Recent posts by kisember on Kongregate

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Topic: Epic War Saga / Suggestion and Ideas

New unit stats, part 7:
- Hell cavalier: HP: 630 – ATK: 75 – Def: 20 – cost: 4 – pop: 12 – apt: 68/48/38
Hits: 2 – atpow: 0.7/0.9 – move speed: 1.9 – attack speed: 3
attack status: fly (1st), burn – st_immunity: burn – st_weakness: none
guard: stun=0.7, fly=0.9, fatalty=0.5, burn=1.0, freeze=0.7, shock=0.7, poison=0.8
buy (fire t. lv. 5): 420K gold
- Giant spider (semi-ranged, shots a burny acid): HP: 1150 – ATK: 125 – Def: 45 – apt: 110/62/78 – cost: 6 – pop: 8 – apt: 110/61/78
Hits: 2 – atpow: 0.6/0.7 – move speed: 1.4 – attack speed: 3.5
attack status: burn+stun – st_immunity: poison – st_weakness: freeze
guard: stun=0.9, fly=999, fatalty=0.9, burn=0.9, freeze=0.8, shock=1.0, poison=1.0
buy (fire t. lv5): 444K gold
- Lava crystal (semi-ranged, splash 4 lava balls): HP: 730 – ATK: 65 – Def: 30 – cost: 5 – pop: 4
hits: 4 – atpow: 0.6 – move speed: 0.6 – attack speed: 5
attack status: burn – st_immunity: burn – st_weakness: none
guard: stun = 0,6, fly = 0,8, fatalty = 0,4, burn = 1.0, freeze = 0.9, shock = 0.9, poison = 0.9
buy (fire t. lv5): 500K gold

 
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Topic: Epic War Saga / Suggestion and Ideas

New unit stats, part 6:
- Elf phantom archer: HP: 235 – ATK: 55 – Def: 15 – cost: 3 – pop: 8 – apt: 27/20/15
hits: 1 – atpow: 1 – move speed: 1 – attack speed: 4
attack status: freeze – st_immunity: freeze – st_weakness: shock
guard: stun=0.5, fly=0.5, fatalty=0.2, burn=0.7, freeze=1.0, shock=0.6, poison=0.9
buy (water t. lv5): 300K gold
- Elf dryad: HP: 230 – ATK: 65 – Def: 10 – cost: 4 – pop: 6 – apt: 19/32/19
hits: 3 (as EW3 mermaid attack) – atpow: 1/0.9/1 – move speed: 0.8 – attack speed: 4.5
attack status: freeze+stun – st_immunity: burn – st_weakness: none
guard: stun=0.3, fly=0.4, fatalty=0.2, burn=1.0, freeze=0.8, shock=0.7, poison=0.8
buy (lab lv9): fairy, elder wizard, 6×elf stone, 90K gold or 900 crystals
- Elf assassin: HP: 440 – ATK: 65 – Def: 5 – cost: 4 – pop: 18 – apt: 45/32/20
hits: 2 – atpow: 0.6/0.9 – move speed: 2.8 – attack speed: 2.5
attack status: fly (1st), freeze (2nd) – st_immunity: poison – st_weakness: none
guard: stun=0.4, fly=0.5, fatalty=0.3, burn=0.8, freeze=0.8, shock=0.7, poison=1.0
buy (lab lv8): elf protector, ninja assassin, 60K gold or 850 crystals

 
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Topic: Epic War Saga / Suggestion and Ideas

New unit stats, part 5:
- Marksman: HP: 160 – ATK: 45 – Def: 10 – cost: 2 – pop: 8 – apt: 16/15/11
hits: 1 – atpow: 1 – move speed: 1.0 – attack speed: 3.6
attack status: shock – st_immunity: burn – st_weakness: none
guard: stun=0.4, fly=0.3, fatalty=0.2, burn=1.0, freeze=0.8, shock=0.8, poison=0.7
buy (thunder temple lv2): 950 gold
- Crossbowman cavalier: HP: 300 – ATK: 75 – Def: 25 – cost: 4 – pop: 8 – apt: 42/33/24
hits: 2 (double arrows) – atpow: 1 – move speed: 1.7 – attack speed: 3.8
attack status: shock+stun – st_immunity: shock – st_weakness: none
guard: stun=0.7, fly=0.8, fatalty=0.5, burn=0.9, freeze=0.9, shock=1.0, poison=0.7
buy (lab lv7)? marksman, templar knight, 5×crossbow, 30K gold or 850 crystals
- Holy healer: HP: 260 – ATK/heal: 50 – Def: 25 – cost: 2 – pop: 5
hits: 1 heal – atpow: 1 – move speed: 1.1 – attack speed: 0.5
attack status: healing – st_immunity: freeze – st_weakness: none
guard: stun=0.5, fly=0.6 – fatalty=0.3, burn=0.9, freeze=0.9, shock=0.8, poison=0.8
info: Healing range is short to front and very short to back
buy (water t. lv4): 4000 gold

 
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Topic: Epic War Saga / Suggestion and Ideas

new units stats, part 4:
- Zombie: HP: 140 – ATK: 25 – Def: 10 – cost: 1 – pop: 18 – apt: 21/14/14
hits: 1 – atpow: 0.9 – move speed: 0.7 – attack speed: 2.5
attack status: stun – st_immunity: poison – st_weakness: freeze
guard: stun=0.3, fly=0.4, fatalty=0.2, burn=0.6, freeze=0.5, shock=0.6, poison=1.0
buy (earth t. lv1): 650 gold
- Trebuchet: HP: 470 – ATK: 85 – Def: 30 – cost: 5 – pop: 4 – apt: 78/39/46
hits: 3 (three iron ball) – atpow: 1 – move speed: 0.8 – attack speed: 4.5
attack status: stun – st_immunity: none – st_weakness: none
guard: stun=0.5, fly=0.8, fatalty=999, burn=0.9, freeze=0.7, shock=0.8, poison=0.9
buy (lab lv8): catapult, 5×Hard chain, 50K gold or 800 crystals
- Cerberus (ultimate earth titan): HP: 6800 – ATK: 255 – Def: 40 – cost: 8 – pop: 1 – apt: 240/115/90
hits: 6 – atpow: 0.6/0.4/0.7/0.5/0.8/0.9 – move speed: 0.9 – attack speed: 6.8
attack status: burn/burn/freeze/freeze/shock/fly+to all stun – st_immunity: shock – st_weakness: poison
guard: stun=999, fly=999, fatalty=999, burn=1.0, freeze=0.95, shock=1.0, poison=0.95
buy (lab lv10): twin salamander, twin diablos, 7×satan seal, 1.650K gold or 1550 crystals

