Recent posts by Magicpig on Kongregate

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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Magicpig:

If you only click any alive object with the cut tool, it will create a wound that stays in place.
After clicking (repeatedly or once, your choice, since results don’t differ.) move the doll.

It seems like it can only be done in any other environment than the lab. I reproduced it the same exact way.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

http://gyazo.com/c7c247af41d66506a473866e991e06e1
You can make a dead ragdoll alive by connecting it to another through items.

If the dead ragdoll “dies” again, the alive one loses consciousness until unconnecting.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

If you only click any alive object with the cut tool, it will create a wound that stays in place. Hard to explain
Test it yourself.
After clicking (repeatedly or once, your choice, since results don’t differ.) move the doll.


Edit:

wat. It makes the wound on a different ragdoll?
http://gyazo.com/e80b40a2ce636c32a722d9740cf0e74a

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

You can make things very big, and only the maximum scale 300% counts as physical property. Everything beyond that is nothing but color.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

I think that bullets should make some kind of damage to objects, like making a small crack or penetrating (creating object density) the object instead of disappearing instantly.
http://prntscr.com/4k8zjh

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

I’ve got an suggestion————

Some kind of “shooting point” tool that lets you give items that are not guns the property to shoot.

It would work like this:

You could choose 1 of the items sides with the tool and then draw the area where it will shoot.
After choosing the side, you can choose which particle/bullet or whatever you want it to shoot from the point and its knockback, launch- and acceleration speed(also properties of the bullet if possible).
It could be activated with the Trigger button when in use or then you could make a Trigger2 button just for it if it conflicts with other triggerable items..

It was just a quick cool thought that came when I was playing.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Magicpig:

If something is stuck inside the doll, it might start flying. It depends on the location where the item is stuck. There are some different reactions too but it all leads to the same cause which is the new ability to stand on objects.

Also when ragdoll stands on hoverboard it flies up the same way.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

If something is stuck inside the doll, it might start flying. It depends on the location where the item is stuck. There are some different reactions too but it all leads to the same cause which is the new ability to stand on objects.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Blank_Revenge:

Some very very very simple ai is possible,look at this
http://www.kongregate.com/games/0rava/mutilate-a-doll-2?level=742604

Well that’s not really AI… It’s just a really simple mechanism that doesn’t really have to do anything with the doll.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Why is light sword…. blunt?

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

I was thinking about the link tool again. Would it be possible that you could link a triggerable object to an untriggerable object and you could trigger through the untriggerable object? Like, for an example, Conduit in + Sword = you could trigger the conduit in/ins through the sword.

I thought It would be cool.

Also gravity and snare as properties… … and immortality as a property too.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by 0rava:

Current Patch Notes for tomorrow’s patch are now up.

It will probably land late afternoon EU time, or morning/noon US time (depending on your location.)

If you have any last minute suggestions, let me know and I might be able to squeeze it in!

Notable stuff in this patch:
- 20 new items!
- Bullets inherit properties (= flaming arrows if bow is flaming. Also works with saving.)


Items in this patch brought to you by the fantastic item creators:
Anonymous, Balor, CapnOblivious, coreyhasgas, DjPenguinLOL, IMaroxI, Leonyss, Lython73, Magicpig, Nyarus Nordsauer, Romzz62160, SkyFirez, SovietMarmalade, TheNABBON, thenightmareland

Oh you mean like they inherit directly from the object that is launching the projectiles? They directly get the properties if you have them set without reseting though.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Is there any way of checking how long you have played? It feels like I have played for a loooong looong time.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by 0rava:
Originally posted by Magicpig:
Originally posted by 0rava:
Originally posted by Magicpig:

It’s incredibly frustrating when you try to switch between tools and accidentally start typing to the spawn search bar. It’s very hard to get rid of the searching, so could you please make one click cancel the search?

Clicking on an empty spot on the stage clears all textfield selections.

It doesn’t work sometimes when I switch to MaD from the chat which makes it frustrating.

Textfields should now unfocus when the mouse leaves the game stage.

The problem still somewhat persists, can you make it so the textfields unfocus when the mouse enters the game stage from outside?

