Recent posts by Dowik on Kongregate

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Topic: General War: Memories / Free of Charge! – All Consumed Gold Will Be Returned with Chance

My ingame nick is same as here in forum (Dowik). If memory serves me right i spent a total of 209 gold for 2x Conscription III and 1x Conscription II in veterans event on that day.

 
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Topic: General War: Memories / Free of Charge! – All Consumed Gold Will Be Returned with Chance

I spent 209 gold on 15th and i didn’t qualify even though there is less than 10 players on the list?

 
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Topic: Mech Conquest / Add Me

hbg-oebvm

 
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Topic: Cyberpunks vs Syndicates / Daily Reward Combination Thread

You received: 1 Electrum Your combination is: 54321. It expires in 116 minutes.

 
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Topic: Cyberpunks vs Syndicates / Add your allies here!!!

How about using http://www.kongregate.com/forums/340-cyberpunks-vs-syndicates/topics/352681-ally-requests-put-them-here instead of making more threads?:P

 
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Topic: Cyberpunks vs Syndicates / Ally Requests (put them here)

http://www.kongregate.com/games/mososh/cyberpunks-vs-syndicates?kv_ME=4647ff67-0b68-11e3-a614-22000a9d2ad4 allies maxed

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Keris and Colette Balances

^ I can take out lvl8-3 cit in 1 attack (with keris) ignoring generators xD

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] April 11th Update

250k per day was good or even to low… just make assets start with 0 resource and produce them only if owned by player + limit to amount of assets player can own and problem solved :P
Another thing is assets can be easily hero rushed ;/

 
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Topic: Kongregate Multiplayer Games / [Final Hour: World War II] Bug reports

Yes i saw the battle report when battle ended and shortly after in reports menu… then few minutes later they usually disappeared and he was online all the time. Then when he went offline my reports from PvP fights in his town stopped disappearing. Thats why i thought maybe if he delete report from fight with me it get deleted for me too? Don’t have any other ideas what may trigger it.

 
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Topic: Kongregate Multiplayer Games / [Final Hour: World War II] Bug reports

- All units i repaired at the time were injured in same battle so it should be natural that 122 tanks are more expensive to repair than 16. Also as i wrote in next post (kind of many edits there) i got 0 (ZERO!) repair price few times too. Sometimes it was just display glitch and i lost resources anyway and other times it really didnt take my resources.
- Collect button is clickable… again and again. Problem is it never become blocked so you can take enemy (colonized city) resources any time you want as many times as you want.
- Well all i know about those vanishing PvP battle reports is they disappeared very fast for me when i attacked Reaper when he was online. Then when he went offline and now inactive my reports didnt vanish and i could access them even next few days till i deleted them myself.
- About missles and reports i talked about MY legion having them and there being a report when you attack an empty tile but abolutely nothing when you use it on a player… nothinig mean no cooldown too again similiary with collect button for colonized players.

 
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Topic: Kongregate Multiplayer Games / [Final Hour: World War II] Bug reports

Server: Normandy, Player: Dowik it happened yesterday around 7:00 server time i think and then like 2 days before cant remember time.

And about levy i mean that thing you can do once you colonize a player i can try to get details…

About tanks i’m talking about PvP… no units die in PvP fights they just become injured and you can repair them in command center > injured camp.
This one time i wrote about i had smaller stack of units have higher repair cost (even switched between those stacks few times to make sure). But after i repaired larger stack price of the smaller one went down to probably correct value and since then it seem to work fine though i usually lose all units or some only in 1 stack so hard to say now :P

edit:
About reports again they keep disappearing today all the time ==’ PvE reports are ok but all the PvP ones from today are simply gone after few minutes.
Now it just disappered right after i closed report menu after watchin battle review in separate tab O.o

edit2:
Follow up on strange repair prices. Got it again with T-26 Light tanks and Cheetah this time. Strangely price of repair for stack of like 140 Cheetah was lower than that of 100 T-26 tanks even though they take more population and are more expensive. After repairing one stack of Cheetah price of T-26 dropped to around half of previous value and price of repairing ALL other cheetah stacks was… 0! Yes ZERO and i didnt lose any res when repairing them. Not sure what may trigger it etc.
^On next repair price still was 0 for cheetah but this time i lost resources when repairing.
^Even today after refresh… price is 0 but only for stacks of 108 cheetah rest have probably valid prices xD But in turn i didnt lose resources again while repairing. Serious glitches here.