 
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Topic: Epic War Saga / Suggestion and Ideas

New unit stats, part 3:
- Vampire warrior: HP: 190 – ATK: 45 – Def: 10 – cost: 2 – pop: 10 – apt: 26/24/16
hits: 3 – atpow: 0.1/0.1/0.9 – move speed: 2.5 – attack speed: 2.4
attack status: fly (ex. 3rd), leech – st_immunity: shock – st_weakness: poison
guard: stun=0.5, fly=0.5, fatalty=0.1, burn=0.4, freeze=0.7, shock=0.9, poison=0.7
buy (lab lv8): squire, blood sucker vampire, 4×Dracula’s teeth, 76500 gold or 675 crystals
- Were-tiger: HP: 650 – ATK: 115 – Def: 15 – cost: 5 – pop: 8 – apt: 65/58/34
hits: 2 – atpow: 0.9/0.5 – move speed: 3.8 – attack speed: 3.5
attack status: fatalty (1st), fly+poison (2nd) – st_immunity: burn – st_weakness: freeze
guard: stun=0.4, fly=0.7, fatalty=0.4, burn=1.0, freeze=0.6, shock=0.7, poison=0.7
buy (wind t. lv5): 333K gold
- Calestial angel (ultimate wind titan): HP: 4500 – ATK: 280 – Def: 35 – cost: 8 – pop: 1 – apt: 230/118/86
hits: 5 – atpow: 0.9/0.4/0.3/0.4/0.5 – move speed: 1.1 – attack speed: 5.5
attack status: fly (from 2nd) – st_immunity: freeze – st_weakness: none
guard: stun=999, fly=999, fatalty=999, burn=0.85, freeze=1.0, shock=1.0, poison=0.95
info: attack animation and skin like EW5 divine angel
buy (lab lv10): angel knight, white tiger, 8×warrior stone, 1.650K gold or 1550 crystals

 
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Topic: Epic War Saga / Suggestion and Ideas

New unit stats, part 2:
- Amazon: HP: 370 – ATK: 75 – Def: 20 – cost: 3 – pop: 14 – apt: 44/33/22
hits: 2 – atpow: 0.6/0.9 – move speed: 2.1 – attack speed: 1.9
attack status: fly (1st), fatalty (2nd) – st_immunity: freeze – st_weakness: none
guard: stun=0.5, fly=0.6, fatalty=0.3, burn=0.7, freeze=1.0, shock=0.8, poison=0.6
Buy (fire t. lv5): 350K gold
- Squire: HP: 165 – ATK: 40 – Def: 10 – cost: 1 – pop: 14 – apt: 24/17/15
hits: 1 – atpow: 0.75 – move speed: 1.2 – attack speed: 1.7
attack status: none – st_immunity: none – st_weakness: none
guard: stun=0.4, fly=0.4, fatalty=0.1, burn=0.4, freeze=0.4, shock=0.4, poison=0.5
buy (wind t., lv4): 7000 gold
- Mighty Guardian: HP: 620 – ATK: 75 – Def: 20 – cost: 4 – pop: 14 – apt: 62/46/36
hits: 1 – atpow: 1 – move speed: 1.6 – attack speed: 3
attack status: freeze – st_immunity: poison – st_weakness: burn
guard: stun=0.6, fly=0.9, fatalty=0.5 burn=0.6, freeze=0.6, shock=0.7, poison=1.0
buy (wind t., lv5): 250K gold

 
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Topic: Epic War Saga / Suggestion and Ideas

new materials for EWS2: Elf stone, Explosive gel, Warrior stone, Hard chain, Satan seal, Dracula’s teeth, Crossbow, Jasmine stone, Arrow wood, Spider acid, Sky crystal, Thunder dragon crystal, Scorpion venom, Shadow signature, Samurai sword, Cobra-scale, Oak-bark
The new units stats, part 1:
- Ork archer: HP: 240 – ATK: 65 – Def: 15 – cost: 3 – pop: 8 – apt: 28/24/16
hits: 1 – atpow (attack power): 1 – move speed: 1.1 – attack speed: 3.8
attack status: burn+stun – st_immunity: burn – st_weakness: freeze
guard: stun=0.4, fly=0.5, fatalty=0.2, burn=1.0, freeze=0.5, shock=0.7, poison=0.8
buy (lab lv6): skeleton archer, troll, 3×earth dragon horn, 20K gold or 450 crystals
- Ka-Boom!: HP: 45 – ATK: 165 – def: 10 – cost: 2 – pop: 28 – apt: 4/36/12
hits: 2 – atpow: 0.8/0.9 – move speed: 3.8 – attack speed: 1
attack status: burn+fly – st_immunity: poison, burn, freeze, shock – st_weakness: none
guard: stun=0.5, fly=0.3, fatalty=999, burn=1.0, freeze=1.0, shock=1.0, poison=0.95
buy (lab lv7): ork bomber, 10×explosive gel, 80K gold or 900 crystals
- Lava totem (EW3 succubus attack): HP: 270 – ATK: 85 – Def: 15 – cost: 5 – pop: 6 – apt: 24/48/22
hits: 3 – atpow: 1 – move speed: 0.9 – attack speed: 5
attack status: fly (1st), burn – st_immunity: poison – st_weakness: none
guard: stun=0.3, fly=0.4, fatalty=0.2, burn=0.9, freeze=0.8, shock=0.8, poison=1.0
Buy (lab lv9): fire succubi, totem, 6×fire dragon crystal, 95K gold or 950 crystals

