<?xml version="1.0" encoding="UTF-8"?>
<posts type="array">
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/3/topics/73319?page=281#posts-1788331'&gt;Pimgd&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/3/topics/73319?page=281#posts-1788276&quot;&gt;Pharrit&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Hey, is there any way to implement something into the game that lets us know that a new update is ready? Maybe a little red light somewhere that starts blinking when an update is ready. If you do that, then you can maybe add items for it to change the color, size, or how it blinks..&lt;/p&gt;
&lt;p&gt;Just a thought&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Not with the way flash works.&lt;/p&gt;
&lt;p&gt;Is it just me, or does the money printer print more and more and more and more?&lt;br /&gt;
&lt;span class=&quot;caps&quot;&gt;EDIT&lt;/span&gt;: It dropped again, so I think it&amp;#8217;s just me.&lt;/p&gt;&lt;/blockquote&gt;

It IS possible with AS3:

&lt;pre&gt;package {
	//Written by Vara: http://www.kongregate.com/accounts/Vara
	import flash.events.TimerEvent;
	import flash.events.Event;
	import flash.net.URLRequest;
	import flash.net.URLLoader;
	import flash.utils.Timer;
	public class VersionControl extends Object {
		public var onVersion:Function;
		private var timer:Timer;
		private var active:Boolean;
		private var currentVersion:String;
		public function VersionControl(currentVersion:String, onVersion:Function) {
			active = true;
			this.onVersion = onVersion;
			this.currentVersion = currentVersion;
			timer = new Timer(60000); //Checks once per minute
			timer.addEventListener(TimerEvent.TIMER, refreshData);
			timer.start();
		}
		private function refreshData(event:TimerEvent):void {
			var request:URLRequest = new URLRequest(&quot;version.txt&quot;);
			var loader:URLLoader = new URLLoader(request);
			loader.addEventListener(Event.COMPLETE, checkVersion);
		}
		private function checkVersion(event:Event):void {
			if(!active) return;
			var loader:URLLoader = event.target as URLLoader;
			if(!loader) return;
			loader.removeEventListener(Event.COMPLETE, checkVersion);
			if (String(loader.data) != currentVersion) {
				onVersion();
			}
		}
		public function deconstruct():void {
			timer.removeEventListener(TimerEvent.TIMER, refreshData);
			timer.stop();
			timer = null;
			onVersion = null;
			active = false;
		}
	}
}&lt;/pre&gt;

