Recent posts by Moonfrost on Kongregate

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Topic: Realm Grinder / Is there a problem with lore artifacts?

Got like 2/3 of lore artifacts during R31-R32. Used 2 rubies for excavation resets and minor import/export abuse. Most of them aren’t that hard as only few of them require hardcore grinding. And you know, if it says 30000 Grand Balance casts, you can try to go for it at 2-3k casts.

 
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Topic: Realm Grinder / Stoic Resistance

Tried it on R26 with dwairies. Abandoned after 3 days of running. Wall at around e40-e42 coins is quite impenetrable. Definitely won’t try it again until R30+.

 
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Topic: Realm Grinder / Great rulers still go to school!

Originally posted by anon9mous:
Originally posted by cueballkev:

People said the same about Reincarnation when it first came out. “Why would i reset all my gems for a measly 50% production boost!”

I mean, they didn’t realize that it would have other bonuses eventually.

…I guess that it just feels weird to have a reset system on top of a reset system on top of another reset system.

 
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Topic: Realm Grinder / [POLL] The next building BUY button.

Here’s my suggestion from different thread:

Originally posted by Moonfrost:

I have a minor request which is easy to implement but it will appeal to many perfectionists like me.

Currently, our options to buy are limited to 1/10/100 and Max. I suggest adding 1000 and adding following options:

  • round 10/100/1000
  • round max 10/100/1000

Round simply buys enough building to next round 10th/100th or 1000th.
For example, if you have 864 Farms, round 10 will buy 6 more to 870, round 100 > 900 and round 1000 > 1000 Farms.

Round max buys maximal possible rounded (to 10th/100th/1000th) amount of buildings.
For example, if you have 864 farms, and buying max will let you have 2356 Farms, round max 10 will make it 2350, round max 100 > 2300 and round max 1000> 2000 Farms.

That’s not that many lines of code but it will make buying much more convenient than it’s now.

P.S. And some autobuy for upgrades! ;)

We definitely need some convenient buy options for lovers of nice and round numbers.

 
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Topic: Realm Grinder / WHAT'S NEXT: ASCENSION SYSTEM, PRESTIGE RESEARCH EXPANSION AND GRAPHIC OVERHAUL

I have a minor request which is easy to implement but it will appeal to many perfectionists like me.

Currently, our options to buy are limited to 1/10/100 and Max. I suggest adding 1000 and adding following options:

  • round 10/100/1000
  • round max 10/100/1000

Round simply buys enough building to next round 10th/100th or 1000th.
For example, if you have 864 Farms, round 10 will buy 6 more to 870, round 100 > 900 and round 1000 > 1000 Farms.

Round max buys maximal possible rounded (to 10th/100th/1000th) amount of buildings.
For example, if you have 864 farms, and buying max will let you have 2356 Farms, round max 10 will make it 2350, round max 100 > 2300 and round max 1000> 2000 Farms.

That’s not that many lines of code but it will make buying much more convenient than it’s now.

P.S. And some autobuy for upgrades! ;)

 
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Topic: Realm Grinder / 500 heart upgrades ?

It’s weird that IDLE game requires such a timed online presence. Not a right direction.

 
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Topic: Contract Wars: Weapons / AWM-F vs Orsis T-5000

Of these two – Orsis.
Have you considered semi automatic options like EBR Marksman or DT SRS though?

 
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Topic: Contract Wars: Skills / Noveske or MDR build.

Can you task Noveske?

 
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Topic: Realm Grinder / IGOT for dummies

Originally posted by Nilloe:
Originally posted by FroznFire1:

Anybody have an idea of how many gems I should have before running this build at R15? I currently have 21,000 buildings and 10 Ocd (e57 scientific notation) gems

Somewhere in the Uvg/Dvg range where other builds end up generating almost no profit.

I’m running an IGOT for a few days already, have 2e65 gems in stock and 5e70 after abdication.Will I be able to get to 1e72?

 
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Topic: Contract Wars: General / [DEV] Most expected update!

And this is one of the main reasons, why I won’t buy GPs anymore.

 
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Topic: Kongregate / Will kongai return yet again?

Kongai died long ago. Quite nice game on a paper, it lacked something to make players stick to it for longer periods of time.

 
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Topic: Contract Wars: Weapons / M16A1 FOR TIER 1 ASSUALT RIFLE

Would prefer to have M16A4.

 
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Topic: Contract Wars: General / [DEV] Wtask changes vol.2

And this was still a better idea :P

 
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Topic: Contract Wars: Weapons / Lvl 59 with 1000 GP, what should I use it on?

ACR-C + SH/Gsh.

 
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Topic: Contract Wars: Weapons / what is best deagle o glock

Gsh or Stealth Hunter.

 
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Topic: Contract Wars: Weapons / Why does the noveske have muzzle flash if it has a flash hider attached by default ?

Originally posted by Calvictus:

The funny thing about it is the fact that the Noveske flashhider works with every gun except the Noveske lol

Indeed!

 
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Topic: Contract Wars: Weapons / SR3M or Noveske?

Have both of them untasked.
Both are really nice, but Noveske is more versatile as it’s VERY good at all ranges (except very long (sniper) ofc). SR3M excels in CQB but is less useful at larger distances. Also Noveske is brilliant for hipfiring. SR3M’s hipfire is a bit lame.

