Legoflamer5000
22 posts
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Topic: Spiral Knights /
Welcome, New Kongregate Players!
Originally posted by LHTanker:
Someone help, the game sounds awesome and i’ve downloaded and installed the latest java (which I already had) but the game still won’t work? Is it something with chrome?
Same here.
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Legoflamer5000
22 posts
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Topic: Freefall Tournament /
Suggestion Box
How about a free-for-all mode, and custom paint jobs?
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Legoflamer5000
22 posts
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Topic: Freefall Tournament /
Tips & Tricks
Anyone else have any Tips & Tricks?
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Legoflamer5000
22 posts
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Topic: General Gaming /
Ideas for a Slush Invaders Sequel Forum
I thought of a good storyline for the sequel of Slush Invaders.
A few millennia after the first game, the color blue was just a legend. Every stick
dwelt in harmony. Everything was fine: except until one fateful day…
A school group of children were being taught how to handle their rainbow powers
by the masters’ great-great- great-great- great-great- :well, you know… and
they had to learn history. The group rocketed off to the temple planet, which no
one had ever heard of, except for the masters’ generations.
Meanwhile, in a laboratory, a scientist rediscovered what appeared to be a legend for many millennia: BLUE. The scientist thought it was a super
substance that was supposed to enhance your rainbow powers, but he was wrong.
The children got off the rocket, and entered the temple. There they saw the
story of Big Blue, and the Slush Defenders. They were told to keep this to
themselves, for if anyone knew about the temple, they could be in big trouble.
At the lab, the scientist submerged himself in the blue paint. Immediately he thought about how Big Blue was defeated. He vowed that someday, every rainbow stick would fall into the hands of the Blue.
The young sticks were amazed at what they saw. They never knew that their family came from heros! Then they saw that there was a blank spot on the temple wall. They looked next to it, and they saw what was happening…
The scientist had developed a fountain that would cover the whole world in Blue in a very short time. He laughed, then he activated it.
The sticks looked out of the temple, then they saw that their home planet was covered in Blue. They trembeled in fear. The rocket had food to sustain themselves for 15 years. And so, the kids stayed on the temple planet, eating, drinking, sleeping, and training themselves with their powers. They finally grew up and mastered their skills. The sticks rocketed home to do what they could. They vowed that the Slush Defenders would do anything it took to stop the SLUSH INVADERS.
___________________________________________________________________
This game would be a street brawler every 3 levels, the ones after that would be a keep-em-up, and the one after would be a boss. When you defeat the last stick in the street brawl, he would shake off the Blue and join your party. The boss and the keep-em-up would be like the first game.
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Legoflamer5000
22 posts
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Topic: Freefall Tournament /
Design Your Favorite Class
Yes I KNOW I did this before, but I’m refreshing the idea.
Striker Class:
A fast yet deadly class that favors speed more than damage.
HP:225
Shield:100
Armor:25%
Max MPH on ground: 25 MPH
Max MPH in air: 35 MPH
Primary Weapon: Energy Blaster
Special Effect: Sends airborne enemies down, and does 3 damage per second for 5 seconds after a hit. Does not stack up.
Ammo: Is kind of like the railgun, each shot upping the bar 5%.
R button:Nothing.
Right mouse: Locks on. Lowers the damage to 5 and no effects, but it instead launches a bolt-shaped projectile that homes in on its target.
The energy bolt produced by the blaster is a yellow beam with jagged edges that hits its target almost instantly. Instead of a projectile, it’s
a jagged line from the gun to its target. Cannot be used through walls (exceptional case:see Q special). Does about 10 damage.
Secondary Weapon: Siphon Blade
Siphons a bit of health out of the enemy when it hits. Siphons about 5 health.
Rate: Doped Saber.
R button: Nothing
Right Mouse Button: Without a target to lock on to, it swirls around in a tornado of blinding speeds. Any projectiles will not do ANY damage to you(even Railgun shots!), but for shots like Railgun, the shot goes through the tornado. Like the Nullification Buckler, it has a bar, slowly increasing until 100, then it stops. When there is an enemy, it’s just like the Doped Saber.
Q-Ability: Electrify
Lasts about 20 seconds and cooldown is 30 seconds. Every time the Energy Blaster hits a wall, it electrifies it, and the electric beam goes on, produced by the current in the wall (exceptional case:team only walls). Also, if anyone is around the person when he activates it, he’ll suffer a shock of about 25 damage and knockback. If anyone is on the wall that gets electrified, then the bolt does not regenerate, but the person who touched the wall gets affected the same way as if the energy bolt directly hit them (exceptional case:team only walls).
