Recent posts by Gabgore on Kongregate

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Topic: Global Assault: General / [To devs] Are you fixing map saving for leagues?

IT does :)
So system is good as it is atm….
Btw i got greedy and got demoted from ember with 38 fights in my map… Shit happens xD
Who said diner with your wife can cause you trouble :D

 
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Topic: Global Assault: General / Experience is the most powerful weapon [Thanks Gabgore]

Thx Noc

This squad have been made specifically for this campain. In PvP, re-introducs your dirge, and also some previous unit (Oni is good too). And, god damn it, put tita plat on your armor units :D

Have fun with the game

 
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Topic: Global Assault: General / For a good start - let's guide you Newbie

Updated

Side note : Mark procs with strike and shrpanel, as a reminder.
Add note : recent deal of quad inquisitor is just an awesome deals for the price (I used this unit for a very very long time, just switched with it when estoc crate came out). Dont let it in def, though, it’s a sniping squad machine, but you have to use it at the right time. Learn to play with, it’s totally enjoyable…

 
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Topic: Global Assault: General / [to devs] time to lock bounty sp!

+1 to bounty sp lock

 
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Topic: Global Assault: General / [PETITION]Change Rhea's Quad name into Diarrhea

+1

 
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Topic: Global Assault: General / [To Devs] Update to the Cover skill

Late big squad game player, uses one or 2 sometimes even more cover units. It’s very powerfull and frightning, you cant ignore a cover, you need to neutralize or to shut it down fast…

It" s a very good skill (even i’m always fuking infiuratingly mad when the unit covers an already covered lane instead of blocking that fuking last killing blow lane xD, but that’s game)

 
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Topic: Global Assault: Guild Recruitment / <RECRUITMENT> OVERLOAD and OVERLOADED

Welcome back Bishop :D

 
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Topic: Global Assault: General / Locked

Usually you do the following (from my personal experience as i re-started the game 3 weeks ago, with my son’s account xD) :

- Darius : fuse hyperion darius and use it till better unit come out, maxed out
- Kara : used only a couple of days, one upgrade only, switched to elanus from league crate (if not, keep it and max to get Rally all 2)
- Icarus : Used it for some time till i Got 3 Zeus, upgraded only to get Amor 3
- Splitter : never used (got Galvanizer from life and death mission before)
- Cerberus : still uses it, maxed out

All other unit can fusable unit (into late game F2P T5) that can be upgraded no problem

 
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Topic: Global Assault: General / Locked

I can speak also French and German if needed

 
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Topic: Global Assault: General / Locked

you can add Gabgore to this list.

Also helpfull link for fresh starters :

http://www.kongregate.com/forums/4496-general/topics/445603-for-a-good-start-lets-guide-you-newbie

 
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Topic: Global Assault: General / guild ranking movement

Good point Chaos.

I also strongly recommand devs to allow people CHOOSING units in league crates, even if you can only buy only one unit every week. It’ll diminish the frustration of miss luck and allow f2P to actually improve considerably their squad

 
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Topic: Global Assault: General / [ATMOS] The Math Behind Barrier All

Nice analysis.

I did not use 3 Ball units so far, only 2, but i might try based on your results.

I abuse on laser unit for this boss, starting to beat down TOP lane (rally 8 is very annoying), and my goal is to get rid on the 2 raging turrets as fast as I can : Laser, or strikeAll/markAll combo). Shrapnel is very usefull too here and i guess that the new units will help tremendously to beat this Boss… Remember Shrapnel procs on Mark and ignore Armor and camo :D

Imho, order : Get rid of rally 8 pod + raging turrets, Mark +8 pod, then Suppress and finally Barrier.

NB : There is Ball blitz unit, Cruse Baselord, a T3 but it’s only Ball 2 (°-^)

 
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Topic: Global Assault: Guild Recruitment / <RECRUITMENT> OVERLOAD and OVERLOADED

Dont fire up with unreliable intel.

OL members are humble and dont bragg around. We have strong members, either F2P or P2W who enjoys this game and chatting with eachother, helping guildies or any player regardless of his guild.

Crazy is…. special, but he is so nice we can forgive his baby trolling moves…

Thanks for other guildies to respectfully not pollute our recruitment threads…

 
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Topic: Global Assault: General / [to devs] Please remove Storm Shield from 200 WT coin crate

Storm Shields suck hard. Price for the worst unit ever made… You can find much better meat Shields !
Either add retaliate/camo or just remove it from the game (ah least from raid crates)

 
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Topic: Global Assault: General / What is a slate tank+ ?

Use filter option to make it appear (for example, select dual T5 incendiary, you’ll see the butcher)

 
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Topic: Global Assault: General / [Dev] Player Feedback

+1 i can also add that we fights amoungst our league mates

 
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Topic: Global Assault: General / [Dev] Watchtower Siege

Get level 30
Beat the mini campain to get the key (watchtower campain)

 
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Topic: Global Assault: Guild Recruitment / <RECRUITMENT> OVERLOAD and OVERLOADED

3 spots open, min 450 sp, exception for whales :D

 
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Topic: Global Assault: General / [Dev] Player Feedback

THX FOR V19, it’s awesome.

My feedback :

I would love to see a new rule for PvP now that we dont lose Health anymore :

You lose the fight, the target disapears.

It’ll lead to a more challenge, especially in Ember when we are all hardcore players. It’s a good way to tell who manage to beat the most target possible (aka Winrate related) instead of having 3 chances or may be infinite chances to beat a target without any consequences (such a dominance lost, but… meh)

 
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Topic: Global Assault: General / [Dev] Client v19

I would love to see a new rule for PvP now that we dont lose Health anymore :

You lose the fight, the target disapears.

