Recent posts by JotarkKa on Kongregate

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Topic: Clicker Heroes / Ambrose's Tutorial with pictures, links, and more!

Ambrose, here’s some good info:
http://www.reddit.com/r/ClickerHeroes/comments/2hsxrf/collection_of_game_formulae_and_misc_information/

Main things I gathered were that the hard cap for cps is 40. And Thusia doesn’t work offline (which is good :D).

 
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Topic: Clicker Heroes / Remove Passive Hero Soul DPS Bonus

No.

 
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Topic: Clicker Heroes / Bugs and Glitches

Originally posted by cretpetpet:
Originally posted by JotarkKa:
Originally posted by Gremour:

First monster can be a chest if you didn’t click zone to move to it.

Yeah, I know. It’s just that I’m unsure if that’s what happened :S

It’s not. Chest can appear on re-enter zone if you kill a monster before doing that.

Yes, but it’s a fact that I have now twice gotten a chest as the first monster after retreating from a boss zone. What I’m not sure of is whether the timer ended or I moved manually.

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by rockdust:
Originally posted by JotarkKa:

I disagree. It’s common procedure.

I didn’t expect you to think otherwise, you make it quite clear that you never think about anyone but yourself.

That is false. I’m unfamiliar with the official policies of forums but my assumption was that it was okay to do it. I have seen it being done before and if I recall correctly, no one complained about it to that particular user. If a mod verifies that your view is the valid one, then I shall not do it again. Since all the ideas weren’t mine, it was merely my attempt to collect ideas from many people into one post.

 
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Topic: Clicker Heroes / Thusia gold vs hp

Originally posted by Craighead85:

Does anyone know if u get more gold from this ancient just from her having more HP. kind of like u get less gold from bosses because of Bubos?

No, you don’t.

 
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Topic: Clicker Heroes / Patch 0.13

Originally posted by JiffyJuff:
Originally posted by JotarkKa:
Originally posted by JiffyJuff:
Originally posted by JotarkKa:
Originally posted by hooverboy:
Originally posted by JotarkKa:
Originally posted by Krolan:

Well. I’See ya.

I disagree with almost everything.

if you are going to disagree at least say why.

Can’t be bothered to elaborate. Too tired and it’s not important enough for me.

Please shorten your quotes. Snip out the irrelevant. It’s taking up the whole page. >_<

It’s not my fault the original post was so long.

But it’s your fault that you posted it in that length.
Have you noticed the key on your keyboard called ‘delete’?

I do as I please, you do as you please.

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by morninghiro:
Originally posted by JotarkKa:
Originally posted by Bahrul:

Limit clicks. no more than 30 per second. Also have a bank that holds up to 15000 clicks. If you run out, you can’t click. It refills at 1 per second. Shouldn’t affect anyone not using an autoclicker.

That doesn’t sound too good considering there are people who can click faster than 10 clicks per second. I, for example, got the 35 clicks achievement by just Energized Clickstorm and clicking mouse. Unless you meant 30 in addition to the 20 Clickstorm already gives, in which case 30 seems too high to me.

i like the bank idea, cap to 35 would be honest.

Apparently it is currently capped at 40cps.

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by rockdust:
Originally posted by JotarkKa:

Jotarkka’s list of suggestions:

You know, deleting your previous post and copy-pasting it to the end of the thread is pretty douchy behaviour. You should consider not doing it in the future.

I disagree. It’s common procedure.

 
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Topic: Clicker Heroes / Patch 0.13

Originally posted by JiffyJuff:
Originally posted by JotarkKa:
Originally posted by hooverboy:
Originally posted by JotarkKa:
Originally posted by Krolan:

Well. I’See ya.

I disagree with almost everything.

if you are going to disagree at least say why.

Can’t be bothered to elaborate. Too tired and it’s not important enough for me.

Please shorten your quotes. Snip out the irrelevant. It’s taking up the whole page. >_<

It’s not my fault the original post was so long.

