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Recent posts by kisember on Kongregate
kisember
282 posts
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Topic: Bloons TD 5 /
General Suggestions Thread
btd 5 deluxe personal tier 4 special buildings (not the same as the iOs tier 4 upgrades, except some)
- dart training facility (1250 MM): Spike-o-pults faster and shots 2 spikey balls.
- tack research center (1500 MM): Electric tacks! Tacks stuns popped bloons and pops 2 layers. Ring of fire into to thunder ring. Thunder ring pops 3 layers.
- boomerang dojo (2000 MM): Frisbees! Throws frisbees instead of boomerangs and glaived frisbees instead of glaives. They are larger and pops 2×more bloons and extra layers. Doesn’t effect glaive lord’s permament glaives.
- bombing range (2000 MM): Double cannons! Shots with 2 cannons (2 bombs/missiles/maulers) instead of 1.
- mage spire (2000 MM): Massively increase apprentices range, fire rate and detect camo. Monkey sense detect to other towers.
- ice fortress (1500 MM): Ice tower detect and remove camo.
- ninja academy (1500 MM): Diamond shurikens. Now pops 2 layers, 2 extra bloons and including lead and ice.
- spikes r us (2000 MM): Glued spikes. Not only generates spikes, generates glue. If can’t destroy full bloon, glues them.
- mortar emplacement (2000 MM): Auto Aims and shots likes a regular tower.
- ace private hangar (2500 MM): Can upgrade to 4/3 or 3/4. 4/3 spectre shots in 2 streams and 3/4 ace shots 16 darts (8-9 seeking).
- pirate cove (2500 MM): Triple shots. Shots 3 darts at once and 12 grapes instead of 4. Cannon ships have 5 cannons (shots 3 darts+2 bombs).
- glue supply depot (2000 MM): Automatic corossive glue. Corossive glue, bloon dissolver and bloon liquefier pops 3×faster.
- dartling ammo dump (2500 MM): Shots aims likes a regular tower.
- rifle range (1750 MM): Quarter-automatic rifles. Increases attack rate by +50% and semi-automatic rifles are automatic rifles.
- super monkey lair (5000 MM): Temples are 40% cheaper, 40% faster, unlimited range.
- engineer’s workshop (2000 MM): Sentries are larger and faster.
- al’s custom chippers (2000 MM): Bloonchippers attacks camo and remove camo and regen.
2 new specialty buildings:
- Mayor’s office (Monkey Village):
1: Reduces the cost of Monkey villages and their upgrades by 5%.
2: Increase the radius of Villages by 15%.
3: Increase the nearby tower power 2×further and decrease tower upgrade costs by 25% instead of 10.
4 (iOs edition): Same as bigger beacons.
4 (deluxe edition): Can upgrade to 3/3, 4/3, 3/4, 4/4.
X: Increase the cost of Banana farms and their upgrades by 5%.
Ministry of Economy (Banana Farm):
1: Reduces the cost of Banana farms and their upgrades by 5%.
2: Increase the banana values by 25%. Combine with Valuable bananas, 75%. Monkey Bank and BIA worths faster.
3: After every harvested bananas, you gets 1 banana skin. Banana skin place on track and knockbacks bloons. Banana box gets 8 banana skin.
4 (iOs edition): Same as Healthy bananas.
4 (deluxe edition): Bananas and banana boxes gets double cash.
X: Increase the cost of Monkey villages and their upgrades by 5%.
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kisember
282 posts
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Topic: Bloons TD 5 /
think of your own towers and upgrades for them
Expert and elite agents:
1: tribal turtle:
- expert (until 50 tribal turtle pros): Tribal chief. Throws only 3 coconuts, no throwing spears. Spot camo and longer range. Coconuts do extra damage to ceramic bloons and through lead or frozen.
- elite (until 50 tribal turtle experts): Explosive coconuts! Coconuts explodes after last pop and throws faster. Each explode pops 3 layers.
2: beekeeper:
- expert (until 40 beekeeper pros): Raging bees! Bees pops 3×faster, through be ice, spot camo. Still pops lead.
- elite (until 40 beekeeper experts): More bees! Send 3 bees at once, faster, longer range and already pops lead.
3: meerkat spy:
- expert (until 60 meerkat spy pros): Plasma-cyber eye! Explodes and pops 8 layers instead of 6. Have 2×larger detection area.
- elite (until 60 meerkat spy experts): Mongoose spy! Even larger camo detection area and shots solid plasma. Solid plasma pops 10 bloons at once and 7 layers per second.
4: angry squirrel:
- expert (until 60 angry squirrel pros): Into to berserk after 10 acorns instead of 20 and longer berserk.
- elite (until 60 angry squirrel experts): Unlimited rage! Throws acorns with sonic fire rate, long range, pops all bloon types and shots camo.
5: bloonberry bush:
- expert (until 70 bloonberry bush pros): More thorns! Have 20 extra thorns every rounds instead of 5. Up to 600. And creepers have 10 extra spikes.
- elite (until 70 bloonberry bush experts): Poisonned thorns! Each thorn pops 3 layers, including lead and frozen and splashes acid onto the track every pops.
6: super monkey storm:
- expert (until 65 super monkey storm pros): Triple storm! Send a third super monkey wave after 4 seconds from second storm.
- elite (until 75 super monkey storm experts): Sun god storm! Do heavier damage to ZOMGs and shocks them and increase the range of all towers on screen by 40% after third storm.
7: portable lake:
- expert (until 75 portable lake pros): Evil octopus! Octopus attacks bloons without ability. Octopus pops 4 layers and no stun, but sea monster pops 9 layers and stuns bloons.
