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Hide the progress bar forever?
Yes
No
Recent posts by jonny0panic on Kongregate
jonny0panic
56 posts
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Topic: GemCraft Labyrinth /
I hate pay to win
The only thing you get when you buy premium is the ability to push new records. There’s nothing stopping you from playing this game, beating it, and even taking most fields very far with the options available. Premium is just for the folks obsessed with numbers, like myself.
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jonny0panic
56 posts
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Topic: GemCraft Labyrinth /
"Ritual" skill
Heh thread resurrection, huh? Cool.
When the game starts, focus is applied first, and the bonus from ritual is added afterwards. If you look in your Amulets window, at the top of Battle Amulets (BAs), the total number of BA’s you’ve earned is kept track of. For instance, I’ve earned a total of 3100 BA’s at this point (Acquired: 33 of 33 (3100 total)). Ritual works with that number.
At max, ritual gives you 1 start mana and mana pool per 5 total earned BAs, so I get 3100/5 = 620… so 620 more starting mana and mana pool.
I currently have 182 in Focus skill (+1388% starting mana and mana pool at start, which is actually 1488% total when you take into account the initial 100% starting mana and pool), so since starting mana and mana pool is 300, that’s multiplied by 14.88 due to my starting amount and focus skill (4464 confirmed in game), and then the 620 from Ritual is added. Confirmed starting total: 5084.
So yes, Ritual stacks with Focus, and it gets better the more you play. Like chloe said, it’s not worth getting early on, but by the time you get to ~50 or so focus, you may as well grab it because it’ll be relatively cheap, and it’ll just get better and better for the 80 points you spent on it.
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jonny0panic
56 posts
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Topic: Astroflux /
1000 Flux to reset upgrades??
There’s crap for info about what you’re getting, so I agree entirely that resets are way too expensive. I can see not making it free but 1k for a reset is just unreasonable.
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jonny0panic
56 posts
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Topic: General Gaming /
Star Wars VS Halo with would win?
The right Jedi have a knack for being where they’re needed when they’re needed. If it were Halo vs SW straight out, the Jedi would do their thing, which would be to dismantle the Halo and/or Covenant forces from within, using guile and well-thought-out plans guided by something greater than either side… the Force. Squadrons of soldiers mean nothing when the Jedi isn’t in their crosshairs, and the story-driven luck of MC and Co would mean nothing when the Jedi are taking their system apart by manipulating key points like fingers manipulating the pressure points of a body… destroying this, converting that, taking over the other thing.
The Sith would be worse, in some ways. In the interest of letting the Jedi get as far into enemy territory as possible, the Sith stop interfering with their Force senses except to hide Sith selves. They’d plan to re-erect the interference at the worst possible time, while using subtle displays of strength and guise to woo factions of the Covenant into internal conflict for their own gains, while trying to take command of civil forces by seemingly legitimate means, all for the sake of establishing a complex network of control or involvement on all sides to ensure they’re always on the winning side. In the meantime, the apprentice does the same thing as the Jedi… going where the Force sends him for the most effective actions, but much deeper and more subtle to stay hidden. His master’s involvement with most major players will let him slip into many places as needed and further the Master’s plans with trickery, force or even assassination.
As illustrated by the Episode 4-6 crew, any force can brag about their worldkiller weapons, and I’m sure the Halo Array is pretty, but when a few key beings guided by the glue of the universe take out a few key elements of even the greatest weapon while also subverting or just coming to an understanding with the force’s leaders, victory over many can be ensured by the few.
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jonny0panic
56 posts
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Topic: General Gaming /
The Worst game ever (Poll)
Shaq-Fu WAS pretty awful. Another bad game was Journey Escape, which “starred” the band Journey and played a few simple midi-fied bars of Don’t Stop Believing over and over while the screen scrolled down at you, bringing obstacles to dodge. Over and over.
