Recent posts by Gabgore on Kongregate

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Topic: Global Assault: General / [Dev] The Diamond 17

+1 Phoenix, Mgfloy, Rage
Nothing to add…

 
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Topic: Global Assault: General / [TO Dev] Cover Fixing

Positive :

- Devs actually considered the topic, showing they are still here and aware of fixes to make
- Devs will do something about it

Negative or sad :
there were here an opportunity to give more “meaning” and depth to the game by adjusting this skill, i’m disapointed/sad it’s not the route taken :(

 
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Topic: Global Assault: General / [TO Dev] Cover Fixing

That is exactly my point TheGil :D with exact same situation.
It’s obvious it has happened before, but stakes are not the same anymore and a loss can sometime really hurts especially on a Gamble with an un-logic skill application (or Wrong wording…)
So Devs : Time to fix something :D one or the other

 

Topic: Global Assault: General / [TO Dev] Cover Fixing

This post has been removed by an administrator or moderator
 

Topic: Global Assault: General / [TO Dev] Cover Fixing

This post has been removed by an administrator or moderator
 
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Topic: Global Assault: General / accidental salvage

Unlikely that you get it back, some tried before and answer was no. Also it’s harder now to salvage instead of upgrade. Salvage is drag and drop then clic….

 
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Topic: Global Assault: General / [TO Dev] Cover Fixing

@ Jornac : either one of those.
Change wording or change fix skill mechanics. I can just add that cover should actually cover And not hide behind a unit when there are more compliant and cohérent moves consistant with the skill name.

 
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Topic: Global Assault: General / What's the drop rate of tier four and tier five units from normal supply drops?

From my personal expérience :
T5 1 per 10k
T4 1 per 1k

 
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Topic: Global Assault: General / [Dev] Player Feedback

To complete my post based on Cover reflexion :

Post quote here :

Cover skill : Unit will protect UNDEFENDED lane

In some fights, i have observed that a unit with cover could potentially cover a lane that is ALREADY defended (aka by a unit) and let another one Totally UNDEFENDED.

That seems to me not in line with the description of the skill, neither logic.

Regarding the philosophy/meaning of the word Cover, i would ask dev to fix the AI to ACTUALLY cover an undefended lane.

In the example i’ve faced, my crusher moved behind another unit instead of covering another lane with 2 units, uncovered, and It has resulted to me on a loss instead of a win.

As there is tactical/strategical dimension oin this game, which makes it really enjoyable, I hope you can fix this non sense.

Thanks for considering

 
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Topic: Global Assault: General / [TO Dev] Cover Fixing

I dont mind ramdomness and i also play for a very long time in this game. I only use One cover units and most of the time (99%) i never encounter the situation i described above. Meaning this is the first time I see that the unit does actually NOT cover an undefended lane.
And regarding code, it’s just a simple fixing :

1. Cover triggers cause no unit in front on it and there are at least one undefended lane
1. check undefended lanes. If any, choose randomly amoungst them
2. Other lanes defended, then choose randomly amongst them

This is to prevent absurd situation when the unit cover a lane that is already defended and let another one which is not, totally uncovered.

 
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Topic: Global Assault: General / [TO Dev] Cover Fixing

It’s purely random.

But my point is the way the skill functions does not match the description of the skill. And it’s not hard to set up : Unit goes to cover an UNdefended lane, not a already defended one…

 
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Topic: Global Assault: General / [TO Dev] Cover Fixing

Cover skill : Unit will protect UNDEFENDED lane

In some fights, i have observed that a unit with cover could potentially cover a lane that is ALREADY defended (aka by a unit) and let another one Totally UNDEFENDED.

That seems to me not in line with the description of the skill, neither logic.

Regarding the philosophy/meaning of the word Cover, i would ask dev to fix the AI to ACTUALLY cover an undefended lane.

In the example i’ve faced, my crusher moved behind another unit instead of covering another lane with 2 units, uncovered, and It has resulted to me on a loss instead of a win.

As there is tactical/strategical dimension oin this game, which makes it really enjoyable, I hope you can fix this non sense.

Thanks for considering

 
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Topic: Global Assault: General / [To Devs] League confusion - Please explain?

