Recent posts by Magicpig on Kongregate

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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Magicpig:

If something is stuck inside the doll, it might start flying. It depends on the location where the item is stuck. There are some different reactions too but it all leads to the same cause which is the new ability to stand on objects.

Also when ragdoll stands on hoverboard it flies up the same way.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

If something is stuck inside the doll, it might start flying. It depends on the location where the item is stuck. There are some different reactions too but it all leads to the same cause which is the new ability to stand on objects.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Blank_Revenge:

Some very very very simple ai is possible,look at this
http://www.kongregate.com/games/0rava/mutilate-a-doll-2?level=742604

Well that’s not really AI… It’s just a really simple mechanism that doesn’t really have to do anything with the doll.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Why is light sword…. blunt?

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

I was thinking about the link tool again. Would it be possible that you could link a triggerable object to an untriggerable object and you could trigger through the untriggerable object? Like, for an example, Conduit in + Sword = you could trigger the conduit in/ins through the sword.

I thought It would be cool.

Also gravity and snare as properties… … and immortality as a property too.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by 0rava:

Current Patch Notes for tomorrow’s patch are now up.

It will probably land late afternoon EU time, or morning/noon US time (depending on your location.)

If you have any last minute suggestions, let me know and I might be able to squeeze it in!

Notable stuff in this patch:
- 20 new items!
- Bullets inherit properties (= flaming arrows if bow is flaming. Also works with saving.)


Items in this patch brought to you by the fantastic item creators:
Anonymous, Balor, CapnOblivious, coreyhasgas, DjPenguinLOL, IMaroxI, Leonyss, Lython73, Magicpig, Nyarus Nordsauer, Romzz62160, SkyFirez, SovietMarmalade, TheNABBON, thenightmareland

Oh you mean like they inherit directly from the object that is launching the projectiles? They directly get the properties if you have them set without reseting though.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Is there any way of checking how long you have played? It feels like I have played for a loooong looong time.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by 0rava:
Originally posted by Magicpig:
Originally posted by 0rava:
Originally posted by Magicpig:

It’s incredibly frustrating when you try to switch between tools and accidentally start typing to the spawn search bar. It’s very hard to get rid of the searching, so could you please make one click cancel the search?

Clicking on an empty spot on the stage clears all textfield selections.

It doesn’t work sometimes when I switch to MaD from the chat which makes it frustrating.

Textfields should now unfocus when the mouse leaves the game stage.

The problem still somewhat persists, can you make it so the textfields unfocus when the mouse enters the game stage from outside?

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by TheMark09:

Hey – since you’re an active developer, I have a quirky idea for this game. It would be fairly cool to see dead body parts, over time, start to decay into bone. For example, a knocked-off head would slowly turn into a skull by its flesh decaying. What do you think? (It may only work for the head, seeing as how the rest of body is covered with cloth.)

Bones will not be added as stated before by 0rava

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by 0rava:
Originally posted by Magicpig:

It’s incredibly frustrating when you try to switch between tools and accidentally start typing to the spawn search bar. It’s very hard to get rid of the searching, so could you please make one click cancel the search?

Clicking on an empty spot on the stage clears all textfield selections.

It doesn’t work sometimes when I switch to MaD from the chat which makes it frustrating.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Can you add the wall tool from MaD 1? It would be useful.

Also being able to see the outlines of some items like the breakable would be a good setting in my opinion, atleast I would like it.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

It’s incredibly frustrating when you try to switch between tools and accidentally start typing to the spawn search bar. It’s very hard to get rid of the searching, so could you please make one click cancel the search?

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Proximity’s laser is bugging out.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Isn’t hive cannon a bit useless?

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

When using the cut tool it shows the cutting animation at different positions than the cut line.

Joints don’t show up when paused if the “show joints” setting is unchecked.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by hamuka:

Random bug: If I reset a level during a lag spike, there’s a large chance that no ragdoll will appear, no menus can be clicked, and when an item is spawned, it’ll stay at the cursor’s position no matter what I do, forcing me to refresh. This bug appeared in a lot of different situations; in all of them, I tried resetting the level during a lag spike.

I don’t know if it’s supposed to be a bug or not, but it has saved me from flash player crashes and I like it nevertheless.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Rotate is missing from the configuration list, therefore it isn’t keymapped.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by AntonioS3p:

0rava, new 2 items:
BlackHole Gun: Creates a black hole that sucks ragdoll into and kill them instant. Speed of sucking: normal. Last for 3 second.
Quicksand: Slowly go down the ragdoll, which if it is fully down the quicksand, you will lose health. 1 hp loss every 5 second, but it won’t work on 1 HP.
You didn’t even put it in the game.

He doesn’t add every suggested item to the game, he only picks items that he finds suitable to the game. Your items might not even be creatable or would be difficult to create or the resulting item would not fulfill the expectations and would be too crude to be used in the game. You will know if your suggested items are added to the game or not. You don’t need to post more than once.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by 0rava:
Originally posted by Magicpig:
I created it succesfully intentionally by shooting a doll with a bow until my flash player almost crashes, and then trying to press reset with the lag going on. after the reset has successfully worked, the models have disappeared but their physical properties still stay.

Still not reproducible. Spawned like 200 arrows and stuck them all over the stuff, nothing interesting happens.

The problem with performance-based bugs is that there’s really no way for me to reliably replicate the circumstances, with all the different hardware/browser/flashplayer combos and what have you.

How are you able to trace the bug down then? It seems pretty farfetched.