 
Flag Post

Topic: Clicker Heroes / Suggestions for next Update

Jotarkka’s list of suggestions:

-The ability to either hide unused heroes or ability to reorder heroes so I don’t need to scroll across the heroes every second looking at which heroes can be leveled 100×.

-A toggle button for “buy 100x heroes” :p

-Make respecs free.

-Buff Cid please.

-Add the option to respec just one ancient at a time, or at least allow us to “turn off” an ancient (imagine someone having bought Thusia and leveled it 10000 times).

-Make it so every ancient reroll gives a set of 4 different ancients (at least doesn’t give the same exact 4 like currently happens sometimes, too often to be random).

-Make Vaagur appear in the first set even after respeccing.

-Change the text under the zone pictures so it says for example “Astral Rift zone 851” instead of “Astral Rift Lvl 852”, to make it consistent with the fact that everywhere else they are referred to as zones and not levels.

-Add a timer so you can see how long you have spent in the current ascension.

-Make Thusia useful by making chests drop gold based on their health and lower the % amount per Thusia’s level.

-Please add 4x and 10x multipliers fbeyond 4100. Some people have reached those levels already, and after that progress slows down quite alot. Also someone said that the multiplier for 4000 was only 4x, which should be fixed.

-Change the description of Dark Ritual so it’s not as confusing. Just remove the word “current” from it I guess?

-More Ancients! :D Personally I have not come up with any good ideas, but some of the ideas I’ve heard so far, most bad, are an ancient that increases innate Critical Click Chance (Ancient of Precision?), an Ancient that adds % to the hero souls you will earn, an Ancient that somehow improves Dark Ritual, an Ancient that increases the zone number you start at after ascending.

-Add super rare special chests that drop even better stuff, such as souls, gilds or even more gold than a regular chest.

-Add new mechanics such as armored bosses (Ancient of Penetration would help with this), and evading or blocking bosses (another Ancient creator).

 
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Topic: Clicker Heroes / Bugs and Glitches

Originally posted by Gremour:

First monster can be a chest if you didn’t click zone to move to it.

Yeah, I know. It’s just that I’m unsure if that’s what happened :S

 
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Topic: Clicker Heroes / Bugs and Glitches

While you fixed the “exploit” where you could keep refreshing a zone until a chest appeared, you can still go to a boss zone, go back to the previous zone and the first monster there can be a chest.

Edit: When actually trying to make it work I couldn’t do it. So I’m not sure what exactly triggers it. Perhaps it’s just that if the timer runs out and you automatically go bac kto the previous zone, the first monster can be a chest?

 
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Topic: Clicker Heroes / Patch 0.13

Originally posted by hooverboy:
Originally posted by JotarkKa:
Originally posted by Krolan:

Well. I’m pretty late game. Just got my +4000% Siyalatas/Libertas downgrades to +2940%.

1. I don’t mind. As a lategame player I must say that i do not understand the outrage in a way. However.

2. I do see a very big problem here. Mainly for you, dear developers. You nerfed Lategamers rather harshly. But really, we’re gathering thousands of Souls at rediculous speed, so thats ok. Mid-Gamers are the ones who suffer most. But even them could get over it, it would not cost sooo many souls to get to where they were before. Even I could afford it after 2 ascensions, so really no big deal. Some people said “Early gamers barely notice it”. That is true. But. the conclusion of all this is.

You nerfed all. basically, all players got screwed. Early gamers just got screwed less and that is how it should NOT be. If anyone should be excluded from the nerf it should be the Siyalatas/Libertas under lvl 50 crowd. They should receive the full 25%. That’s my opinion. Keep me nerfed, but let the new players enjoy your game… more about that in “5.”

3. In any Idle game I understand if you tweak something excidentally too high. Like, lets say, a lvl 10 boss gives more gold than a lvl 30 boss because of some weird failure in the code. ok. Then by all means. Nerf it. You made morgulis increase the soul power by 50% per soul and it turned out to be too powerful? Nerf it. Here you nerf intentional design decisions that made the game fun… well… fun-er than before. More to the fun part in “5.”

