Recent posts by Gabgore on Kongregate

Flag Post

Topic: Global Assault: General / [Dev] Raid feature update

10th of march is the final release date.

 
Flag Post

Topic: Global Assault: General / Choices

Quad firefly is pretty scary i agree.

Even if he has less hp than myrmidon you always think twice to put a unit in front cause of incendiary (means you lose the unit anyway). Even a razor eagle or scav raider can not one shot him. He has 17 damages on blitz + incendiary if equipped with razor ammo.
This is the perfect unit in blitz quick squad (most f2P are built on that models) !
And as Evel said, it can turn around a battle => Rally all 4 on EAgles hurts badly !

So I’d say yes, cinder firefly is a really really great unit to use in a blitz squad, less in a slow roll squad (but still very usefull too for the same reason).

This units wins you battle :D

 
Flag Post

Topic: Global Assault: General / Servers

lol

 
Flag Post

Topic: Global Assault: General / Grinder Help

@ Carn

you dont need ONI, or GE to beat Grinder (and you dont have time for this)

From what you have, you can do this. Regarding the time you have, you can research mark for your dirge (key to win, dirge mark 2). The splitter with mark2 will help also better than your kara.
Obviously you need to boost up the level of your units. Zeus as priority, 3 of them is enough. Imo maxwed tomahawk will be better then low level zeus, so switch one.
You need the tita platin on your zeus (leve4 is OK, but tita is really game changer at that point of the game), ripper ammo on your trident, mark on dirge and splitter.

You encounter difficulties cause your units are not enough leveled up, especially the Zeus. Max them as a priority. Once again, YOU NEED MARK :D

NB : i’m often in chat, dont hesitate to PM me ( /w Gabgore )

 
Flag Post

Topic: Tyrant Unleashed: General / Major lag/Disconnection?

Have the same on 2 synap game (TU and GA) mostly with my smart phone (even if 4G connection)

 
Flag Post

Topic: Global Assault: General / [Dev] Upcoming event - Bounty Hunter

Really great Stuff here Synap.

Great mechanics, great rewards, great event ! My thanks to you.

 
Flag Post

Topic: Global Assault: General / [To Devs] A costy mistake

He had some proof about it though…

I dont understand why people would be so narrow minded about the fact that he asked the devs to acess his request, and claim for support from the community.
Neither the answer is positive or not…

Glad RNJesus listened to your request and kuddos to you about closing the topic with Devs answer and lucky drop…

 
Flag Post

Topic: Global Assault: General / [To Devs] A costy mistake

I really hope you can get it back somehow… I feel so sorry for you.

+1 to your request.

 
Flag Post

Topic: Global Assault: General / [Dev] Overkill Event

Great event, Nice concept, Nice rewards
I find sad that there is a refill as IT is not a fair challenge when we can’t compete on “equal” chances.
Suppress refill…

 
Flag Post

Topic: Global Assault: General / [To DEVS] Sandbox Mode

I hear you Trilo…
+1 for fun projects
As a business marketing Reminder : more fun more players more potential income !

 
Flag Post

Topic: Global Assault: General / [To DEVS] Sandbox Mode

As we talked about Trill, i really like the idea.

Due to lane effect, it’s not very easy (still i’m not a developper though) to build simulation tool, but i may be wrong. having a sandbox mode would be great to test some strategies and define new projects with more accuracy.

Regarding Pats133 (who is always dedicated to fair cristicism and is very well know for his optimistic and constructive point of views), this is easy to restrict sandbox with existing units and not new ones…

so kuddo to you Trill, and hope this dream comes true

 
Flag Post

Topic: Global Assault: General / [Dev] Bug/Issue Report

I can also attest the Heroboldd domination was at 11020 yesterday everning when i checked before logging out for the day…

I am sad to see if falled off after the pacth, and sad to see it’s not fixed yet.

If you lanched and Event, make sure he is at the right level of dom to get the reward….

 
Flag Post

Topic: Global Assault: General / [Dev] Client update v14

Thx for the update.

I feel sorry for those who lost some scraps, and i think Devs should do something about that (at least, as they say in TU, sp limit is shown, not here).

 
Flag Post

Topic: Global Assault: General / i am new!