- elite (until 80 portable lake experts): All the time sea monster! Sea monster always attacks. Pops 10 layers, knockbacks bloons and do 50×damage to MOAB-class bloons.
8: pontoon:
- expert (until 75 pontoon pros): Double pontoons! 2×larger and more precision. And increase range by 20% and fire rate by 25%.
- elite (until 80 pontoon experts): Boat guards! Have 3 guardian monkeys next to the pontoon. Guardians throws stones. Each stone pops 7 bloons and 2 layers.
9: Bloonsday device:
- expert (until 20 bloonsday device pros): Meteor show! Orbital strike ability drops meteors to land, not only orbital laser strike. Meteors pops 10 layers.
- elite (until 20 bloonsday device experts): Energy attack! Have a high energy beam attack (same as High energy Beacon), but unlimited range.
10: Radactyl:
- expert (until 40 radactyl pros): Enhanced dinosaurs! Spot camo and pop lead and they’re even larger and unlimited pops.
- elite (until 60 radactyl experts): Dragons! Shots flame to more bloons and even larger wings and adds a napalm effect to heavier bloons and blimps.
11: Monkey Farmer:
- expert (until 80 monkey farmer pros): Valuable bananas! Harvest bananas gets 25 % more cash, with valuable bananas upgrade, 75% more cash.
- elite (until 80 monkey farmer experts): Tractor! Have 2×larger breakthrough area and gets 50% more cash, combine with valuable bananas upgrade, 100% more cash.
12: Watermelon spitter:
- expert (until 45 watermelon spitter pros): Normal melons! Shots melons to bloons and every third shots are a watermelon. Melons pops 3 bloons and 2 layers, but watermelons 5 bloons and 3 layers. Pops frozen and lead.
- elite (until 45 watermelon spitter experts): All watermelons! All shots are watermelons. Watermelons pops 6 bloons and 3 layers. Shots camo, longer range, even faster eats.
13: Mad snowman:
- expert (until 60 mad snowman pros): Enhanced snow! Melts after 35 rounds and snowballs pops frozen and white. Abominable ability is longer. Unlocks permafrost’s skill and freezes 3 layers and throws 3 snowballs at once.
- elite (until 60 mad snowman experts): Snow slide! Melts after 50 rounds. Activate snow slide ability: send many snow to track. Pops 2 layers, knockbacks and freezes for 3 seconds.
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kisember
282 posts
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Topic: Bloons TD 5 /
BTD5 Deluxe and BTD5 iOs suggestions
4 new special missions for Deluxe:
Which of them? Deluxe.
idea: other/special mission
1: Match of Machines:
Beat Switch on Easy. Only Engineers, Chippers, 3/4 Tack shooters, Bomb towers, Aces, Dartlings and Spactories. Only 50 lives, upgraded bloons (by 1 levels), starts on round 11. A Meerkat provided. All bloons are regen, original regen bloons attacks in 2×more spawns.
- reward: 1500 MM – unlock on Rank 35
2: Dangerous rails:
Beat Rail track, hard, upgraded bloons. Start with 1000 cash, only 25 lives, tier 4 upgrades disabled on this track, except farms. Ceramics have 13 excels, MOABs 250 excels, BFBs 1100 excels and ZOMGs 5600 excels.
- reward: 3000 MM – unlock on Rank 40
3: Less range:
Beat Pool Table, Medium. Towers have 20% less range (80% range), and super monkeys have 30% less range (70% range), except Villages.
reward: 700 MM – unlock on Rank 23
4: The tempest:
Ascension, apopalypse+hard, first 60 rounds. Start with 2500 cash+1×3/1 farm+1×3/2 Apprentice.
reward: 2000 MM – unlock rank 38
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kisember
282 posts
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Topic: Bloons TD 5 /
Bloons TD 5 Special Missions
new special mission type: Insane challenges
Harder than special missions. 2×more MM reward and massive XP, awesome point rewards.
1: Protect Monkey Town → The monkey ministry (4/4 Village), bloons upgrade by 2 level and beat the modified Rink on Hard. Ceramics and blimps attacks in 2×more often.
2: Full House → Six of power: Only 6 towers on screen, except the free Tribal Turtle pro (provided) (7 towers/agents on the screen). Beat Dockside on Hard.
3: MOAB maddness → BFB Madness: Do you can destroy 20 BFBs. Ground zero, Bloon annihilation, MOAB Takedown and MOAB-assassin disabled. Start with 80.000 cash.
4: Covert pops → Mission of improbability: All bloons upgraded by 1 levels and are Camo Regrowths. Original Camos and Regrowths have 4 extra layers.
5: There Can Be only One → Eleven, no…Ten, one: Only 10 towers on screen and 1 of 1 tower. The Eye, hard.
6: Wizard Lord → Castle of the Mages: Start with 1×4/4 Apprentice, 2×4/2 Aprrentice, 2×2/4 apprentice and 4×Bloonjitsu Ninjas. Beat Castle hard, Round 37-63 with upgraded bloons (4 levels). Wizard lord eats every rounds. Tier 4 upgrades disabled.
7: Fast upgrades →Instant upgrades: Towers start are live with 2/2 upgrade. Beat 10 special rounds.
special rounds: 40 blue→50 black→50 white→35 Zebra→30 Lead→100×Rainbow→120×ceramic→10×MOABs→5×BFBs→2×ZOMGs
8: Special Agents only → 2 towers and agents only→Only agents+2 towers. Towers can upgrade to 3/3, 4/3 or 3/4.
9: Short-lived → Give up the fight: Towers losts after 15 rounds. Beat Clock on Hard.
10: Mix’n Match → Fair battle: Gets 2 free each towers on every second rounds. Beat Pool Table on Hard and 60 rounds.
