Recent posts by GKZhukov on Kongregate

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Topic: General War: Memories / Minor nuisance after upgrade

A few of us also lost our daily salaries (was faded as if we’d already claimed it even though we hadn’t). IGM: GKZhukov and I know there are some others from chat.

 
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Topic: General War: Memories / 【GW Updates, 1 Jan 2014】

Since the update I also get constant prompts to post to facebook. Even if I cancel this it re-appears every couple of minutes – sometimes even interrupting battles and wasting my countdown.

I understand a one off prompt to help with your marketing strategy, but if we cancel it, it shouldn’t keep reappearing.

 
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Topic: General War: Memories / 【Hot Events for Server 1&2, Jan 9-15】

Hi, whilst the events are appreciated could you run the odd thing that isn’t from 18:00 server time please?

Land Rush itself would be better if it took place at different times instead of only 18:00-20:00, but to do the same for Good to Go just punishes players (most Europeans) who struggle to make these times. I don’t know what percentage of your player-base is European, but I’d imagine there’s a fair few.

 
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Topic: BloodRealm / Pack Rarity Distributions

The Premium Pack says there’s a 45% chance of getting a 4 or 5 star card. I’m not certain how many Premiums I’ve opened – just the quest reward ones, but there’s been a few of those. I’ve never got a 4 or 5 star card from them.

Then again I never have any kind of luck at these kind of things, but it certainly made me wonder – both whether the percentages are true, and also whether to continue playing. If the intent was to make me spend money to get more packs it backfired, as I’m now less likely to invest in the game then I was before when I believed the percentages to be accurate.

 
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Topic: Heroes of the Realm / Archer AI settings not working

Edit to the above: – I realise I’ve put ‘must move 1 space’ rule, though I’m not sure if this is actually ‘must move entire movement’. I’ve been meaning to watch another couple of battles to check. Either way I’ve seen chargers run away when they could have engaged (using either interpretation) in the past.

 
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Topic: Heroes of the Realm / Archer AI settings not working

> no. i did not word it badly. it was worded in that fashion because it was meant that way. i consider it far more probable that the pathing was simply done hastily and sloppily, and left untouched for reasons of expediency. the difference here is that you postulate intent. i postulate adjustment after the fact to accommodate sub-optimal programming.

Ah apologies, it’s the use of the word ‘deliberately’ (though I see what you mean by ‘deliberately left’ now) that threw me. Though expediency or no, if that’s so then it seems like something that should be ‘corrected’ still imho.

I agree that developers rarely want to reveal everything. However I disagree that leaving lots to chance in this particular model is good for revenue. Yes, of course when it comes to hero rolling and drawing – and skill activation is all probabilities (though you take those probabilities into account when setting up armies). But I don’t think having units behave erratically causes people to buy more stuff. One of the things that sets this apart from similar games out there is that there is more of an emphasis on strategy amidst the spending, rather than just spending, which I would argue is good for the long-term health and also long-term revenue stream of the game. I see quite a few people coming here from outright P2W games, because they want something more strategic, not just a highest payer wins (and yes many of these people are spenders too).

Now it may well be that there’s some sense behind chargers (either whatever hidden theory you have or something else). I’m just saying from what I’ve seen there are times they avoid combat when this doesn’t seem to be connected to either the ‘must move 1 space’ rule, nor to the player’s AI settings. That level of unreliability I personally don’t believe to be good for the game, however you spin it. Of course others such as yourself are, as always, free to disagree.

 
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Topic: Heroes of the Realm / Suggestions

Thanks gypsy – not sure how I missed that :S

 
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Topic: Heroes of the Realm / Suggestions

Given how much clutter there is in the auction house even with current sort methods, perhaps a sort by equipment level would be helpful? After all if you’re searching for a weapon for your Lvl 20s, having to scroll through Lvl 5 equips is a bit pointless.

 
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Topic: Heroes of the Realm / Archer AI settings not working

The problem is, kaboomba, that none of your ‘explanations’ adequately explain charger or archer behaviour.

