Recent posts by FinalSlayer on Kongregate

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Topic: Outernauts / STAR GEMS, a New Hope

Originally posted by WorldofWandag: So with that in mind… instead of lowering prices (which was a huge debate in the other thread), why not give options to emulate what we already spend star gems on…

It was never a question of the actual SG price in-game. (Which is perfectly fine) Rather, it was a question of how many SGs a Kred could purchase. 200 SG for the sixth beast slot is fine. But 200 SG shouldn’t have an exchange rate of almost 1:1 to Kreds, so that it requires 200 Kreds.

 
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Topic: Outernauts / Very Fun Game, But...

I went ahead and paid for the Fan Appreciation Pack. I would be willing to spend much more if Insomniac Games fixed even half the problems mentioned in my first post, and I’m surely not alone.

With their current unwillingness to improve bugs, lag, interface, and price ratio, this will simply be a fun, flawed MMO that dies out in about 6 months to a year. That would be very unfortunate, but that seems like the model they have adopted.

 
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Topic: Outernauts / Very Fun Game, But...

Honest question; do you have Asperger’s Syndrome? Because the more I read your posts, the more that seems likely. And in that case, I feel kind of bad for some of my earlier replies.

Originally posted by Provokes

My first point questioned your claim that following a doubling of the Kreds-to-SG ratio, the number of paying players will double; it did not question an increase in paying players. Also, you still didn’t address whether or not the influx of new paying players would offset the revenue lost from already paying players paying less than half to accomplish what they would have accomplished before an increase in the Kreds-to-SG ratio.

My final point in this thread is that it is good you have presented some sort of evidence for your suggestion. You should have perhaps done this research beforehand and displayed it in your original post. Although some evidence is an improvement from no evidence, you still need to show a lot more in order for your suggestion to become convincing for the developers. A tip would be for you to edit your original post with answers to my questions and additional pieces of evidence you find that are relevant instead of posting replies that are fueled more so by emotion than thought.

Well either that, or you just like arguing and being willfully ignorant. Obviously, no one can predict the future. However, considering both the extremely low rate of hardcore Outernauts players that pay money for it (despite loving the game AND wanting to support the developers) and the success of similar sales like those by Steam (I’m aware that it’s not a perfect comparison; virtually no analogy is), there is strong evidence that they may want to change the Kreds-to-Star Gems pricing ratio.

And there’s no argument that $25 for a single diamond egg is anything except a ridiculous price, considering one can buy 3 good indie games with that money. The fact that you actually defended it shows you have either lost all perspective, or simply like arguing and trying (but miserably failing) to sound smart.

Your initial reply that didn’t read anything written in the OP, and lamented the lost revenue for the developers (when in fact the whole point was for them to make more money!) was both insulting and ignorant.

 
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Topic: Outernauts / Very Fun Game, But...

Originally posted by Provokes

I am still trying to decipher this; perhaps you can help. How can you be sure that increasing purchasing power will generate more revenue for the developers? First of all, if by “goods” you are referring to SGs, how are you positive there will be twice as many more people buying them if the Kreds-to-SG ratio is doubled? Of course there will be more people buying SGs if the rate is doubled but the absence of any evidence to support your claim that the number of players that buy SG will double makes your argument appear very whimsical.

What is difficult to understand? If 50 Kreds bought 100 Star Gems instead of 50 Star Gems, way more people would pay for Star Gems. This increase in money would far, far exceed whatever the loss from the increased purchase power of Kreds.

If you need empirical evidence that this is usually the case, look at Steam sales. When the price of a game goes down by 50-75% on Steam, the total profit (not units sold, but profit; total money), according to Gabe Newell, will always go up. Sometimes by as much as 3,000%. (!)

In this topic alone, you have two hardcore players (TZWien and myself) admitting that while we enjoy Outernauts (and in my case, I have paid for free-to-play Flash MMOs in the past) and would love to support the developers, we can’t do so because of problems with both pricing and the game.

It would behoove them to notice this, as they’re losing a lot of potential money.

