Recent posts by gammaflux on Kongregate

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Topic: Forum Games / War in Numbers(Stategy Game,Turn 1(Confirmation of Actions Needed!)

Wait I’m changing my action.

EDIT:

Military Units: Stay inside the settlement.
Two workers begin taking over the forested area to the southwest, and west. One worker begins building the Adrenaline tree.

 
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Topic: Forum Games / War in Numbers(Stategy Game,Turn 1(Confirmation of Actions Needed!)

Can multiple units build the same building to speed it up?

ie – 3 units build, building x (normally takes 5 turns) however because three are working on it, it’s built in 2 turns. (with one free unit who can start another project the next turn.)

 
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Topic: Forum Games / War in Numbers(Stategy Game,Turn 1(Confirmation of Actions Needed!)

Originally posted by ZigZagZombie (undefined):
Originally posted by gammaflux (undefined):

The Rooted – Stem:
We have finally arrived my people! Let us make haste and spread throughout this land like weeds. Take everything, all in the name of the Rooted. We will not be stepped on anymore! We will not be harassed and prodded by those bigger than us. We will become superior, because this land is rightfully ours. Now let’s go and show the world just how fast one can multiply.

Caterpillar Fleet – Explore the river to the northeast and seize the land.

Slimelings – Explore the forested area to the west and take everything it owns.

Last but not least Seed Spreaders – Explore the forested area to the southwest. Scatter your seeds like a hurricane and let us take control of this area.

Uh, just in case it was mistaken, there is a difference between Units and Military Units.

You start with 3 units and 3 military units. the 3 units are in your settlement and do the building/expansion
Your military can defend ,roam around and engage in battle.

Oh my bad. So are the other units just generic units with 1 hp with a really low attack then? Will exploring leave me open to wild animal attacks?

 
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Topic: Forum Games / War in Numbers(Stategy Game,Turn 1(Confirmation of Actions Needed!)

The Rooted – Stem:
We have finally arrived my people! Let us make haste and spread throughout this land like weeds. Take everything, all in the name of the Rooted. We will not be stepped on anymore! We will not be harassed and prodded by those bigger than us. We will become superior, because this land is rightfully ours. Now let’s go and show the world just how fast one can multiply.

Caterpillar Fleet – Explore the river to the northeast and seize the land.

Slimelings – Explore the forested area to the west and take everything it owns.

Last but not least Seed Spreaders – Explore the forested area to the southwest. Scatter your seeds like a hurricane and let us take control of this area.

 
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Topic: Forum Games / War in Numbers(Sign Up & Approval Megapost Online)

Green and yellow :P

 
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Topic: Forum Games / War in Numbers(Sign Up & Approval Megapost Online)

Can I change my Caterpillar Fleet’s poison ability to when it fails? Other than that it’s all good. :)

 
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Topic: Forum Games / War in Numbers(Sign Up & Approval Megapost Online)

The attackers fight in a line. Meaning that only ranged units can cross over that line. (And it’s assumed that they attack the person in front, unless they have a specific ability to attack around them.)

 
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Topic: Forum Games / War in Numbers(Sign Up & Approval Megapost Online)

Actually part of me is with helltank on this one Kirb.

Budding: This is definitely overpowered depending on how it functions (as in how strong the worker unit is.) I’d suggest making it so that there’s only a chance of it working.

Growth: That’s fine.

If you’re going to keep budding as it is, I’d urge you to at least create some type of weakness for your civilization.

First Strike. I’m actually fine with this

Regeneration: OP!!! (just kidding)

Poison Cloak: 50% of 5 damage over 5 turns = 0.5 damage per turn (on average), with 2.5 damage over 5 turns on average. I’d actually say this ability is OP, mainly because fights are take place in 1 vs 1 battles, meaning that there is a big possibility of having lots of turns in a single battle.

Power Spores: This is one I’m actually sure Helltank is correct on. What’s to stop you from housing 5 Death Caps all behind a giant puffball? All you’d have to do is buff the Giant Puffball every turn so he can do a whopping 1d4 + 15 damage. No one would be able to beat him, and even if a unique creature somehow managed to damage him he’d just regenerate, though really the regeneration isn’t the problem. The fact that it can be performed every turn and stacks is the problem.

