Recent posts by jonny0panic on Kongregate

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Topic: Global Assault: General / [Dev] Player Feedback

Also, equipment needs to be scrappable, and the unique units need either to be scrappable or to have further fusion options.

 
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Topic: Global Assault: General / [Dev] Player Feedback

Overall… ultimately… the game is WOEFULLY short on cross-fusion options. Indeed, every unit I got from the Dawn crates can ONLY be fused with their own kind.

And no 3*+ unit should have fewer than 3 abilities when fully upgraded. If you’re going to do this, allow us to add a third ability via equipment, such as Ghost System.

 
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Topic: Global Assault: General / [Dev] Player Feedback

I finally caved and bought the large volt surge, then opened four Dawn crates. These are my notes.

These 3* units are largely underpowered. This is largely because many of them have TWO abilities and never gain a third when upgraded. Their abilities are roughly equal to 2* units on average. The one unit I got that I like is Estola, and that’s only because when I got my shot at Kara I was too weak to actually get Kara.

I got ONE 4* unit… Scorcher. Which is almost ENTIRELY inferior to the easily-crafted free unit Spitfire. I won’t be using it.

Talking with guildmates, the crates are only interesting to low-level players and the wealthy… the lack of fusion options among the lower ranked units (like the Dawn crate 3* and 4* units) renders the crates uninteresting. Indeed, I got three units I have no use for.

 
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Topic: Global Assault: General / FORTY DOLLARS???

My God… I swear microtransactions are the STDs of the video game world.

This is how foreign interests are robbing the American public now, convincing them pricing like THIS for PIXELS is acceptable somehow!

This is why I’m not spending on this junk. They want 10x what this silly garbage is worth.

 
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Topic: Global Assault: General / [Dev] Watchtower Raid

The ONLY thing you guys have done right lately, the only thing that’s gotten my guild excited and chatting, is guild bounties.

 
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Topic: Global Assault: General / [Dev] Watchtower Raid

Sounds like the devs forgot… this is a game people play as an app on their portable devices like phones. Often, in their spare time. This isn’t the sort of game most players make guild sites for and play in real-time time, coordinating via headsets like WoW or TF2.

It’s a good idea, but HEAVILY overdeveloped. I wish I had advice… but there’s just too much wrong.

I got all excited and into GA again getting ready for this… now I’m so disheartened that I might just give up on the guild I lead and manage (Panic).

And I just made a Crusher, too…

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Does anyone happen to know the formula to determine the chance for a tree to drop a white coin when harvested?

 
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Topic: Global Assault: General / [Dev] Watchtower Raid

Originally posted by Rudgutter:
Originally posted by jonny0panic:

… because there is no way my guild is going to get anywhere in this event.

Where are you guys having trouble? Is it a full guild?

Full guild. We can’t organize enough to outstrip the foundry’s insane regen, and not enough of us can break storm shields in time to do more than scratch the gate’s paint before the lasers decimate us.

At this rate, by the time the event ends, we might manage 5k or so on the gate. So… when it’s over, my entire guild (Panic) will get to face already-powerful top-end guild players… armed with phat raid units we have no chance of competing with.

Wheeeee.

 
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Topic: Global Assault: General / [Dev] Watchtower Raid

… because there is no way my guild is going to get anywhere in this event.

 
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Topic: Global Assault: General / [Dev] Watchtower Raid

The Scan button now needs an option to ignore raid winners, because this event will equip the top guilds with units more casual players cannot hope to contend with.

That same option should also weed out anyone with a 6* unit if you don’t have one.

 
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Topic: Global Assault: General / [Dev] Bounty Hunter: India Event March 6th

I’ve beaten about ~5% of my bounties so far, so… y’know… screw you.

 
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Topic: Global Assault: General / [Dev] Bounty Hunter: India Event March 6th

Topek has it right… most of the same people in all the same guilds will win this.

I have to say, my little rank 100 guild (Panic) was ecstatic with last week’s event. It got folks involved!

 
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Topic: Global Assault: General / [Dev] Player Feedback

deathintegra is a prime example of a player abusing the crap out of the team difficulty rating system.

 
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Topic: Global Assault: General / [Dev] Player Feedback

Negative review giving GA one star posted on Google Play store. Don’t forget to post your opinion where it counts, folks!

 
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Topic: Global Assault: General / [Dev] Player Feedback

Beat Life or Death after much hammering at it. Got the Galvanizer; opponents are now even HARDER. Don’t know why… my team was already full of 4* units, what I’m doing hasn’t changed

What remaining interest I have in GA as the leader of guild Panic is dwindling rapidly as my win percentage tanks.