edit3:
So it seem all reports from fights with Reaper just vanish… discovered he attacked me only because i looked at my fortifications and looked into LEGION reports where you can see legion members attack or being attacked. But as he happily keep using mentioned taking res from colonized player exploit and didn’t evend find it strange enough to post a question to dev about it or clarify my post i guess he’s just bugging/bugged ;P

edit4:
Now that he’s offline they don’t vanish… i have an idea. Maybe if ONE of the participants delete the report it get deleted for both sides? Though then question remain why i lost some Neutral Troops fights reports but it may be a good start to check it ;P

edit5:
So the “levy” i talked about was “Territory Management” under “Operation” button “Claim” next to colonized city is always active.

 
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Topic: Kongregate Multiplayer Games / [Final Hour: World War II] Bug reports

New bug sometimes battle raports just vanish… and no i dont meant 2 weeks after i got them as i know they get deleted then :P Had that happen to few my fights with NPCs already and today to some PvP fights.
edit:
“Seems to be major bug when trying to levy a colonized player. I have colonized 3 different players with all same outcome .The levy button remains green. Pls take some time and fix this bug thanks.”
Bug i found on forum from 4months ago… still working as i keep getting levied for all my res non stop ==’
edit2:
Price of repairing smaller amount of “injured” tanks (lol?:P) is higher than repairing larger stack O.o
122x T-26 Light Tank == 3904 wood/steel/oil/food, 1952 cash
16x T-26 Light Tank == 5632 wood/steel/oil/food, 2816 cash
But after repairing the larger stack price of the smaller one suddenly went down to 500+. Also after that prices were smaller for smaller stacks of units but but there still may be some buggy code.

 
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Topic: Kongregate Multiplayer Games / [Final Hour: World War II] Few questions and suggestions

First is there a wiki for this game? If no then why?:D

- What’s max valor value for a commander? I heard it may be 80 (confirmed it’s possible not sure it’s max) for money (ingame ones) and 100 for gold? If it’s true why is it higher for gold? In description it’s mentioned using gold you get higher chances for high valor and i’m ok with that but limiting strength of people not willing to spam gold on commander is not a good idea if you want a happy player base…
- I got epic commander Tanya from academy today :D Are her stats random? Can you get only one “Tanya” at once?
- Is there a way to reset commander stats aside from the reset valor option? I mean if you get high valor it suck to have to keep trying to get same/higher one to not lose talent points during reset.
- Any chance for auto accept higher valor and auto reject lower valor on valor reset?;) I rejected 72 valor today but it’s to be expected as i had to reject few dozens of values before so it kind of became automatic xD
- Is there any good place to drop beginner engineers? My city development is halted because i cant drop any while i have plenty of res :/
- Where can we drop BA? (item that increase chance of success when training commander)
- Where can i drop those medals than let you enhance commander stars with higher chance or protect from losing a star?
- Where can we drop sergeant etc flags for legion daily mission?
- Where can we drop meteor stones etc etc? Some kind of drop table would be great ;)
- Any chance you’ll make elite enemies more frequent? there is barely any elites above lvl3 and most lvl1-2s are really far away from my town most of the time :/ Faster respawns for them and normal enemies would be great.
- There are hints about items trade and legion tech in game… will we get them anytime soon? ;)
- Is there any way to earn honor aside from the legion daily quests? Since i cant drop flags atm it’s 1k honor per day and prices of items in honor exchange are just ridiculous… :/
- Can your armies defend your city? If yes which ones? All idle commanders will fight, administrator of town will fight?
- About city fights i heard from Reaper your armies just come back without attacking the enemy if he’s offline… is it true and intended?
- When you click player nick and see his commanders they all have value “1” in “generation” but when you click that commander he’ll have much higher “generation” with that number being the number of times his/her attributes were reset. Is this something left after marriage feature i read about googling some info on your game?:>
- What does option “Allow garrison” mean in embassy?
- When you click empty land in world map you can read “Can build Stronghold on empty land.”. What is that stronghold and how can we build it? ;)
- I got quests in “Special quests” tab yesterday. It’s objective was to “colonize a player”. What do we have to do to achieve that and what are the benefits? ;)