But yeah, E.T. pretty much tops the list. it’s everything Raider of the Lost Ark could have been if RotLA had sucked instead of being awesome… tedious, boring, frustrating and unfulfilling. Even for an Atari game.
Anyone here should take the time out to find and play it for a while. Then imagine this is the big deal in the gossip mill for months. You’ll see how bad it sucks.
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jonny0panic
56 posts
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Topic: General Gaming /
Game Developing Software?
Oh, fascinating… there’s more information available than I’d first expected. Looks like my best bet would be to sign up for the student edition of creative cloud. Exciting!
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jonny0panic
56 posts
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Topic: General Gaming /
Game Developing Software?
Okay, so… I’m a total newb when it comes to making games. I mean, kindergarten-level, know-nothing total beginner.
But I know what I like and I’d like to see more of it. I have some available cash and, since I’m on disability while looking for work, NOTHING BUT free time. I mean… I’m also taking piano lessons, but practice is the only other thing on my calendar for the foreseeable future.
My question is, what would be good, robust software to use that isn’t too limiting (I don’t want to get to the point of making Atari-style games and then realize I need better software to advance) but doesn’t have too intense a learning curve.
I don’t mind asking questions somewhere if I don’t understand something, but I also don’t quite have the head to learn an entire coding language from the ground up.
Thoughts?
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jonny0panic
56 posts
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Topic: Kongregate /
Off-site content?!?
I think a lot of people are still missing my point about cross-site traffic. In my scenario, there’s still nothing stopping a developer from linking back to their page or site and vice versa, so all this talk about how people found one site through another is moot. That would still work just fine, nothing changes there.
As for GS influence, I found Kong via GS news, and got a GS points card because of Kong. I work with several people who have done the same thing in the same order, once one of them (“Matt”) found out about the whole deal in the first place. Given that we all spend on Kong… and not just tips, you guys need to move away from that coz I’m tired of the half-dozen-ish people who got stuck on it, but actual spending. To wit: I’m pretty sure we all now have debit cards linked to Kong AND GameStop.com, and it all started when we got wind of the deal in the first place.
So no, I don’t think I’m overestimating the exposure. With my colleagues and I, it did exactly what it was supposed to do, and I do suspect others are similarly influenced. I think you underestimate how advertising a site full of little games and opportunities to post your own AND make points for video game gear and services can be alluring to the general game-loving public.
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jonny0panic
56 posts
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Topic: Kongregate /
Am i the only Australian on Kong.
Not at all, I know at least two or three regulars in channel Babylon are Aussies. Just pop in there and say hey! =)
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jonny0panic
56 posts
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Topic: Kongregate /
Off-site content?!?
Ludicrous. This is productive.
However, I would like to note that I’m certain the site-specific contracts for some games (/me eyeballs Gemcraft and Bubble Tanks lines of games) have likely expired, as some of them are several years old.
And I seriously doubt developers would be less likely to publish a game of Kong… with it’s revenue opportunities and exceptional exposure… just because Kong asked that they post a game in full and not keep some content off-site.
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jonny0panic
56 posts
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Topic: Kongregate /
Off-site content?!?
Nonsense.
I’m not saying don’t make games with some premium content. This could range from small items like cute-but-unnecessary extras for small amounts as an attempt to garner “tips” to full-blown microtransaction-driven content like many mmo’s have. I’m fine with this.
Kongregate has a level of exposure most game sites don’t have, via their association with GameStop. This is a whole new level of exposure other sites cannot afford, and posting games on Kongregate is a brand new level of exposure.
What I’m saying is, in exchange for the glorious new scale of exposure Kongregate represents, I don’t think they’d be out of line to simply request that, if you’re going to post a game on here, post the whole thing. Put your splash screen on it, fine. Put a note in there saying please buy X small item as a way to tip us if you like the game, fine. Excise part of the game and keep it on your site alone while still enjoying all the profit opportunities and exposure Kong provides, not fine.
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jonny0panic
56 posts
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Topic: Kongregate /
Off-site content?!?
