Recent posts by gammaflux on Kongregate

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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Originally posted by Blood_Shadow:

@Blood_Shadow: Is it a cosmetic effect? or does it do more?

Not a cosmetic effect. The metal blades would do more damage, and likely change the default attack element of the Dragon Mantis to Metal.

If it doesn’t take up a slot then it’ll be some type of mutation/evolution of some type from gaining more magical power. :P

(Currently, I’m unsure. I’ll think about it some more.)

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

@Blood_Shadow: Is it a cosmetic effect? or does it do more?

@ilovekirby12: I’m a bit surprised that so many people chose fire, but in a way this will make it more fun against certain elements. Also don’t worry Kirb, I’ll definitely include lots of interesting insects. (Kind of like all the mechanics I added in Defend The House 2 and how each fight was unique in a way :P)

 
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Topic: Forum Games / Wanderlust [CYOP]

The children are spies and are in on the conspiracy!

Block one of the children’s kicks and throw him at the other group of children. Proceed to take candy from a baby, eat it, and then spout the words. “I’m hear to spank children’s arses, and chew bubblegum, and I’m all out of bubblegum.” Before entering the fight of your life to defeat the Six Flags radical group.

 
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Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

Azorel Nilm

As Kat leaves I question whether I’ll ever get my shirt back or not. Or… should I let her keep it? I mean it would kind of feel awkward to wear it knowing she had worn it at least once as well. I sigh, it’s just a shirt, why am I getting so worked up over it? Suddenly I feel someone grab my shoulders. “My name’s Matt. I need to know if this place is in some sort of ‘time-pause’ in the human world or not cause I’ve got three angry teachers who’s ready to throw me off the ship if I don’t hand in my homework.”

I become startled by his action as I feel his fingers uncomfortably digging into my skin. “N…no t-time skip.” I manage to reply, very awkwardly before staring down at the water.

“Uhh sorry man, I’m kinda losing my shit here.” Matt says, as I look back up towards him. “I…it’s ok.” I tell him.

An awkward silence takes place, only to be broken by the other guy’s entity. “Sooo. What elements does your entity have?”
I look up towards the entity. He didn’t seem to be evil or anything, it probably wouldn’t hurt to let him know. “Metalvine has Metal and plant, and Shion has Water and Air.” I look to the side, unsure of what to think.

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Originally posted by ilovekirby12:

When do we start.

thenewampkit and Sypher haven’t confirmed if their character looks alright or not (I’ll pm them)

Then once we’re done with that I just need to make the tutorial level (which shouldn’t take too long)

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Oh, so that’s what you meant. The X part kind of confused me, but now I see you meant X – 4 not (X to 4) Yeah I’ll change that.

 
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Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

Azorel Nilm

Finding myself now in the healing pools I feel a lot more relieved now that our battle was over. Suddenly I hear a voice, “Welcome back.” I turn around to see Cynthia in a purple bathing suit. I feel my face flush slightly as I see her lean over the pools edge. “I’m glad to see that you haven’t forgotten how to fight.”

Blushing, I turn my head to the right slightly and respond with, “It was really our entities that fought though. I…I didn’t really do anything.” I turn my head a little more and realize Kat is still wearing nothing but underwear and my shirt. I quickly turn to the left trying not to look. This water really wasn’t going to be helping out her situation at all.

Suddenly two bright lights appear before dissipating to show two more people have arrived. Taken aback I examine them for a moment, before looking away again, not knowing what to say. A random entity appears to summon itself at the same time I do this, and says “Hi.”

I stop for a second before trying to calmly respond. Instead it comes out a bit nervous. “H…hi.” I tell him.

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

50% on the first two turns then?

 
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Topic: Forum Games / Wanderlust [CYOP]

3. Grab the guard and punch him through the cage, steal his keys and open your cell gate. After doing that, toss the keys into a random cell and escape through the tunnel before chaos ensues.

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Originally posted by ilovekirby12:

For the 15% chance for three turns, I have changed it to be controllable by the infector for that durnation. So it’s more of a “mind control” fungus, not just one that confuses.

