Recent posts by TwilightShadows on Kongregate

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Topic: Guild Recruitment / Calling all Kittii - Join the Basket! #200. Meow.

Friendly bump, still looking for a couple people to join our ranks :)

 
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Topic: Guild Recruitment / Calling all Kittii - Join the Basket! #200. Meow.

Meow.

 
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Topic: General / [To Devs] How to fix matchmaking delay tactics and make Guild Wars fair

Originally posted by schuetzi123:
Originally posted by TwilightShadows:
Originally posted by MarshalKylen:

We have suggested this to the devs literally every war since wars began. They are not interested, it seems because for a combination of technical reasons and not wanting to either have dead guilds in MM or screw over lower activity guilds.

Not sure of the technical standpoint, but I don’t think inactive guilds/lower activity guilds would be a problem. Afterall, wars should be based on guild rank in the first 3 wars, then go into elo mode. Should be completely fair by the 3rd day of wars.

u were on as first brawl endet ? all people were online last 30min and server crashed … what will happen when all starts same ?

They also increased server load in the second brawl to make it not crash. It’s fine if they prepare for it. Besides, most guilds start in the first 10 minutes of guild wars anyway.

 
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Topic: General / [To Devs] How to fix matchmaking delay tactics and make Guild Wars fair

Originally posted by schuetzi123:

what you say is : “pls give us the rewards for free and dont think about timing or strategizing. I want that BR standings are GuildWar rankings”
why even fight then when u know the results before ? This time DT did amazing at sniping other guild at their weakspots and nearly won this GW.
Its like real WAR … gather informations … use them … and WIN

I believe true strategy lies in playing the game effectively with deck building, and teamwork in targeting structures. Sniping doesn’t reflect which guilds are truly the strongest.

 
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Topic: General / [To Devs] How to fix matchmaking delay tactics and make Guild Wars fair

Originally posted by MarshalKylen:

We have suggested this to the devs literally every war since wars began. They are not interested, it seems because for a combination of technical reasons and not wanting to either have dead guilds in MM or screw over lower activity guilds.

Not sure of the technical standpoint, but I don’t think inactive guilds/lower activity guilds would be a problem. Afterall, wars should be based on guild rank in the first 3 wars, then go into elo mode. Should be completely fair by the 3rd day of wars.

 
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Topic: General / [To Devs] How to fix matchmaking delay tactics and make Guild Wars fair

Currently guilds play delay to not play against top guilds. This would make wars more randomized so that the timing of your “start war” click doesn’t matter.

 
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Topic: General / [To Devs] How to fix matchmaking delay tactics and make Guild Wars fair

Wars should be automatic every hour for the duration of wars. Auto Regenerate 10 attacks per war.

If you want, you can also add a second stamina bar that regenerates attacks per 15 minutes. These attacks can be used in any war and regenerate over time like the current system.

That should be fair and still retain the current elements of wars.
Discuss

 
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Topic: General Tyrant Discussion / [Dev] WMT Update [Tyrant ending on August 15th 2015]

Is it possible for someone like bama to just pay for server maintenance?

 
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Topic: General / [TO DEVS] Make bosses challenging

Originally posted by Azzenkieker:
Originally posted by JohnK293:

Uh. Azzen. 3rd boss used to be challenging for the veteran players. That is no longer the case. After the event with shiva, bosses got super easy. It is silly to make the final bosses of events so easy, as it devalues the legendary card that comes with it. If the devs had wanted everyone to have the card, they might as well have just put it in the inventories of all players. Events should challenge even veteran players. The first leg should challenge newbies, the second leg should challenge mid level players, but the final leg is where a strong ass boss should reside, alongside a sexy reward that maybe only 20% of the player community should be able to obtain 50/50 on.

We will have to agree to disagree. I don’t think it’s the challenge that has a few people wanting it harder; from reading this and other posts, it feels like veterans are saying “noobs, you haven’t paid your dues in time or money spent, so getting cards should not be easy.” Well, here is the problem with that; the devs want to grow the game and make it more accessible to a larger target audience. While I have some empathy for your position ( I used to play rage of bahumat, and my old top 20 deck wouldn’t last 10 seconds in the current meta) as a new player if the game isn’t fun (and getting crushed over and over again by bosses trying to get diamonds for your guild is NOT fun) then they won’t spend money, your community won’t expand, and eventually your game dies. Not only that, but the prize cards are not that awesome this go around; better cards ARE harder to get, and later rounds ARE harder. I breezed through round 50 on first segment, I’m at 25 on 2nd (and thinking of giving up on that mission) and I barely beat 10 on the third leg. If this event was easy for you, take it as a compliment; you have a pretty darn good deck, and you got the prices AND helped your guild for guild war. Well done!

