Moneybags
29 posts
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Topic: Kongregate /
Badge Suggestions!
Yeah, they both use the API. I wouldnt have suggested it otherwise :)
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Moneybags
29 posts
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Topic: Kongregate /
Mazes
Originally posted by wiggles96: So You arbaging on Poorly made maze games
No. Im arguing with poorly drawn frames that people claim are maze games. Definition of a maze:
“A maze is a complex tour puzzle in the form of a complex branching passage through which the solver must find a route.” – Wikipedia.
Look at the games. Are they complec? Do they have branching passages? Must the solver find a route? No. You move the mouse in a line, and youve “won”.
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Moneybags
29 posts
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Topic: Kongregate /
Badge Suggestions!
Guess ill put my game forward :p
How about 2 badges for this game: http://www.kongregate.com/games/Moneybags/the-worlds-most-frustrating-maze-ultimate-edition
Frustration: Complete the game in less than 60 seconds (Hard or Medium? )
Extreme Frustration: Complete the game without dying (Hard)
And in http://www.kongregate.com/games/Moneybags/shootout-v1-5
Pot Shot: Score 10,000 points or more (Medium)
Everyones looking for more badges, so i might as well suggest them for my games :P
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Moneybags
29 posts
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Topic: Kongregate /
Mazes
1st, there was a 1st and 3rd version of the same game, 1st one is on page 3 i think, 3rd one has been taken away, i think someone reported it for being a copy.
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Moneybags
29 posts
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Topic: Kongregate /
Mazes
Nope, the one i linked to has been rated enough to be shown at 1.79 i believe, and is still there. So unless the bar has been lowered, i think the system has been removed.
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Moneybags
29 posts
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Topic: Kongregate /
Mazes
Originally posted by blood18:
I just played some of your maze games and they are not that good either.
Your right. They arent. But can you see my point – at least my games are games. They have courses, different options, different paths, and actually take some work. They can be played.
Baba, at one point, a game with less than 2 stars rating did get taken off the new games list, but that doesnt seem to happen anymore. Even that would be an improvement, at least then the new games list will actually be filled with mostly games.
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Moneybags
29 posts
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Topic: Kongregate /
Mazes
Originally posted by ohmylanta:
“I don’t like this type of game, they shouldn’t exist”
:/
Doesn’t really work out.
No, i do. I like mazes. Like i said, i made a few myself. First game i eveThe first maze i made didnt use the mouse, but had the same concept as well – and i know how simple they are to make, and how easy it is to just set up a basic course. Even if its just a large swirl with a few paths branching off. Im not asking to ban every simple game that appears, but only to stop games appearing that only register as games because you have to move the mouse in a line to win.
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Moneybags
29 posts
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Topic: Kongregate /
Mazes
Take a look at them. What effort would be required? Draw up 2 boxes of colour, sperate them, then put in an end point and call it a maze? How can you honestly call that a game?
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Moneybags
29 posts
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Topic: General Gaming /
What's the best MMO ever?
CS Galaxies. Hands down. May not be an uber-graphics game, but its free and has a great community.
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Moneybags
29 posts
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Topic: Kongregate /
Mazes
Then the admin should change the rule. For every good game on this site, im guessing theres 5 more of these mazes, or the games that are basically “click to win” buttons. If you were in charge or say… a restraunt, would you allow a cook who just empties a tin of spagetti, without cooking it, onto a plate and serve it as food?
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Moneybags
29 posts
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Topic: Kongregate /
Mazes
Originally posted by InfiniteHunter:
Everybody has to start somewhere, even if it’s with a generic maze game.
Your right. Every new developer starts small – i dont claim to be very good myself. But it really isnt that hard to come up with a decent maze – even if you just spent 10 seconds drawing squiggly line on paint. When you look at the courses im talking about, all it is, is usually a straight line or a curved line. How hard can it be to spend a couple of seconds actually making a maze, and not just a corridor?
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Moneybags
29 posts
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Topic: Kongregate /
Mazes
Not users, but games that have no effort put in to them. Im all for new developers coming up with simple mazes – if you check, i have alot myself. But when you see games like the one i posted (that was an example, im not blaming it all on that one guy) almost every day on the new games list, it gets quite annoying.
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Moneybags
29 posts
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Topic: Kongregate /
Mazes
ok, ive seen one too many “mazes” that people seem to upload. You click the name, a very badly drawn maze appears in which you must navigate your way to the end using the mouse without touching the walls.
Whats wrong with them? Well, usually, they are a single level, with a single corridor/pathway and when you “win” or “lose”, you get another terribly drawn frame with the word “win” or “lose” on it. In my opinion, these arent games, theyre just crappy paint documents with collision detection on them designed to get money.
Id like to suggest that if a game is to be uploaded, it actually has to be a game. Not a corridor you navigate your mouse through.
Just to be clear, im talking about games such as http://www.kongregate.com/games/AddictingGamer/the-great-maze-2 and the many, many copies of it. Now and again, you do actually get a maze with multiple levels and challenging courses, and the art is the only thing holding it back – im not complaining about the art, but about the complete lack of effort and work put into them.
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Moneybags
29 posts
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Topic: Game Programming /
Multiple Levels in a Flash Game
Ahh, limitations are my biggest obstacle, and the reason i couldnt make a game with a turret xD My levels were actually going to be used on a maze game, but to overcome the problem, im just going to have all the walls are moved and the new ones appear on the map.
So in essence, you stay on the same level, which will change every time you “complete” it, and make it seem to the player as if they have changed :D
I failed my computing project in school because i was so inefficient xD Instead of learning the proper coding “forms” and commands, i always come up with very large or complicated solutions using what i know already xD
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Moneybags
29 posts
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Topic: Game Programming /
Multiple Levels in a Flash Game
Well, what i mean is, the first frame has my game on it, and so far, thats all i have as the game plays out. What id like is to be able to create a second level, with a different map etc, which i can move onto when the player completes a certain goal.