Also you should fix up drop rates… i mean total random is really not fun for most of us :/ It would be best if you made it like 10% drop chance and if no drop for 10 fight you get 100% drop chance on next one or something like this so we dont have to come close to 100 fights trying to drop that 1 stupid thing that just wont drop. About that drop rates for bronze/silver/gold boxes is rather low considering the fact non set items pretty much suck xD

Just tried to check out how high valor you can get and… CMON I DON’T HAVE CLICKING FETISH! I mean i’m at 300 resets and my hand already hurt xD Could you just add option that would automatically reset attributes n times if you have the cash and would stop if you get higher valor value then your commander currently have or something like this? Hundreds of clicking, checking value and more clicking hoping you’ll get more valor is not fun :P

Next you should add the option to sort content of all those grids… so when i check out list of members i can sort it by rank, nick, whatever and similiary with all other tables. It would be nice to see more than top 10 ranks too. Like when (not if! xD) we get more players we don’t have to randomly browse map and check every player rank instead we should know all the major+ players and look for certain names already :)

Also legions could use some kind of info like “Last online on xxx” to check members activity… it’s possible some new member just joined and have low rank, leader don’t remember him yet etc and there is no way to distinuish between such person and someone who just stopped playing after joining the legion.

Add option to disband troops… now the only way to get rid of units we no longer want to use is to send them on a suicide mission :/

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Buff cast later seem to overwrite the old one… so when i cast trumpet in the beginning and then for example airships destroy a buiding while i dps cit in conquest my dps actually go down since jorund passive add 100dmg at max lvl vs 150dmg from trumpet. Same thing seem to be true for all buffs.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Procent and value buffs are separate (even have different icons) so yes they do stack and i noticed trumpet with jorund too as his passive + dmg for killing units also dont stack with trumpet.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

All buffs/debuffs of the same type dont stack and instead just replace each other… not sure if its a bug but yeah it make certain hero/relics combinations pointless ;)

 
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Topic: Kongregate Multiplayer Games / [Final Hour: World War II] Bug reports

I mean now i can authorize only one person to “Verify member invite” then i get error “Legion Commanders are full. Can’t add anymore” though i could authorize at least 2 members before (didn’t have more at the time).
And about the fights it happen when you don’t command the battle yourself and try to join later. Not sure how long it stay at 0:00 as i gave up after 2-3 minutes but fight eventually ended when i left it to AI again after about 10-15 minutes i guess.

edit:
Also clicking up arrow near members/max members in embassy > legion info cause the game to grey out a little and cant click anything.

edit2:
Sometimes game won’t load and i get following error:
“[RPC Fault faultString=”Send failed" faultCode=“Client.Error.MessageSend” faultDetail=“Channel.Connect.Failed error NetConnection.Call.Failed: HTTP: Failed: url: ’http://184.172.63.139:8080/War/messagebroker/amf ’”]"

edit3:
Please fix Omaha battle and timezones? I’m not GMT -6 and i can add commanders only before MY TIME 20:00 not server one which mean if i add them i cant use them next till the battle take place :/

edit4:
I keep getting that bug where game suddenly decide i have no legion and have to refresh each time ;/

edit5:
Missles don’t work…
“SqlMapClient operation; SQL [];
- The error occurred in com/war/dao/sqlmap/GuidedMissile.xml. "

On that note if you authorize someone to use them that person can’t give it back and leader cant fire them anymore. <— Think it expire after a day?

edit6:
Resource production/upkeep don’t actualize properly… same with security value if you want to be sure you see the right value you have to refresh whole game.

 
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Topic: Kongregate Multiplayer Games / [Final Hour: World War II] Bug reports

- Game often seem to bug after you try to interact with something and it fail… usually nothing will happen no matter how long you wait but if you click again it tend to work. Also when you click it second time usually you’re stuck with “loading icon” till you refresh the game though it’s not that bad :P
- Also i had strange bug with legion twice already. It seem to think i have no legion sometimes. First time it happened when i authorized someone to accept legion aplications. Also first time i could authorize 2 players (didnt even try/have more) now i can only let one other person do things? :/
- If you let AI fight your fight it tend to bug with timer getting to 0:00 during enemy (AI) turn and it stay at 0:00 for a long while.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Pretty please with sugar on top make hometown 12 spaces higher and wider so anti 4 burst range layouts fit there xD

