<?xml version="1.0" encoding="UTF-8"?>
<posts type="array">
  <post>
    <body>It's AS2, for AS3, you need to use &lt;code&gt;scaleX *= -1;&lt;/code&gt;

And for mario, AS2 is so friendly that sometimes it doesn't even throw an error if you use AS3 code (AS3 will always throw an error through - unless you've turned strict mode off)

Example:

&lt;pre&gt;// Note that this is not perfect AS3:
// It misses some class definitions and using asterics by importing is not recommned either. 
// AS2 seems strict enough to throw an error if you add those things through
import flash.display.*;
var mySquare:MovieClip = new MovieClip();
mySquare.graphics.beginFill(0x00FF00, 1);
mySquare.graphics.drawRect(-50,-50,100,100);
mySquare.graphics.endFill();
mySquare.x = 100;
mySquare.y = 100;
function rotateSquare(event) {
	mySquare.rotation++;
}
mySquare.addEventListener(&quot;enterFrame&quot;, rotateSquare);
addChild(mySquare);&lt;/pre&gt;

This is AS3 code. In AS3, this will create a green rotating square, in AS2 this is complete nonsense, but AS2 won't throw an error if you use it.</body>
    <body-html>&lt;p&gt;It&amp;#8217;s AS2, for AS3, you need to use &lt;code&gt;scaleX *= -1;&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;And for mario, AS2 is so friendly that sometimes it doesn&amp;#8217;t even throw an error if you use AS3 code (AS3 will always throw an error through &amp;#8211; unless you&amp;#8217;ve turned strict mode off)&lt;/p&gt;
&lt;p&gt;Example:&lt;/p&gt;
&lt;pre&gt;// Note that this is not perfect AS3:
// It misses some class definitions and using asterics by importing is not recommned either. 
// AS2 seems strict enough to throw an error if you add those things through
import flash.display.*;
var mySquare:MovieClip = new MovieClip();
mySquare.graphics.beginFill(0x00FF00, 1);
mySquare.graphics.drawRect(-50,-50,100,100);
mySquare.graphics.endFill();
mySquare.x = 100;
mySquare.y = 100;
function rotateSquare(event) {
	mySquare.rotation++;
}
mySquare.addEventListener(&quot;enterFrame&quot;, rotateSquare);
addChild(mySquare);&lt;/pre&gt;
&lt;p&gt;This is AS3 code. In AS3, this will create a green rotating square, in AS2 this is complete nonsense, but AS2 won&amp;#8217;t throw an error if you use it.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-07T08:46:21-08:00</created-at>
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    <id type="integer">1437893</id>
    <post-number type="integer">5</post-number>
    <topic-id type="integer">63766</topic-id>
    <updated-at type="datetime">2009-11-07T11:43:17-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>_xscale *= -1;</body>
    <body-html>&lt;p&gt;_xscale *= -1;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-07T07:58:00-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">11</forum-id>
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    <id type="integer">1437775</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">63766</topic-id>
    <updated-at type="datetime">2009-11-07T07:58:00-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/14/topics/63337?page=1#posts-1436787'&gt;Sunk1st&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/14/topics/63337?page=1#posts-1435480&quot;&gt;cccool925&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Way to easy, smaller maps, probaly you (Urbansquall) didn&amp;#8217;t spend much time on it?&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Actually, they spent three years on it.&lt;/p&gt;&lt;/blockquote&gt;

They spend 3 years on battalion: arena and one day on battalion: ghosts (because it's practiacally just a map-pack from the arena engine)</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/14/topics/63337?page=1#posts-1436787&quot;&gt;Sunk1st&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/14/topics/63337?page=1#posts-1435480&quot;&gt;cccool925&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Way to easy, smaller maps, probaly you (Urbansquall) didn&amp;#8217;t spend much time on it?&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Actually, they spent three years on it.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;They spend 3 years on battalion: arena and one day on battalion: ghosts (because it&amp;#8217;s practiacally just a map-pack from the arena engine)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-07T00:45:52-08:00</created-at>
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    <forum-id type="integer">14</forum-id>
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    <id type="integer">1437298</id>
    <post-number type="integer">21</post-number>
    <topic-id type="integer">63337</topic-id>
    <updated-at type="datetime">2009-11-07T00:45:52-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>Gemcraft chapter 0, if you try to complete everything (every amulet, every upgrade, every level completed on every mode)</body>
    <body-html>&lt;p&gt;Gemcraft chapter 0, if you try to complete everything (every amulet, every upgrade, every level completed on every mode)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-06T13:09:03-08:00</created-at>
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    <id type="integer">1435466</id>
    <post-number type="integer">5</post-number>
    <topic-id type="integer">63559</topic-id>
    <updated-at type="datetime">2009-11-06T13:09:03-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>If you mean &quot;idle: the never ending job game&quot;, it got removed because it was stolen.</body>
    <body-html>&lt;p&gt;If you mean &amp;#8220;idle: the never ending job game&amp;#8221;, it got removed because it was stolen.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-06T11:35:31-08:00</created-at>
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    <id type="integer">1435140</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">63660</topic-id>
    <updated-at type="datetime">2009-11-06T11:35:31-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>bq. They&#8217;ll fix it to stop users leaving, which is worse than no add rev.