11: The Crucible → Stone Age battle: Increase the power all towers on screen. (range by 20%, fire rate by 90%, see camo, popping power to triple, pops all bloon types). White MOAB, hard. (30 rounds and the original Crucible’s bloons upgraded with 1 level, rainbows→ceramics, ceramics→camo regen ceramics→camo/regen/camo regen ceramics→MOABs, MOABs→3 MOABs, BFBs→2 BFBs, 3 MOABs. Start with 2500 cash.
12: Money Management → Support to bank: Gets 80.000 cash instead of 50.000. Military Base Hard+Apopalypse, start with 1×3/2 Farm (Banana republic). Only 3 towers can have tier 4 upgrades, other towers only tier 3 upgrades.
13: Direct Assault → Attack of the bloons: Upgrade the bloons by 1 level. Start with 5000 cash and 1/1 upgrades free unlocked.
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kisember
282 posts
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Topic: Bloons TD 5 /
BTD5 Deluxe and BTD5 iOs suggestions
Version 1.1:
Which of them? Deluxe.
idea: track, agent, tower
New exclusive tracks (10), agents, new tower.
new tracks (3 returner):
return: Subterrean Sewers; Monkey temple (without secret); River Bed
beginner: The Window; Forest (middle water)
intermediate: Soccerfield; Cold Mountain
advanced: One→Two→Three
expert: First Aid symbol
extreme: Jolly Roger (return)
agents:
1: Eagle nest (70 Monkey money):
Send 4 eagle to screen. Eagle knockback and pop 3 layers of bloons. Detect camo and remove camo+regen properties, can pop frozen.
- Pro eagle nest (pro until for 50 eagle nest):
Send 7 eagle instead of 4. Pop 5 layers and including lead and flight faster.
2: Monkey Doctor (160 Monkey money):
Increase nearby towers attack speed and range by 40%. No attack, but large radius.
- Monkey Doctor pro (pro until for 30 Monkey Doctor):
Have longer area, and increase popping power by 50%, not only range and attack speed.
- The new tower: Infantry ($1700/2000/2160)
info: Shots with a war gun. Shots 2 bullet per second and pops 3 layers. Long range, detect camo, pop lead.
path 1 upgrades:
1: Faster shooting ($425/500/540): Shots faster (3/second).
2: AK-47 ($425/500/540): Shots in larger area and do extra damage to ceramics (2×more) and MOAB-class bloons (3×more).
3: Deadly bullets ($1360/1600/1730): Does 7×more damage to blimps instead of 3.
4: Machine gun ($6800/8000/8650): Shots with super speed. (3×as fast)
path 2 upgrades:
1: Glued bullets ($850/1000/1080): Pops 4 layers and gluely popped bloons.
2: Acid bullets ($850/1000/1080): Pops 6 layers and glue pops 2 layer per second.
3: Grenades ($850/1000/1080): Throws a grenade to bloons. Remove 7 layers from guessed bloon and explode pops 5 layers. Knockback popped bloons.
4: Sergeant ($5100/6000/6480): Generate 1500 cash every minute. Charge of soldiers ability: Send 6×0/0 infantry to screen. Infantries losts after 30 seconds. (load time: 80 second)
speciality building:
II: Increase range by 10%.
III: Detect camo to other towers and can live on water.
X: Increase the cost of Sniper monkeys by 5%.
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kisember
282 posts
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Topic: Bloons TD 5 /
BTD5 Deluxe and BTD5 iOs suggestions
This is a suggestion topic for BTD5D and BTD5M.
footloose: track idea, tower idea, agent idea, speciality building idea/other idea
Necesarry?
Which of them? Deluxe/Mobile.
Idea: track/agent/tower/sp.bu./other
illicit: Normal BTD5 suggestions, offense.
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kisember
282 posts
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Topic: Bloons TD 5 /
General Suggestions Thread
new special mission: Ultimate battle – Bloons vs. Monkeys
Beat Bloonitum lab on Hard, complete the 90 rounds and upgraded non-MOAB-class bloons. (less than ceramic or ceramic) Like Protect Monkey Town. Can use 4/4 towers, but only 2 of each tower, except dart, tack, boomerang, sniper, bomb, glue, farm. Start with 1000 cash. You get 1 free Portable lake on start.
4/4 upgrades:
Dart Monkey – Tripple Juggernaut: Shots 3 spikey balls. SMFC time 2×longer and loads 20 % faster.
Tack Shooter – Ring of thunder: Shots blue flame instead of red. Can pop 5 layers and does 25×damage to MOAB-class bloons. And shots 2×8 blades every seconds. Blades pop 4 layers. Blade maelstrom extra generate stronger blades. (larger, sharper, pop lead)
Sniper – Monkey Riflemaster: Cripple blimps for little longer time and ZOMGs aren’t immunity. Shots fast. Supply drop generate 2000-3500 cash and loads faster.
Boomerang – Glaive God: Attacks with 4 permament glaives and shots seeking glaives fast. Have 20k piercing power. Turbo charge increase fire rate for 30 seconds.
Ninja – Modern Samurai monkey: Shots 6 seeking shurikens and bombs throws 2×faster. Sabotage supply lines crippled to the third speed and stuns bloons every 3 seconds.
Bomb – Cluster MOAB-assassin: Shots a deadly missile. Frags 8 secondary bombs and stun bloons. Deadly missile does 20×damage to MOAB-class bloons and can stun blimps for 1 seconds. MOAB-assassin into to ZOMG-destroyer (can destroy an entire ZOMG).
Ice tower – Antarctic ice king: Have long range and frozen bloons frag razor sharp pieces. Absolute zero can freeze for 7 seconds and can freeze MOABs.
