Topic: Outernauts /
I agree with the movement/map movement issue. It’d be great if the wasd keys were set to standard 8-direction character movement and the arrows keys were set to map movement.
A few suggestions I’ve thought of over the past couple of days:
-Some kind of strength gauge for NPC enemies. NPCs give no hint about their true power at all. There have been a number of times I’ve walked into an npc and was greatly underleveled, resulting in immediate death of my pets. This wastes energy and lunar (or time).
-Confirmation or an ‘undo’ button when making purchases using star gems. Wasting star gems from accidentally clicking somewhere you didn’t mean to is incredibly frustrating.
-Selecting team members for challenges. Being stuck with newbies or players who have already quit playing is a huge drawback to the auto-selection.
-An option to disable loot animations. While pretty, the huge piles of lunar, experience, and other random things tends to get in the way of clicking other stuff and also contributes to the memory problem this game tends to have. An option to disable it would be lovely.
-An overall option for quality settings. As previously mentioned, this game burns through memory, causing massive lag and hourly restarts for many people. Quality settings are typically a necessary standard in flash games.
-More breeding facilities. This one isn’t as much a priority as… well, I just love the breeding system and would like to take advantage of it more often. Maybe one breeding station for every three base expansions or so.
-Different orbs for various things. Right now there’s only an option for using the normal orbs, which have a terrible catch rate on some things, and super orbs which, to be honest, feels like a waste using on many things. It would be nice if there were some orbs in between those two with varying catch rates and prices.
-A ‘recipe list’ that shows all craftable items, how much of each material they use, and how much you have in stock. Makes it easier to see what you need and what you’re running low on even when you’re not at your homeworld.
-A small pop-up notification when you’re not at your homeworld letting you know when something has finished or when a visit is pending acceptance.
-Using energy when visiting neighbors based on a set 24 hour time (like a reset every midnight or something), rather than 24 hours after use. This will allow players to hold off using their friend energy until their friends actually need it, without waste. It also makes use more efficient since you’re not waiting later and later into the day to use it, ultimately wasting several hours for when you are away for long periods like going to sleep/school/work/etc.
There were several other things, but I can’t think of them at the moment. Maybe I’ll add to this later.