GameStop TOTALLY factors into this. My wife is in advertising, and I’m fully aware just how much GameStop matters when they put information and links and incentives for/about Kongregate in their ads, their stores, their website and their points reward system. It plays a HUGE factor in getting traffic to this site.
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jonny0panic
56 posts
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Topic: Kongregate /
Off-site content?!?
Kong benefits from being the game site for GameStop at least as much as from any traffic it may garner from other sites. Quite the opposite, other sites should be glad to be able to have games on Kongregate because GameStop gives them a level of exposure they wouldn’t otherwise have:
AG posts a game on Kong, with a splash screen for AG.
Game is popular, AG splash screen is seen by many people, both Kong fans and people who have come to Kong from GS advertising.
AG garners traffic from such exposure, including the influx of GS customers who would otherwise not have investigated if it weren’t for GS’ advertising of Kong.
IMO, removing tipping is a mistake, but one that could easily be rectified by developers offering small in-game boosts for the likes of 5 Kreds (see Icy Gifts, they let you increase the upgrade cap from 5 to 8 for 5 Kreds, not necessary to win the game but a nice touch of reciprocation for a small tip). However, if the likes of AG wants me to look in on their site, I guarantee I’ll be a lot more impressed with AG if they don’t do this silly nonsense with the likes of Bubble Tanks and Bubble Tanks TD.
(No, those aren’t the only games I have this issue with. They’re just very prominent.)
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jonny0panic
56 posts
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Topic: Kongregate /
Off-site content?!?
Look, all I’m saying is that Kong is an opportunity to make real money via Kreds. They should be able to say “no extra off-site content” without it being a major issue.
I don’t know about you guys, but I tip when I like a game.
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jonny0panic
56 posts
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Topic: Kongregate /
Off-site content?!?
Their incentive at this point is the rather lucrative Kred system. Kreds can be gotten through a variety of means and are how developers get paid for their efforts… whether they put pay-to-play material in their game or not. Kong via GameStop could easily afford to just use banner ads on other sites to bring traffic in, especially via Google’s fantastic advertising tools.
I’m not saying they shouldn’t allow people go go to other websites or any such… a game could easily have all the links they have now for Armor Games and the like, various developers, etc etc, but I’m saying that Kong should insist a game posted on their site should not have content restricted to another site… after all, the developers and publishers DO have the opportunity to benefit from the Kred system, and shouldn’t readily argue if they want the continued opportunity.
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jonny0panic
56 posts
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Topic: Kongregate /
Off-site content?!?
Look, Kong is owned by GameStop now, and it seems like it’d be a good idea to keep players on-site. Could you PLEASE implement a rule where anyone posting a game has to post the complete game, and can’t post “extra content” on other sites to divert players from Kongregate?
This is an amazing site, and there’s so much more than enough to do here that players should feel little need to leave if site-based gaming is what they’re looking for. Playing an otherwise excellent game and then finding out half of it is only on Armor Games or some nonsense is just frustrating; the average websurfer isn’t going to want to have to establish memberships at a dozen or more different sites just to be sure they can fully enjoy the games found on Kong.
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jonny0panic
56 posts
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Topic: General Gaming /
Castlevania: SotN
CSOTN is a jewel of a game, for certain. Nothing like that exists on Kong that I’ve seen, but there are a few Metroid-style exploration games (CSOTN is like that… you’re free to explore, but you can’t access certain areas till you’ve found X powerups elsewhere to reach it), such as KOLM or Snailiad. I’m sure there’s plenty more, but I have a lousy memory.
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jonny0panic
56 posts
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Topic: General Gaming /
The Worst game ever (Poll)
Yeah, E.T. for the win. It was the #1 cause of the video game crash of 1983.
Hydlide (if anyone has heard of it) is another awful game.
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jonny0panic
56 posts
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Topic: General Gaming /
Star Wars VS Halo with would win?
