<?xml version="1.0" encoding="UTF-8"?>
<posts type="array">
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/8/topics/65020?page=2#posts-1481915'&gt;I_wear_shoes&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Is it that a Shape doesn&amp;#8217;t support mouse click events? Are we supposed to be posting answers here?&lt;/p&gt;&lt;/blockquote&gt;

That's right, the Shape class is basically a DisplayObject with the graphics property. The Sprite class does also profit from the classes InteractiveObject and DisplayObjectContainer. The class InteractiveObject does registrate all the MouseEvents (including MouseEvent.CLICK), but the Shape class doesn't.

Therefore

&lt;pre&gt;var myShape:Shape = new Shape();&lt;/pre&gt;

should have been

&lt;pre&gt;var myShape:Sprite = new Sprite();&lt;/pre&gt;

because the Sprite class supports MouseEvents and the graphics property, Shape does only support graphics and no MouseEvents.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/8/topics/65020?page=2#posts-1481915&quot;&gt;I_wear_shoes&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Is it that a Shape doesn&amp;#8217;t support mouse click events? Are we supposed to be posting answers here?&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;That&amp;#8217;s right, the Shape class is basically a DisplayObject with the graphics property. The Sprite class does also profit from the classes InteractiveObject and DisplayObjectContainer. The class InteractiveObject does registrate all the MouseEvents (including MouseEvent.&lt;span class=&quot;caps&quot;&gt;CLICK&lt;/span&gt;), but the Shape class doesn&amp;#8217;t.&lt;/p&gt;
&lt;p&gt;Therefore&lt;/p&gt;
&lt;pre&gt;var myShape:Shape = new Shape();&lt;/pre&gt;
&lt;p&gt;should have been&lt;/p&gt;
&lt;pre&gt;var myShape:Sprite = new Sprite();&lt;/pre&gt;
&lt;p&gt;because the Sprite class supports MouseEvents and the graphics property, Shape does only support graphics and no MouseEvents.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-21T09:36:55-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">8</forum-id>
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    <id type="integer">1481973</id>
    <post-number type="integer">28</post-number>
    <topic-id type="integer">65020</topic-id>
    <updated-at type="datetime">2009-11-21T09:36:55-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>bq. The only way i could see it really working was if the experienced programmer would provide intentionally broken code (that does simple things), and the noob would have to fix it by themselves, learning how things work in the process.

Some intentionally broken code: (and a little bit harder than rarapompoms' code)

&lt;pre&gt;var myShape:Shape = new Shape();
with(myShape.graphics) {
	beginFill(0xff, 1.0);
	drawCircle(50,50,50);
	endFill();
}
myShape.x = 100;
myShape.y = 100;
addChild(myShape);
function removeShape(event:MouseEvent):void {
	removeChild(myShape);
}
myShape.addEventListener(MouseEvent.CLICK, removeShape);&lt;/pre&gt;

This should (but doesn't) create a blue circle that disappears when you click on it.
There is one line that's wrong.

If you're stuck, be sure to check out the &quot;official AS3 documentation&quot;:http://help.adobe.com/en_US/AS3LCR/Flash_10.0/index.html then.