Originally posted by Provokes

If my previous questions are legitimate then what I see here is not an honest suggestion to help and support the developers but rather a biased and grandiose attempt to get more bang for your buck from the money that you will allegedly spend.

Yes, and all I see above is an argumentative idiot with the reading comprehension of a gnat making baseless statements that don’t address what is actually written.

I don’t bother making topics and replying to fools like yourself for games that I dislike and am not sincerely passionate about. I want Outernauts to thrive and I want to pay money for it. Hell, one reason I’m making this topic is so I can spend money on Outernauts. Right now, they have $0 from me, which is a pity. I would like to give them $5-$25, but can’t do so when the return is so low, and all the other problems haven’t been addressed.

By the way, you misused “opportunity cost”. It’s obvious you don’t know what it means, and are just trying to make yourself sound smart. (But failing for those of us who actually do know basic economic terms) Your avatar is laughably ironic, all things considered. An insult to the great Mr. Blair.

 
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Topic: Outernauts / Very Fun Game, But...

Originally posted by Provokes:
Originally posted by FinalSlayer:
Originally posted by Haynesarr:

The point in high SG costs is to discourage pay to winners and making you save up for the things you want, if those prices were low everyone would have incredible beasts and the whole gain would become pointless. THEN you people would be complaining about that too, this is a game where anyone can get into top tiers without paying and you are discouraging that?

It would be nice if you actually understood what you were responding to.

As I suggested above, SG costs themselves would stay the exact same as they always have. The 4th slot would still cost 50 SGs, 5th 100 SGs, etc. It would take the exact same amount of time to “save up” as it always has.

The only thing I want changed is the Kreds-to-SG ratio. Instead of 50 Kreds buying 50 SGs, they would buy 100 SGs.

You’d be surprised but a 1 to 1 Kreds-to-SG ratio is actually higher than the ratios of Kreds to other types of virtual currencies in other popular games on Kongregate, e.g. Tyrant.

But still, the devs do need food on their tables and roofs over their heads. To think otherwise is naive wishful thinking. In fact, I think they are being overly generous with the amount of SGs that they allow for non-paying players to obtain. Also, although you individually are not inclined to support them, other players are. I hate to pose the question but how significant is your support compared to other people? How many people have paid for SGs or are still paying for them regularly?

Did you even bother reading my first post before banging out a reply? I addressed all of this in considerable detail;

“My advice? Give Kreds twice their present purchase power. The revenue you will gain by more than twice as many people buying goods will be greater than the revenue lost through it being two times cheaper in terms of Kreds.

Best of all, it doesn’t give people relying on free Star Gems any more purchase power than they presently have. (The same way that cheapening the Star Gem price of everything by two times would, for instance) "

I can’t tell if people making these replies are doing so out of sheer stupidity or purposefully ignoring what is written. You can disagree if you like, but at least disagree with what is actually written, not a strawman you made up.

 
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Topic: Outernauts / Putrid Bile nerf

Originally posted by TZwien:

They never have change logs. They nerfed Shock Therapy very recently, too. Dangerous Waters and Rotten Tomatoes were nerfed hard as well. So annoying.

No clue why they don’t bother with change logs. It’s so easy and would be massively appreciated.

 
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Topic: Outernauts / Very Fun Game, But...

I love you simi, but feel you’re too focused on your own personal situation here.

Originally posted by o0Siming0o:

Nobody forces you to spend money. There are games with Energy system that do. There are games with content that is only obtainable with 100% limited premium currency. Outernauts is neither the first nor the latter. IG implemented monthly SG for top 3 alliances. I already got 100 SG from that w/o the need to pay. Also they added random SG drops. And enough free SG to unlock 5 slots.

No, SGs are not required. But I DO want to support the developers while simultaneously getting decent return back on the spent money. Unfortunately, I can’t do this.

Originally posted by o0Siming0o:

“Happy about the interface”. I am. I found everything on my own. Never had to ask chat. I’m not sure if gamers nowadays aren’t just spoiled by walkthroughs and skippable tutorials (oh how I hate those unskippable “how to move your cursor”-like tutorials). Just click everything. Well, no. Hover over everything, and if it isn’t a Star Gem purchase, click it.