Glue gunner – Liquefier striker: Can slow down ceramics and shots glue 3×as fast. A glue can gluely 20 bloons. Glue strike gluely with liquefier glue.
Buccaneer – The navy: Send 2 permament aces and 2 permament helis to screen. And shots darts and bombs super fast. MOAB Takedown can destroy ZOMG and grab 3 bloons at once.
Ace – Super plane: Shots runnel of darts and bombs in 2 paths. Ground Zero can slow down ZOMGs and have havier damage.
Super Monkey – Temple of the Monkey Night: Shots 3×stronger rays (green), and temple is dark grey. Bloon Annihilation can destroy ZOMGs. And auto shots ice, glue, tornado, missile, blades without victims (strongest version).
Apprentice – Wizard lord: Same as the special mission, but not eats towers.
Monkey Village – The general monkey office: Reduce nearby towers cooldowns by 35%, have 3 energy beam attack. M.I.B. call to arms can increase range by 60%.
Banana farm – The cash generator: Generate 75 cash every second+2000 cash the end of round.
Mortar tower – Super fast Bazooka: Shots 3 mortar shell/2 second. Have super large explosive area and pop all bloon types.
Dartling – Ray of doom and rockets: Shots a deadly ray and shots 4 rockets. BADS can shots blimps.
Spike Factory – Spiked Mine Master-Factory: Mines have 2×larger explosive radius and a mine does 100×damage to MOAB-class bloons. Spiked mine storm like Spike storm, but shots spiked mines.
Heli Pilot – Supyroplane: Shots 4 MOAB-mauler missiles every second and shot 3-3 darts super fast. Support Chinook much stronger.
Engineer – Workshop master: Traps generate 2×more cash. Overclock can increase power of 3 tower instead of 1.
Bloonchipper – Supa-Vac wide Funnel: Shredding possible, can shred MOAB-class bloons. Ability shredding MOABs and BFBs.
rewards: 1500 MM+1.000.000 XP – 6000 MM+2.500.000 XP in deluxe – unlock: Rank 70
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kisember
282 posts
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Topic: Bloons TD 5 /
General Suggestions Thread
2 new special missions:
1: The inferno:
Beat 18 special custom rounds on Mount Magma. Start with 8 ring of fire (4/2 tack shooter) and 4 disciple of fire (1/3 Apprentice)+1×High energy Beacon (4/1 Village) and start with 1500 cash.
reward: $750 (normal) – deluxe reward: $3000
rounds:
R1: 25×regen zebras, 25×camo pinks – R2: 10×camo blacks, 10×camo whites – R3: 81 pinks (like R36)
R4: 12×rainbows, 18×regrow leads – R5: 54×camo pinks – R6: 10×ceramics
R7: 108×camo regrow blacks – R8: 150×camo whites, 5×ceramics – R9: 1×MOAB
R10: 25×ceramics – R11: 20×ceramics, 5×camo leads – R12: 2×MOAB
R13: 2×MOAB, 50×zebras – R14: 3×MOAB – R15: 18×camo ceramics, 36×regrow ceramics
R16: 4×MOAB – R17: 1×BFB, 50×rainbows – R18: 100×camo regrow zebras, 70×camo rainbows, 50×regrow ceramics, 3×MOAB, (like R65) 1×BFB (unlike R65, only 1 BFBs)
2: Iceland:
This is a special map (the track shorter than intermediate, but longer than Advanced). Mix of Archipelago, Mount Magma, and Slalom. (snow, 2×little volcano and mini-islands) Beat the map on Hard and with upgraded bloons (doesn’t effect blimps, but effect to ceramics or less)
reward: $900 (normal), $3600 (Deluxe)
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kisember
282 posts
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Topic: Bloons TD 5 /
think of your own towers and upgrades for them
Spider-web:
costs: $850/1000/1080 (like banana farm)
info: Deploy 2 spiders to the track (you decide). Spiders eats bloons. Eats 3 layers every second, and an entire spider can eats 4 bloons at once. Can’t eats lead and frozen. Can attack camo.
path 1 upgrades:
1: More spiders ($510/600/650): Deploy 4 spiders instead of 2.
2: Hungry Spider family ($850/1000/1080): Deploy 7 spiders instead of 4 and can eats 5 layers every second instead of 3.
3: Cross spiders ($1270/1500/1620): Can eats 7 bloons at once and eats 9-10 layers every second.
4: Robo-spiders ($6800/8000/8750): Spiders into to mechanic lead spiders. Can eats MOAB-class bloons and eats 18 layers every second.
path 2 upgrades:
1: Hard teeths ($680/800/860): Spiders can eats frozen and lead.
2: Acid spider ($680/800/860): Spiders shots a mini acid ball to bloons. Acid ball including all bloon types and pop 3 layers every second.
3: Spiders of venom ($1360/1600/1730): Acid pop 7 layers ever second, shots acid faster and acid can slow down the toxic bloons.
4: Burny acid ($5100/6000/6460): Acid pops 18 layers every second. Acid ray ability: Shots a deadly acid ray from the spider-web. Deadly acid destroy all popped bloons and does 500×damage to MOAB-class bloons and acided them. Acid does 20×damage every second.
- Speciality Building:
lv1: Reduce the cost of Spider-wed and their upgrades by 5%.
lv2: Deploy 50% more spiders (3/6/11).
lv3: Spiders shots cobwebs to the bloons. Cobweb knockback bloons, stunned them and slow down for 20 seconds.
lv4 (iOs only): Spider-web shots cobweb to the track. Cobweb like monkey glue (BTD2/3/4).
X: Increase the cost of spike factories by 5%.
