Topic: Kongregate Multiplayer Games /
[Waraxe] Suggestions
Here is a comparison between the FoG and AoE equivalent units to inform players. You can clearly see that FoG units have more skills, equipment slots and/or HP/stats. And whoever is balancing the sides is obviously biased towards FoG.
FoG Frostgiant Warrior (Core): 910HP 702att 702def, Banner slot, Instrument slot, attack 27+3, defend 27+3, Rally self, 70melee damage to shadowelf, 80melee damage to any after 1 round, Skill = 120melee to shadowelf
NON-MUTUAL SKILLS: Reduce 10 water damage taken until end of battle, stun 1 enemy 1 round (occur two times)
This unit has 312HP and 52att/def more than the AoE equivalent. Seriously. What. The. Hell.
AoE Shadowelf Warrior (Core): 598HP 650att 650def, Banner slot, Instrument slot, attack 25+3, defend 25+3, Rally self, 80melee damage to frost giant, 70melee damage to any, Skill = 120melee to frost giant
NON-MUTUAL SKILLS: 80melee damage to chariot/cavalry
FoG Ice Rock Catapult (Support): 930HP 860att 790def, Weapon Slot, attack 28+3, defend 26+3, 70ranged damage to minion, 150ranged damage to cavalry/gargantuan/warmachine, 50water damage to any 3 enemy units, Skill = 40water damage to any 5 enemy
NON-MUTUAL SKILLS: 120ranged damage to any (occur once), An extra equipment slot (armor slot)
AoE Darkcrawler Hellcutter (Support): 750HP 810att 810def, Banner slot, attack 27+3, defend 27+3, 80ranged damage to minion, 150ranged damage to cavalry/gargantuan/warmachine, 80ranged damage to 2 infantry, Skill = 180damage to 1 minion
NON-MUTUAL SKILLS: Rally self
FoG Crystal Guide (Hero): 210HP 120att 120def, 25%spell resist, Artifact slot, attack 25+3, defend 25+3, Rally self, Heal 110 to any, Heal 50×3 to any, Leech 40light, Skill = Resurrect 50% to any;
NON-MUTUAL SKILLS: 175 light damage on death, Reduce 10 any damage taken until end of battle, An extra equipment slot (instrument slot)
AoE Dark Focus (Hero): 210HP 120att 120def, 25% spell resist, Artifact slot, attack 24+3, defend 24+3, Rally self, Heal 90 to demon only, Heal 40×3 to demon only, Leech 50arcane, Skill = Resurrect 50% HP to demon only;
NON-MUTUAL SKILLS: stun 1 enemy 1 round
FoG Brannah (Hero): 220HP 130att 130def, 15% Spell resist, Armor slot, Artifact slot, attack 26+3, defend 26+3, Rally self, Increase air damage by 10 on all units, Chance to reduce enemy ranged unit 20 damage, 110 air damage after 2 rounds, Skill = Dispel DoT from 3 own units;
NON-MUTUAL SKILLS: Reduce 20 air damage taken until end of battle, Chance to remove bane from own unit, Chance to cancel opponent’s spell (once per battle), Stun 1 enemy hero 3 rounds (once per battle. This basically kills off an enemy hero for half the battle)
AoE Brakarsh (Hero): 230HP 130att 130def, 15% Spell Resist, Armor slot, Artifact slot, attack 26+3, defend 26+3, Rally self, Increase water damage by 10 on all units, Chance to reduce any enemy unit 20 damage, 70 water damage, Skill = +30 damage to 5xdemon unit for 1 round;
NON-MUTUAL SKILLS: 150death on death (hey, at least we get a consolation prize when our hero dies off)
FoG Laas (Hero): 310HP 130att 130def, 15%Spell resist, Weapon slot, Armor slot, attack 27+3, defend 26+3, Rally self, 30×3 water damage to spellcaster, Skill = 20water damage to all
NON-MUTUAL SKILLS: 50 water damage to any 2 units, stun 1 enemy 1 round (occur two times), Reduce 20water damage taken until end of battle, Prevent 20 damage to any own unit
AoE Zash NightSong (Hero): 220HP 130att 130def, 20% Spell Resist, Instrument slot, Artifact Slot, Attack 26+3, Defend 26+3, Rally Self, 30×3 arcane damage to any, Skill = 100 arcane to 4 enemy spellcasters
NON-MUTUAL SKILLS: Chance to cancel opponent’s spell (once per battle), adds 10damage to all beasts (these last 3 skills are useless skills as there are only 2 beasts in game, hydra costs 500wartokens, and hellhound from the 35%reinforcement),+40 damage to beast next round, Heal 40×3 to 1 beast.
Zash is probably the best balanced hero, with same number of skills and equip slots as the FoG equivalent, probably will be stronger when more beasts released.
FoG Urig (Hero): 320HP 135att 130def, Weapon slot, Armor slot, attack 27+3, defend 26+3, Rally self, adds10 damage to all frost giants, 80 melee damage to shadowelf, Skill = 60 melee damage to 3 enemy
NON-MUTUAL SKILLS: 80 water damage to any, adds20 damage to frost giant next attack, Stun 1 enemy 1 round, Reduce 10 water damage taken until end of battle,
AoE Malakil (Hero): 230HP 130att 130def, 10% Spell Resist, Weapon slot, Armor Slot, Attack 26+3, Defend 26+3, Rally Self, adds10damage to all shadowelves, 70 melee damage to frost giant, Skill = 120 life damage after 2 rounds
NON-MUTUAL SKILLS: 30×3 life damage to any
Agga Felripper (Hero): 210HP 130att 130def, Banner slot, Weapon slot, Armor slot, attack 26+3, defend 24+3, 80 melee damage to any but takes 20damage to self, Skill: 25×5 death damage to any
NON-MUTUAL SKILLS: Leech 30 life damage, makes 1 enemy take 40extra melee damage (have never seen this proc once in over 100+rounds),
Lady Brie (Hero): 240HP 130att 140def, Banner slot, Weapon slot, Armor slot, attack 26+3, defend 28+3, 70melee to enemy hero, Skill: prevents 120 damage to 1 unit
NON-MUTUAL SKILLS: Rally self, prevent 60 damage to hero, heals 30×3 to hero, +10damage to all allied heroes, 70melee to enemy hero, 50 melee to any 3 enemy
Also not to forget FoG have a farmable R5 elite, whereas AoE doesn’t.
And the FoG equipment from earlier regions all give universal, useful buffs:
+Heal all 10 instrument (Lyre of serendipity gives Song of Joy)
+Heal all 10 banner(Green leaf banner gives Atonement)
+Heal chance to all artifact(Silver chalice gives Kismet)
+Fire resistance 20 to all artifact(fire wards gives dampen fire)
+Rally chance to all artifact (Golden brooch gives Courage)
+Rally chance to all instrument (Trumpet of triumph gives Hymn)
What are the AoE equivalents you might ask?
Instrument +10attack/defence per subunit for goblin/orcs
Banner deals 30 damage to enemy and 15damage to self
Artifact that adds “demon” tag to the hero that equips it
Artifact +3 death dmage to all
Artifact chance to fear 2 enemy units
Instrument Heal reanimated unit 15×3HP and chance to fear 1 enemy