Good for you. I myself couldn’t figure out how to move buildings on my Homeworld without being told, or how to redeem rewards for adding friends. Not just me, either, but dozens of other players that asked the same questions in chat. Just because something isn’t an issue for you doesn’t mean it doesn’t exist for others. It’s a poor attitude to adopt if you want to see a game improved.

And save me this “back in my day, gamers were more self-reliant!” nonsense. I’m 26 and you’re 25. I played complex PC games since I was a kid. This isn’t a question of complexity, though. It’s one of bad, confusing design, (Outernauts itself is a relatively simple game) and deserves to be called out.

Originally posted by o0Siming0o:

TL;DR:
I see your point. But I can’t agree.
Bugs are getting fixed. It takes some time. Some of you don’t know that one of the Outernauts-programmers left IG “recently”. Which naturally causes a slightly bigger bugfix delay.
Interface is nice.
Lag is NOT serverside. I connect to the game in 30 seconds after opening the tab. And I don’t live close to it. What lags for me is friendlist syncing with kongregate. The framedrop you experience is a memory leak. foobar is constantly working on it. You might want to contact Adobe about improving Flash and having it free RAM/clear data it doesn’t need currently by default and also getting the capability of multithreading on EVERY cpu-system. (I know I know, other Flash games don’t cause those issues. Some others do though.)
Kreds to SG ratio Outernauts is free to play. Top ranks don’t require spending cash. There are several awesome sale bundles.
/rant

1. Good to know! Since Outernauts doesn’t bother with change logs for updates (a big mistake, by the way, and yet another thing that needs fixing), and I still see the same amount of bugs as I always have, I assumed little has changed.

I’m happy that’s not the case, but having to find this out third-hand through a top player is a problem in and of itself.

2. Your opinion. Not the opinion of many other players. Surely not the opinion of “99%” of players, which is what Insomniac_Games claimed.

3. Having to refresh every 5-30 minutes (depending on CPU and connection) is simply unacceptable for a game that is competing against hundreds of others free-to-play titles. Again, glad to know that someone is working on it. (Would be nice if we actually had change logs for updates, no?) It’s still really bad.

4. You’re missing the point. Out of morbid curiosity, however, what are the “awesome sale bundles”?

 
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Topic: Outernauts / Very Fun Game, But...

Originally posted by Haynesarr:

The point in high SG costs is to discourage pay to winners and making you save up for the things you want, if those prices were low everyone would have incredible beasts and the whole gain would become pointless. THEN you people would be complaining about that too, this is a game where anyone can get into top tiers without paying and you are discouraging that?

It would be nice if you actually understood what you were responding to.

As I suggested above, SG costs themselves would stay the exact same as they always have. The 4th slot would still cost 50 SGs, 5th 100 SGs, etc. It would take the exact same amount of time to “save up” as it always has.

The only thing I want changed is the Kreds-to-SG ratio. Instead of 50 Kreds buying 50 SGs, they would buy 100 SGs.

 
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Topic: Outernauts / Very Fun Game, But...

I recently asked Insomniac_Games about this in chat.

While they mentioned they would “keep” working on “improving” the bugs and lag (what does that mean when lag continues to be as awful in every update?!), they have no plans on improving either the interface or the current Kred-to-Star Gem price ratio.

When myself and others noted the problems with the interface, Insomniac_Games claimed that “99% of players” are happy with the interface. I don’t know where they obtained such a number, especially considering numerous examples (obtaining rewards for adding friends, moving buildings on one’s home world) that players regularly complain about not knowing where to find.

And since the pricing will be the same, a single diamond egg will still be $25.

That’s insane; it’s roughly the price of 3 good indie games all by themselves.

A shame; like I said above, Outernauts is a good but flawed game. I want it to be excellent with no flaws. I also want to pay money for it, but since Insomniac refuses to address any of the four major problems above, I’m very hesitant to do so.

