claytonde
539 posts
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Topic: Time World /
No more for free players?
It is about time PM makes a way for free players to earn gold. It will for sure broaden the player base, help retain players, and those free players will stick around long enough to gold themselves (or at least increase the chance they will – as if they don’t stick around they have 0% chance they’ll spend money).
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claytonde
539 posts
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Topic: Time World /
Feedback and Suggestions
Make it to where when you create a galaxy you can choose a number that is currently available. And also the universe is in need of a little clean up – there are hundreds of galaxies with dead players and they are locked galaxies. And to keep people from making a galaxy with a crazy number like 99343948293482390482039842093, you could code it to where you can only pick an empty slot between 1-5000.
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claytonde
539 posts
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Topic: Time World /
Planet 7 Estimations
Everyone eventually who puts there mind to and gets help, but first month or so think you are right about 20.
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claytonde
539 posts
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Topic: Time World /
Give starting players a boost
The XP for missions, pirates, pillars and pvp needs to be raised by several factors. As is if you don’t gold you can get no where close to current hero level caps even if you’ve played for a over a year. And as such unless new players gold they have no way to bridge the gap to old non-golding players let alone golders. And if people don’t feel they can progress in a game in a few months let alone a year, they will quit and rightfully so – it is an exercise in futility.
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claytonde
539 posts
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Topic: Time World /
No more for free players?
Hate to see you go buddy.
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claytonde
539 posts
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Topic: Time World /
Give starting players a boost
I also approve, but I think PM’s plan is make 2 great skills and not add 2 more hero skill slots and have all or at least some of the players with high skills get mad and quit.
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claytonde
539 posts
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Topic: Time World /
Your New Galactic Emperor
So basically Waraxe vs. everyone! – everyone attack!
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claytonde
539 posts
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Topic: Time World /
Regarding the next expansion.
quoting PM:
“Below are the tentative major features being worked on and tested for the early July expansion:
New Chapter 15 + New Planet.
New War of Hero Bonus Chapter.
Increased hero/building/tech level caps (with 2 set of new art, 1 retrofitted for 36-40).
2 new WoH skill cards (will help make insane bosses easier).
2 new hero (ship battle) skills.
New combat mode: Team up against your own galaxy’s pillar boss for coupons. (including level1-3 pillars!)
New tier 7 ships (players may only assign 1 T6 or T7 ship)
New hero grade promotion system that allows all skills to be fully retained.
Limited golden heroes (1 per player, promoted from purple via new promotion system)
Weekly rewards for top ranked players in various categories.
Various improvements based on suggestions (mail flood control, ore mine increases, beta removal, pillar tweaks, etc)
More details will be provided closer to the tentative release date in early July."
My thoughts
Hero level cap: If you are raising hero level cap once again, please raise xp earned across the board (including for pvp and pillar hitting). There so many players who are not even to level 60 yet. And more importantly new players need to be able to level up quickly, or they won’t stick around. Also many players are stuck at level 63-65 as even if they did P6 pirates all day with their ap wouldn’t be level 70 for months. And I’m guess you are raising level cap to 80?
New T7 ship: Please give us the shipyard level requirements, and hero requirements (500 com?). That way we can be ready, or if outrageous we can give feedback prior to update and save everyone some time.
Most important of all 2 new hero (ship battle) skills: if you are adding 2 new skills this late in game, please add 2 more skill slots on heroes. For those who have committed a lot of gold to high skills (or even just 1 year of playing), making them pay you money to take off a skill so they can buy more magic books in hopes of new skill and then upgrading is going to make a lot of people unhappy.
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claytonde
539 posts
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Topic: Time World /
Ore mines payback
Good rule of thumb is to not upgrade ore or energy past level 24.
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claytonde
539 posts
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Topic: Dawn of the Dragons /
Complaints about the new update, mounts and premium general.
There is one of these posts whether here on kong or on devs forum after any premium comes out…. And each time people cry it will ruin the game – and yet the game goes on. Why? Because the Devs plan things out months in advance.
And you are just looking at things from your perspective without knowledge of the the future.
I bet you just don’t have 100 pc lol.
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claytonde
539 posts
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Topic: Time World /
Feedback and Suggestions
Humans should be most powerful race in the galaxy!
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claytonde
539 posts
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Topic: Time World /
Myths & Legends
There is a Myth that Neo is a closeted Mu lover. Get to the bottom of this right MU!