 
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Topic: Epic War Saga / Suggestion and Ideas

Returner and new unit ideas for EWS2:
Returner:
- Fire: Ork archer, Ka-Boom!, Lava totem, Amazon
- Wind: Squire, Mighty guardian, Vampire warrior, Were-tiger, Calestial angel
- Earth: Zombie, Trebuchet, Cerberus
- Thunder: Marksman, Crossbowman cavalier (CrosC)
- Water: Elf assassin, Elf dryad, Elf phantom archer, Holy healer, Forest guardian
- Void: Lord of shadows
- Ka-boom!=Higher health bomber
- Elf phantom archer have very long range
New:
- Fire: Hell cavalier, Giant spider, Lava crystal
- Wind: Saboteur bandit, Tornado crystal, Friendly Wyrms
- Earth: Scorpion, Shadow bandit, Dark cobra
- Thunder: Samurai, Fafnir brothers
- Water: Snow crystal, Twin Leviathan

 
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Topic: Epic War Saga / Suggestion and Ideas

Advanced cave of trials (part 2):
CoT4:
News:
- Barbatos clone (EX): As Barbatos the giant elder, except: aptitude: 400/75/75 – cost: 8, pop: 1, element: true_earth
- Adds Fataalty drink to Equip
- Hero aptitude: 1000/225/175
CoT5:
News:
- Shadow goblin→Omega Shadow goblin: aptitude: 125/250/25, true_fire element, pop: 70
- Hero aptitude: 1500/0/500
CoT6:
- Lamia→Lamia+
News:
- BDZ+, twin diablos (EX)
- Adds an extra infinity blade to equip

 
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Topic: Epic War Saga / Suggestion and Ideas

Advanced cave of trials (part 1):
info: 10% more health, attack, defense, adds an aptitude to hero stats, more and/or stronger units and different name, max. 12 units, double crystal and XP reward
CoT1:
- Gold knight→Titanium knight (aptitude: 60/45/30, dark turqoise color, freeze effect, pop: 24, cost: 1)
- Gold Paladin→Titan paladin (aptitude: 120/95/65, dark turqoise color, shock effect, pop: 18, cost: 3)
- Gold TurDzilla→Titan TurDzilla (aptitude: 150/100/100, dark turqoise color, shock effect, pop: 5, cost: 5)
News:
- Titan centaur: aptitude: 70/50/35, dark turqoise centaur archer, poison effect, pop: 12, cost: 2
- Titan demon cavalier: aptitude: 140/100/70, dark turqoise dark knight, shock effect, pop: 20, cost: 4
- Hero aptitude: 750/150/150
CoT2:
- Shadow goblin→Super shadow goblin
News:
- Hell raider (EX): As Beast rider, except: aptitude: 70/50/20, True_Water element, cost: 2, black beast, red ork
- Hero aptitude: 800/140/140
CoT3:
- Units into +units (except Fire Succubi and Pegaknight)
News:
- Popo clone (EX), Lilith Minion (EX), Sir Kholai clone (EX), winged folk, black dragon zero
- Hero aptitude: 700/200/200

 
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Topic: Epic War Saga / Suggestion and Ideas

New Cave of trials (part 4):
- CoT14 (the final level):
The Lord of Evils and Inferno – lv: 9999
Colour/Size: A flying Lord of Hell with Near black colour and phosphored green spikes, horns, teeth, red eyes and red sword.
Hero stats: HP: 32.500.000 – ATK: 185.000 – DEF: 100.000 – move speed: 0.8 – hits: 6
Attack animation: landing, flameshot (2 hits), sword blast, sword gets burning spikes, sword lose burning spikes
Attack status: fly (1st-3nd, 6th), burn (2nd-6th), stun (5th)
Enemy units: Super Shadow goblin (EX), twin salamander (EX), twin diablos (EX), fallen angel+, fire dragon igniz+, aeon+, winged folk, great wyrm, fafnir, sea serpent
Enemy items: 3×Ultimate Galaxy Sword, Ignis Draco Rex Lamina
Reward:
- 500K gold
- 8×Dragon Steak BBQ
- 10×Fataalty drink
- 5×Golden idol
- 5×Black matter
- 4×Giant’s foot
- 4×Hero signature
- 3×Assassin knife
- 3×Red dragon eye
- 2×Rate Stone
- 2×Galaxy Stone
- 1×Infinity blade
BP cost: 7000

 
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Topic: Epic War Saga / Suggestion and Ideas

New Cave of trials (part 3):
- CoT12:
Dark Angel Queen – lv: 9999
Colour/Size: As Angel metatron, but 20% larger, has black wings, dark purple-orange cloth
Hero Stats: HP: 19.750.000 – ATK: 145.000 – DEF: 88.000 – move speed: 1.2 – hits: 3+fataalty/poison/fly+burn
Hero spells: Special attack, Frozen Poison Blaster (after melt, adds a poison effect)
Enemy Units: divine angel (EX), Frei clone (EX, cost: 5, apt.: 310/75/67, pop: 4), Winged Folk, Arch Angel, mystic+, fallen angel+, reaper, Great Wyrm, Fafnir
Enemy items: 1×Aqua Dea Gladius, 1×Ventus sancta Lancea, 2×Fataalty drink, 2×Dragon Steak BBQ
Reward: 8×Dragon Steak BBQ, 80.000 XP – BP cost: 5500
- CoT13:
The Shadow Devil master – lv: 9999
Colour/Soze: As Efreet lord, but 25 % larger, has black-infinity colour and neon-green horns and eyes
Hero Stats: HP: 22.000.000 – ATK: 180.000 – DEF: 92.500 – move speed: 1.4 – hits: 7+burn+fly
Hero spells: Special attack (cost: 2 instead of 1), Poison cloud II, Ice blaster II, Holy Judgement, Spirit bomb
Enemy Units: Super shadow goblin (EX), Phantom beasts (EX), Viegraff clone (EX), twin salamander (EX), twin diablos (EX), ninja assassin+, fallen angel+, fire dragon igniz+, beast rider+, lamia+
Enemy items: 2×Ignis Draco Rex Lamina, 4×Galaxy Shield
Reward: Galaxy stone, 90.000 XP – BP cost: 6000

