Recent posts by Orakio on Kongregate

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Topic: Transport Defender / Help Progressing

One of the most important features will be coconut shavers. Cutting down the waves will give you a lot more cargo farming per time spent. I would try to get moneylenders and jumphole generator pretty quickly so that you can start skipping over the useless first 90 sectors as well.

 
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Topic: Transport Defender / Another Beginner's Guide

The importance of the resource features isn’t so much in getting to 90k as it is getting beyond 91k. Using ML with JHG steadily increases your cargo per 80-sector transfer with active play. Then max ML with enough in resource features is just barely enough to push you to 91k, even starting at 90k with max JHG. At this point, you need enough resource features to start gaining enough from kills to fund your gun levels beyond what ML affords you.

My experience is that the significance of SHS has been exaggerated. On my first run, I could not beat sector 91k and wasn’t sure why, because I was following along with what others had suggested. Then a key point was noticed when someone said their Alien Goo was the same level as their SHS. Mine wasn’t. And this was the first time I’d considered it because nobody else ever mentioned it as an important feature.

My first couple failed attempts were with 200k SHS and only 50k Goo. After changing this to 100k SHS and 95k Goo, I was able to push through 91k. Around 93k or so, I sold SHS just to see if it would matter, and it didn’t at this point. I did my last 7k sectors with 125k Goo and 0 SHS. This is without consideration for Jack, running from 90-100k on the last transfer.

 
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Topic: Transport Defender / Custom Export Crate Run

That’s true, though you don’t want to transfer asap in the early game. Either way, the results won’t be of any great variance after the first hour of gameplay.

 
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Topic: Transport Defender / Custom Export Crate Run

So the goal of the challenge is to see who can open the most containers in an hour? Not sure you’re going to get any good insight for your own gameplay from a challenge where the goal is contradictory to efficiently progressing. :)

EDIT: I guess I didn’t realize you start at level 1 of a new transfer, in which case you would be opening all cargo to start. However, that being the case, everyone’s first hour of play is going to be almost exactly the same.

 
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Topic: Transport Defender / Needs a save file editor

This game is nothing at all like Clicker Heroes in terms of progress speed. Once you can get up far enough, your game can end any time you want to afk long enough.

It’s been on here a little over 3 weeks. I can do a full 100k sector run without buying a single feature, thus no need to spend any more mastery points once I earn them. I’m just letting it run for the hell of it for the past several masteries.

 
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Topic: Transport Defender / How to progress now that Jumphole Generator is so expensive?

Putting cargo on resources is only “useless” if you choose to rely completely on Big Jack to provide you with gun levels. But this is not necessary. It’s not faster, if you stay ahead of the curve no matter which way you play.

And coming out with more dps at the end doesn’t even make it “better” when you already get more than enough dps from resource features, just as DM is not “better” if you can get more cargo than you need while playing actively.

 
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Topic: Transport Defender / Big Jack in the Box required for progress

Originally posted by flewk:

If Big Jack is used properly you can be e50,000+ ahead of the enemy HP by sector 100k.

I have been leaving hints all over the forums. It is only a matter of time one of you figures it out.

Now you’re turning this one into a similar argument to DM saying how much you can get if you do it a certain way. I don’t want to do things a certain way so that I end up with that much more than necessary. That’s not a gauge of power of a feature to me. I look more at the practical usefulness.

Originally posted by flewk:

I actually used the term “fastest” not “strongest”. Coconut shaver alone cannot reach 100k by itself regardless of what you do. It would take far more than your lifetime for you to accumulate enough resources for that first ascension at e35k. Having just Big Jack is actually enough to ascend if you manually activate it. In fact, if you are only allowed one feature, Big Jack would still be the fastest. Piggy would be second.


The shavers are not exactly end game features either. Buying shavers or bicycle is assumed if you are doing an ascension run. Nice strawman.


Jack adds to guns, but it’s not necessary at all to get enough guns to beat the run. I can beat a run without JHG, ML, DM, Big Jack, or any DPS or ability featurs now with no transfers. Eventually you can in fact be able to get to 100k without buying anything but shavers, in which case, shavers and compass would literally be the only things which can improve your progress.

 
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Topic: Transport Defender / Big Jack in the Box required for progress

There really isn’t a “fastest” way to ascend later on, when the only thing restricting the speed at which you prestige is the time it takes to grind to 100k sectors.

To say that mathematically, BJitB is the hands down strongest feature in the game, you’d need to actually provide some evidence as to how a run can be beaten using it, where it wouldn’t be able to without it. You’re only overstating the strength of a feature and calling it math.

