Recent posts by sotlat on Kongregate

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Topic: Anti-Idle: The Game / --TBD--

Originally posted by crazye97:

Suggestion: Write, then post. Don’t just post. The beauty of a forum. Or ask for a thread lock so nobody can post.

Fair suggestions. I’ve done this once before and it worked out just fine. My problem here is that I didn’t realize it would mushroom in size by this much – I might not have started it. Now that it’s here, however, I’ll just have to ask people for their cooperation.

 
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Topic: Anti-Idle: The Game / --TBD--

@Kazeto, I apologize for making you feel like I was brushing you off. A better phrasing would have been, “please hold off on the comments until I am ready to deal with them”. I will be doing a “partial release” very soon and I will be less anal about feedback at that point. Thank you for your feedback in the mean time. :)

@Everyone, please hold onto your comments, until the particular section you are interested in is officially released. Thanks.

 
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Topic: Anti-Idle: The Game / --TBD--

Originally posted by Kazeto:

I just want to add, while I’m at it, that the abbreviations for CHAOS armour (“u12” and so on) in this guide are … kind of weird. Most people use u17 to mean u17, not u12; the same about u20, u25, u30, or u-whatever.

Thank you for your input, however, this guide is still being reviewed and not for general use.

 
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Topic: Anti-Idle: The Game / --TBD--

Originally posted by Axiss32:

Hmm, I can give you some help for build the guide.

Thanks Axiss. I finally got around to using your input. Thank You.

Just one explanation for you: my links are mostly for internal use and i will set them properly when i am satisifed that the TOC will no longer change.

 
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Topic: Anti-Idle: The Game / Game Bugs

Possible Memory Leak Idle Fishing

I have tried idle fishing twice now (the version before 1699) with an anti-junk rod.  In one case i came back to a "grey" screen flash bug display.  In another case I came back to a very laggy response.  In both cases, the idling was limited to about 4-5 hourse. In both cases, refreshing solved the problem.  I suspect a memory leak because I've never had this problem before but with the idling rod.  I also monitor my PF Usage from the Windows Task Manager and it showed above average usage.  This is the first lag problem I've had since revive pt.3

sotlat | 429,001 / 12,299,058,543,114 | [d3]–147 | F0 | v1,699 | WIN 16,0,0,257 | Wed Jan 21 17:19:04 GMT-0500 2015

 
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Topic: Anti-Idle: The Game / hunting for chips - a comprehensive guide - v1697

Originally posted by darkmarty:

But anyway, thanks for volunteering to make that

OK. Just as soon as I get 100% quests and all IA Ultras, I’ll start working on it ;)

 
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Topic: Anti-Idle: The Game / hunting for chips - a comprehensive guide - v1697

Originally posted by darkmarty:
IMPORTANT NOTICE 3: it is NOT and additive bonus as some people still think.
IMPORTANT NOTICE 4: the actual chance to get chips is about 10% for epics and much worse for rares.


note 3: it is NOT “an” additive bonus
note 4: the link is not working for me.

Intro
The theory about how this works is explained in the rest of this post and “The Caps” post. The “Examples” post follows the theory to show you how calculate the balance for a specific mob. (the wording in the second & third sentence is confusing) (remove the third sentence and emphasize “balance” in the first sentence of the exec summary.

I suggest that you pull out the Exec Summary into its own first post. The NOTE’s and Credits can also go in this first post. Let everyone read it and then have them skip the theory (in their own separate 2 posts). Use the “gereserveerd” to push “The Items” down by one post.

If you italicize “DropRateMultiplier” and “DropRateCap” (all the variables that you define), this could be helpful.

Math intermezzo
The goal is to maximise the product of multiple variables. This case just 3 or for this example, only 2. <— this sentence is confusing. be very explicit in your wording when you are using “non-evolving” examples versus “evolving” examples. and try not to mix their use together – keep them separate
when saying “tier”, say instead “bonus/equipment tier”

The Final step is to fill the equation in, which is the only step you guys need to do yourselves, besides looking up the variables that is. ( remove this sentencd —> )I’ll demonstrate by an example in the section below under calculating dropratecaps

Examples – Evolving Monsters
The wording confuses me. First the values you have are no good, then you calculate stuff, then you get the same numbers as before and now they are good ??