 
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Topic: Epic War Saga / Suggestion and Ideas

New Cave of trials (part 2):
- CoT8 (new):
Undead beast lord – lv: 8000
Colour/Size: As WTG (ch-9 boss), but 15% larger, has red eyes, very dark grey fur
Hero Stats: HP: 2.400.000 – ATK: 22.650 – DEF: 13.000 – move speed: 5.5 – hits: 6+poison+leech
Hero spells: Special attack, Poison cloud III (cost: 5, clouds: 5)
Enemy Units: Ninja assassin+, Fallen angel+, Mystic+, Mermaid+, Winged folk, Reaper, Tiger god, Phantom Beasts (EX), Twin diablos (EX), Viegraff clone (EX)
Enemy items: 2×Infinity blade, Galaxy Armor, Galaxy shield, 2×Elixir
Reward: Infinity blade, 58.000 XP – BP cost: 3750
- CoT10:
The Colossus – lv: 9650
Colour/Size: As stone guardian, but twice as larger, has Red-Turqoise color
Hero Stats: HP: 16.000.000 – ATK: 67.950 – DEF: 32.500 – move speed: 0.5 – hits: 2+shock
Hero spells: Special attack, Meteor IV (meteors: 7, cost: 6)
Enemy Units: Super Shadow goblin (EX), Popo clone (EX), warg rider+, dragon rider+, stone guardian+, valkyrie+, yeti+, lava golem, aeon
Enemy items: UG-sword, 2×Galaxy Armor, 2×Galaxy shield, Dragon Steak BBQ
Reward: 3×Epic stone, 67.000 XP – BP cost: 4500

 
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Topic: Epic War Saga / Suggestion and Ideas

CoT changes:
- Power up lord of hell: CoT6→CoT7
- Fallen angel Luciferes: CoT7→CoT9
- The end of Hope: CoT8→CoT11
- Crystal reward (10% of CoT’s BP cost)
- Cave of trial’s heroes max. have 10 units instead of 7
- Can play on Advanced cave of trials (advanced version of CoTs), they are have more and/or enhanced units, 10% more HP/ATK/DEF and an aptitude
- Advanced CoTs have 12 units instead of 10
New cave of trials (6 total) (part 1):
- CoT6 (new):
The owerlord Guah-hajj – lv: 7000
Hero stats: HP: 2.700.000 – ATK: 43.500 – DEF: 14.000 – move speed: 0.5 – hits: 4
Hero spells: Special attack, Dragon Roar
Enemy Units: super shadow goblin (EX), Sir Kholai clone (EX), twin salamander (EX), dragon rider+, pegasus knight, lamia, winged folk, white tiger, cyclops
Enemy Items: Infinity blade, BKA, Galaxy Armor, Galaxy shield, Faatalty drink, Dragon Steak BBQ
Reward: BKA, 55.000 XP – BP cost: 3250

 
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Topic: Bloons TD 5 / General Suggestions Thread

btd 5 deluxe personal tier 4 special buildings (not the same as the iOs tier 4 upgrades, except some)
- dart training facility (1250 MM): Spike-o-pults faster and shots 2 spikey balls.
- tack research center (1500 MM): Electric tacks! Tacks stuns popped bloons and pops 2 layers. Ring of fire into to thunder ring. Thunder ring pops 3 layers.
- boomerang dojo (2000 MM): Frisbees! Throws frisbees instead of boomerangs and glaived frisbees instead of glaives. They are larger and pops 2×more bloons and extra layers. Doesn’t effect glaive lord’s permament glaives.
- bombing range (2000 MM): Double cannons! Shots with 2 cannons (2 bombs/missiles/maulers) instead of 1.
- mage spire (2000 MM): Massively increase apprentices range, fire rate and detect camo. Monkey sense detect to other towers.
- ice fortress (1500 MM): Ice tower detect and remove camo.
- ninja academy (1500 MM): Diamond shurikens. Now pops 2 layers, 2 extra bloons and including lead and ice.
- spikes r us (2000 MM): Glued spikes. Not only generates spikes, generates glue. If can’t destroy full bloon, glues them.
- mortar emplacement (2000 MM): Auto Aims and shots likes a regular tower.
- ace private hangar (2500 MM): Can upgrade to 4/3 or 3/4. 4/3 spectre shots in 2 streams and 3/4 ace shots 16 darts (8-9 seeking).
- pirate cove (2500 MM): Triple shots. Shots 3 darts at once and 12 grapes instead of 4. Cannon ships have 5 cannons (shots 3 darts+2 bombs).
- glue supply depot (2000 MM): Automatic corossive glue. Corossive glue, bloon dissolver and bloon liquefier pops 3×faster.
- dartling ammo dump (2500 MM): Shots aims likes a regular tower.
- rifle range (1750 MM): Quarter-automatic rifles. Increases attack rate by +50% and semi-automatic rifles are automatic rifles.
- super monkey lair (5000 MM): Temples are 40% cheaper, 40% faster, unlimited range.
- engineer’s workshop (2000 MM): Sentries are larger and faster.
- al’s custom chippers (2000 MM): Bloonchippers attacks camo and remove camo and regen.
2 new specialty buildings:
- Mayor’s office (Monkey Village):
1: Reduces the cost of Monkey villages and their upgrades by 5%.
2: Increase the radius of Villages by 15%.
3: Increase the nearby tower power 2×further and decrease tower upgrade costs by 25% instead of 10.
4 (iOs edition): Same as bigger beacons.
4 (deluxe edition): Can upgrade to 3/3, 4/3, 3/4, 4/4.
X: Increase the cost of Banana farms and their upgrades by 5%.
Ministry of Economy (Banana Farm):
1: Reduces the cost of Banana farms and their upgrades by 5%.
2: Increase the banana values by 25%. Combine with Valuable bananas, 75%. Monkey Bank and BIA worths faster.
3: After every harvested bananas, you gets 1 banana skin. Banana skin place on track and knockbacks bloons. Banana box gets 8 banana skin.
4 (iOs edition): Same as Healthy bananas.
4 (deluxe edition): Bananas and banana boxes gets double cash.
X: Increase the cost of Monkey villages and their upgrades by 5%.