Mele-E: Light Dash
The Striker makes a mad dash forward, bringing him up to maximum speed. It does 20 damage to anyone in the way, and the Striker is impervious for the duration of the dash. It also brings up a light trail that stays in the zone the Striker dashed in for 5 seconds. The trail does 10 damage, and anyone who is going more than 20 mph shatters the trail, but suffers 5 more damage. Cooldown: 30 seconds.
F-Bomb: Valtech Concussion Bomb
Jetpack- The Striker leaps into the air with one tap of the spacebar, then if held down, the striker rockets into the air. Burns 2% of fuel every 1/4 sec. Has 100% fuel.
Well, that’s it! Feel free to comment- USING THE QUOTE BUTTON!!!!!
Gt50
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Legoflamer5000
22 posts
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Topic: Freefall Tournament /
Design Your Favorite Class
Originally posted by chriserit:
The Lightning
this class is perfect for kill snipers
Speed : High but not so fast as scout
Health : low/200
Shields : low/200
Weapons : 1) Light Machine Gun
similar to the tank’s minigun but with less dmg.
Rate of fire: very high
Ammo. Speed: high
Ammunition capacity:80
Damage : very Low
Accuracy : moderate
2) Nighthawk Pistol
A deadly sniper weapon that can do big damage if shot to heads.
Rate-of-fire : Slow
Ammunition speed : instant
Ammunition capacity : 1 shot per energy load of 100%
Damage : Very High
Accuracy : High
This weapon is unable to lock-on to targets. This weapon can not even zoom as the railgun. If you right click with your mouse you decreases the movement of the weapon that makes it easier to shoot (and headshot).
Q-Ability:
Rapid Fire
attacks at double speed for 5 seconds
Mele-E:
Head Attack
Jumps forward with the head.
F-Bomb:
Valtech Concussion Bomb
I was going to name my class the Lightning…
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Legoflamer5000
22 posts
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Topic: Freefall Tournament /
Design Your Favorite Class
Originally posted by shadowex1650:
Originally posted by Legoflamer5000:
@me
You know, I’m kind of suprised no one complained about electrify…
I’m not complaining about it because it’s JUST NOT EXPLAINED WELL ENOUGH. As far as I know, this effect only works on Team Only Walls, which means…base barriers.
Also, Railgun shots should not harmlessly ping off. It should just not take damage.
Light Dash is also OP. I mean, impervious? That’s just OP. If I were to jump in to a group of 5 Tanks, I’d just use that to get out. That light trail is fine though. Almost everyone goes past 20MPH just by walking anyway.
Impervious for, like, one second. Electrify DOES NOT go through team only walls, it electrifies ONLY REGULAR walls. That clear it up? And anyway, nice idea about railgun.
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Legoflamer5000
22 posts
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Topic: Freefall Tournament /
Design Your Favorite Class
Originally posted by basicbasic:
Referring to the striker, it sounds exactly like the scout. Similar meele and different Q. Siphon blade is OP as well.
I changed it now… It’s not like the scout… with different weapons and Siphon Blade power lowered.
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Legoflamer5000
22 posts
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Topic: Freefall Tournament /
Design Your Favorite Class
@me
You know, I’m kind of suprised no one complained about electrify…
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Legoflamer5000
22 posts
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Topic: Freefall Tournament /
Design Your Favorite Class
Originally posted by shadowex1650:
Originally posted by M_Sixteen:
Originally posted by Legoflamer5000:
Striker Class:
A fast yet deadly class that favors speed more than damage.
HP:225
Shield:100
Armor:25%
Max MPH on ground: 25 MPH
Max MPH in air: 35 MPH
Primary Weapon: Energy Blaster
Special Effect: Sends airborne enemies down, and does 3 damage per second for 5 seconds after a hit. Does not stack up.
Ammo: Is kind of like the railgun, each shot upping the bar 5%.
R button:Nothing.
Right mouse: Locks on. Lowers the damage to 5 and no effects, but it instead launches a bolt-shaped projectile that homes in on its target.
The energy bolt produced by the blaster is a yellow beam with jagged edges that hits its target almost instantly. Instead of a projectile, it’s
a jagged line from the gun to its target. Cannot be used through walls (exceptional case:see Q special). Does about 10 damage.
Secondary Weapon: Siphon Blade
Siphons a bit of health out of the enemy when it hits. Siphons about 5 health.
Rate: Doped Saber.