The answer is &quot;here&quot;:http://www.kongregate.com/forums/8-collaborations/topics/65020-collabs-noob-pro-relationship-and-my-solution?page=2#posts-1481973</body>
    <body-html>&lt;blockquote&gt;
&lt;p&gt;The only way i could see it really working was if the experienced programmer would provide intentionally broken code (that does simple things), and the noob would have to fix it by themselves, learning how things work in the process.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Some intentionally broken code: (and a little bit harder than rarapompoms&amp;#8217; code)&lt;/p&gt;
&lt;pre&gt;var myShape:Shape = new Shape();
with(myShape.graphics) {
	beginFill(0xff, 1.0);
	drawCircle(50,50,50);
	endFill();
}
myShape.x = 100;
myShape.y = 100;
addChild(myShape);
function removeShape(event:MouseEvent):void {
	removeChild(myShape);
}
myShape.addEventListener(MouseEvent.CLICK, removeShape);&lt;/pre&gt;
&lt;p&gt;This should (but doesn&amp;#8217;t) create a blue circle that disappears when you click on it.&lt;br /&gt;
There is one line that&amp;#8217;s wrong.&lt;/p&gt;
&lt;p&gt;If you&amp;#8217;re stuck, be sure to check out the &lt;a href=&quot;http://help.adobe.com/en_US/AS3LCR/Flash_10.0/index.html&quot;&gt;official AS3 documentation&lt;/a&gt; then.&lt;/p&gt;
&lt;p&gt;The answer is &lt;a href=&quot;http://www.kongregate.com/forums/8-collaborations/topics/65020-collabs-noob-pro-relationship-and-my-solution?page=2#posts-1481973&quot;&gt;here&lt;/a&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-21T00:52:30-08:00</created-at>
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    <forum-id type="integer">8</forum-id>
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    <id type="integer">1481438</id>
    <post-number type="integer">25</post-number>
    <topic-id type="integer">65020</topic-id>
    <updated-at type="datetime">2009-11-21T09:40:57-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>I agree, 10 days is way too short for this event.
I think it should last about 20-30 days to give people a chance of earning those without being a mod or having to beg for weapons.</body>
    <body-html>&lt;p&gt;I agree, 10 days is way too short for this event.&lt;br /&gt;
I think it should last about 20-30 days to give people a chance of earning those without being a mod or having to beg for weapons.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-20T11:27:29-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">2</forum-id>
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    <id type="integer">1479458</id>
    <post-number type="integer">14</post-number>
    <topic-id type="integer">65604</topic-id>
    <updated-at type="datetime">2009-11-20T11:27:29-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>A factory needs to be put on a shore to enabe sea units to enter it.</body>
    <body-html>&lt;p&gt;A factory needs to be put on a shore to enabe sea units to enter it.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-18T13:19:09-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">14</forum-id>
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    <id type="integer">1474405</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">65366</topic-id>
    <updated-at type="datetime">2009-11-18T13:24:42-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/3/topics/65360?page=1#posts-1474196'&gt;cosmid&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;You gain a level each time you go to a lower level dungeon? You don&amp;#8217;t get exp from killing monsters?&lt;/p&gt;&lt;/blockquote&gt;

Each time you go to the next level, you level-up. And you don't gain XP for killing monsters.
Killing monsters does still give you some items through. And if you kill all monsters on a single floor, you can retreat and rest once on the next floor (retreat and rest = revive the fallen, get full health and mana, you don't get a penalty for your points like the healing shrine does)</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/3/topics/65360?page=1#posts-1474196&quot;&gt;cosmid&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;You gain a level each time you go to a lower level dungeon? You don&amp;#8217;t get exp from killing monsters?&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Each time you go to the next level, you level-up. And you don&amp;#8217;t gain XP for killing monsters.&lt;br /&gt;
Killing monsters does still give you some items through. And if you kill all monsters on a single floor, you can retreat and rest once on the next floor (retreat and rest = revive the fallen, get full health and mana, you don&amp;#8217;t get a penalty for your points like the healing shrine does)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-18T12:08:52-08:00</created-at>
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    <id type="integer">1474216</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">65360</topic-id>
    <updated-at type="datetime">2009-11-18T12:08:52-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/3/topics/64441?page=5#posts-1473499&quot;&gt;Darkruler2005&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;I can be of a level almost double the amount of days I&amp;#8217;ve played if I do that. You might also have heard of the ability to focus your skills. It&amp;#8217;s likely that your focused skill appears in the list, especially if you have capable 2 (yes, I do take that). It&amp;#8217;s actually very easy to have active 10 before day 10.&lt;/p&gt;
&lt;/blockquote&gt;

