Ketchupyoshi
1977 posts
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Topic: Kongregate /
Should female staff protect underage players?
Originally posted by Wiggles96:
Originally posted by Ruudiluca:
Originally posted by BadgesFreak:
I joined on here when I was 11, and one day, I was reading through the posts on my first account and was surprised I never got banned. I joined on October 25th, 2008. Been on Kong for a little over 3 years now, and my chat and post quality has improved quite a bit.
My post and chat quality has improved too.
Look at a thread I made when I was new.
Heh.
Let me just tell you how much I want to punch myself back in these days: http://www.kongregate.com/forums/5/topics/48127
I literally hate people who talk like I did back then.
I can’t stand to read some of my older posts where I randomly went from all caps to no caps, not to mention the combination of IE6 and Norton in the same picture.
http://www.kongregate.com/forums/1-kongregate/topics/1435-kongregate-is-at-1337-games
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Ketchupyoshi
1977 posts
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Ketchupyoshi
1977 posts
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Topic: Anti-Idle: The Game /
Biggest Accomplishment of the Day in Anti-Idle
I broke my exp record for one day by a lot (breaking the exp graph in the process) and hit level 9000 again. Now I can start working on my third ascension.
EDIT: Updated with times for both ascensions.
EDIT2: I just killed the megaboss (casual) at level 398 (level 48 going into the megaboss run). I could’ve done it on hardcore, but I forgot to switch the difficulty.


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Ketchupyoshi
1977 posts
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Topic: Anti-Idle: The Game /
Suggestions!
I have a suggestion that would make speed useful after reaching 25 speed and 90% double hit. How about making every percentage of double hit after 90% go into resisting slow and/or stun debuffs? It would only make sense to be able to resist things that slow you down if you took the time and effort to get to such a pointlessly high speed.
There are several ways that this could work. There could be a percentage chance of negating the effect altogether, a reduction in the effects of slow/stun debuffs (slow reduces your speed by a smaller amount, stun reduces your speed by a lot instead of stopping you completely), or a reduction in the duration of the debuffs. I don’t think any of this would be overpowered, as you would have to sacrifice attack power to get this much speed anyway.
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Ketchupyoshi
1977 posts
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Topic: Anti-Idle: The Game /
Ultimate Avoidance Achievement
I would use this thread for posting your achievements.
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Ketchupyoshi
1977 posts
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Topic: Anti-Idle: The Game /
Evil List of Changes!
Originally posted by gunman5000:
before you unlock anything (including idle/anti idle bar) you must first defeat the mega boss when you only have an enchanted stick and newbie armour
…But you would have to unlock the battle arena to do that.
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Ketchupyoshi
1977 posts
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Topic: Anti-Idle: The Game /
Evil List of Changes!
Originally posted by arit3:
Battle Arena: If you kill the megaboss, the next time you do the raid you have to fight two of them, then four, then eight, etc.
Is this all at once or one at a time? If you fight them one at a time and they all remain at the same power, you could get insanely overpowered amounts of exp (not to mention all of the loot drops).
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Ketchupyoshi
1977 posts
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Topic: Anti-Idle: The Game /
How many IAs do you have?
68 tamed, 24 mastered. I’m working on the NCI allies right now, but I still have yet to catch Voltode. However, I do have almost all of the others mastered (including Rawrquaza).
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Ketchupyoshi
1977 posts
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Topic: Anti-Idle: The Game /
Suggestions!
I want to see hiscore tracking for unspent quest tokens and event tokens, since there are hiscores for just about every major currency in the game. I’m sure the quest token scores would get really competitive and it would also give some purpose to my endless hoarding of event tokens.
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Ketchupyoshi
1977 posts
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Topic: Anti-Idle: The Game /
Biggest Accomplishment of the Day in Anti-Idle
Originally posted by Bench:
@shinki12345. Ketchupyoshi played AI along time ago aswell. He was a beastiary level leader at one point when the Battle Arena was newish. Also, i may not say much at all but i have been playing this game aloooong time aswell. 1 day 4hrs till i reach 2 years since my 1st play.
On topic: 300 IA’s tamed
I’ve actually been playing since the day the game was released. I did take a 6-7 month break at some point before the explosion update though, so my memory of mid-late pre-explosion isn’t very clear. I may not be the best player of all time, but I wouldn’t consider myself new by any means.
On topic, I managed to make 68 billion exp today from almost pure idling, which doesn’t happen very often for me.
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Ketchupyoshi
1977 posts
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Topic: Anti-Idle: The Game /
Level 9 Mystery Rock
I think this enhancer is going to be sitting in storage next to my relic for a very long time.
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Ketchupyoshi
1977 posts
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Topic: Anti-Idle: The Game /
Chuck Norris Achivement
What? How would / be a choice if the question was 1/1?
EDIT: I did what you suggested, but I got this instead of the Chuck Norris achievement. Did I do something wrong?

