post it and don’t have the time to figure it out now.

 
Flag Post

Topic: World War II: TCG / Frozen While Trying To Make A Deck

+1. Seems to be a bug for everyone.

 
Flag Post

Topic: Swords & Potions 2 / Reporting Bugs & Issues

i tried refreshing then, but that didn’t help, but now 9 hours later the things are back in my inventory.

 
Flag Post

Topic: Swords & Potions 2 / Reporting Bugs & Issues

I had the normal “repeat a day” bug, except this time I had sent a customer on a quest, and the items I used for the quest have now disappeared. So I’m missing a holy spray, a spider shield, and some random cheap attack item.

 
Flag Post

Topic: Clicker Heroes / Price-DPS comparison

Treebeast-0-2925
Ivan-1-4731
Brittany-1-3911
Fisherman-0-847
Samurai-1-2897
Leon-1-3313
Forest Seer-3-14610
Alexa-0-357
Bobby-1-1099
Broyle-1-543
Sir George II-1-433
Referi Jerator-1-1089
Abaddon-1-243
Ma Zhu-0-425
Beast Lord-1-218
Athena-1-558
Aphrodite-0-608
Shinatobe-1-759
Grant-0-731
Frostleaf-2-1654

 
Flag Post

Topic: Clicker Heroes / Price-DPS comparison

I just was curious who was better at a certain price, so I raised most of my heroes to about the same cost to upgrade (Those who I am not listing were either already higher than the cost, or like Betty I didn’t feel like it was worth it). I’ll do this again once all my heroes are above lvl 1000, (unless someone else with heroes above lvl 1000 feel like doing this too and posting it)

The list will be like this: Name-Times Gilded-DPS (all DPS is N)

So at the cost to upgrade around 18,000d: (+ or – 300)

 
Flag Post

Topic: War of Omens / Draft Pick order

I also pick the hero last. I prefer the cards I pick to have synergy with each other, rather than trying to force myself to match the cards to the hero. @ desciclope i do feel like those 2 and the extra draw guy are best, but the others have their uses too. except for maybe Lucca, I feel his ability is way to easy to play around, it usually doesn’t help very much.

 
Flag Post

Topic: The Gate / raid kill with no loot

ah ok thanks for the reply. i guess i didn’t read that, no i didn’t do the most dmg.

 
Flag Post

Topic: The Gate / raid kill with no loot

I finished off a 100% drop chance boss, but got no reward for it. Is there any way to get compensation for it? There were only 20 seconds or so left on the timer, and I took around a minute to kill it so maybe that’s why, but I still feel really ripped off.

 
Flag Post

Topic: The Gate / evolution

Well i already ansered this in chat, but I’ll write it again here for other people as well. If you make a mistake in fusing, as long as it isn’t the final evolution it isn’t a big problem. You can still get max stats if you just use the one you messed up on as the sacrifice in the next fusion.

 
Flag Post

Topic: The Gate / evolution

Thanks a lot! it occured to me that it would probably work like that, but i couldn’t quite afford to test it yet! ;)

 
Flag Post

Topic: The Gate / evolution

ok now i can start a thread^^

So evolving 2 maxed monsters gives you the best bonus, but what about for multiple evolutions? I have my main monster at lvl 20. Can I simply evolve the sacrificial monster twice and then lvl it to lvl 20, or is there a bonus to maxing it each time?

 
Flag Post

Topic: Monsters & Dungeons / why i'm leaving the game

i really enjoy the game, but am still not going to play it for a while. I’m making this post simply as feedback for the devs.

the main reason i’m leaving is i feel the game wastes too much of my time. bosses that have 1,000,000+ hp and take half an hour or more for a CHANCE that they’ll drop what you want are quite simply a ridiculus waste of time. my suggestions for making this better would be to either half all of the skill cooldowns, or making 500,000 the maximum amount of hp a creature/boss can have.

I have a feeling some of these bosses are supposed to be challenging. I like challenges, but when you surmount the challenge with your team setup so you can’t possibly lose, grinding it out for 30-60 min is extremly boring.

some kind of auto-play/speed up function would also be a neat solution, but i’m not sure how difficult that would be to implement.

i realise that there are plenty of other things to do in the game and i could simply avoid fighting these kind of bosses, but i’m almost to the point where those are the only fights i haven’t won, and i need some of the masks that take 30 min+ for evolutions.

 
Flag Post

Topic: Monsters & Dungeons / Suggestions & Ideas

and while I do like that idea baron, fate/destiny would have to be disabled, or else you could just play indefinitely.

 
Flag Post

Topic: Monsters & Dungeons / Suggestions & Ideas

This game NEEDS either some kind of turbo/autoplay or to have a maxumim monster hp of 500,000. It’s absolutly ridiculus to force players to spend 30 min+ in fights where the boss has 1,000,000+ hp. This alone is enough to make me quit playing if it isn’t implemented soon.

 
Flag Post

Topic: War of Omens / AI intelligence

Is there any way to improve the AI intelligence? I just got in a match using a burn deck with Theodox where the AI survived my initial burn, then did nothing but buy lantern scrolls and shields!! I got kicked out because I lost my internet connection, but if I had continued playing it was going to be a very very long game. We had both gotten to 99 life before I lost connection.

 
Flag Post

Topic: NovaLode / Known Issues

1. Occurred for me for the first time today, and quite often. About every 5 minutes 1 of the 2 of us would get kicked. I was going to post in the bug thread, then I saw this one.