The exception being ‘deliberately poorly coded’ – although that’s a bad way of wording it, but I assume you actually mean ‘intentionally coded to select what we consider to be non-optimal targets’.

I actually think it may well be that (and at no point suggested there were any bugs/no system myself – in fact only the OP suggests this so I don’t know why you just lambasted everyone for repeating this assertion).

However I think the charger coding, deliberate or not, leads to far too much (seemingly) random behaviour to be good for the strategy element of the game. The archer coding I find less problematic, as I don’t recall ever seeing them just refuse to shoot. Chargers very often don’t attack at all even when a target is available, never mind failing to charge the available caster/ranger in favour of a defender etc.

 
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Topic: Heroes of the Realm / Archer AI settings not working

In fact further to the above I’m seeing chargers who are one space from a caster (as in they could move 1 then attack the caster) instead turn around and move backwards and attack no-one? Surely that can’t be right under any system?

 
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Topic: Heroes of the Realm / Archer AI settings not working

@SirFred
It’s not just archers, it’s everything. So many times now I’ve seen Chargers reach an enemy archer/caster then run away instead of attacking it because of the ‘must always move one space’ rule. At least with archers most of the time they’ll actually fire at something.

 
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Topic: Heroes of the Realm / Suggestions

@ Atalan whilst PoL is nice and I appreciate it a lot, during a PoL it’s still perfectly possible to draw rubbish. (Unless I’m misunderstanding PoL in which case feel free to correct me)

I’m NOT talking about an increase in drop-rates.
I’m talking about a DECREASE in variation between player ‘luck’.

You would add the modifier each time you failed to draw a T4 and compensate by lowering the initial T4 drop chance from what it is now.

So before
Joe ‘Lucky’ Bloggs gets 3 T4 out of X draws
Peggy ‘Jinxed’ Sue gets 0 T4 out of X draws

After altering the system
Joe ‘Lucky’ Bloggs gets 2 T4 out of X draws
Peggy ‘Jinxed’ Sue gets 1 T4 out of X draws.

Overall there are still 3 dropping server wide per 2X draws in both situations.

This would decrease the impact of getting lucky/unlucky with heroes at higher levels, causing players to stick with the game longer and I actually believe a lot of people would be more likely to put money into the game if they knew that eventually they’d draw that T4 as opposed to now where you’re more likely to just give up, knowing that money is just a waste if your luck is bad.

 
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Topic: Heroes of the Realm / Suggestions

I’d like to see a modifier to reduce bad luck streaks. I.e an increase to your chance to get T3/T4/T5 each time you fail to draw one. It would be a very tiny increase so you would still need to draw loads of cards, but it would help equalise the luck element that can leave some players completely stranded. The modifier would of course reset upon drawing a high level hero.

For example if out of 1000 draws the odds of drawing a T5 are 1 (per 1000), a T4 2/1000, a T3 5/1000 and the rest T1s and T2s (for the sake of argument). Each time you drew a T1/2 you’d get a +1 added to each of the above odds. As soon as you drew a T3 the odds for the T3 would reset to 5/1000 whilst the T4 and T5 would keep increasing until you finally drew one of each of those, at which point they too would reset. Above numbers are just examples, would be balanced to match current odds.

At present because the odds are so low there’s huge variation – someone could draw a T5 first up, but it’s also very easy to draw hundreds upon hundreds of cards and just get a handful of okay T3s. The above solution wouldn’t change the inherent odds (you’d modify it to keep it basically the same as it is now). What it would do is mitigate ‘unlucky’ streaks, whilst having essentially no effect on ‘lucky’ or ‘average’ streaks.

 
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Topic: Confrontation Web Card Game / BUGS

Whilst on the subject my Cadwallon Executioner doesn’t seem to be working properly full stop – regardless of immunity it’s not dooming an HP 5+ unit as described. Could you have a check of its coding please? Thanks.