Halo guys shoot at Jedi. Jedi spins lightsaber, bouncing all projectiles back at Halo guys. Single Jedi: 1, Horde of Halo soldiers: 0
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jonny0panic
56 posts
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Topic: The Grinns Tale /
Best combinations of "Jobs n' Subjobs"
Cleric: Haste, Regen 3, Magic Up 3. Spiked Armor would be cooler if it could kill, but your Haste cleric shouldn’t spend a long time in the battle anyways. Regen 3 will help him survive long enough to get his hastes out, then switch him for someone else. MU3 will let him start casting +6 or +7 Speed hastes that much sooner.
Wizard: Shock Wave 2, Chance Up 2, Life Steal 2. Wizards just need to be able to survive incidental damage long enough to get Shocks in place. A good Savant with this combo can lock a room… or at least a few trouble monsters… down in (ahem) “shockingly” little time.
Archer: Thermobolt 2, Ricochet 2, Life Steal 2. Archers are by far the best Scalders, as they can benefit from it themselves AND spread it around their target via Ricochet. This setup on a Soldier or Honored makes them very effective at bringing down back-row troublemakers while still getting Scald onto your melees’ targets to boot. LS2 helps them survive the occasional arrow or spell while they do their job.
Knight: Sacrifice 2, Life Steal 2, Ricochet 2. Really, your main concern with a Knight should be their Def. They’re very slow attackers, so it takes work to get them up to speed (i.e. being hasted several times, which you may not have time for), so their concern should just to be able to take the big hits and, now and then, heal themselves with a good Rico+LS attack. Sac2 is just because they have no other attack skill options. If the fight is going to take a while (and/or have several waves) BUT the fight won’t kill your Cleric repeatedly, drop a haste or two on them to get them going. By the time you start having trouble, you should be using potions for healing, which is overall a much more effective option than counting on a Heal cleric. Your Knight will excel once he reaches Mountain Guard gear.
Adventurer: Fancy Flurry, First Attack 2, Life Steal 2. Adventurers are good all-rounders in the late game; tough, fast and with great damage-dealing options. However, this combination makes your Adv the ultimate boss-killer; if you can get a haste or two in for kicks, and keep him alive long enough to get a few solo hits on the boss, the entire rest of your team could die and the combination of increasing attack power and life steal will let his guy not only survive, but bring down shockingly strong bosses.
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jonny0panic
56 posts
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Topic: The Grinns Tale /
Grinfinite Dungeon
I suspect that each floor has a point pool, and each monster is worth X points depending on their overall strength. When a floor is generated, a combination of monsters costing that floor’s point pool is used.
This is probably why a given floor might have (as a rough example) a crowd of six Heavy Sweepers one run, and two Thrunks the next.
I do know that people have seen Tom Thud as early as floor 14, so be careful.
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jonny0panic
56 posts
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Topic: The Grinns Tale /
EOG class analysis
Casting haste requires effort and time you don’t always have, or can’t easily afford. More Speed gives characters an earlier advantage with less Hasting, especially since Haste depends on the Cleric’s Magic Power rather than the recipient’s base Speed.
The faster you are to start with the faster your Archers can get Scald where it needs to be and the faster your Wizard can get the needed Shocks into place, the sooner a character can recover from Shock if it’s used early, and the more consistently a character performs.
If you were to graph your characters’ performance for speed, you would see that a power-oriented character provides much greater peaks… but also much wider valleys. This is more time something can go wrong between actions, which renders a power character much less reliable and much less flexible, as they have to be more certain of each action due to it’s impact needing to last longer, and because there’s a lot to make up for from those gaps.
A Speed performer’s average may or may not come in slightly under the average for a power character, but a Speed performer will haste faster, apply effects sooner and attack more often; for a character with Life Steal, this means they will heal themselves more consistently and reliably, with less chance of horrible things happening between heals, and for a healer Cleric, this means you heal your teammates more consistently, with less time for things to go wrong, AND you are more flexible… since you heal at least twice as fast as a Sultan, you can choose to put those two 50 hp heals on two characters missing 50 hp, rather than just one.
