Recent posts by Kapica11 on Kongregate

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Topic: War of the Shard / Dev Status Update

Chillax dude. Take your time. We would like to have you happy and healthy. No pressure. And never be ashamed of yourself. One person can only do as much, so take it easy. You allready did a great job, no point in stressing yourself to make it better. Now it can get better one step at the time.

All best,
-players.

 
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Topic: War of the Shard / Suggestion Box

Originally posted by Wicky3d:

My suggestion is about where the AI-settings are configured.
I’d like to point out where it says “auto move” with the little checkbox, some ranged units like bow users can’t get it right, whether its on or off.
In auto move ON: The archers fire one arrow, then move one hex toward the enemy unnecessarily. They even go into melee when automove is on. But now the problem arises:
In auto move OFF mode: The archers stand allright, and fire one arrow after the other, letting the enemy do the walking. Which is good! But now another problem arises: Once the enemy comes in melee range, the archers just stand there letting the enemy slaughter them.

If you would agree with me here, that neither auto-move ON nor OFF provides a good behavior?
I miss an option, where archers can stand and fire, but automatically flee if there are melee units right next to it.
Thanks Wakefield!

Auto-move is working properly, for both melle and ranged units. You should try to fiddle with your skill and AI settings. I have noticed that walking towards enemy and melleing with then is not happening that much if you put your “tank” ai further down the AI line. If you turn auto move off archers stay on the same spot untill only left target is less than 2 hexes away which is troublesome, that is the only reason they move, or when they are feared. You can ask stuff like that in chat since i am mostly on it. And most of other people there are friendly enough to help.

 
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Topic: War of the Shard / Enchantment changing

Today I bought “Masterwork Staff of Traveling” from the shop, which was suprising since price was 6440, and sold my “Masterwork staff”. The problem is that after next level “Masterwork Staff of Traveling” turned into “Masterwork Staff of Weakness” and i ended up with shitty staff since i sold staff that was much better. This is not the first time something like this happend. Anyone else having this problem??

 
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Topic: War of the Shard / Patch Notes

Originally posted by WakefieldStudios:
Originally posted by xonsargi:

I think that there’s something really wrong, the more lvl you get in Mana, the worse it is to summon. That’s ‘cause the atribute mana influences higher on mana pool than magic gravity. So if you wanna be a summoner, the lower your mana pool is, the better, Kinda ridiculous, don’t you think?

You’re right. Sorry – fixed one problem and created a bigger one. And didn’t really even fix the first problem. It will be reworked again…

Well, less points invested in mana, more points into learning = stronger summons. XD

 
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Topic: War of the Shard / Suggestion Box

Make inventory pages. Make first one to cost 250 000 gems, and every next one cost 250 000 more. Just so people have reason to buy 700 000 gems. And still makes it within reach for players not using kreds.

If you could add a button “prioritise champions”, like the one “skip roles”. My tank is allmost allways protecting summons while lets my ranger get pummeled to death. And my ranger sends mana to summons, which i would like him not to do.

 
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Topic: War of the Shard / Patch Notes

@HankMurphy… Some other people complained… Try turnig role skipping button on, and see if that helps.

@WakefieldStudios… Don’t worry man, i was just frustrated (wasn’t using dodge build anyway), my whole team and item were around willpower/dex, and iv’e spent a lot of time farming for items with that stats. But it’s ok now, i just started again and everything is fine. I even like “what works best now” way of thinking.

 
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Topic: Kongregate Multiplayer Games / [5Strike] Suggestions

Well. I think one more filter would make better game expirence for all people. Matches won or played. That would make farming way easier, for stronger players it is allmost a must have, and it would make it more fun for new people. Please please add that filter.

 
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Topic: Kongregate Multiplayer Games / [5Strike] General

Worthless peaceful games generate money, loads of it.

 
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Topic: Kongregate Multiplayer Games / [5Strike] Q&A

I think that gold and money are not awarded if you do not press them, so you have to watch and manually pick them up. If you press end they don’t even spawn.
Numbers nex to that is number of times awarded, similar like badges.