Save a file called &quot;version.txt&quot; in the same map as the game (kongregate has an &quot;upload addional files&quot; function).&lt;br/&gt;
This can get a problem with browsers putting version.txt in cache through.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/3/topics/73319?page=281#posts-1788331&quot;&gt;Pimgd&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/3/topics/73319?page=281#posts-1788276&quot;&gt;Pharrit&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Hey, is there any way to implement something into the game that lets us know that a new update is ready? Maybe a little red light somewhere that starts blinking when an update is ready. If you do that, then you can maybe add items for it to change the color, size, or how it blinks..&lt;/p&gt;
&lt;p&gt;Just a thought&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Not with the way flash works.&lt;/p&gt;
&lt;p&gt;Is it just me, or does the money printer print more and more and more and more?&lt;br /&gt;&lt;br /&gt;
&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;EDIT&lt;/span&gt;&lt;/span&gt;: It dropped again, so I think it&amp;#8217;s just me.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;It IS possible with AS3:&lt;/p&gt;
&lt;pre&gt;package {
	//Written by Vara: &lt;a href=&quot;http://www.kongregate.com/accounts/Vara&quot;&gt;http://www.kongregate.com/accounts/Vara&lt;/a&gt;
	import flash.events.TimerEvent;
	import flash.events.Event;
	import flash.net.URLRequest;
	import flash.net.URLLoader;
	import flash.utils.Timer;
	public class VersionControl extends Object {
		public var onVersion:Function;
		private var timer:Timer;
		private var active:Boolean;
		private var currentVersion:String;
		public function VersionControl(currentVersion:String, onVersion:Function) {
			active = true;
			this.onVersion = onVersion;
			this.currentVersion = currentVersion;
			timer = new Timer(60000); //Checks once per minute
			timer.addEventListener(TimerEvent.TIMER, refreshData);
			timer.start();
		}
		private function refreshData(event:TimerEvent):void {
			var request:URLRequest = new URLRequest(&quot;version.txt&quot;);
			var loader:URLLoader = new URLLoader(request);
			loader.addEventListener(Event.COMPLETE, checkVersion);
		}
		private function checkVersion(event:Event):void {
			if(!active) return;
			var loader:URLLoader = event.target as URLLoader;
			if(!loader) return;
			loader.removeEventListener(Event.COMPLETE, checkVersion);
			if (String(loader.data) != currentVersion) {
				onVersion();
			}
		}
		public function deconstruct():void {
			timer.removeEventListener(TimerEvent.TIMER, refreshData);
			timer.stop();
			timer = null;
			onVersion = null;
			active = false;
		}
	}
}&lt;/pre&gt;
&lt;p&gt;Save a file called &amp;#8220;version.txt&amp;#8221; in the same map as the game (kongregate has an &amp;#8220;upload addional files&amp;#8221; function).&lt;br /&gt;&lt;br /&gt;
This can get a problem with browsers putting version.txt in cache through.&lt;/p&gt;</body-html>
    <created-at type="datetime">2010-03-08T12:35:38-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">3</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1788451</id>
    <post-number type="integer">7019</post-number>
    <topic-id type="integer">73319</topic-id>
    <updated-at type="datetime">2010-03-09T21:09:44-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>How about designing if for a lower framerate? Most games are 30-60fps.</body>
    <body-html>&lt;p&gt;How about designing if for a lower framerate? Most games are 30-60fps.&lt;/p&gt;</body-html>
    <created-at type="datetime">2010-03-04T05:16:15-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">4</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1777738</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">79234</topic-id>
    <updated-at type="datetime">2010-03-04T05:16:47-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/net/URLRequest.html
http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/net/package.html#sendToURL()</body>
    <body-html>&lt;p&gt;&lt;a href=&quot;http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/net/URLRequest.html&quot;&gt;http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/net/URLRequest.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/net/package.html#sendToURL()&quot;&gt;http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/net/package.html#sendToURL()&lt;/a&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2010-02-28T09:14:29-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">4</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1769899</id>
    <post-number type="integer">5</post-number>
    <topic-id type="integer">78830</topic-id>
    <updated-at type="datetime">2010-02-28T09:14:29-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>This is just self-advertising to get your game a lot of plays.
And if you claim it isn't, then explain why you have to play your game to activate it.
And if you claim it is because it's too much work to make a button, you should look up &quot;GM_registerMenuCommand&quot;:http://wiki.greasespot.net/GM_registerMenuCommand.</body>
    <body-html>&lt;p&gt;This is just self-advertising to get your game a lot of plays.&lt;br /&gt;
And if you claim it isn&amp;#8217;t, then explain why you have to play your game to activate it.&lt;br /&gt;
And if you claim it is because it&amp;#8217;s too much work to make a button, you should look up &lt;a href=&quot;http://wiki.greasespot.net/GM_registerMenuCommand&quot;&gt;GM_registerMenuCommand&lt;/a&gt;.&lt;/p&gt;</body-html>
    <created-at type="datetime">2010-02-27T13:01:58-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">1</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1767714</id>
    <post-number type="integer">30</post-number>
    <topic-id type="integer">78706</topic-id>
    <updated-at type="datetime">2010-02-28T08:14:44-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>http://www.kongregate.com/accounts/Moly
The games (s)he has entitled &quot;Shootorial&quot; are tutorials for creating games.</body>
    <body-html>&lt;p&gt;&lt;a href=&quot;http://www.kongregate.com/accounts/Moly&quot;&gt;http://www.kongregate.com/accounts/Moly&lt;/a&gt;&lt;br /&gt;
The games (s)he has entitled &amp;#8220;Shootorial&amp;#8221; are tutorials for creating games.&lt;/p&gt;</body-html>
    <created-at type="datetime">2010-02-20T10:34:44-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">8</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1751271</id>
    <post-number type="integer">4</post-number>
    <topic-id type="integer">77900</topic-id>
    <updated-at type="datetime">2010-02-20T10:37:21-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>1. Steal the game;
2. http://www.kongregate.com/games/new;
3. Get hated by every user on this site because the users don't like thieves;
4. Get your game removed off this site because the admins don't like stolen stuff;
5. Get a 2-week ban for uploading stolen games;
6. ???
7. Profit!