 
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Topic: Forum Games / War in Numbers(Sign Up & Approval Megapost Online)

Oops my bad.

Caterpillar Fleet: 3 hp
1d4 damage
Poison stays the same.

Fruit Zone: X temporary hp, Heal Y hp in battle, + 1 dice on the first attack, + 1 defensive bonus (+ 1 defense), Fruit of Evolution (permanent upgrade that must be based off the unit itself), Fruit of permanent ability (Special ability given to unit that would not normally work – Example: Seed Spreaders with the Slimelings engulf ability), fruit of temporary ability (Stronger, but doesn’t last too long)

 
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Topic: Forum Games / War in Numbers(Sign Up & Approval Megapost Online)

Mixed Line: Okay, how about we just change the ability once again? Would something like gain a bonus 25% (melee) damage from the melee swarm behind you, if both the front and back row are a swarm unit with a 20% chance that the back melee row can proc an ability (which may need a second roll).

~ By integrating lines together the insects can condense and attack an enemy much more efficiently.

New 5 stat unit.
Caterpillar Fleet
hp: 3
Attack: 1d4 + 1
Special: Poison: Touching this swarm (being attacked or attacking them in melee) causes the enemy to suffer 1 poison damage. (effect only occurs once a turn.)

Description: A large swarm of caterpillars that have gained a poisonous body. Touching a large amount of them may be fatal.
They are considered the militia, of the rooted faction, defending colonies from invaders, as well as being front line units to weaken and cripple the enemy for the stronger units.

Fruit Zone: This works well with me, but how about instead only one fruit is produced at a time, but the effects are greater, and at 3 seed spreaders (in the area) two fruits grow every two turns, and at 5 seed spreaders (in the area) the fruits have a low chance to give a temporary (20%) or even permanent ability (10%). Every seed spreader after just slowly increases the power of the fruits. Or maybe just some specific mutation, I don’t really know. What do you think would be the best balanced?

Seed Spreader Description: A green plant that vaguely resembles a humanoid shape. They are 6" tall and traverse the area slowly spreading seeds to create fruit which they can save and eat for later. In a battle the Seed Spreaders often attempt to shoot their opponents with seeds. The attack isn’t very strong, but it is able to scare off some predators. It is said that a seed spreaders seeds can grow in any region, and that the fruit may take on different forms and flavors, that of which no two is ever alike.

 
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Topic: Forum Games / A "Small" Adventure (Gameplay) - Tutorial Level - First Boss

Kirb (20)
(34) You carefully dodge the strange bug’s charging attack, and positioning yourself behind him, bite into his backside. (3 damage) The insect seems to wince a little bit from the pain, but quickly regains its composure, as it turns towards you.

Demonic Spider, Tinder Moth, and Storm Hornet (18)
(NAN) Syph
(65) Ham – 6 energy
(47) BC – 4 energy

Moving quickly both the Demonic Spider and Storm Hornet try to contain the mysterious insect as the Tinder Moth takes off into the skies to watch from afar. The Storm Hornet shocks the insect with its stinger in an attempt to paralyze it. (20) The insect doesn’t seem affected by it, though it does seem to jolt from the pain. (5 electric damage) The Demonic Spiders web also hits its mark causing the insect to become entangled by the web as its flesh slowly burns. Maybe you can win this after all? (2 damage – all body parts)

