Hizack
242 posts
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Topic: Kongregate /
My 5-year Anniversary (birthday) on Kong!
On this day 5 years ago, I played my first game on Kongregate, Protector ! Thank you undefined !
I remember when I came here there were like only 300 badges.
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Hizack
242 posts
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Topic: Anti-Idle: The Game /
666 consecutive days of playing!

666 consecutive days of playing on the 908th day of playing.

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Hizack
242 posts
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Topic: General Gaming /
Color Pic-a-Pix Light Vol 2 - abused by ability to "check for errors"
Don’t get me wrong, I enjoy playing this puzzle series, I enjoy spending 20 minutes to solve one puzzle, I enjoy solving puzzles in legit ways.
But one thing really annoys me. The solution to Color Pic-a-Pix Light Vol 2 can be revealed by abusing the ability to “check for errors”:
Fill the whole picture by empty squares symbols (a dot), and then just click the check mark and the solution is revealed.
Spoiler alert
http://imgur.com/BwWEjcO.png
Hmm, easiest medium badge ever?
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Hizack
242 posts
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Topic: General Gaming /
What is the point of making a platformer "slippery"?
A game should be challenging enough to be fun to play. But I think making a platform game challenging by making its control “slippery” (or over-sensitive, whatever) is not a right direction.
Other than Vertigo: Gravity Llama , which brought this thread, the first game that comes to my mind is the meat boy series , and the second one is Box Clever .
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Hizack
242 posts
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Hizack
242 posts
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Topic: Kongregate /
New badge discussion
A rating of 3.12 ? I’m a bit surprise because I think it is not that bad.
Where does this game rank among the lowest rated badged games on Kong?
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Hizack
242 posts
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Topic: Kongregate /
Multiplayer card games badges blooming
Starting from the Kingdoms CCG badges til the Berserk: The Cataclysm ones, there are:
19 total badged games,
6 badged multiplayer games (32% of total),
4 badged multiplayer CCGs (21% of total),
44 total badges,
13 multiplayer badges (30% of total),
8 multiplayer CCG badges (18% of total)
Is it a bit … too much? (For both multiplayer games and CCGs)
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Hizack
242 posts
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Topic: Anti-Idle: The Game /
Offtopic - Nostalgia
1. C - (22)
2. E - (Hong Kong)
3. A
For the part of the world where Australia and New Zealand are located, it is called Oceania.
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Hizack
242 posts
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Topic: Anti-Idle: The Game /
[BETA] All-in-one Battle Arena Calculator
Update:
- Text version of Base Drop Rate and IA Drop rate are erased. They are replaced with Drop Rate calculator in a spreadsheet. Their user manuals are also added.
- Calculator and user manuals for Critical Damage are added.
Critical Damage
User Manual:
Enter your stats into the “Critical Damage” worksheet.
Note 1: For percentage numbers, if you need to enter a stat of 30%, enter “30%”, or “0.3”, but not “30”.
Note 2: Enter “0” or just leave it blank if you don’t have that stat.
- 1. eqp Crit Dam
- Enter the sum of the “Critical Damage” orange bonus (type B bonus) on equipment, plus the white “Critical Damage” bonus on armors and accessories.
- 2. Ring
- Enter “1” if you are equipped with the described ring.
- Enter “0” otherwise.
- 3. Skill
- Enter the bonus from your skills.
- E.g. enter “100%” if your “Critical Force” skill is Level 50.
- 4. Skill Level
- Unlike above, just enter your “Combo Critical” skill level.
- 5. IA Crit Dam
- Enter the “Critical Damage” bonus in Passive Abilities of the equipped Invisible Ally.
- E.g. enter “11%” for “Giant Mushroom”.
- 6. Buff & Status Effect
- Enter “1” if you are buffed by/suffering from the described buff/status effect.
- Enter “0” otherwise.
- 8. Worst Moon
- Enter “1” if Worst Moon mode is on.
- Enter “0” otherwise.
