Recent posts by neverbot on Kongregate

Flag Post

Topic: Kongregate Multiplayer Games / OE4 Suggestions

I mentioned this to Cww already, but I’ll post it here too.

A major issue with accessibility of the pvp game to new players in the equipment curve. Specifically, the issue of resource gathering. In OE3, if I have my rof/rof/range Miners equipped, I’m gathering upwards of 40%+ more metal resources than someone with a blank Miner. And that number get compounded again by techs like Manufacturing or Fighter Rush, as well as Mining Beams. This creates a MASSIVE advantage for the experienced player when new player with a blank miner, even bigger if the newb is unlucky enough to not yet have miners.

My suggestion for OE4 is for Miners to be ineligible for upgrades like RoF, and for resources gathering ships to be unaffected by production techs like Fighter Rush (or whatever OE4 does.)

  • **

Something else I’d like to see is the return of the small mining beam turret from OE2. If this turret was added to OE3, I’d suggest making the cost between 75e and 100e, making the 4-beam extractor a bargain at 250. So some kind of pricing scheme like that. If customization is possible, it would be neat to equip a mining beam turret to a ship.

 
Flag Post

Topic: General Gaming / The Obliterate Everything 3 topic, online VS multiplayer space shooter **game updated 7/6/2015**

The state of the game at the moment:

Essential units:

Beam Halo, Trident / Hades, Cobra / Miner, Gladiator / Fighter Yard, Constructor / Laser Turret, Microlaser, Void Lance / Heat Sink Tech

Occasional units:

Jupiter, ArchAngel, Tyrant, Hammerhead, Goliath, Artillery Halo, Biohazard / Corvette, Exhumer / Rapier, Spectre, Cutlass / Hyper-Repair, Quad Micromissiles / Naval Yard, Barricade / Freeze Round Tech, Primer Tech, Beam Mastery, Plasma Mastery, Base Shield Tech.

.

(For fun, try a private match where none of the above units are used by either player.)

 
Flag Post

Topic: General Gaming / The Obliterate Everything 3 topic, online VS multiplayer space shooter **game updated 7/6/2015**

Finally complied all my alt-match ideas:

http://www.kongregate.com/forums/12-kongregate-multiplayer-games/topics/580220-obliterate-everything-3-pvp-match-ideas

Feedback welcome!

-are the instructions clear?
-are the ideas terrible?
-should anything be changed?
-do you have a better match idea?

 
Flag Post

Topic: Kongregate Multiplayer Games / OBLITERATE EVERYTHING 3 -- PVP match ideas

[reserved]

 
Flag Post

Topic: Kongregate Multiplayer Games / OBLITERATE EVERYTHING 3 -- PVP match ideas

~ ~ FACTION BOSS FIGHT~ ~

Players use the item list form the FACTION MATCH, but this time both players play as the the boss.

Mandatory techs: Each player must use at least one Expansion, Base Shield, and Base Canon tech + any exclusive Faction techs.

Players maintain the FACTION MATCH build order:

(Both Fighters —> Both Mediums —> Capital Ships)

..

  • Variant I: OPEN BOSS FIGHT

Only techs are limited, otherwise anything goes.

Mandatory techs: Each player must use at least one Expansion, Base Shield, and Base Canon tech. The fourth tech will be up to the player.

 
Flag Post

Topic: Kongregate Multiplayer Games / OBLITERATE EVERYTHING 3 -- PVP match ideas

~ ~ FACTION MATCH ~ ~

Updated: Now with Cloud and Infest teams—sort of….

Updated: Build Sequence

Another match idea to shake things up a bit for friendly PVP action: FACTION MATCH!

FACTION MATCH will work best as a private match.

Factions are the different coloured AI opponents you fight in campaign, Red, Orange, Green, Purple and Yellow——and Infest and Cloud, sort of.

Rules:

  • Both players will agree to use only the items of a particular faction. A match could be RED vs. GREEN, or ORANGE vs. YELLOW, or RED vs. RED, or whatever the players choose to use.
  • Each player is limited to use only the items that the faction of their choosing would use.
  • BUILD SEQUENCE: A player must launch at least one of each of their Faction’s fighter types before a Stardock is built. At least one of each of the Faction’s Medium ship must be launched before a Starport is built.

Example: Orange Faction must build at least one Fury bay, and at least one Miner Bay before building a Stardock. Orange must then build at least one Exhumer Stardock and at least one Scorpion Stardock before building a Starpot to launch their Goliath.