R button: Nothing
Right Mouse Button: Without a target to lock on to, it swirls around in a tornado of blinding speeds. Any projectiles will just harmlessly ping off (even Railgun shots!). Like the Nullification Buckler, it has a bar, slowly increasing until 100, then it stops. When there is an enemy, it’s just like the Doped Saber.
Q-Ability: Electrify
Lasts about 20 seconds and cooldown is 30 seconds. Every time the Energy Blaster hits a wall, it electrifies it, and the electric beam goes on, produced by the current in the wall (exceptional case:team only walls). Also, if anyone is around the person when he activates it, he’ll suffer a shock of about 25 damage and knockback. If anyone is on the wall that gets electrified, then the bolt does not regenerate, but the person who touched the wall gets affected the same way as if the energy bolt directly hit them (exceptional case:team only walls).
Mele-E: Light Dash
The Striker makes a mad dash forward, bringing him up to maximum speed. It does 20 damage to anyone in the way, and the Striker is impervious for the duration of the dash. It also brings up a light trail that stays in the zone the Striker dashed in for 5 seconds. The trail does 10 damage, and anyone who is going more than 20 mph shatters the trail, but suffers 5 more damage. Cooldown: 30 seconds.
F-Bomb: Valtech Concussion Bomb
Jetpack- The Striker leaps into the air with one tap of the spacebar, then if held down, the striker rockets into the air. Burns 2% of fuel every 1/4 sec. Has 100% fuel.
Well, that’s it! Feel free to comment- USING THE QUOTE BUTTON!!!!!
Gt50
i can legitimately say i have no clue what you were trying to get across? does 3 damage per second for 5 seconds and it doesn’t stack? thats 3 DPS…. and when locked on it lowers to 5? 5>3…
The Energy Blaster does 10 damage per hit. It has an effect of shocking foes for 3 damage per second for 5 seconds. When locked on, damage is halved.
Siphon Blade is beyond OP…..Imagine jumping into a group of tanks, pressing R, running out, wait for 15 seconds, and repeating…
There… I changed the post to R doing nothing. Happy now?
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Legoflamer5000
22 posts
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Topic: Freefall Tournament /
Design Your Favorite Class
Originally posted by M_Sixteen:
Originally posted by Legoflamer5000:
Striker Class:
A fast yet deadly class that favors speed more than damage.
HP:225
Shield:100
Armor:25%
Max MPH on ground: 25 MPH
Max MPH in air: 35 MPH
Primary Weapon: Energy Blaster
Special Effect: Sends airborne enemies down, and does 3 damage per second for 5 seconds after a hit. Does not stack up.
Ammo: Is kind of like the railgun, each shot upping the bar 5%.
R button:Nothing.
Right mouse: Locks on. Lowers the damage to 5 and no effects, but it instead launches a bolt-shaped projectile that homes in on its target.
The energy bolt produced by the blaster is a yellow beam with jagged edges that hits its target almost instantly. Instead of a projectile, it’s
a jagged line from the gun to its target. Cannot be used through walls (exceptional case:see Q special). Does about 10 damage.
Secondary Weapon: Siphon Blade
Siphons a bit of health out of the enemy when it hits. Siphons about 5 health.
Rate: Doped Saber.
R button: Every 15 seconds, it can fire off a shockwave that siphons 20 health from every enemy near the Striker.
Right Mouse Button: Without a target to lock on to, it swirls around in a tornado of blinding speeds. Any projectiles will just harmlessly ping off (even Railgun shots!). Like the Nullification Buckler, it has a bar, slowly increasing until 100, then it stops. When there is an enemy, it’s just like the Doped Saber.
Q-Ability: Electrify
Lasts about 20 seconds and cooldown is 30 seconds. Every time the Energy Blaster hits a wall, it electrifies it, and the electric beam goes on, produced by the current in the wall (exceptional case:team only walls). Also, if anyone is around the person when he activates it, he’ll suffer a shock of about 25 damage and knockback. If anyone is on the wall that gets electrified, then the bolt does not regenerate, but the person who touched the wall gets affected the same way as if the energy bolt directly hit them (exceptional case:team only walls).
Mele-E: Light Dash
The Striker makes a mad dash forward, bringing him up to maximum speed. It does 20 damage to anyone in the way, and the Striker is impervious for the duration of the dash. It also brings up a light trail that stays in the zone the Striker dashed in for 5 seconds. The trail does 10 damage, and anyone who is going more than 20 mph shatters the trail, but suffers 5 more damage. Cooldown: 30 seconds.
F-Bomb: Valtech Concussion Bomb
Jetpack- The Striker leaps into the air with one tap of the spacebar, then if held down, the striker rockets into the air. Burns 2% of fuel every 1/4 sec. Has 100% fuel.