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Hizack
242 posts
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Hizack
242 posts
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Topic: Time World /
For unwanted ships: Salvage or suicide attack?
Attacking someone will give me back some resources for lost ships (I don’t know how much though).
Salvage will give me back about half of the resources of the ships.
Which one will give better resources?
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Hizack
242 posts
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Topic: Anti-Idle: The Game /
[BETA] All-in-one Battle Arena Calculator
Originally posted by sanslash21:
hey buddy, here’s an idea. how about making a spreadsheet on google docs? surely it won’t be that hard since your formulas are “excel-ready”
That is a sure thing. But I need to ensure the correctness of the formulas beforehand.
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Hizack
242 posts
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Topic: Anti-Idle: The Game /
[BETA] All-in-one Battle Arena Calculator
Originally posted by Draconi:
Since the game won’t put everything up in its formulae and does stuff step by step I don’t see why not do the same when transcribing it here if it would also make it easier to understand. Except for the Excel beings that read the forum.
Great to know this. It is much easier to write stuff step by step.
Originally posted by IcedDragon:
Do not get discouraged, this is an amazing idea, and the info that is part of this guide is helpful to all, but the formatting needs serious work. condense when needed, bold only important info, and sort the items a little better. Great job but needs work.
How can I be discouraged by those constructive criticisms? They are all valuable to me. That’s all I expect to have in a BETA thread.
Regarding the formatting, do you prefer formulas to be written in one line (this is the common practice in guides found in this forum) or expanded to “code like” form (this is my practice in this beta guide) or something in between? (Comparison can be found in the post 3 replies above yours)
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Hizack
242 posts
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Topic: Anti-Idle: The Game /
[BETA] All-in-one Battle Arena Calculator
Originally posted by Clams:
Originally posted by Hizack:
I can remove all indentation-and-line-breaking things if those make you think they are code-like and make things even less readable.
Protip: When making a guide, just copy pasting large swatches of code and removing the indentation leads to a mess. I’d be amazed if anyone ever consults this for anything.
I will never post any “code” in a guide because not everybody know them. And all the above things are solely mathematics (with a little bit human language), but no “codes”
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Hizack
242 posts
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Topic: Anti-Idle: The Game /
[BETA] All-in-one Battle Arena Calculator
Originally posted by Clams:
Originally posted by Draconi:
The way it is written I feel nauseous just from looking up at the thing. I would rather read directly from the game code.
I was under the impression he just copy pasted large sections of the game code to make this without any regards to formatting.
Which one do you prefer,
(Invisible Ally Drop chance) = (IA prerequisite) × { (Rare check) × (Base IA Drop chance) + [ 1 – (Rare check) ] × { [ 1 – (evolve check 1) ] × 0% + (evolve check 1) × { [ 1 – (evolve check 2) ] × (Base IA Drop chance) × (Zone Rare mob chance) × (Rare rate) × 7 + (evolve check 2) × 0% } } } × { [ 1 – (Triangle Spooky Pyramid status) ] × (Drop rate multiplier) + (Triangle Spooky Pyramid status) × 1 }
or
(Invisible Ally Drop chance)
=
(IA prerequisite)
×
{
(Rare check) × (Base IA Drop chance)
+
[ 1 – (Rare check) ]
×
{
[ 1 – (evolve check 1) ] × 0%
+
(evolve check 1)
×
{
[ 1 – (evolve check 2) ] × (Base IA Drop chance)
× (Zone Rare mob chance) × (Rare rate) × 7
+
(evolve check 2) × 0%
}
}
}
×
{
[ 1 – (Triangle Spooky Pyramid status) ] × (Drop rate multiplier)
+
(Triangle Spooky Pyramid status) × 1
}
?
I can remove all indentation-and-line-breaking things if those make you think they are code-like and make things even less readable.