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kisember
282 posts
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Topic: Bloons TD 5 /
General Suggestions Thread
Bloons td 5 deluxe update (ver 1.0.6):
Update: Can play on brick wall and add 2 new agent and add 2 new tracks.
2 new agent:
1: Quarry (cost: 160 MM)
30 quarry=unlock Guarry pro
Generate high cash every round, and shots stones in 2 directions by monkeys. Stones can pop frozen and pops 3 bloons. Generate 25×more cash as round number (eg: R20=500 cash)
- Quarry pro:
Generate 2×more cash than normal and stones pop lead+spot camo+shots in 4 directions.
2: Mixed turret (cost: 80 MM)
50 mixed turret=unlock mixed turret pro
Shots every 5 projectile type (2 dart, 1 bomb, 1 ice, 1 glue, 2 tack) and every 5 shots add a laser to projectiles. Dart can pop 3 bloons, tack 2 bloons, bombs explode, ice freeze and glue gluely bloons. Laser can pop frozen and can pop 10 bloons.
- Mixed turret pro:
Shots plasma instead of laser and shots larger. (every 3 shots) And shot projectiles faster. Darts and tacks can pop 2×more bloons, ice freeze bloons by longer time, glue soak all layers of bloons and bombs can stun bloons.
new tracks:
1: Roswell (from BTD5 iOS) (beginner)
Water: no – terrain: American desert
2: Antarctica (new) (advanced)
Water: 25% – terrain: cold, snow, ice, south pole
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kisember
282 posts
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Topic: Bloons TD 5 /
Create Your Personalized K Shop Items
Can upgrade premium upgrades to stronger:
Unlock: Rank 75 – effectual: purchased upgrades – effect: add an extra premium effect to original or upgrade is
1: Triple lives→Sevenfold lives:
Start with sevenfold lives instead of triple. (start with 1400 lives on easy, 1050 on medium and 700 on hard)
2: Double ranga→Storm of boomerangs:
Have precise throws and longer ranged boomerang throwers and throws triple ranga.
3: Dreadnought→Gunpowder fireballs:
Explosion hazard! Cannonballs explodes after last pop. Explode radius same as MOAB Mauler’s explosive radius.
4: Splodey darts→Bombtastic darts:
Have larger explosive radius and darts can pop lead and frozen without explode.
5: Bigger beacons→Full support:
Monkey Village have unlimited range and can upgrade to 4/4 (Monkey office). You get 1 free Village on Round 25.
6: Monkey Tycoon→Jitney towers:
Reduce the tower’s and their upgrades cost by 20%.
7: Healthy bananas→Banana success:
Bananas get double life per round and increase the bananas value by 50%. (a BRF with Valuable bananas can get 4500 cash per round.
8: Big bloon Sabotage→Bugged Airships:
Ninja monkey success! Enter play with 50% health and 50% speed the MOAB-class bloons.
9: Hotter cooldown→Super mechanic:
All mechanic towers (tack, bomb, ace, spike factory (bloonchipper, heli pilot)) attacks faster by 40% and increase their range by 20%.
10: Tiny tornadoes→Storm of whirlwings:
Send 8 mini tornadoes instead of 3.
11: Grilled pineapples→Timed trap:
Pin down 25 nearby bloons and remove 8 layers with the explode.
12: Tack awesomizer→Sharp object extra:
Increase darts and other sharp objects popping power, not only spikes.
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kisember
282 posts
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Topic: Bloons TD 5 /
General Suggestions Thread
new premium upgrade: stronger final upgrades (part 2)
Increase the tier 4 upgrade powers and decrease their costs by 10%.
costs: 100 NK or 600 Monkey money – 7200 MM in deluxe
- Technological Terror: Shots green plasma with 5 arms and have even larger area. Bloon Annihilation can destroy ZOMGs in his radius.
- High energy beacon: Attacks with 3 plasma instead of 1 and plasma attacks faster.
- MIB call to arms: Ability can increase range, popping power and fire rate much stronger. (3×stronger instead of 2)
- Banana research facility: Generates 18 box of bananas instead of 10 and boxes worth 275 cash.
- Banana Investments Advisory: Generate cash 2×as fast.
- The Big One: Can pop 18 layers of bloons instead of 5.
- Artillery battery: Fire can pop bloons faster and bullets can pop black and zebra.
- Ray of Doom: Pop bloons faster and can pop 300 bloons instead of 100.
- BADS: Hydra rockets have larger explosive radius.
- Spiked Mines: Explodes instead remove 6 layers from bloons and have larger explode area.
- Spike Storm: Spikes lost 3×later.
- Apache Dartship: Shots MOAB-mauler rockets instead of missiles.
- Support Chinook: Drops 3×more cash.
- Bloon Trap: Give 2×more cash the trap and cleansing foam does extra damage to ceramics.
- Overclock: Increase tower’s range and popping power, not only attack speed.
- Super wide funnel: Shreds MOAB-class bloons faster.
- Supa-Vac: Can suction MOAB bloons with ability.
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kisember
282 posts
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Topic: Bloons TD 5 /
General Suggestions Thread
new premium upgrade: stronger final upgrades (part 1)
Increase the tier 4 upgrade powers and decrease their costs by 10%.
costs: 100 NK or 600 Monkey money – 7200 MM in deluxe
- Juggernaut: Shots even larger spiked balls and super damage to ceramic bloons.
- SMFC: Ability: 15s instead of 10 and shots laser instead of darts.
- Ring of fire: Shots flame 3×as fast.
- Blade maelstrom: Shots 2×larger blades and blades can pop frozen (does effect to ability).