Well, that’s it! Feel free to comment- USING THE QUOTE BUTTON!!!!!
Gt50
i can legitimately say i have no clue what you were trying to get across? does 3 damage per second for 5 seconds and it doesn’t stack? thats 3 DPS…. and when locked on it lowers to 5? 5>3…
No no no… the BASE damage lowers from 10 to 5, and the effect cancels out entirely when locked.
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Legoflamer5000
22 posts
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Topic: Freefall Tournament /
Design Your Favorite Class
Striker Class:
A fast yet deadly class that favors speed more than damage.
HP:225
Shield:100
Armor:25%
Max MPH on ground: 25 MPH
Max MPH in air: 35 MPH
Primary Weapon: Energy Blaster
Special Effect: Sends airborne enemies down, and does 3 damage per second for 5 seconds after a hit. Does not stack up.
Ammo: Is kind of like the railgun, each shot upping the bar 5%.
R button:Nothing.
Right mouse: Locks on. Lowers the damage to 5 and no effects, but it instead launches a bolt-shaped projectile that homes in on its target.
The energy bolt produced by the blaster is a yellow beam with jagged edges that hits its target almost instantly. Instead of a projectile, it’s
a jagged line from the gun to its target. Cannot be used through walls (exceptional case:see Q special). Does about 10 damage.
Secondary Weapon: Siphon Blade
Siphons a bit of health out of the enemy when it hits. Siphons about 5 health.
Rate: Doped Saber.
R button: Nothing
Right Mouse Button: Without a target to lock on to, it swirls around in a tornado of blinding speeds. Any projectiles will not do ANY damage to you(even Railgun shots!), but for shots like Railgun, the shot goes through the tornado. Like the Nullification Buckler, it has a bar, slowly increasing until 100, then it stops. When there is an enemy, it’s just like the Doped Saber.
Q-Ability: Electrify
Lasts about 20 seconds and cooldown is 30 seconds. Every time the Energy Blaster hits a wall, it electrifies it, and the electric beam goes on, produced by the current in the wall (exceptional case:team only walls). Also, if anyone is around the person when he activates it, he’ll suffer a shock of about 25 damage and knockback. If anyone is on the wall that gets electrified, then the bolt does not regenerate, but the person who touched the wall gets affected the same way as if the energy bolt directly hit them (exceptional case:team only walls).
Mele-E: Light Dash
The Striker makes a mad dash forward, bringing him up to maximum speed. It does 20 damage to anyone in the way, and the Striker is impervious for the duration of the dash. It also brings up a light trail that stays in the zone the Striker dashed in for 5 seconds. The trail does 10 damage, and anyone who is going more than 20 mph shatters the trail, but suffers 5 more damage. Cooldown: 30 seconds.
F-Bomb: Valtech Concussion Bomb
Jetpack- The Striker leaps into the air with one tap of the spacebar, then if held down, the striker rockets into the air. Burns 2% of fuel every 1/4 sec. Has 100% fuel.
Well, that’s it! Feel free to comment- USING THE QUOTE BUTTON!!!!!
Gt50
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Legoflamer5000
22 posts
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Topic: Freefall Tournament /
Tips & Tricks
Not REALLY a trick, but for Tank, you can use the jetpack for a speed boost.
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Legoflamer5000
22 posts
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Legoflamer5000
22 posts
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Topic: Kongregate Multiplayer Games /
[Misfortune] Suggestions for the game
This post has been removed by an administrator or moderator
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Legoflamer5000
22 posts
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Topic: Kongregate Multiplayer Games /
what game did I play?
This post has been removed by an administrator or moderator
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Legoflamer5000
22 posts
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Legoflamer5000
22 posts
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Legoflamer5000
22 posts
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Legoflamer5000
22 posts
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Topic: Freefall Tournament /
Tips & Tricks
What tips & tricks do YOU have for Freefall Tournament? Post your ideas here.
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Legoflamer5000
22 posts
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Topic: General Gaming /
Learn To Fly 2 "It's Rob!" Medal
For RISE, you need to have a LOT of luck… It’s acessable on any mode, except arcade… I still don’t get why Zeus wants to help penguins to fly…
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Legoflamer5000
22 posts
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Topic: General Gaming /
Learn To Fly 2 "It's Rob!" Medal
I have NO idea why Rob is so hard for you guys… I get him on just about every flight… just, WHAT IS HE?!? Is he a blob? A spaceman, or maybe just a lump of clay?
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