Alright, I’ll add it in

@BCLEGENDS: 30% of the time, but 50% on the first turn? :P

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Originally posted by BCLEGENDS:

For the most part, yes; however, I’m not fond of how low the chance of Paralytic Agent’s effect actually working in any given turn is. I’d much rather it worked at least 30%, if not up to 40% of the time, since it is meant to stop the target from doing anything.

I’ll get back to you on that. I have to head out to work for now, but I’ll be thinking about it on the drive there and back.

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Does this look reasonable?

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Flaming Scorpion (thenewampkit)

Body: 14/14hp, 20/20 energy, 2 defense, 2 attack (Fire), +15% shake, +5% grapple, 9% dodge, 1% accuracy
Pincers: 8/8 hp
Stinger: 6/6 hp

Burning Pincers (melee): Temporarily heating up his pincers, the Scorpion grabs at his prey, burning it with deadly heat. Hits Single body part (1.5x fire damage, minimum 2)
[Has a 50% chance of inflicting a DoT of base damage x 0.75 fire for 2 turns. + or – 20% chance dependent on enemy resistances/weaknesses, the effect’s damage is not lowered by defense but only by resistance.]
Cost: 7

Toxic Burn (semi-ranged): The Scorpion fires a stream of liquid fire from his stinger, scorching the enemy and corroding his prey’s armor. Entire Body (0.6x fire + 0.6x toxic damage)
[Reduces enemy defense by 1d4.]
[Has a 50% chance of inflicting a DoT of [base damage*0.35 toxic + base damage*0.25 fire] for 2 turns.]
Cost: 5
Main basic attack: Pinching [fire damage] and stinging [toxic damage]. (choose one)


Demonic Spider (BCLEGENDS)
Body: 13/13 HP, 20/20 energy, 0 defense, 4 attack (fire), +10% shake (grapple), +10% latch (grapple), +10% accuracy
Fangs: 10/10 HP
Spinneret: 5/5 HP

Projected Bite (semi-ranged) – Attack: Hits single body part, dealing [base damage x1.0 fire] damage immediately, then [base damage x0.3 toxic] damage per turn for three turns with a 33% chance to have an added benefit.
Energy Cost: 5

1. Burning Venom – The attack deals an extra [base damage x0.3 fire and x0.1x toxic] damage per turn for three turns. (25% chance)
2. Paralytic Agent – The targeted creature has a 30% to be paralyzed each turn for 4 turns with the first two turns being a 50% chance. (25% chance) Larger creatures may only have the affected body part paralyzed.
3. Anaesthetic – The attack puts the target to sleep for five turns, making them unable to act until the effect wears off; however, the effect has a 30% chance to wear off prematurely at the end of every turn, this chance increasing by 10% for each attack the target sustained that turn. (25% chance).
4. Hallucinogen – The attack confuses the target for three turns, forcing them to use skills and attack targets at random, including themselves (if applicable) and allies. (25% chance).

Web Shot (ranged AoE) – The demonic spider aims its spinnerets at a target, and fires a spray of acid-covered silk that, if it hits, simultaneously snares the target’s movement and begins the process of melting them down for consumption; however, the spider must then wait for a while before it can produce more silk to fire. Attack: Hits one target, or up to three members of a swarm; hits all body parts, dealing [base damage x0.25 toxic plus base damage x0.25 fire] damage to each per turn; afflicted targets cannot move or attack anything other than the silk unless the action requires no or very limited movement. Flying targets lose their ability to fly and ongoing effects last until target manages to break free of the silk, which counts as having [base damage x1.5] HP for this purpose, (100% cut, 50% pierce, 0% blunt, 50% stretch – if the bug in question has arm-like limbs) 10% less accurate than average attack; this attack cannot be used two turns in a row. Energy Cost: 4


Dragon Mantis (Mantis draconis)
Body: 12/12 HP, 20/20 energy, 0 defense, 4 attack (Air), +20% shake (grapple), +10% dodge.
Blades: 9/9 HP.
Wings: 7/7 HP.