Edit: I tried to give as much information as possible if problems like this occur. I hoped that you would be able to create some kind of an alternate fix or alternate method of creating it. I can’t really do anything else about the case.

Edit #2: My theory is that the game can’t remove everything because of the massive amount of lag, and the leftovers stay after the reset. I don’t know how the reset works so my theory has many flaws.

My alternate theory is that the game doesn’t realize with the lag going on that there still is something after the reset, and can’t do anything about them afterwards. The joints are a cause that I can’t explain but you can theorize on that.

My last theory is that the game removes everything in an order that causes the reset to bug out when it tries to start removing things from the start, and since the reset tool couldn’t remove everything because of the massive amounts of lag, it left out some parts that the reset tool doesn’t identify, or the removing process can’t start on them because they miss the starting point. I was thinking about the delete tool when typing this, like when it can’t remove everything on the area at one time if there is too much items. <— This theory seems like the most logical of my theories and collaborates with the first theory but continues it.

Don’t take my theories too seriously, because I don’t know how you have coded the game. I just try to help to fix the bug with them because you can’t reproduce it.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by 0rava:
Originally posted by Magicpig:
Originally posted by SacredSpirit123:

Update: I have deduced that the texture of the ghosts is that of a bunch of joints tied to each other. They won’t delete or reset, and they can bludgeon anything that touches them. THey behave like dying ragdolls.

I don’t really remember if it had something to do with joints, it can be possible since the sticky property creates them, and harpoons are indeed sticky.

It’s been happening for a while now, and definitely has something to do with joints, but it’s way too rare to track down and fix.

If anyone manages to reliably replicate it, please let me know so I can squash the bug. Until then, refreshing the game page fixes it, as you mentioned.

The cause seems to be excessive amounts of lag and joints. I created it succesfully intentionally by shooting a doll with a bow until my flash player almost crashes, and then trying to press reset with the lag going on. after the reset has successfully worked, the models have disappeared but their physical properties still stay. Only joints that tie the dolls bodyparts show, and sometimes not even them show. I do not know why they cannot be deleted. Maybe the game thinks they have been deleted by the reset already, but their physical properties are something that stay like the default starting screen where the doll stands? I have been thinking about this for a while but can’t really create an explanation myself since I have not been coding this game.

Edit: I have done something that creates even more possibilities. I used the flame and snare powers on the physical figures, and they were removed. The floors collision also disappeared with them http://gyazo.com/250792fd9397927fc520846dafa9b84a <— It can also be an issue with the powers, but it can be related to the bug.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

You should be able to trigger items that are linked together by the link tool, or if you could create a tool that could link items together, and the linked items would be triggered together. Here’s an example: Link 2 guns together and trigger one of them for both to fire at the same time.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by SacredSpirit123:

Orava, I’ve messed up bad! I had slowmo on and filled up a pair of helpless dolls full of harpoons. My game lagged, so I pressed esc. It wigged out for a moment then resetted. Except that THESE things are here. They seem to be vaguely doll-shaped constructs made of indestructible twinkling stars. I call them ghosts. Oh yeah, and I CAN’T DELETE THEM! When I reset, they’re STILL THERE! PLEASE HELP!

Here is a picture of this madness: https://scontent-a-lga.xx.fbcdn.net/hphotos-xpf1/t1.0-9/10390527_303980963095435_8555984861543185977_n.jpg

Update: I have deduced that the texture of the ghosts is that of a bunch of joints tied to each other. They won’t delete or reset, and they can bludgeon anything that touches them. THey behave like dying ragdolls. e_e

Edit: I don’t really remember if it had something to do with joints, it can be possible since the sticky property creates them, and harpoons are indeed sticky.

I’ve had that problem a couple of times and knew how to make it, but forgot already. They reset only if you refresh the site. If I remember correctly how to make them, you have to create a lot of lag and then reset. Those “ghosts” of yours are the dolls that you shot with the harpoons, and the harpoons should be there too.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

http://gyazo.com/dedb423da6b2d941a47a1b2b3d1bc03c I have no idea what happened here, I was testing CapnObliviouses level, and tried cutting one of them. Touching the invisible part caused my flash player to crash.

I reproduced it, and took a screenshot of the aftermath: http://gyazo.com/04f5a86a8dfa66db2348926a8b684b58

The 3 other invisible parts have disappeared, and my flash player has crashed. I don’t have any information concerning it.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

http://gyazo.com/b94232752acc2d88c9dfe52cbfa46c55

Why hasn’t this been reported before? The joints cause the object they are jointed to spasm randomly when it breaks.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by CapnOblivious:
Originally posted by 0rava:
Originally posted by Magicpig:

http://gyazo.com/71d057e4796428334f88684c4e98cce6

This happens to me very commonly, I don’t know the cause of it. Ps. I highlighted it myself.

The highlighted katana works normally. It happens on all weapons, maybe even on all things?

Haven’t heard of this happening before, has it been going on for longer or is it a new thing?

If you find out any specifics on when it happens, or are able to consistently reproduce it, please let me know.

That bug isn’t new. It happens when you spin things really fast for a while. Like by hooking up some jets to a central pivot and activating them all and leaving it for a while.

EDIT: a level demonstrating it:

http://www.kongregate.com/games/0rava/mutilate-a-doll-2?level=682856

To me it seems like the spinning isn’t the exact cause of it. For example, during my gif I hadn’t spinned the katana before, and I tested the spinning myself. It’s possible that it’s caused by more than one thing; joints for example. The spinning can be the cause though. Joints seem to be very buggy sometimes.

*Edit; I tried it again and the spinning worked.