Recent posts by Mousethecat on Kongregate

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Topic: Realm of the Mad God / Christmas contests and giveaways! (requesting ideas for contests)

Keep in mind, contests don’t all have to be related to realm or played in realm.

I’d like to avoid things that require moderate skill or take too much time. I’d prefer things to be quick and simple.

Also, I will be dropping any rainbow pots and mid-tier items I get while playing over the next couple weeks. I won’t be on too often, but hey, it’s bonus loot just for following me around.

 
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Topic: Realm of the Mad God / Realm of the mad god sucks!!!

Time for a Mouseyface explainabrag…

Amulets were sold in nexus for 12000 fame. They were basically the only item worth spending fame on at the time.

Before duping went public, amulets were valued at about 120-140 def or ~20 life. (Also at the time, RWT was commonplace, and amulets were sold and bought for about $60-$90).

They were primarily worn by players who had maxed characters and tops/UTs, since it was easy to have over 150 def worth in stats and equipment, (I had an 8/8 archer with doom bow, QoT, and a valentine pet. All that was worth ~70 life at the time) making it cheaper to buy amulets rather than remax and buy the equipment again. This is what kept the price so high.

Getting amulets wasn’t really difficult, just time consuming. Even a novice player could simply dedicate a few days to fame farm to buy an amulet.

I was online when the duping method was posted. I watched as the prices of everything dropped to almost nothing, and people were trading amulets for 8 spd/dex, just because. As someone who was making decent money off the game, I was pretty sad that day.

But as far as I’m concerned now, removing amulets of resurrection was probably the second best things Kabam has done for the game, second only to buying RotMG from Wildshadow, because if they hadn’t, there might not even be a RotMG to play right now.

Keep that last part in mind next time you complain about Kabam. I’m in no way defending the things they’ve done to the game, but I am trying to remind people what Kabam has done for the game.

Yes, Kabam does suck. That is a fact. I’m just tired of hearing people whine and complain.

 
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Topic: Realm of the Mad God / Christmas contests and giveaways! (requesting ideas for contests)

I really want to clean out my vault spread the spirit of Christmas, so I’m going to hold contests and giveaways once it’s closer to Christmas.

“Woah! Cool!”

I don’t really like random giveaways (though I plan to do that as well). I’d rather do something more interesting and involving, but I’m not that great at coming up with ideas like that, so I’m asking for any contest ideas people might have.

There’s no stupid suggestions, in fact, I encourage silly ideas. I discourage any contest ideas that can be played using things like google (like trivia contests)

I might even reward those who provide the best (determined by my opinion) ideas.

One guaranteed contest type will be “high score” contests on different games. I will find and select games myself, to discourage people from picking games they know they’re good at already.

I won’t start doing the contests and giveaways for at least a week from now (I’m out of town for work until Sunday), so there’s a whole week to post suggestions.

That’s it for now. Merry Christmas, and keep being awesome (or start being awesome if you haven’t started doing so already).

 
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Topic: Realm of the Mad God / rotmgscams

Originally posted by suterla:

lock thread please

Did you report the posts?

 
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Topic: Kongregate / My personal opinion, Administrators are making Moderators handle trolls on chat rooms sort of wrong.

“Dealing with "trolls"" is an art…

…Just like “trolling”, is an art.

No two pieces are alike.

Trying to categorize these forms of behavior as a single entity is both foolish and antagonistic.

There are many different problems, and each problem has many different solutions. You cannot apply a single tactic to conquer all foes, someone will wise up to your tricks and find a way around your defense.

The people the admins appoint as mods are people they think will be able to react and adapt to various situations. If they chose people who are able to “spot a problem and deal with it accordingly”, then this site would have a lot more mods.

 
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Topic: Kongregate / Bring back the old chat rooms, ever since the old chat rooms got deleted, my main chat room has had at least 50 different idiots coming each day breaking all sorts of rules.

You might not be angry, but you are emotionally invested in the situation to the point where it’s consuming your time and efforts. Might as well try to make the most of it.

Everyone is probably telling you the same things, because they’re the most correct answers.

If everyone else is saying the situation is fine, and you’re the only one complaining about a problem, you might have to consider that you are the problem.