∴ Both Fighters —> Both Mediums —> Capital Ships.

TECHS:

Some Techs are limited to help maintain game balance.

  • Allowed Techs:
    Armor Plating, Expansion, Flash Charge, Heatsink, Mining Beams, Power Core, Faction-specific Round Techs.
  • Restricted Techs:
    Primer, Beam Doctrine, Plasma Mastery, Missile Doctrine, Battery, Supplies, Manufacturing, Fighter Rush, Carrier Rack, Base Canon, Repair Organ, Base Shield, non-Faction Round Techs, Freeze Boost, Acid Boost.

Notes on techs:

  • Round techs are only available to that specific faction. It is recommended that the a Faction’s round tech be used if possible.
  • No Faction uses EMP or Fusion rounds.
  • Specific Ammo type mod techs like, Missile Doctrine, Beam Doctrine, and Plasma Mastery are not used by any faction. These techs should not be used by any as they can create an imbalance in play (e.g. “frameglitching” lasers, or homing SD.) Likewise, the Primer tech should not be used due to the long range of Lasers and Quad Missiles.
  • Base Canons and Base Shield are only used by bosses. (You are not an AI boss.) Only the Cloud Faction has access to the Base Shield tech.
  • Production techs like Battery and Supplies are not allowed. This is to balance playing field. (You are not a level 100 AI.)
  • Only the Alien Race may use the Acid Rounds, Acid Boost, or Repair Organ techs.
  • Only the Cloud Race may use the Freeze Rounds, Freeze Boost, or Base Shield techs.
  • Players should fill in remaining tech slots with available techs that will best compliment their faction and give them the best chance of winning.

SHIP & TURRET MODS:

  • All mods are allowed.

No one keeps a full roster of blanks (except maybe AllBlankFate, but we can’t all be him.) If you have a sweet sweet mod set, lucky you!

  • Notes on Carriers: The two Factions with carriers, GREEN & YELLOW, use carriers that launch Rapiers and Hawks, respectively. While we are striving to closely emulate the Factions the AI uses, the random nature of the game adds an extra challenge to this. Therefore, it is unrealistic to expect for players to have an exact match for ship mods. All mods are allowed, including carrier bays fighter mods.

MISC:

  • No faction gets both miners and reactors.
  • Each faction uses only one type of Capital ship.
  • Do not launch ships or use turrets or auxiliaries that your faction does not use.
  • Do not use restricted techs.

— — —
FACTION ITEM LIST:
— — —

  • RED: Uses ballistic weapons. Minimal Ore Economy

TURRETS: Autoguns, Blasters

AUXILIARIES: Tac Shield

FIGHTERS: Piranhas and Mosquitoes. (NO MINERS!)

MED: Puma, Athena

CAP: Trident

EXCLUSIVE TECHS: Neutron Rounds.

— — —

  • ORANGE: Ore based economy

TURRETS: Edgeslasher, Plasmacaster

AUXILIARIES: Tac Shield, Processor (NO REACTORS)

FIGHTERS: Miners and Furies

MED: Scorpions and Exhumers

CAP: Goliath

TECHS: No Round Techs.

— — —

  • PURPLE: Ore based economy

TURRETS: Auto-Cannons, Blasters, and Phalanxes

AUXILIARIES: Processor (NO REACTORS)

FIGHTERS: Miners and Rapiers

MED: Minotaurs and Scorpions.

CAP: Hammerhead

TECHS: No Round Techs

— — —

  • GREEN: Lasers and Carriers!

TURRETS: Lasers and Blasters

AUXILIARIES: Tac Shield

FIGHTERS: Mantis and Rapier (NO MINERS)

MED: Odyssey, Spartan

CAP: Legion

EXCLUSIVE TECHS: Iridium Rounds

— — —

  • YELLOW: Missiles Galore!

TURRETS: Quad Missile, Micro-Missile, Phalanx

AUXILIARIES: None

FIGHTERS: knights and mosquitos (NO MINERS)

MED: Grendel and Falcon

CAP: Mastodon

EXCLUSIVE TECHS: Thermal Rounds

— — —

CLOUD & INFESTAdded by popular demand!

Please note that while we can try to come close, we cannot perfectly emulate these factions.

Because players do not have access to items specific to these teams, like the Freeze-Laser, Spore Bay, or the Capital ships used by these factions, other ships have been chosen to substitute in. These choices were based on ships that are unused by other factions, like the Plasma Halo standing in for Cloud’s Blaster Halo, or Myrmidon standing in for Cloud’s medium Blaster-Ring ship. Pandemic and Biohazard seemed to fit Infest’s Acid theme already.