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Skyshard balance proposals

1) Shield buildings may be nice but instead of the -50% dmg you can just add reinforcing to conquest etc?:P
2) Let’s see some numbers:
Troops hp from lowest to highest for lvl10 units: 600, 700, 800, 1000, 2500, 2800, 3200 (boomers and steamtanks not included :P)
Now dmg of aoes lvl10: 200, 250, 370, 375, 387(gasket on siege), 390, 400

As you can see strongest aoe can kill all nearby gunjacks, rangers and mages in TWO hits… even stronger units will succumb eventually and for example gasket if we dont account for him being killed fast can do 8,1k aoe dmg till he run out of mana for siege (not including mana relics or even mana regen in calulations) or he can do less but spam barrage in between too… as you can see unguarded units in matter of secons or up to like 10 secons can all die rather easily by hand of practically any hero with aoe.

3) Great :P Though better nerf keris instead of adding tower anti him unless it mean we’ll get invisible units soon too?:P

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Confirmed bug i suspected earlier. While stunned you can select friendly target to attack (for example citadel when enemy is hiding behind it O.o) and you will attack it after stun wear off unless you target something again O.o even have battle report that say i dealt over 2k dmg to my own citadel.

edit:
About that i suspect even stupider thing connected to this bug… i noticed few times i use skills (lose mana) but they have no effect… at the same time normal attacks didnt work too so i suspected moonwalking. BUT is it possible i targetted myself while stunned so my hero was erm… attacking himself? O.o

edit2:
Could you finally make hostile targets appear in front of friendly ones? Meaning enemy hero cant hide behind cit? ==’

edit3:
http://www.image-share.com/ijpg-2000-169.html
screenshot from battle report

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Hero Balances

After some thinking i think it may really be better to just add long cooldowns to stunning/invisibility etc abilities instead of nerfing/incresing cost. Like i said even if you would nerf keris SW right now in conquest even 30-60 seconds many times more than most heroes get to fight… and that would be 2-4x nerf :O But if you decrease keris speed (but increase speed in SW even more maybe?) and add like 2-3x skill duration cooldown then any hero should be able to defend (as long as he can keep up with his speed when he’s out of SW).
Same with stuns… 2-3 second stuns are mostly pointless while if you leave them as they are but add longer CD they would still be usefull but probably wont be so easy to abuse.

ALSO PLEASE POST THE UPDATE INFO BEFORE YOU IMPLEMENT IT! xD I get this kind of funny feeling it may end up worse then it is so it would be good to know players opinion before we have to come and make bunch of whiny topics xD

edit:
Also to post above… that would make alaric new top permastunner with other heroes nerfed ==’ 40 mana actually meant 3x stuns in a row (mana will regenerate while enemy is stunned) at higher skill lvl.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Hero Balances

Originally posted by SeanKraZe:

+1 John….bring on Dowik’s suggestion for season 4.

Just a reminder :D http://www.kongregate.com/forums/177-skyshard-heroes/topics/305954-conquest-few-ideas-to-improve-current-situation
Though situation changed a little since then as we didnt even had tile cap yet but many problems stayed the same. Additional general hero and hero vs units/buildings balance is necessary too obviously :P

edit:
Just please make sure that some balance is present after the keris/colette nerf… it wouldnt be nice if keris got nerfed so he still can pound the cit a lot while invisible when any stunning to stop/kill him become impossible because of the other nerf xD

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Hero Balances

Well its definitely step in right direction but as some mentioned aside from heroes balance between each other there are issues with hero vs town:
- armor is to op so heavily armored heroes can ignore almost all tower dmg (in other words often all towers but hlvl archer towers deal 1dmg to him and those archer towers dont do that much too… aside form max buffed lvl10 tile conquest tile or good homebase with full lvl10 or at least lvl9 towers :P)
- victory condition is silly… as proposed though not directly instead of reflecting dmg you could just change victory condition in conquest to razing the town or at least citadel and ALL towers. But as also mentioned that would require to balance units as they are to easily killed and if defending hero cant be stunlocked he’ll get even more chances to wipe whole army easily xD
- tiles itself are strangely balanced… armored lvl8 hero can get lvl8 buffed tile with 1 attack if no one defends. As much as the idea of more interaction between attacker and defender compared to old player owned conquest system was good its crazy as you have to stay online all the time and get to tile below 10 second and chances to save tile below lvl8 and buffed will still be minimal :/ We need some kind of new battle mechanics se people dont have to nolife to keep tiles but possibly still get to participate in as much fighting (defending too) as possible.

