Recent posts by Magicpig on Kongregate

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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Hot damn please allow shooting while paused it’s really useful

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by XSpeedDemon:

I’m protesting by not supporting the game [no items, no levels] until this is changed

It doesn’t amount to anything. It just sounds arrogant that you think you can change something by protesting.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Could you please allow shooting while paused again? It was fun.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

I am a bit saddened by the fact that you can’t shoot while paused anymore.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Repel grenade doesn’t disappear in slow motion.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

I suggest immunities such as shock immunity, frost immunity, fire, poison, drain etc.
Also some kind of coating you can add on dolls that acts as “armor”.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

I don’t think that this affects the experience negatively and I actually like it but because I think it’s a glitch I will tell about it.
If you try to make an item bigger/smaller when it’s already biggest/smallest possible it will freeze in place until you touch it with something or grab it.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

http://gyazo.com/8a64b6ca234f47f44fa2aa172d5451a1

Effects are bugged when not in the basic lab square. When you move a candle high in the high lab the same thing happens, and on wide lab or other wide maps the corners as shown in the gif.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

http://prntscr.com/5y6260 When you choose the item “trigger” from the search menu, it bugs like that.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Gravity power neutralizes black holes.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Spinning messes up proximity’s range.
http://gyazo.com/84670f7d9e5abb9e3ea9e80f2363142c (Use the mp4 version, 3 dots top right.)

http://gyazo.com/548186342a376583dc02234c4f6b5069 Spinning again

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

If you rotate the bodyparts, they can’t change to their original position.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

More stances for the doll.

What I mean by that is that you could change the normal stance the doll tries to be in when not concussed.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread


Criticism plez

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Wait are you supposed to do the item suggestions here?

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

More properties, higher weight limit, configurable spells, saved colors and maybe saved properties.
Also if detail tool could also modify other firearms rather than just the laser ones, it would be cool.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Suggestion: More large areas with no temperature, wind or gravity change. Just for the looks of it.

I only use woodlands because the other maps are unusable/ Desert is too bright so you can’t see particles and lab is boring.
Just a suggestion tho.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Magicpig:

If you only click any alive object with the cut tool, it will create a wound that stays in place.
After clicking (repeatedly or once, your choice, since results don’t differ.) move the doll.

It seems like it can only be done in any other environment than the lab. I reproduced it the same exact way.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

http://gyazo.com/c7c247af41d66506a473866e991e06e1
You can make a dead ragdoll alive by connecting it to another through items.

If the dead ragdoll “dies” again, the alive one loses consciousness until unconnecting.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

If you only click any alive object with the cut tool, it will create a wound that stays in place. Hard to explain
Test it yourself.
After clicking (repeatedly or once, your choice, since results don’t differ.) move the doll.


Edit:

wat. It makes the wound on a different ragdoll?
http://gyazo.com/e80b40a2ce636c32a722d9740cf0e74a

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

You can make things very big, and only the maximum scale 300% counts as physical property. Everything beyond that is nothing but color.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

I think that bullets should make some kind of damage to objects, like making a small crack or penetrating (creating object density) the object instead of disappearing instantly.
http://prntscr.com/4k8zjh

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

I’ve got an suggestion————

Some kind of “shooting point” tool that lets you give items that are not guns the property to shoot.

It would work like this:

You could choose 1 of the items sides with the tool and then draw the area where it will shoot.
After choosing the side, you can choose which particle/bullet or whatever you want it to shoot from the point and its knockback, launch- and acceleration speed(also properties of the bullet if possible).
It could be activated with the Trigger button when in use or then you could make a Trigger2 button just for it if it conflicts with other triggerable items..

It was just a quick cool thought that came when I was playing.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Magicpig:

If something is stuck inside the doll, it might start flying. It depends on the location where the item is stuck. There are some different reactions too but it all leads to the same cause which is the new ability to stand on objects.

Also when ragdoll stands on hoverboard it flies up the same way.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

If something is stuck inside the doll, it might start flying. It depends on the location where the item is stuck. There are some different reactions too but it all leads to the same cause which is the new ability to stand on objects.