Building economies to launch Capital ships for these teams may be challenging.

— — —

  • INFEST: Monsters in space

TURRETS: Blaster

AUXILIARIES: Biolab

FIGHTERS: Mantis (NO MINERS)

MED: Pandemic

CAP: Biohazard

EXCLUSIVE TECHS: Acid Rounds, Repair Organ, Acid Boost

— — —

  • CLOUDS: Freeze! and I’ll shoot you!

TURRETS: Laser Canon, Blaster

AUXILIARIES: None

FIGHTERS: Mantis (NO MINERS)

MED: Myrmidon

CAP: Tyrant

EXCLUSIVE TECHS: Freeze Rounds, Base Shields, Freeze Boost

(Flash Charge Tech is recommended.)

— — —

Good luck & have fun!

 
Flag Post

Topic: Kongregate Multiplayer Games / OBLITERATE EVERYTHING 3 -- PVP match ideas

~ ~ ARENA DOGFIGHT ~ ~

For this match type, players place only one bay. No other support ships or defenses may be used.

  • Players should agree on a ship type to dual. (e.g. Minotaur vs. Minotaur, or Grendel vs. Grendel.)
  • This match type works best with medium ships, but can also be done with caps or fighters.

Techs: Mining Beams, Battery, Supplies.
No manufacturing or ships enhancement techs should be used

Play order:

1./ Players place necessary economy items, such as Extractors and Reactors to gather the necessary resources to launch their ship (DO NOT USE MINERS).

2./ Once the necessary resources have been gathered all buildings much be sold leaving only the Command Station.

3./ The Stardock should be placed directly behind the player’s station.

4./ Players should use the game’s chatroom to coordinate launching their ships simultaneously for a fair fight.

5./ The player who destroys their opponents Command Station first is declared the winner.

 
Flag Post

Topic: Kongregate Multiplayer Games / OBLITERATE EVERYTHING 3 -- PVP match ideas

~ ~ THE UNDERDOGS ~~

With so many battles coming down to the use of the most powerful ships, many ships go collecting dust in player Armories. Why not created an alternate list of these ships for play in pvp or private matches?

Here is my suggestion for the underdogs, the rejected, and the wimpy, to make for a different play dynamic.

Try a playing a match where players agree not to use ships and items that do not appear on this list:


The “Underdogs/Wimpy” Game Match allowed items list:

FIGHTERS: Piranha, Mantis, Knight, Engineer, Mosquito.

MED: Puma, Falcon, Minotaur, Myrmidon, Pandemic, Athena.

CAPS: Mastodon, Plasma Halo.

TURRETS: Blaster, Double Blaster, Autogun, micromissile, Edgeslasher, plasmacaster, autocaster.

AUXILIARIES: Tactical Shield, Barricade, Cloak Field, Processor.

TECHS: Flash Charge, Expansion, Mining Beams, Armour Plating, Freeze/Acid Boost, Canon Mod.

(Reactors and Extractors would be allowed for metal and energy.)
  • Optional rule: use the FACTION MATCH build sequence:
    Fighters —> Mediums —> Capital Ships.
 
Flag Post

Topic: Kongregate Multiplayer Games / OBLITERATE EVERYTHING 3 -- PVP match ideas

~ ~ Shop-Pack Match ~ ~

This match type uses the packs available in the shop as match lists for players to add to the existing list in Beginner’s Match. Each Player chooses one Shop Pack to add to the list of core items from the Beginner’s Match. It is recommended that player play the same packs, (e.g. Starter Pack vs. Starter Pack) but playing vs. different packs can also be done.

It is not necessary to purchase the Shop Packs. They are used only as an equipment list.

  • All ship mods will be allowed.
  • Techs are limited to base Open Techs (Expansion, Canon Mod, Flash Charge) plus those available in the given Shop Pack. For example supplies tech will only be available to a player that selects the Mining Pack.
  • Optional rule: Players may wish to invoke the “All Blanks” rule and agree to use only blank, unmodified units. Both players must have enough blank units to support it.
  • For a balanced game it is recommended that multiples of the same tech not be used.
    .. ..

Base Units available to all: Blaster, Double Blaster, Autogun, Piranhas, Mosquito, Puma

Open Techs: Expansion, Canon Mod, Flash Charge, Armor Plating.

