Recent posts by Orakio on Kongregate

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Topic: Reactor idle / Heat area of different cell types.

Originally posted by tankofnova:

I was in chat talking about the black nuke and no one knew about it. This is ether a photo shop or a game hack.

Probably didn’t know what you meant cause it’s not a nuke and nobody had it until recently. This pic was in fact taken with a cheat save. It’s possible to get it now tho with SRC, so some people probably do have it. I’ll have it before the weekend is up.

As mentioned, it’s called balduranium. It costs 15.12 Quin to place, and produces 31.5 quad heat.

 
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Topic: Reactor idle / Component Scaling Guide

Yeah, if it’s capped like some other games it’d be e308. Also, saves that go into the e50s are not legit. That doesn’t affect whether or not numbers can be that big, just saying this game doesn’t really approach those kinds of numbers the way some games do.

So never mind 2900, the farthest legit players might be able to get windmills into the low 50’s.

 
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Topic: Reactor idle / Best Game

^

 
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Topic: Reactor idle / At what points are bonus ticks not worth it?

Bonus ticks are just so you don’t get nothing at all while offline. But instead of getting something for the offline time, you have to spend time back in the game accumulating one extra tick. They’re never “worth it” really, but it’s worse the more ticks per second you have. It’s a pretty terrible offline system, but I don’t see it changing.

 
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Topic: Reactor idle / Curiom builds

I would say not worth it, but you could still take the time for fun. My region is at gwp 35 prot 12. Costs too much for too little gain to level up with the other maps.

 
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Topic: Reactor idle / Curiom builds

Originally posted by Viivix:

Finally stable 14 cell Metro build. WEMW one level higher than GWP so pretty efficient;)

Cool, might give it a try later. I really prefer to keep with the 2 ISO builds, but I guess maybe it’s better to go with the 1 and then change later when the cell gets expensive.
 
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Topic: Reactor idle / Share Metropolis build

Going from 1:1 to 2:1 is an increase of 100% that the cell can put out. Going to 3:1 is another 50% increase, and 4:1 is another 33.3333%. That’s a total increase of 400% potential heat output per cell, which is 6 cell levels, for same level gen, gmw, and gwp upgrades.

Efficiency also refers to your costs. Leveling up your heat cell is the cheapest upgrade you have, so it’s more efficient to increase your output by leveling it up. A well designed 4:1 can efficiently output more than a 1:1 design even having vastly fewer cells, which also saves you a lot in upkeep. Also, using both pump types is a huge expense as you level them both up, and using lines of pipes requires unnecessary extra levels of w.e. max water upgrade

I loaded a blank cheat-save I have and built the following layout with your upgrades. Then I spent less than 700q upgrading nothing but Thorium to 7 and isolation to 12. That’s far less than any one of your current level important upgrades. The result is an almost 40% increase to production, and 5.5q saved in upkeep costs every 3200 ticks. (900q a day @ chrono 5)

 
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Topic: Reactor idle / Curiom builds

Originally posted by Viivix:

10 cell curiom build. I think I can get pretty far with just one iso.

Nicely done :) Gives me a 2.2q/t increase over prot build.

I had to add one more curiom level and 4 ISO levels to get the same production per cell that I get on other maps with 2 ISO per, but that cost isn’t very significant early on. The other upgrades are the same, including being stable with wemw at gwp+1.

 
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Topic: Reactor idle / research REALLY needs a buff...

Originally posted by Benjabob317:
Originally posted by Orakio:

that’s not so much an issue with research as much as your gameplay. Everything is going to be pathetically slow by comparison to someone who leaves the game running.

Yes, research is slow, but you have to not only consider the really high costs and how long it takes to reach them, but also when you actually need to have them. People who worry too much about speeding up their research end up unlocking new cells well before they’re ready to efficiently use them.

I do leave the game running actually… I should have mentioned that… For several hours each day. Unfortunately the game runs at about half-speed when I’m doing something else on my computer…

You should try running the game in it’s own window. It will slow down if you have it in a background tab or minimized window.

Still, no matter how often the game is running, your progress of money and research would be proportionate. You’ll still get later cells as you need them (or possibly sooner) if you keep research going on early maps.

 
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Topic: Reactor idle / research REALLY needs a buff...

^^

Like I said, you have to also consider when you’ll need it, not just how long it’ll take to get it. Many late game people have been playing since November and December, and I only started fully using Curiom less than a month ago, despite having unlocked it much sooner.

 
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Topic: Reactor idle / research REALLY needs a buff...

that’s not so much an issue with research as much as your gameplay. Everything is going to be pathetically slow by comparison to someone who leaves the game running.

Yes, research is slow, but you have to not only consider the really high costs and how long it takes to reach them, but also when you actually need to have them. People who worry too much about speeding up their research end up unlocking new cells well before they’re ready to efficiently use them.

 
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Topic: Reactor idle / Curiom builds

Still not quite, I’m afraid. Too much sharing on some of them.