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by TheMark09:

Hey – since you’re an active developer, I have a quirky idea for this game. It would be fairly cool to see dead body parts, over time, start to decay into bone. For example, a knocked-off head would slowly turn into a skull by its flesh decaying. What do you think? (It may only work for the head, seeing as how the rest of body is covered with cloth.)

Bones will not be added as stated before by 0rava

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by 0rava:
Originally posted by Magicpig:

It’s incredibly frustrating when you try to switch between tools and accidentally start typing to the spawn search bar. It’s very hard to get rid of the searching, so could you please make one click cancel the search?

Clicking on an empty spot on the stage clears all textfield selections.

It doesn’t work sometimes when I switch to MaD from the chat which makes it frustrating.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Can you add the wall tool from MaD 1? It would be useful.

Also being able to see the outlines of some items like the breakable would be a good setting in my opinion, atleast I would like it.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

It’s incredibly frustrating when you try to switch between tools and accidentally start typing to the spawn search bar. It’s very hard to get rid of the searching, so could you please make one click cancel the search?

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Proximity’s laser is bugging out.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Isn’t hive cannon a bit useless?

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

When using the cut tool it shows the cutting animation at different positions than the cut line.

Joints don’t show up when paused if the “show joints” setting is unchecked.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by hamuka:

Random bug: If I reset a level during a lag spike, there’s a large chance that no ragdoll will appear, no menus can be clicked, and when an item is spawned, it’ll stay at the cursor’s position no matter what I do, forcing me to refresh. This bug appeared in a lot of different situations; in all of them, I tried resetting the level during a lag spike.

I don’t know if it’s supposed to be a bug or not, but it has saved me from flash player crashes and I like it nevertheless.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Rotate is missing from the configuration list, therefore it isn’t keymapped.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by AntonioS3p:

0rava, new 2 items:
BlackHole Gun: Creates a black hole that sucks ragdoll into and kill them instant. Speed of sucking: normal. Last for 3 second.
Quicksand: Slowly go down the ragdoll, which if it is fully down the quicksand, you will lose health. 1 hp loss every 5 second, but it won’t work on 1 HP.
You didn’t even put it in the game.

He doesn’t add every suggested item to the game, he only picks items that he finds suitable to the game. Your items might not even be creatable or would be difficult to create or the resulting item would not fulfill the expectations and would be too crude to be used in the game. You will know if your suggested items are added to the game or not. You don’t need to post more than once.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by 0rava:
Originally posted by Magicpig:
I created it succesfully intentionally by shooting a doll with a bow until my flash player almost crashes, and then trying to press reset with the lag going on. after the reset has successfully worked, the models have disappeared but their physical properties still stay.

Still not reproducible. Spawned like 200 arrows and stuck them all over the stuff, nothing interesting happens.

The problem with performance-based bugs is that there’s really no way for me to reliably replicate the circumstances, with all the different hardware/browser/flashplayer combos and what have you.

How are you able to trace the bug down then? It seems pretty farfetched.

Edit: I tried to give as much information as possible if problems like this occur. I hoped that you would be able to create some kind of an alternate fix or alternate method of creating it. I can’t really do anything else about the case.

Edit #2: My theory is that the game can’t remove everything because of the massive amount of lag, and the leftovers stay after the reset. I don’t know how the reset works so my theory has many flaws.

My alternate theory is that the game doesn’t realize with the lag going on that there still is something after the reset, and can’t do anything about them afterwards. The joints are a cause that I can’t explain but you can theorize on that.

My last theory is that the game removes everything in an order that causes the reset to bug out when it tries to start removing things from the start, and since the reset tool couldn’t remove everything because of the massive amounts of lag, it left out some parts that the reset tool doesn’t identify, or the removing process can’t start on them because they miss the starting point. I was thinking about the delete tool when typing this, like when it can’t remove everything on the area at one time if there is too much items. <— This theory seems like the most logical of my theories and collaborates with the first theory but continues it.

Don’t take my theories too seriously, because I don’t know how you have coded the game. I just try to help to fix the bug with them because you can’t reproduce it.