Players choose one of the packs to the pack list to add to their armory:

Pack List:

1. \ Starter’s Pack
adds: Knight, Athena, Trident, Battery

2. \ Mining Pack
adds: Miner, Exhumer, Processor, Mining Beam Tech, Supplies Tech

3. \ Defender Pack
adds Autocanon, Laser turret, Phalanx, Repair Beam, Barricade Auxiliary.

4. \ Missile Pack
adds Minotaur, Scorpion, Cataclysm, Quad Micromissiles, Missile Doctrine

5. \ Beam Pack
adds Rapier, Spartan, Goliath, Laser Canon turret, Beam Doctrine

6. \ Plasma Pack
adds Fury, Myrmidon, Plasma Caster, Heat Sink Tech, and Plasma Mastery Tech

 
Flag Post

Topic: Kongregate Multiplayer Games / OBLITERATE EVERYTHING 3 -- PVP match ideas

~ ~ NEWB FIGHT~ ~

(Formerly known as “Beginner’s Match”)

For this match only the items a player begins with are used.

When starting as a new player in OE3, a player receives a limited selection of blank, unmodified Ships and Turrets, and no Auxiliaries or Techs. This match type will allow only these units.

Because Techs cannot be removed from the inventory, a limited selection of Techs will be available. All ship mods will be permitted.

TURRETS: Blaster, Double Blaster, Autogun
AUXILIARIES: None
FIGHTERS: Piranha and Mosquito. (NO MINERS!)
MED: Puma
CAP: None
TECHS: Expansion, Canon Mod (More tech options than you start with!)

.
.. .. ..
.

To add some colour to this match version, some variants are possible. These variants will use the Beginner Match unit list above as a foundation. Players should agree on match and variant type beforehand

  • Variant I: Beginner’s Plus +

Extra ships for extra flavour.

Adds: Micromissile, Knight, Mantis, Falcon, and Flash Charge tech to the above unit list.

All ship mods will be permitted.

No new Auxiliaries or Capital ships.

  • Variant II: Fate’s All Blanks!

Uses the Beginner Match unit list with unmodified “blank” units. Players should use identical techs for a true test of strategy. (Can be used with the Beginner’s Match and Beginners Plus + unit list.)

 
Flag Post

Topic: Kongregate Multiplayer Games / OBLITERATE EVERYTHING 3 -- PVP match ideas

Obliterate Everything 3 is an in browser RTS game right here on Kongregate.

* Obliterate Everything topic index

* Link to OE3 -- the game

Here are some alternate match ideas for the OE3.
All of the listed match types will work best as a private match.

- Newb Fight
- Shop Pack Match
- Underdogs Match
- Arena Dogfight
- Faction Match
- Faction Boss Fight

Good luck & have fun!
 
Flag Post

Topic: General Gaming / The Obliterate Everything 3 topic, online VS multiplayer space shooter **game updated 7/6/2015**

What causes the glitch where both players explode in pvp?

 
Flag Post

Topic: Technical Support / Chat room option to turn off timestamp?

I actually like the timestamp, but I wish it was formatted differently. I wish it was:

(date)[Username]:“comment”

…all on one line, which would conserve space in the chat while still giving all the info.

 
Flag Post

Topic: Technical Support / Can't edit some recent forum comments

It’s been a couple of weeks and still no change. I still can’t edit the comment I linked to in my first post. Any ideas here? Does the tech team need any more information?

 
Flag Post

Topic: General Gaming / OE3 - Obliterate Everything 3 - Topic Index

[reserved]

 
Flag Post

Topic: General Gaming / OE3 - Obliterate Everything 3 - Update Ideas

Still more thoughts…

25. / Plasma Halo turret turning buff. Plasma Halo should be scary. It isn’t. Right now it’s turrets rotate too slow to track targets. It misses often. This results in the ship dealing a fraction of the damage it is capable of. Please increase the turn speed of it’s turrets.

26. / If there is any thought of adding a new ship, there is a gap in any successful anit-fighter medium ship right now. Falcon is okay, but is too fragile. I suggest a medium ship with a Rapier-laser mounted turret (so less range, and slower firing speed than the laser turret of Trident) with a forward facing low damage, high-ish ROF weapon like the micro-missiles of Grendel, or the double Edgeslasher gun from Sapphire, and around 200 armor points. So tough enough not to die right away, but still a modest total DPS, and not so fast-firing that it would be totally immune to fighters. /Ship idea.

Thoughts?

edit: I think what I’m asking for is a medium version of Trident, with damage/armor scaled down to be appropriate. /edit

27. / Buff Flash Charge: grant a +10% shield strength in addition to the +10 charge rate.