It's not about ad revenue, but about the contract with stride, which kongregate is bound to. (note that I have no proff that there is a contract, but this happened by axe and scion too, so I guess there is a conctract)

bq. They can fix it, they are ADMINS they can do whatever they want.

Sure, they CAN remove it, but then they'll be sued by stride - which may be even worse than losing users.

bq. cough

Strange, my knowledge of statistics seems really outdated (by about 4 years). Anyway, 37.5% is still a lot.

bq. In fact, blame microsoft if you are 100% sure.

I think we should blame micosoft for making stupid software, stride for making an ad that bugs for 37.5% of the people, and kongregate for accepting the sponsorship.</body>
    <body-html>&lt;blockquote&gt;
&lt;p&gt;They&#8217;ll fix it to stop users leaving, which is worse than no add rev.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;It&amp;#8217;s not about ad revenue, but about the contract with stride, which kongregate is bound to. (note that I have no proff that there is a contract, but this happened by axe and scion too, so I guess there is a conctract)&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;They can fix it, they are &lt;span class=&quot;caps&quot;&gt;ADMINS&lt;/span&gt; they can do whatever they want.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Sure, they &lt;span class=&quot;caps&quot;&gt;CAN&lt;/span&gt; remove it, but then they&amp;#8217;ll be sued by stride &amp;#8211; which may be even worse than losing users.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;cough&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Strange, my knowledge of statistics seems really outdated (by about 4 years). Anyway, 37.5% is still a lot.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;In fact, blame microsoft if you are 100% sure.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;I think we should blame micosoft for making stupid software, stride for making an ad that bugs for 37.5% of the people, and kongregate for accepting the sponsorship.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-06T08:49:30-08:00</created-at>
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    <id type="integer">1434867</id>
    <post-number type="integer">25</post-number>
    <topic-id type="integer">63597</topic-id>
    <updated-at type="datetime">2009-11-06T08:49:30-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>bq. The admins will fix it

No they won't. There is a sponsored contest on kongregate and the ad will show up as part of the sponsorship contract. I guess it will last untill the contest has finished.

bq. just wait for them to wake up, first

I'm pretty sure they are awake and know about the problem already. They just don't dare to admit it because they can't fix it anyway. (or at least, not before they've send a few hunderd requests to stride to get another ad)

bq. problem to do with teh IE

As far as I know, still 70% of the computers still use IE.

bq. when in doubt, blame microsoft :P

We're actually blaming kongregate because they accepted the sponsorship. Now kongregate is doomed with that ad until the sponsorship has ended.</body>
    <body-html>&lt;blockquote&gt;
&lt;p&gt;The admins will fix it&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;No they won&amp;#8217;t. There is a sponsored contest on kongregate and the ad will show up as part of the sponsorship contract. I guess it will last untill the contest has finished.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;just wait for them to wake up, first&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;I&amp;#8217;m pretty sure they are awake and know about the problem already. They just don&amp;#8217;t dare to admit it because they can&amp;#8217;t fix it anyway. (or at least, not before they&amp;#8217;ve send a few hunderd requests to stride to get another ad)&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;problem to do with teh IE&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;As far as I know, still 70% of the computers still use IE.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;when in doubt, blame microsoft :P&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;We&amp;#8217;re actually blaming kongregate because they accepted the sponsorship. Now kongregate is doomed with that ad until the sponsorship has ended.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-06T07:16:34-08:00</created-at>
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    <id type="integer">1434712</id>
    <post-number type="integer">21</post-number>
    <topic-id type="integer">63597</topic-id>
    <updated-at type="datetime">2009-11-06T07:16:34-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>If you see it on other sites without your permission, then it's stolen (and that IS against law). Look up some laws about copyright (I haven't specialized me in it, but I know that when you create something, you automatically get the copyright on it - even if you don't register it, you just need to be able to prove that you've made it yourself)

