Recent posts by claytonde on Kongregate

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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

Originally posted by claytonde:

Game has at bottom: 4 Day Championship starting soon! Check forums for schedule.
I look in these forums and do not see a schedule. Is there another forum that Dev’s are referencing? Why no link?

I found the schedule: http://ninjakiwi.com/forums/205-sas-zombie-assault-4-discussion/posts/170505-4-day-championship-schedule

Shouldn’t Dev’s put a link to it in the game or in the very least add the word that it is the NinjaKiwi forums…. After all there are a lot of platforms for this game…

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

Game has at bottom: 4 Day Championship starting soon! Check forums for schedule.
I look in these forums and do not see a schedule. Is there another forum that Dev’s are referencing? Why no link?

 
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Topic: Time World / Sorry Zewe! Please read, maybe it will explain...

I’m surprised no one has said, “it’s not me, it is Zewe.”

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Hacker Report Thread

http://tinypic.com/r/9kvyba/9

kong username: Sinanju01

Guy was afk entire game of Apoc in corner with auto clicker on and shooting annoying trailblazer for entire game.

 
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Topic: SAS: Zombie Assault 4 / how to get black box??????/

Originally posted by xX_Maelstrom_Xx:

Ask in chat next time, no need to create a whole forum just for this. Requesting Lock Again…

LOL this is exactly what the forum is for, to share information about the games we play. Now they don’t need to ask in chat because they can see it here…

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

Having issues on pods with huge lag in boss room – and cannot pick up boxes before timer runs out – how about no timer – just stop spawning monsters after boss dies then if it takes you 5 mins in lag time to pick up the boxes just hit escape and quit without penalty after the mission is over… Sucks to see great boxes on the ground and cannot get them because your guy wont’ move.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

Originally posted by xX_Katarina_Xx:

Clearing cache using ctrl+shift+delete works most of the time, but might need a refresh afterwards

already said clearing cache and refreshing and closing browser over and over only works 1/5 of the time… reading is hard.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

Originally posted by Krazykiller101:

THis keeps happaning to me http://prntscr.com/92pbx4
And
http://prntscr.com/92pemf

Same has been happening to me for past 2 days (often takes 5 refresh and cache clears to play):

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The buffer bug aka 5-10s movement delay time crawl is still very much in full force in Virus event. Whatever time sync you guys have going sucks. How about you just make it based on kills instead of picking up drops? It is ridiculous that I can beat everyone in kills by 100’s like 1000kills to 600 next closest and still get last…

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

Originally posted by claytonde:

in NM matches I’m getting tired of all the other players suddenly not moving, and no more zombies spawn – doors won’t open etc. I’m not d/c’d but have to quit the game for a loss. It especially sucks when the match is nearly done. So far I haven’t been able to complete a NM match in about a week…

correction just completed one NM in about 25 tries. and for most of it I had a 5-10 second buffer on movement…
 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

in NM matches I’m getting tired of all the other players suddenly not moving, and no more zombies spawn – doors won’t open etc. I’m not d/c’d but have to quit the game for a loss. It especially sucks when the match is nearly done. So far I haven’t been able to complete a NM match in about a week…

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

I haven’t been able to finish a NM match in the last 3 days – I always d/c – players freeze and I can move but no more spawn. even on pods the last pod will break and no boss – we used to be able to finish in single player if d/c. Fix the game please.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

I have a 10 to 15 second buffer on virus/candy collect due to huge spawn cap. I wouldn’t mind so much but we are doing this event back to back to back – instead of alternating with lms which much have a lower spawn cap or perhaps because there are less drops doesn’t have the huge lag buffer as often. Effectively making this event portion of the game unplayable. And yes I empty cache, close and restart browser between every game to no avail. I have pretty fast internet 50mbps and 3 mbps upload. I have a quad core 3.0 GHz processor with a 1GB video card with updated drivers – 8 GBM of DDR5 ram, no other applications open – even back ground programs – I used rkill to take care of that. Flash is updated to most current. Works the same in all browsers. I’ve tried Opera, the horrible Explorer, chrome and firefox. Chrome works the best – or rather sucks the least. I’ve spent a bit on this game and kinda sucks to have such a horrible game play experience.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

Past few days lag has been horrible – at times 3-5 second buffer on movement. No changes on my system. I uninstalled shockwave and reinstalled to no avail. I clear cache and restart browser between every game. Also getting d/c a lot more. Tons in game chat have voiced they are experiencing same. I like this game and have spent some money on it. It would be nice to be able to play without lag deaths or inability to move during ammo contracts…

 
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Topic: SAS: Zombie Assault 4 / Can we please craft HD ammo with Alloys?

just do solo runs of ammo contracts with speed gear – easy 2k rounds a run. If you catch the first of the contract you should easily get 10 runs in. that is 20k ammo

 
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Topic: SAS: Zombie Assault 4 / Alloys: Too hard to get?