I just had a thought (idea). This whole calculation thing lends itself very well to a spreadsheet. Identify all the “source” information required in very specific data entry boxes – for people to plug in the values. Show the result at the bottom. You would have 2 separate sheets, one each for evolving and non-evolving.
-———

 
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Topic: Anti-Idle: The Game / An oversight

Whether or not there is truth in truth’s monologue, I cannot say. I can say, however, it was funny!!

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by emperor_orionii:

Does anyone else get random activations of spirit skills?

When in BA and clicking around, for instance to check random quest and cyborg, I notice that spirit is below maximum and buff is changed to either “boost” or “enrage”. Is it possible that clicks are falling through “Complete Quest” button?

I think I’ve noticed this kind of behavior a couple of times myself. I would not remember the specific circumstances though.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

This is an answer to a fishing question. Hopefully someone can direct this (or tell me a better place to post it). If you want cyborg to help you with the fishing 50M score in one day, he needs about 10,000 Cyborg Points to do it for you. Get cyborg started on this just after day rollover. I had full fishing skill (30+) when i did this. Keep some CP in reserve in case your stats don’t take you as far. FYI: This goal gets you one of the fishing rods.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by CharlieOG:

Does anybody have a currently working lvl8 streak deck? I’ve been looking for one for quite some time now, thanks.

Check the posts on that forum link that crazye97 gave you. I posted a level 8 streak deck there, sometime last week.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle


My ascensions took a hit doing this but it’s well worth it because I don’t have to think about it any more. Now I must play with all these rods someday, to figure out what they do.

 
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Topic: Anti-Idle: The Game / phantomwolf13's TFCG deck list with statistics

Comment regarding Schizophrenia (Level 10). It needs more Dragons. I got to the end of the deck without a Dragon in the field. Schizo uses Code FUs to kill them so maybe that’s why the need for more of them hasn’t been noticed.

Side Note: The LM killers are coming along nicely.

 
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Topic: Anti-Idle: The Game / phantomwolf13's TFCG deck list with statistics

Level 4 Streak Deck
I give full credit to Link13993 for this deck since he told me about it when i complained that the “existing” deck gave me problems. It worked very nicely for me on the first try. It is really just the Upped Regiment deck with 2 extra killer cards. I suggest making this deck the “primary” level 4 streak deck.

PvP / Deck Load Code: 
6.6.3.26.2.78.2.98.5.110.4.130.1.144.1.163.1.190.2.200

Deck List:
6 (Upgraded) Red Generator
3 (Upgraded) Energy Supercharge
2 (Upgraded) Cockatrice King
2 (Upgraded) Mini Magi
5 (Upgraded) Perma-Monster
4 (Upgraded) Time Warp
1 (Upgraded) Twister
1 (Upgraded) Flood
1 (Upgraded) Defense Removal
2 (Upgraded) Invisible Zebra

Game Script:
addNewDeck ('sotlat', [6,6,3,26,2,78,2,98,5,110,4,130,1,144,1,163,1,190,2,200])
 
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Topic: Anti-Idle: The Game / phantomwolf13's TFCG deck list with statistics

Level 8 Streak Deck
This deck was inspired by the deck that Marty used for his streak. It kept dying at attempt #19 (for me) and so i modified it. It is just as robust but it also plays faster. The TL;DR discussion is below.

PvP / Deck Load Code: 
2.6.4.14.7.42.7.110.6.136.7.152.6.174.7.180.7.194.1.236.7.242

Deck List:
2 (Upgraded) Red Generator
4 (Upgraded) Rainbow Generator
7 (Upgraded) Elite Imp
7 (Upgraded) Perma-Monster
6 (Upgraded) Transform
7 (Upgraded) Regeneration
6 (Upgraded) Mutate
7 (Upgraded) Stat Wipeout
7 (Upgraded) Match Delay
1 (Rare/Upgraded) Cure
7 (Upgraded) Poison Heal

Game Script:
addNewDeck ('sotlat', [2,6,4,14,7,42,7,110,6,136,7,152,6,174,7,180,7,194,1,236,7,242])

Deck Strategy:
Get your Elite Imp at a high enough attack while disrupting the AI’s chances of doing the same. This is why there are a large number of Transform and Mutate.