“What?! No! That can’t be true! They are the ones who sinned!”

“Yeah, well, that might be true… but no one cares.”

At this point, there’s nothing helpful that can really be said, because everything potentially helpful has already been mentioned and tossed in the “Not-helpful” pile.

Realistically, your options are:

- Continue to complain about it and hope something is done about it.
- Go to a different room.
- Stay where you are, mute/ignore people who annoy you, and not complain about it.

There might be more options, but I’m pretty sure any other option would happen to fall under one of those three.



“…because you are on the internet.”

Don’t even get me started on this rubbish remark of unbearable uselessness. Ignore what bobby said just now. These things are happening specifically to you for specific reasons. This is not just some random internet happenstance. And you have more options other than “mute”. Other options just require more effort.

 
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Topic: Kongregate / Bring back Global Mods, here is a reason why Global Mods are needed more than Room Mods

Originally posted by Gojesabs:

So I still do not understand why global mods are not needed? Yes I understand that Global Mods are not too familiar with rooms that they do not actually mod in. But it is really easy to actually get to know a room. They could stay there a bit and observe and see what they see. So what if a whole day a chat room has like 20 different users breaking all sorts of rules left and right and no mods get on that whole day. Why should we NOT have to Modcall in situations like that? Getting rid of Global Mods are pointless. Global Mods should be aware that as a GLOBAL mod, they are saying theyd like to go to modcalls. But MOST Globals say they do not do modcalls. Then why do they stay a Global Mod. Only stay a Global Mod if you want to do modcalls. Simple… otherwise I still think more global mods could be a good thing.

Global mods are merely the leftover byproduct of the mod system revamp. They aren’t people who decided they wanted to answer the phone when someone calls.

And even if they made more global mods, they all wouldn’t want to answer your modcalls; and going by your logic, if they don’t answer the modcalls, they shouldn’t be global mods.

So what do you propose they do?

Originally posted by bobby71983:

That’s how I think troublemakers should be dealt with.

That’s fine, but that’s not how Kong thinks. That course of action only works when you have a tangible punishment for the troublemaker. People who are only on this site to cause trouble generally have nothing on the site they care about, so that course of action has no effect on them. For the people who do have something they care about here, reporting and waiting tends to work.

 
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Topic: Kongregate / Bring back Global Mods, here is a reason why Global Mods are needed more than Room Mods

I’m just going to repeat myself again…

Getting a modcall: “It’s like being called over the PA system to go clean up a spill over in aisle 5.”

Few people want to do it, and even fewer people genuinely enjoy it.

To make matters worse, most situations that “require” a mod present, are the same situations that would require the mod to endure a torrent of attention-battery. Not only will regular users expect and demand that the mod resolve the issue, the “problem” users will also target the mod and fire their cannons upon them.

You have to be a glutton for punishment to deal with these situations the way most users expect them to be handled.

The ideal course of action, is to completely ignore the problem, and divert attention towards something else and focus on that. Sometimes this works and everything is great; other times, the “trolls” and even the regular users will continue to focus all their attention to whatever the problem was, in which case, there really isn’t too much you can do besides start silencing and banning accounts, but more often than not in these situations, it’s like trying to stomp out a fire and catching yourself on fire. The ability to subtly divert the attention of chat towards something everyone can agree with, is probably the single most sought after quality in a mod here.

But usually when a mod ignores the problem, they’re called out for “not doing their job”, or some other such non-sense.

This is probably why Kong wanted to get rid of modcalls. They didn’t help as often as they harmed.

Edit after reading the posts that were posted while I was writing:
As far as I can tell, the main issue right now is that there aren’t enough mods. If there were ample room mods, there wouldn’t be an outcry for more global mods.

 
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Topic: Kongregate / [Trollin'] December 14' Suggestions Thread

Originally posted by Gabidou99:

No.

 
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Topic: Kongregate / Please Remove -

There was a more articulate post a while back that was against being able to down-vote comments, most people agreed with the post.

http://m.kongregate.com/forums/1-kongregate/topics/409894-does-anybody-else-hate-comments?page=1

I referenced to this post, assuming the OP is against down-voting, and not just posting because they have some silly vendetta against hyphens and the minus symbol.

 
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Topic: Kongregate / Banning an account only does so much.

