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Hide the progress bar forever?
Yes
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Recent posts by Geradi on Kongregate
Geradi
91 posts
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Topic: Card Monsters /
- When is new exp come?
Ok, I don’t know if you are aware of this, but this is edgebee
All their games are rather enjoyable at the beginning, really good stuff. After you have been sucked into the game, you realize it’s getting harder to continue, progress means a lot of grinding, and your next goal is so far away, it’s just frustrating, but you want to get there, so they give you the pay to win option.
I experienced this with Socery Quest, it made me back out of critter forge as soon as I spotted the edgebee logo, and it was a thing in S&P, but I manged to upgrade my shop without the use of any money to 100% (minus the cash only pets). You can play these games without spending money, but it will be around ten times harder to get anywhere.
Edgebee is rather greedy, they don’t build their games to last, they build them for the quick bug, prices for CM are insane, and they still have the beta sign, seriously, 25-50$ for one epic card LEVEL 1 (and yeah, some discount buying tokens yadda yadda yadda). So they already have a winning formula, it’s fresh game, frustrate players untill they pay, get a new game. Just enjoy this one while it lasts.
This posting might get deleted, it’s edgbee unfriendly, but I really won’t hold back my opinion about them, I don’t even mind them doing it, I just don’t pay them anything
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Geradi
91 posts
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Topic: Card Monsters /
- When is new exp come?
Originally posted by frozengaia:
They gave a date (If they composes of Lama and only Lama): The end of april.
Then again, that date’s more than gone…
Hmm
They never told us the year…
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Geradi
91 posts
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Topic: Card Monsters /
Silence.
No, there was no courage, guess thats for the anti fear part. Sadi is of course a very powerful card, 70 life with 40 magic damage is something blue cards would kill for, and it’s coming together with 40 demo and crystal ability for 3CC.
Anyway, this thread is about silence, and since reflect is such an effective ability against magic allys, I think silence is way to effective, it shouldn’t work against healing, and it should cost more.
Demo is similar to it since Melee is hurt badly by it, but you need to play a flame and something else to have such a crushing effect on your opponent melee.
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Geradi
91 posts
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Topic: Card Monsters /
Silence.
I saw Haos deck and know what he means…
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Geradi
91 posts
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Topic: Card Monsters /
Silence.
Uhm, I don’t think fear is the reason magic and healing is not played often…at all…
Magic has three main counters:
Wall
Reflect
Silence
Magic users are low life and can be countered rather easy with those abilities. Even worse, since red is popular, the OP RD and the Eagle for courage, a colour is popular who has easy access to wall. Reflect is on a popular item, AR, and since RD is so powerfull it doesn’ need any armor, it can use the AR, making sure magic isn’t getting in the way. Phoenix shield is also a often used way to make sure the best counter for a high shielded flying monster is worthless, and it’s so cheap for red.
So you could argue the first link in the chain is RD, but that would also be wrong.
The problem is more complex, we have many counters for magic damage, and magic damage is on Allys with low survivability. Add that up, and you get the bigger picture. Silence is a real problem since it’s like a game over for a magic deck, they can’t survive long enough for it to wear of, since even if their was a healer on the field, it would also be silenced.
Healing is yet another thing thats not popular, since most of the time you get more benefit out of another damage or tank ally, and you can rely on that ally much more, since it won’t be silenced if needed most. That’s a differnt problem than the magic damage allys, and I’m pretty sure fear is not an important point for the use of healing allys.
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Geradi
91 posts
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Topic: Card Monsters /
Idea on attracting more people playing live play
Which will result in the rich people in the higher ranked alliance getting even more rewards, which is not needed since they already play in live play. I wouldn’t care about such a system since I wouldn’t gain anything from it.
If you want to make Dragon live play more attractive, you need to give the weaker decks a chance, the players need to gain something. I have a hard time with my 6K deck, think of the guys with even lower decks. I reached the limit for master league, so if I want to get a higher score, I have to play dragon, and thats the only reason I try from time to time, the other reason is, I win from time to time. lets face it, just pain no gain will not resolve in more people playing live play.
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Geradi
91 posts
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Topic: Card Monsters /
hurrr durrr
Yeah, we get it, the thread is a distraction.
You are making fun of all the people who want to get a better balance in this game, by nerfing some OP cards. So you are stating that everyone who wants a nerf is just like the not existing person described by the ridiculous starting post, who just wants changes for personal benefits, or you just imply he is not good enough to play the game.
So yes, there are people like that, but those few are not responsible for the amount of discussion in the forum wether or not RD, Musc, CC, GR, VE and who knows what are overpowered.