Play Strategy:

  1. Use ALL superpowers. You can just use 1,2,5 at the lower levels if you want to save some FCG cash.
  2. At the start of a match, you want to unload as many of the transforms, mutates, and permas as you can by using them (not removing them). This will sometimes require sacrificing an elite imp. The goal here is to clean up your deck as much as possible.
  3. Then you want as much heal as you can get. Focus on getting your healing power up more than trying to get your elite imp into attack position. More often than not, the AI is loaded with heals and attacks are pointless anyways.
  4. Now you can start the rhythm of removing unwanted cards while letting your elite imp level up and take down the AI.
  5. If you survived all this, it’s looking very good. The AI will eventually trip into the poison heal trap and that’s when your elite imp will start killing it. Do NOT remove the cure from the deck – the AI doesn’t let you do that, I tried.
  6. As you get to the higher levels of the streak, you will incorporate random cards into your strategy. Anything that can be used to kill an AI elite imp that is too powerful, is worthwhile holding on to.

Good Luck.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

The final value was actually 73.6 but anyhow, that’s what i did with my day yesterday.

 
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Topic: Anti-Idle: The Game / Does anyone have TukkunFCG decks that still actually work

I use phantom’s deck with great success. There are 2 exceptions though. I am having trouble with the “wins in a row” for level 4 (16) and level 8 (19). Any thoughtful suggestions there?

 
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Topic: Anti-Idle: The Game / --TBD--

Reserved (adding more posts)

 
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Topic: Anti-Idle: The Game / --TBD--

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Topic: Anti-Idle: The Game / --TBD--

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Topic: Anti-Idle: The Game / --TBD--

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Topic: Anti-Idle: The Game / --TBD--

You are trying to access content that has not been released. The only people that should be looking at this content at the moment are specially designated reviewers. If you are a reviewer, i’m sorry, you must go back and scroll. If you are not, come back when the entire guide is released for general use. Thank You.

 
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Topic: Anti-Idle: The Game / --TBD--

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Not yet released – Use at your own risk
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PART 22. AI:TG Game Guidelines

This post highlights the aspects of the game (AI:TG as a whole) that affect the Battle Arena (BA).

  • Spending Coins
    Once you have purchases all your permanent upgrades, you can start buting crates in the xxxx….

  • Pet
    Getting a pet too early will eat up all your valuable resources, such as bacon. If you find that your pet is too hungry, let it die and resuscitate it later when you are richer.
  • Boost
  • Cards
  • Progress bar extensions
  • Rest – WC
  • Tech Lights
  • Random Fruit

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Topic: Anti-Idle: The Game / --TBD--

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Not yet released – Use at your own risk
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PART 21. Miscellaneous Bonuses

  • Battle Formulas
    A little known aspect of the battle formulas is that many bonuses are used as multipliers on each other. For example, maximizing your MP stat gives a bonus to all your attacks. Talk about combo vs rage too.

  • Dragon

  • Event Calendar

  • Epic Skills


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Topic: Anti-Idle: The Game / --TBD--

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Not yet released – Use at your own risk
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PART 20. Spirit

When a Spirit weapon is equipped, MP becomes Spirit. For each piece of Spirit item you equip, your maximum Spirit is raised by 100%. In Spirit mode, you deal more damage as you gather more Spirit, and can use Spirit to cast powerful skills. Some of the Spirit skills (Enrage, Elemental Boost, Invincibility) can be looted from monsters.
If you use Spirit armor and accessories but don’t use a Spirit weapon, you lose 10% MaxMP per Spirit item equipped.

http://www.kongregate.com/forums/60-anti-idle-the-game/topics/166284-frequently-asked-questions-ask-stupid-questions-here?page=340#posts-7619338
I’ve been wondering, how do you get S, D and F spirit skills?
Equip a spirit weapon and kill bosses (Maybe rare/epic normal mobs work too?
I’m unsure EXACTLY how).
They’re little scrolls just like pixel throw, except purple instead of blue.

Q. Why am I seeing Spirit skills and a Spirit bar instead of the MP bar I used to see?
A. That’s because you’re equipping a Spirit weapon.

Q. How do I increase maximum Spirit?
A. Equip Spirit armor and accessories.

http://www.kongregate.com/forums/60-anti-idle-the-game/topics/315042-guide-spirit-accurate-to-v1515

spirit IAs

Spirit Rock – Can be used on +10 items to turn a regular item into a “Spirit Item”, or to turn a “Spirit Item” into a regular item. When a weapon is a “Spirit Item”, Spirit will replace MP and all active skills will be replaced. When an armor piece or an accessory item is a “Spirit Item”, maximum Spirit will be increased and maximum MP will be decreased.


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