.. ..

There’s been a lot of discussion around Beam Halo, Phalanx, and Gladiator. I’ve already discussed some of this in an earlier comment (which I am unable to revise for some reason) but I have some new thoughts on these ships, in particular regarding the Engine and Speed of these ships, which I haven’t seen discussed much yet.

Engines…

28. / Gladiator. I still think that a Gladiator Fighter Yard is a bargain compared to other defensive support ships, and would support increasing the price as I noted earlier. However the primary issue with it stems from the density of the swarms from Fighter Yard. Solderq1 has a good idea here:

Originally posted by solderq1:

Gladiator fy nerf: (…) If you got to nerf them, I suggest perhaps giving them an engine boost (increased spread).

Gladiator has the lowest speed of any offensive fighters (tied with Mosquito and Fury) which will place it among the highest densities of any ships deployed from a Fighter Yard. Also, it has the 3rd highest turn speed (behind Cutlass and Rapier) making it extremely nimble.

Suggestions for Gladiator nerf:

  • slight increase to cost as mentioned earlier (may or may not be necessary, depending of depth of other nerfs.)
  • increase speed to at least 80, maybe 90.
  • reduce both thrust and turning to about 10/18.

Question for Cwwallis: Would reducing the turn speed of Gladiator also affect the effectiveness of its mounted phalanx-turret? Can the turn speed of the Phalanx turret be updated independently of the ship? Would reducing the turret turn rate be an effective nerf here if such a nerf is still necessary?

29. / “Bean” Halo. (My favorite typo!)

There’s already been much discussion about this ship. Vovann12347 brings up an excellent observation:

Originally posted by vovann12347:

the problem of capitals is that fire of produced before and current capital stacks resulting in enormous firepower (because of ) overlapping of “fire zones”

Beam Halo has the slowest engine speed of any ship in the game—only turrets move more slowly—this slow speed, combined with the long range of Beam Halo its slow movement gives it one of the largest overlapping fire zone in the game, after only Artillery Halo—though Artillery targets structures only (and can be completely countered by Phalanx or Gladiator Fighter Yard).

Suggestion:

  • Buff Beam Halo’s engine speed to 35+, thus reducing the intensity the overlapping “fire zones” from this Capital.
 
Flag Post

Topic: General Gaming / The Obliterate Everything 3 topic, online VS multiplayer space shooter **game updated 7/6/2015**

Match idea: BOSS FIGHT

Only techs are limited, otherwise anything goes.

Mandatory techs: Each player must use at least one Expansion, Base Shield, and Base Canon tech. The fourth tech will be up to the player.

Variant: FACTION BOSS FIGHT

Using the manditory techs from listed above, but also with the Faction item list and Build Sequence rules from the Faction Match

(Both Fighters —> Both Mediums —> Capital Ships).

Full Faction Match rules here

 
Flag Post

Topic: General Gaming / The Obliterate Everything 3 topic, online VS multiplayer space shooter **game updated 7/6/2015**

Match Idea: Beginner’s Match:

For this match only the items a player begins with are used.

When starting as a new player in OE3, a player receives a limited selection of blank, unmodified Ships and Turrets, and no Auxiliaries or Techs. This match type will allow only these units.

Because Techs cannot be removed from the inventory, a limited selection of Techs will be available. All ship mods will be permitted.

TURRETS: Blaster, Double Blaster, Autogun
AUXILIARIES: None
FIGHTERS: Piranha and Mosquito. (NO MINERS!)
MED: Puma
CAP: None
TECHS: Expansion, Canon Mod (More tech options than you start with!)

.
.. .. ..
.

To add some colour to this match version, some variants are possible. These variants will use the Beginner Match unit list above as a foundation. Players should agree on match and variant type beforehand

  • Variant I: Fate’s All Blanks!

Uses the Beginner Match unit list with unmodified “blank” units. Players should use identical techs for a true test of strategy.

  • Variant II: Beginner’s Plus +

Extra ships for extra flavour.

Adds: Micromissile, Knight, Mantis, Falcon, and Flash Charge tech to the above unit list.

All ship mods will be permitted (unless players wish to also use the All Blanks rule).

No new Auxiliaries or Capital ships.

 
Flag Post

Topic: General Gaming / The Obliterate Everything 3 topic, online VS multiplayer space shooter **game updated 7/6/2015**

@Solderq1, I had left my laptop open. The game was technically running while on pause.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Vorp!] shutting down

It was my favorite too. I miss my Circe.

