Recent posts by Endox on Kongregate

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avatar for Endox Endox 274 posts
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Topic: Kings and Legends / Expansion Packs

The game was only just released on kong (it’s been out for a while on its owns servers), so I don’t expect any new expansions asap, but any fair suggestions for new skills would be nice :)

 
avatar for Endox Endox 274 posts
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Topic: Kings and Legends / Welcome to Kings and Legends!

@IffBeaFate – I agree, in game clock would be handy :)
@RecarnatedBody – pay $1000s of dollars basically. So not really hoping for any. But just always be aware of how much you spend and don’t let anyone or anything suck you in :)

 
avatar for Endox Endox 274 posts
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Topic: Tyrant / Post Active Raid Links Here

Lernaean Hydra #28,580
Join | Status | Suggested decks

 
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Topic: Tyrant / Post Active Raid Links Here

Jotun #28,089
Join | Status | Suggested decks

 
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Topic: Tyrant / [To Veterans] Do Any of You Remember Your First Faction

1. Some faction with these east european guys, forgot the name…
2. MoM
3. Factionless for years now, no pressure to use up all stamina. :)

 
avatar for Endox Endox 274 posts
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Topic: Tyrant / [DEV] 2/25/2013 Worldship Mini Pack 1 Released!

Thanks! :)

 
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Topic: Tyrant / Post Active Raid Links Here

Pantheon Perfect #23493
Join | Status | Suggested decks

 
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Topic: Mob Wars: La Cosa Nostra / The famous Add me Thread

q6fEcJiib7

Thanks

 
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Topic: Mob Wars: La Cosa Nostra / Official Add-me thread!

q6fEcJiib7

Thanks

 
avatar for Endox Endox 274 posts
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Topic: The Grinns Tale / Nerf the nerf to ID

I agree. Open up the loot bag to have a look at the loot. It’s paltry and laughable. So infinite dungeon definately not worth my time in its current state.

3 additional points:
1) All of my guys are starving by floor 20ish. I barely make enough metal per run to even cover the cost of food.
2) Why put in chests at all if they are just going to drop broomsticks, cogs, gears, T0 and T1 gear and other bits of rubbish on floors 20+?
3) Drops seem to be way too random. Chests seem to drop similar crap regardless of how deep into the dungeon you go.

Suggestions:
1) Allow the option of you starting either from floor 1, or on (X-10)th floor, where X is the highest floor you have reached. Saves every one the time of needlessly going through the lower floors wasting stamina against monsters that provide less resources than the cost of food (damn you red berry pies)
2) Remove all the worthless, unusable drops. If you are going to place a chest there, don’t fill it with a cog. All it does is insult players. If you as the developer feel as if the drop rate of items was too high, then lower the appearance of chests.
3) Scale the drops of items better. There are some people who have claimed to have gotten amazing items from chests on floors 10-20, and yet due to the retarded nature of how your RNG works, a chest from floor 25 still drops a scrapper scarf, or a broomstick, or a simple sword.

 
avatar for Endox Endox 274 posts
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Topic: The Grinns Tale / Magician Set or Savant Set?

Savant set significantly superior.

 
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Topic: The Grinns Tale / Got T5 at floor 18 on endless!

Yeah, about 5 hours ago, there was another update (which they didn’t formally announce), which i know they drastically lowered drop rate in infinite dungeon by including a lot more rubbish like gears, nuts, brooms etc etc. After a few runs of infinite dungeon now, it’s definately not worth my time and effort to repeat. I even don’t mind dying and losing all the loot, cos it’s just full of rubbish.

 
avatar for Endox Endox 274 posts
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Topic: The Grinns Tale / Got T5 at floor 18 on endless!

Wow gratz! i got a rogue shirt(also T5), on floor 24!! =)

 
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Topic: The Grinns Tale / Frequently Asked Questions

Very good guide! Your wood/iron farming guide is spot on. You should probably reserve a few spots for future posts :)

 
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Topic: Dungeon Rampage / Known Issues for Kongregate Beta

There should be a confirm button for adding to stats. Accidentally misclicked and now its gonna cost me 20gems to respec

 
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Topic: Kongregate Multiplayer Games / [Waraxe] Suggestions

What a coincidence! After talking to someone, they said that they were possibly having a harder time in R3/4 in AoE. I guess our random vague comments didn’t really get us anywhere.