Fire Breath (body, ranged, AoE): Costs X energy, where 5 ≤ X ≤ 10. The Dragon Mantis’s most infamous ability, which expels a stream of flames from the insect’s mouth. If used at range, this attack deals [(1 + 0.1X) * base attack] Fire damage immediately, and continues to take [0.05X * base attack] Fire damage per turn for 3 turns, to all body parts of up to three adjacent targets. If used at point-blank range, all damage dealt by this attack is tripled, but it can only hit a single body part of a single target. This ability is quite taxing on the Dragon Mantis’s body, depending on the amount of energy used, and thus has a cooldown of (X – 4) turns.

Wind Blade (blades, ranged): Costs X energy, where 0 ≤ X ≤ 5. The Dragon Mantis makes a slashing motion with its blades, and creates a fast-moving blade of razor-sharp wind that can cut enemies at range. If used at range, this attack deals [(0.5 + 0.1X) * base attack] Air damage to one body part of one target. If used at point-blank range, this attack deals double damage. Note that if used at point-blank range and spending 0 energy, this attack deals the same damage as a basic attack.


Xenophioconceptus Mortiusformīca (ilovekirby12)
Body: 12/12 hp, 20/20 energy, 1 (+1p) defense, 3 attack (toxic), +10% shake (grapple), +10% latch (grapple) +10% dodge
Fungal System: 7/7 hp
Fungal Armor: 9/9 hp

Spordeal Bite (fungal system, melee, one target)
The zombie ant concentrates deadly amounts of toxic spores onto the enemy, along with an acid to melt through most armor/defences.
Initially deals (base damage x 0.75 earth/grass), ignoring up to two points in defence (save for some specialized armor), and inflicts (base damage x 0.35 toxic) for three turns.
Additionally, upon success, this attack has a small (5%) chance of infecting the target insect (spores are how fungi spread), causing the spores disrupt and control the target’s actions, causing them to attack allies instead of enemies, or subsequently deal harm to themselves from the confusion for two turns. If the target had taken damage prior, weakened by some status effect, or is simple minded (a worm’s brain is probably easier to infect and take control of than say a tarantula) the chance instead is (15%), and lasts for three turns. Creatures with complex brains, inorganic organisms and mindless creatures will not be affected. (the player gets to control them)
Energy cost: 6, cooldown: 2

Fungal Armor (fungal armor, passive)
The armor covering the main body protects the ant from some damage, as bites, stabs etc do not easily penetrate this armor. It adds a defence of one, and is laced with poison spores, giving contact attackers/latchers a (30% chance) to take (base damage x 0.35 toxic, stacks) for three turns.


Tinder Moth (SypherKhode822)
Body: 9/9
Energy 20/20
Wings: 10/10
Tinder Satchel: 9/9
2 Attack 2 Defense
5% Latch 15% Shake
5% Dodge 5 Accuracy.

Wind Gust: Using it’s powerful wings, the Tinder Moth generates a powerful downbeat, generating a powerful burst of wind. (1.5x damage) (4x when combined with ignition)
(Energy cost: 4 Cooldown: 1)
Ignition: Shifting some of the Tinder powder made naturally by the Tinder Moth to the scraping vertebrae located slightly below the rear legs, the Pyre Moth can create a quick flare that can grow in strength and power by how much Tinder Powder is sent to the blaze. Naturally, this is often combined with it’s Wind Gust to send a stream of fire at it’s enemies. (2.0x damage) (4x when combined with ignition)
(Energy Cost: 5: Cooldown: 3)


Storm Hornet (Vespa procella) (hamuka)
Body: 12/12 hp, 20/20 energy, 1 defense, 3 attack (Electricity), +5% shake (grapple), + 15% latch (grapple), + 10% dodge
Mandible: 6/6 hp
Stinger: 10/10 hp

Stunning Sting (stinger, melee) – The hornet injects its stinger into the victim, and emits a short, high-voltage electric charge, causing deep, painful electrical burns. In some cases, the charge may travel via the nervous system, causing paralysis of the limb affected, or the entire body in extreme cases.
Attack: deals (base damage × 1.5) electric damage. 20% chance to stun the targeted limb for 1 turn, making skills on that body part unusable. 5% chance to stun the entire body for 1 turn, making all skills (including base ones) unusable. Costs 6 energy.

