Recent posts by jonny0panic on Kongregate

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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Noteworthy Issues

“Idle game” is not a default excuse to not engage in strategy design. In this case, Expedition reduction and the like really are a waste unless you dump an obscene amount of resources into them, and if the game didn’t expect you to use some strategy it wouldn’t offer such competing options.

Yes, this is an idle game. It also have active-play design and extra rewards for playing actively. These ideas require consideration for the player’s sake.

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Noteworthy Issues

There’s a few logic issues I want to address:
Abilities:
- Freeze’s impact fades as you buy more Time Extend. Because of this, there’s little reason to buy it as anything but last (at level 100), and no reason to raise it above level 1, as it’s not hard to raise Time Extend to an impactful level fairly quickly.
- There is no reason to take Splat above level 1. Also, while Splat’s reuse timer is half that of Damage Boost, it’s less potent if you don’t use Damage Boost first.
- Crit Enhancer’s impact is greatly reduced if you don’t also use Crit Chance.
- Crit Chance’s impact is reduced if you don’t also use Damage Boost.
- The impact of Damage Boost, Crit Chance and Crit Enhancer are all reduced if you don’t also use Speed Boost.

This results in players mindlessly using skills in blocks and then going long intervals doing nothing but clicking. It’s boring and lacks strategy when actively playing.

Pets:
I’m not this far, but I’ve been told time and again that, while pets matter in the midgame, they fall to the wayside by the endgame. This suggests pets could be made more useful: perhaps a short-reuse skill that lets them strike again (and maybe steal resources from the target). Also, “Petmaster” upgrades could be added to the Upgrades window.

Mining:
Resource collection is fairly one-dimensional, but I’m surprised to see mining with such a complete lack of options. Squares always take ten hits, always yield three stones, the values are always set, and all you can change is the depth and the mining energy cap. I’m sure there’s plenty of simple options that could be explored to make this more involved.

Timer Reducers:
This applies to all timer reducers. If you can’t reduce the time for a feature enough to squeeze in a whole extra one of that feature in during your play-time, timer reductions are a waste. This applies to Pet training time, Expedition time, Claim time… any feature where the timers tend to be hours long.

A key example would be 8-hour expeditions… if, in a day, you can only squeeze two full expeditions (to Claim) in, then reducing their time from 8h to 7h or even 6.5h doesn’t matter… you run an expedition, it finishes, you claim, you run one, you go to work or sleep, claim it when you come back… basically, if, at any time, a claim sits unclaimed for hours and you still don’t get any more in total during a day, time reduction is a waste.

Feature Costs:
In some places of the game, costs vary by impact; in others, they’re overly uniform. Examples of the latter include Trophy skills (all of them), Guild building costs and the PP Shop.

UI:
The UI seems kind of Playschool-ish and cluttered. Of note are points where buttons might overlap, causing a player to click something they didn’t intend to. It could use some tightening up and a little re-arranging.


This isn’t hating on the game, I intend it as constructive criticism. I hope it gives the dev some ideas!

 
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Topic: Global Assault: General / [Dev] Player Feedback

Hi guys!

I quit.

I took over the guild Panic after it’s founder quit. We have done pretty well for a casual guild under my management, even as I raised the guild requirements. I’ve tried my best to help them along, be friendly, communicate and make the experience better for all Panic members. I was even debating making a guild message board… until today. The hair that broke the camel’s back.

But the game, despite the weekly events, is too heavily p2w-balanced. Apparently, you think Americans are made of money or something, expecting 5x to 10x what your premium content is worth… too much real money for ultimately useless pixels.

Well, I experimented with the premium game and found it shockingly lacking. On top of that, the recent Raid mechanics provide an elite few with an advantage that can only be overcome with a ludicrous expenditure of money, and the opponent-matching system largely shuts the casual player out.

This is the ONLY notice. Panic is over. I won’t pass the torch on. Hopefully this keeps someone else from suffering your garbage game. Microtransactions are the STDs of the video game development world. Save your money, folks.

/uninstall

-Jonny Panic.

 
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Topic: Anti-Idle: The Game / [Guide] Worst Moon, Apocalypse, Rare and Epic Mobs

I have trouble keeping track of all of this, especially since there’s a lot of outdated info out there.

What should I itemize and skillplan for when going WM? Or Apoc?

 
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Topic: Global Assault: General / [Dev] Player Feedback

Also, equipment needs to be scrappable, and the unique units need either to be scrappable or to have further fusion options.

 
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Topic: Global Assault: General / [Dev] Player Feedback

Overall… ultimately… the game is WOEFULLY short on cross-fusion options. Indeed, every unit I got from the Dawn crates can ONLY be fused with their own kind.

And no 3*+ unit should have fewer than 3 abilities when fully upgraded. If you’re going to do this, allow us to add a third ability via equipment, such as Ghost System.

 
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Topic: Global Assault: General / [Dev] Player Feedback

I finally caved and bought the large volt surge, then opened four Dawn crates. These are my notes.

These 3* units are largely underpowered. This is largely because many of them have TWO abilities and never gain a third when upgraded. Their abilities are roughly equal to 2* units on average. The one unit I got that I like is Estola, and that’s only because when I got my shot at Kara I was too weak to actually get Kara.

I got ONE 4* unit… Scorcher. Which is almost ENTIRELY inferior to the easily-crafted free unit Spitfire. I won’t be using it.

