Recent posts by OakHeart3 on Kongregate

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Topic: General Gaming / The Last Stand 2 (Weapon Guide)

Do the weapons come in certain houses, or is it just random?

 
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Topic: Off-topic / Zombie Swarm (not another dumb zombie thread - I promise!)

Originally posted by rokun:

looks like an overflowing peanut butter sandwich lol

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Terrain!!!!

yaa i dont really know why u-boats can go on shore tile they should be deep under water yet they travel near the beach..they shouldnt be able to pass on a shore tile if corvettes cant even in fact there should be a very deep sea tile in which they can have more cover or something but as you know i TOTALLY disagree with subs going on shores

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Buildings

Originally posted by Conquerer95:

No worries, Z.

Originally posted by koolaidperson:

What if we had buildings in blitz? That way commandos and intrepids don’t become useless.

Actually, combining both blitz and classic mode is possible, believe it or not!

Most scripters know how to create war machines in classic mode based maps: thus, buildings and war machines combined! :)


P.S
I can send you (or anybody else at that) the code to do this. However, the only possible way for me to get that script code to you is via e-mail. :)

You caaaan combine the blitz and classic mode in a way but when you make a war machine on the classic map THERE IS NO ORE TO MINE FROM therefor your war machine becomes a useless thing because, although it CAN attack, you can’t lose it so you always have to guard and protect it which is a hassle for a player to sacrifice units for that purpose alone BUT i know it’s possible to create ore on a classic map/building on a blitz map because on battalion vengeance the map “arachnophobia” there is buildings and ore deposits infact ore is EVERYWHERE so im not sure if you have to script a building in the blitz or script the ore into classic….if its possible at all…

 
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Topic: General Gaming / Black Navy War: Guide

@ willy747
1. Patrol boat
2. Frigate
3. Submarine
4. Torpedo Bomber
5. Helicopter
6. Destroyer
7. Cruiser
8. Fighter
9. Atomic Submarine
10. Bomber
11. Battle Ship
12. Aircraft Carrier
13. Fortress
14. Artillery Battery
15. Machine Gun Battery
16. Missile Battery
17. Torpedo Battery

 
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Topic: General Gaming / Black Navy War: Guide

I can’t build 2 fortresses!!! I wait until the timer is done and press it but nothing happens at all and I know it’s not there because the other batteries won’t work either…

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Buildings

Originally posted by tridda1:

Artillery foundry: A place for artillery

What does artillery do?:Destroys buildings depending on what they are

Cover:10% less damage while in here

Here are some artillery units


Cannon:A medieval cannon that can destroy buildings over a period of time

Hp:40 Medium

Atk:25 Heavy

Range:2-1

Mods: Minor artillery (Causes 1 artillery damage to buildings. buildings can take 5 artillery damage exept command centers that take 8 ) Reload (Can only attack once every 2 turns)

Tips:This should be used as a support artillery. it is weak but can move faster then other ones

Movement:5 Wheels

Cost:300$

Firebolter:A Tank that looks like it’s on fire almost. it’s main cannon shoots Burning hot liquid and fire at units. but it reserves it special “Firebolt” for buildings

Hp:55 Medium

Atk:32 Heavy

Range:2-2

Mods: Medium artillery (Causes 2 artillery damage to buildings. all buildings exept centers can only take 5 artillery damage..Command centers take 8 artillery damage) Reload (Can only attack once every 2 turns )

Movement:2 Tracked

Cost:650$

Nemisis: The epic artillery. Shaped like a skull with tracks. when it opens it’s mouth 5 cannons shoot out. causing 5 artillery damage to buildings. and a crapload of damage to units

Hp:75 Medium

Atk:45 Heavy (The annie does 70 heavy damage. so don’t say it’s O.P.)

Range:3-2

Mods: Major artillery (Does 5 artillery damage to buildings. instantly killing them…exept command centers) Major reload (Can only attack once every 3 turns) Ram (Can run over infantry. causing 25 medium damage)

Cost:1,000$

THAT’S ENOUGH ARTILLERY EI? LOL

S.A.M. turrent: These guys are all about the Anti-air…but need to be captured :P

Hp:50 Medium

Atk:75 Light

Range:4-4

Mods: Capturable (most be captured to be used or put to work) Anti-Air (Can only attack air units.) Volley (once every 4 turns. this unit is alowed to attack ground units)

Plz tell me what you think about them

You shouldnt be able to blow up buildings at all and what’s with all this “medieval cannons” idea-we are slightly more advanced at this stage of life then the castle stage. I understand the ideas-but you should not be able to “remove” buildings from gameplay.

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Terrain!!!!

Originally posted by skullcrusher202:

Weak Bridge
Weakened Structure (restricts the movements of tanks and trucks)

Deserted town
Cover (units receive 30% less damage)

SkyScrapers
Camoflage, high stories (any commando gains a +1 to range), Skyscraper, (restricts the movement of planes)

By “range” do you mean +1 mouvement? because cammandoes don’t have ranged attacks and it’s the only “range” word I know in the game (which is used for ranged attacks and vehicles)
 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Terrain!!!!

Originally posted by champsdd:

transport hole
need atleast 2 on map
go through it an end up at the other one

By the way xyklos has already made a transport tunnel using scripting
 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Terrain!!!!

I think there should be a wind tile that provides 10% cover but reduces the air unit’s mouvement by 1
and a simple cloud tile to reduce damage by 20% but reduces mouvement by 2 AND there is a thunder cloud that reduces damage by 50% but will do 20 damage (like a rock formation or wastseland) at the cost of no mobility but all of these tiles are in the top North west corner (because you must still see the REAL tile underneath) which ALSO means these tiles can go ontop of any other tile (other than volcano)

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] New Terrain!!!!

Originally posted by Conquerer95:
move cost of air units by 2.

move cost of air units by 2.

I don’t understand whether or not that means the unit’s movement is increased by 2, or is reduced by 2.

Also, I like your suggestions. :)

it means reduced
 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] Weird glitch

The exact same thing happened to me it wont let you choose options either so you must refresh page