 
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Topic: Bloons TD 5 / think of your own towers and upgrades for them

Expert and elite agents:
1: tribal turtle:
- expert (until 50 tribal turtle pros): Tribal chief. Throws only 3 coconuts, no throwing spears. Spot camo and longer range. Coconuts do extra damage to ceramic bloons and through lead or frozen.
- elite (until 50 tribal turtle experts): Explosive coconuts! Coconuts explodes after last pop and throws faster. Each explode pops 3 layers.
2: beekeeper:
- expert (until 40 beekeeper pros): Raging bees! Bees pops 3×faster, through be ice, spot camo. Still pops lead.
- elite (until 40 beekeeper experts): More bees! Send 3 bees at once, faster, longer range and already pops lead.
3: meerkat spy:
- expert (until 60 meerkat spy pros): Plasma-cyber eye! Explodes and pops 8 layers instead of 6. Have 2×larger detection area.
- elite (until 60 meerkat spy experts): Mongoose spy! Even larger camo detection area and shots solid plasma. Solid plasma pops 10 bloons at once and 7 layers per second.
4: angry squirrel:
- expert (until 60 angry squirrel pros): Into to berserk after 10 acorns instead of 20 and longer berserk.
- elite (until 60 angry squirrel experts): Unlimited rage! Throws acorns with sonic fire rate, long range, pops all bloon types and shots camo.
5: bloonberry bush:
- expert (until 70 bloonberry bush pros): More thorns! Have 20 extra thorns every rounds instead of 5. Up to 600. And creepers have 10 extra spikes.
- elite (until 70 bloonberry bush experts): Poisonned thorns! Each thorn pops 3 layers, including lead and frozen and splashes acid onto the track every pops.
6: super monkey storm:
- expert (until 65 super monkey storm pros): Triple storm! Send a third super monkey wave after 4 seconds from second storm.
- elite (until 75 super monkey storm experts): Sun god storm! Do heavier damage to ZOMGs and shocks them and increase the range of all towers on screen by 40% after third storm.
7: portable lake:
- expert (until 75 portable lake pros): Evil octopus! Octopus attacks bloons without ability. Octopus pops 4 layers and no stun, but sea monster pops 9 layers and stuns bloons.
- elite (until 80 portable lake experts): All the time sea monster! Sea monster always attacks. Pops 10 layers, knockbacks bloons and do 50×damage to MOAB-class bloons.
8: pontoon:
- expert (until 75 pontoon pros): Double pontoons! 2×larger and more precision. And increase range by 20% and fire rate by 25%.
- elite (until 80 pontoon experts): Boat guards! Have 3 guardian monkeys next to the pontoon. Guardians throws stones. Each stone pops 7 bloons and 2 layers.
9: Bloonsday device:
- expert (until 20 bloonsday device pros): Meteor show! Orbital strike ability drops meteors to land, not only orbital laser strike. Meteors pops 10 layers.
- elite (until 20 bloonsday device experts): Energy attack! Have a high energy beam attack (same as High energy Beacon), but unlimited range.
10: Radactyl:
- expert (until 40 radactyl pros): Enhanced dinosaurs! Spot camo and pop lead and they’re even larger and unlimited pops.
- elite (until 60 radactyl experts): Dragons! Shots flame to more bloons and even larger wings and adds a napalm effect to heavier bloons and blimps.
11: Monkey Farmer:
- expert (until 80 monkey farmer pros): Valuable bananas! Harvest bananas gets 25 % more cash, with valuable bananas upgrade, 75% more cash.
- elite (until 80 monkey farmer experts): Tractor! Have 2×larger breakthrough area and gets 50% more cash, combine with valuable bananas upgrade, 100% more cash.
12: Watermelon spitter:
- expert (until 45 watermelon spitter pros): Normal melons! Shots melons to bloons and every third shots are a watermelon. Melons pops 3 bloons and 2 layers, but watermelons 5 bloons and 3 layers. Pops frozen and lead.
- elite (until 45 watermelon spitter experts): All watermelons! All shots are watermelons. Watermelons pops 6 bloons and 3 layers. Shots camo, longer range, even faster eats.
13: Mad snowman:
- expert (until 60 mad snowman pros): Enhanced snow! Melts after 35 rounds and snowballs pops frozen and white. Abominable ability is longer. Unlocks permafrost’s skill and freezes 3 layers and throws 3 snowballs at once.
- elite (until 60 mad snowman experts): Snow slide! Melts after 50 rounds. Activate snow slide ability: send many snow to track. Pops 2 layers, knockbacks and freezes for 3 seconds.