---

To be serious: you are only allowed to upload games you've made yourself. If you upload something which you haven't made yourself, then it's *stolen*.</body>
    <body-html>&lt;p&gt;1. Steal the game;&lt;br /&gt;
2. &lt;a href=&quot;http://www.kongregate.com/games/new&quot;&gt;http://www.kongregate.com/games/new&lt;/a&gt;;&lt;br /&gt;
3. Get hated by every user on this site because the users don&amp;#8217;t like thieves;&lt;br /&gt;
4. Get your game removed off this site because the admins don&amp;#8217;t like stolen stuff;&lt;br /&gt;
5. Get a 2-week ban for uploading stolen games;&lt;br /&gt;
6. ???&lt;br /&gt;
7. Profit!&lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;To be serious: you are only allowed to upload games you&amp;#8217;ve made yourself. If you upload something which you haven&amp;#8217;t made yourself, then it&amp;#8217;s &lt;strong&gt;stolen&lt;/strong&gt;.&lt;/p&gt;</body-html>
    <created-at type="datetime">2010-02-20T08:43:13-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">8</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1751047</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">77900</topic-id>
    <updated-at type="datetime">2010-02-20T08:43:13-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>The Game() function (which checks if Global.main equals null) is getting called before the Main() (which defines the Global.main property).

Simple solution:

&lt;pre&gt;package {
	import flash.display.Sprite;
	import flash.events.Event; //Also, you're not using this class, so why would you import it?
	
	[SWF(width=&quot;800&quot;, height=&quot;500&quot;, backgroundColor=&quot;#000000&quot;)]
	
	public class Main extends Sprite {
		public var game:Game;
		
		public function Main():void {
			Global.main = this;
			game = new Game();
			stage.addChild(game);
		}
	}
}&lt;/pre&gt;</body>
    <body-html>&lt;p&gt;The Game() function (which checks if Global.main equals null) is getting called before the Main() (which defines the Global.main property).&lt;/p&gt;
&lt;p&gt;Simple solution:&lt;/p&gt;
&lt;pre&gt;package {
	import flash.display.Sprite;
	import flash.events.Event; //Also, you're not using this class, so why would you import it?
	
	[SWF(width=&quot;800&quot;, height=&quot;500&quot;, backgroundColor=&quot;#000000&quot;)]
	
	public class Main extends Sprite {
		public var game:Game;
		
		public function Main():void {
			Global.main = this;
			game = new Game();
			stage.addChild(game);
		}
	}
}&lt;/pre&gt;</body-html>
    <created-at type="datetime">2010-02-20T04:29:59-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">4</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1750664</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">77881</topic-id>
    <updated-at type="datetime">2010-02-20T04:30:10-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/77784?page=1#posts-1748853'&gt;jonathanasdf&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;bitmaps can have mouse events too&amp;#8230;&lt;/p&gt;
&lt;p&gt;Anyways, just go with Wordblind&amp;#8217;s first suggestion &amp;#8211; but change the new embed() to new blank().&lt;/p&gt;&lt;/blockquote&gt;

Wordblind is right, Bitmaps don't recieve MouseEvents.&lt;br/&gt;Scheme of class inheritance:

&lt;pre&gt;     Object
       |
 EventDispatcher
       |
 DisplayObject
       |
   +---+-----------+
   |               |
Bitmap     InteractiveObject
                   |
          DisplayObjectContainer
                   |
                Sprite&lt;/pre&gt;