4. You do realize that this is not an MMORPG, right? You keep acting and deciding in terms that look rather suspicious to anyone who knows which tricks are used to make (favorably younger) people pay kreds. But even without that, what is you goal? Make a very balanced game? Then you failed to understand why people started playing your game. The Players of an Idle Game should not be tried to be brought on equal ground. Some began earlier, others later. Early Game Buffs are necessary. Late/Mid Game nerfs should really be the exception. Because the early gamers strife towards the benefits of late game. If you nerf late game, less early gamers will want to even try to get to late game. comprende?

5. Fun. You realize that you are, in fact, decreasing your fanbase (and your kredbase for that matter) not because people are whiny about some insignificant percentage of some Bonus you gave. That is annoying, and stupid, since an early game buff would’ve been so much more practical and would NOT have tweaked late game in the slightest, but this is not the point. The point is this.

People saw <(O.O)> ouuuuh. A new Idle game <(.)> I love Idle games <(^_^)>
People played around with it, saw which things accelerate their income, what skills do, reading flavor text, having fun, using golden clicks :)
You nerfed golden clicks, the most useful skill, the most awesome thing in your game that made it fun.
Well you made up for that by bringing us. Souls. Souls were awesome. People also DR’d much. Nothing was ever as fun as golden clicks at its initial usefulness.
You made up for it by introducing Ancients. People are happy. It seems the negative crowd was all wrong after all. They took a nice step forward. Can’t wait for the next update. Maybe they finally will make Midas Gilding give Gold :DDD

No. They nerf Libertas and Siyalatas. And while in comparison to what you could have fucked up isn’t such a big deal, it’s still apparent that

You are nerfing the fun. You neither made the game more enjoyable for earlygamers, newcomers, late or midgamers. You did nothing to improve the gaming experience. No, you updated to rebalance something in a game which doesn’t draw its fun from balance. Why is it so difficult for you to just leave the things that are fun alone? Why don’t you concentrate on getting rid of things that are not fun. You wanna know what is no fun?
Random Gildings and in that regard a Gilded Midas or Gilded Betty
Random Soulconsuming Ancients
Useless Ancients that add to the problem of Random Soulconsuming Ancients
Useless Skills, as the idle crowd, in your IDLE FUCKING GAME, doesn’t use them.

And if you dare to now think “well then we have to nerf The Idle Ancients so much that the skills are used again” think again. Before it was fun. I idled around sometimes using the skills, but mostly not. Powersurge became THE Idle skill. You know what I would’ve understood? If you nerfed powersurge in that you increased its cooldown to 15 minutes, but NOOOOOO, rather disable Siyalatas for 60 seconds even if you just activate a skill. Your explanation was “Siyalatas and Libertas were never intended for active play”. What are you nuts?! You actually complain that people play your game!? In a way that you didn’t predict? And they’re having fun?! Well, then we shall nerf the game now! What is wrong with you?!?

I need to stop… too much… stupid…. god…. o….

Edit: …puh… good. Took a breather. Moving on.

Want to know what else is wrong with you? Read on.

Any Idle Game there is draws people in by presenting new ways of increasing the outcome of their actions based on new upgrades, ways of combining old features with new features.

What you COULD HAVE DONE:

1. You could’ve left the Gold Bonus and Cooldown reduction of Soul intact while still including ancients, even vaagur, decreasing the wait time for skills even further. After the ancients came Spamming Dark Ritual is not the game breaker it used to be. It would’ve just allowed actively increasing the speed to our next ascension. It would’ve been awesome. People would still praise you.
2. Included achievements that increase Soul-Gain. Because lets face it. Every other Idle game increases the output of “Special Money” with every update. Look at Adventure Capitalist and Idle Necromancer. They include new stuff. Of course there is always the point where the gain stagnates. That’s the point where people await in excitement the next update, which will allow them to move further. When the update comes, they enjoy new benefits in addition to old benefits, NOT instead.
3. Include Kred stuff that actually helps. i.e. “10 Kreds=3x Gold Gain” another “10 Kreds= 3x DPS”. The ones who paid would get their need for more speed fulfilled. Yes it would’ve been worlds away from free players. But we’re still talking SINGLE PLAYER GAME. It would’ve secured you Money by introducing substancial kred-options that you keep even after ascending. If one throws 2000 Kreds at you, he deserves his x300 Gold and DPS gain. Instead you introduced new mechanics (Gilded heroes) and made it so people can pay for a rather unimpressive bonus. And thats for 30 kreds!!!
4. Finally make the gildings universally useful by changing their effects on all heroes who don’t have an initial +2000% boost from their skills.
5. Giving people “Gild-Coins” which they can use to gild whatever the hell they please when reaching the levels 110, 120, 130,…
5.1 In addition to that you definitly should always have allowed people to rechoose their gildings (in case of gild-coins) as well as ancients with NO NEGATIVE EFFECT TO IT. When I first read the 75% respec thing I couldn’t believe the unnerfing stupidity of that. How can you think that people will enjoy your game more if you don’t allow them to retry and get it right this time withour loosing 25% of their (in your game definitly) hard earned souls. Someone of you made that decision. Slap him in the face
6. Remove unnessesary Random elements. Random Bosses are GOOD. Random Benefits are BAAAD.
7. Include not only MORE achievements but also EASIER TO REACH ones. For the early crowd.

Your Soul and Ancient mechanics are good bases. Don’t ruin if further. Consider doing something that will help players enjoy the game more instead of nerfing which doesn’t need to be nerfed.

If you want to be successful with this game, I present to you your new rules of thumb:
1. If we’re going to update the game, we will improve upon it.
2. If we have the choice between nerfing one skill or tweaking all the others, we do the latter.
3. If we have to decrease the usefulness of any benefit, we will make sure to include benefits that outweight the loss

Final suggestion. Nerfs belong to “Fixes of the current version” type of thing (0.12d, 0.12e, in reality v1.24 , v1.25). A REAL update (0.13 in your case, but really, it is v1.30) should not primarily consist of a nerf and buttons/options that should’ve been there from the beginning. A MAJOR Update should always INCREASE the ENJOYABILITY of your game. Oh. And a “Hotfix” should not warrant a version change. If it does, people are just going to be disappointed. Put it in the “Updates” as “Hotfix” not as “Version 012e”, because THOSE are actually made for things like “icluded buttons which we should’ve included long ago”.

See ya.

I disagree with almost everything.

if you are going to disagree at least say why.

Can’t be bothered to elaborate. Too tired and it’s not important enough for me.

 
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Topic: Clicker Heroes / Leveling heroes

Ivan definitely isn’t the best hero to dump all your gilds on.

 
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Topic: Clicker Heroes / Comparison of Skill Combos, WIP

Originally posted by YearOfComing:

Nope, energizing lucky strikes approaches a limit of 1/0.59 which is about 1.695. Energizing clickstorm doubles the number of automatic clicks. So without any manual clicks clickstorm is the ideal to energize.

Thank you :)

 
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Topic: Clicker Heroes / Comparison of Skill Combos, WIP

Originally posted by olinn:
Originally posted by JotarkKa:
Originally posted by olinn:
Originally posted by JotarkKa:

I was wondering if Ancients affect this combo in any way? Is it still best to Energize Clickstorm instead of Lucky Strikes no matter how high level Bhaal is?

energizing clickstorm is the worst thing you can do if you’re able to get more than 5 manual clicks per second. it’s super clicks that’s the most effective unless you have a good enough bhaal, at which point lucky strikes takes the lead, though the difference between the two is pretty insignificant no matter what point you’re at.