Can you elaborate on that? I don’t know what the farmable units for FoG are in R3 and 4. What are you comparing? Worshippers of the forbidden against?

 
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Topic: Kongregate Multiplayer Games / [Waraxe] Suggestions

Here is a comparison between the FoG and AoE equivalent units to inform players. You can clearly see that FoG units have more skills, equipment slots and/or HP/stats. And whoever is balancing the sides is obviously biased towards FoG.

FoG Frostgiant Warrior (Core): 910HP 702att 702def, Banner slot, Instrument slot, attack 27+3, defend 27+3, Rally self, 70melee damage to shadowelf, 80melee damage to any after 1 round, Skill = 120melee to shadowelf
NON-MUTUAL SKILLS: Reduce 10 water damage taken until end of battle, stun 1 enemy 1 round (occur two times)
This unit has 312HP and 52att/def more than the AoE equivalent. Seriously. What. The. Hell.
AoE Shadowelf Warrior (Core): 598HP 650att 650def, Banner slot, Instrument slot, attack 25+3, defend 25+3, Rally self, 80melee damage to frost giant, 70melee damage to any, Skill = 120melee to frost giant
NON-MUTUAL SKILLS: 80melee damage to chariot/cavalry

FoG Ice Rock Catapult (Support): 930HP 860att 790def, Weapon Slot, attack 28+3, defend 26+3, 70ranged damage to minion, 150ranged damage to cavalry/gargantuan/warmachine, 50water damage to any 3 enemy units, Skill = 40water damage to any 5 enemy
NON-MUTUAL SKILLS: 120ranged damage to any (occur once), An extra equipment slot (armor slot)
AoE Darkcrawler Hellcutter (Support): 750HP 810att 810def, Banner slot, attack 27+3, defend 27+3, 80ranged damage to minion, 150ranged damage to cavalry/gargantuan/warmachine, 80ranged damage to 2 infantry, Skill = 180damage to 1 minion
NON-MUTUAL SKILLS: Rally self

FoG Crystal Guide (Hero): 210HP 120att 120def, 25%spell resist, Artifact slot, attack 25+3, defend 25+3, Rally self, Heal 110 to any, Heal 50×3 to any, Leech 40light, Skill = Resurrect 50% to any;
NON-MUTUAL SKILLS: 175 light damage on death, Reduce 10 any damage taken until end of battle, An extra equipment slot (instrument slot)
AoE Dark Focus (Hero): 210HP 120att 120def, 25% spell resist, Artifact slot, attack 24+3, defend 24+3, Rally self, Heal 90 to demon only, Heal 40×3 to demon only, Leech 50arcane, Skill = Resurrect 50% HP to demon only;
NON-MUTUAL SKILLS: stun 1 enemy 1 round

FoG Brannah (Hero): 220HP 130att 130def, 15% Spell resist, Armor slot, Artifact slot, attack 26+3, defend 26+3, Rally self, Increase air damage by 10 on all units, Chance to reduce enemy ranged unit 20 damage, 110 air damage after 2 rounds, Skill = Dispel DoT from 3 own units;
NON-MUTUAL SKILLS: Reduce 20 air damage taken until end of battle, Chance to remove bane from own unit, Chance to cancel opponent’s spell (once per battle), Stun 1 enemy hero 3 rounds (once per battle. This basically kills off an enemy hero for half the battle)
AoE Brakarsh (Hero): 230HP 130att 130def, 15% Spell Resist, Armor slot, Artifact slot, attack 26+3, defend 26+3, Rally self, Increase water damage by 10 on all units, Chance to reduce any enemy unit 20 damage, 70 water damage, Skill = +30 damage to 5xdemon unit for 1 round;
NON-MUTUAL SKILLS: 150death on death (hey, at least we get a consolation prize when our hero dies off)