NOTE: Kongregate doesn't upload it to other sites, it's not kongregates fault.</body>
    <body-html>&lt;p&gt;If you see it on other sites without your permission, then it&amp;#8217;s stolen (and that IS against law). Look up some laws about copyright (I haven&amp;#8217;t specialized me in it, but I know that when you create something, you automatically get the copyright on it &amp;#8211; even if you don&amp;#8217;t register it, you just need to be able to prove that you&amp;#8217;ve made it yourself)&lt;/p&gt;
&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;NOTE&lt;/span&gt;: Kongregate doesn&amp;#8217;t upload it to other sites, it&amp;#8217;s not kongregates fault.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-04T08:25:54-08:00</created-at>
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    <post-number type="integer">7</post-number>
    <topic-id type="integer">63421</topic-id>
    <updated-at type="datetime">2009-11-04T08:25:54-08:00</updated-at>
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  </post>
  <post>
    <body>I give games that punish tab an instant 1/5
Just block tab, don't punish it! THERE IS NO NEED TO SUMMON A LOSE SCREEN JUST BECAUSE THE PLAYER ACCIDENTALLY PRESSED A WRONG BUTTON!

---

Anyway, how to fix it:

&lt;pre&gt;_root.tabChildren = false; //AS2, can be put anywhere
stage.tabChildren = false; //AS3, can be put anywhere on the main timeline or in the document class&lt;/pre&gt;</body>
    <body-html>&lt;p&gt;I give games that punish tab an instant 1/5&lt;br /&gt;
Just block tab, don&amp;#8217;t punish it! &lt;span class=&quot;caps&quot;&gt;THERE&lt;/span&gt; IS NO &lt;span class=&quot;caps&quot;&gt;NEED&lt;/span&gt; TO &lt;span class=&quot;caps&quot;&gt;SUMMON&lt;/span&gt; A &lt;span class=&quot;caps&quot;&gt;LOSE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;SCREEN&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;JUST&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;BECAUSE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;THE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;PLAYER&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;ACCIDENTALLY&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;PRESSED&lt;/span&gt; A &lt;span class=&quot;caps&quot;&gt;WRONG&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;BUTTON&lt;/span&gt;!&lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;Anyway, how to fix it:&lt;/p&gt;
&lt;pre&gt;_root.tabChildren = false; //AS2, can be put anywhere
stage.tabChildren = false; //AS3, can be put anywhere on the main timeline or in the document class&lt;/pre&gt;</body-html>
    <created-at type="datetime">2009-11-03T11:06:01-08:00</created-at>
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    <id type="integer">1428391</id>
    <post-number type="integer">5</post-number>
    <topic-id type="integer">63299</topic-id>
    <updated-at type="datetime">2009-11-03T11:15:12-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>You're missing a } at the end.</body>
    <body-html>&lt;p&gt;You&amp;#8217;re missing a } at the end.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-02T06:58:59-08:00</created-at>
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    <id type="integer">1425429</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">63195</topic-id>
    <updated-at type="datetime">2009-11-02T06:58:59-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/62996?page=1#posts-1423177'&gt;zero579911&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;either way&amp;#8230; U could&amp;#8217;ve done this:&lt;/p&gt;

&lt;pre&gt;class Soilder extends MovieClip {
	var speed;
	var speedx2;
	function onLoad() {
		speed = 5;
	}
	function onEnterFrame() {
		if (Key.isDown(Key.RIGHT)) {
			_x += speed;
		}
		if (Key.isDown(Key.LEFT)) {
			_x -= speed;
		}
		if (Key.isDown(Key.UP)) {
			_y -= speed;
		}
		if (Key.isDown(Key.DOWN)) {
			_y += speed;
		}
		if (Key.isDown(Key.SHIFT)) {
			if (Key.isDown(Key.RIGHT)) {
				_x += speed*2;
			}
			if (Key.isDown(Key.LEFT)) {
				_x -= speed*2;
			}
			if (Key.isDown(Key.UP)) {
				_y -= speed*2;
			}
			if (Key.isDown(Key.DOWN)) {
				_y += speed*2;
			}
		}
	}
}&lt;/pre&gt;
&lt;p&gt;instead of making a new variable called: &lt;strong&gt;&amp;#8220;speedx2&amp;#8221;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;also change the speed*2 to whatever number u want.&lt;/p&gt;&lt;/blockquote&gt;

You really haven't tested that code, have you?