 
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Topic: Heroes of the Realm / Suggestions

It would be nice to have the option for a ‘defence army’ so we could leave a certain bunch of heroes set to defend when invaded. Having to flip back to the preferred set up, after fiddling around with missions, is a bit annoying. Additionally you can get attacked whilst doing a mission, and then have some mission-specific army that is useless for defence fight in that battle.

I know it’s a small thing, but I think it would be an appreciated and fairly simple feature.

 
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Topic: Confrontation Web Card Game / [Game Update] 7/23 Update Notes

Yeah, plenty of people in chat still have bugged friends lists. I can see only two friends. I wonder if it’s still a cap issue and it’s only picking up friends who are in your first 50 added on Kong or something? I remember something similar happened with LotS a year or so ago.

In addition to gifts, and vs achievements, it also kind of kills the ragnarok part of the game.

 
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Topic: Kongregate Multiplayer Games / [Legacy of Heroes] Bug Reports - Official

Thanks Ben, I’ll make sure to check there in future :)

 
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Topic: Kongregate Multiplayer Games / [Legacy of Heroes] Bug Reports - Official

Could we please get an official answer regarding the Epic + Prestige issue?

I appreciate that there are a lot of problems being resolved atm, and I’m grateful for having the draft packs from the crash refunded in a timely manner, along with some hero bags, however I’ve still seen nothing that even acknowledges the Epic+ thing as an issue, despite numerous reports. I don’t mind if it’ll take some time to resolve, would just like a heads up that it’s being looked at please.

If on the other hand the verdict is this won’t be changed, it would be nice to at least be made aware.

Thanks. (IGN: GKZhukov)

 
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Topic: Kongregate Multiplayer Games / [Legacy of Heroes] Draft Reports - Official

Eurgh ignore my last post I had a brain fade, just realised 3 drafts = 1 draft pack not 3 draft packs oops. Apologies, I should probably go to sleep facepalm

The Prestige vs Epic Prestige thing is however a genuine issue.

 
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Topic: Kongregate Multiplayer Games / [Legacy of Heroes] Draft Reports - Official

I started with 13 draft packs, from 2 × 1st and 1 × 2nd = +8, reward for 3 drafts = +3
So that’s 24 -18 for doing 6 drafts = 6
I think I was given 3 back along with 3 glory packs for the cancelled draft.
So that = 9, however I only have 7

Not sure what went wrong there, but if I wasn’t given 3 back for the cancelled I should have 6, and if I was I should have 9. No way should I have 7.

And I definitely had 13 at the start, because I checked that with the + 3 from the reward I could make 5 drafts for the Epic Prestige Pack even if I came 4th all the time and didn’t get any extra draft packs lol.

 
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Topic: Kongregate Multiplayer Games / [Legacy of Heroes] Draft Reports - Official

In addition to the N/A issue from the crash (which I understand is being dealt with), the draft rewards says you get a Prestige Epic+ Pack for 5 drafts, but the game actually gives you a normal Prestige Pack?

As I can’t reach 15 drafts, had I know this I would have saved up until I could instead of going for five now… It’s a bit misleading (in fact it’s plain false), especially for newer players.

 
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Topic: Kongregate Multiplayer Games / [Ederon Trading Card Game] Deck Changing Bug

I keep getting a bug where it tells me my deck size is invalid when I change it around, even though it’s not. If I refresh I can then make a single change before I get the invalid message again, and have to refresh again and so on.

Needless to say this makes modifying a deck extremely tedious at present.

 
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Topic: Berserk Universe / Bug reports

Teia’s lightning attack sometimes doesn’t do damage (checked for spell resistance and abilities). Her special strike still works though.

 
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Topic: Berserk Universe / Tournament

Eurgh ignore that, for some reason I wasn’t seeing the registration post. Kong messing with my display lol.

 
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Topic: Berserk Universe / Tournament

Okay, maybe I’m just having a fail-day, but I can’t find a forum to sign up on, and when I asked in-game I was told the fb page, hence my above post.