FoG Laas (Hero): 310HP 130att 130def, 15%Spell resist, Weapon slot, Armor slot, attack 27+3, defend 26+3, Rally self, 30×3 water damage to spellcaster, Skill = 20water damage to all
NON-MUTUAL SKILLS: 50 water damage to any 2 units, stun 1 enemy 1 round (occur two times), Reduce 20water damage taken until end of battle, Prevent 20 damage to any own unit
AoE Zash NightSong (Hero): 220HP 130att 130def, 20% Spell Resist, Instrument slot, Artifact Slot, Attack 26+3, Defend 26+3, Rally Self, 30×3 arcane damage to any, Skill = 100 arcane to 4 enemy spellcasters
NON-MUTUAL SKILLS: Chance to cancel opponent’s spell (once per battle), adds 10damage to all beasts (these last 3 skills are useless skills as there are only 2 beasts in game, hydra costs 500wartokens, and hellhound from the 35%reinforcement),+40 damage to beast next round, Heal 40×3 to 1 beast.
Zash is probably the best balanced hero, with same number of skills and equip slots as the FoG equivalent, probably will be stronger when more beasts released.

FoG Urig (Hero): 320HP 135att 130def, Weapon slot, Armor slot, attack 27+3, defend 26+3, Rally self, adds10 damage to all frost giants, 80 melee damage to shadowelf, Skill = 60 melee damage to 3 enemy
NON-MUTUAL SKILLS: 80 water damage to any, adds20 damage to frost giant next attack, Stun 1 enemy 1 round, Reduce 10 water damage taken until end of battle,
AoE Malakil (Hero): 230HP 130att 130def, 10% Spell Resist, Weapon slot, Armor Slot, Attack 26+3, Defend 26+3, Rally Self, adds10damage to all shadowelves, 70 melee damage to frost giant, Skill = 120 life damage after 2 rounds
NON-MUTUAL SKILLS: 30×3 life damage to any

Agga Felripper (Hero): 210HP 130att 130def, Banner slot, Weapon slot, Armor slot, attack 26+3, defend 24+3, 80 melee damage to any but takes 20damage to self, Skill: 25×5 death damage to any
NON-MUTUAL SKILLS: Leech 30 life damage, makes 1 enemy take 40extra melee damage (have never seen this proc once in over 100+rounds),

Lady Brie (Hero): 240HP 130att 140def, Banner slot, Weapon slot, Armor slot, attack 26+3, defend 28+3, 70melee to enemy hero, Skill: prevents 120 damage to 1 unit
NON-MUTUAL SKILLS: Rally self, prevent 60 damage to hero, heals 30×3 to hero, +10damage to all allied heroes, 70melee to enemy hero, 50 melee to any 3 enemy

Also not to forget FoG have a farmable R5 elite, whereas AoE doesn’t.

And the FoG equipment from earlier regions all give universal, useful buffs:
+Heal all 10 instrument (Lyre of serendipity gives Song of Joy)
+Heal all 10 banner(Green leaf banner gives Atonement)
+Heal chance to all artifact(Silver chalice gives Kismet)
+Fire resistance 20 to all artifact(fire wards gives dampen fire)
+Rally chance to all artifact (Golden brooch gives Courage)
+Rally chance to all instrument (Trumpet of triumph gives Hymn)

What are the AoE equivalents you might ask?
Instrument +10attack/defence per subunit for goblin/orcs
Banner deals 30 damage to enemy and 15damage to self
Artifact that adds “demon” tag to the hero that equips it
Artifact +3 death dmage to all
Artifact chance to fear 2 enemy units
Instrument Heal reanimated unit 15×3HP and chance to fear 1 enemy

 
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Topic: Kongregate Multiplayer Games / [Waraxe] Suggestions

And please try and make things balanced.

I notice a very large power differential between AoE and FoG units, heroes, supports, especially in R5.