Your code is basically saying &quot;If key ... is down, move; If shift is down too, add double the move speed again to make the character move trice as fast in total.&quot;
And beside that, he wants speedx2 to be 7, and thats not equal to speed*2 what means 10.

Moly gave you the rigth solution/</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/62996?page=1#posts-1423177&quot;&gt;zero579911&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;either way&amp;#8230; U could&amp;#8217;ve done this:&lt;/p&gt;

&lt;pre&gt;class Soilder extends MovieClip {
	var speed;
	var speedx2;
	function onLoad() {
		speed = 5;
	}
	function onEnterFrame() {
		if (Key.isDown(Key.RIGHT)) {
			_x += speed;
		}
		if (Key.isDown(Key.LEFT)) {
			_x -= speed;
		}
		if (Key.isDown(Key.UP)) {
			_y -= speed;
		}
		if (Key.isDown(Key.DOWN)) {
			_y += speed;
		}
		if (Key.isDown(Key.SHIFT)) {
			if (Key.isDown(Key.RIGHT)) {
				_x += speed*2;
			}
			if (Key.isDown(Key.LEFT)) {
				_x -= speed*2;
			}
			if (Key.isDown(Key.UP)) {
				_y -= speed*2;
			}
			if (Key.isDown(Key.DOWN)) {
				_y += speed*2;
			}
		}
	}
}&lt;/pre&gt;
&lt;p&gt;instead of making a new variable called: &lt;strong&gt;&amp;#8220;speedx2&amp;#8221;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;also change the speed*2 to whatever number u want.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;You really haven&amp;#8217;t tested that code, have you?&lt;/p&gt;
&lt;p&gt;Your code is basically saying &amp;#8220;If key &amp;#8230; is down, move; If shift is down too, add double the move speed again to make the character move trice as fast in total.&amp;#8221;&lt;br /&gt;
And beside that, he wants speedx2 to be 7, and thats not equal to speed*2 what means 10.&lt;/p&gt;
&lt;p&gt;Moly gave you the rigth solution/&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-01T12:18:13-08:00</created-at>
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    <topic-id type="integer">62996</topic-id>
    <updated-at type="datetime">2009-11-01T12:18:13-08:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>&lt;pre&gt;DisplayObjectContainer.addChildAt(child:DisplayObject, index:int):DisplayObject&lt;/pre&gt;

Or

&lt;pre&gt;DisplayObjectContainer.setChildIndex(child:DisplayObject, index:int):void&lt;/pre&gt;

Or

&lt;pre&gt;DisplayObjectContainer.swapChildren(child1:DisplayObject, child2:DisplayObject):void&lt;/pre&gt;

Or

&lt;pre&gt;DisplayObjectContainer.swapChildrenAt(index1:int, index2:int):void&lt;/pre&gt;

Plenty of options</body>
    <body-html>&lt;pre&gt;DisplayObjectContainer.addChildAt(child:DisplayObject, index:int):DisplayObject&lt;/pre&gt;
&lt;p&gt;Or&lt;/p&gt;
&lt;pre&gt;DisplayObjectContainer.setChildIndex(child:DisplayObject, index:int):void&lt;/pre&gt;
&lt;p&gt;Or&lt;/p&gt;
&lt;pre&gt;DisplayObjectContainer.swapChildren(child1:DisplayObject, child2:DisplayObject):void&lt;/pre&gt;
&lt;p&gt;Or&lt;/p&gt;
&lt;pre&gt;DisplayObjectContainer.swapChildrenAt(index1:int, index2:int):void&lt;/pre&gt;
&lt;p&gt;Plenty of options&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-31T12:20:41-07:00</created-at>
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    <updated-at type="datetime">2009-10-31T12:20:41-07:00</updated-at>
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  <post>
    <body>Nothing happens for me... I just see a guy with a spear and a town (and some more things, but it's just an image) , but nothing more. There is no play button or something.</body>
    <body-html>&lt;p&gt;Nothing happens for me&amp;#8230; I just see a guy with a spear and a town (and some more things, but it&amp;#8217;s just an image) , but nothing more. There is no play button or something.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-31T05:21:59-07:00</created-at>
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    <post-number type="integer">23</post-number>
    <topic-id type="integer">62861</topic-id>
    <updated-at type="datetime">2009-10-31T05:21:59-07:00</updated-at>
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  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/14/topics/51023?page=2#posts-1418467'&gt;Tenet&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;&amp;#8220;- Randomly adjust the damage inflicted by say, plus or Minus 5% to add a little uncertainty to each attack.&amp;#8221;&lt;/p&gt;
&lt;p&gt;I&amp;#8217;m absolutely against any kind of suggestion adding &amp;#8220;uncertainty&amp;#8221; or &amp;#8220;randomness&amp;#8221; to an attack. This will ruin the game.&lt;/p&gt;&lt;/blockquote&gt;

There already is. You never know how much damage a damaged unit will do (unless you exactly know the formulas for each unit and have to caculate it for every unit), nor you can predict a stealth tank.