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claytonde
539 posts
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Topic: Time World /
Heroes and Villains
I think it would be safe to say Bobster is a hero – he can do crazy damage to pillars solo for his galaxy and even though he is really powerful doesn’t pvp people into the ground.
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claytonde
539 posts
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claytonde
539 posts
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Topic: Time World /
MF Bug
Originally posted by anshulratchet:
Then this is no ‘bug’,it just means ur either very unlucky or ur skills arent good or maybe ur just tanking all the hits from strong guys so ur MF getting destroyed.Also,it can be cause ur other heroes arent good.And for MF u should always and i mean always use def,armor,leth def, and one of ur choice.So replace atk with armor if u can
read his post buddy – he says it happens all the time and specifically said it happens on very weak galaxies too – where he is much stronger than anyone in that galaxy. It is a bug.
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claytonde
539 posts
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Topic: Time World /
MF Bug
I’ve seen his MF and it is better than most in the game – there really is a bug here. He’s told me he’s pm’d Playmage several times but never got a response. I suggested to him that he make a forum thread and perhaps PM would see and investigate then.
I hope it gets fixed for you buddy. From what I’ve seen there are tons of times you shouldn’t have lost your MF but did, and I’m sure it has been very frustrating. I hope this gets fixed for you man.
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claytonde
539 posts
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Topic: Time World /
Post your highest resource battle
I’ve lost a lot of ships versus other people too, but had this in my inbox today:

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claytonde
539 posts
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Topic: Time World /
Feedback and Suggestions
Pirates and summoner need a speed up button. PM you keep saying no to this but it is needed. When doing insane summoner it takes 30-45mins for one game at times. And often the game is won, but you have to wait for 30 odd movements on the board equaling 2 mins of pointless animation x say 10 more rounds = 20 mins player time wasted. Rough estimate but I play a lot seems about right. Same for pirates – we all know what is going to happen when we play our card, why not give the experience players chance to do it faster?
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claytonde
539 posts
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Topic: Time World /
Just a.... little apology?
Confucius say… never take a sleeping pill and a laxative on the same night.
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claytonde
539 posts
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Topic: Dawn of the Dragons /
Failed raid crediting
Seems easy fix – shouldn’t be a punish system in RC but ask Devs to IP ban multiple accounts that login on same IP address continuously. If devs do it, they are just enforcing their TOS. If they don’t well that is their right too. But RC punishing people seems a bit out of the scope of what Devs should allow – as they should only be able to punish people. As once you ban someone even for short time, it greatly increases the chance that they leave the game for good which is bad for all players and dev.
And don’t get me wrong – I know the script is yours and you have the right to make changes as you see fit, but I think a change like this should make devs disapprove RC, which would be bad for all.
Also major props to Vinnie’s statement above – I 2nd and 3rd it.
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claytonde
539 posts
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Topic: Time World /
Building Rankings
LordShoe – you are just a great ambassador for G8. Keep up the great work!
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claytonde
539 posts
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Topic: Time World /
speed device theory
Would be nice if PM would chime in – as it is unclear if speed enhance is 10% of ships base, or calculated after tech and skill buffs, or even if after even pillar bonus. I’m sure there are many more possible combinations and it would be nice to know.
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claytonde
539 posts
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Topic: Time World /
speed device theory
Originally posted by jab1432:
oh, I completely forgot about the base speed…. and although I realize he could use speed enhance, i ruled it out since i attacked him at 2 random times more than 8 hours apart.
30 from tech, 12 from skill, 500 from base x 10% = (542 × 1.1) = 596.2 total speed (don’t know Nitemare boost is multiplicative but I am assuming it is)
28 from tech, 30 from skill, 500 from base speed = 558 total speed.
ah, it all makes sense now, tyvm Waraxe =D <3
speed or any enhance for that matter if bought with gold lasts 24hrs so hard to rule out (and can always be maintained too)
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claytonde
539 posts
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Topic: Brick-Force /
Do Not spend Kreds on this!
My point is Devs don’t stop them from hacking – and gear I bought with kreds – got damaged because of hacker. In one game hacker killed me 12 times before I could leave.
Gear you buy, whether with forcepoints or tokens (purchased with kreds) degrades each match and more so if you are killed.
Call it a rant if you will – but I think it is irresponsible for kong to have a game that allows such rampant hacking and non responsive dev.
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claytonde
539 posts
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Topic: Time World /
speed device theory
People can use speed enhance now too (and you cannot know that by spying as far as I can tell)
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