Recent posts by Moonfrost on Kongregate

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Topic: Contract Wars: General / [DEV] Next update

MPX is CR or GP?

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Topic: Contract Wars: Weapons / Favourite weapon partnerships

Noveske\ACR (any decent AR) + Stealth Hunter

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Topic: Contract Wars: Weapons / What weapons do you recommend for it to be added in cw?

Beretta ARX, classic FN FAL, M16A2, SIG556xi (there’s even modification “SIG556xi Russian” armed with 7.62 × 39mm, devs should like it!). Maybe fullsize modifications of G36 and HK416 (we already have tons of different AKs, why not have more western AR modifications too?).

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Topic: Contract Wars: Weapons / Best semi auto sniper rifle

I’m really in love with 417D after customization. Really nice gun.
Don’t have task on SKS, but untasked is just too weird for me as I miss a lot with it. Feels like it’s not hitting where I aim.

TKPD is great for lake. SRS is overall great. Hence for me it’s between SRS or 417D.

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Topic: Contract Wars: Weapons / THOR 500

Originally posted by pangoon:
Originally posted by Motortrend:

What’s the point for this pistol? And how much will it cost?

well they said that customization was available for it. So in other words you have a pistol that has
decent mobility+ one shot only+ able to put a large magnification scope on it

= A really small super powerful sniper pistol that kills VIP’s really easily and ruin other people’s pro kills.


But they are probably limit/ reduce the ammo on it a lot. Also being the pistol that it is, high chance of it being a GP gun and in the high tiers. Maybe SPEC weapons.

I don’t think THOR will be able to do anything that Stealth Hunter haven’t done earlier.

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Topic: Contract Wars: General / An open letter to NQSS


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Topic: Contract Wars: General / [DEV] in addtion to Scar-L

Probably more of a toy than a real secondary slot option.
I can’t imagine a niche it could fill. Even for ultrashort ranges we already have working options like Deagle, Glock18 and Raging Judge.

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Topic: Contract Wars: Weapons / ebr marksman or hk417d

Originally posted by PabloB181:
Originally posted by NZdud3:

I far prefer the 417D over the EBR Marksman. Accurate, hard hitting, and shoots fast enough do do TONS of damage. If you like the 416C, you will love the 417D. Hopefully visual recoil when it gets WC won’t be a problem tho, ill be real sad if it does.

plz not thee 416 c ,… its crappy in every aspects…
and i guess the visual recoil will wreck havoc just like it did to our beloved ak105 nd m4

Nah, it fortunately have nothing common with 416c.

And regarding recoil – switching to semi-auto for larger distances works great.

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Topic: Contract Wars: Weapons / ebr marksman or hk417d

HK417D is supposedly in set of guns to get customization next. Then you’ll have suppressor there.
Both are very nice guns for a decent price, but I prefer HK:

  • it have automatic fire-mode
  • scope feels better (EBR suffers from too high sensitivity in scope mode)
  • overall feel of the gun for me is better in HK.

On a side note they are a bit different classes. EBR is sniper carbine like RFB or SRS.
HK is “heavy assault rifle” like SCAR-H or AK-12. Hence HK417D is more versatile.

Though I’m far from being pro and that’s all just my impressions from using these guns.

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Topic: Contract Wars: General / More realism please

I live in Ukraine. Can I have LESS realism please?

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Topic: Contract Wars: General / [DEV] questions about customization

Originally posted by Nqss:
Originally posted by Discuzting:

By the way, if all weapons get customization, are you worried about the balance of weapons?

Like, if ACRC got AK105 red dot collimator then nobody will use other guns anymore (just saying)

The same goes for weapons like AKMS gold. Why do we need AKMS if AKMS gold is better in every single aspect?

I believe that the development team is smart enough to tackle these problems… But can NQSS please explain a bit right here?

Do i worrie about balance? no, Customisation got bonuses and some minuses
Silencers get away your damage
Supressors increase noise
Sights gives some small amounts of bonuses + decrease mobility

AKMS gold is a specificly uniqe gun, made with gold, and all the guns in higher teirs are better then previous ones, you know

How about Gunsmith skills? No penalty for silencers will work the same way as it does now?