??? (13)
The strange insect seems to be struggling against the web, as its body movements start to slow down. Suddenly without warning, it becomes empowered with fury, as the insect extends its arm cannons outward to the side, trying to break the web. The web stays intact but slowly starts to lose strength as strand by strand breaks off, before one mighty push destroys the web entirely. The insect now has a new look in its eyes, one of anger and hatred. This insect doesn’t just want to eat you, it wants to completely eradicate you, which is a far cry from how happy it seemed earlier (3 damage dealt to web) Before you can react the insect lunges at Kirb, but surprisingly stops short, instead jumping high into the air towards the Tinder Moth. (23) The Tinder Moth doesn’t seem concerned however, as it instead flies over to the side away from the attack. As the Tinder Moth does this, the other insect shoots air to the left side with the use of its arm cannon. The force of the kickback is so strong that it actually causes the insect to change trajectory mid-air keeping up with the Tinder Moth’s speed as it flies directly towards him. - 3 mana (bonus accuracy gained) The Tinder Moth is surprised by the sudden turn of events and tries to escape, but is to slow. The insect’s left arm cannon slams into the Tinder Moth’s head, similar to a punch. A second strike by the right arm cannon again hits the Tinder Moth directly in the head. Panicking the Tinder Moth tries to re-stabilize its flight, but before it can do anything it opens both of its eyes to see both Arm Cannons pointed directly at its face. BOOM Two blasts of air slam into the Tinder Moth sending him flying down onto the dirt floor. (3 wind damage) Thankfully the Tinder Moth isn’t badly injured thanks to its resistance against air, but it has taken significant damage from the attack.

Dragon Mantis: (2)
(79) You’re a bit slower to act this time around as you cautiously observe your opponents movements. Your opponent is quicker than you first initially thought, but he does appear to leave openings. You continue to watch, waiting for the perfect moment to strike. NOW! You fire a gust of wind right as the insect fires both of its arm cannons at the Tinder Moth. The insect turns just in time to see the attack but isn’t able to do much given the short amount of time. The attack hits one of the arm cannons, but the attack almost seems to bounce off, only leaving a scratch. (2 damage)


Demonic Spider: 13/13 hp, 16/20 mp
Fangs: 10/10 hp
Spinneret: 5/5 hp
Web Shot – Cooldown: 1

Kirb: 12/12 hp, 20/20 mp
Fungal System: 7/7 hp
Fungal Armor: 9/9 hp

Storm Hornet: 12/12 hp, 14/20 mp
Mandible: 6/6 hp
Stinger: 10/10 hp

Dragon Mantis: 12/12 hp, 20/20 mp
Blades: 9/9 hp
Wings: 7/7 hp

Tinder Moth: 6/9 hp, 20/20 mp
Wings: 10/10 hp
Tinder Satchel: 9/9 hp

Vs.

???: ?/? hp (injured), ?/? mp
Arm Cannon: ?/? hp (injured)
Legs: ?/? hp (good)
Stance: Fury: x2 movement speed, -10% Accuracy, +1 (normal attack)

 
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Topic: Forum Games / War in Numbers(Sign Up & Approval Megapost Online)

My official emblem is a rotten tree trunk covered in moss, surrounded by a mushroom or two.

 
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Topic: Forum Games / [RP] Seraphic Legacy [MAIN GAME] [SIGNUPS ALWAYS OPEN]

Aranoc Tindler
“Well actually I have to go and get some grocery shopping done, so I don’t think we’ll be able to attend. Sorry.” I tell Lilia.

Setsuna flies down towards me, a red somewhat annoyed look on her face. “What? Can’t grocery shopping wait until later, we may not get this chance again Aranoc. Hoshi no Lilia is literally asking us to eat with her and Johan, you can’t just turn them down.”

I slowly look down towards my list, before rising my gaze to match Setsuna’s. “But the swiss rolls…” I tell her, my voice trailing off.

“Can’t those wait? The Swiss rolls won’t disappear, but this chance to talk to an idol just might.”

A smirk forms on my face as I lightly chuckle. “Relax, I was only joking.” Setsuna becomes a bit flustered by this, but quickly eases up realizing she’ll get to eat with her idol. I turn towards Hoshi no Lilia and Johan once more, as I put the grocery list back inside my pocket. “Me and Setsuna will be able to join you. Though I ask that you don’t choose too fancy a restaurant please. I guess you could say I need to be cautious of how much I spend.” I tell them, rubbing the back of my head nervously.

 
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Topic: Forum Games / War in Numbers(Sign Up & Approval Megapost Online)

@ZigZagZombie:
Concept: Part of it was inspired by the insect army actually :P
Civilization Particularities:
Mixed Line: Yes, we can round the number down. Maybe add a small buff that makes it so that the extra damage is added by all units that are one range away from attacking. Extra damage is all Bonus damage from attacks divided by 5 (Let me explain this better.)

