Recent posts by wpolly on Kongregate

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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

All skill books and all SP get.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

FGM Ally get after 3 days of idling. All AI tamed again.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by Aurian:
Originally posted by wpolly:

Anybody know a good skill/gear setup to idle FGM?

Chaos armor, Dark Ruler, and mastery buff.

Thanks, works wonders. Have been using Spirit FG without success…

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Anybody know a good skill/gear setup to idle FGM?

 
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Topic: Anti-Idle: The Game / Triangle Apocalypse – Open Testing

Originally posted by Darkringer:

Something very minor, but thought it was worth mentioning. The Auto-Sort function on the items in Battle Arena, doesn’t seem to want to work no more. Clicking it doesn’t seem to do much of anything. Nothing I’ve noticed anyways.

Nothing positively game breaking, just a little minor something I saw.

Shift click.

 
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Topic: Anti-Idle: The Game / Acheivements Galore!

624/630 here: missing 7 death match, 20 fishing skill, 10k catch, 2k perfect catch, 100 pet level, and survivor.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by Vaajper:

how did you enhance ur equip, im having truble getting him killed .

Full Growthed Chuck Norris Armor, with a Sword of Ascendent enhanced by 5 CGR’s and 5 elite attack/defense rocks and then un-spirited.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

The Ascendent GET, which makes me the 13th member of the “all IA tamed” club.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

A set of Censor/Wizard fusion is also doable IMHO.

 
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Topic: Anti-Idle: The Game / Triangle Apocalypse – Sneak Peek

Triangle Count… Interesting.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Got last two lucky box IAs. at 439/440 now..

 
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Topic: Anti-Idle: The Game / [Official] Want to be included in TukkunFCG PvP / Level 6 or 7?

Because these decks are designed to function in lv 6/7 (high energy gain) conditions..

 
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Topic: Anti-Idle: The Game / v1454 change list

What, Worst Moon SD? Is it even possible..

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Result of this loot day: Lucky box #1 GET after ~40 prehistoric missions.

 
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Topic: Anti-Idle: The Game / Anti-Best Accomplishment of the day-Ninth "Winner" Announced: gordond. (Now on page 76, because the true fail is how little code a post can take before breaking.)

The expected number of regular rooms per mission is:


0.15*0+0.85*(0.3*1+0.7*(0.45*2+0.55*(0.6*3+0.4*(0.75*4+0.25*(0.9*5+0.1*6)))))=1.93915

with an 1/6 chance of each room being the luck room

That is ~0.323 lucky box per mission, and thus ~0.01 “rare” lucky box per mission.
Taken into account that we have 3 boxes to obtain, the expected number of missions to get all llucky box IAs is about 100*(3+3/2+3/3)=550.

 
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Topic: Anti-Idle: The Game / Anti-Best Accomplishment of the day-Ninth "Winner" Announced: gordond. (Now on page 76, because the true fail is how little code a post can take before breaking.)

IMHO, the drop rate on lucky box IAs are mainly capped by this line:

if (evolve == 0 || evolve > 0 && Math.random() > undefined.areaRareChance/100)
{
    allyDropChance = 0;
}

Where the areaRareChance for luck room is 3.

That is, even you have 999,999% drop rate, the chance of an AI-dropping lucky box is only 3%.
Also, because of the earlier buff on AI droprates of evolving monsters, you only need 1270% DR to cap lucky box drop even when yellow-named. (but that’s still only 3%)

 
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Topic: Anti-Idle: The Game / [Official] Want to be included in TukkunFCG PvP / Level 6 or 7?

Note: Meant for level 6/7.

PvP / Deck Load Code: 
14,14,14,14,14,14,14,16,16,16,16,16,16,18,18,18,18,18,18,20,20,20,22,22,22,22,22,22,42,42,42,54,54,54,80,80,80,92,92,92,110,110,110,110,110,110,110,130,130,130,130,130,154,154,154,154,184,184,184,184,192,192,192,212,212,212,212,214,214,214,214

Deck List:
7 (Upgraded) Rainbow Generator
6 (Upgraded) Instant White
6 (Upgraded) Instant Red
3 (Upgraded) Instant Yellow
6 (Upgraded) Instant Green
3 (Upgraded) Elite Imp
3 (Upgraded) Big Daddy
3 (Upgraded) Razor Mantis
3 (Upgraded) Elite Crab
7 (Upgraded) Perma-Monster
5 (Upgraded) Time Warp
4 (Upgraded) Improved Blessing
4 (Upgraded) Powerup
3 (Upgraded) Monster Heal
4 (Upgraded) Attack UP
4 (Upgraded) Defense UP

Game Script:
addNewFCGDeck ('Buffbot', [0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,6,0,6,0,3,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])
 
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Topic: Anti-Idle: The Game / [Official] Want to be included in TukkunFCG PvP / Level 6 or 7?

Code Fu seems to give one card of your choice but cost no energy (purple-background).
Old Lv8 killers got PWNd by constant Code Fu-Flood.

 
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Topic: Anti-Idle: The Game / [Official] Want to be included in TukkunFCG PvP / Level 6 or 7?

So this is the new Lv8 deck?

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

If you mean Nightmare buff.. they do stack, but your attack will be VERY weak.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Don’t Attack and Censor sheep GET. Now if only those lucky boxes drop something..
Also, 9001 again.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Corrupted Giant Treeman GET. At 433/440 IAs now.

Maybe I’ll wirte a guide tomorrow.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Accomplishment of last loot day (May 15):
431/439 IAs tamed, including all of SD monsters.
Now the obstacles left are 3 lucky boxes and Don’t Attack..

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Tamed several MysticPath IAs today to put the total number 400. The rest ones mostly resides in prehistoric mission and SD.

 
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Topic: Anti-Idle: The Game / Suggestions!

Suggestion: Have some kind of IA-information in the bestiary screen.