I get about 1700 alloy on NM LS map but it seems cash has been nerfed a ton. with daily bonus I’d get 1.5-2m creds a game – now I get 47k a big difference which doesn’t cover ammo spent or HR.

 
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Topic: SAS: Zombie Assault 4 / Recover Augments

There already is an option – use a core but it would be a waste – just play longer and get a better gun and live and learn and choose augments more wisely next time.

 
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Topic: Time World / Feedback and Suggestions

I suggest doubling draws for summoner to 10 or double prize draws in next update.

 
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Topic: Time World / Bugs and Glitches

Friend list bug. I got a friend request- clicked add and person got on my friend list. However I’m not able to see him to invite to raid, nor he me despite both being online and not in parties when inviting each other. Further this person was able to send another friend request – not both are in my inbox – when opening them and clicking on accept – it says this person is already in your friend list. on viewing friend list this person is there but shows offline despite the person being online. I’ve relogged several times to no avail. Normally if memory serves me correctly when you click accept it adds you to each other friend list and the email gets auto deleted. I have two emails in my box from this person.

After 5 umpteen relogs this issue resolved itself.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

]

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Pods – full team multiplayer
we kill boss
everyone d/c and no countdown
3 boxes lost X100 as this happens 2/3 games. very frustrating

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

I’m losing daily reward streak of about 3 months straight due to Server error after every game, even single player… I’m fed up with this game

 
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Topic: SAS: Zombie Assault 4 / [Bug report] - for new features

Not sure how screenshot will help as just would show 4 players on map.

Bug:

Often while playing multiplayer game no longer generates or spawns enemies, pods cannot be destroyed, other players don’t move but aren’t shown d/c. they can be swarmed by enemies but take no damage. I can die by enemies still though. Enemies that are spawned before bug will walk in circles or back and forth, with exception of some enemies like spitters but they will chase you at about 1/10th speed. So to die you basically have to walk into em. This is very frustrating as one loses all ammo, turrets used, and boxes gained. It is extremely frustrating on new nightmare map when you are about 75% done with said map.

On small maps like pods if in final room you can finish map by yourself, but if happens before all pods are destroyed door won’t open as the pods are indestructible.

This is by far the most frustrating bug in the game, and one that has been around since I started playing this game. I’ve seen at least major updates in that time. Wall jumping could be annoying but this bug makes this game unplayable, and I’m just stepping away from the game at this point. It is not fun to put a lot of time and effort in maps over and over again for nil.

 
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Topic: Time World / Admissions of Guilt. Time for an official response from the devs.

Originally posted by bkb24:
Originally posted by claytonde:

Too few play this game for us to expect the Devs to be hyper vigilant in matters such as this. If bored I’ll do an arena 1v1 from time to time and it is pretty much a free win as I’m too lazy to deselect bad WOH heroes and skills. Ban me mwahahah.

I’d rather see devs spend attention to continue to improve new player experience, as this makes the game better for all.

Claytonde! What have you done? Now our crusaders who are doing a public service of going after all cheaters will start attacking you now. They might even give you an English lesson where you learn all about “comas”.

Does this make you happy? (Side note: They are commas not comas…)

Too few play this game for us to expect the Devs to be hyper vigilant in matters such as this. If bored, I’ll do an arena 1v1 from time to time, and it is pretty much a free win as I’m too lazy to deselect bad WOH heroes and skills. Ban me mwahahah.

I’d rather see devs spend attention to continue to improve new player experience, as this makes the game better for all.

 
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Topic: Time World / Admissions of Guilt. Time for an official response from the devs.

Too few play this game for us to expect the Devs to be hyper vigilant in matters such as this. If bored I’ll do an arena 1v1 from time to time and it is pretty much a free win as I’m too lazy to deselect bad WOH heroes and skills. Ban me mwahahah.

I’d rather see devs spend attention to continue to improve new player experience, as this makes the game better for all.

 
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Topic: SAS: Zombie Assault 4 / VOLUME SLIDERS

Volume slider is lacking on most of ninjakiwi games – they give the option to mute sound effects or music but no volume control. A slider for volume would be great. It would let me have sound effects on and listen to my own music.

 
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Topic: SAS: Zombie Assault 4 / Shooting Shielders frontally does not cause any damage WTF?!

If you get faster you can still flank them easily or, you can come from behind at a distance while they come at a teammate for easy kill.