And finally the question is what are the new exact values… like if keris can stay in SW “only” 1 minute now non stop instead of 2 its still kind of a lot (in conquest at least) etc. But i hope you’re aware of the problems itself not only our general suggestions and ballance it this time ;)

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Hero Balance Discussion

So let’s start this long post xD
Alaric:
Holy shield – pretty useless skill… sometimes i see desperate people try to use it but seriously as almost all hero buffs it’s rather weak. This and all buffs should either give a very large buff or have much longer duration as 5-10 sec most buffs last is really not a lot and whats even more stupid is some heroes have almost as strongs passives O.o
Divine Light – great aoe stun that pay for its usefulness with high mana cost ;) Kind of bad it have “hidden” cast time that make you cast it after 1-2 seconds and make it hard to aim etc etc.
Honored Blades – nice little passive… now the thing i dont understand about this buff though is why it have only 4 radius while isunda passive have 12 and colette 8 ;)

In general he’s still a strong hero because of nice amount of hp and obviously ARMOR that is riciculously op and have to be rebalanced (armor in general not only alaric one) and then all heroes too :P

Isunda:
Rather medicore buffs not making up for inability to tank… which is also a units problem since if using few rivets could solve it that would be ok :P Her aoe is more expensive and weaker than most but she can cast it while staying out of units range etc (which does not make it fair for like colette aoe to make more dmg mana wise and stun too being aoe and ranged :P).

Jorund:
Great high burst dmg stunning hero… now again there is just this problem jorund was supposed to own heroes but they should never be alone and units should kill him if he’s not extremly carefull. But they just die to easily and higher hp ones may just ignore him as they are mele or target buildings first. In perfect world he made up for his offense with low defense which make him very weak hero to use with units to attack.
Also:
-Feed on weakness – rather strange passive… you rarely get to trigger it as it last 8sec at max lvl and if you attack units you should die soon (though it dont work this way for most units atm…) unless they spread out and if not then you waste time on running to target etc etc :P I would love to see it tweaked like make bonus lower but much longer buff time or maybe permanent (for a duration of fight i mean). At least it trigger for all kills not made by hero only :P

Gasket:
-Was op with his crazy burst dmg (no mana cost and with siege it deal almost same burst dmg as expensive skills of other heroes) and armor (that as i wrote before is too op as it let you reduce most towers etc dmg to 1)… his armor buff is silly as most buffs like i wrote before and he pay for his aoe with lower hp that make him vulrenable in hero vs hero battles. Still as permastuns should be nerfed same thing is with his crazy aoe :P

Keris:
Obviously one of 2 most op heroes atm. He can stay in shadowwalk in about 2minutes or more all the time and with goggles any hero that may stop him is colette and she’s the other op hero so… yup shadowwalk need a serious nerf :P either cooldown so he cant stay in it, higher mana cost, no mana regenration while invisible or even mana going down and he drop out of it when he run dry etc etc :P lot’s of ideas to make it happen if you want to do it.

Colette:
Obviously known from her op aoe that can permastun both hero and his army for same duration as jorund can stun 1 unit only… also her heal cost less mana and heal more hp than any aoe deal damage / cost which is kind of crazy in its own way. And she’s armored too… and buff units with armor which at max lvl make all burst dmg from towers but hlvl mage tower become reduced to 1 (and she buffs herself too so she’s quite tanky). Definitly need to be remade… again higher mana cost, cooldown duration on skills etc.

Tarkus:
Hero rusher of the future… at least there is less running around with him but as defending vs hero rushes is all about stuns well… maybe if you rebalnce the game to make hero rushes harder/impossible he’ll just balance himself xD Also i would like to notice his anti-stun skill also give same armor as gasket reinforce for less mana and to units around him too… ugh… op?:P

wont write about other heroes yet as i didnt see them in action much so its hard to tell ;) though seripha really doesnt seem as useless as some talk as her earth skill is op :P