Notice the thread we are talking in:p
http://www.kongregate.com/forums/2737-clicker-heroes/topics/430933-comparison-of-skill-combos-wip?page=1#posts-8419838

I meant that if I don’t manually click at all, is there a point where it’s better to Energize Lucky Strikes instead of Clickstorm?

never once is it said that this is a thread for “comparison of skill combos without manual clicks”.
also what YearOfComing said, unless you skip all crit chance upgrades, energizing clickstorm deals more damage without manual clicks, if you do skip out on all crit chance upgrades then they’re equal regarding energize.

I’m sorry, I didn’t mean to offend you in any way.

 
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Topic: Clicker Heroes / Dark Ritual confusion

http://www.reddit.com/r/ClickerHeroes/comments/2fltgk/display_dark_ritual_stacks/

What does that Fragworth’s comment mean? Was the effect of Dark Ritual changed at some point to how it currently works?

 
Flag Post

Topic: Clicker Heroes / Comparison of Skill Combos, WIP

Originally posted by olinn:
Originally posted by JotarkKa:

I was wondering if Ancients affect this combo in any way? Is it still best to Energize Clickstorm instead of Lucky Strikes no matter how high level Bhaal is?

energizing clickstorm is the worst thing you can do if you’re able to get more than 5 manual clicks per second. it’s super clicks that’s the most effective unless you have a good enough bhaal, at which point lucky strikes takes the lead, though the difference between the two is pretty insignificant no matter what point you’re at.

Notice the thread we are talking in:p
http://www.kongregate.com/forums/2737-clicker-heroes/topics/430933-comparison-of-skill-combos-wip?page=1#posts-8419838

I meant that if I don’t manually click at all, is there a point where it’s better to Energize Lucky Strikes instead of Clickstorm?

 
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Topic: Clicker Heroes / Comparison of Skill Combos, WIP

Originally posted by sgtdroopy:

Has anyone ever energized energize? Does it double its own effectiveness?

No.

 
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Topic: Clicker Heroes / Comparison of Skill Combos, WIP

I was wondering if Ancients affect this combo in any way? Is it still best to Energize Clickstorm instead of Lucky Strikes no matter how high level Bhaal is?

 
Flag Post

Topic: Clicker Heroes / Patch 0.13

Originally posted by Krolan:

Well. I’m pretty late game. Just got my +4000% Siyalatas/Libertas downgrades to +2940%.

1. I don’t mind. As a lategame player I must say that i do not understand the outrage in a way. However.

2. I do see a very big problem here. Mainly for you, dear developers. You nerfed Lategamers rather harshly. But really, we’re gathering thousands of Souls at rediculous speed, so thats ok. Mid-Gamers are the ones who suffer most. But even them could get over it, it would not cost sooo many souls to get to where they were before. Even I could afford it after 2 ascensions, so really no big deal. Some people said “Early gamers barely notice it”. That is true. But. the conclusion of all this is.

You nerfed all. basically, all players got screwed. Early gamers just got screwed less and that is how it should NOT be. If anyone should be excluded from the nerf it should be the Siyalatas/Libertas under lvl 50 crowd. They should receive the full 25%. That’s my opinion. Keep me nerfed, but let the new players enjoy your game… more about that in “5.”

3. In any Idle game I understand if you tweak something excidentally too high. Like, lets say, a lvl 10 boss gives more gold than a lvl 30 boss because of some weird failure in the code. ok. Then by all means. Nerf it. You made morgulis increase the soul power by 50% per soul and it turned out to be too powerful? Nerf it. Here you nerf intentional design decisions that made the game fun… well… fun-er than before. More to the fun part in “5.”

4. You do realize that this is not an MMORPG, right? You keep acting and deciding in terms that look rather suspicious to anyone who knows which tricks are used to make (favorably younger) people pay kreds. But even without that, what is you goal? Make a very balanced game? Then you failed to understand why people started playing your game. The Players of an Idle Game should not be tried to be brought on equal ground. Some began earlier, others later. Early Game Buffs are necessary. Late/Mid Game nerfs should really be the exception. Because the early gamers strife towards the benefits of late game. If you nerf late game, less early gamers will want to even try to get to late game. comprende?