 
Flag Post

Topic: Technical Support / Can't edit some recent forum comments

Thanks again for the help, Candyman. It had just been a few days since your initial response after I had flagged my comment. I appreciate the work you do to help keep this place running. I checked again today, and am still unable to edit my comment. Hoping it gets fixed soon.

 
Flag Post

Topic: General Gaming / The Obliterate Everything 3 topic, online VS multiplayer space shooter **game updated 7/6/2015**

Memory leak for OE3?

I was playing a campaign match vs. clouds and had to step away from the computer for a bit. I paused the game, but ‘a bit’ turned into a few hours. When I returned I unpaused to complete the match, but it was running suuper slooow. I checked the system manager and it said that the firefox plugin, adobe shockwave flash was using 17.1 GB of virtual memory. That’s a lot of resources!

I restarted the browser and repeated the experiment, but just leaving OE3 open while not in a match as there was no buildup of memory usage.

Is there a memory leak or something? Could this explain why pvp is sometimes laggy?

 
Flag Post

Topic: General Gaming / The "What was that game called?" Thread

Originally posted by o0Drako0o:

Im looking for an older game i used to play but no longer remember the name was about 3 years ago its a army style game where you can equip your skeletons with armour and weapons and also special items like an undead horse, the game play is very similar to ‘’the great war of prefectures’’ but instead of building archers or swordsmen you would equip either a bow or a sword but battle wise it was the same make your units and send them to fight.

Please help ive been looking for days and cant find it thank you

Battlecry?

http://www.kongregate.com/games/BerzerkStudio/battlecry

 
Flag Post

Topic: General Gaming / OE3 - Obliterate Everything 3 - Update Ideas

A few more thoughts. (edited for clarity, add extra ideas)

17. \ Regen Mod update: Adjust the repair amounts to 4/6/8 for fighters, medium, and capital class ships respectively. Fighters have low hit points already so even an nerf to 4 armour repair/second is still very fast relative to total armour. By contrast, a repair of 6 points/second is trivial for even a Mastadon with only 1000 armour points.

Buffing repair to 8/second for capitals will still work out to a heal of less than 1% for most ships of this class. (Even a healing level of 10/s would be acceptable for Caps, but I wouldn’t go more than that.)

Regen Mod healing should not be based on a % of armour points or high armour units like Jupiter or the player Command Centre would become very difficult to destroy. Even a 2%/s regen would heal Jupiter 40/s which is more than the DPS of some Capital ships.

More Misc

18. \ Should constructor have a built in mini-reactor?

19. \ Make it possible to unequip Techs and other items from the inventory. Mostly for pvp, if both players wanted to have equal/no techs.

20. \ The info box [ ? ] on the main screen should get updated. It says Force Rounds do +10% damage, while the description on the Force Rounds tech says +15%. Are there more updates to this info that needs updating?

21. \ Slight nerf to Fighter Yard. Increase the time between launches from 40 frames to 50 frames to reduce fighter swarm density.

(Compliments #12 in my from my earlier comment.)

More Mod and Tech ideas

22. \ Another thought on Primer tech: should primer give a Rate of Fire penalty? Like -5% or -10% ROF?

(This could compliment the ideas about Range Mods & Primer Tech in #14 of my earlier comment above.)

23. \ Slight buff to Infest/new mod: Acid Resistant Armor. Acid DOT does less damage to ships with this mod, reducing damage by 1/3 or even 1/2. Could be a default mod on Infest ships.

(This would also compliment the Repair Beam nerf suggested in #5 of my earlier comment above.)

Maybe this is already accomplished by Armor Regen?

24. \ Slight buff to Cloud/new mod: Freeze Resistant Armor. Accelerated recovery from Freeze, reducing freeze duration by 1/3 or even 1/2. Could become a default mod on Cloud ships.

(This could be an alternative to the Freeze Round nerf suggested in #6 of my earlier comment above.)

 
Flag Post

Topic: Kongregate Multiplayer Games / what is the best multiplayer game?

On Kong? I can’t say what is the “best” per se, but here are some nice ones:

Obliterate Everything 3 is a very nice RTS type game on here: http://www.kongregate.com/games/cwwallis/obliterate-everything-3

Freefall Tournament is a fun first-person-shooter (with jetpacks!) http://www.kongregate.com/games/freerangegames/freefall-tournament

Not sure what else you’re into. You can always search multi by best rating…. http://www.kongregate.com/multiplayer-games?sort=rating