Recent posts by JotarkKa on Kongregate

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Topic: Tyrant / DRAGONS is recruiting

Originally posted by DaMike:
Originally posted by joannes3000:

DARGONS!

I like former members who intentionally misspell our name.

DRAGNOS!

 
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Topic: Tyrant / Tyrant Card Creator by catepillar

 
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Topic: Tyrant / [DEV] Sunder Description and Preview

Originally posted by masterluke:
Originally posted by Terrilocks:
Originally posted by SeanDougherty86:

You cant really build a strategy around this though. You cant predict it or play your cards in some sequencial order to capitalize on it.

Sunder + Weaken sounds a fairly potent combination to me. More so than Disease and Heal.

Nope.

Originally posted by DaWayne33:(if attack is lowered from base amount, it is still reset to base normally).

yup. it’s not gonna stop weaken from working now is it?

 
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Topic: Tyrant / [SPOILER] New Skill - Sunder

Originally posted by testeria:

Seems to me its mirror to disease. TI are stil too strong and make most 3 and 4 wait cards useless… remember we are supposed to buy new cards, not play all the same. Blocking attack value will make TIs useless and thats the point.

no, they’re not too strong. also go and make your sunder decks and see how they do against wallstall

 
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Topic: Tyrant / [Powercreeped] Bye Soulsteel Mount, Hi World-(Game)-breaker

ssm is far better

 
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Topic: Tyrant / [DEV] Additional Content next week

Worse than an Event.

 
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Topic: Tyrant / [DEV] Flashpoint Expansion Announcement!

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Topic: Tyrant / "Heal All/Imperial etc" and other questions

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Topic: Tyrant / I'd like to QQQ about the....

mother’s day, like most of such days are one of the most useless things people have come up with

 
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Topic: Tyrant / [To Devs / Suggestion] Change the rules around legendaries

no

 
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Topic: Tyrant / Ability Counterparts

i got another one: This thread – Interest

 
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Topic: Tyrant / [DEV] Regarding Faction Levels

Originally posted by thror13:
Originally posted by FlamingMo:
Originally posted by thror13:

if you play Tyrant just to get the next lvl, the next card and the next reward, you might be missing on the fun. if so, why play?

that said, the devs not encouraging this style of play is unusual and troubling to be sure.

I play because I like to play. A german proverbs says The journey is the reward.

well, i was agreeing with you actually :)
proverb’s good too.

it’s really not something you can agree or disagree on like it was an objective thing. each to their own. personally I play for accomplishment and rewards and that constitutes the fun

 
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Topic: Tyrant / [DEV] Regarding Faction Levels

-1 i disagree

 
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Topic: Tyrant / [DEV] Small conquest suggestion for next week.

no mandatory conquest…however just having the option to just get 2 conquest wins instead of 2 won wars is fine.

 
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Topic: Tyrant / [TO DEVS] Making factions smaller

it was a dumb idea so they hopefully dropped it

 
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Topic: Tyrant / Why am I helping your new players? {to devs?}

err who are you and aren’t you pretty new yourself?

 
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Topic: Tyrant / [survey for vets/hardcores] Question 2

question 1: I usually use DarkBlood’s threads for mission decks. But I do also check fansite for that purpose. It’s been ages since I’ve done a raid so I can’t remember anymore.

question 2: I would use a premade deck.

 
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Topic: Tyrant / [Video] Rare Alliance Footage!

wife and kids

 
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Topic: Tyrant / [To Devs] Warlocks suggestion

Originally posted by DarkBlood1:

DaWayne33 replied:

The guild chat or the guild message box can serve the same purpose as this.

It’s really that simple eh?

 
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Topic: Tyrant / [To Devs] Warlocks suggestion

Originally posted by Sighaknight:
Originally posted by JotarkKa: However, each faction to their own. Implementing this hardly causes any problems for the people who don’t like it (also they don’t have to use the function).

Yeah, fair enough, that is a good argument. I don’t think I’ll ever be pro warlock, I still hope that if the devs pick this up they make this a low priority. But it’s true, it would be an add-on you are not forced to use.
Also not sure if we are still talking about actually locking wars, or just using darkblood’s symbol. I’m not sure if players that can’t be bothered to read chat, would be helped by putting up a symbol.

Originally posted by MSUSpartan3096:
Originally posted by Sighaknight:

White Noise

You lost me at fascist since you are clearly being over-dramatic.

Here’s you

Ah msu, you’ll always be the Leary to my Hicks.

Well I prefer DarkBlood’s idea I guess. Ofc they’d have to somehow show the flag on the homepage as well, not just in the wars-page. If someone still fights in the wrong wars, kicking may be in order.

Sorry I suck at only quoting parts of posts, I dunno how to do it.

 
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Topic: Tyrant / [To Devs] Warlocks suggestion

Originally posted by shyguyfan1:

I suggest you put a space in the title I thought you meant warlocks like witches and warlocks.

This was indeed the point of not putting a space there.

 
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Topic: Tyrant / [To Devs] Warlocks suggestion

Originally posted by Sighaknight:
Originally posted by MSUSpartan3096:

On a different note, if you personally choo-choo-choose not to be an officer and put any effort in…why are you being a doo-doo-douche all over this idea which will make lives a little easier for those who are leaders within their faction?

See what I did there Sigha?

A. it’s fascist
B. it’s unnecessary
C. I rather have devs doing something else with their time
D. I rather not rely on a officer’s judgement just cause he is an officer

And let’s not talk about effort, not only did I make every faction I was in better (I even did it legit, imagine that if you can), it’s also off topic. I think I have enough experience I don’t need to be an officer at this point in time to give an opinion.

And yes, I see what you did there. You always make the same joke when someone mentions wiggum. Funny.

The leader and officers actually do rule the factions. That’s why they are ranked higher than others. Being in a faction is not doing what you happen to want, it’s acting as a team which requires coordination and organizing. Many of the more experienced players always know what to do. However, in order to become experienced, one needs to learn. All factions cannot always be comprised of pros. No matter what faction I’m in, there’s always people who don’t get what they’re supposed to do. Also, they won’t read faction chat. As tempting as it to just kick them, it’s not always easy to keep the pros coming in. Also, even pros sometimes make mistakes because they weren’t there when some plan was discussed. Alot of people don’t see this as unnecessary, and that is why I suggested it. The leader of a faction decides who gets to be an officer, and those people are supposed to be obeyed. However, each faction to their own. Implementing this hardly causes any problems for the people who don’t like it (also they don’t have to use the function).

 
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Topic: Tyrant / [To Devs] Warlocks suggestion

bump

 
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Topic: Tyrant / [To Devs] Warlocks suggestion

I suggested this ages ago but never publicly. A way for the leader and officers to “lock” and “unlock” wars so that people couldn’t do battles in certain wars and were forced to battle in specific wars. This would ease directing the “minions” and remove the need to write constant instructions. OR at least a way to signify which war is the current target, possibly by a visual cue (reticle?) in the home page?

Try to keep the dyslexic soccer playing mass manipulating four year old spidermen and other irrelevant things out of the thread please, so that the thread isn’t locked like the first one (http://www.kongregate.com/forums/65-tyrant/topics/336772-suggestion-warlocks). Also, creating this thread was originally suggested to me by DarkBlood, who is a consortium member. So please, respect the attempt to suggest new ideas and stay on topic.

DarkBlood1: “My idea is much more simple, almost client-side only, with each refresh of the current wars the server tell the user where the flag has been focused (if there is one).”

Edit: DarkBlood’s idea is probably better:)

 
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Topic: Tyrant / [SUGGESTION] Warlocks!

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