Recent posts by Gabgore on Kongregate

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Topic: Tyrant Unleashed: General / [to devs] slithertore pack

Where can we have the full stats of this units (plus dual and quad) cant see it on wiki

 
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Topic: Global Assault / Pvp

Originally posted by ManuelDevil:
Originally posted by 87235460:

If I lose to player who has less score than me on purpose,can I match some player easier to handle in current pvp system?

Is based on the best units (aka stars) u have.

If u have 8 zeus, but u use only 1star units in your squad is like u use 8 zeus.

yes including inventory (so MM is a bit of best units you have in inventory and your dominance), nothing related to your actual squad (i saw no change at all with my adversaries after several scans with low tier units).

 
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Topic: Global Assault / thank you Phoen8x for leaving only one unit in the squad for us to farm easy SP

Drama amongs this thread shows some silly unbalanced Pvp is become in the game since last patch, and the frustration/anger as a result.

I fully understand that, and like Herobollld, i like the challenge, thus i think the MM is good. The unbalance of PvP comes, imho, from either the amount of damages we take after a tough fight (happens very often late game on high dominance) or the fact that scan refill and health squad refill are not synchronized. One or the other solution would not take away the challenge and will make lost more acceptable (and would increase significantly the farming).

 
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Topic: Global Assault / thank you Phoen8x for leaving only one unit in the squad for us to farm easy SP

I dont thank you phoenix, cause you got twice on my map and get me only 1 sp. so it’s kind of a 2 sp waste for my farming. At least leave a T4 or above unit to make it worth.

 
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Topic: Global Assault / to DEvs -> DO SKILLS STACKs (Supress, Rally, mark)?

This is a post to attire DEvs attention (Rud, Syn, if you read it :D)

We ask ourselves some tricky questions about skills stacking.

Does Supress stacks or only the highest value is taken into account ?
Same with rally, and mark.

As my observation and test, i saw that when there is a different value, and if applied on the same unit, only the highest triggered.
It is important, especially with the placement of unit when you have different values. For example, on activation (from top front lane to bot frontlane, then top back lane to bot back lane), when you had a value of 5 get activated, and then a value of 4, it could not land on the same unit. On the contrary, reverse position could make the 2 values apply on the same target, with a huge desoptimisation cause only the highest was considered.

Plus, there is some observation that shows graphic bugs (show stacking but does not actually represent the good value as effect observed)

So my question to Devs is :

Does those skills (supress, rally and mark, and barrier) are supposed to stack or not ?

Thanks for clarification

 
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Topic: Global Assault / [Dev] Daily Objective announcement

I think credit is a better option, as it gives potentials to get strong units and not just scraps. Good job, and thanks for listening to our concerns

 
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Topic: Global Assault / [Dev] December roadmap

Originally posted by The_Atari_Kid:
Originally posted by ManuelDevil:
Originally posted by BrianxBlacknight:

Scrap per battle needs to go back to 5 at least untill these daily quests go live.

Thiis.

Also nerf a little bit final missions, they are hard. U remember esok from wmt?

Don’t nerf missions. Make more missions!

And +1 to Redjoe (who was +1 people who are more eloquent than myself).

Edit: Also, balancing scrap reward has to be hard to do. Give too much scrap and it is useless since people will always have enough to upgrade. Give too little and people won’t be able to upgrade. I’m not sure where the ideal balance point is in all that.

Correct, balance not easy to find, thus a better solution is give more healthsqaud or lower damage taken… +1 overall

 
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Topic: Global Assault / [Dev] December roadmap

Cant wait to see it coming. I like the info of the flow that you are seting up. Good job.

One concern though : you said that you actually have adjusted PvP matchmaking which is great, but i really think that if we cant make a full scan run without destroying our health squad, is it something to be concerned with, especially at high level, even if we win all matchs, we take too much damages).

Will you consider this ?

 
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Topic: Global Assault / The new Alpha

As a thrilled owner of a A trident, I would of course be obliged to say +1M to this post :D

 
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Topic: Global Assault / [Dev] Patch - Nov 24th

Your assomption is toxic and non constructive Pierre. In the future be advise not to comment this way…

If only you tryed to get intell, you would know that cyber7en made a lot of post here and around and is considered as a constructive veteran through all Synapticon games…
Be advised :D

+1 to your post Cyber, thanks a lot for your contribution to the community

 
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Topic: Global Assault / [PETITION] WE NEED OUR SCRAPS ! (Read this DEVs)

+1

 
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Topic: Global Assault / [Dev] Patch - Nov 24th

Originally posted by nitin1046:

If they reduce the SP from 5 to 1 for a day, even 3 will start looking fine. Devs pls bring 5 SP bck.