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Hizack
242 posts
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Topic: Anti-Idle: The Game /
[BETA] All-in-one Battle Arena Calculator
Originally posted by Draconi:
Could you please make the thing READABLE? As in, instead of adding “XYZ check” in formula add a follow up note saying “In caze of XYZ…”
The way it is written I feel nauseous just from looking up at the thing. I would rather read directly from the game code.
edit: can you please not bold everything either? Bolding serves to mark emphasis, if every new item starts in its own line there is no need to emphasize anything – line breaking does that by default.
I want to present the formula in the most “compact” way, that is to include everything in ONE huge equation. Plus this is an Excel-ready formula, i.e. I already translated something like “In case of” into Excel form of language (of course the exact one, but basically). Yes I admit if things are written like this it is rather “nauseous” for HUMAN to look up those variables, but at least not for Excel.
Things that are presented in procedural form (Step 1 multiply A by B to get C. Step 2 in case of Worst Moon, multiply C by D) may be more readable. But I think this also produces many inaccuracies and ambiguities. and this is not a mathematically formal way of presenting calculations.
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Hizack
242 posts
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Topic: Anti-Idle: The Game /
[BETA] All-in-one Battle Arena Calculator
Edit: The text version of Invisible Ally Drop Chance formulas have been erased.
Invisible Ally Drop Chance
User Manual:
First you have to enter your stats into the “Base Brop Rate” worksheet. User Manual is here.
Then enter your other stats into the “IA Drop chance” worksheet.
Note 1: For percentage numbers, if you need to enter a stat of 30%, enter “30%”, or “0.3”, but not “30”.
Note 2: Enter “0” or just leave it blank if you don’t have that stat.
- 1. equipment Rare
- Total “Rare Monster Rate” green bonus (type A bonus) on equipment.
- 2. IA prerequisite
- Enter “1” if your Arena Rank is 35 or above and you still haven’t tamed the Invisible Ally of the monster you are fighting.
- Enter “0” otherwise.
- 3. Idle Dummy
- Enter “1” for “Idle Dummy”.
- Enter “0” otherwise.
- 4. Monster’s Level
- Obvious. You may look it up in “Bestiary” if you don’t know it.
- 5. evolve itself
- Enter “1” for evolving monsters that will evolve into itself.
- Enter “0” otherwise.
- 6. Zone id
- Enter the zone id for the respective zone/area you are in. Look it up in the “Zone info” worksheet.
- E.g. enter “29” if you are in Pirate Ship Interior.
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Hizack
242 posts
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Topic: Anti-Idle: The Game /
[BETA] All-in-one Battle Arena Calculator
Edit: The text version of Base Drop Rate formulas have been erased.
Base Drop Rate
User Manual:
Enter your stats into the “Base Brop Rate” worksheet.
Note 1: For percentage numbers, if you need to enter a stat of 30%, enter “30%”, or “0.3”, but not “30”.
Note 2: Enter “0” or just leave it blank if you don’t have that stat.
- 1. equipment Drop Rate
- Total “Drop Rate” green bonus (type A bonus) on equipment.
- 2. Skills
- Enter the bonus from your skills.
- E.g. enter “185%” if your “Five-Leaf Clover” skill is Level 37.
- 3. “Item Maker” Career
- Enter the bonus you gain from “Item Maker” Career.
- E.g. enter “100%” or “1” if you are Level 100. Note that you have to ACTIVATE it in order to gain this bonus.
- 4. Invisible Ally Drop Rate
- Enter the “Drop Rate” bonus in Passive Abilities of the equipped Invisible Ally.
- E.g. enter “35%” for “Neenja C”.
- 5. Luck Ring
- Enter “1” if you are equipped with “Luck” Ring.
- Enter “0” otherwise.
- 6. Buff & Status Effect
- Enter “1” if you are buffed by/suffering from the described buff/status effect.
- Enter “0” otherwise.
- 7. Worst Moon
- Enter “1” if Worst Moon mode is on.
- Enter “0” otherwise.
- 8. Ascension Perk
- Enter “1” if Temporary Ascension Perk “Battle Arena item drop rate doubled” is activated.