In addition to that: Third boss used to be challenging for you because you didn’t have all your current quad event rewards. Now that you are a veteran player, you are asking for harder bosses. That’s completely not fair for new players. Just because a veterans started earlier doesn’t mean they should be the only ones (along with p2w players ofc) entitled to get 50/50 on the last boss. Veterans already have an advantage with SP investment and cardpool variety. My question is this again: Why increase the disparity? You have no grounds to request this difficulty change other than for your own selfish reasons. I prefer events as a stepping stone so that newbies can also get stronger faster. It’s not going to make a huge difference anyway. Newbies will still have to play months to catch up and make a top tier f2p deck. The meta is also constantly changing. There is really no reason to complain here at all.

 
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Topic: General / [TO DEVS] Make bosses challenging

Originally posted by projectus2501:
Originally posted by alexturcas18:

Will be not more rewards ! Pay atention when you read…will be same boss but 2 ways to kill him….hard and easy….easy like now how it is…and hard to be more challenging for strong players… Energy same like now…. At the end of course who get the hard way will have to get better reword… Its a risk what players have to take…if they whant litle more challenging… And new players will still have them easy way like now

Not a bad idea…

A game isn’t good if rewards only increase disparity between new and old players with updates. This complete thread is stupid as it will deter newer players from even playing. Given that quads of event rewards already take months to get, if new players can’t get them quick enough, it will take forever. This thread is only appealing to those with the best f2p decks. Like I said, introduce more PERMANENT side missions is the only way I see both sides getting what they want. Otherwise, the current system is fine.

 
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Topic: General / [TO DEVS] Make bosses challenging

Originally posted by prometheani:

Brawl is challenging, Guild Wars are challenging, and if you’re not spending energy on the 320 gold mission then you’re wasting energy. I only do the 50/50 bosses to help my guild get crystals.

Also this, in brawl and guild wars, not everyone gets 2 legends each time. Let this be a way for f2p to be more easily accessible to reward quads.

 
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Topic: General / [TO DEVS] Make bosses challenging

Originally posted by topstone22:
Originally posted by TwilightShadows:

Suck it up and stop complaining about event rewards being easy. If you want a challenge, ask for more side missions like raz. Win-win for everyone, and not just vet f2p players. This thread is so biased ..

Cant you read ? At was not about complaining…at was just a simply idea… At the end its free forum for all players…you dont like dont read….Lol

He started his idea not in a nice way but with a very self-entitled “Guys, wake up,”. Yes I can read. Clearly it was him asserting that his idea is right. If he wrote it nicely and suggested the idea considering both sides, his idea would have had much more weight to it. So yes, I can read, but it certainly seems that you can’t though.

 
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Topic: General / [TO DEVS] Make bosses challenging

Suck it up and stop complaining about event rewards being easy. If you want a challenge, ask for more side missions like raz. Win-win for everyone, and not just vet f2p players. This thread is so biased ..

 
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Topic: General / [MK] Spoilers for Asphodel Siege 3

Originally posted by Haneganai:
Originally posted by MarshalKylen:

Update:

Trench has Siege replaced with Enfeeble 4, +1 HP.

Check OP for updated image.

:S It might be just me, but I don’t like any of the changes xD Back to pierce or a third skill!

Devs we asked for a third skill for a buff. Changing the pierce is a nerf. Before it was comparable to bane (AN EPIC). Now it is worthless. Please don’t joke with us.