Defense will always trump Health in the late game due to one simple fact: the vast majority of big damage dealers in the game are physical attackers. If significantly more of them, bosses and peons alike, used magic, this would be debatable, but the vast population of Thrunks, Thumpers, Angry gasmasks and Heat Spiders means that, especially for the tank, every point of Defense counts, and the more you have, the more valuable it is.
Scald doesn’t eliminate Defense, it reduces it by a percentage. As such, it’s a poor excuse to favor Health, as the more Defense you have, the more effective it is after being Scalded. This does have it’s pros and cons… for instance, no matter how much Health or Defense you give a Wizard, he’ll never be much of a tank, so it doesn’t matter if you give him Def, Attack or HP. Personally, I’d focus on giving him more Speed.
Personally, once I got a t5 Knight, my team, in their mix of t3 and t4 gear, rocketed straight to 46 by simply virtue of the Mountain Guard’s superior survivability against the multitudes of physical attackers. I DID have some problem with the last boss, but he only summons Thrunks, Thumpers and, later, Claws, which all attack physically, and against which he excelled. He was simply THE superior tank, even Scalded.
I, personally, open with a Scald Archer, a Haste Cleric and a Mountain Guard. I set the MG on the most important front monster, the archer on the most troublesome back mob and have the Cleric Haste the Knight twice, then the Archer once. I switch out the Cleric for my Dandy and set him and the MG on the first Scalded front line monster, then switch the Archer for the Cleric. I drop a Haste on the Dandy, then switch the Cleric back to Archer and burn all monsters down.
With Rico and Life Steal on the MG and Archer and Flurry and Life Steal on the Dandy, they become an all-destroying force as the Archer spreads Scald to the remaining monsters while destroying the problem back-row ones and all three dish Scald-boosted damage and self-healing around, while I fill gaps or cure effects with potions. Five rounds to maximum carnage.
This also quickly prepares the Dandy for his role as boss-destroyer, as the combination of Flurry, Life Steal and Rage quickly add up to an uneven trading of blows… in favor of the Dandy.
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jonny0panic
56 posts
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Topic: The Grinns Tale /
EOG class analysis
It broke my formatting. There’s supposed to be more whitespace, and the items in asterisks are supposed to be bolded.
Ah well.
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jonny0panic
56 posts
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Topic: The Grinns Tale /
EOG class analysis
I finally gave the last boss a beatdown and feel that pretty much finishes the game for me, so I'm gonna mosey on back to Everquest and do some quests there. But first, I wanted to post a late-game analysis of classes.
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*Speed is key.* It's true: Speed is VERY important. While there are limits as to how much you should give up for Speed, you should remember that more Speed makes a character a more consistent performer AND reduces the impact of Shock. I usually say that enough Speed makes a character effectively immune to Shock, which is more or less true: by the time you realize they're shocked, click to find a de-shocker and drag it to them, they could already be recovered from it. Don't ignore the impact of Speed.
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*Potions are also key.* Build your five Item Shops early and have them making heals ASAP. Really Heal potions are quite a deal, as they only cost 100w each and are done in 15 minutes. Later, Vibrant Heals and Revives become important... right about when you need them... and start making Extreme Heals as soon as you can reasonably manage them.
The fact is that, by mid-game, you'll spend a lot of time on village infrastructure. If you have your Mines and Logging Camps up to par, you should be spending a lot of time building or upgrading other buildings and making gear. If you're going to be on, keep those Item Shops busy as well, and you can always have a ready supply of heals and revives when you need them.
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*Adventurer:* The adventurer can't lose. This is the most well-rounded class in the game, and it's number 1 weakness is only that it has to use other class abilities as subjobs.
The only challenge you'll have will be in tier 3, between Sneak and Prospector. The Sneak falls behind in every stat but Speed compared to the Prospector, but has one key advantage: since the Sneak set doesn't include a weapon, it can USE the Prospector's weapon and, later, the Big Rake, giving it a considerable edge over the other.