I tryed it and it did not work with my phone, but i did not try on PC, neither made another try to double check

 
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Topic: Global Assault: General / [To Devs] League confusion - Please explain?

I entirely agree mnblkjgg and his point of view.

Offering the possibility to invest time instead of money to get good rewards (at least as a possibility) is a really great move for the F2P players. It balances the game.

Furthermore, league have just been started, top players (money or time) are still in platinum. Wait for 2 weeks and you’ll have a good vision of what league can be (top players will be on ember/diamond). Plus, in 2 months from now, the population of 500 power squad will be considarebly more numerous than today, and it will the normal course of end game content. For now, if a player is way too strong it’s better to let him aside, lose the bounty to invest your health in a more optimized way.

I see top players (P2W and high dominance) in my current league that will not be able to get to diamond next week, cause activity players have outplayed them. That’s nice to see imho and really shows the opportunity to let “time player” access to great units.

Of course, hardcore P2W players will always been on top as a reward of their contribution… You can’t complain about that, seems fair…

 
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Topic: Global Assault: General / Question about cover ability

From my observation, totally random for lane choices. Thus, if front open, moves to front first (it’s important to “attract” units with cover you want to destroy fast and which appeared on the back of a lane)…

 
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Topic: Global Assault: General / [Dev] 4/16 Developer Update and Roadmap

Good com
Clear announce and projects
Good ideas and feed-back integration
Just add a follow up on the plan with up to date com plus some Nice ideas Îve Read here so far (Tagushi etc. ) and it’s taking a good direction.
Cheers

 
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Topic: Global Assault: General / Unit Recommendations Feedback

Sandstorm will be very usefull for PVE (missions and raid).

RedHawk is not very good, the quad is acceptable thogh, but nothing to compare with the quad sandstorm. THUS : trident is mandatory to create myrmidon, and quad myrmidon is a great unit too. So be carefull with those trident. (you’ll be able to create all f2P or freemium quad later in the game if you’re patient enough).

So regarding priority I’d say if you can dual a sandstorm, for it. If you cant, keep your mat to be able to get myrmidon (needs firefly for that, it’s a rare drop or an event reward).

http://www.kongregate.com/forums/4496-general/topics/445603-for-a-good-start-lets-guide-you-newbie

 
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Topic: Global Assault: General / [Dev] Player Feedback

And fix the missing bounties, it’s not understandable and totally unfair

 
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Topic: Global Assault: General / A review of the Greenland bounty event

MM great at top play

Once again, missing bounties at the end like first event, it’s a shame

Barca, Sum, Warrior and I were missing bounties…

Devs, it’s the last warning from me

 
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Topic: Global Assault: General / [Dev] Bug/Issue Report

@iGanja : please think when you make a quote and consider me as a noob player. The end is at 2 PM GMT+2, not 10 AM GMT +2…

Go those noobs

 
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Topic: Global Assault: General / About MM once more

I understand you concerns. Top players have been more satisfied by the level of challenge this event, but clearly it was not the case for everyone.

Things will be better when more players will be at 520 squad powers (should take several months though)

I agree Devs should use ELO system for MM (the more you win, the harder opponents you get) and not hard all the time

 
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Topic: Global Assault: General / Best T5 unit?

http://www.kongregate.com/forums/4496-general/topics/445603-for-a-good-start-lets-guide-you-newbie

It may help, either you, or some new starters

 
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Topic: Global Assault: General / [Dev] Bug/Issue Report

I have received no bounties the last 3 hours (got my sleeping bounties when i woke up) but nothing after. I’d say it’s 3 or 4 bounties lost.

The map screen is freezing just like before when the game was “searching/charging” a bounty, but nothing appears on Greenland…

What’s the mess with this Mr and Mrs DEV….

 
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Topic: Global Assault: General / Another MM thread

OMG, I’m sorry for you buddy. If you PM me, i’ll lower my squad to allow you to beat me. I’ll be back in 2 hours from now

 
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Topic: Global Assault: General / This match-making? Really?

MM has been very good to me, hard opponents from my level. I’m satisfied with this start.

Thus I understand the complains of once Again short squad and SP counts (suggestions: IT would be more fair with points rewards equals max SP squad possible).