To have it before day 10, you need a chance to get level 1 of it very early: you need at least 1 level of a skill to be able to focus it.
The problem is: sometimes people only get a chance to get the first level of a skill at day 30 or later.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/3/topics/64441?page=5#posts-1473499&quot;&gt;Darkruler2005&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;I can be of a level almost double the amount of days I&amp;#8217;ve played if I do that. You might also have heard of the ability to focus your skills. It&amp;#8217;s likely that your focused skill appears in the list, especially if you have capable 2 (yes, I do take that). It&amp;#8217;s actually very easy to have active 10 before day 10.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;To have it before day 10, you need a chance to get level 1 of it very early: you need at least 1 level of a skill to be able to focus it.&lt;br /&gt;
The problem is: sometimes people only get a chance to get the first level of a skill at day 30 or later.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-18T08:09:56-08:00</created-at>
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    <id type="integer">1473651</id>
    <post-number type="integer">127</post-number>
    <topic-id type="integer">64441</topic-id>
    <updated-at type="datetime">2009-11-18T08:15:11-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>I think this (sterialize punishments) has the same problem as the death sentence: it's not revertable. If you sterialize somebody and he/she gets proven innocent later, you can't un-sterialize her.
Sterialization is something that lasts for the rest of your life, and I don't think we should do that if the crime isn't hard enough to be put in jail for a lifetime - and if they are put in jail, then they can't sell their children anyway.
The bible is against sterialization too, wouldn't this sort of punishment offend many christians?</body>
    <body-html>&lt;p&gt;I think this (sterialize punishments) has the same problem as the death sentence: it&amp;#8217;s not revertable. If you sterialize somebody and he/she gets proven innocent later, you can&amp;#8217;t un-sterialize her.&lt;br /&gt;
Sterialization is something that lasts for the rest of your life, and I don&amp;#8217;t think we should do that if the crime isn&amp;#8217;t hard enough to be put in jail for a lifetime &amp;#8211; and if they are put in jail, then they can&amp;#8217;t sell their children anyway.&lt;br /&gt;
The bible is against sterialization too, wouldn&amp;#8217;t this sort of punishment offend many christians?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-18T07:13:59-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">9</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1473595</id>
    <post-number type="integer">20</post-number>
    <topic-id type="integer">65219</topic-id>
    <updated-at type="datetime">2009-11-18T07:14:44-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>You can't make badges for your games.
All you can do is adding the API and hoping greg will add badges.

Badges = API + rating &gt; 3.5 + A lot of luck (there are so many games here that have both but greg didn't notice...)</body>
    <body-html>&lt;p&gt;You can&amp;#8217;t make badges for your games.&lt;br /&gt;
All you can do is adding the &lt;span class=&quot;caps&quot;&gt;API&lt;/span&gt; and hoping greg will add badges.&lt;/p&gt;
&lt;p&gt;Badges = &lt;span class=&quot;caps&quot;&gt;API&lt;/span&gt; + rating &amp;gt; 3.5 + A lot of luck (there are so many games here that have both but greg didn&amp;#8217;t notice&amp;#8230;)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-13T05:58:05-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">4</forum-id>
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    <id type="integer">1456069</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">64589</topic-id>
    <updated-at type="datetime">2009-11-13T05:58:05-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>A survival game needs a way to lose, and if a idle game has a way to lose, then it isn't a good idle game anymore.</body>
    <body-html>&lt;p&gt;A survival game needs a way to lose, and if a idle game has a way to lose, then it isn&amp;#8217;t a good idle game anymore.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-11T23:42:10-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">8</forum-id>
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    <id type="integer">1452899</id>
    <post-number type="integer">7</post-number>
    <topic-id type="integer">64329</topic-id>
    <updated-at type="datetime">2009-11-11T23:42:10-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>bq. API just adds 15 more (or it 10?)

It's 10%, if you make your game exclusive for kongregate too, you get another 15%.</body>
    <body-html>&lt;blockquote&gt;
&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;API&lt;/span&gt; just adds 15 more (or it 10?)&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;It&amp;#8217;s 10%, if you make your game exclusive for kongregate too, you get another 15%.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-11T23:34:12-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">11</forum-id>
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    <id type="integer">1452891</id>
    <post-number type="integer">4</post-number>
    <topic-id type="integer">64388</topic-id>
    <updated-at type="datetime">2009-11-11T23:34:21-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>There is an API for using kreds. It's not public yet, you need kong's permission to be able to use it.</body>
    <body-html>&lt;p&gt;There is an &lt;span class=&quot;caps&quot;&gt;API&lt;/span&gt; for using kreds. It&amp;#8217;s not public yet, you need kong&amp;#8217;s permission to be able to use it.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-11T10:33:09-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <id type="integer">1450518</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">64356</topic-id>
    <updated-at type="datetime">2009-11-11T10:33:09-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>BOWMASTER PRELUDE WON'T GET BADGES BECAUSE IT HAS NO *API*. Period.