- Cripple MOAB: Does 40×damage to MOAB-class bloons and longer cripples
- Supply Drop: Unlock 2.5×more cash with ability
- Glaive lord: Fly the permament glaives 2×as fast and can pop 8 more bloons.
- Turbo charge: Shots exploding boomerangs/glaives after last pop.
- Bloonjitsu: Detect camo to nearby towers and thows 2×as fast.
- Sabotage Supply Lines: Throws bombs faster. Ability can even stronger slow down the bloons.
- Bloon impact: Frags 16 bombs instead of 8 and secondary bombs frag pieces.
- MOAB-assassin: Bullets does×25 damage to MOAB-class bloons. And shots 2 super missiles and super missiles does 2000×damage to ZOMGs.
- Viral frost: Can freeze white and zebra and freeze time much longer and have much larger area.
- Absolute Zero: Freeze all bloons on screen for 7 seconds instead of 4.
- Bloon Liquefier: Pop ceramic bloons 3×as fast and throws glued bombs. (non-corossive glue)
- Glue Striker: Glues can pop 20 bloons instead of 12 and can glue MOABs.
- Aircraft carrier: Secondary ace’s 4-5 darts seek to bloons.
- Monkey pirates: MOAB Takedown can attack ZOMG. Does 1500×damage to ZOMGs instead of destroying them.
- Spectre: Bombs and darts shots in 2 directions instead of 1.
- Ground Zero: Shots flaming darts. G0 Ability does 2000×damage to ZOMGs-
- TOTMG: Shots 4×secondary sun rays (same as 0/1 buccaneer). Secondary rays can pop 30 bloons and pop lead.
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kisember
282 posts
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Topic: Bloons TD 5 /
think of your own towers and upgrades for them
2 new agents:
- Ninjakiwi’s apprentice:
costs: 500 Monkey money
pro unlocked: 10×Ninjakiwi’s apprentices
info: Awesome agent. Have super long range and hypersonic attack speed+detect camo to nearby towers. Stronger as super monkey 1/2. Throws flaming rubber-pieces. Throws 12 pieces every second. Pieces can pop frozen, pop 5 bloons and popping 2 layers. Ninja rage ability: Throws even faster (54 pieces every second), can pop lead, pieces can pop 12 bloons and popping 5 layers for 15 seconds. (load time: 90s)
Ninjakiwi’s apprentice pro:
info: Master of ninjas. Have unlimited range and double attack speed. Stronger as 2/2 super monkey with 2/2 village. Throws heavy exploding pieces. Can pop lead, pop 8 bloons and popping 3 layers. Super ninja rage ability: Throws even faster (108 pieces every second), can pop 20 bloons and popping 8 layers for 20 seconds. (load time: 80s)
- mud shooter:
costs: 110 Monkey money
pro unlocked: 40×Mud shooters
info: Slow down bloons by 70% and can pop 8 bloons with a splat. Remove 1 layer every 1.5 second from bloons. Can pop lead, see camo and increase the range of the nearest glue gunner by 50%.
Mud shooter pro:
infp: Slow down bloons by 85% instead of 70 and can pop 14 bloons with a large splat. Remove layers 3×as fast and shots faster. Increase all glue gunner’s range on screen by 50%. And unlock mud-ray ability: shots with unlimited attack speed, have double range, destroy all mini-bloons (red, blue, green, yellow, pink, black, white) and remove 4 layers of another bloons, destroy all ceramic excels and does 25×damage to MOAB-class bloons. Ray time: 4s. (load time: 60s)
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kisember
282 posts
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Topic: Bloons TD 5 /
think of your own towers and upgrades for them
pitmonkey:
costs: $810/950/1025
info: Quarry blue-grey stones. Quarry time: 5 second. Throws 8 stones after every quarry fast fire rate. Stones can pop 6 bloons and popping 2 layers. Can attack camo and frozen bloons.
path 1 upgrades:
1: stronger pick ($340/400/430): Faster quarry. Quarry time: 3.5 second instead of 5.
2: more stones ($385/450/485): Throws 14 stones instead of 8 and faster.
3: triple stones ($595/700/755): Throws 3 harder stones instead of 1. Harder stones can pop lead and extra damage to ceramic bloons and much faster quarry. (2.5 second)
4: diamond miner ($1700/2000/2160): Even faster quarry, even more stones. Throws diamonds instead of stones. Diamonds does even more damage to ceramics and MOAB-class bloons and can pop 50% more bloons and +2 layers popping.
path 2 upgrades:
1: sharp stones ($255/300/325): Throws sharper stone and have good poptastic. Can pop 10 bloons instead of 6 and popping 4 layers.
2: pineapple launcher ($510/600/650): Launches pineaplles every 3 seconds. Pineapples explode after 2 seconds. (with grilled pineapples 0.8 second)
3: coaly stones ($1020/1200/1300): Shots coaly stones. Coaly stones can explode after last pop and coal can pop 2 layers and stones can pop 7 layers instead of 4.
4: earthquake $3400/4000/4320): Earthquake ability: Destroy all bloons on screen and knockback all MOAB-class bloons to start. Does 50×damage to MOAB, 150×damage to BFB and 500×damage to ZOMG.
- other info:
1: Only deluxe
2: Remove glue and ice from bloons however
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kisember
282 posts
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Topic: Bloons TD 5 /
Post New track ideas and difficulties for the track.
7 new tracks:
- Island of darkness
type: beginner
water: few (edge)
other: night
- The bloonsket (blosket):
type: intermediate
water: middle (a brook)
other: few trees on the track
- hen house:
type: advanced
water: few-middle (a drinking)
other: two roads
- dart board:
type: expert
other: two roads (20 to 5 and 20 to 1, opposite directions)
The rest is in deluxe:
- Soccer field:
type: intermediate
water: no
other: two roads (from left soccer goal to right soccer goal), and turn on midfield and third Courses.