 
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Topic: Contract Wars: Weapons / [Suggestion] New W-Task system.

Originally posted by vitalykolobkov:

Thanks for calculations.

That’s the idea – stronger players still do harder feats (pros\quads) and gain tasks faster. Those less skilled (and let’s be honest – weaker PCs, worse gear and connection) – do easier things and spend more time for tasks.

Anyway I spoke with Nqss and it will take too much resources and hard to do and they can’t implement all ideas and not all suggestions are nice and playerbase might not like it and we have current w-tasks system.

 
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Topic: Contract Wars: Weapons / M16 in CW

Originally posted by razingtitan:

Then again diversity doesn’t hurt, look how many AK’s do they have? So what if two guns have identical stats? That just means more choices on an aesthetic platform.

This. If we have 9000 various AK based guns, why not to have 9000 AR variants too?

 
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Topic: Contract Wars: Weapons / HK 417D for 79gp ?

Absolutely!
Very nice weapon. I consider it as a sniper rifle viable in CQB encounters.

 
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Topic: Contract Wars: Weapons / [Suggestion] New W-Task system.

Does somebody know a way to summon Nqss to this thread?

 
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Topic: Contract Wars: Weapons / [Suggestion] New W-Task system.

Originally posted by ObIivionCW:
Originally posted by Moonfrost:
  • reducing importance of stacking
  • Well, people will definitely find a way to stack, since most of the people wants a big amount of something they’re gonna put their effort into. So they’ll definitely stack to earn 250 TP in one effort, rather than earn 100 TP in 10 efforts in balanced teams.

    It’s people who need to change their minds, not developers.

    Though I will give it a +1, but still it has flaws.

    I’d disagree with you here. It’s matter of options.
    If you’re tasking AEK and you aren’t from 2-3% of top players you’ll need stacking. Or you won’t ever task it. You’ll keep connecting from game to game, sitting for 5 minutes as spectator and all just to join that meaty stack.
    If given alternative, quite a number of players will be able to ignore stacks and still be able to finish w-tasks. It’ll be a question of either looking for appropriate game to stack and have task faster. Or playing any game (even as antistack) and still receiving your w-task, albeit slower.
    Sure with current team balance system (its absence to be precise) stacking will always be an issue. But given an alternative less people will stack, improving overall game experience for whole community.

    I’m really pleased with such a positive feedback on this. Thank you guys! Maybe we can try to push this idea more among CW community and informing devs too?

     
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    Topic: Contract Wars: Weapons / [Suggestion] New W-Task system.

    Since nobody reads suggestions topic either, I’ll post my idea here. Chances it would be implemented are 0, but I still think it’s quite fun.

    Current w-task system is a bit unfair for some weapons. While some tasks like AK12s 1000 longs are doable for any player on any level range (but grindy), things like 15 pros or 100 trips are quite frustrational.
    Problem with them that conditions for those are quite hardcore and require some really serious skill from players, making them unavailable for quite a large part of a community. Even worse, things like prokills are much harder to do on higher level brackets, so as you hit lvl 60 many tasks become close to impossible.

    Such conditions strongly encourages farming and stacking, latter ruining decent postion of fun from game. For me perfect example of w-task is already mentioned AK12. It takes quite a lot of time to complete it and having a nice skill at game will drastically increase speed of task acquisition. But even if you aren’t that good at game you’ll finish this task eventually just by playing with weapon. But it would be lame to change all tasks to longshots, so what to do?

    My suggestion is to replace current w-task conditions with task points (TP). Obviously different weapons requiring different amount of TPs for completion, based on tier and quality of weapon (noveske requiring 10000 TPs while SCAR-L 2500 for example).
    Task points are awarded based on performance and are sorted in groups:

    Precision
    Longshot – 5 TP1
    Headshot – 5 TP

    Killstreaks
    Ragekill – 10 TP
    Stormkill – 50 TP
    Prokill – 250 TP
    Legendary kill – 2000 TP

    Multikills
    Double kill – 5 TP
    Triple kill – 25 TP
    Quad kill – 100 TP

    Additionally weapons will have primary category for their task. Primary category conditions will earn 100% TP while secondary will earn only 25% TP. For example for Noveske primary will be Killstreaks. Scoring a ragekill with Noveske will earn you 10 TPs while longshot will be only 1 TP.

    Benefits of this system:

    • strong feeling of progression
    • still awarding skilled players while giving a chance to not-so-good ones
    • primary category system will help to maintain current bias of weapon’s task (like with SMGs you will prefer to go for multikills but your killstreaks will be awarded, though considerably less).
    • reducing importance of stacking
    • increasing possibilities in 60+ levels
    • your skill feats like prokills and quads aren’t wasted and contribute to your progress rather than being just a way of show off

    I’d like to hear feedback from you guys. Thanks!

    1 numbers of TP awarded per condition are just for example and aren’t supposed to represent balanced final idea.

     
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    Topic: Contract Wars: Weapons / What to do with 945 gp?

    ACR-C and some pistol.
    Gsh or Enforcer. Maybe even SW if there’s nice discount.

     
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    Topic: Contract Wars: Creations / ZOMBIES MODE

    Zombies no. But few types of botmatches would be a nice addition.