If you want badges, go beg the developer to add API to it, no API = no badges. (and no, kongregate can't make an exeption - it's a technical problem)</body>
    <body-html>&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;BOWMASTER&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;PRELUDE&lt;/span&gt; WON&amp;#8217;T &lt;span class=&quot;caps&quot;&gt;GET&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;BADGES&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;BECAUSE&lt;/span&gt; IT &lt;span class=&quot;caps&quot;&gt;HAS&lt;/span&gt; NO &lt;strong&gt;&lt;span class=&quot;caps&quot;&gt;API&lt;/span&gt;&lt;/strong&gt;. Period.&lt;/p&gt;
&lt;p&gt;If you want badges, go beg the developer to add &lt;span class=&quot;caps&quot;&gt;API&lt;/span&gt; to it, no &lt;span class=&quot;caps&quot;&gt;API&lt;/span&gt; = no badges. (and no, kongregate can&amp;#8217;t make an exeption &amp;#8211; it&amp;#8217;s a technical problem)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-11T10:04:19-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <id type="integer">1450430</id>
    <post-number type="integer">15</post-number>
    <topic-id type="integer">39948</topic-id>
    <updated-at type="datetime">2009-11-11T10:04:19-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>In AS2, you need a _ before visible.
The above one is right, the one below is wrong (in case kong ate your _ in the above one)</body>
    <body-html>&lt;p&gt;In AS2, you need a _ before visible.&lt;br /&gt;
The above one is right, the one below is wrong (in case kong ate your _ in the above one)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-11T09:41:14-08:00</created-at>
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    <post-number type="integer">2</post-number>
    <topic-id type="integer">64344</topic-id>
    <updated-at type="datetime">2009-11-11T09:41:14-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>Because you keep adding the same enemy.
Solution:

&lt;pre&gt;private function sendEnemy(e:Event) {
stage.addChild(new EnemyShip(Bitmap(new enemyshipClass())));
}&lt;/pre&gt;

And after that, you can remove this line because it's no longer used:

&lt;pre&gt;public var eShip:EnemyShip = new EnemyShip(Bitmap(new enemyshipClass()));&lt;/pre&gt;</body>
    <body-html>&lt;p&gt;Because you keep adding the same enemy.&lt;br /&gt;
Solution:&lt;/p&gt;
&lt;pre&gt;private function sendEnemy(e:Event) {
stage.addChild(new EnemyShip(Bitmap(new enemyshipClass())));
}&lt;/pre&gt;
&lt;p&gt;And after that, you can remove this line because it&amp;#8217;s no longer used:&lt;/p&gt;
&lt;pre&gt;public var eShip:EnemyShip = new EnemyShip(Bitmap(new enemyshipClass()));&lt;/pre&gt;</body-html>
    <created-at type="datetime">2009-11-11T09:34:24-08:00</created-at>
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    <topic-id type="integer">64307</topic-id>
    <updated-at type="datetime">2009-11-11T09:34:24-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>&lt;pre&gt;private var enemyShip:Bitmap;
private var speed:Number;
public function EnemyShip(bmp:Bitmap = null) {
enemyShip=bmp;
this.x = 700;
this.y = Math.random() * 200 + 50;
speed = Math.random() * 5 + 5;
addEventListener(&quot;enterFrame&quot;, enterFrame);
}&lt;/pre&gt;

Fixed version:

&lt;pre&gt;private var speed:Number;
public function EnemyShip(bmp:Bitmap) {
addChild(bmp);
this.x = 700;
this.y = Math.random() * 200 + 50;
speed = Math.random() * 5 + 5;
addEventListener(&quot;enterFrame&quot;, enterFrame);
}&lt;/pre&gt;