The FoG frost giants have about 400 more HP, attack/defence, more passive skills, and equipment slots compared to shadowelf or other AoE R5 units.
The hero equivalents of each side are imbalanced too, with FoG heroes having the SAME skills as the AoE hero, but with 1-4 extra ones thrown in, more HP/stats and an additional equip slot. What the heck??? Crystal guide> Dark focus, Brannah>Brakarsh, both laas and urig > Zash, and the FoG 50 token of faith hero is way better than Agga.
Even the new R5 support unit for FoG>AoE, with an additional equip slot, the skills doing more damage, and having more skills.
And the wartoken unit Windwalkers > Hydra. Why does FoG get 2 equip slots and AoE get 0?

Also, maybe a farmable elite for AoE in R5 too? Since FoG get to farm their elite lifebinders.

In earlier regions, AoE need some better gear with universal buffs. FoG have +Heal all instrument(Lyre of serendipity gives Song of Joy) and +heal all banner(Green leaf banner gives Atonement), +Heal chance to all(Silver chalice gives Kismet), +fire resistance to all (fire wards gives dampen fire) as well as +rally chance to all (Trumpet of triumph gives Hymn, Golden brooch gives Courage) rather than some crap artifact that makes your hero a demon (which is a double edged sword anyway)

 
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Topic: Kongregate Multiplayer Games / [Waraxe] Questions and Answers

Weapons and armors tend to give +stats/HP, whereas artifacts and instruments do not.

 
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Topic: Kongregate Multiplayer Games / [Waraxe] Questions and Answers

Farm up some customized longswords from region 1. (The midnight dagger is crap)

 
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Topic: Kongregate Multiplayer Games / [Waraxe] Suggestions

I meant farm R3 tokens or pvp tokens to actually BUY units. Unit’s that will benefit you in 3.2. This game isn’t supposed to be beaten in a week.

 
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Topic: Kongregate Multiplayer Games / [Waraxe] Suggestions

Farm previous regions for better units and equipment. It’s nowhere close to mathematically impossible as heaps of people have passed it already.

 
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Topic: Kongregate Multiplayer Games / [Waraxe] AoE Guild Recruitment - The White Walkers

49% = 2Tokens, Very little XP
50% = 5Tokens, 50%XP
75% = 10Tokens, 100%XP
100% = 13Tokens, 100%XP
125% = 14Tokens, 125%XP
160% = 14Tokens, 133%XP
200% = 15Tokens, 150%XP
400% = 18Tokens, 180%XP

The summoner will gain +5 additional tokens to whatever he gets, ONLY if the monster is successfully killed.

Wyverns give 450Base XP
Fighting the Wyvern with <2500offensive strength means Wyvern will only be at 60% of its full strength.
Wyverns will drop (from most common to least common from sample size 62, sometimes can get 2+ units in one boss): Cultists of the emerald clan (25%), Ogres of the emerald clan(20%), Fatespinners(10%), Goblin spearthrowers(<1%). These units are similar strength to R3 units.

Plaguewyrms give 650 BaseXP
Fighting the Plaguewyrm with <4500offensive strength means Plaguewyrm will only be at 80% of its full strength.
Plaguewyrms will drop: Cultists of the onyx clan, Dark riders, Ogres of the emerald clan, Orc menders, Flying goblin guy, Firespitter. These units are similar in strength to R4 units. It is probably faster to farm bosses for units than tokens to R5 units, at this point in time.

 
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Topic: Kongregate Multiplayer Games / [Waraxe] AoE Guild Recruitment - The White Walkers

Just killed our first plaguewyrm yesterday. More plaguewyrms to come with some nice drops. Plenty of wyverns up at all times (Props to matterus, that crazy bugger. He literally summoned 12 by himself over the last 2 days, plus a few others by other people). We are all a bunch of great people. Everyone’s happy to help each other grow So come on over if you’d like an awesome home =)

 
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Topic: Kongregate Multiplayer Games / [Waraxe] Bugs thread

The orb increases any healing to the unit with it equipped. So if you targeted the skill to her, she would heal 110. If any other unit heals her, it would heal her +10 as well. There are some nice items in FoG, that can get you to +25 or more healing for your entire team.