 
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Topic: General / [MK] Spoilers for Asphodel Siege 3

Originally posted by E_the_Victorious:

So let me recap, and please let me know if I’m missing something here:

  1. The power-creep of this game is such that f2p players can only stay competitive with new event rewards
  2. Raider have gotten a total of ZERO new legendary event reward cards this year
  3. The only other legendary Raider event reward is one of the most salvaged in the game – Cyberpod++ will have no impact on the meta until it’s next rerelease
  4. All other factions (albeit debatable for BT) have gotten strong new legendary event reward cards, and Imperial have gotten TWO, one of which already has been rereleased
  5. To balance this, devs release TL, with slightly higher Flurry frequency and more Siege, but LOWER attack and health than Bane+, an Epic already ubiquitous in the meta (also note the difference in Imp and Raider Healers)

If it gets released like this, I’ll personally enjoy the comedy of TL suiciding on my Counter cards, but I also have to ask:

Devs, are you serious, or is this some elaborate troll attempt? Some local April Fools-derivative in the Chicago area? Did you give the summer intern who designed Tempest Citadel another shot?

Let me spell it out for you: in order for TU to at least remotely deserve the ‘strategy game’ moniker, factions need to be somewhat balanced. And yes, they need to be balanced for free and non-free cards INDEPENDENTLY.

The Raider faction is currently severely disadvantaged for free players, and this event is your chance at correcting that. Releasing a legendary WITHOUT EVEN A THIRD SKILL, which won’t get a quad for several months, and which is COMPARABLE OR WEAKER in strength to an already rereleased EPIC of another faction, DOES NOT SOLVE, BUT RATHER SIGNIFICANTLY EXACERBATES THE PROBLEM.

Fix ASAP, pretty please, with sugar on top.

 
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Topic: General / ...

I am not facing people my own rank at all. Out of 25 stamina I’ve won twice. I am constantly facing NDs, Charcinerators and the like, all deck full of quads. These people are way too strong for me. Last brawl was like this too but I at least had some easier opponents in between. Please fix matchmaking.

 
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Topic: General / [Dev] Frenzy Brawl

Originally posted by PaulStryker:
Originally posted by ChrisT348:

won my brawl match, but frozen before the victory screen pops up. Am I going to get the points for the win if i refresh the window?

Please wait in your home for our support guy to go there, ETA, Monday noon.

(btw… this is a joke, Not related to any in-game support service I repeat, this isn’t to be taken literally)

Ignore Paul; I’ll be there Monday 11:55 sharp.

 
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Topic: General / [Dev] Frenzy Brawl

How is matchmaking fixed? It’s worse for me ..

 
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Topic: General / [Dev] Blood Brawl Reward Times

Give everyone rewards for the next bracket they did not get, because lots of people were close and lag hindered their chances.

 
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Topic: General / [Dev] War feedback?

Originally posted by kupopo:

PLEASE have it say in guild chat “[instigator] began war vs [opponent],” or something along those lines. As it is, it’s hard/impossible to know who to kick for not reading war instructions.

Or make it officer start war only.

OR BOTH WOULD BE EVEN BETTER.

 
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Topic: General / *sims for event bosses.* Current: Balefire

Against Balefire please

Typhon Vex lvl 3
Baracus lvl 3
Nimbus lvl 6
Nimbus lvl 4
Blitz plate lvl 6
Auger lvl 6
Iron maiden lvl 6
Assembly plant lvl 4
Windreaver lvl 5
Longshot lvl 5

Thank you!!

 
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Topic: General / *sims for event bosses.* Current: Balefire

GDR 5000 please.

lvl 3 typhon vex (Unlocking baracus soon)
1 auger
2 nimbus
2 iron maiden (Can make 2 tumblers or 1 tumblox as I have the resources)
1 bulldozer
1 xeno mothership
1 blitz plate (almost have 2nd need 1 more blitz armor)
1 brood minion
1 longshot
1 assembly plant
1 windreaver

 
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Topic: General / *sims for event bosses.* Current: Balefire

Hey guys, so I just started the game a few days ago and I have been quite lucky with gold packs/daily crate so far. Wondering if it is possible for me to get auger by the end of the event.

My notable cards:
Nimbus lvl 4
Windreaver lvl 4
Longshot lvl 4
Brood lackey lvl 4
2x Blitz guard lvl 4 (Can fuse blitz plate)
Bulldozer lvl 2
Xeno mothership lvl 2
Iron maiden lvl 4 (Can fuse tumbler once I have sp)
Commanders Brood mother or Yurich both lvl 1

I don’t plan on going up much in br for awhile though so no legendary commanders for me.

Edit: With albatross btw, and thank you :)

 
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Topic: Wartune / [Promotion] Wings Pack

I literally saw this the moment after I bought wings for 1995 balens ..

 
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Topic: Get Connected / Official Add-me thread!

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