 
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Topic: Outernauts / Support Issue Thread

Originally posted by mikeljason:

Am i the only one for whom the game performance decreases the longer you play it? On Both my intel/nvidia based gaming laptop and my amd/amd (CPU/video) the animations and response time becomes exceedingly slow the longer i play it. If i play over 30 mins it becomes very nearly unplayable. Please assist.

You’re not alone. In fact, this happens with everyone that plays Outernaut. It’s a memory leak problem, causing monster lag, especially in arenas and dungeons.

 
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Topic: Outernauts / General Chat

Out of curiosity, how do some of the alliances, including the #2 Pudoo Rangers, manage to have 51 members?

I asked this question in alliance chat, and our founder himself didn’t know. (We’re ranked #7, by the way)

 
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Topic: Outernauts / Very Fun Game, But...

The fan pack is the only thing they’re offering that I feel is reasonably priced. As for individual eggs, slot space, etc. they’re worth too much in terms of Kreds. Again, just make Kreds buy twice as many Star Gems.

However, having played a lot Outernauts recently (I beat Sector 6 and am well into the Pandora/breeding endgame), the most dire problems are the litany of bugs and horrendous lag. The poor interface and virtual currencies ratio can wait for now.

 
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Topic: Outernauts / Support Issue Thread

Additionally, I have no way to complete the Sludge Co. Refinery in the case pictured below. A different player smashed the communications hub, but even though I defeated the IT worker, the door to the computer remains closed.

Player ID: 56033211

 
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Topic: Outernauts / Support Issue Thread

I’m now getting the white screen of death, even after reloading several times.

Player ID: 56033211

 
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Topic: Outernauts / Very Fun Game, But...

Originally posted by TZwien:

I agree with all of these. I’ve been playing this game for probably 3 months and haven’t felt the urge to spend any money on it due to the outrageous prices. Though the game is one of the best I’ve played.

Statements like this should be a red flag for the developers. If someone that literally calls Outernauts one of the best games he has ever played still isn’t willing to spend money because of the poor exchange rate, that’s a serious problem that needs addressing.

On a related note, I can vouch that TZWien absolutely loves the game, as he is level 100 and the head of my Alliance, presently ranked #9 overall. I can’t emphasize this enough; if one of the top Outernaut players isn’t willing to spend money, that’s a problem.

Originally posted by so0meone:

Nothing you can spend Star Gems on is really required, bar the 6th slot. 4 and 5 can be gotten through the free gems you can get, and if your alliance is good enough you can get free gems through that, up to 100 per month.

It not being “required” is besides the point. If everyone playing Outernauts only did what was required to get through the Campaign missions, the game would have gone out of business a long time ago. The developers depend on people buying Star Gems.

And I WANT to give the developers money. However, I would prefer more than the very slight return I would get at present.

Originally posted by so0meone:

As for lag, it’s caused by a memory leak. The solution’s pretty simple: Just refresh every now and then.

Here’s a novel idea; instead of forcing players to refresh constantly (which is annoying), fix the memory leak problem instead?

Originally posted by so0meone:

As for the interface, asking in chat is a great way to get the info you need.

Following your line of logic, why should games even have tutorials, or bother labeling anything? After all, one could simply ask in chat, wade through a bunch of comments irrelevant to one’s question, and hope someone is kind enough to explain?

Believe it or not, most gamers dislike an unintuitive interface which can only be figured out by hoping someone in chat tells you.

Originally posted by so0meone:

While I do agree on all of these points, I don’t really think any of them bar the bugs are major issues simply due to the numerous ways around each one.

This is the key point. Whether you are more or less annoyed by these things is besides the point. The developers’ job is to make the game as good as it can be for the player. This means fixing lag, bugs, a streamlined and intuitive interface, and a better real to virtual currency exchange rate.

After all, Outernauts is competing against thousands of other games. For you, lag is not a major issue. For someone else, it might be the reason they decide to play one of the thousands of other games out there.

Also, getting players to pay money for a Flash-based free-to-play title is insanely difficult even under the best of circumstances. But when the exchange rate is bad, even people that love the game (like TZWien) are reluctant to pay money.