And honestly, I really think this is one of the cheapest, not in the least funny addition to the mentioned topic, most people who want to talk about balance, who think a specific card is OP, are putting some effort in their threads, state why they think it’s OP. I didn’t read anything like yonahga posted.
http://www.youtube.com/watch?v=jSyVIbLh4QU
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Geradi
91 posts
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Topic: Card Monsters /
Vapor issue
Originally posted by suenws0124:
There is even no 50 range for any epic monster. I would argee that 40 range is okay.
It’s a good thing nobody told rifleman f about that
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Geradi
91 posts
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Topic: Card Monsters /
Vapor issue
Why not just keep his stats but lower his CC to 2 all the way from lvl 1 to 5, he is obviously not upgraded because he is just getting more expensive, those hitpoints don’t help all that much if he gets attacked, if stealth doesn’t protect him he is a OHK most of the time.
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Geradi
91 posts
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Topic: Card Monsters /
- ¿Nerf RD ?
I also think nerfing GR will make RD even stronger
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Geradi
91 posts
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Topic: Card Monsters /
- ¿Nerf RD ?
Yeah, the easy solution, remove flying, since red shouldn’t really fly at all. Equip with flying can’t be red, yet the two most popular epic red cards are flying? why? Remove flying from RD, give him 100 Hitpoints instead, keep the shield, balance is restored.
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Geradi
91 posts
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Topic: Card Monsters /
- ¿Nerf RD ?
If we talk about GR to kill a RD, thats a way to kill quite a lot things isn’t it? BD and Musc, RD if you get past the shield and the flying, the great equalizer…of course you need to have a flying ally with enough damage to be sure it works against a RD.
Magic is something I still have for snails and RD, but with reflect, silence wall, you can’t be sure that will work. A 6 CC combo is RD and phoenix, makes sure quite a lot possible solutions fail. Awareness ring can do similar things. Since RD has so many useful stuff on his own, high shield and flying is a combination that can be upgraded to a unstoppable force.
I don’t have that sort of trouble with BD, or with musc or anything else. RD is also just by so many high ranked players, it might give you a hint, it is OP, it needs to change in my opinion
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Geradi
91 posts
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Topic: Card Monsters /
courage, demo, and opp
Not Demo has many counters, it’s more that you have ways of removing the backrow monster with demo. And you really need to deal with that fast.
I don’t think reach is of any problem here, reach is popular since Eagle is popular because of fear protecting courage and since it is melee and range, using a reach weapon is an obvious choice. Musc is a very powerful and popular card who just happens to have reach. And of course, with feline and the ever OP RD in one deck, reach is needed to keep them both in play. Red doesn’t have many range cards, and red is popular. Since backstab is rather rare, reach will be used.
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Geradi
91 posts
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Topic: Card Monsters /
Revise existing cards
If we are talking about revising existing cards, I like to have a look at the blue magic stuff
I’m really not sure, how edge is calculating crystal costs, and I if I look at the blue cards with magic damage, I really would like to see some more variation, like now, it’s 50 live/40 damage + ability, or 70 live/30 damage for the most, with a few exceptions
Rare, 3CC
Genficus 40 damage/50 life, flying
Burocraith 30 damage/50 life entangle (what, entangle is worth 10 damage compared to flying?)
Moonkey 40 damage/50 life, drain crystale
Unhealer 30 damage/70 life, fear
Cold Mistress 30 damage/40 life, 30 heal
Epic, 2CC
Spirite 40 damage/40 life, 30 fortify
Archmage 40 damage/40 life, 40 wall (so 40 wall are worth the same as 30 fortify? Why?)
Everything is low life, magic damage is not that powerful, silence, reflect and wall (which is cheaper for red? Why the hell? Red gets courage and more melee/life already, why are they…oh the developers are playing red right?) stops it rather simple and that stuff is everywhere.
Flying is a good ability, so Genificus is ok, entangle is good too, but Burocraith should have the same damage at least. Drain Crystal should make Moonkey either get more hitpoints or less CC. Cold Mistress could be a good card, it needs at least 20 more life, so it can survive a little longer on its own. Silence cancels all her abilities and I can’t see why Lapia has 10 more healing and 30 more hitpoint while missing the 30 magic damage. Lapia is just an uncommon card and has the same CC. You might say heal gets a discount with green, but does blue get a discount with magic damage? If it does, things are really wrong here, if it doesn’t, why would green get a discount for heal?
Spirite needs a real buff, if you compare that to archmage, who is at least somewhat immune to reflect (doesn’t get damage at least) this ally is a real joke.
I think we need some kind of silence protection on some of the magic users, and I don’t think with all the defense against magic damage, the magic users need to be so squishy, give them all some more hitpoints.