 
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Topic: Bloons TD 5 / BTD5 Deluxe and BTD5 iOs suggestions

4 new special missions for Deluxe:
Which of them? Deluxe.
idea: other/special mission
1: Match of Machines:
Beat Switch on Easy. Only Engineers, Chippers, 3/4 Tack shooters, Bomb towers, Aces, Dartlings and Spactories. Only 50 lives, upgraded bloons (by 1 levels), starts on round 11. A Meerkat provided. All bloons are regen, original regen bloons attacks in 2×more spawns.
- reward: 1500 MM – unlock on Rank 35
2: Dangerous rails:
Beat Rail track, hard, upgraded bloons. Start with 1000 cash, only 25 lives, tier 4 upgrades disabled on this track, except farms. Ceramics have 13 excels, MOABs 250 excels, BFBs 1100 excels and ZOMGs 5600 excels.
- reward: 3000 MM – unlock on Rank 40
3: Less range:
Beat Pool Table, Medium. Towers have 20% less range (80% range), and super monkeys have 30% less range (70% range), except Villages.
reward: 700 MM – unlock on Rank 23
4: The tempest:
Ascension, apopalypse+hard, first 60 rounds. Start with 2500 cash+1×3/1 farm+1×3/2 Apprentice.
reward: 2000 MM – unlock rank 38

 
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Topic: Bloons TD 5 / Bloons TD 5 Special Missions

new special mission type: Insane challenges
Harder than special missions. 2×more MM reward and massive XP, awesome point rewards.
1: Protect Monkey Town → The monkey ministry (4/4 Village), bloons upgrade by 2 level and beat the modified Rink on Hard. Ceramics and blimps attacks in 2×more often.
2: Full House → Six of power: Only 6 towers on screen, except the free Tribal Turtle pro (provided) (7 towers/agents on the screen). Beat Dockside on Hard.
3: MOAB maddness → BFB Madness: Do you can destroy 20 BFBs. Ground zero, Bloon annihilation, MOAB Takedown and MOAB-assassin disabled. Start with 80.000 cash.
4: Covert pops → Mission of improbability: All bloons upgraded by 1 levels and are Camo Regrowths. Original Camos and Regrowths have 4 extra layers.
5: There Can Be only One → Eleven, no…Ten, one: Only 10 towers on screen and 1 of 1 tower. The Eye, hard.
6: Wizard Lord → Castle of the Mages: Start with 1×4/4 Apprentice, 2×4/2 Aprrentice, 2×2/4 apprentice and 4×Bloonjitsu Ninjas. Beat Castle hard, Round 37-63 with upgraded bloons (4 levels). Wizard lord eats every rounds. Tier 4 upgrades disabled.
7: Fast upgrades →Instant upgrades: Towers start are live with 2/2 upgrade. Beat 10 special rounds.
special rounds: 40 blue→50 black→50 white→35 Zebra→30 Lead→100×Rainbow→120×ceramic→10×MOABs→5×BFBs→2×ZOMGs
8: Special Agents only → 2 towers and agents only→Only agents+2 towers. Towers can upgrade to 3/3, 4/3 or 3/4.
9: Short-lived → Give up the fight: Towers losts after 15 rounds. Beat Clock on Hard.
10: Mix’n Match → Fair battle: Gets 2 free each towers on every second rounds. Beat Pool Table on Hard and 60 rounds.
11: The Crucible → Stone Age battle: Increase the power all towers on screen. (range by 20%, fire rate by 90%, see camo, popping power to triple, pops all bloon types). White MOAB, hard. (30 rounds and the original Crucible’s bloons upgraded with 1 level, rainbows→ceramics, ceramics→camo regen ceramics→camo/regen/camo regen ceramics→MOABs, MOABs→3 MOABs, BFBs→2 BFBs, 3 MOABs. Start with 2500 cash.
12: Money Management → Support to bank: Gets 80.000 cash instead of 50.000. Military Base Hard+Apopalypse, start with 1×3/2 Farm (Banana republic). Only 3 towers can have tier 4 upgrades, other towers only tier 3 upgrades.
13: Direct Assault → Attack of the bloons: Upgrade the bloons by 1 level. Start with 5000 cash and 1/1 upgrades free unlocked.

 
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Topic: Bloons TD 5 / BTD5 Deluxe and BTD5 iOs suggestions

Version 1.1:
Which of them? Deluxe.
idea: track, agent, tower
New exclusive tracks (10), agents, new tower.
new tracks (3 returner):
return: Subterrean Sewers; Monkey temple (without secret); River Bed
beginner: The Window; Forest (middle water)
intermediate: Soccerfield; Cold Mountain
advanced: One→Two→Three
expert: First Aid symbol
extreme: Jolly Roger (return)
agents:
1: Eagle nest (70 Monkey money):
Send 4 eagle to screen. Eagle knockback and pop 3 layers of bloons. Detect camo and remove camo+regen properties, can pop frozen.
- Pro eagle nest (pro until for 50 eagle nest):
Send 7 eagle instead of 4. Pop 5 layers and including lead and flight faster.
2: Monkey Doctor (160 Monkey money):
Increase nearby towers attack speed and range by 40%. No attack, but large radius.
- Monkey Doctor pro (pro until for 30 Monkey Doctor):
Have longer area, and increase popping power by 50%, not only range and attack speed.
- The new tower: Infantry ($1700/2000/2160)
info: Shots with a war gun. Shots 2 bullet per second and pops 3 layers. Long range, detect camo, pop lead.
path 1 upgrades:
1: Faster shooting ($425/500/540): Shots faster (3/second).
2: AK-47 ($425/500/540): Shots in larger area and do extra damage to ceramics (2×more) and MOAB-class bloons (3×more).
3: Deadly bullets ($1360/1600/1730): Does 7×more damage to blimps instead of 3.
4: Machine gun ($6800/8000/8650): Shots with super speed. (3×as fast)
path 2 upgrades:
1: Glued bullets ($850/1000/1080): Pops 4 layers and gluely popped bloons.
2: Acid bullets ($850/1000/1080): Pops 6 layers and glue pops 2 layer per second.
3: Grenades ($850/1000/1080): Throws a grenade to bloons. Remove 7 layers from guessed bloon and explode pops 5 layers. Knockback popped bloons.
4: Sergeant ($5100/6000/6480): Generate 1500 cash every minute. Charge of soldiers ability: Send 6×0/0 infantry to screen. Infantries losts after 30 seconds. (load time: 80 second)
speciality building:
II: Increase range by 10%.
III: Detect camo to other towers and can live on water.
X: Increase the cost of Sniper monkeys by 5%.