Im not up to all the coding terminolgy yet, only an amateur :P But my preference is creating the level using graphics on the fla file.
Also, i think what im talking about is “scenes”
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Moneybags
29 posts
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Topic: Game Programming /
Multiple Levels in a Flash Game
Could someone just give me the code to move forward a frame on the timeline? Just along the lines of…
If ( event occurs) {
move to next frame
}
By frame, i mean page or whatever on the Timeline. I noticed on my last game that i had accidently added a keyframe, and it was reached ingame by right-clicking and pressing forward. Id like to do that when you complete a certain goal, to create a level-based game, which i believe is also what the original poster was asking for :P
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Moneybags
29 posts
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Topic: Game Programming /
Gah! Turrets!
function followMouse()
{
dx = _root._xmouse – gun._x;
dy = _root._ymouse – gun._y;
radians = Math.atan(dy/dx);
degrees = radians * 180 / Math.PI;
degrees += 90;
if (dx < 0)
{
degrees -= 180;
}
gun.dir = degrees;
gun._rotation = degrees;
}
And i put that at the end of my Turret class and subbed in the correct variables
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Moneybags
29 posts
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Topic: Game Programming /
Gah! Turrets!
I already added in the missing underscores before posting :S Im a flash noob though, so ill try again xD I probably did it wrong again lol
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Moneybags
29 posts
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Topic: Game Programming /
Gah! Turrets!
woah! The turret follows the mouse now! :D Except, it will only follow it from about 315 degress to 45 degrees :S
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Moneybags
29 posts
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Topic: Game Programming /
Gah! Turrets!
That code snippet almost worked, but the turret still only points down and left… of goes crazy if the mouse goes to the top right :S
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Moneybags
29 posts
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Topic: Game Programming /
Gah! Turrets!
Is that AS2? It went horrible wrong when i put it into the file lol xD Thanks for trying though
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Moneybags
29 posts
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Topic: Game Programming /
Gah! Turrets!
Ok, so, i tried the Kong turret “rotation with mouse” tutorial, failed me. Tried that emmanuel fernando guys, it failed. Found a random AS2 based one online, which worked!
Sadly, it worked by using the Actions panel for the turret object, and not using an AS2 file. AT first, it didnt cause any problems, but then i had problems trying to make the bullets fired disappear once off-screen. Had to do it in the Actions panel too. Then i tried to do the Hit test for the bullets and enemy ships… couldnt make it work anywhere.
Basically, i know i need to have the turrets rotation code in an AS2 file, but i tried converting myself, and now the turret will only point down/left and moves very slowly.
This is the code that worked when in the actions panel:
<0>=0 && mousey<0) {
angle += 360;
}
this.cannon._rotation = (angle*-1)+90;
if( _root.ship.health = 0 ) {
turret._visible = false
}
}
function onMouseDown() {
angle = turret.cannon._rotation-90;
start_ball_x = turret._x+30*Math.cos(angle*Math.PI/180);
start_ball_y = turret._y+30*Math.sin(angle*Math.PI/180);
cannonball_fired = attachMovie("Missile", "Missile"+_root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:start_ball_x, _y:start_ball_y});
cannonball_fired.dirx = Math.cos(angle*Math.PI/180)*15;
cannonball_fired.diry = Math.sin(angle*Math.PI/180)*15;
cannonball_fired.onEnterFrame = function() {
this._x += this.dirx;
this._y += this.diry;
if( cannonball_fired._y < 0 ) {
cannonball_fired.removeMovieClip();
}
if( cannonball_fired._y > 420 ) {
cannonball_fired.removeMovieClip();
}
if( cannonball_fired._x < 0 ) {
cannonball_fired.removeMovieClip();
if( cannonball_fired._x > 570 ) {
cannonball_fired.removeMovieClip();
}
for(var i in _root.ship.enemies)
{
if(cannonball_fired.hitTest( _root.ship.enemies[i] ) )
{
cannonball_fired.removeMovieClip();
_root.ship.enemies[i].updateDamage2();
}
}
}
}
}
If anyone can help me, point me in the right direction, or even show me a tutorial to make rotation work with AS2, id greatly appreciate it :D
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Moneybags
29 posts
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Topic: Game Programming /
Mouse clicks?
That was depressingly simple
Thank you so much cmech xD And Dino for trying to help… ill stick with AS2 for now though :P
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Moneybags
29 posts
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Topic: Game Programming /
Mouse clicks?
This should be easy… but for the life of me, i cant get it to work. How do i make things happen when you click the mouse? O.o
as an example, this is my weapon script:
//Weapon script
if(Key.isDown(Key.SPACE) && shootLimiter > 10)
{
shootLimiter = 0;
var Missile = _root.attachMovie( "Missile" , "Missile" + _root.getNextHighestDepth() , _root.getNextHighestDepth() );
Missile._x = _x + 18;
Missile._y = _y - 8;
var Missile2 = _root.attachMovie( "Missile" , "Missile" + _root.getNextHighestDepth() , _root.getNextHighestDepth() )
Missile2._x = _x + 38
Missile2._y = _y - 8
}
Could someone just show me the lines id have to change to make that work on a mouse click, thanks :P
Man, learning flash is hard xD I got rotation down, but i cant even get a mouse button xD
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Moneybags
29 posts
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Topic: Game Programming /
[Kongregate API] High Scores
Ahh, thanks Jabor. Just to be clear, if i dont display it in my game, itll still be displayed on the site?
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