My 6:2:1:1 prot build on city is currently making 33.37q with the same upgrades as my 3 big maps using curiom, which use gwp+1 for wemw. In the pic, in order to handle curiom, I had to have gwp+2 where the prot cell is, and gwp+3 where the thorium cell is. The one that is exploded still died.

Even if the exploded cell were also stable at gwp+3 wemw, it’d only be an increase of 2q over my current build. That’s great at same upgrades, but 2 more memw costs just under 200s for me currently. It looks like curiom might not be viable on city until a higher prot/gwp level than the big 3 maps. It really needs to be a solid 10-cell build with memw at gwp+1 for it to be better than prot with same upgrades.

 
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Topic: Reactor idle / Curiom builds

Still haven’t gotten around to messing with Metro anymore, but here’s an easy 12-cell build:

 
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Topic: Reactor idle / Curiom builds

2 different ways to layout Mainland based on Cont build:

 
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Topic: Reactor idle / Curiom builds

Auschil’s 12:4:1:2 Cont build from other thread:

 
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Topic: Reactor idle / Hard reset and extras question

I tried it, you keep them. I think kred purchases are stuck to your account like that. Not sure, but it seems to be the case with this game at least. Had to play for a minute to get to solar before the extras tab appeared, but the extra ticks were still there.

 
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Topic: Reactor idle / Heat area of different cell types.

I think most people playing now probably have a pretty solid understanding of how far different cells spread heat. But I was playing around and happened to grab a shot of them all blowing up the research centers around them before the cells blew up so you can see what each cell is. Figured why not share it.

 
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Topic: Reactor idle / Research... soo slooow

Originally posted by wapnoziom:

if we are talking about research what are the last researches after curiom? I am assuming curiom cell manager(how much does it cost?) but what else,cause I am missing 4 with curiom

curiom cell manager, balduranium, balduranium cell manager. I don’t recall how much either manager costs, but balduranium cell is 6.25Quin.

But don’t worry too much about those, cause they’re virtually useless additions. People who’ve been playing for 4 1/2 months are still pretty early on Curiom, and Balduranium is way more expensive, plus it spreads heat in an X pattern so I’m not sure what kind of builds you’ll end up with using it.

 
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Topic: Reactor idle / Mainland build

This is what I’ve been running with on ML since switching to curiom. I couldn’t manage to condense it and get a 15th cell in there. Maybe someone else will come up with one later.

 
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Topic: Reactor idle / Continent build

I didn’t say using curiom can put you in the negatives. But you do lose money paying more in upkeep. You’re not increasing your production/t by using a higher cell. That’s always limited by your gwp level. You’re just exchanging cell level costs for upkeep costs. The entire issue then, is when the upkeep becomes less than the cell upgrade.

You can change as soon as 12:4:1 can handle the heat. But you’re not giving any support as to why it would be advisable. Assuming chrono 5 and life 3, the difference in upkeep between lron’s 6:2:1 prot and Aushcil’s 12:4:1 curiom is about 380Q/day. I agree, this isn’t a significant cost. But, the cost of curiom life 3 is 16s, and the end cost of prot 18-20 combined is only 20s once you sell it back.

So optimally, you’d have to figure out how long you’ll be at your newly upgrade gwp level before the next one, and figure which one actually puts you ahead in that time. There’s no reason to swap earlier just to waste several sext. in upkeep costs between gwp upgrades just because you feel it’s not a significant portion of your income.

 
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Topic: Reactor idle / Continent build

You’re being a bit dramatic, and still aren’t really addressing what I said. Go back and reread it.

First paragraph I said maybe I should’ve already switched. I explained plenty why there would be a consideration in going with one or the other. I didn’t mention unbearable costs or feeling uneasy. I just said I didn’t feel like doing the math to figure out how many days behind I could end up, or how many days you’d have to stay at my gwp level in order for prot to profit over curiom.

You pretty much ignore all of that just to say “upkeep is small compared to income”. I already said that. Upkeep to income is irrelevant to which one costs less in the end. Your argument suggests you’re ok with losing money, so long as it’s only a tiny portion. That’s a silly way to decide when to upgrade something.

 
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Topic: Reactor idle / Continent build

Originally posted by pbsaffran:

Orakio > The way I see my builds, I would be much better off changing to curiom ASAP (around GWP 38) so I really have no idea what you’re talking about.

Edit > I could see Curiom with GWP 40 if you’re going for 2 generators per heat cell though…

Well, seeing as how you just stated an opinion with no elaboration, that doesn’t even appear to address or contradict anything I said, I also have no idea what you’re talking about.
 
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Topic: Reactor idle / Builds: Efficient Reactor Designs

Nope

 
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Topic: Reactor idle / New iso/bank type things

circulators increase gmw of a generator. would definitely be nice to have something similar for pumps.

 
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Topic: Reactor idle / Share Metropolis build

Originally posted by Goczku:

I think I should totally rebuild this as fast as possible after reading this topic ;)
But first I have to fully understand water and all its elements.

Just the same, it’s kinda impressive you made it to gen4 and thors without knowing how to use water…