Recent posts by Sitheag on Kongregate

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Topic: BattleCry / Bugs

Last few days, I’ve logged in to find 1000g or so missing. But… thought it was just my mind playing tricks on me. Today… got myself to exactly 6k gold. Went to dinner, came back, hit reload… and had 2k gold.

 
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Topic: Bush Whacker 2 / Add Me Thread V3

Just starting out (lvl 25) but active multiple times a day.

 
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Topic: Bush Whacker 2 / add me

Just starting out (lvl 25), but active multiple times a day.

 
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Topic: The Last Stand: Dead Zone / recycling dont work

Feel lucky. I keep using the recycler, put in 5 minutes worth of junk items, and then the timer bar shows a few seconds of time. The items are gone, but the materials are gone, too. So… I blow through junk items and get nothing for it. VERY frustrating when you’re desperate for nails and all your broom sticks and broken chairs just vanish.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Suggestions:

Codex entries need to have useful information as well as flavor text, for instance when you upgrade your barracks to gain a new unit, you need to be able to see the leveling path for those units (Rivet level 3, gain +150 health (250) and +3 attack (15), etc)… so we can better choose how to focus our resources.

Defense needs to be rethought, considering most of the time it’s over before you can figure out what’s going on, especially on the conquest map. Perhaps a 10 second timer before the fight starts to get involved, or have the shield pop up on any screen and take you to the battle.

Further, defense should involve the local militia (only if a hero comes to take charge), giving purpose to leveling up the barracks in conquest zones. Right now, the idea that I can attack with troops from a conquest zone is ludicrous, since I have very few attacks available, and generally more than enough troops of my own. Being able to use the local troops (and only the local troops) when my hero defends might prompt me to developing troop strength in key areas. Only being able to use them while I’m online prevents this from being too overpowered, but leads into the next suggestions…

Towers are terribly unbalanced across levels. Early towers are pathetically easy, but by level four or five they become ridiculously strong while troops seemed to gain strength at a much weaker pace. If I could sandbox, I’d bet that equal troop levels vs. tower levels would favor the towers every time.

 
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Topic: General Tyrant Discussion / Post Active Raid Links Here

http://www.kongregate.com/games/synapticon/tyrant?kv_joinraid=2722750