Originally posted by fire_hive:
Originally posted by warrior28:

Many are complaining about matchmaking, but I don’t think that’s it. I enjoy tough matches, and want to be able to fight them on a daily basis, not auto win 95% like I do in TU. The problem is that even winning tough matches hurts you. My map is populated by 20+ OL squads that would be a waste to attack. Fix this by greatly increasing squad health regeneration, or by reducing the penalty for a loss. Right now you’re encouraging us to only fight the most overmatched opponents, which should not be the goal of a PVP system.

+ 1
I like tough matches (auto-playing every hour is TU. I don’t want another TU), but it doesn’t feel worth the risk. I notice little difference in gains between match difficulty, but the losses are much more substantial. I could either fight 8+ easy matches with modest gains, or risk only playing 4-5 tough matches for maybe 1 sp and 25-50 extra credits per match and risk gaining NOTHING. Risk/reward is an essential game convention, and one that is still skewed a bit.


EDIT: A small reduction in SP is not a drop from 5 to 3 per win. 5 to 4 is ok, but this really slows the game down for me

+1000

I’ll add :
1. reduce damage taken (for example, consider command center damage taken 1 for 3, reason : reenforced structure)
2. reconsider random barrier (tactic part of the game) NB : you removed %occurence from WMT to TU, you can for sure add rules to some skills, as barrier

 
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Topic: Global Assault / [Dev] Patch - Nov 24th

Just tested Again my 9 scans :
I’m top in 10 players domination and cant even Finish my run I get Destroyed Before.
The surge Mode makes Extremeley Difficult To beat High Players squad, even less dangerous squad than Mine.
Meaning A top 10 players cant farm ??? This has to be fixed.
Fight instead Of surge or more Health Or less damage taken Whatever but DO SOMETHING !!!!

 
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Topic: Global Assault / [Dev] Patch - Nov 24th

First of all, thks to Dev team to listen to the gamer community. Your patchs are deployed on regular basis and the infos flows well.

Your game is awesome and it has tremendous potential. What makes this game different is the better strategical aspect of lanes and positioning plus the challenge. It’s a hard game.

Now with the patch.
-Good to nerf strike all, i’m ok with that, more tactics can be implemented now.
-The matchmaking that i just tested is good now, i’ll never play on auto again :D
→Suggestions from Nitin and Dersou (some others too may be) about squad health, sure as you take more damages at highest tier of players battle, thus sometimes you cant finish your series of 9 scans.
-Scraps earned per fight : i really dont understand the reason behind this. The fact that you have decreased the upgrade time makes the ratio upgrade/earning scraps significantly higher, wich disturbs significantly the flows of upgrade (cant keep upgrading, it’s becoming impossible). So fix it back please.
NB : credit raise is not enough to compensate
-Random Barrier : it prevent a tactical component of the game that is not at all in line with the basics of global assault. what makes this game so fun and nice to play is this strategic/tactics components. You just have taken one component of it. Get it back, it was very fine before, as Tril said, no complaint whatsoever, no unbalance with that.
-Onis barrier decrease : this is a joke. it makes a T5 less attractive than a T4 (Zeus), what were you thinking with it ? less barrier + random = close to useless ONI. And as Hero said, i dont care about the scrap refound, it takes TIME to REDBUILD a unit, and scrap is not time. Review this value (-1 would have been enough) it is a T5 unit, not a T4 nor a dual T4. it shoud be superior.

I hope you will also understand and listen to the feedback that gamers gave on this new patch.

 
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Topic: Global Assault / Life or Death Objective round help

Agree With Red
Tita plat on Zeus
Mobile command tank damage
Up grade Zeus first Ane you should Be fine

 
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Topic: Global Assault / POWER counting system

No worries Brave :D

Originally posted by martss:

I agree that counting stars (lol) is not a good basis for strength. I must say that Tears is still quite far from it as well – is a quad auroch close to the strength of an Oni/GE/Dirge? I don’t know the answer.

Maybe if you could provide us with a better understanding on how you arrived at the ‘dual +1 tear and quad +2 tears’ set up, we’d be able to appreciate it more :)

Simple. Dual gets you to the higher tier, such as blood Oni (fusion of 2 ONIs) is Tier 6, dual Auroch is then a 4 star (3+1), hope it’s more clear now

 
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Topic: Global Assault / For a good start - let's guide you Newbie

There is a specific topic, improve my deck, please post it there :D
Thx

 
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Topic: Global Assault / For a good start - let's guide you Newbie

Originally posted by Trilobyte:

Yeah, it would be nice if the threads for beginners didn’t keep ending up on the 690th page. Sticky for the beginner threads please! :)

The current thread +

1) http://www.kongregate.com/forums/2280-global-assault/topics/445973-how-to-not-get-screwed-as-a-beginner

2) http://www.kongregate.com/forums/2280-global-assault/topics/446544-unit-fusion-charts

and of course, all beginners should be interested in a guild that suits them.