- Enter “0” otherwise.
- 9. Loot Day
- Enter “1” if it is Loot day.
- Enter “0” otherwise.
- 10. Spooky Crypt
- Enter “1” if you are in “Spooky Crypt”.
- Enter “0” otherwise.
- 11. Dark Pyramid
- Enter “1” if you are in “Dark Pyramid”.
- Enter “0” otherwise.
- 12. Triangle Hideout
- Enter “1” if you are in “Triangle Hideout”.
- Enter “0” otherwise.
- 13. color of monster’s name
- Enter “yellow”, “white”, “red” or “purple” here. You may also enter “boss” if you do not prefer “purple”.
- 14. monster’s rarity
- Enter “epic” if you are fighting an Epic Monster.
- Enter “rare” if you are fighting a Rare Monster and it is NOT Epic.
- Enter “common” or leave it blank if you are fighting a common monster.
- 15. bestiary level of monster
- 16. Special Monster
- Enter “1” if you are fighting the described monster.
- Enter “0” if you are not.
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Hizack
242 posts
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Topic: Anti-Idle: The Game /
[BETA] All-in-one Battle Arena Calculator
Hi, I create this thread
- to test the formatting and stuff for any future BA Formula thread.
- to listen to any opinion like if this form of presentation is good enough to put in a real guide.
- to make sure the information is absolutely correct. (So please help check the content)
Battle Arena calculator
Google Doc:
http://docs.google.com/spreadsheet/ccc?key=0AtTw61zoP1yedEhGNFBBMUg3RmppendEZnN4dVF3Zmc
Excel: Download
This is a spreadsheet calculator to calculate Battle Arena numbers. It is a Beta and so it is very primitive at the moment. It only calculates your Min and Max Damage, Critical Damage, Base Drop Rate and IA Drop Rate at the moment. If things go well many BA stats will be included. Please help test these things out.
The Google Doc version is open to edit. So if it is spoiled by someone you can still download the Excel version.
Table of contents
Min. Damage and Max. Damage
Base Drop Rate
Invisible Ally Drop Chance
Critical Damage
Edit: The text version of Min and Max Damage formulas have been erased.
Minimum Damage and Maximum Damage
User Manual:
Enter your stats into the “Min Max Damage” worksheet.
Note 1: For percentage numbers, if you need to enter a stat of 30%, enter “30%”, or “0.3”, but not “30”.
Note 2: Enter “0” or just leave it blank if you don’t have that stat.
- A. Basic stats:
- 1. AI:tG Level
- It is obvious. Enter your Anti-Idle Level.
- 2. Arena Rank
- 3. Base Attack Power
- Enter the number in brackets in the “Attack Power” stat that you can see in the character stat screen. E.g. enter “90000” if you have reached cap.
- B. Equipment stats:
- 1. Attack Power
- Total “Attack Power” (NOT “Euipment Attack”) purple bonus (type C bonus) on equipment.
- 2. Attack bonus
- Total “Attack” orange bonus (type B bonus) on equipment.
- 3. Equipment Attack
- Total “Attack” stats (white in color) on equipments (except Robacon weapon), plus the total “Equipment Attack” (NOT “Attack Power”) purple bonus (type C bonus) on equipment.
- 4. Rage Attack
- Total “Rage Attack” orange bonus (type B bonus) on equipment.
- 5. Mastery
- Total “Mastery” orange bonus (type B bonus) on equipment.
- 6. xxx Elements
- Total “xxx Element” green bonus (type A bonus) on equipment.
- C. Career:
- 1. “Fighter” Career
- Enter the bonus you gain from “Fighter” Career. E.g. enter “10%” or “0.1” if you are Level 100. Note that you have to ACTIVATE it in order to gain this bonus.
- D. Invisible Ally:
- 1. Equipment Attack
- Enter the “Euipment Attack” (NOT “Attack”) bonus in Passive Abilities of the equipped Invisible Ally. E.g. enter “25” for “Thunder Lizard”.