As you see, Bitmap is directly extended from DisplayObject, but Sprite also takes InteractiveObject and DisplayObjectContainer. InteractiveObject dispatches all the MouseEvents and KeyboardEvents.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/77784?page=1#posts-1748853&quot;&gt;jonathanasdf&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;bitmaps can have mouse events too&amp;#8230;&lt;/p&gt;
&lt;p&gt;Anyways, just go with Wordblind&amp;#8217;s first suggestion &amp;#8211; but change the new embed() to new blank().&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Wordblind is right, Bitmaps don&amp;#8217;t recieve MouseEvents.&lt;br /&gt;Scheme of class inheritance:&lt;/p&gt;
&lt;pre&gt;     Object
       |
 EventDispatcher
       |
 DisplayObject
       |
   +---+-----------+
   |               |
Bitmap     InteractiveObject
                   |
          DisplayObjectContainer
                   |
                Sprite&lt;/pre&gt;
&lt;p&gt;As you see, Bitmap is directly extended from DisplayObject, but Sprite also takes InteractiveObject and DisplayObjectContainer. InteractiveObject dispatches all the MouseEvents and KeyboardEvents.&lt;/p&gt;</body-html>
    <created-at type="datetime">2010-02-19T11:45:15-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">4</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1748966</id>
    <post-number type="integer">11</post-number>
    <topic-id type="integer">77784</topic-id>
    <updated-at type="datetime">2010-02-19T13:29:37-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>Why are you targetting flash player 6? About 95% of all the internet users has FP10, and and about 99% of the internet users has FP9. There is no reason to target for FP6 at all.

Source: http://www.adobe.com/products/player_census/flashplayer/version_penetration.html</body>
    <body-html>&lt;p&gt;Why are you targetting flash player 6? About 95% of all the internet users has FP10, and and about 99% of the internet users has FP9. There is no reason to target for FP6 at all.&lt;/p&gt;
&lt;p&gt;Source: &lt;a href=&quot;http://www.adobe.com/products/player_census/flashplayer/version_penetration.html&quot;&gt;http://www.adobe.com/products/player_census/flashplayer/version_penetration.html&lt;/a&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2010-02-19T06:29:26-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">4</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1748616</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">77764</topic-id>
    <updated-at type="datetime">2010-02-19T06:29:26-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>bq. 5001: The name of package &#8216;uk.ac.uwe.multimedia.puzzle&#8217; does not reflect the location of this file. Please change the package definition&#8217;s name inside this file, or move the file. C:\uk\ac\uwe\multimedia\puzzle\DragGame.as

The solution is written it the error.</body>
    <body-html>&lt;blockquote&gt;
&lt;p&gt;5001: The name of package &#8216;uk.ac.uwe.multimedia.puzzle&#8217; does not reflect the location of this file. Please change the package definition&#8217;s name inside this file, or move the file. C:\uk\ac\uwe\multimedia\puzzle\DragGame.as&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;The solution is written it the error.&lt;/p&gt;</body-html>
    <created-at type="datetime">2010-02-18T07:51:02-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">4</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1746649</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">77658</topic-id>
    <updated-at type="datetime">2010-02-18T07:51:02-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>bq. I&#8217;m pretty sure the devs can already do this, or they can already delete the highscores.

Developers can't tell the API a max value, nor they can remove highscores.

Allowing developers to remove highscores (on their own games) would be a great improvement through.</body>
    <body-html>&lt;blockquote&gt;
&lt;p&gt;I&#8217;m pretty sure the devs can already do this, or they can already delete the highscores.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Developers can&amp;#8217;t tell the &lt;span class=&quot;caps&quot;&gt;API&lt;/span&gt; a max value, nor they can remove highscores.&lt;/p&gt;
&lt;p&gt;Allowing developers to remove highscores (on their own games) would be a great improvement through.&lt;/p&gt;</body-html>
    <created-at type="datetime">2010-02-16T11:09:34-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">1</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1742650</id>
    <post-number type="integer">12</post-number>
    <topic-id type="integer">77304</topic-id>
    <updated-at type="datetime">2010-02-16T11:09:34-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>Hacker's 5-step plan to success:

1. Figure out the maximum score;
2. Make sure your score is the maximum score;
3. Make sure nobody can ever beat it (even other hackers can't) because they can't get a score higher that yours;
4. ???
5. Profit!</body>
    <body-html>&lt;p&gt;Hacker&amp;#8217;s 5-step plan to success:&lt;/p&gt;
&lt;p&gt;1. Figure out the maximum score;&lt;br /&gt;
2. Make sure your score is the maximum score;&lt;br /&gt;
3. Make sure nobody can ever beat it (even other hackers can&amp;#8217;t) because they can&amp;#8217;t get a score higher that yours;&lt;br /&gt;
4. ???&lt;br /&gt;
5. Profit!&lt;/p&gt;</body-html>
    <created-at type="datetime">2010-02-15T12:53:33-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">1</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1740358</id>
    <post-number type="integer">3</post-number>
    <topic-id type="integer">77304</topic-id>
    <updated-at type="datetime">2010-02-15T12:53:33-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>I think you can use the &lt;a href=&quot;http://help.adobe.com/en_US/AS3LCR/Flash_10.0/operators.html#as&quot;&gt;&lt;code&gt;as&lt;/code&gt;&lt;/a&gt; operator to fix this:

&lt;pre&gt;var f:MainMenuBackground = new MainMenuBackground();
var leftBar:MenuSideBar = f.addChild(new MenuSideBar(0 + 6, 50 + 6, 50 - 6, f.height - 15 - 100)) as MenuSideBar;
leftBar.data = { rotX:0 , rotY: -90 };&lt;/pre&gt;</body>
    <body-html>&lt;p&gt;I think you can use the &lt;a href=&quot;http://help.adobe.com/en_US/AS3LCR/Flash_10.0/operators.html#as&quot;&gt;&lt;code&gt;as&lt;/code&gt;&lt;/a&gt; operator to fix this:&lt;/p&gt;
&lt;pre&gt;var f:MainMenuBackground = new MainMenuBackground();
var leftBar:MenuSideBar = f.addChild(new MenuSideBar(0 + 6, 50 + 6, 50 - 6, f.height - 15 - 100)) as MenuSideBar;
leftBar.data = { rotX:0 , rotY: -90 };&lt;/pre&gt;</body-html>
    <created-at type="datetime">2010-02-14T10:30:39-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">4</forum-id>
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    <id type="integer">1737291</id>
    <post-number type="integer">7</post-number>
    <topic-id type="integer">77063</topic-id>
    <updated-at type="datetime">2010-02-14T10:30:52-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>If you use AS3, this problem gets automatically fixed.
Otherwise, use a &lt;code&gt;hitTest&lt;/code&gt; to check if the mouse is hitting the walls.</body>
    <body-html>&lt;p&gt;If you use AS3, this problem gets automatically fixed.&lt;br /&gt;
Otherwise, use a &lt;code&gt;hitTest&lt;/code&gt; to check if the mouse is hitting the walls.&lt;/p&gt;</body-html>
    <created-at type="datetime">2010-02-13T13:30:00-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <id type="integer">1734289</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">77009</topic-id>
    <updated-at type="datetime">2010-02-13T13:30:00-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/1/topics/13?page=308#posts-1730744'&gt;SavageWolf&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/13?page=308#posts-1730721&quot;&gt;Vara&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/13?page=308#posts-1730696&quot;&gt;SavageWolf&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;br /&gt;
&lt;p&gt;Developers can restrict what levels can play their games if they want using the &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;API&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;No they can&amp;#8217;t&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;They can retrieve the player&amp;#8217;s level, but they have no reason to only let users from level 30+ play their game.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;And they can&amp;#8217;t send them flying to the main page like the RoS ones.&lt;/p&gt;&lt;/blockquote&gt;

&quot;They can.&quot;:http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/net/package.html#navigateToURL()</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/13?page=308#posts-1730744&quot;&gt;SavageWolf&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/13?page=308#posts-1730721&quot;&gt;Vara&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/13?page=308#posts-1730696&quot;&gt;SavageWolf&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;p&gt;Developers can restrict what levels can play their games if they want using the &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;API&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;No they can&amp;#8217;t&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;They can retrieve the player&amp;#8217;s level, but they have no reason to only let users from level 30+ play their game.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;And they can&amp;#8217;t send them flying to the main page like the RoS ones.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;&lt;a href=&quot;http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/net/package.html#navigateToURL()&quot;&gt;They can.&lt;/a&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2010-02-12T08:20:36-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">1</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1730751</id>
    <post-number type="integer">7689</post-number>
    <topic-id type="integer">13</topic-id>
    <updated-at type="datetime">2010-03-07T11:25:16-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/1/topics/13?page=308#posts-1730696'&gt;SavageWolf&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;
&lt;p&gt;Developers can restrict what levels can play their games if they want using the &lt;span class=&quot;caps&quot;&gt;API&lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;No they can&amp;#8217;t&lt;/p&gt;&lt;/blockquote&gt;

They can retrieve the player's level, but they have no reason to only let users from level 30+ play their game.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/13?page=308#posts-1730696&quot;&gt;SavageWolf&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;br /&gt;
&lt;p&gt;Developers can restrict what levels can play their games if they want using the &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;API&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;No they can&amp;#8217;t&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;They can retrieve the player&amp;#8217;s level, but they have no reason to only let users from level 30+ play their game.&lt;/p&gt;</body-html>
    <created-at type="datetime">2010-02-12T07:47:41-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">1</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1730721</id>
    <post-number type="integer">7686</post-number>
    <topic-id type="integer">13</topic-id>
    <updated-at type="datetime">2010-03-07T11:25:16-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>bq. I&#8217;ve already learned that you are allowed to have demo versions of your flash game on other sites even though you opted for exclusivity bonus here on Kongregate.