Talking with guildmates, the crates are only interesting to low-level players and the wealthy… the lack of fusion options among the lower ranked units (like the Dawn crate 3* and 4* units) renders the crates uninteresting. Indeed, I got three units I have no use for.

 
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Topic: Global Assault: General / FORTY DOLLARS???

My God… I swear microtransactions are the STDs of the video game world.

This is how foreign interests are robbing the American public now, convincing them pricing like THIS for PIXELS is acceptable somehow!

This is why I’m not spending on this junk. They want 10x what this silly garbage is worth.

 
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Topic: Global Assault: General / [Dev] Watchtower Raid

The ONLY thing you guys have done right lately, the only thing that’s gotten my guild excited and chatting, is guild bounties.

 
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Topic: Global Assault: General / [Dev] Watchtower Raid

Sounds like the devs forgot… this is a game people play as an app on their portable devices like phones. Often, in their spare time. This isn’t the sort of game most players make guild sites for and play in real-time time, coordinating via headsets like WoW or TF2.

It’s a good idea, but HEAVILY overdeveloped. I wish I had advice… but there’s just too much wrong.

I got all excited and into GA again getting ready for this… now I’m so disheartened that I might just give up on the guild I lead and manage (Panic).

And I just made a Crusher, too…

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Does anyone happen to know the formula to determine the chance for a tree to drop a white coin when harvested?

 
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Topic: Global Assault: General / [Dev] Watchtower Raid

Originally posted by Rudgutter:
Originally posted by jonny0panic:

… because there is no way my guild is going to get anywhere in this event.

Where are you guys having trouble? Is it a full guild?

Full guild. We can’t organize enough to outstrip the foundry’s insane regen, and not enough of us can break storm shields in time to do more than scratch the gate’s paint before the lasers decimate us.

At this rate, by the time the event ends, we might manage 5k or so on the gate. So… when it’s over, my entire guild (Panic) will get to face already-powerful top-end guild players… armed with phat raid units we have no chance of competing with.

Wheeeee.

 
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Topic: Global Assault: General / [Dev] Watchtower Raid

… because there is no way my guild is going to get anywhere in this event.

 
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Topic: Global Assault: General / [Dev] Watchtower Raid

The Scan button now needs an option to ignore raid winners, because this event will equip the top guilds with units more casual players cannot hope to contend with.

That same option should also weed out anyone with a 6* unit if you don’t have one.

 
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Topic: Global Assault: General / [Dev] Bounty Hunter: India Event March 6th

I’ve beaten about ~5% of my bounties so far, so… y’know… screw you.

 
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Topic: Global Assault: General / [Dev] Bounty Hunter: India Event March 6th

Topek has it right… most of the same people in all the same guilds will win this.

I have to say, my little rank 100 guild (Panic) was ecstatic with last week’s event. It got folks involved!

 
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Topic: Global Assault: General / [Dev] Player Feedback

deathintegra is a prime example of a player abusing the crap out of the team difficulty rating system.

 
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Topic: Global Assault: General / [Dev] Player Feedback

Negative review giving GA one star posted on Google Play store. Don’t forget to post your opinion where it counts, folks!

 
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Topic: Global Assault: General / [Dev] Player Feedback

Beat Life or Death after much hammering at it. Got the Galvanizer; opponents are now even HARDER. Don’t know why… my team was already full of 4* units, what I’m doing hasn’t changed

What remaining interest I have in GA as the leader of guild Panic is dwindling rapidly as my win percentage tanks.

I think I’m about ready to quit. Finally.

 
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Topic: Global Assault: General / [Dev] Player Feedback

BTW folks, it’s far from fool-proof, but if you hit info for an opponent on the world map, it will tell you one of their strongest units. Use this in combination with their power icons to help decide if you want to fight them. For instance, I usually pass on any fight where it says they have a Trident right off.

Also, watch for certain power combinations. An opponent with Armor and Strike All icons will likely have multiple Zeus units. Any two together of Cover, Retaliate and Berserk runs a risk of Tridents. And so forth. Watch what fights you take and you can get and idea of what icons might result in what enemy units as you go.

I hope this helps someone until they get the rating system un-botched.

 
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Topic: Global Assault: General / [Dev] Bug/Issue Report

Story mode mission difficulties are out of sync with rewards. If you’re going to put me through four-star fights, the reward should be four-star. If the reward is three-star, the fights should be three-star.

 
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Topic: Global Assault: General / [Dev] Player Feedback

Units with no attack power should still “shoot”. Why, you ask? Ever have a fight end with just one Hornet on each side?

I have.

 
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Topic: Global Assault: General / [Dev] Player Feedback

Oh, look… ANOTHER Trident casually strolling around the battlefield SLAUGHTERING my forces.

 
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Topic: Global Assault: General / [Dev] Bug/Issue Report

Tridents. Life or Death has TWO. I can only rarely kill ONE on a good day. How does anyone deal with these monsters???

Same goes for Myrmidons. Are you f*cking KIDDING ME?!?

 
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Topic: Global Assault: General / [Dev] Player Feedback

I just lost a fight. For FOUR TURNS STRAIGHT, my Galvanizer and my Auroch Marked ONLY enemy units in back – row positions. But as soon ass I laid my Fireball, my Halefire Humvee and my Icarus in play, the enemy team IMMEDIATELY Marked and destroyed them.

This, both parts, is not uncommon. The AI has exceptional control over what should be random effects, while my guys Mark, Strike and whatnot where it’s usually least useful.

Thoughts?