I am still against that idea through.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/14/topics/51023?page=2#posts-1418467&quot;&gt;Tenet&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;&amp;#8220;- Randomly adjust the damage inflicted by say, plus or Minus 5% to add a little uncertainty to each attack.&amp;#8221;&lt;/p&gt;
&lt;p&gt;I&amp;#8217;m absolutely against any kind of suggestion adding &amp;#8220;uncertainty&amp;#8221; or &amp;#8220;randomness&amp;#8221; to an attack. This will ruin the game.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;There already is. You never know how much damage a damaged unit will do (unless you exactly know the formulas for each unit and have to caculate it for every unit), nor you can predict a stealth tank.&lt;/p&gt;
&lt;p&gt;I am still against that idea through.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-30T13:58:07-07:00</created-at>
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    <topic-id type="integer">51023</topic-id>
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  <post>
    <body>&lt;pre&gt;_root.list[word].onPress = function() {&lt;/pre&gt;</body>
    <body-html>&lt;pre&gt;_root.list[word].onPress = function() {&lt;/pre&gt;</body-html>
    <created-at type="datetime">2009-10-30T09:26:25-07:00</created-at>
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    <id type="integer">1418000</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">62863</topic-id>
    <updated-at type="datetime">2009-10-30T09:26:25-07:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>!http://img691.imageshack.us/img691/9017/gamescycle.png!

The developer eats food and makes games. The games (should) produce money. The developer buys food with that money and eats it so he can make even more games. If the games don't produce money, the developer can't buy food and will die of starvation. Dead developers don't produce games.</body>
    <body-html>&lt;p&gt;&lt;img src=&quot;http://img691.imageshack.us/img691/9017/gamescycle.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
&lt;p&gt;The developer eats food and makes games. The games (should) produce money. The developer buys food with that money and eats it so he can make even more games. If the games don&amp;#8217;t produce money, the developer can&amp;#8217;t buy food and will die of starvation. Dead developers don&amp;#8217;t produce games.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-29T06:32:03-07:00</created-at>
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    <id type="integer">1415441</id>
    <post-number type="integer">44</post-number>
    <topic-id type="integer">62532</topic-id>
    <updated-at type="datetime">2009-10-29T06:33:14-07:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/14/topics/62510?page=1#posts-1414026'&gt;saddaminsane&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;some poeple have garbage maps becuase they think 100 units is &amp;#8220;epic&amp;#8221; im tired of these crappy maps srsly &lt;span class=&quot;caps&quot;&gt;CONSIDER&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;GAME&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;PLAY&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;

The problem isn't that those maps are getting created, but that people think &quot;OMG! HUGE PRFECLY SIMETRYKAL MAPZ!!!! NEDZ 5/5!!!!!&quot;, and because of that, there isn't a single good map in the &quot;top-rated&quot; list.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/14/topics/62510?page=1#posts-1414026&quot;&gt;saddaminsane&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;some poeple have garbage maps becuase they think 100 units is &amp;#8220;epic&amp;#8221; im tired of these crappy maps srsly &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;CONSIDER&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;GAME&lt;/span&gt;&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;&lt;span class=&quot;caps&quot;&gt;PLAY&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;The problem isn&amp;#8217;t that those maps are getting created, but that people think &amp;#8220;&lt;span class=&quot;caps&quot;&gt;OMG&lt;/span&gt;! &lt;span class=&quot;caps&quot;&gt;HUGE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;PRFECLY&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;SIMETRYKAL&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;MAPZ&lt;/span&gt;!!!! &lt;span class=&quot;caps&quot;&gt;NEDZ&lt;/span&gt; 5/5!!!!!&amp;#8221;, and because of that, there isn&amp;#8217;t a single good map in the &amp;#8220;top-rated&amp;#8221; list.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-29T02:35:58-07:00</created-at>
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  </post>
  <post>
    <body>A big amount of people complain in the comments and give 1/5.
A lot more people find the game great, rate it 5/5, and don't post in the comments.</body>
    <body-html>&lt;p&gt;A big amount of people complain in the comments and give 1/5.&lt;br /&gt;
A lot more people find the game great, rate it 5/5, and don&amp;#8217;t post in the comments.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-29T02:27:46-07:00</created-at>
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    <post-number type="integer">6</post-number>
    <topic-id type="integer">62723</topic-id>
    <updated-at type="datetime">2009-10-29T02:27:46-07:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>I've seen you before at the top of this tread.