My last run I did without transfer, and by 1/3-1/4 of the way through the run, I was hundreds of eDPS ahead of sector HP just by spending compass cargo primarily on alien goo and shs. But no matter which mastery I was on previously, BJitB has been a late-run “I have extra cargo so why not” consideration, and ML and resource features have consistently kept me well ahead of the required dps.

Saying it’s the strongest suggests it’s the primary one you wouldn’t want to play with. My primary feature now is coconut shavers. If you took away all but one, give me that one.

 
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Topic: Transport Defender / Big Jack in the Box required for progress

Which feature is the most “game winning” just depends on what stage you’re at. But I’m pretty sure BJitB is never the top feature for your progress.

Later on, you don’t need any dps features, DM, ML, JHG or any of that. You’ll need resources to buy your gun levels, and the most important features are shavers, because that’s the only thing you really need to speed your progress up.

 
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Topic: Transport Defender / [FEATURE] Jumphole Accelerator

After so many prestige, there’s not much to do except just grind the 100k sectors without the need to transfer even once. So some of us are hitting the point where our progress is limited only by the fact that we have to now grind through 100k sectors.

My understanding is that the main reason for the caps being so high to begin with is because of the speed of progress. The JGH price increase slowed that briefly. But now, prestige has erased the need for such a high cap, and Dwarf Mines made it really easy for anyone to afford to prestige their first time with very minimal play.

So I propose the “Jumphole Accelerator.” A feature that allows you to transfer to a percentage of your Jumphole Generator level, if it is leveled above your current max level. This will let players speed up the long boring grind after they’ve reached the point that they can afford to beat sector 100k very early in a run. Also gives you some reason to spend more in cargo mastery so you can start to afford JHG and JHA more quickly.

 
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Topic: Transport Defender / Dwarf mines are overpowered

Originally posted by rockdust:

I want you to back your claims up. Is that really too much to ask? You’re surprised that I don’t just bow down to the all knowing master that is you?

I suggest that you don’t make groundless claims in the future if your feelings get hurt when people question you.

Well, I did back up my claims, but considering I’m well beyond the point that you’re asking detailed information about, I can’t tell you exactly every step of the process or what my multipliers were. But I didn’t make any groundless claims, and did back up my claims.

Instead of worrying about red herrings, worry about the relevant info. I admit I had another 4x or 8x from Kred bonus at the time, so maybe tack on an extra mastery. But my claims weren’t at all outlandish as you suggest. You more than halved the amount of points you’d have after 3 masteries in your estimation, and you forgot about compass, which is a pretty damn big part of it.

 
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Topic: Transport Defender / Dwarf mines are overpowered

Originally posted by imsabbel:

I agree with this simply because it basically makes all other mid-game options pointless.

Even the “you can do xxx transports per hour” argument is stupid and pointless: Transfer reward scales with the square of the stage, and jumpgate drive cost scale quadratic, giving you a linear increase in cargo invested.

While Dwarf Mines is exponential.

Yes, it multiplies per minute. It will double roughly every 70min. But doubling your cago is not huge. Doubling it a few times is not huge. The exponential growth takes a long time to actually get big.

In the meantime, active play can more than double your cargo every 70min unless you’ve pointlessly sat idle long enough to accumulate more than 70min worth of transfers of cargo. It’s not a stupid and pointless argument, because most of the OMG WOW-factor of DM comes from late stages of growth. People keep doing cartwheels over coming back to trillions, that they don’t need at all.

It makes it easier to do with minimal play, especially on your first time through. But not necessarily faster. And the more masteries you do, the less and less you can even get any use at all out of DM.

 
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Topic: Transport Defender / Dwarf mines are overpowered

I’m not sure what exactly you’re trying to prove. Do you want me to tell you I was lying? Do you want me to tell you that DM is in fact OP no matter how many masteries you have? With 3 masteries, you have 45 points. You have max shavers, hamster, rabbit, and the auto reuse abilities, as well as ML and JHG beyond the 0-cargo sectors after one transfer. You’re not factoring them all together with compass. When you’re instakilling, have all of the above, that’s a whole lot of free compasses.

I will add that I also had a couple levels in the Kred multiplier, so maybe 4 masteries would be more accurate, if that makes you feel any better, with all this effort to pretend to disprove what I said. After 7 masteries, I’m in the billions per run by sector 1200. DM is not something I ever have to consider buying again for any reason.

EDIT: And when I say billions by 1200, I mean I had over 2 billion, by 1200, on first transfer of my current run.