3) http://www.kongregate.com/forums/2280-global-assault/topics/443736-ranked-2nd-tyrantunleashed-is-recruiting-we-give-out-100-gift-cards

very nice add on, thx Tril
 
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Topic: Global Assault / POWER counting system

Hey there,
We have seen a lot of players, talking about their squad POWER lately, using stars to count it. It’s been confusing especially to differentiate quads and duals from their base unit.
ND : a dual unit is same unit fused (IE storm Zeus) and quad is twice a dual (IE lightning Zeus).

So having a POWER counting system, which is different from the dominance comparison, to compare our squad is Fun and healthy.

We could use stars but it’s confusing regarding dual and quad. We could also use tiers, as there is tier unit.

BUT

We (GreyJones, Dersou, NismGod and I) are finally presenting the brand new counting system : The TEARS (yes, to make other cry in front of our squad power)

1 tear = 1 star
dual adds 1 tear to the unit power
quad adds 2 tears to the unit power

For example, alpha lobo, 2 ONIs, swift Trident, Dirge and 2 Grey Eagles, makes a 40 TEARS deck.

let’s compare our D..k, humm our SQUAD

 
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Topic: Global Assault / global assault is not tyrant unleashed!

I agree with the main post. I’ve played WMT and TU and this is a different game.

Lane system, Research, Non specific commander, Equipement, Turn activation, Front and back system, even upgrade system is different time scale (not immediate, but easier farming)

So yeah there are things alike (skills and fusion) but the mechanics are different. It’s a fresh game with a lot of potential.

JUST ENJOY !

 
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Topic: Global Assault / Unit Fusion Charts

very nice job Cybern it’s clost to even better than any how to make a good start post ! Great contribution to the community

 
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Topic: Global Assault / [To Devs]Timing of events?

you can find what you’re seeking for here :

http://cryhavoc.wikia.com/wiki/Campaigns

 
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Topic: Global Assault / For a good start - let's guide you Newbie

Originally posted by CyberSe7en:
Originally posted by spworldtour:

Okay I’ll take some advice, here’s my squad:
Kara lvl 2 – Ripper Ammo
Auroch Max – Steel Plating
Fury Max – nothing
Fury lvl 2 – nothing
Mule lvl 3 – Steel plating
Guerilla Tank lvl 3 – Ripper Ammo
Phoenix lvl 3 – Ripper Ammo
Hyperion Darious lvl 1 – Steel Plating

next move, I’m 1 day 18 hours from fusing a Zues. In that time I’m going to make another Auroch to replace my guy that is going away. Should I research Galvanizer or Razor Ammo or scatter missile next?

Definitely Galvanizer IMO. I don’t find Mule and Guerilla Tank to be that good compared to the other 3* units, and Galvanizer really complements Fury + Zeus nicely.

Do not research Razor Ammo anytime soon. It takes four days to research, and requires 2 Uranium, 130 Elite Havoc Tech, and 2 Staballoy each.

Scatter missiles are nice, but make sure you’ve researched all the units you’ll be wanting to fuse first, so that you’re not stuck waiting on your Scatter Missiles / other equipment research to complete first.

thx to read above

 
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Topic: Global Assault / I am confused

Yes, the planitnum crate is over 30 level. Probably 35 which is max level for now.

It gives you for 180 Volts the possibility to get a guaranteed 4* and above unit. Included exclusive one (special box excepted, such as units whith laser, shrapnel and flank) and not sure about whirldwind

 
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Topic: Global Assault / Give me a FEEDBACK to Improve my deck Post

Originally posted by spworldtour:

Okay I’ll take some advice, here’s my squad:
Kara lvl 2 – Ripper Ammo
Auroch Max – Steel Plating
Fury Max – nothing
Fury lvl 2 – nothing
Mule lvl 3 – Steel plating
Guerilla Tank lvl 3 – Ripper Ammo
Phoenix lvl 3 – Ripper Ammo
Hyperion Darious lvl 1 – Steel Plating

next move, I’m 1 day 18 hours from fusing a Zues. In that time I’m going to make another Auroch to replace my guy that is going away. Should I research Galvanizer or Razor Ammo or scatter missile next?

So to give feedback as a start (found your deck on antoher post I started) :

Galvanizer should be your priority for next move, scatter missile is for late game when you have ONI. Razor ammo when you have all T4 squad.
Kara should receive Mark
Zeus/Auroch titanium platin
the others ripper ammo