Let’s say I have 4 swarm units.

Unit A and B have a range of 0
Unit C and D have a range of 2

The line formation is A, B, C, D

Unit A = 1d6
Unit B = 1d6
Unit C = 1d5
Unit D = 1d5

The attack would then be as follows
Attack 1: 1d6A + [(1d6B + 1d5D)/5]
Attack 2: 1d5C

I assume Ranged units don’t attack at the same time right, allowing the other unit to roll a second defense roll?

Fire Weakness: Should we get rid of it then?

Worker Ant: I’ll probably be changing this then, let me just think of something first.
Slimelings: Alright :D
Seed Spreaders: I’ll work on the description ASAP. +1 (random) fruit every three turns per unit?

 
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Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

Azorel Nilm

“My name is Azorel, it’s nice to meet you. Your name is Krista right? I don’t quite remember if that’s your name or not. It’s been a while. Also the dragon was no match for my entities, though Metalvine and Shion did get wounded pretty heavily…” My voice trails off as I pause for a second unsure of what exactly I should say. “So uh, are you planning on going into a dungeon today? If you’d like I can team up with you. Of course, if you don’t want to that’s fine as well, but my offer will still stand.” Though actually that just reminded me, I should probably ask my entities if they’re even up for it. They may not be in the mood for it after all.

“Let’s go Azorel. Busting some heads should relieve my boredom.” Says Metalvine from afar as he inhales a piece of steak before rushing over to me.

“Okay, well that just leaves it up to you Shion, do you want to go?” I ask, looking over in Shion’s direction.

Shion turns slightly red as she glances back in my direction before looking down at her food. “I s…suppose I’d have to get it over with sooner or later, right?”

I slowly nod feeling a bit bad for her, but at least that means my team is prepared.

“So what do you think Krista, would you like to form a party together?”

 
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Topic: Forum Games / War in Numbers(Sign Up & Approval Megapost Online)

Basically when two swarm units are standing next to each other in a line the front row that’s attacking will gain an extra damage bonus. So basically let’s say I have a two swarms, one with 1d5 damage, and other with 3d4 damage.

Swarm one attacks first dealing 1d5 damage, but since swarm two is also a swarm and placed behind swarm one he adds his own damage divided by 5 (20%). So if he rolls a 4, 2, and 4 (10) Swarm one will gain an extra 2 attack damage. (This always adds a minimum of 1 damage unless Swarm 2 deals a total of 0 or lower damage.)

Does that explain it better?

 
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Topic: Forum Games / War in Numbers(Sign Up & Approval Megapost Online)

Sign
Civilization Name: The Rooted

Concept: The citizens of this faction are from a multitude of races, the majority being that of slimes, giant insects, and plant based creatures. The citizens mainly consist of slimes and giant insects, whilst the army and leaders have a strong emphasis on plants, with support coming from the other races. The goal of this faction is to spread and gain more land through quick population increases as the plants can spread their seeds quickly, the insects breed at an astounding rate and the slimes perform mitosis and multiply gradually. Since most of this faction consists of creatures that are considered a nuisance, most other factions hate them, with very few actually liking them. (Factions focusing on nature can at least tolerate them though.)

Civilization Particularities: Quick Growth: All creatures from this faction produce at a phenomenal offspring at a quickened rate.

Mixed Lines: Swarm units of this faction can add 20% of the attack damage from the next line if it is also a swarm unit as well. (Specials from the next line won’t proc unless it explicitly states it can in the unit description) (minimum of +1 damage provided the next line doesn’t roll a 0 or lower)

Weak buildings: This faction produces buildings that have weak structures, lowering the bonus of buildings slightly, as well as making them much easier to get destroyed in battle.

Fire Weakness: Fire attacks are devastating to this faction, as such they take extra damage from fire (replace fire with lightning when it comes to slimes – Some of the minor races don’t have this drawback, but most do.)

Name of Leader: Stem is the leader of the Rooted faction, and is a plant based creature. He was nicknamed this as he was the one from which this faction started to form and grow. He wants to bring about a new change and take over this continent as his race, and most of the other races in the rooted faction are constantly stepped on and/or killed for fun. This new continent could be a safe haven for these species.