5. Fun. You realize that you are, in fact, decreasing your fanbase (and your kredbase for that matter) not because people are whiny about some insignificant percentage of some Bonus you gave. That is annoying, and stupid, since an early game buff would’ve been so much more practical and would NOT have tweaked late game in the slightest, but this is not the point. The point is this.

People saw <(O.O)> ouuuuh. A new Idle game <(.)> I love Idle games <(^_^)>
People played around with it, saw which things accelerate their income, what skills do, reading flavor text, having fun, using golden clicks :)
You nerfed golden clicks, the most useful skill, the most awesome thing in your game that made it fun.
Well you made up for that by bringing us. Souls. Souls were awesome. People also DR’d much. Nothing was ever as fun as golden clicks at its initial usefulness.
You made up for it by introducing Ancients. People are happy. It seems the negative crowd was all wrong after all. They took a nice step forward. Can’t wait for the next update. Maybe they finally will make Midas Gilding give Gold :DDD

No. They nerf Libertas and Siyalatas. And while in comparison to what you could have fucked up isn’t such a big deal, it’s still apparent that

You are nerfing the fun. You neither made the game more enjoyable for earlygamers, newcomers, late or midgamers. You did nothing to improve the gaming experience. No, you updated to rebalance something in a game which doesn’t draw its fun from balance. Why is it so difficult for you to just leave the things that are fun alone? Why don’t you concentrate on getting rid of things that are not fun. You wanna know what is no fun?
Random Gildings and in that regard a Gilded Midas or Gilded Betty
Random Soulconsuming Ancients
Useless Ancients that add to the problem of Random Soulconsuming Ancients
Useless Skills, as the idle crowd, in your IDLE FUCKING GAME, doesn’t use them.

And if you dare to now think “well then we have to nerf The Idle Ancients so much that the skills are used again” think again. Before it was fun. I idled around sometimes using the skills, but mostly not. Powersurge became THE Idle skill. You know what I would’ve understood? If you nerfed powersurge in that you increased its cooldown to 15 minutes, but NOOOOOO, rather disable Siyalatas for 60 seconds even if you just activate a skill. Your explanation was “Siyalatas and Libertas were never intended for active play”. What are you nuts?! You actually complain that people play your game!? In a way that you didn’t predict? And they’re having fun?! Well, then we shall nerf the game now! What is wrong with you?!?

I need to stop… too much… stupid…. god…. o….

Edit: …puh… good. Took a breather. Moving on.

Want to know what else is wrong with you? Read on.

Any Idle Game there is draws people in by presenting new ways of increasing the outcome of their actions based on new upgrades, ways of combining old features with new features.

What you COULD HAVE DONE:

1. You could’ve left the Gold Bonus and Cooldown reduction of Soul intact while still including ancients, even vaagur, decreasing the wait time for skills even further. After the ancients came Spamming Dark Ritual is not the game breaker it used to be. It would’ve just allowed actively increasing the speed to our next ascension. It would’ve been awesome. People would still praise you.
2. Included achievements that increase Soul-Gain. Because lets face it. Every other Idle game increases the output of “Special Money” with every update. Look at Adventure Capitalist and Idle Necromancer. They include new stuff. Of course there is always the point where the gain stagnates. That’s the point where people await in excitement the next update, which will allow them to move further. When the update comes, they enjoy new benefits in addition to old benefits, NOT instead.
3. Include Kred stuff that actually helps. i.e. “10 Kreds=3x Gold Gain” another “10 Kreds= 3x DPS”. The ones who paid would get their need for more speed fulfilled. Yes it would’ve been worlds away from free players. But we’re still talking SINGLE PLAYER GAME. It would’ve secured you Money by introducing substancial kred-options that you keep even after ascending. If one throws 2000 Kreds at you, he deserves his x300 Gold and DPS gain. Instead you introduced new mechanics (Gilded heroes) and made it so people can pay for a rather unimpressive bonus. And thats for 30 kreds!!!
4. Finally make the gildings universally useful by changing their effects on all heroes who don’t have an initial +2000% boost from their skills.
5. Giving people “Gild-Coins” which they can use to gild whatever the hell they please when reaching the levels 110, 120, 130,…
5.1 In addition to that you definitly should always have allowed people to rechoose their gildings (in case of gild-coins) as well as ancients with NO NEGATIVE EFFECT TO IT. When I first read the 75% respec thing I couldn’t believe the unnerfing stupidity of that. How can you think that people will enjoy your game more if you don’t allow them to retry and get it right this time withour loosing 25% of their (in your game definitly) hard earned souls. Someone of you made that decision. Slap him in the face
6. Remove unnessesary Random elements. Random Bosses are GOOD. Random Benefits are BAAAD.
7. Include not only MORE achievements but also EASIER TO REACH ones. For the early crowd.