- The garden:
type: advanced
water: middle (three puddles)
other: move bloons on fence (similar to the brick wall)
- Ant hill:
type: expert
water: few (two puddles)
other: returner track from BTD4
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kisember
282 posts
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Topic: Bloons TD 5 /
think of your own towers and upgrades for them
Spy monkey:
Spy monkey can attack camo bloon and detect camo all nearby towers. Throws knifes. Knifes can pop 4 bloons at once and pop frozen bloons.
costs – easy: $850/1000/1080
path 1 upgrades:
- GPS ($255/300/325): Increased attack speed and detection/attack range.
- secondary darts ($385/450/485): Throws 3 darts with a knife. Darts can pop 2 bloons at once.
- tiny bombs ($770/900/980): Throws 3 secondary bombs instead of darts. Secondary bombs can pop lead bloons but not black bloons.
- crippling bombs ($2550/3000/3250): Bombs can cripple bloons and does 10×damage to MOAB-class bloons, but shorter cripple time. Cripple not effect ZOMGs.
path 2 upgrades:
- razor sharp knifes ($255/300/325): Knifes can pop 7 bloons instead of 4 and pop 2 layers of bloon.
- movie cameras ($510/600/650): Creates movie cameras. Movie cameras detect camo all nearby towers and slow down all nearby bloons.
- triple knifes ($555/650/700): Throws 3 knifes instead of 1.
- shotgun ($2550/3000/3250): Shotgun has unlimited range, big poptastic, but slow attack speed. Shotgun can pop lead bloons and popping 12 layers. Machine gun ability: Shots with machine gun instead of shotgun. Machine gun popping 18 layers, shots 4.5× as fast and extra damage to MOAB-class bloons.
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kisember
282 posts
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Topic: Bloons TD 5 /
Create Your Personalized K Shop Items
1: powder:
Exploding bullets! Sniper monkey shots powder instead of bullets. Powders shoots faster and exploding. Explode can pop lead bloons, but not black bloons. Explode half poptastic of powder. (eg: powder pop 4 layers, explode pop 2 layers)
costs: 27 Kreds (in premium shop) – 300MM (before battle) – 5600×Monkey money in BTD5 deluxe
2: glued bombs:
Glue gunners throw glued grenades every 4 seconds. Pop bloons and glued bloons in explode radius. Not subject to any corossive glue, bloon dissolver and bloon liquifer.
costs: 32 Kreds (in pre. s.) – 350MM (before battle) – 7000×Monkey money in BTD5 deluxe
3: grimy bombs:
Bomb towers, mortar towers, cannon ship and ninja’s flash bomb can destroy ceramic layer and triple damage to MOAB-class bloons.
costs: 28 Kreds (in pre. s.) – 300MM (before battle) – 6400×Monkey money in BTD5 deluxe.
4: movie camera (Only deluxe!!!)
Sentries, tack towers and bloonchippers can detect camo bloons and bloon trap does extra damage to MOAB-class bloons.
cost: 3300×Monkey money
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kisember
282 posts
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Topic: Bloons TD 5 /
think of your own towers and upgrades for them
3 new agents:
ventilator:
cost: 70 MM
skill: Not attack bloons, but can knockback bloons, shock ceramic bloons and slow MOAB-class bloons. Can knockback 25 bloons at once.
- Stoned wind: shots stones with wind, stones can pop 4 bloons and pop 3 layers of bloon for 20 seconds. (original load time: 60s)
Pro unlocked: 50 ventilators
ventilator pro:
skill: Stronger wind and shot pieces. Pieces can pop 2 bloons at once. Can knockback 45 bloons at once instead of 25.
- Super stoned wind: shots more stones with wind, this stones can pop 7 bloons and pop 5 layers of bloon for 30 seconds (original load time: 50s)
holy tower (only BTD5 deluxe):
cost: 180 MM
skill: Attack bloons with a sunny plasma. Sunny plasma can pop frozen bloons. Attacks fast and long range. Sunny plasma can pop 3 layers of bloon with unlimited popping power.
Pro unlocked: 30 holy towers
holy tower pro:
skill: Attacks bloons faster, longer range and stronger plasma. Plasma can pop lead bloons and can pop 5 layers of bloon. So hardcore!
- Lightning storm: Generates 50 lightning bolt every second. Lightning can pop 40 bloon and pop 2 layer. Lightning does 50×damage to MOAB-class bloons and instant destroy ceramic layer.
wild cat:
cost: 120 MM
skill: Attacks with scratch. Scratch can pop 5 layers of bloon and pop frozen bloons. Attack animation: Jump to track and scratches bloons. Can stun bloons, except lead, ceramic and MOAB-class bloons. Does 20×damage to MOAB-class bloons.
Pro unlocked: 40 wild cats
Wild cat pro:
skill: Attacks with stronger scratches, can pop 8 layers of bloon and can pop lead bloons and see camo bloons. Does 35×damage to MOAB-class bloons.
- Tiger rage ability: mutate to tiger forme. Tiger can destroy all bloons type (except BFBs and ZOMGs). Shock MOAB-class bloons. Mutate time: 10s.
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kisember
282 posts
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Topic: Bloons TD 5 /
think of your own towers and upgrades for them
Monkey soldier:
costs: $1700 (easy), $2000 (medium) $2160 (hard) – unlock: rank 30
info: Monkey soldier is strong. Bullets can pop 3 layers of bloon, medium-fast fire rate and medium-long range. Can pop frozen and lead bloons and big damage to ceramic and MOAB-class bloons. Sure hit to bloons.
upgrade path 1:
- Stronger gun ($340/400/430): Shoots faster and longer range.