Tier 4 and Tier 5 sets have a great combination of speed, toughness and power, so there's never any question as to whether you should go up a tier. Tier 5 offers another decision, as you can get most Rogue gear early, but the Rogue has less speed than the Shadower, making the choice clear: The lesser power is not great, and with enough Speed, a character is effectively immune to Shock anyways. Go Shadower.
A fast Adventurer with Fancy Flurry and Life Steal is the ultimate one-man boss killer.
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*Archer:* Another great class with few deviations, you'll never lack for something to do with the Archer. As Archers are hands-down the best Scalders, they also make great back-row snipers, and their ability to use both Ricochet and Life Steal ensures Scald will be spread around while ensuring he can survive the occasional sling or arrow himself.
Archers make the best Scalders because they benefit from Scald themselves, which, in turn, allows them to heal themselves better when facing Sureshots, Greater Gatekeepers and the like. Them spreading Scald around allows other attackers to benefit from greater damage output as well, and greater self-healing if they're using Life Steal. On a related note, this self-reliance on and benefiting from Scald also lets them take out problem back-row monsters with ease.
At tier 3, because they rely on Scald being spread around fast, it's better to go with a Sniper; they do less damage per hit, but get Scald out FAST and heal themselves regularly and consistently. Rangerlings are awful: Twice the attack power, but half the speed and toughness, so it's actually better to keep your Sniper until you can make him Honored... a great performer who can even still use the Sniper's hat for more Defense!
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*Knight:* Knights are the one exception to the Speed rule. Give them Ricochet and Life Steal and point them at something, but don't rely on them for dealing damage or healing themselves. Knights never really get any speed at any point, so even Hasting them doesn't make them terribly fast. Knights have one key role: Take punishment. They share the role to some degree with Berserkers until the later game, where their superior Defense outshines the Bers' greater Health, but they don't TRULY shine until T5... and then they become a solid steel wall. Conquerors swear at Thrunks... Mountain Guards laugh at them.
Other people argue with my about the function of a Knight, and point out the dropping a few Hastes on them will make them more reliable damage dealers and self-healers. This is technically true, but requires the time for a Cleric to cast several Hastes, which is one-third of your team not doing damage themselves. Some fights are too short, and other fights won't let the team... or just the Cleric... live long enough to do it. Don't sweat the Hastes if you can't make use of them, and heal your Knight with potions when he's not attacking to heal himself.
In the end, don't worry about the Knight's Speed, because he won't get enough to really matter. Just get him more Defense.
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*Berserkers:* I don't use Berserkers, and haven't since my team got to tier 3 gear. yes, they're fast and do great damage, and yes, combining Rage with Life Steal can make them self-sufficient... for a while... but being unable to control them or switch them out until they're dead are two glaring drawbacks.
In the later game, a Knight's greater Defense will come out ahead anyways, as Defense is always more functional than Health.
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*Wizard:* Wizards are mediocre damage dealers even fully loaded for bear, and they blow over in a strong wind, but Wizards excel at sticking a status effect onto a lot of monsters. Because of this, Speed is much more important than power, so a Savant outshines even a tier 5 Mojomancer. Give the Savant Chance up and Shock Wave and pull him out when you need con get some control over a lot of problem monsters... his superior Speed and improved chance to stick Shock (SW2 + CU2 is 35%!) means he'll get Shock applied often and repeatedly. They ARE also handy for applying Scald, but since they don't benefit from Scald, it does less for their performance overall.
I won't lie, I've had a few problem fights where I just used the first two guys to keep monsters off my Savant long enough for him to get Shock onto all my enemies... and then I just let him (slowly, due to low damage) burn down the lot of them.
The reverse of Knights, don't worry about a Wizard's Defense, because they'll never really get enough to make them take a hit noticeably better. Just focus on their Speed.
