Recent posts by Gabgore on Kongregate

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Topic: Tyrant Unleashed: General / Any reports on the droprate of vindicator reactors?

just spent 650k gold and got none

 
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Topic: Spellstone: Technical Issues and Feedback / [Dev] Update 12/15/15 - Runecrafting, Last Titan Boss, Winter Event

This is the death of the game.

I will leave the game a soon as runes are released. Reason is simple : too much RNG, too much gap increase with whales. (Im p2w myself but not a box buyer, mostly a offer buyer). It happened with Global assault, they have been sailing heavy “rune” for real money (no crafting needed), and chance to get strong runes were ridiculous.

Next step is mythic card chance pack…

 
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Topic: Spellstone: Technical Issues and Feedback / [Dev] Update! 12/1/15

TheGil is talking about GA Marshal, not TU. GA has been killed (at least massive players departure) since release of new high tier unit and P2w equips…. Think about about when you launch mythic (especially in chance pack only) and runes… It reminds me bad memory as i spent a lot in GA and finally quit….

As per WMT, we all agree the model was very good for community but not for a company. TU is more in the middle way and thus i hope you stick to this model and NOT GA model.

I’ll tell you, if it’s the same, I’ll leave even before it’s getting uggly and for now i wont spent a dime till i see where this game is going. Rune and mythic cards makes me super sceptical.

Your choice not to listen to forum posts, aka community feeling, your consequences to deal with.

 
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Topic: Spellstone: General / [Guide] Skill Clarifications (Last Updated 04/29)

Very nice job !
Nb : enhance example 2 does not work anymore. Enhance does not apply to “skill all” type.

 
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Topic: Heroes Empire: TCG / Bugs

Sometimes in PvP, some of us could NOT PROMO anything !!!!!!!!!!!!

please fix this ASAP.

Edit : salute to IsodroT reactivity on this, he is working on it

 
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Topic: Heroes Empire: TCG / Short guide to hard adventures.

Another tip, it’s often better to play glad + armor, or only one promo glad (even if you could promo to max this turn), cause it’ll survive the round with high probability and you can promo it to full life the turn after : you win tempo.

It helps tremendously control the board and win.

 
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Topic: Heroes Empire: TCG / Suggestions

My 2 cents :

1. Better sorting options per skills, type, rarity (Edit : adressed)

2. Possibility when crafting to see all level of rarity with modification, not only the level above or below (from common to legendary)

3. Possibility for guild officers to accept guildmates (may be kick too, but this one is trickier) (Edit : Adressed)

4. only 1 minute per turn max (atm the timer up is one min, but it takes time before it activates)

5. one mulligan one time at start to, let’s say, get rid of 3 cards out of 5 or your entire hand (not sure about option between those 2), it avoids for example having 5 equips on starting in Hard Adventure….

6. A nice card reward for completing all campain 3 stars (I suggest a legendary)

 
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Topic: Heroes Empire: TCG / Guide for getting 3 stars on all levels using only commons and uncommons

For survivor’s level, I found very usefull to counter it with aggressive style deck such as kill your opponents in X turn, instead of trying to soak up damages and resist by wall and heal strat. On those levels i practically beat the opponent myself before timer ends at a few exceptions.

Having Monk + Baliista’s or spartan (any unit with first strike) clear lanes very easily and let you hit back hard

Having militia (from uncommon) heals helps you higher your score to get the 3 stars.

 
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Topic: Spellstone: Technical Issues and Feedback / Pulverize game design

I have an issue with vaporize mechanism :
IT is the same gesture to vaporize and to upgrade a card : you slice card on top and you clic a button. What happens is when you are on a farming routing you go fast and as it is a very close gesture it’s ez to make a mistake.
My suggestion : change the game design to créate a different mechanism between those 2 different actions. Take example from TU (same place but 2 different mechanism for those 2 actions).
NB : i lost a level 3 gargonatos …
My profile : veteran player from all Synapticon game, and IT still happened to me! this infiurating and frustrating !