Mode of Arrival:
The insects and slimes worked hard to create a bridge made out of dirt, leaves, debris and the slimes themselves. Once everyone had finished crossing the slimes themselves crossed one by one all using their slimy bodies to hold the bridge together. To help feed the slimes and insects, the plants accompanied the workers and created food for them. The minor races helped as well, providing some fresh meat to help their comrades and keep them from starving.

Initial Military units:
Worker Ants (5 point unit)
Hp: 3 (2 pts.)
Damage: (1d6-1) (1 pt.)
Specials:
Efficient Builder – When used to build a structure this creature can lower the cost of resources by a small amount. (2 pts.)
(Swarm Creature): Bonus damage taken from AOE attacks, Swarm bonus from faction taken into account during battles. (0 pts.)
Description: Giant Ants the size of a small dog. These creatures are most often found building things rather than fighting on the front lines.

Slimelings: (10 point unit)
Hp: 5 (4 pts.)
Damage: 1d8 – 1 (3 pts.)
Specials: This unit acts like a single creature, but is made up of multiple creatures gaining the swarm bonus. (AOE does not deal bonus damage)
Engulf: Upon killing an enemy line, this creature will eat the other units corpse (if possible) gaining a temporary +1 hp (can exceed the max hp mark) and +1 attack for the duration of the battle. (hp stacks, attack can only be added once.)
Description: A bunch of small green slimes that fuse together when hunting. They are the grunts of the Rooted faction.

Seed Spreaders: (15 point unit)
Hp: 7
Damage: 1d4 +2
Specials: Seed layers: Every turn the Seed Spreaders will sprout new recruits to replace the fallen gaining +1 hp per turn. (does not exceed the max)
Fruit Zone: The Seed Spreader can produce yummy fruits as items, which units can carry into battle increasing their attack and hp, (temporarily) or heal them in combat once they reach a certain amount of hp.
Swarm Unit

 
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Topic: Forum Games / [RP] Emblems of Fate [SIGNUPS AND DISCUSSION] [ALWAYS OPEN]

Originally posted by Blood_Shadow:

Well, Minnakht was active earlier today, and I talked to Behemoth a couple of days ago, so now they should at least be mildly more active. I’d still prefer if you can go as a group with them, since managing multiple dungeons is more work for me.

I’ll talk to both of them then and see how that goes. :)

 
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Topic: Forum Games / [RP] Emblems of Fate [SIGNUPS AND DISCUSSION] [ALWAYS OPEN]

@Blood_Shadow: My reasoning for deviating from my group is that it’s been over a month and no progress has been made. I understand that Behemoth has been sick and that Minnakht has been inactive due to no free time, but a month without posting is a little much. Me and Minnakht talked it over and decided to take on the same dungeon we originally planned for the next (ingame) day together with Behemoth. This being said I wouldn’t mind changing it and going as a group with them now, just no one has posted anything in a while.

 
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Topic: Forum Games / [RP] Seraphic Legacy [MAIN GAME] [SIGNUPS ALWAYS OPEN]

Aranoc Tindler
Taken aback by the sudden request I respond a little bit nervously. “Umm, I guess that would be alright, so long as we’re not intruding or anything? I wouldn’t want to be a burden.”

Setsuna on the other hand is much more thrilled about the proposal, but holds back her excitement. “While I would love to be able to sit down and chat with you over dinner Aranoc is right. I wouldn’t want to inconvenience you in any way. I mean you must rarely get any free time at all being an idol, and exorcist at the same time. So, I don’t think that’s something I can really do. Though I must admit it was a great pleasure to meet you, Hoshi no Lilia.”

 
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Topic: Forum Games / A "Small" Adventure (Gameplay) - Tutorial Level - First Boss

Flaming Scorpion Deceased
The Flaming Scorpion strains itself trying to get free from the baby beetles, but is unable to. It’s stinger tail is ripped off leaving a bloody stump as baby beetles appear from under the ground pulling it into the sand. It is dead.

Dragon Mantis (14)
The dragon mantis now fears for its life as one of its allies has fallen. He breathes a column of fire hoping to char the baby beetles. (21) Three of them manage to burn up.