Your Soul and Ancient mechanics are good bases. Don’t ruin if further. Consider doing something that will help players enjoy the game more instead of nerfing which doesn’t need to be nerfed.

If you want to be successful with this game, I present to you your new rules of thumb:
1. If we’re going to update the game, we will improve upon it.
2. If we have the choice between nerfing one skill or tweaking all the others, we do the latter.
3. If we have to decrease the usefulness of any benefit, we will make sure to include benefits that outweight the loss

Final suggestion. Nerfs belong to “Fixes of the current version” type of thing (0.12d, 0.12e, in reality v1.24 , v1.25). A REAL update (0.13 in your case, but really, it is v1.30) should not primarily consist of a nerf and buttons/options that should’ve been there from the beginning. A MAJOR Update should always INCREASE the ENJOYABILITY of your game. Oh. And a “Hotfix” should not warrant a version change. If it does, people are just going to be disappointed. Put it in the “Updates” as “Hotfix” not as “Version 012e”, because THOSE are actually made for things like “icluded buttons which we should’ve included long ago”.

See ya.

I disagree with almost everything.

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by Bahrul:

Limit clicks. no more than 30 per second. Also have a bank that holds up to 15000 clicks. If you run out, you can’t click. It refills at 1 per second. Shouldn’t affect anyone not using an autoclicker.

That doesn’t sound too good considering there are people who can click faster than 10 clicks per second. I, for example, got the 35 clicks achievement by just Energized Clickstorm and clicking mouse. Unless you meant 30 in addition to the 20 Clickstorm already gives, in which case 30 seems too high to me.

 
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Topic: Clicker Heroes / Patch 0.13

Originally posted by Gremour:
Originally posted by olinn:
Originally posted by Itach1500:

Choose? So your idea is to put 2 exactly the same ancients into the game, one weaker and one stronger, i wonder what people will choose

i believe that the “let us choose” thing was regarding the scientific notation, not the siyalatas/libertas nerf.

Scientific notation is an option, which is off by default.

It only turns on for numbers that were displayed as “a lot” previously.

Not true. There were like 20 characters after vigintillion, before “A lot”.

 
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Topic: Clicker Heroes / Patch 0.13

Originally posted by upsidedownglass:

Woohoo! After taking away the basic soul bonuses to add in Ancients they now cut back the bonuses of ancients that benefit idle players…really? Too powerful for late game players? What percentage of people is that? How many people play past 1 week, 2 weeks, etc? Loaded the game tonight and was like…what? Stuff like this doesn’t matter to people with 1k, 10k, 100k+ banked souls players…but us new people…

I would imagine new players won’t feel much of a difference since they don’t have the Ancients yet? If they do have a few levels in them, the change was minimal anyway.

 
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Topic: Clicker Heroes / Patch 0.13

Originally posted by littlebrum111:

K, so something constructive I actually want to say about this update is that while I appreciate the hero upgrade price changing color when I don’t have enough gold to buy it, the red is impossible to read. Please change that in the next update, or just make it darker, like it used to be when you couldn’t buy one level.

I can read the red just fine?