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Ketchupyoshi
1977 posts
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Topic: Anti-Idle: The Game /
My G5 is better than the G5 of shinki!
Originally posted by shinki12345:
Yes, you are an official member of room number 1. If you are on my friends list, you are an official member.
I’m not a member of room #1? I may not chat that much, but I’m in there practically all the time.
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Ketchupyoshi
1977 posts
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Ketchupyoshi
1977 posts
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Topic: Anti-Idle: The Game /
Help, I have an uneven number of event tokens!
Originally posted by PsychoticGnome:
Hmm. I don’t even know. :P
[Edit: should be. apparently every 20th is Arcade Day, according to the calender.]
The anniversary event overrides both Arcade Day and Loot Day.
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Ketchupyoshi
1977 posts
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Topic: Anti-Idle: The Game /
The Soda Machine of MAgic idleing
You get 2 french fries.
I insert an arrow.
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Ketchupyoshi
1977 posts
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Topic: Anti-Idle: The Game /
The Soda Machine of MAgic idleing
You get the anti-explosion update and you lose 1,000 levels.
I insert the world’s largest ketchup bottle.
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Ketchupyoshi
1977 posts
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Topic: Anti-Idle: The Game /
Anti-Best Accomplishment of the day-Seventh "Winners" Announced: shinki12345 and Tukkun (A.K.A God). (Now found on page 43.)
I just destroyed a level 10 enhancer with an enhancer that rounded down to a 0% destruction chance. The random number generator is just inventing new ways to torture me at this point.
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Ketchupyoshi
1977 posts
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Ketchupyoshi
1977 posts
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Topic: Anti-Idle: The Game /
A :TG Screenshot Thread.
The secret of Dark Portal’s timer has been discovered.

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Ketchupyoshi
1977 posts
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Topic: Anti-Idle: The Game /
Biggest Accomplishment of the Day in Anti-Idle
+7 pyramid bonus. All I got was a crappy 325 attack evil sword.

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Ketchupyoshi
1977 posts
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Ketchupyoshi
1977 posts
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Topic: Anti-Idle: The Game /
Ally's need to be nerfed
Right now, there are only two major things that I don’t like about the current invisible ally system.
One of these things is that your ally can only get exp from killing enemies at or above its level. I think that higher level allies should be able to get exp from lower level monsters, but with a percentage chance based on the killed monster’s level.
For example, if Chuck Norris (level 9001) killed Idle Dummy casual (level 21), he would have a 0.23% (21/9001) chance of gaining exp. However, if Chuck Norris (level 9001) killed Rawrquaza hardcore (level 7150), he would have a 79.4% (7150/9001) chance of gaining exp. Under this system, higher level allies would still be much harder (but not nearly impossible) to level, and it would make a lot more sense overall. If this system gets implemented, I fully support making the full power of each invisible ally unlock over time.
The other major thing that I don’t like about the current invisible ally system is the interface. Scrolling through a gigantic menu of over 350 monsters to find the specific one that I want is extremely annoying and unnecessary when we have a perfectly good interface that could be modified for invisible allies (the bestiary). Using the bestiary interface will fit all of the information the player needs into 4 pages (as opposed to 30+).
Here is something I threw together in paint for how this interface could work.

The entries with stars are favorited allies and the red entry is the equipped ally. For unequipped and unfavorited allies, the entries could be filled with monster ID numbers (although the boxes may need to be bigger to fit monsters in the triple digits) or percentages of full mastery (which could also be represented by part of the box filling up with a brighter shade of green as you get more exp).
If these things are changed, the invisible ally system will be much better.
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Ketchupyoshi
1977 posts
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Topic: Anti-Idle: The Game /
Is there going to be a new ant sprayer for 2012?
Perhaps it could reduce the minimum ants so you can end up with 0 ants or maybe even -5 ants after using the ant sprayer.
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Ketchupyoshi
1977 posts
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Topic: Anti-Idle: The Game /
Biggest Accomplishment of the Day in Anti-Idle
After a few megaboss runs today, I got my BA rank to 500.

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