&quot;No, you aren't:&quot;:http://www.kongregate.com/pages/help#exclusivity

bq. To qualify for an additional 15% of your game&#8217;s ad revenue, *the game cannot be hosted on any website beyond Kongregate.com*, with the exception of your own personal site. Games sponsored by Kongregate also qualify for this bonus when they're uploaded elsewhere.</body>
    <body-html>&lt;blockquote&gt;
&lt;p&gt;I&#8217;ve already learned that you are allowed to have demo versions of your flash game on other sites even though you opted for exclusivity bonus here on Kongregate.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;a href=&quot;http://www.kongregate.com/pages/help#exclusivity&quot;&gt;No, you aren&amp;#8217;t:&lt;/a&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;To qualify for an additional 15% of your game&#8217;s ad revenue, &lt;strong&gt;the game cannot be hosted on any website beyond Kongregate.com&lt;/strong&gt;, with the exception of your own personal site. Games sponsored by Kongregate also qualify for this bonus when they&amp;#8217;re uploaded elsewhere.&lt;/p&gt;
&lt;/blockquote&gt;</body-html>
    <created-at type="datetime">2010-02-11T12:12:09-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">4</forum-id>
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    <id type="integer">1728620</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">76763</topic-id>
    <updated-at type="datetime">2010-02-11T12:12:09-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>bq. 1) kreds are always worth 10 cents. No one&#8217;s going to buy 10 cents for 20 cents.

Please check out the tarives for when you buy them using zong. (also, kreds become cheaper when buying a lot at the same time)

bq. 2) We&#8217;ll give 100% of tip revenue back to the developer of your choice, without keeping a dime *for ourselves*</body>
    <body-html>&lt;blockquote&gt;
&lt;p&gt;1) kreds are always worth 10 cents. No one&#8217;s going to buy 10 cents for 20 cents.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Please check out the tarives for when you buy them using zong. (also, kreds become cheaper when buying a lot at the same time)&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;2) We&#8217;ll give 100% of tip revenue back to the developer of your choice, without keeping a dime &lt;strong&gt;for ourselves&lt;/strong&gt;&lt;/p&gt;
&lt;/blockquote&gt;</body-html>
    <created-at type="datetime">2010-02-11T09:21:11-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">1</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1728379</id>
    <post-number type="integer">18</post-number>
    <topic-id type="integer">76701</topic-id>
    <updated-at type="datetime">2010-02-11T09:27:54-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/1/topics/76701?page=1#posts-1728243'&gt;nojkimserious&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;If a kred is worth $0.10, what&amp;#8217;s to stop me buying 110 for $10 and donating them to myself, giving me $1 profit?&lt;/p&gt;&lt;/blockquote&gt;

There are actually 2 things that block you:

+ The value of the kreds determines on the amount you've bought them: if you get 50 kreds for 10$, the value is $0.20, if you get them for 5$, the value is $0.10.

+ Kongregate pays you the full amount that they have *recieved* for the kreds, that means that you're not getting the transaction costs back. eg. if you get 50 kreds for 5$ but kong has to pay $1 for the transaction costs, and you donate all 50 kreds, the developer only recives $9.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/76701?page=1#posts-1728243&quot;&gt;nojkimserious&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;If a kred is worth $0.10, what&amp;#8217;s to stop me buying 110 for $10 and donating them to myself, giving me $1 profit?&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;There are actually 2 things that block you:&lt;/p&gt;
&lt;p&gt;+ The value of the kreds determines on the amount you&amp;#8217;ve bought them: if you get 50 kreds for 10$, the value is $0.20, if you get them for 5$, the value is $0.10.&lt;/p&gt;
&lt;p&gt;+ Kongregate pays you the full amount that they have &lt;strong&gt;recieved&lt;/strong&gt; for the kreds, that means that you&amp;#8217;re not getting the transaction costs back. eg. if you get 50 kreds for 5$ but kong has to pay $1 for the transaction costs, and you donate all 50 kreds, the developer only recives $9.&lt;/p&gt;</body-html>
    <created-at type="datetime">2010-02-11T09:08:45-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">1</forum-id>
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    <id type="integer">1728364</id>
    <post-number type="integer">16</post-number>
    <topic-id type="integer">76701</topic-id>
    <updated-at type="datetime">2010-02-11T09:08:45-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>Flash has a &quot;garbage collector&quot;, which automatically deletes objects you're not using (like java).