Baby Beetle Swarm (x10) (12)
The final Baby beetle swarm grows even larger as more appear, replacing the fallen as they attack the Tinder Moth (67) attacking its wings and trying to pull them off just like they did with the Flaming Scorpion’s tail. (3 damage) The Tinder Moth is in pain, but luckily its wings are very sturdy.

Tinder Moth (9)
Escaping from the clutches of the Baby Beetle Swarm you fly up and swoop in grabbing one of the beetles flying as close to the ground as you can causing the baby beetle to grind up against the dirt, all before you lift up into the air and let go of it, causing the baby beetle to fall down onto the ground as it splatters into a clear gooey mess.

Extra
By now you and your group are getting tired, and you’re not sure just how long you can hold these beetles off for. You prepare for another round of attacks when a loud roar can be heard. A giant slug pops up from out of the ground and begins to swallow some of the baby beetles. Weird two legged creatures with long thin legs and suction cup feet also appear. These creatures have no torso, and only have two legs which connect to their single eyed head. A cone shaped mouth is right below it. You watch as they approach a swarm of the baby beetle and begin shooting their tongue outwards like a gun eating them quicker than you can even see. You definitely don’t want to mess with these creatures, and so you slink away, carrying a corpse or two of the baby beetles with which you can regain your energy with. After you finish eating you see the three other bugs from earlier appear. By now you don’t really feel like these guys mean you any harm, though you are still somewhat cautious. All of a sudden before you can do anything a blast of wind hits the ground besides you, blowing each one of you backwards. It doesn’t hurt, but it is rather annoying and you look around wondering what just happened. A large six legged green creature is seen hopping up and down with joy, as if it is happy to have gotten your attention. Two arms extend outwards, each shaped like the barrel of a gun as a second blast of wind is shot at you. You all evade it and watch as the green creature hops back and forth on both its right and left legs, somewhat giddily. Just what kind of weird place did you land up in anyways? Suddenly the creature stops entirely, as it raises itself to make it look as large as possible before charging straight for you. This creature is bigger than you, but only by a little bit. You should be able to take it right?


Everyone: Full hp/energy

? – Body: ?hp, ?energy
Arm Cannon: ? hp
Legs: ? hp
(Wind, ?
, ???)

 
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Topic: Forum Games / A "Small" Adventure (Gameplay) - Tutorial Level - First Boss

Group 1
Demonic Spider (20)
(57) You bite the baby beetle and kill it instantly. Only one baby beetle stands between you and victory now. You try to climb up towards the alcove, just in case a huge amount of reinforcements appear, but fail to climb the wall. Those attacks aimed at your fangs have made you a little dizzy, but you should be able to shrug it off soon. (4)

Kirb (12)
You just sit back knowing your away from all of the danger. The mushrooms on your back release spores to coat the area in mushrooms. You’re not actually sure if this will affect a large amount of land, but you’re sure that the fungus can at least thrive in the tree trunk.

Storm Hornet (6)
You run up to the last baby beetle as it tries to escape your bite, only to get one of its legs stuck in a crevice. You bite it a couple of times making sure it’s dead. The succulent taste of the baby beetle swarm is enticing, and causes you to forget all about fleeing for a moment. (2)

Baby Beetle Swarm (x1) (4)
One last baby beetle emerges, but immediately runs away after looking at you and its comrades’ dead bodies. Rejoice, as you are now safe. You all go downwards to munch on some of the baby beetle carcasses, Kirb leaving a couple extra so that the fungus can spread. You regain all of your energy and health, and head out the exit to see if you can continue your escape. You reach the entrance and manage to escape to safety.

 
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Topic: Forum Games / [Game-Related] The "Choose My Next Game!" Thread

War in Numbers looks really cool :D (pre-sign)

 
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Topic: Forum Games / A "Small" Adventure (Gameplay) - Tutorial Level - First Boss

Sorry guys, I’ve been somewhat busy with college/work, and was waiting for thenewampkit (who is now going to be replaced with Bloody due to inactivity)

Update will be up soon. (tomorrow most likely)

 
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Topic: Forum Games / [CCG] The Realm Of Immador OOC

I’m ready to rumble :D