I've removed the enemyShip variable because you don't do anything with it and called addChild on bmp to display it.</body>
    <body-html>&lt;pre&gt;private var enemyShip:Bitmap;
private var speed:Number;
public function EnemyShip(bmp:Bitmap = null) {
enemyShip=bmp;
this.x = 700;
this.y = Math.random() * 200 + 50;
speed = Math.random() * 5 + 5;
addEventListener(&quot;enterFrame&quot;, enterFrame);
}&lt;/pre&gt;
&lt;p&gt;Fixed version:&lt;/p&gt;
&lt;pre&gt;private var speed:Number;
public function EnemyShip(bmp:Bitmap) {
addChild(bmp);
this.x = 700;
this.y = Math.random() * 200 + 50;
speed = Math.random() * 5 + 5;
addEventListener(&quot;enterFrame&quot;, enterFrame);
}&lt;/pre&gt;
&lt;p&gt;I&amp;#8217;ve removed the enemyShip variable because you don&amp;#8217;t do anything with it and called addChild on bmp to display it.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-11T09:17:38-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">4</forum-id>
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    <id type="integer">1450312</id>
    <post-number type="integer">5</post-number>
    <topic-id type="integer">64307</topic-id>
    <updated-at type="datetime">2009-11-11T09:17:38-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>The point of opting out is to not join the event. If somebody could ifect you, there would be no point in optiong out.

Nobody can infect you again.</body>
    <body-html>&lt;p&gt;The point of opting out is to not join the event. If somebody could ifect you, there would be no point in optiong out.&lt;/p&gt;
&lt;p&gt;Nobody can infect you again.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-09T22:53:04-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">1</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1447134</id>
    <post-number type="integer">7</post-number>
    <topic-id type="integer">64150</topic-id>
    <updated-at type="datetime">2009-11-09T22:53:04-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>bq. Edit2: The =epicness is part of the link&#8230;.

Fixed link: &lt;a href=&quot;http://www.kongregate.com/badges?filter_by=EPIC_FAIL&amp;sort=EPICNESS&quot; target=&quot;_blank&quot;&gt;http://www.kongregate.com/badges?filter_by=EPIC_FAIL&amp;sort=EPICNESS&lt;/a&gt;</body>
    <body-html>&lt;blockquote&gt;
&lt;p&gt;Edit2: The =epicness is part of the link&#8230;.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Fixed link: &lt;a href=&quot;http://www.kongregate.com/badges?filter_by=EPIC_FAIL&amp;amp;sort=EPICNESS&quot;&gt;http://www.kongregate.com/badges?filter_by=EPIC_FAIL&amp;amp;sort=&lt;span class=&quot;caps&quot;&gt;EPICNESS&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-09T08:13:55-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">1</forum-id>
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    <id type="integer">1444816</id>
    <post-number type="integer">5</post-number>
    <topic-id type="integer">64092</topic-id>
    <updated-at type="datetime">2009-11-09T08:13:55-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>http://help.adobe.com/en_US/AS3LCR/Flash_10.0/Array.html</body>
    <body-html>&lt;p&gt;&lt;a href=&quot;http://help.adobe.com/en_US/AS3LCR/Flash_10.0/Array.html&quot;&gt;http://help.adobe.com/en_US/AS3LCR/Flash_10.0/Array.html&lt;/a&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-09T06:54:38-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">4</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1444711</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">64089</topic-id>
    <updated-at type="datetime">2009-11-09T06:54:38-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>It's AS2, for AS3, you need to use &lt;code&gt;scaleX *= -1;&lt;/code&gt;

And for mario, AS2 is so friendly that sometimes it doesn't even throw an error if you use AS3 code (AS3 will always throw an error through - unless you've turned strict mode off)

Example:

&lt;pre&gt;// Note that this is not perfect AS3:
// It misses some class definitions and using asterics by importing is not recommned either. 
// AS2 seems strict enough to throw an error if you add those things through
import flash.display.*;
var mySquare:MovieClip = new MovieClip();
mySquare.graphics.beginFill(0x00FF00, 1);
mySquare.graphics.drawRect(-50,-50,100,100);
mySquare.graphics.endFill();
mySquare.x = 100;
mySquare.y = 100;
function rotateSquare(event) {
	mySquare.rotation++;
}
mySquare.addEventListener(&quot;enterFrame&quot;, rotateSquare);
addChild(mySquare);&lt;/pre&gt;

This is AS3 code. In AS3, this will create a green rotating square, in AS2 this is complete nonsense, but AS2 won't throw an error if you use it.</body>
    <body-html>&lt;p&gt;It&amp;#8217;s AS2, for AS3, you need to use &lt;code&gt;scaleX *= -1;&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;And for mario, AS2 is so friendly that sometimes it doesn&amp;#8217;t even throw an error if you use AS3 code (AS3 will always throw an error through &amp;#8211; unless you&amp;#8217;ve turned strict mode off)&lt;/p&gt;
&lt;p&gt;Example:&lt;/p&gt;
&lt;pre&gt;// Note that this is not perfect AS3:
// It misses some class definitions and using asterics by importing is not recommned either. 
// AS2 seems strict enough to throw an error if you add those things through
import flash.display.*;
var mySquare:MovieClip = new MovieClip();
mySquare.graphics.beginFill(0x00FF00, 1);
mySquare.graphics.drawRect(-50,-50,100,100);
mySquare.graphics.endFill();
mySquare.x = 100;
mySquare.y = 100;
function rotateSquare(event) {
	mySquare.rotation++;
}
mySquare.addEventListener(&quot;enterFrame&quot;, rotateSquare);
addChild(mySquare);&lt;/pre&gt;
&lt;p&gt;This is AS3 code. In AS3, this will create a green rotating square, in AS2 this is complete nonsense, but AS2 won&amp;#8217;t throw an error if you use it.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-07T08:46:21-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <id type="integer">1437893</id>
    <post-number type="integer">5</post-number>
    <topic-id type="integer">63766</topic-id>
    <updated-at type="datetime">2009-11-07T11:43:17-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>_xscale *= -1;</body>
    <body-html>&lt;p&gt;_xscale *= -1;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-07T07:58:00-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">11</forum-id>
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    <id type="integer">1437775</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">63766</topic-id>
    <updated-at type="datetime">2009-11-07T07:58:00-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/14/topics/63337?page=1#posts-1436787'&gt;Sunk1st&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/14/topics/63337?page=1#posts-1435480&quot;&gt;cccool925&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Way to easy, smaller maps, probaly you (Urbansquall) didn&amp;#8217;t spend much time on it?&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Actually, they spent three years on it.&lt;/p&gt;&lt;/blockquote&gt;

They spend 3 years on battalion: arena and one day on battalion: ghosts (because it's practiacally just a map-pack from the arena engine)</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/14/topics/63337?page=1#posts-1436787&quot;&gt;Sunk1st&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/14/topics/63337?page=1#posts-1435480&quot;&gt;cccool925&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Way to easy, smaller maps, probaly you (Urbansquall) didn&amp;#8217;t spend much time on it?&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Actually, they spent three years on it.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;They spend 3 years on battalion: arena and one day on battalion: ghosts (because it&amp;#8217;s practiacally just a map-pack from the arena engine)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-07T00:45:52-08:00</created-at>
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    <forum-id type="integer">14</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1437298</id>
    <post-number type="integer">21</post-number>
    <topic-id type="integer">63337</topic-id>
    <updated-at type="datetime">2009-11-07T00:45:52-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>Gemcraft chapter 0, if you try to complete everything (every amulet, every upgrade, every level completed on every mode)</body>
    <body-html>&lt;p&gt;Gemcraft chapter 0, if you try to complete everything (every amulet, every upgrade, every level completed on every mode)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-06T13:09:03-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">3</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1435466</id>
    <post-number type="integer">5</post-number>
    <topic-id type="integer">63559</topic-id>
    <updated-at type="datetime">2009-11-06T13:09:03-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>If you mean &quot;idle: the never ending job game&quot;, it got removed because it was stolen.</body>
    <body-html>&lt;p&gt;If you mean &amp;#8220;idle: the never ending job game&amp;#8221;, it got removed because it was stolen.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-06T11:35:31-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <id type="integer">1435140</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">63660</topic-id>
    <updated-at type="datetime">2009-11-06T11:35:31-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>bq. They&#8217;ll fix it to stop users leaving, which is worse than no add rev.