The garbage collection will remove the object if:

+ There are no refferences to the object.
+ The object is not visible on the display list (this has do be done using removeChild(), not by setting visible to false or moving it out of bounds)
+ There are no event listeners attached to it (weak refferenced listeners don't count)</body>
    <body-html>&lt;p&gt;Flash has a &amp;#8220;garbage collector&amp;#8221;, which automatically deletes objects you&amp;#8217;re not using (like java).&lt;/p&gt;
&lt;p&gt;The garbage collection will remove the object if:&lt;/p&gt;
&lt;p&gt;+ There are no refferences to the object.&lt;br /&gt;
+ The object is not visible on the display list (this has do be done using removeChild(), not by setting visible to false or moving it out of bounds)&lt;br /&gt;
+ There are no event listeners attached to it (weak refferenced listeners don&amp;#8217;t count)&lt;/p&gt;</body-html>
    <created-at type="datetime">2010-02-11T01:11:23-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">4</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1727943</id>
    <post-number type="integer">3</post-number>
    <topic-id type="integer">76718</topic-id>
    <updated-at type="datetime">2010-02-11T01:11:23-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>.dispose() works faster than the gagbage collection. I've tried to make a new BitmapData object every frame, and then cleared the reffereces to it when the next was one created, and it ran at about 45 fps (was designed for 60), then I tried calling .dispose when I created a new one, and it ran at 57 fps.

(note that this was in flash 9)</body>
    <body-html>&lt;p&gt;.dispose() works faster than the gagbage collection. I&amp;#8217;ve tried to make a new BitmapData object every frame, and then cleared the reffereces to it when the next was one created, and it ran at about 45 fps (was designed for 60), then I tried calling .dispose when I created a new one, and it ran at 57 fps.&lt;/p&gt;
&lt;p&gt;(note that this was in flash 9)&lt;/p&gt;</body-html>
    <created-at type="datetime">2010-02-10T09:40:44-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">4</forum-id>
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    <id type="integer">1726075</id>
    <post-number type="integer">5</post-number>
    <topic-id type="integer">76622</topic-id>
    <updated-at type="datetime">2010-02-10T09:40:44-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/76546?page=1#posts-1724827'&gt;sawdusteater&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;You don&amp;#8217;t even have to do that, &lt;code&gt;var penetrate&lt;/code&gt; defaults to the public namespace.&lt;/p&gt;&lt;/blockquote&gt;

... If don't define it, it defaults to &lt;a href=&quot;http://help.adobe.com/en_US/AS3LCR/Flash_10.0/statements.html#internal&quot;&gt;&lt;code&gt;internal&lt;/code&gt;&lt;/a&gt;.

See: http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS5b3ccc516d4fbf351e63e3d118a9b90204-7f9e.html and http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS5b3ccc516d4fbf351e63e3d118a9b90204-7f32.html</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/76546?page=1#posts-1724827&quot;&gt;sawdusteater&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;You don&amp;#8217;t even have to do that, &lt;code&gt;var penetrate&lt;/code&gt; defaults to the public namespace.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;&amp;#8230; If don&amp;#8217;t define it, it defaults to &lt;a href=&quot;http://help.adobe.com/en_US/AS3LCR/Flash_10.0/statements.html#internal&quot;&gt;&lt;code&gt;internal&lt;/code&gt;&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;See: &lt;a href=&quot;http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS5b3ccc516d4fbf351e63e3d118a9b90204-7f9e.html&quot;&gt;http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS5b3ccc516d4fbf351e63e3d118a9b90204-7f9e.html&lt;/a&gt; and &lt;a href=&quot;http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS5b3ccc516d4fbf351e63e3d118a9b90204-7f32.html&quot;&gt;http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS5b3ccc516d4fbf351e63e3d118a9b90204-7f32.html&lt;/a&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2010-02-10T00:33:49-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">4</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1725619</id>
    <post-number type="integer">10</post-number>
    <topic-id type="integer">76546</topic-id>
    <updated-at type="datetime">2010-02-10T00:40:05-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>You can make a variable accesable outside a function by declaring it outside a function. Example:

&lt;pre&gt;var a:int;
function b():void {
a = 3;
}
b();
trace(a); //traces 3&lt;/pre&gt;

You can also make a global object (like _global in AS2) by making an external .as file:

&lt;pre&gt;package {
	public var global:Object = {}
}&lt;/pre&gt;

Save this as &lt;code&gt;global.as&lt;/code&gt; in the same map as your .fla and every class can now edit and read properties of the &lt;code&gt;global&lt;/code&gt; object. Example:

&lt;pre&gt;global.something = 23;
//Somewhere else (eg. in another class)
trace(global.something)&lt;/pre&gt;</body>
    <body-html>&lt;p&gt;You can make a variable accesable outside a function by declaring it outside a function. Example:&lt;/p&gt;
&lt;pre&gt;var a:int;
function b():void {
a = 3;
}
b();
trace(a); //traces 3&lt;/pre&gt;
&lt;p&gt;You can also make a global object (like _global in AS2) by making an external .as file:&lt;/p&gt;
&lt;pre&gt;package {
	public var global:Object = {}
}&lt;/pre&gt;
&lt;p&gt;Save this as &lt;code&gt;global.as&lt;/code&gt; in the same map as your .fla and every class can now edit and read properties of the &lt;code&gt;global&lt;/code&gt; object. Example:&lt;/p&gt;
&lt;pre&gt;global.something = 23;
//Somewhere else (eg. in another class)
trace(global.something)&lt;/pre&gt;</body-html>
    <created-at type="datetime">2010-02-10T00:12:48-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
    <forced-visibility-state type="boolean">true</forced-visibility-state>
    <forum-id type="integer">4</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1725606</id>
    <post-number type="integer">7</post-number>
    <topic-id type="integer">76581</topic-id>
    <updated-at type="datetime">2010-02-11T00:35:26-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/1/topics/76389?page=1#posts-1721114'&gt;SavageWolf&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;A search bar that says &amp;#8220;Search for Games&amp;#8221; can search for users? &lt;span class=&quot;caps&quot;&gt;DUH&lt;/span&gt;!&lt;/p&gt;&lt;/blockquote&gt;

A search bar that says &quot;Search for games &amp; *more*&quot; can search for users?</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/76389?page=1#posts-1721114&quot;&gt;SavageWolf&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;A search bar that says &amp;#8220;Search for Games&amp;#8221; can search for users? &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;DUH&lt;/span&gt;&lt;/span&gt;!&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;A search bar that says &amp;#8220;Search for games &amp;amp; &lt;strong&gt;more&lt;/strong&gt;&amp;#8221; can search for users?&lt;/p&gt;</body-html>
    <created-at type="datetime">2010-02-08T10:45:05-08:00</created-at>
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    <id type="integer">1721214</id>
    <post-number type="integer">7</post-number>
    <topic-id type="integer">76389</topic-id>
    <updated-at type="datetime">2010-02-08T10:45:29-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>Flashdevelop + Flex SDK + *0$* = Awesome games!

&quot;It's too expensive&quot; is not a good excuse.</body>
    <body-html>&lt;p&gt;Flashdevelop + Flex &lt;span class=&quot;caps&quot;&gt;SDK&lt;/span&gt; + &lt;strong&gt;0$&lt;/strong&gt; = Awesome games!&lt;/p&gt;
&lt;p&gt;&amp;#8220;It&amp;#8217;s too expensive&amp;#8221; is not a good excuse.&lt;/p&gt;</body-html>
    <created-at type="datetime">2010-02-08T10:26:21-08:00</created-at>
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    <id type="integer">1721176</id>
    <post-number type="integer">11</post-number>
    <topic-id type="integer">76338</topic-id>
    <updated-at type="datetime">2010-02-08T10:26:37-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
</posts>