EDIT: I took a shower and came back 15-20min later. I had over 500b. I’m now grinding again to 100k from 5k while I go to work.

 
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Topic: Transport Defender / Dwarven Mines optimization

It does stop being OP. And it’s only as OP as you make it. If your goal is to get through your first run with as little effort as possible, it’s pretty OP. But once you’ve generated enough to beat 100k, there’s no benefit to it’s OMG factor high accumulation. And it gets less and less useful the more times you prestige.

 
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Topic: Transport Defender / Dwarf mines are overpowered

Originally posted by rockdust:
Originally posted by Orakio:

And it’s not hard, playing semi-active, after a mastery or 3, to have max ML after just a couple hours.

Assuming ML is Moneylender, I would be very interested in hearing what strategy you use to collect more than 33 billion crates in “just a couple hours” starting with nothing but a couple of masteries.

That’s not even being efficient. You shoot the first ship, and instantly auto-upgrades start flying. Doesn’t take long to get up to several hundred k cargo, open a few 10k’s to unlock features. Then for me personally, I like to buy shavers and a few hundred levels in ML and jhg to get it rolling up a little higher. Then max a few other things like rabbit, hamster, insurance. Throw some more levels into ML and jgh as you can to push up to doing quick transfers for more cargo in the 1000s. By the time you get up to 5-10k sector for a short while, you can easily max ML.

Thing is, you don’t even have to play it this way with some more mastery. You can just rely on compass to give you your cargo as you go along and spend it on resource features. Some others are doing 0 and 1 transfer runs now.

 
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Topic: Transport Defender / Cargo Award Mastery Not Working

Not sure how it is figured, but if it rounds up for any decimal then it would still be possible I guess.

 
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Topic: Transport Defender / Dwarf mines are overpowered

People keep going on about the crates they can get, and how soon you can just go afk. But it’s still not as powerful as some are suggesting. It’s useful, moreso in first run, but a great deal of it’s OMG factor is useless.

You have to play active at the start no matter what. And it’s not hard, playing semi-active, after a mastery or 3, to have max ML after just a couple hours. Then the whole rest of your run is just a grind for 90k+ levels. At that point, DM can be useful to buy your late-game resource features after you go afk and let the game grind a while. But even then, it’s overkill by a lot.

But going afk for 12 hours or a day to come back to trillions isn’t “better” or “faster”, it’s just overkill with minimal effort over a longer time. You still have to come back to a several hours grind. I guess if minimal effort is what makes it better to some, then you could call it severely OP. But I still haven’t seen it be faster than playing active. Faster accumulation of more than you need, sure. But not faster progress getting started, to the point of maxing ML, or speeding up the post-maxML grind.

Also, when you have more free cargo than you could ever need and/or have maxed ML, there’s no reason at all to keep leveling JHG.

 
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Topic: Transport Defender / Dwarf mines are overpowered

I’m not sure what all dictates the ability to go so fast. I’ve seen people in chat say they went from 30s to 17s just from either projectiles or fps limiter, and I’ve seen some say they didn’t run it well enough. I have a phenom2, 4gb ram, and a gf450 card. Game sometimes takes up over half my ram and 1/3 my processor if it runs for a while. So my computer is far from top of the line. But many do play on some older machines, or things like e-machines or lower spec laptops, systems with on board graphics, etc.

 
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Topic: Transport Defender / Dwarf mines are overpowered

With idle DM, once you hit a wall, you roughly double every 70min. With active, you can do well over 200 transfers per 70min. By waiting longer than necessary, I only meant that what you accumulated was far more than you needed to beat the game, and then you still had to grind most of the game when you returned.

Had you played actively up to a point of maxing ML and JHG and left it climbing, you may have returned to a completed game instead of a 5 hour grind awaiting. But since you may not have had the time, I’m sure it was nice to come back to that much progress. I know it makes it incredibly easy to beat the game without playing it much. I’m just saying that nothing I’ve seen shows me it’s nearly as fast as playing active. And most of the gains I’ve ever gotten from it have been in excess of what I even need to complete a run to 100k.

As far as the speed, previously with maxed coconut shavers, if you turned ON projectiles, turned OFF fps limiter, and maxed cupholders, you could get your speed down to 80 sectors in 48 seconds. Then there was an update that slowed everyone down, thus kiwi shavers was introduced. Players were now able to do 80 sectors in about 30 seconds with the same settings they were getting 48 seconds with. I’m not sure if cupholders still adds speed like it did previously, but now with both shavers, if you turn projectiles and fps limiter both off, it knocks it down to as fast as 17 seconds.

