Topic: General Gaming /
Epic War 5
What I want, is a vast array of improvements. Here are some ideas/ suggestions. =) (I’m actually creating a storyline and units in Microsoft Office Word. Not done yet though :p)
-Remember the Elfs, Orcs, and Human races from EW2? Well, lets bring that back, but with lots and lots of more options. Each race/faction should have a specific hero, and oh yeah, I almost forgot; a special arrow from its arrow tower. Examples…
Holy Order (good aligned humans)
The Legion (orcs)
Hero-A giant ogre
Necrotic Horde (evil, evil, people with undead minions.)
Special Arrow-Leeching Arrow
Next suggestion, an awesome storyline. Since their will be multiple factions, it should be something of the good vs. evil thing. Depending on what side you choose (good, evil, or neutral) You will face different enemies. There should be missions to do a certain task (like in EW2) such as raiding an enemy’s supply carriage to weaken them, or assassinate a general or such (fighting a general would be a nice boss fight, and would put the epic back in epic war.) You may also find yourself fighting alongside allies who are of the same alignment as you, or end up facing two different races of the opposite alignment’s creatures. And of course, in the end you would have to destroy the enemies castle, and would be faced with an extremely hard boss fight vs. their leader. Since their would be multiple factions (I’m hoping to come up with 15, 5 good, 5 evil, and 5 neutral) You would have 5 different epic enemy castles to crush, making the game longer and more exciting (because really, I beat EW4 in 45 minutes.) On a side note, neutral armies would have to choose what side to fight for, their reasons for fighting could be as vast as an old grudge between races, or simply the temptation of a lot of gold.
Moving on. Now spells. First of all, their should certainly be more than the roughly 15 spells in EW4. 30 spells at least, with the offensive spells varying in elements to try and target the enemies weaknesses. The defensive spells need some improvements as well. The graphics are cool and all, but when I want my units to be invincible, I want them to be invincible now, not after a giant bomb obliterates them. I mean great, now their corpses will be safe from decaying and being bitten by flies for a minute (I learn from experience by the way. Needless to say, that fight didn’t go so well.) I do like the graphics, but could you make the graphics appear after my units are invincible?
Now for battlefield tweaks. First off, if its within your technological capabilities Rudy, can you make it so the units don’t go chasing off at every goblin that comes with a twenty foot radius when you tell the unit to stay put? Better yet, would it be possible to specify how far away the unit can roam? Also, when I say retreat, despite whatever my hero may think, I do not mean keep beating the pulp out of the goblins whilst the two titans are creeping up behind you to kill you. A more immediate retreat would be nice, or even make some units react faster than others; like what keynup said (although I didn’t like her concept of creature intelligence) why not give the units an “intelligence” rating, the higher their intelligence the quicker they react to commands. A stupid goblin may need a couple seconds to register their leader told them to charge, and likewise, a few seconds to retreat. Meanwhile, an intelligent knight would react immediately to any command. Intelligence (if implemented) would only influence reaction timing. Another battlefield tweak, the background and castle appearances. The background should change based on where you are. A city background if you’re attacking a castle, or a forest background if you’re stalking someone through the trees. As for the “castles” you’re attacking, every fight should have a specific castle depending on what race, or specific creature you’re attacking. In some cases, there shouldn’t be a castle. Such as, if you’re attacking a target, he may be standing where the castle should be, To attack him you would have to fight through his horde of monsters and reach him/her, just like a normal castle. The main difference is, this castle would hit back, or could possibly be a mage or ranger. =) Although, some bosses would hide in their castle until it was destroyed, then attack you. Oh, and how could I forget? Your castle happens to come with a fully operable, mean, arrow slingin’ machine! (called a crossbow by the way. Or for you people seeking a fancier word, how about a ballista? Or perhaps an Arbalist? Both are like giant crossbows. And unless I’m mistaken, or the castles are in fact made of legos, that crossbow is pretty darn big.)
Now here are some tweaks for the option page. First off, when you pause it you should have options to change the volume, or possible the graphical settings as well. The pause menu should also contain the revered and utmost awesome…..10x speed button (just the name makes me giddy with glee.)
Time for some non detailed-minor suggestions
-Getting rewarded for achievements (such as unlocking a new spell or unit.)
-Gett som1 to checkk oover an makke surre their aint none spellin’ errorz b4 u poste et.
If I think of something else I’ll pop in and and another post. Actually, WHEN I think of something else is more like it. I’m still working on my full post in Microsoft office word. I’ll be back… you can count on it. That is, if you can count. (if you can’t count you probably can’t read, so I don’t know why I bothered typing that.)