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*Cleric:* Clerics are support, but not always via healing. If you take the time to rack up a solid stockpile of potions, you can play the healer/curer/feeder yourself and let the Cleric apply often-underappreciated Hastes as you see best. Sadly, again, due to poor itemization, Shamans still make the best as Healers AND hasters... but at least Shaman can still wear a t4 or t5 hat for better overall defense.
Some folks argue with me about using Shaman when a Sultan is more powerful, but the fact is that the Shaman doesn't fall that far behind since he can use the Sultan hat, and smaller heals applied more often make for a more consistent and flexible healer. Besides, when you want Haste spread around (which is what I use him for nowadays), you want it done FAST.
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*Some set items are not class-specific!* This is especially important for those who don't try for free Kong Kreds or spend their own money: Scrapper Scarves can be worn by anyone, are cheap to make, get made fast, and refine to +8 Defense/-8 Health. As Def is more important than Health, this is actually quite useful all around.
Shaman Paint is also useable by anyone, and can be made quickly. Refined Shaman Pait gets +2 speed, which is a bargain for it's other minor stat penalties. Sneak Cape can be made quickly and refined, but just has less of a penalty, so the +1 Speed is debatable. Butcher mask only gains +2 Attack, which is also debatable.
The real money is in the t5 Archer (Honored) Lens of Looking. The penalty to Def and Health is a bit of a setback, but it can refine to +3(!!!) Speed!
Also, keep in mind that every character can wear a face-slot Misc item AND a neck-slot Misc item. This means you can wear a Shaman Paint or Lens of Looking AND a Sneak Cape or Scrapper Scarf!
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*Revive Tanking!* Revive tanking is cheese, but it is the fromage of the desperate. You would use revive tanking when all your problem monsters are melee, but the monsters are doing damage faster than you can properly heal your team.
Since melee monsters can only hit the fromt standing character, and overkill damage doesn't carry over to the next target, a 30 hp Wizard can Revive tank just as well as a 30 hp Knight. Just have plenty of Revive potions ready, and when the next kill shot knocks down your tank, drop a potion on him. Repeat as necessary while the other characters whittle down your opponents.
This is very handy if your under-geared team goes a little too far and finds themselves facing, say, a Thrunk or two.
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*Pramins.* You get one freebie Pramin a day, as a random drop from a monster you kill. It usually happens fast, so it's always good to pop on for a few minutes if only to harvest your resources and kill a few things for your Pramin.
Unless you are already very far into the game, the single best use for Pramins is more resource buildings. No, they don't require more Pramins to upgrade. Yes, they're very good. Second best use would be tied between more farms or, if the Emporium has them, Glasses.
I gave my Knight a Glasses and a Refined Scrapper Scarf. +20 Def, +6 Health total. It's wonderful.
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*I know this is long and wordy,* but I keep getting messages from people who want more details about what I mean. I hope this helps!
*-Jonny Panic and the Bible of Dreams*
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jonny0panic
56 posts
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Topic: The Grinns Tale /
Moar questions (not a troll thread don worry)
Kaboomba is incorrect.
The Eyes slot is a Misc slot. Hair and Misc both have similar sections: upper face and lower face. However, you can wear upper face misc AND upper face (head) hair.
For hair, “upper face” is generally hair worn on the head. “Lower face” is generally beards, mustaches and the like, as well as Sneak Mask for some reason. Don’t complain, that’s actually a good thing: Sneak Mask has no stats itself, but also doesn’t eat up a gear slot.
For Misc, “Upper face” is generally eyewear, like the Glasses, Cogeye and face tattoos like Wild Waves and the Shaman’s “Shaman Paint”. “Lower face” is actually more of a “neck slot”: scarves and capes go here.
This means you can actually have whatever hair you desire AND you have two extra slots for gear via the Misc section.
Incidentally, Shaman Paint gets 2 Speed if it’s refined, and can be worn by anyone. Sneak cape can also be worn by anyone, but for 1 speed the -12 defense is terrible.
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