It’ll lead to a more challenge, especially in Ember when we are all hardcore players. It’s a good way to tell who manage to beat the most target possible (aka Winrate related) instead of having 3 chances or may be infinite chances to beat a target without any consequences (such a dominance lost, but… meh)

 
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Topic: Global Assault: General / [Dev] Client v19

Awesomeness is here to talk loud.

Hourra for Davs, nice moves, nice listening !D

Keep going that way, and we may be will see the new WMT :D

 
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Topic: Global Assault: General / [Dev]Upcoming PvP Adjustments

Originally posted by GammaTigerX:

I have a squad over 470 SP with 5 quads in it. I also understand how to play the game without giving my life away to it. With that being said, my map currently has 29 targets on it and I have -11 SH because SH losses at my level of play are extremely high (over 100 average even per win, and a loss can be over 400). Let that sink in. 29. With 96 scans a day, if I hover around 29 unfinished scans, that means I’m clearing about 70% of the board. While this update will cut the total number of scans by 2/3, it’ll actually be cutting (at least for me) scans by about 50% (67 now that I can clear vs 32). That means with even a 50% bump in income/scrap per fight, scrap gains are only going to be cut by about 30%. BUT, on the other hand, now my guild will be able to attack Epsilon and ATMOS, which gives more chances for scrap and more fun/different/unique playing opportunities instead of grinding 35 more PvP matches a day with a 98%+ win ratio (I won 75 straight matches after new leagues started this week). Also, we’re done raiding for the week, which means when we are raiding the number of unfinished scans I have is probably higher, which brings new scrap gains vs old scrap gains even closer.

“But wait,” you’ll cry, “now you can use Volt Coins to get more SH and clear those remaining scans!” Very valid point! I could pay money to get more scrap and help my progression go faster, so think about this situation if the change was moving in the opposite direction, from 32 scans everyone gets per day to 96 scans not everyone can clear without paying. Think of what everyone would say on the forums. “You’re telling us the one thing that used to be fair and even, the number of fights you get per day, can be increased by being P2W? It’s bad enough the whales can buy T7/Vanguard squads, now I can’t even get as much scrap as they do from PvP!” Now, I realize that your mind is probably so f**king blown by that last point that you’ll gloss over it entirely since the average human is incapable of analyzing a situation and thinking about it from different angles before pissing and moaning about change, but I’d still like you to think about it. What they’re doing is actually shifting power AWAY from P2W, not towards it, much like when they changed the ability to buy more scans to an automatic 15 minutes for everyone. Will scrap gains be decreased? Yes, from PvP, but as you can see from my math above it’ll be nowhere near a 66.7% decrease for real people.
~
Plus, now there will be more opportunities to earn scrap and units from exciting, unique play experiences and not bland PvP matches with a pre-decided outcome. It’s bad enough everyone complained about the new MM system which rewarded people with challenging opponents to play against, and the devs said still kept win rates around 70%. No, we wanted to go back to old MM where we can win every fight because my generation wants everything handed to them. I mean, why would I want a strategy game that challenges me and makes me think about crucial unit placement and timing when instead I could just ask the devs to make 95% of my map 30-70 SP lower than me so I can roll through them on the strength of superior units? It’s like you have all forgotten that the point of a GAME is to provide rewarding, unique play experiences, which this update is going to give to everyone in my guild through the ability to fight Epsilon/ATMOS every week without ruining PvP for the majority of them who aren’t as strong as me. The point of this game isn’t to log in to slog through 96 meaningless matches to get the most scraps so SP can increase the fastest, but the achievement based gaming community we live in today has tuned everyone’s brains this way. So please, don’t f**k up a good update because you’re mad that the devs didn’t go with the 30 minute scan timer you wanted and opted for 45 instead.

Also, on a related side note, the current system doesn’t make sense in the overall meta either. You have two game mechanics with redundant functions, SH and scan timer. Both serve to limit the max amount of time you can spend playing/gains per day, but overlap in that PvP is already limited by scan timer but can be further limited if SH is used to progress in other areas. By separating the functions of these, SH now limiting raids/campaign and scan timer limiting PvP, you have a system that makes more sense and eliminates the debacle of raid/campaign progress also limiting PvP opportunities. I remember when I was still progressing through the campaign having to weigh taking on challenging missions to get units vs getting scrap in PvP and waiting until I could easily crush them. Newer players won’t have to deal with this same dilemma anymore, or worry about dropping a league because they want to spend all their SH trying to beat Burned 5. No longer will unrelated parts of the game limit each other.

Gamma Tiger, Nice thought process, You are welcome in OL if You feel to join, place reserved (^~*)

 
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Topic: Global Assault: General / [Dev]Upcoming PvP Adjustments

+1 I support Blue on this, his words are magic

 
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Topic: Global Assault: General / Extend the Event Petition

+1
Veteran approved :)

 
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Topic: Global Assault: General / ☞ [Kyo] The Ultimate Global Assault Tier List And Player Guide ☜

Originally posted by XKyotosomoX:

Gabore just Necro’d his old guide because I think he wants to revive it again so feel free to go check that out too in case there is anything important to you that I may have left out in this guide but is on that guide. Here’s the link:
http://www.kongregate.com/forums/4496-general/topics/445603-for-a-good-start-lets-guide-you-newbie

Thx Kyo