^ for aakash
EDIT: double ninja'd

For ilovepies007: yes, I've seen you quite a lot on these forums</body>
    <body-html>&lt;p&gt;I&amp;#8217;ve seen you before at the top of this tread.&lt;/p&gt;
&lt;p&gt;^ for aakash&lt;br /&gt;
&lt;span class=&quot;caps&quot;&gt;EDIT&lt;/span&gt;: double ninja&amp;#8217;d&lt;/p&gt;
&lt;p&gt;For ilovepies007: yes, I&amp;#8217;ve seen you quite a lot on these forums&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-28T12:31:44-07:00</created-at>
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    <id type="integer">1413324</id>
    <post-number type="integer">21</post-number>
    <topic-id type="integer">62627</topic-id>
    <updated-at type="datetime">2009-10-28T12:33:54-07:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/1/topics/62600?page=1#posts-1412778'&gt;master722&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;why are the survivers losing in the infected fury month?&lt;/p&gt;&lt;/blockquote&gt;

1. Search a random zombie game
2. Look which party (zombie or survivor) is outnumbered</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/62600?page=1#posts-1412778&quot;&gt;master722&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;why are the survivers losing in the infected fury month?&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;1. Search a random zombie game&lt;br /&gt;
2. Look which party (zombie or survivor) is outnumbered&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-28T09:57:54-07:00</created-at>
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    <id type="integer">1413023</id>
    <post-number type="integer">11</post-number>
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  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/1/topics/62605?page=1#posts-1412935'&gt;articuno1508&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;plz halp mi wiff de lien gaem&lt;/p&gt;&lt;/blockquote&gt;

tri ovadin da walz unt gte teh lowesd teme pssible ofr evry lvl</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/62605?page=1#posts-1412935&quot;&gt;articuno1508&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;plz halp mi wiff de lien gaem&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;tri ovadin da walz unt gte teh lowesd teme pssible ofr evry lvl&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-28T08:42:39-07:00</created-at>
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    <id type="integer">1412951</id>
    <post-number type="integer">15</post-number>
    <topic-id type="integer">62605</topic-id>
    <updated-at type="datetime">2009-10-28T08:42:56-07:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>I haven't played runescape or club penguin, but roblox gains a 0/10 because of the refferal spam.</body>
    <body-html>&lt;p&gt;I haven&amp;#8217;t played runescape or club penguin, but roblox gains a 0/10 because of the refferal spam.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-28T07:10:22-07:00</created-at>
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    <topic-id type="integer">51131</topic-id>
    <updated-at type="datetime">2009-10-28T07:10:22-07:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
  <post>
    <body>If it implends kreds instead of mochicoins, it can come on kong.</body>
    <body-html>&lt;p&gt;If it implends kreds instead of mochicoins, it can come on kong.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-28T05:30:21-07:00</created-at>
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    <id type="integer">1412655</id>
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    <updated-at type="datetime">2009-10-28T05:30:21-07:00</updated-at>
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  </post>
  <post>
    <body>I guess I need another avatar...

EDIT: avatar changed</body>
    <body-html>&lt;p&gt;I guess I need another avatar&amp;#8230;&lt;/p&gt;
&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;EDIT&lt;/span&gt;: avatar changed&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-27T12:01:42-07:00</created-at>
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    <updated-at type="datetime">2009-10-27T12:02:01-07:00</updated-at>
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  </post>
  <post>
    <body>http://www.kongregate.com/forums/1/topics/26464</body>
    <body-html>&lt;p&gt;&lt;a href=&quot;http://www.kongregate.com/forums/1/topics/26464&quot;&gt;http://www.kongregate.com/forums/1/topics/26464&lt;/a&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-24T05:53:57-07:00</created-at>
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    <id type="integer">1400571</id>
    <post-number type="integer">8</post-number>
    <topic-id type="integer">62010</topic-id>
    <updated-at type="datetime">2009-10-24T05:53:57-07:00</updated-at>
    <user-id type="integer">255165</user-id>
  </post>
</posts>