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Topic: Contract Wars: General / More customisation!

Originally posted by TheOwnag3:
Originally posted by sw2012:

I predict that everyone(+) will run around with a weapon with:

  • 100 acc
  • 1 rec
  • 80+ dmg
  • 90+ fire rate
  • 40+ mag size
  • 40+ penetration
  • silenced
  • scoped

I forecast there will be one combination that maxes out all or most of the factors and that’s the only gun used in the future. I’m skeptical how such weapons will be balanced out…

(+) everyone who’s spending enough GP to afford it. So the same ones who now rent everything.

Well idk about the stats, but yes, every gun will have a silencer and scope, unless they put some downside so people use guns with good ironsight without optics.

I don’t think there will be downsides more significant than those of current wtasks.

Btw it would be great if Eotech collimators brightness was reduced, or no one will use them. Now red dots are strictly better ’cause Eotechs (even green one) are way too obtrusive.

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Topic: Contract Wars: General / More customisation!

How about adding ability to customize mags, grips and stocks too?

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Topic: Contract Wars: Weapons / Which GP gun to get with 1,182 gp

SR3M, AK74, DT SRS (both).

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Topic: Contract Wars: Weapons / is ERB Marksmen worth it?!?

Got it today too. Considering it cost me less than 200 GP it’s fine. Overall it’s seems like a nice gun but sensitivity in scope mode really bothers me as it’s quite difficult to aim properly.

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Topic: Contract Wars: General / [DEV]Customisation update info

Originally posted by bapiboodle:

Question: Will the w-tasks stay the same for the weapons and will we have to re-unlock them?
EX. will the 9a-91 stay 50 Triples? etc. or will it be changed to 70 doubles or like 3 prokills.

Some of these current tasks are hard, and if we have customization on a different gun, we could just mod it to be better. Ex. mod the m4 with the noveske sight and give it extended mags and it could possibly be better than the noveske, who has a task of 15 pros, Much harder than 150 longs.

Could you give us your thoughts on this?

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Topic: Contract Wars: Weapons / NEW SPEC PISTOL

Seems like nice alternative to glock.

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Topic: Contract Wars: Weapons / Colt IAR- is it worth it?

Bought IAR with 55% discount recently. It’s really nice machinegun. Accurate, low recoil, decent mobility, 90 rounds in mag, nice firerate. Damage is a bit low and penetration isn’t that great, but it isn’t that bad.
To me it feels like overgrown SMG rather than machinegun.
I like it way more than M14.

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Topic: Clicker Heroes / Stakhanov, Ancient of Overachieving

Great name! :D

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Topic: Rise of Champions / Kongolian Horde


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Topic: Rise of Champions / Vendetta is now Recruiting

kong2497345 lvl 12

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Topic: Tyrant Unleashed: General / [To Devs] Have you made your first million dollars on T:U yet?

Originally posted by aquaquake:

Are you sure? Because I haven’t heard of Bama coming here yet :o

I’m sure Bama looks dull compared to local whales.

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Topic: Kongregate / Upcoming Badges!

How about Cardinal Quest 2 and Obliterate Everything 3?

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Topic: Kongregate / The new reincarnation game is a testement to why the flash gaming industry is declining.

Problem is not only with old series died, but with lack of new decent entries. I joined Kong in 2009, played few month on AG before it and I remember first years to be really great with tons of great new games each month. For last year or two there are too few new games coming out, and too many of them are p2w mmos.

Take a look at highest rated games – on first page only 7/15 games aren’t multiplayer.

But even now there are few studios making great games, like FlyAnvil with Decision series, The Last Door games, awesome Incursion games (which I like much more than Kingdom Rush). So situation is bad, but not THAT bad.

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Topic: Kongregate / Upcoming Badges!

Astrox could use 2 hard badges, 2nd one being sort of endurance badge.