Confusing Spit (mandible, ranged) – The hornet uses its large mandibles to spit electrified water at the target, which can put out very small fires while also having the effects of electricity if used at close range. The hornet usually aims said water at the target’s eyes, and as such, can reduce eyesight significantly if the attack is well-aimed. Of course, the hornet has to wait a while before using this ability again.
Attack: deals (base damage × 0.75) water damage and (base damage × 0.5) electric damage. 25% chance to reduce accuracy by 20% for 3 turns. Costs 4 energy. Can’t use two times in a row.

 
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Topic: Forum Games / Wanderlust [CYOP]

3. Try to fight the man and smash up your workplace in the name of justice. (or something?)

Originally posted by ilovekirby12:

3) fap furiously to conjoined twin vore fetish orgy videos

???

 
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Topic: Clicker Heroes / What's your ancient build?

Funny story, I practically have the exact same thing.

+20% gold dropped
+15% Primal Hero Souls
+3% chance of primal souls

 
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Topic: Forum Games / Watch Sons of Anarchy S07E02 - Online

I haven’t even seen Sons of Anarchy S01E01, and you expect me to watch S07E01?!?

Also this is totally spam, and even if it wasn’t you’re in the wrong forum.

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Originally posted by thenewampkit:

Hate to sound whiny, and I know you’re busy, but

I will have plenty of time today, and tomorrow as well.

1 day ago
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avatar for gammaflux
gammaflux

Not exactly enough time as it turns out. But I’m making good progress.

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Soon! (If work/college didn’t interfere as much things would go a lot faster.)

I am however working on it and once all the skills are worked out as well as the first level (with tutorial enemies!) then things will start taking off.

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Originally posted by Blood_Shadow:

…so I don’t need to change anything then?

Not currently.

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Originally posted by Blood_Shadow:
Originally posted by gammaflux:
Originally posted by Blood_Shadow:

That doesn’t answer my question, though. Wind Blade does not have a cooldown. Can I keep it as it is right now, or do I have to give it a minimum cost of 1?

Yes you can keep it, but when used with 0 energy it will always deal 1/2 the damage of a normal attack.

Why? Shouldn’t it only deal 1/2 damage when used at range? If used in melee and with 0 energy, isn’t it exactly the same as a normal attack? There shouldn’t be any reason for it to deal half damage in melee too.

My bad, I should have clarified better. It does 1/2 damage at range when using 0 energy, and full damage at melee with 0 energy.

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Originally posted by SypherKhode822:

Is it supposed to be free?

Yes, normal attacks don’t cost anything and are free skills (same thing with latching onto enemies and shaking them off of you.

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Originally posted by SypherKhode822:

Hey, Gamma, is all of my Stat’s and skillz and what-not working and how you want them?
Just making sure.

You’re good, though why’d you give your basic attack an energy cost of 2?

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Originally posted by Blood_Shadow:

That doesn’t answer my question, though. Wind Blade does not have a cooldown. Can I keep it as it is right now, or do I have to give it a minimum cost of 1?

Yes you can keep it, but when used with 0 energy it will always deal 1/2 the damage of a normal attack.

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Originally posted by Blood_Shadow:

Did you make up your mind on whether my Wind Blade ability should be allowed to have a cost of 0 and still function as a ranged attack? That would be a ranged attack that hits for 0.5 * base attack of Air damage, which doesn’t seem overpowered to me.

I was actually thinking of allowing everyone one alternate normal attack regarding that. Basically an attack that costs 0 energy to use, but have a small cooldown on (They won’t be more powerful than a normal attack in the sense that it will almost always be a risk using it over a normal attack.)

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Originally posted by Blood_Shadow:

I changed my insect’s resistances again. The Dragon Mantis is now 50% resistant to Metal and 20% weak to Dark, rather than the other way around. I thought this would make more sense, since I plan to give my insect the Metal element later.

Alright, it’s noted :D