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Geradi
91 posts
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Topic: Card Monsters /
Revise existing cards
That would make sense if ying hadn’t stealth in addition to backstab, so it’ backstab + stealth, discount for armor against backstab and still 1 CC cheaper, that’s odd
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Geradi
91 posts
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Topic: Card Monsters /
Revise existing cards
Glumbie is a bad epic, even with more hitpoints and less CC it would still not be played all that much, with BD and Musc, purple has some really powerful epics, Sadi and Thumper would still be higher up in the food chain, just to many epics to compete with
Boocan is not a bad card, but again, yellow has so many good range cards, I guess it’s hard to compete with all of them
Conbra is ok
MC is great, it would still get played a lot if blue would be played more. I guess if MC was green, every green deck would really want to add it, or yellow…even purple would. Red wouldn’t OP RD is still out there. Squire might look great, but it’s kind of like Crocobear, only cool if you have armor on it.
I think kuk is ok
I never really understood why AssBlade is 3CC, I mean, ying suit offers more for less. Backstab is a good ability, but it’s a lot less powerful than edgebee thinks it is, they made it quite rare, it’s only on epic cards. Even Invinc which is really powerful is available on a common card
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Geradi
91 posts
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Topic: Card Monsters /
Poor Conbra
Then again you don’t have to play life giver and Mush in the same round, play mush, get hit, play lifegiver…still not the best plan, and I really don’t think a 4CC epic should need a 4CC Epic to be of any real use. I would also guess the big useless mush would die one round later in this scenario.
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Geradi
91 posts
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Topic: Card Monsters /
Poor Conbra
yeah, forgot about that stupid card, you really have to remind me that thing is suppossed to be an epic, one of four green epics and it’s so bad my brain keeps asking to forget it already
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Geradi
91 posts
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Topic: Card Monsters /
Poor Conbra
4CC Epics, mush who? If you meant musc, that not 4CC, and purple has so many epics, some of them just had to be weaker than others.
The sad thing would be to compare Glumbie with Demon Dwarf, 10 less melee, magic and life, rare instead of epic, fear instead of reg an 1 CC less. So it’s the same card, just epic and more expensive and a less useful ability (most of the time), they don’t call level 5 Sad Jessie for nothing…
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Geradi
91 posts
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Topic: Card Monsters /
- ¿Nerf RD ?
Yeah, thats the point, just posting evidence for my theory…and yeah, my alliance is not better or worse with the use of the RD etc. I don’t think any alliance in the TOP 10 is.
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Geradi
91 posts
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Topic: Card Monsters /
- ¿Nerf RD ?
Notevenpopcorn
Deck1: RD, Eagle, Musc
Deck2: RD, Musc
Deck3: RD, Eagle
Deck4: RD, Eagle
Deck5: RD, Eagle, Musc
Deck6: RD, Musc
Deck7: 2xMusc
Some Feline here and there, but all in all…
I still thin remove flying from this card, give 20 health and 10 damage to it and it’s ok
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Geradi
91 posts
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Topic: Card Monsters /
- ¿Nerf RD ?
Those three cards arn’t the only cards who are as old as these three right? So by that logic…where are all the others, I don’t see Kilk used in every other deck, don’t get me wrong, but I think that argument is a rather cheap cop-out.
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Geradi
91 posts
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Topic: Card Monsters /
- ¿Nerf RD ?
Grim Reapers
Deck1: RD, Eagle, Musc
Deck2: RD
Deck3: 2 Musc, Eagle
Deck4: RD
Deck5: RD, Eagle
Deck6: RD, Musc
Deck7: RD, Musc
Many Feline, some people are missing RD but use some eagle and Musc stuff anyway and wait until they get one I guess. One person used some green stuff, he had Glowrilla so there was a way out of the RD/Musc/Eagle happy train for him.
I don’t think the developers wanted this game to be like this.
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Geradi
91 posts
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Topic: Card Monsters /
Nerf Nerf Nerf and don't forget the Violence!
Yes, I agree, we don’t have to talk about wether or not RD is OP, we all know it’s OP.
It’s a good example, if a card is that dominant, it’s better to adjust it, better than adjust everything else.
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Geradi
91 posts
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Topic: Card Monsters /
Nerf Nerf Nerf and don't forget the Violence!
Now really irabelo, just because a card is a good tank, it’s not OP. The RD on the other hand is OP. It should be balanced, flying has to go away from that ally. The combination of shield and flying is to strong, and he doesnt even need invinc, he just needs a phoenix shield and you can have “fun” with him for a very long time for just 6CC.
It seems to kill all creativity as well, 2 RD, 2 Eagles, 3 Phoenix was the most streamlined deck I had against me. I know I know, he needed the second Dragon for swarms…
RD is overpowered, it needs to stop flying, give him some hitpoints and maybe a little more damage instead. The other mentioned tanks are strong but ok.
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