I enjoy and care about Outernauts, so I made a topic about this. The game is still reasonably young, and can be improved a lot.

 
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Topic: Outernauts / Very Fun Game, But...

I like Outernauts a lot. It’s fun, addictive, and possibly the best Flash-based free-to-play MMO that has cooldown/recovery.

However, there are four issues that keep this game from being excellent;

-Bugs. The game is riddled with them. Serious attention needs to be given to going through the code and fixing it all.

-The interface. It’s awful. I’m almost done with the campaign and have roughly 70k BV, and found out only yesterday that one can edit the location of one’s buildings. Where was this information?

Where is the information that you can claim star gems through skill points? Where is the information on rewards for inviting friends? Why do I need to go back to my Homeworld to see how much time until my beasts recover? Why not through my Beast panel?

The interface was so frustrating at first that it almost made me quit the game early on. That’s a first for me.

The interface needs a complete overhaul.

-Lag. This is a persistent problem for almost everyone, and it’s on the side of the server.

-The awful Star Gems to Kreds ratio.

Despite the first three problems mentioned above, I was seriously considering pitching in $5-$10 to the developers for a neat game. And I might still do this.

However, what would this get me, exactly? $5 is 50 Star Gems. I need 200 Star Gems to unlock my 6th and final slot, or $20.

For $20, I can buy two whole excellent games on Steam.

A single Diamond Egg is $25. Even something as simple as a late Homeworld expansion costs as much as an entire indie game.

That’s simply too much. The fan bundle is perhaps the only reasonably priced package in the game, and for that reason, probably responsible for the overwhelming majority of the game’s revenue.

My advice? Give Kreds twice their present purchase power. The revenue you will gain by more than twice as many people buying goods will be greater than the revenue lost through it being two times cheaper in terms of Kreds.

Best of all, it doesn’t give people relying on free Star Gems any more purchase power than they presently have. (The same way that cheapening the Star Gem price of everything by two times would, for instance)

Anyways, I hope the developers take these comments seriously and make an already fine game even better.

 
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Topic: Outernauts / Support Issue Thread

Originally posted by FinalSlayer:

Thanks for fixing the issue with Alliance chat!

Ugh, I spoke too soon. After previously working yesterday, I can’t use Alliance chat today.

Player ID: 56033211

 
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Topic: Outernauts / Support Issue Thread

Thanks for fixing the issue with Alliance chat!

 
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Topic: Outernauts / Support Issue Thread

For some reason, I can’t type messages into the Alliance chat. I will type letters, but nothing will come out.

 
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Topic: Technical Support / Kong API Updating For a Short While, Then Stops

After further investigation, it seems like this problem is confined mostly to the game “Magnetized”. Anything funky going on with their API?

 
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Topic: Technical Support / Kong API Updating For a Short While, Then Stops

Any further ideas on the matter?

 
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Topic: Technical Support / Kong API Updating For a Short While, Then Stops

Restart my computer. Restarting the browser does nothing.

And yes, I’m also curious as to whether this will occur on Firefox or not. I will test it out with a new game tomorrow, most likely.

 
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Topic: Technical Support / Kong API Updating For a Short While, Then Stops

There is nothing wrong with my saved games themselves. Everything is saved exactly as it’s supposed to. It’s the API that is not updating, and yes, I have all the relevant cookies and browser settings enabled/disabled.

 
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Topic: Technical Support / Kong API Updating For a Short While, Then Stops

I haven’t had a problem in 5 years with the Kong API until very recently. What will happen is that for a while, the API will update and give badges and high scores commensurate with my achievements.

However, after a while it stops doing so, ignoring anything further I have recorded in my games. It will start updating again (for a short while) only once I restart. Yes, I am connected to chat, use Chrome, and all of my Flash programs are up to date.

 
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Topic: King's Bounty: Legions / You ask - we reply!

I played the game a bunch last year (level 26, completed the entire campaign) and just popped in to play again.

There are a lot of changes, but the only one I haven’t figured out is how does one obtain strategy books? Unfortunately, the Wiki doesn’t have an article dealing with them.