2. Started happening for me after I upgraded to mega swing. Where the swing goes off and where I am standing is occasiaonally 2 different places. Well, the appearance of standing halfway in rocks occurs quite often for me when I move diagnoally into somewhere where I’m surrounded on 3 sides.

3. Has never occurred to me.

 
Flag Post

Topic: War of Omens / Oak pack (and others) chances - come help

I’m always amused at data from small sample sizes. Here are the oak packs I’ve opened:

I| 100
II| 23
III|10
IV| 1
V| 1

so according to the packs i’ve opened, it’s just as likely to get an epic as a rare, even though that’s not even close to being the truth^^

 
Flag Post

Topic: NovaLode / Suggestions

Well to be honest, I haven’t seen anyone else doing it, but I only use 2 fabrication bays, so I don’t see what’s happening in any of the others.

 
Flag Post

Topic: NovaLode / Suggestions

I have a suggestion that’s I’d actually prefer to not have implemented for a while XD

I think the finished jobs in the fabrication bay should dissappear after a set amount of time, 5 days or a week or something. Some people (like me) use them as extra storage for craftables that they don’t have room for in the item storage. For now, it’s great that they don’t dissappear, but when the game is released and more people start playing, it’ll be really annoying to have most of the fabrication bays filled up with stuff that people are just storing, or from people who have left the game for whatever reason. While this isn’t a pressing issue, I feel like it should be addressed before the game is released.

 
Flag Post

Topic: NovaLode / Bugs

Just a couple of minor things:

Despite having spared no expense to buy my character the full Nautilus Corp. outfit, he still has the audacity to sometimes appear partially or fully nude before me in the “character select” screen. Well to give him some credit he leaves his briefs on.

The space horror debuff caused me to run through an explosive rock. This is difficult to duplicate, and it might have just been a 1 time thing, but I still feel like posting it. However, it did save me. Passing through and getting hit by that 1 explosive rock saved me from 4 others that I had set off with my mega swing….

 
Flag Post

Topic: NovaLode / Bugs

I just encountered an interesting bug. When splitting mineral stacks from your mineral storage to your inventory, if you use the keyboard to input a value with a “1” or a “2” in it you use the item in that slot. I threw a couple of random sonic grenades before i figured that out.

 
Flag Post

Topic: NovaLode / Suggestions

We’re obviously talking about different things here about the chains. I’m talking about the xp value of the chain increasing, not just getting more because i destroyed more rocks. I did some tests:

Chain 13/2= 136 xp
Chain 13/4= 147 xp
Chain 13/6= 147 xp
Chain 13/8= 147 xp
Chain 13/10 = 147 xp
Chain 13/12= 147 xp

So obviously, the 10+ chain does award the same xp as the 4 chain, thus i have no motivation to work towards it. I’ll just mine everything during the 4-combo part and if the chain dies after that I don’t care. My suggestion is having it look something like this:

Chain 13/2= 136 xp
Chain 13/4= 147 xp
Chain 13/6= 154 xp
Chain 13/8= 162 xp
Chain 13/10 = 180 xp
Chain 13/12 = 192 xp (these are just random numbers, not anything calculated)

 
Flag Post

Topic: NovaLode / Suggestions

A couple of suggestions that may or may not have already been suggested, I haven’t thouroughly read this whole list:

An upgradable map. I feel the map leaves a lot to be desired, once you get used to it you can use it well enough, but to a new player it’s almost worthless. Maybe have the first upgrade show walls, and the second show the bedrock/mineral formations in mines and more details of boomtown etc.

Stack splitting is something that definitely has to be changed. Having to click, for example, 4000 times to spilt a mineral stack to the size you want is very time consuming.

The chain giving increasing xp for each level of chain. I’ve noticed there is an increase between the 2 and 4 combo chain, but that’s it. There is no incentive to pace ourselves and try for the 10+ chains, right now it’s faster and gives the same xp to just mine everything we come across regardless of how much we need for the current combo.

I know this has already been suggested, but I would also enjoy seeing a way to locate our fabrication jobs. Now I only use 2 fabrication stations, so I know where all my jobs are, but in the beginning i couldn’t locate what I had made a couple of times.

Something I would like to see for the more advanced players would be some way to start multiple jobs at once, like 5 pyrofiles for the contract station. This wouldn’t be very high priority on things to improve of course.

Maybe once the frequency hacker is fixed and back in the game a repair drone that drops from it to repair damaged equipment. Well, equipment is cheap enough to replace, but that would help for example if our inventory is full and something breaks. We wouldn’t have to pitch something to buy a new pickaxe.

Maybe instead of having 3 sets of storage/vendors/mission boards/etc. around each of the drillship terminals having 1 set in a central “bazaar” area for all our boomtown needs that’s equidistant from all of them.

 
Flag Post

Topic: NovaLode / Bugs

@ prospector, I have the same problem with the mega swing causing lag, but also it may just be my machine. Also, with the normal skill this never happened to me, but after I upgraded to the mega swing occasionally where my swing will go off and where I am standing are 2 different places, but if there are explosions near where it goes off I still get hurt (I’m nowhere close).

The davis rebreather (basic) has a graphical glitch, while it does work, the maximum oxygen it will show is 25 litres.

The contract station at the western terminal is inaccessible (at least for me), also I can’t use space to interact with the westen drillship network, although clicking still works fine.

I’m sure you guys are working on this since it was already reported and you removed it from the shop, but the frequency hacker doesn’t work. I got 1 from a hidden stash and tested it, but nothing happened when it procced.