Anyone who thinks this game is slow, I’m not sure what they’re using for comparison. Clicker Heroes and others like it don’t give rewards for skipped levels, so optimal play there was something like 20-30min per run even in late game, all for diminishing returns.

 
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Topic: Transport Defender / FINAL CONCLUSION

I just wonder which idle/incremental games OP has played tons of….

Clicker Heroes didn’t give you free “cargo” for using “jumphole”, which made the game stretch out and crawl, taking an incredibly long time to even get to 3000. You didn’t get anything worthwhile for offline play. And there’s no sort of mastery/prestige feature. Even it, after going months between updates, still has lots of people playing it.

This game is perhaps one of the fastest I’ve played, as far as picking up progression speed the further along you go. And the entire reason for this speed, thus the added mass of content to keep you from beating it even more quickly, is the fact that JHG gives you cargo for skipped levels, making active runs extremely short.

With max shavers, turning off projectiles and fps limiter, you can do an 80 sector transfer in about 16-17 seconds. Every 16-17 seconds, you earn enough cargo to buy at least 5-10 levels of jhg. If you can only sit and play actively for 5 minutes at a time, and turn the game back off, that’s still 85-150 levels further you can get each 5 minute session, without having to leave anything running.

If you can’t spend much time playing, and don’t want to leave it running, and this amount of progress is STILL too slow for you, then maybe none of these types of games are for you. I can’t think of many that I would’ve enjoyed with those play restrictions. If it feels slow in comparison to other games, you’re doing something wrong.

 
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Topic: Transport Defender / Dwarf mines are overpowered

Originally posted by Schizmo:

I’m inclined to disagree with the above, I find it to be very overpowered. At my state last night it wasn’t hard for me at all to purchase it and max it out immediately, and after idling overnight between sectors 10k and 12k I woke up with 4XXe9 crates (don’t remember the X digits), which ended up being enough to MAX OUT

I don’t know how many hours you slept, but all you’re saying is that you waited longer than necessary in order to accumulate more cargo than necessary, which does not contradict my claim that you can still progress faster playing actively.

What you fail to realize is that you were just entering into the stage of the game that goes by really quickly. The question is, how long did it take you to beat it by letting it run afk, vs. had you been playing actively. I agree to an extent that one upgrade shouldn’t take you to the end overnight. It does make it easier to play afk, regardless if it’s faster than playing active. So perhaps ID should go ahead and lower it’s benefit some so that everyone feels better about it.

To me, saving rather than spending is pausing your actual game progress. Had you been playing actively, you could’ve been earning and progressing at the same time. At the end of your idling with DM, you had to spend at least 5 hours grinding out the rest of the levels while sitting on 3x more cargo than you needed to beat the game. On my second run I did that without having to let it idle for hours to save up first.

 
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Topic: Transport Defender / Dwarf mines are overpowered

I really don’t see it as overpowered. It costs 5 million to max it and requires you not spending cargo in order for it to multiply the way you’re suggesting. Spending 5 million on it, and not spending anything for 24 hours is not speeding up your game. You’d still progress faster playing actively.

 
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Topic: Transport Defender / Why would I prestige if I can already reach the last level?

mastery levels are more content just as much as adding more levels. If the cap were raised to 200k, and ML and JHG were raised, all of us who have mastery levels now would’ve had those caps in a day as well. Then what? Is that an “accomplisment” where mastery levels are not?

 
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Topic: Transport Defender / Why would I prestige if I can already reach the last level?

How things started, and what they mean, is very important to current standards. Prestige is prestige. Transfers are transfers. Mastery levels are mastery levels. I see things in this game called transfers and defense mastery. You’re trying to say that prestige are transfers, while complaining that prestige in this game isn’t transfers, even tho this game has transfers.

Transfers aren’t simply prestigious, they’re necessary to progress. Mastery levels are just something to do once you can reach the max level, because it allows you to reach the max level multiple times, for no real reason other than prestige.

It’s either give something to do at the very end, or make the progress slower, or keep raising the cap. Nobody wants slower progress once they’re used to a certain speed, which then requires cap raising, which we keep maxing out. Mastery levels is another never-ending cycle kind of thing that lets people play and lets the dev rest.

If all you want to do is reach 100k and quit, you’re welcome to do so. Many others are still doing new mastery runs. And lol at trillions of crates per second.

 
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Topic: Transport Defender / Why would I prestige if I can already reach the last level?

What is hard to understand that thats apparently not what prestige in this game is about? If it were for getting you to the end level, itd be no different than a feature.