- 2. Attack
- Enter the “Attack” (NOT “Euipment Attack”) bonus in Passive Abilities of the equipped Invisible Ally. E.g. enter “6%” or “0.06” for “Desert Slime”.
- 3. Mastery
- Enter the “Mastery" bonus in Passive Abilities of the equipped Invisible Ally.
- E. Ring:
- Enter “1” if you are equipped with the described ring.
- Enter “0” otherwise.
- F. Miscellaneous check
- 1. 9001
- Enter “1” if you are in “9001: Mystic Forest”, the Defend Mission Zone (“9001: Near the ‘??? Generator’”) or “9001: Secret Lab”.
- Enter “0” otherwise.
- 2. Ropeless
- Enter “1” if you are in “Ropeless Room”.
- Enter “0” otherwise.
- 3. Worst Moon
- Enter “1” if Worst Moon mode is on.
- Enter “0” otherwise.
- 4. Spooky Crypt
- Enter “1” if you are in “Spooky Crypt”.
- Enter “0” otherwise.
- 5. Dark Pyramid
- Enter “1” if you are in “Dark Pyramid”.
- Enter “0” otherwise.
- 6. Ascendant
- Enter “1” if you are fighting the Ascendant.
- Enter “0” otherwise.
- 7. MEGABOSS’s Revenge
- Enter “1” if you are fighting the MEGABOSS’s Revenge.
- Enter “0” otherwise.
- G. Buff:
- Enter “1” if you are buffed by the described buff.
- Enter “0” otherwise.
- H. Status effect:
- Enter “1” if you are suffering from the described status effect.
- Enter “0” otherwise.
- I. Skill:
- Enter the bonus from your skills.
- E.g. enter “133” if your “Invisible Weapon” skill is Level 38.
- J: Skill Level:
- Unlike above, just enter your “Combo Power” skill level.
- K: current counters
- Enter your current combo and rage. If your rage is 60% just enter “60%” or “0.6”, not “60”.
- L: Monster Element
- Enter “1” if you are fighting a monster of the described element.
- Enter “0” otherwise.
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Hizack
242 posts
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Hizack
242 posts
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Topic: Anti-Idle: The Game /
MEGATHREAD: Battle Arena
Thanks.
But I really can’t find where areaDamagePct declaration/value assignment locate. Ctrl + F “areaDamagePct” all sources already :(
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Hizack
242 posts
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Topic: Anti-Idle: The Game /
MEGATHREAD: Battle Arena
Hi, I am reading some codes of the game and I don’t understand some variables.
May I ask what do arenaBot and areaDamagePct mean?
(I want to study how exactly dealt damage is calculated)
Reference:
botMult = Math.floor(2 – arenaBot / 24000);
.
.
(skipped)
.
.
damageDealt = Math.ceil(((minDamage + random(maxDamage – minDamage + 1)) * (skillPower / 100) – enemy.defense * (100 – ignoreDefense) / 100) * (areaDamagePct / 100) * botMult);
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Hizack
242 posts
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Topic: Anti-Idle: The Game /
MEGATHREAD: Battle Arena
Thanks for answering.
(I always want to make an “Excel calculator” to calculate BA-related numbers like Damage, Drop rate etc, so that I can find the answer myself (and also the answer to whether 4 atk 1 crit is really the golden ratio, and many more).
All I need is the precise and updated formula of those stuff.)
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Hizack
242 posts
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Topic: Anti-Idle: The Game /
MEGATHREAD: Battle Arena
As an orange bonus, which one is generally better, Hit Chance or Accuracy?
(And also Dodge chance / Evasion)
As a purple bonus, which one is generally better, Equipment Attack or Attack Power?
(And also Equipment Defense / Defense Power)
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Hizack
242 posts
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Topic: Time World /
Chapter N - Map pieces
How often do they drop?
And for those who have finished Chapter N, how many times did you attack the Chap N enemy before gathering all 5 pieces?
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