IP Banning an account only does so much.

 
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Topic: Kongregate / I thought I had seen the worst of Kong.

What is Battle Pirates and why can’t we trust the company behind it?

I’m asking because I have no clue, and because you posted asking for discussion but provided very little information.

Edit: So I checked who the developer is, it’s the same one for Backyard Monsters. Now I understand where you’re coming from. Is the fact that they pulled BYM from Kong the only real point here? Or is there more to it?

 
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Topic: Kongregate / Newcomers Kongregate Chat Rules & help

Originally posted by epic44:

Help

What should I do?

Besides reporting? Nothing.

 
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Topic: Realm of the Mad God / What Is Your Favorite Class In Rotmg?

I like most of the classes, but I think my overall favorite is paladin.

 
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Topic: Kongregate / Bring back Global Mods, here is a reason why Global Mods are needed more than Room Mods

I think the underlying issue/argument is that there’s a noticeable lack of admin interaction/support, not only with/for the mods, but with the entire community. Which I think is true. The only time I get any admin feedback, is when I’ve done something wrong, or when I directly ask them a question. And I have even less to say about their presence elsewhere. There’s also a noticeable lack of transparency, which I am not particularly fond of.

 
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Topic: Kongregate / Bring back Global Mods, here is a reason why Global Mods are needed more than Room Mods

Originally posted by adv0catus:

What do I mean by that? Well, it’s not really a secret that the administration tend to favour certain users/moderators. As I said earlier, people that make them look good and say “How high?” when asked to jump. Would go to the ends of the earth, etc. for the administration without even asking why. They’re cut a lot of slack, given a lot of leeway and get a lot of powers and things they want (modding in rooms they shouldn’t be modded in, modded in forums they shouldn’t be modded in, ‘special’ tasks assigned by the administration that is top secret, etc.)

I felt this was especially silly and incredibly vague. I’ve never seen or heard of anything like any of this ever happening, and if you can provide examples (In private), I would be thrilled to hear about it and investigate for myself. I’m not dismissing what you’re saying, I’m just saying I’m finding it humorously exaggerated at the moment.

As for the part about that particular mod nominee. I don’t know, but the admins had to have some reason as to why they didn’t mod that person, even if it was for the wrong reasons, but I don’t think it was because of an event several years ago.

Or maybe I’m brainwashed and I just want to be told to jump through hoops I’m not even aware of.

 
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Topic: Kongregate / Bring back Global Mods, here is a reason why Global Mods are needed more than Room Mods

Again, I’m not 100% certain, but as far as I know, that actually is the intention. It makes some sense. It’s a lot less likely to succeed, but in the long run, it’s the most beneficial course of action for everyone.

The people who are here with the intent to disrupt chat are people, and as such, are susceptible to influence. I believe this is why Kong is so picky about who they appoint as mods. As I’ve said in a past thread, they’re not really looking for people who know the difference between right and wrong. They’re more interested in people who understand people.

 
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Topic: Kongregate / Bring back Global Mods, here is a reason why Global Mods are needed more than Room Mods

If you ask me or the admins (as far as I know), moderation on this site actually is about trying to change human behavior.

Unreasonable? Yes. Impossible? Not as much as people like to make it sound.

 
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Topic: Kongregate / Bring back Global Mods, here is a reason why Global Mods are needed more than Room Mods

Originally posted by Gojesabs:

Also, why would I say on main chat “Oh a moderators coming to watch users to nominate them” That obviously will make things worse, so I wont do that and I hope nobody ever does.

I worded that a bit wrong. I meant that as a general statement to anyone reading. You’re entirely right in how you go about handling the situation.

It’s never good or helpful when users announce that they’ve called a mod into the room. Some users even go as far as to say something like “I called the mod here to ban you!”. That’s when I facepalm and pretend like I don’t even know them.

 
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Topic: Kongregate / Bring back Global Mods, here is a reason why Global Mods are needed more than Room Mods

Oh hey, it’s this topic again!

Then again, if it wasn’t such a hot topic, it wouldn’t be brought up so often and generate so much attention.

Anyway… I think the main reason the site lacks mods is due to a combination of these two things:

1. The admins have a rather high standard for who they appoint as mods.
2. The majority of the user-base is below that standard or are unwilling to become/remain a mod.