 
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Topic: Spellstone: Technical Issues and Feedback / [Dev] Player Feedback

I have an issue with vaporise mechanism :
IT is the same gesture to vaporise and to upgrade a card : you slice card on top and you clic a button. What happens is when you are on a farming routing you go fast and as it is a very close gesture it’s ez to make a mistake.
My suggestion : change the game design to créate a different mechanism between those 2 different actions. Take example from TU (same place but 2 different mechanism for those 2 actions).
NB : i lost a level 3 gargonatos …
My profile : veteran player from all Synapticon game, and IT still happened to me! this infiurating and frustrating !

 
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Topic: Spellstone: General / Any easy way to farm Arcane Dust?

Exactly

 
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Topic: Spellstone: General / Box cards

Box cards are exclusive.

 
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Topic: Spellstone: General / End-game viability of Hex+Bolt

Agree !
And if your big meatshield have survavibility + vengeance yoûll safe

 
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Topic: Spellstone: General / Strategy, bounty level

Yep. Huge loss of gold…

 
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Topic: Spellstone: Technical Issues and Feedback / [Dev] Empower Update

I would agree to “skill all support effect” (aka empower, heal, weaken) to act first AND when card activates not to single Target empower AND even on cd. This has been done in GloASs and IT Works pretty Well.
. Îm afraid this change Will either cause imbalance or negates deck variaty if not modified.

 
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Topic: Spellstone: Guild Recruitment / TheResistant - Sister guild to The Defiant

Originally posted by ZHALO:
Originally posted by Gabgore:

Hi
Î’m a buddy of CrazyEye (in Défiant atm)
Started last saturday level 7 rank 4 very soon 5
Îm f2p for now but used to be a semi whale on some other game, îll consider joining here when possible.
Cheers

You were such a pain in the ass to confront in GA, sir :)

YoU’re welcome buddy, glad to read :)

 
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Topic: Spellstone: Guild Recruitment / TheResistant - Sister guild to The Defiant

Invite ?
Nb: hi firestorm :)

 
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Topic: Spellstone: Guild Recruitment / TheResistant - Sister guild to The Defiant

Hi
Î’m a buddy of CrazyEye (in Défiant atm)
Started last saturday level 7 rank 4 very soon 5
Îm f2p for now but used to be a semi whale on some other game, îll consider joining here when possible.
Cheers

 
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Topic: Global Assault: General / [crazy] formal apology

Welcome to SS
Reached level 5 rank 3
I Like the game so far, thx Crazy

 
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Topic: Spellstone: Guild Recruitment / Elite Guild Recruiting

Always active as i can see Crazy
You convinced me to join in, here am I…

 
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Topic: Forge of Gods / Friends Network

Om me your redeem code.

Here is mine :

mqusgc

http://www.kongregate.com/games/Panoramik/forge-of-gods?redeem=mqusgc

 
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Topic: Tyrant Unleashed: General / [Dev] September Q&A Info

Originally posted by YWNM:

I talked to MK in kong chat earlier and he said they’re not basing it entirely on +1 rating. Try to keep your posts short and to the point. Long-winded ramblings and complex questions will probably be ignored. Hateful and trolling posts should be ignored and flagged for removal. Try to keep pyramids and discussion to a minimum. I advise to make a separate thread to discuss the particular question to be asked.

And most important:
ONLY ONE QUESTION PER POST

wise
+1

 
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Topic: Tyrant Unleashed: General / [To Devs] Initial grace time during Brawls

Originally posted by fotisgpap:

It would be nice to have a 3 hours delay during the beginning of Brawl and 3 hours before the end (instead of the current 6 hours).

This is possible by starting the Brawl at the usual designated time (with 25 attacks) and not refreshing before the first 3 hours have passed.

Guess that would help all players to not miss any of their attacks during the beginning.

+1, same to what we have in Global assault, easy to set up, fair to all players regarding starting time.

 
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Topic: Tyrant Unleashed: General / [Dev] Vanquish Brawl

Same as above, it appears sometimes (last card get attacks buffs for no reason in the ennemy deck).

I confirm it’s only visual

 
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Topic: Tyrant Unleashed: General / [GUIDE?] From Zero to Hero

Keep it up, I liked the blitz plate debate, your first pick on Box really decided your strategy for now. I agree with your decision… Good luck

I’ll wait for day 5 :D