It's not about ad revenue, but about the contract with stride, which kongregate is bound to. (note that I have no proff that there is a contract, but this happened by axe and scion too, so I guess there is a conctract)

bq. They can fix it, they are ADMINS they can do whatever they want.

Sure, they CAN remove it, but then they'll be sued by stride - which may be even worse than losing users.

bq. cough

Strange, my knowledge of statistics seems really outdated (by about 4 years). Anyway, 37.5% is still a lot.

bq. In fact, blame microsoft if you are 100% sure.

I think we should blame micosoft for making stupid software, stride for making an ad that bugs for 37.5% of the people, and kongregate for accepting the sponsorship.</body>
    <body-html>&lt;blockquote&gt;
&lt;p&gt;They&#8217;ll fix it to stop users leaving, which is worse than no add rev.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;It&amp;#8217;s not about ad revenue, but about the contract with stride, which kongregate is bound to. (note that I have no proff that there is a contract, but this happened by axe and scion too, so I guess there is a conctract)&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;They can fix it, they are &lt;span class=&quot;caps&quot;&gt;ADMINS&lt;/span&gt; they can do whatever they want.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Sure, they &lt;span class=&quot;caps&quot;&gt;CAN&lt;/span&gt; remove it, but then they&amp;#8217;ll be sued by stride &amp;#8211; which may be even worse than losing users.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;cough&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Strange, my knowledge of statistics seems really outdated (by about 4 years). Anyway, 37.5% is still a lot.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;In fact, blame microsoft if you are 100% sure.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;I think we should blame micosoft for making stupid software, stride for making an ad that bugs for 37.5% of the people, and kongregate for accepting the sponsorship.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-06T08:49:30-08:00</created-at>
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    <forum-id type="integer">7</forum-id>
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    <id type="integer">1434867</id>
    <post-number type="integer">25</post-number>
    <topic-id type="integer">63597</topic-id>
    <updated-at type="datetime">2009-11-06T08:49:30-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>bq. The admins will fix it

No they won't. There is a sponsored contest on kongregate and the ad will show up as part of the sponsorship contract. I guess it will last untill the contest has finished.

bq. just wait for them to wake up, first

I'm pretty sure they are awake and know about the problem already. They just don't dare to admit it because they can't fix it anyway. (or at least, not before they've send a few hunderd requests to stride to get another ad)

bq. problem to do with teh IE

As far as I know, still 70% of the computers still use IE.

bq. when in doubt, blame microsoft :P

We're actually blaming kongregate because they accepted the sponsorship. Now kongregate is doomed with that ad until the sponsorship has ended.</body>
    <body-html>&lt;blockquote&gt;
&lt;p&gt;The admins will fix it&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;No they won&amp;#8217;t. There is a sponsored contest on kongregate and the ad will show up as part of the sponsorship contract. I guess it will last untill the contest has finished.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;just wait for them to wake up, first&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;I&amp;#8217;m pretty sure they are awake and know about the problem already. They just don&amp;#8217;t dare to admit it because they can&amp;#8217;t fix it anyway. (or at least, not before they&amp;#8217;ve send a few hunderd requests to stride to get another ad)&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;problem to do with teh IE&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;As far as I know, still 70% of the computers still use IE.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;when in doubt, blame microsoft :P&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;We&amp;#8217;re actually blaming kongregate because they accepted the sponsorship. Now kongregate is doomed with that ad until the sponsorship has ended.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-06T07:16:34-08:00</created-at>
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    <id type="integer">1434712</id>
    <post-number type="integer">21</post-number>
    <topic-id type="integer">63597</topic-id>
    <updated-at type="datetime">2009-11-06T07:16:34-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
</posts>