As far as I’ve see, the rate in which kong gets new users who are generally problematic or otherwise refuse to abide by simple etiquette, far exceeds the rate in which kong gets new users who are “modworthy”, so as time goes on, this “problem” will continue to grow. It doesn’t help that the retention rate of this site’s mods is rather low, due to various factors (Lack of positive support, frequency in which mods are harassed and villainized by users, ect…).

To remedy this problem, the admins either have to lower their standards, or users need to change their attitude. The latter is a much better, but obviously unrealistic option, where as the former is a more realistic and possible option; though, as far as I can tell, the standards actually were lowered when they changed from the global mod to the room mod system, as there were several users who I wouldn’t have expected to ever be modded, who were modded under the new room mod system.

When I get a chance, I’m going to count how many new mods there have been since the new system and figure out an approximate ‘new mod per day’ rate, and compare it to the rate before the system change. I’m also going to see how many of the new mods are no longer mods, and compare that to the mods who were modded before the change, to see how many room mods gave up the position compared to global mods.

Now for “Why do some rooms have so many mods, and some rooms have so few?”.

Most mods, just like most regular users, tend to stick in the same room or couple of rooms. They like the company of those they know and have grown to like. Expecting mods to venture into other rooms just to deal with a problem they have no invested interest in or information on, is rather unreasonable. It’s like being called over the PA system to go clean up a spill over in aisle 5.

There also a bit of social gravity to rooms. People tend to attract and maintain the interest of similar or like-minded people. Some rooms are also “messier” or “cleaner” than others. Users who tend to like the “cleaner” rooms are also the same users who tend to have more mod-like qualities, whereas messy rooms tend to maintain the attention of users who tend to lack the interest in or capabilities of becoming a mod.

Now, I’m not saying that rooms with mods are better than rooms without them, or that rooms without mods are worse than others; what I’m saying is that due to how the mod system works (Mods have to nominate users in order to be considered), and how people tend to gravitate towards each other (Explained above), rooms with mods will tend to get more mods, and rooms without them will tend to remain modless.

All that said… I’ve never gotten a PM from you. I’m usually pretty good about responding to modcalls.

Also what you said is pretty much right. If you want mods in your room, bring your room to the attention of mods. It’s a bit of a shot in the dark, but sometimes you’ll manage to hit something. The more you try, the more chance there is that you’ll actually see a result. And please, for your sake and everyone else’s, don’t announce your intentions to the whole room.

 
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Topic: Kongregate / I have an idea

Originally posted by Dudewithpants

wrong. if you start a thread, you basically are the owner of it

No. Users don’t even own their Kong accounts.

Regardless of that fact, why would you even need/want to remove posts anyway?

 
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Topic: Kongregate / Badge of the Day Discussion

Did anyone else have a problem with the game submitting completion credit? I beat it twice and waited around on the ending screen for a while, but I never got the badge.

 
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Topic: Kongregate / Is one greg enough?

Originally posted by Maritos:
Originally posted by Holy2334:

Greg needs an apprentice to take under his wing, and raise him to be a badge creator like himself. (Not me though, I’m already busy with 1000000 other things to help out with badges).

I still don’t understand why Precarious still wasn’t taken. His suggestions are pretty consistent. Also, most of time, his suggestions are basically what greg ends up adding anyway.

Exactly what I was thinking.

 
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Topic: Kongregate / Is one greg enough?

How does everyone else feel about new badges? They’re exciting, right? No? Well why not?

It seems like a lot of people feel that there just aren’t enough new badges, especially any time greg has a few extra days off. I remember Rawismojo used to make new badges, since then, it just feels like one person isn’t enough. New badges are one of the things that keep me interested in the site, and it would be cool if there was a more steady stream of them.

I petition that we clone greg, and force the clone to play games and make new badges.

 
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Topic: Kongregate / Looking for a certain game

Sounds kinda like The King’s League. http://www.kongregate.com/games/kurechii/the-kings-league

Also, there’s a thread devoted entirely to asking people to help you remember a game you forgot: http://www.kongregate.com/forums/3-general-gaming/topics/57132-the-what-was-that-game-called-thread