I think I’m about ready to quit. Finally.

 
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Topic: Global Assault: General / [Dev] Player Feedback

BTW folks, it’s far from fool-proof, but if you hit info for an opponent on the world map, it will tell you one of their strongest units. Use this in combination with their power icons to help decide if you want to fight them. For instance, I usually pass on any fight where it says they have a Trident right off.

Also, watch for certain power combinations. An opponent with Armor and Strike All icons will likely have multiple Zeus units. Any two together of Cover, Retaliate and Berserk runs a risk of Tridents. And so forth. Watch what fights you take and you can get and idea of what icons might result in what enemy units as you go.

I hope this helps someone until they get the rating system un-botched.

 
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Topic: Global Assault: General / [Dev] Bug/Issue Report

Story mode mission difficulties are out of sync with rewards. If you’re going to put me through four-star fights, the reward should be four-star. If the reward is three-star, the fights should be three-star.

 
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Topic: Global Assault: General / [Dev] Player Feedback

Units with no attack power should still “shoot”. Why, you ask? Ever have a fight end with just one Hornet on each side?

I have.

 
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Topic: Global Assault: General / [Dev] Player Feedback

Oh, look… ANOTHER Trident casually strolling around the battlefield SLAUGHTERING my forces.

 
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Topic: Global Assault: General / [Dev] Bug/Issue Report

Tridents. Life or Death has TWO. I can only rarely kill ONE on a good day. How does anyone deal with these monsters???

Same goes for Myrmidons. Are you f*cking KIDDING ME?!?

 
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Topic: Global Assault: General / [Dev] Player Feedback

I just lost a fight. For FOUR TURNS STRAIGHT, my Galvanizer and my Auroch Marked ONLY enemy units in back – row positions. But as soon ass I laid my Fireball, my Halefire Humvee and my Icarus in play, the enemy team IMMEDIATELY Marked and destroyed them.

This, both parts, is not uncommon. The AI has exceptional control over what should be random effects, while my guys Mark, Strike and whatnot where it’s usually least useful.

Thoughts?

 
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Topic: Global Assault: General / [Dev] Player Feedback

Tridents are pretty much insta-win.
You can’t ignore them and let them hit your base because of Cover.
They start with significant attack and defense.
Their Berserk is strong.
And every time you attack and don’t kill them, they Retaliate and so Berserk up.

If a Trident lives to it’s second turn, there’s a roughly 90% chance it’ll start just roaming around decimating my team. By turn 3, it’s virtually inevitable.

Any time I see a Trident now, I bail.

 
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Topic: Global Assault: General / Questions

I hate posting from my phone. :P

 
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Topic: Global Assault: General / Questions

So I’m still playing, because so far my life makes 2 day researches reasonable, but I have a couple questions:

1) Is it possible to drive down the average level opponent found with sensors? Right now I’M level 33 and I have a team of 3* and 4* free-play units (Zeus, Galvanizer, Icarus, Vile’s Incinerator, Halefire Humvee, Auroch, Phoenix x2), and the current batch are kicking my butt because they’re either ahead of me in research or they’re pay-to-win
I’d like to back them up a little because I’m starting to not get dailies done.

2) Do marked units also take extra damage from Strikes? And (I guess three questions) does Armore reduce Strike damage?

 
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Topic: Global Assault: General / Thoughts

I do like the progression of the game, but I probably won’t play it for much longer. Here’s why:

1) Like just about EVERY OTHER game out there with microtransactions, these guys want roughly between 10 to 100 times as much for their currency as it’s worth. 5-14 Volts per buck? Disgusting. This is why I often say microtransactions are the STDs of the video game world.

2) Only one upgrade, one research and one fusion in-process at a time. I understand that this is intended to be a (blatant, completely un-subtle obnoxious money-grab) bottleneck that “encourages” players to buy Volts, but it’s just too slow. Which leads me to the third and most obvious reason I’ll likely stop playing soon…

3) Upgrade efforts that take DAYS. One day, and soon, I’ll click on some research bit that takes 2-4 DAYS to complete… and either I’ll just forget about GA completely, or I’ll realize that this means any appreciable change in my squad will require WEEKS or MONTHS to complete before I see any further progress…

.. and then I’ll be gone.

I’ve said it before, so many times over the years, and I’ll say it again: I’m not against microtransactions, per se, but given that it’s effectively money paid for nothing, the prices that are most common in the market are obscene. Everybody just wants way too much.

Other than that, decent game.