You could find this usefull :

http://www.kongregate.com/forums/2280-global-assault/topics/445603-for-a-good-start-open-discussion

 
Flag Post

Topic: Global Assault: General / For a good start - let's guide you Newbie

Bump

 
Flag Post

Topic: Global Assault: General / [To Devs] Shrapnel fixes

Shrapnel looks Nice… On paper only. For now units with shrapnel have no survivability (no camo or few hp or low attack or combination of the 3). Plus, it’s totally situational, cause if it does not hit a unit, the skill is not triggered. For example with nostromos dont put anything in front on it just take the 4 damages (lol) and shrapnel will NEVER trigger, just NEVER. And in attack the case when this skill could actually function rarely happens. I Know what îm talking about as i have a hot badger. Now i dont take IT anymore cause if this spécificity and préfer either cerberus or soaring eagle, how sad….

 
Flag Post

Topic: Global Assault: General / [To Devs] trade options between guild members?

You can solve that with : exchange only within Same guild. Exchange can only be started after reaching some conditions (Time : a week after, token : raid points, guild dominance points, etc)
It limits multiple accounts And guild switching !

 
Flag Post

Topic: Global Assault: General / [To Devs] Please let us set a separate defense deck

Def deck/squad exists In War Metal Tyrant with great Success. I would hope to see the same in this game (in TU too btw).
It allows More guild strategies Also in guild War to come as we saw in WMT.

 
Flag Post

Topic: Global Assault: General / [Dev] Roadmap - February and beyond

Originally posted by Niimbus:

they don’t want us fighting guildmates because they don’t want them to purposely reduce their squad strength for easy scrap between guildies. I imagine overload (not accusinh you guys) run into eachother a ton and could easily do this 1 out 9f every 2 scans. I also run guildies a lot and I really think its to prevent us from influencing our win chance and inflating their precious scrap economy

Actually we dont fight each other or let’s say rarely… But we count the number of OL members in our High dominance players map, which gives us a fine idea of the Power of our guild at the moment :D

 
Flag Post

Topic: Global Assault: General / [Dev] Raid feature update

Originally posted by Rudgutter:
Originally posted by crazyeye2011:

Hi Synapticon

I’ll go on a holiday from Feb 9 to Feb 16 and already booked the tickets, hotels, etc.

Would you please release the raid at least one week before my holiday or after I come back?

+1 îm on ski hollidays at the same Time !
Nice Work here :D

 
Flag Post

Topic: Global Assault: General / [To Devs] Shrapnel fixes

Originally posted by Rudgutter:

The first unit getting shot would take more damage then they do now, since it would be attack+shrap damage.

That is indeed the idea Rud. Badger has a very low attack like all shrapnel units. with the shrapnel hurting the Target it gives a fair impact.
Without this, it’s actually weak and disapointing…

 
Flag Post

Topic: Global Assault: General / [To Devs] Shrapnel fixes

Dear Devs,

You have implemented flank, great skill
You have implemented laser, great skill
You have implemented Shrapnel, meh skill just beacause of a simple miss : shrapnel does not hit the unit directly targeted by the attack, only side ones.

It’s really a miss here, giving this skill pretty much uselessness since the trigger is totally situational (happens rarely on a fight, or with not good impact) and i dont even talk about IA defense use of it…

The last box you release with badger in it was not worth it just because this T5 unit is pretty crappy due to shrapnel special (unfair ?) effect.

On the other side, just give shrapnel this little adjustement and you’ll see new strategies coming out of this, nostromos will be also more nice to look at, and to use. bagder could become Cerberus’s Dad.

So this is why dear devs i ask you to consider this.

 
Flag Post

Topic: Global Assault: General / [Dev] Roadmap - February and beyond

lol Pipss, like the humour here :D

 
Flag Post

Topic: Global Assault: General / Hardest units to obtain on pulls please post your thoughts

Got everything in reasonnable quantities regarding 3* (regarding the tremendous huge amount of supply drops i open everyday as a hardcore player)

4 stars have been only raiders on 3 legendary crates, talk about luck, never bought one since

some 4* in supply drops (only one trident to be thrilled about), never had the chance to find a jackrabbit…

 
Flag Post

Topic: Global Assault: General / Refund Or I dispute Charges.

dont feed the troll