- grenades ($510/600/650): Throwing grenades to bloons. Grenades can pop 4 layers of bloon and slow throw rate. Grenades can pop frozen and lead bloons but not pop black and zebra bloons.
- hand grenades ($680/800/870): Throw grenades faster and grenades can pop black and zebra bloons and pop 7 layers of bloon. This grenades can knockback bloons to wrong street.
- glued grenade ($2550/3000/3250): Grenades glued in bloons and can pop 10 layers of bloon. Glue not attack bloons, but great slowing effect. Glue not pop MOAB-class bloons.
upgrade path 2:
- burned bullets ($425/500/560): Bullets can pop 6 layers of bloon and throwing sharp knifes. Sharp knifes can pop 12 bloons and pop 2 layers of bloon. Knife throws medium speed.
- double knife ($850/1000/1120): Throwing 2 knifes at once and knife throws faster.
- sergeant ($850/1000/1120): Send monkey warriors to ground. Monkey warriors slow-medium fire rate and medium range. Warrior’s bullets can pop 2 layers of bloon.
- lieutenant ($1700/2000/2160): Send monkey warriors faster and monkey warriors stronger. Warrior’s medium-fast fire rate and long range. Warriors can throw mini-bombs to bloons. Mini-bombs litte explosions. Monkey assault ability: Send second soldiers to ground. Second soldiers stronger as warriors, but weaker as lieutenant. (load time: 50s, with hotter cooldown: 35s)
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kisember
282 posts
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Topic: Bloons TD 5 /
think of your own towers and upgrades for them
new tower (only BTD5 deluxe):
- monkey angel: Monkey angel create a frosty sphere. Frosty sphere freeze bloons and attacks. Can pop 3 layers of bloon and medium-long range with slow-medium fire rate, sharp 5 bloons at once. Can pop lead and frozen bloons and attack camo bloons.
unlock: rank 22 – costs: $1020 (easy), $1200 (medium), $1290 (hard)
upgrade costs with medium costs:
path 1:
- glove of clouds ($320): Increase attack range and attack speed.
- intense spheres ($430): Frosty spheres can pop 8 bloons at once and can pop 5 layers of bloon.
- powerful spheres ($2000): Frosty spheres can pop 18 bloons at once and can pop 11 layers of bloon.
- extreme powered shots ($5900): Spheres can big damage to MOAB-class bloons and can frost MOAB-class bloons at shorter time.
path 2:
- icy explode ($370): Explode spheres with medium explode radius and explodes can pop 2 layers of bloon.
- lightning bolt ($1200): Create a lightning bolt to attack. Lightings can pop 1 layers of bloon, but very-very long range.
- snow circle ($1700): Procreate a snow circle sometimes. Snow circle can freeze and attack the bloons, but not attack camo bloons.
- divine strike ($5000): Snow circles can attack camo bloons. Divine strike ability: Create a hypersonic storm, which can freeze bloons and stun MOAB-class bloons. Can’t stun ZOMG bloons. (load time: 45s)
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kisember
282 posts
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Topic: Epic War Saga /
Suggestion and Ideas
new unit: were-tiger (from EW4)
element: wind – type: melee
unit stats: HP: 680 – ATK: 120 – def: 30 – hits: 2
aptitude: 72/60/48 – pop: 10 – mana cost: 5 – attack power: 0,9/0,6
move speed: 3.5 – attack speed: 4
attack status: fly (second attack only) – st_immunity: poison – st_weakness: burn
guard: Stun=0,7 – Fly=0,8 – Fataalty=0,7 – Poison=1,0 – Burn=0,6 – Shock=0,8 – Freeze=0,9
bought from: wind temple lvl5 – costs: 150.000 gold
were-tiger+:
unit stats: HP: 760 – ATK: 145 – def: 35 – hits: 2
aptitude: 79/64/49 – pop: 12 – mana cost: 5 – attack power: 0,9/0,6
move speed: 3.5 – attack speed: 4
attack status: fly (second attack only) – st_immunity: poison – st_weakness: burn
guard: Stun=0,7 – Fly=0,8 – Fataalty=0,7 – Poison=1,0 – Burn=0,6 – Shock=0,8 – Freeze=0,9
bought from: monster lab lvl10 – costs: were-tiger, 8×giant’s foot, 1.550.000 gold or 1200 crystals
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kisember
282 posts
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Topic: Epic War Saga /
Suggestion and Ideas
Originally posted by GalGhost:
Originally posted by plocios:
pls update the game
Artgame says: “Around mid January we will submit the updates.”
Great, only 1-2 week!
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kisember
282 posts
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Topic: Bloons TD 5 /
General Suggestions Thread
new special mission:
Super upgrades:
Great upgrades to towers, 4/3 and 3/4 max upgrades instead of 4/2 and 2/4.
Start cash: 1500 MM
free premiums: double cash, double ranga, tiny tornadoes
reward: 600 MM
rounds: 90 – difficulity: hard – lives: 90
Unlock level by unlock rank 55.
track: Bloonitum lab
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kisember
282 posts
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Topic: Epic War Saga /
Epic War Saga walkthrough
How to beat 11-5, 11-6 and 12-3:
11-5:
ice blaster II→twin diablos→forward movig→ice blaster II to fallen angel→lamia→ice blaster II to winged folks→lamia→rage→twin diablos→rage
11-6:
dragon warrior→shield→pegasus knight→rage→dragon warrior→rage→dragon warrior→rage→dragon warrior→rage→dragon warrior….
12-3:
dragon warrior→shield→spammed dragon warriors and/or lamias with rage
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