 
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Topic: Bloons TD 5 / BTD5 Deluxe and BTD5 iOs suggestions

This is a suggestion topic for BTD5D and BTD5M.
footloose: track idea, tower idea, agent idea, speciality building idea/other idea
Necesarry?
Which of them? Deluxe/Mobile.
Idea: track/agent/tower/sp.bu./other
illicit: Normal BTD5 suggestions, offense.

 
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Topic: Bloons TD 5 / General Suggestions Thread

new special mission: Ultimate battle – Bloons vs. Monkeys
Beat Bloonitum lab on Hard, complete the 90 rounds and upgraded non-MOAB-class bloons. (less than ceramic or ceramic) Like Protect Monkey Town. Can use 4/4 towers, but only 2 of each tower, except dart, tack, boomerang, sniper, bomb, glue, farm. Start with 1000 cash. You get 1 free Portable lake on start.
4/4 upgrades:
Dart Monkey – Tripple Juggernaut: Shots 3 spikey balls. SMFC time 2×longer and loads 20 % faster.
Tack Shooter – Ring of thunder: Shots blue flame instead of red. Can pop 5 layers and does 25×damage to MOAB-class bloons. And shots 2×8 blades every seconds. Blades pop 4 layers. Blade maelstrom extra generate stronger blades. (larger, sharper, pop lead)
Sniper – Monkey Riflemaster: Cripple blimps for little longer time and ZOMGs aren’t immunity. Shots fast. Supply drop generate 2000-3500 cash and loads faster.
Boomerang – Glaive God: Attacks with 4 permament glaives and shots seeking glaives fast. Have 20k piercing power. Turbo charge increase fire rate for 30 seconds.
Ninja – Modern Samurai monkey: Shots 6 seeking shurikens and bombs throws 2×faster. Sabotage supply lines crippled to the third speed and stuns bloons every 3 seconds.
Bomb – Cluster MOAB-assassin: Shots a deadly missile. Frags 8 secondary bombs and stun bloons. Deadly missile does 20×damage to MOAB-class bloons and can stun blimps for 1 seconds. MOAB-assassin into to ZOMG-destroyer (can destroy an entire ZOMG).
Ice tower – Antarctic ice king: Have long range and frozen bloons frag razor sharp pieces. Absolute zero can freeze for 7 seconds and can freeze MOABs.
Glue gunner – Liquefier striker: Can slow down ceramics and shots glue 3×as fast. A glue can gluely 20 bloons. Glue strike gluely with liquefier glue.
Buccaneer – The navy: Send 2 permament aces and 2 permament helis to screen. And shots darts and bombs super fast. MOAB Takedown can destroy ZOMG and grab 3 bloons at once.
Ace – Super plane: Shots runnel of darts and bombs in 2 paths. Ground Zero can slow down ZOMGs and have havier damage.
Super Monkey – Temple of the Monkey Night: Shots 3×stronger rays (green), and temple is dark grey. Bloon Annihilation can destroy ZOMGs. And auto shots ice, glue, tornado, missile, blades without victims (strongest version).
Apprentice – Wizard lord: Same as the special mission, but not eats towers.
Monkey Village – The general monkey office: Reduce nearby towers cooldowns by 35%, have 3 energy beam attack. M.I.B. call to arms can increase range by 60%.
Banana farm – The cash generator: Generate 75 cash every second+2000 cash the end of round.
Mortar tower – Super fast Bazooka: Shots 3 mortar shell/2 second. Have super large explosive area and pop all bloon types.
Dartling – Ray of doom and rockets: Shots a deadly ray and shots 4 rockets. BADS can shots blimps.
Spike Factory – Spiked Mine Master-Factory: Mines have 2×larger explosive radius and a mine does 100×damage to MOAB-class bloons. Spiked mine storm like Spike storm, but shots spiked mines.
Heli Pilot – Supyroplane: Shots 4 MOAB-mauler missiles every second and shot 3-3 darts super fast. Support Chinook much stronger.
Engineer – Workshop master: Traps generate 2×more cash. Overclock can increase power of 3 tower instead of 1.
Bloonchipper – Supa-Vac wide Funnel: Shredding possible, can shred MOAB-class bloons. Ability shredding MOABs and BFBs.
rewards: 1500 MM+1.000.000 XP – 6000 MM+2.500.000 XP in deluxe – unlock: Rank 70

 
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Topic: Bloons TD 5 / General Suggestions Thread

2 new special missions:
1: The inferno:
Beat 18 special custom rounds on Mount Magma. Start with 8 ring of fire (4/2 tack shooter) and 4 disciple of fire (1/3 Apprentice)+1×High energy Beacon (4/1 Village) and start with 1500 cash.
reward: $750 (normal) – deluxe reward: $3000
rounds:
R1: 25×regen zebras, 25×camo pinks – R2: 10×camo blacks, 10×camo whites – R3: 81 pinks (like R36)
R4: 12×rainbows, 18×regrow leads – R5: 54×camo pinks – R6: 10×ceramics
R7: 108×camo regrow blacks – R8: 150×camo whites, 5×ceramics – R9: 1×MOAB
R10: 25×ceramics – R11: 20×ceramics, 5×camo leads – R12: 2×MOAB
R13: 2×MOAB, 50×zebras – R14: 3×MOAB – R15: 18×camo ceramics, 36×regrow ceramics
R16: 4×MOAB – R17: 1×BFB, 50×rainbows – R18: 100×camo regrow zebras, 70×camo rainbows, 50×regrow ceramics, 3×MOAB, (like R65) 1×BFB (unlike R65, only 1 BFBs)
2: Iceland:
This is a special map (the track shorter than intermediate, but longer than Advanced). Mix of Archipelago, Mount Magma, and Slalom. (snow, 2×little volcano and mini-islands) Beat the map on Hard and with upgraded bloons (doesn’t effect blimps, but effect to ceramics or less)
reward: $900 (normal), $3600 (Deluxe)

 
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Topic: Bloons TD 5 / think of your own towers and upgrades for them

Spider-web:
costs: $850/1000/1080 (like banana farm)
info: Deploy 2 spiders to the track (you decide). Spiders eats bloons. Eats 3 layers every second, and an entire spider can eats 4 bloons at once. Can’t eats lead and frozen. Can attack camo.
path 1 upgrades:
1: More spiders ($510/600/650): Deploy 4 spiders instead of 2.
2: Hungry Spider family ($850/1000/1080): Deploy 7 spiders instead of 4 and can eats 5 layers every second instead of 3.
3: Cross spiders ($1270/1500/1620): Can eats 7 bloons at once and eats 9-10 layers every second.
4: Robo-spiders ($6800/8000/8750): Spiders into to mechanic lead spiders. Can eats MOAB-class bloons and eats 18 layers every second.
path 2 upgrades:
1: Hard teeths ($680/800/860): Spiders can eats frozen and lead.
2: Acid spider ($680/800/860): Spiders shots a mini acid ball to bloons. Acid ball including all bloon types and pop 3 layers every second.
3: Spiders of venom ($1360/1600/1730): Acid pop 7 layers ever second, shots acid faster and acid can slow down the toxic bloons.
4: Burny acid ($5100/6000/6460): Acid pops 18 layers every second. Acid ray ability: Shots a deadly acid ray from the spider-web. Deadly acid destroy all popped bloons and does 500×damage to MOAB-class bloons and acided them. Acid does 20×damage every second.
- Speciality Building:
lv1: Reduce the cost of Spider-wed and their upgrades by 5%.
lv2: Deploy 50% more spiders (3/6/11).
lv3: Spiders shots cobwebs to the bloons. Cobweb knockback bloons, stunned them and slow down for 20 seconds.
lv4 (iOs only): Spider-web shots cobweb to the track. Cobweb like monkey glue (BTD2/3/4).
X: Increase the cost of spike factories by 5%.

 
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Topic: Bloons TD 5 / General Suggestions Thread

Bloons td 5 deluxe update (ver 1.0.6):
Update: Can play on brick wall and add 2 new agent and add 2 new tracks.
2 new agent:
1: Quarry (cost: 160 MM)
30 quarry=unlock Guarry pro
Generate high cash every round, and shots stones in 2 directions by monkeys. Stones can pop frozen and pops 3 bloons. Generate 25×more cash as round number (eg: R20=500 cash)
- Quarry pro:
Generate 2×more cash than normal and stones pop lead+spot camo+shots in 4 directions.
2: Mixed turret (cost: 80 MM)
50 mixed turret=unlock mixed turret pro
Shots every 5 projectile type (2 dart, 1 bomb, 1 ice, 1 glue, 2 tack) and every 5 shots add a laser to projectiles. Dart can pop 3 bloons, tack 2 bloons, bombs explode, ice freeze and glue gluely bloons. Laser can pop frozen and can pop 10 bloons.
- Mixed turret pro:
Shots plasma instead of laser and shots larger. (every 3 shots) And shot projectiles faster. Darts and tacks can pop 2×more bloons, ice freeze bloons by longer time, glue soak all layers of bloons and bombs can stun bloons.
new tracks:
1: Roswell (from BTD5 iOS) (beginner)
Water: no – terrain: American desert
2: Antarctica (new) (advanced)
Water: 25% – terrain: cold, snow, ice, south pole

 
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Topic: Bloons TD 5 / Create Your Personalized K Shop Items

Can upgrade premium upgrades to stronger:
Unlock: Rank 75 – effectual: purchased upgrades – effect: add an extra premium effect to original or upgrade is
1: Triple lives→Sevenfold lives:
Start with sevenfold lives instead of triple. (start with 1400 lives on easy, 1050 on medium and 700 on hard)
2: Double ranga→Storm of boomerangs:
Have precise throws and longer ranged boomerang throwers and throws triple ranga.
3: Dreadnought→Gunpowder fireballs:
Explosion hazard! Cannonballs explodes after last pop. Explode radius same as MOAB Mauler’s explosive radius.
4: Splodey darts→Bombtastic darts:
Have larger explosive radius and darts can pop lead and frozen without explode.
5: Bigger beacons→Full support:
Monkey Village have unlimited range and can upgrade to 4/4 (Monkey office). You get 1 free Village on Round 25.
6: Monkey Tycoon→Jitney towers:
Reduce the tower’s and their upgrades cost by 20%.
7: Healthy bananas→Banana success:
Bananas get double life per round and increase the bananas value by 50%. (a BRF with Valuable bananas can get 4500 cash per round.
8: Big bloon Sabotage→Bugged Airships:
Ninja monkey success! Enter play with 50% health and 50% speed the MOAB-class bloons.
9: Hotter cooldown→Super mechanic:
All mechanic towers (tack, bomb, ace, spike factory (bloonchipper, heli pilot)) attacks faster by 40% and increase their range by 20%.
10: Tiny tornadoes→Storm of whirlwings:
Send 8 mini tornadoes instead of 3.
11: Grilled pineapples→Timed trap:
Pin down 25 nearby bloons and remove 8 layers with the explode.
12: Tack awesomizer→Sharp object extra:
Increase darts and other sharp objects popping power, not only spikes.