Recent posts by Kevlar33 on Kongregate

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Topic: Pocket Starships / OK IM NEW OT THIS GAME,WHAT DO I DO?

Quick overview from a Noob- most of this is covered by the tutorial
you join one of the two factions, Varian or Shard- I haven’t played them both, but the only difference seems to be Varians are red and Shards are green.
The galaxy is divided into sectors, spread out into 3 zones- the PVE Varian and Shard zones, and the PVP zone in between, with 15 or 16 sectors in it. you earn “domination points” by remaining in the PVP zone (1 point per sector controlled by your side per minute, +10 pts for every enemy ship you kill). The control of the PVP sectors depends on who built the Orbital station, and is checked every 15 minutes.
You start the game with a Unicorn ship.At level 0, it has one weapon mount, a mining laser, and a healing pod. At level 1 you get a second weapon mount, and expanded cargo hold. Level 2 expands the hold again, and allows you to add nuclear missiles.

Basic actions-
Controling your ship- you steer your ship with the A-W-S-D keys, or the arrows. You activate and aim your weapons/mining laser with the mouse. You activate a First Aid Kit (stored in the healing pod) with the Mouse also. I am sure there are hotkeys, but I don’t know what they are.
Mining- some sectors have asteroids floating around. You activate your mining laser, and drill into them. The material is stored in your hold. You empty your hold at the local orbital station. Unless you pay Solars(prem currency), you can’t jump out of a sector with asteroid material in your hold. The transfer from your ship to the orbital is instant. The transfer from the orbital to your faction space station is displayed (usually under 5 minutes). You can have up to 2 transfers running similtaneously from the same orbital, without paying solars.
Manufacturing- your faction space station has factories, hangers, storage, etc. Raw Asteroid material is stored in your “Asteroid storage” (starts at 1000 units- Might be a bug, but I HAVE over-filled it). You then refine the raw material by type (up to 2 refining queues, of 1000 units each, without paying solars). The refined material is collected and goes into “refined storage” (starts at 5000, will NOT allow you to overfill). It is possible to have 1000 units in asteroid storage, 2000 (or more?) units being refined/uncollected, and 5000 in refined storage at the same time. But you cannot collect partial loads (IE, storage has 4500 units, you have 600 refined to collect in one slot, you can’t collect only 500- it all goes as one lump). refined ore can be sold in pre-determined lot sizes.
After you’ve refined some ore, you can use it to build ships, weapons, ammunition, etc. items available depends on your level.
Upgrades- Most items can be upgraded with tools. You find tools by mining asteroids and destroying pirate ships. If you don’t have the necessary tools, you can buy them with solars. You can have two upgrades in process at once, without paying solars.
Weapons- For the Unicorn, you can only have 1 weapon activated at one time. Each weapon can be loaded with basic, advanced or golden (costs solars) ammunition. Basic ammunition is infinite. Advanced ammunition is created in your factories from ore, and does 10% extra damage. Golden ammunition does 20% extra damage.

Fighter Groups- Although it is possible to just fly out and attack/mine at random, you get a bonus for being in a “Fighter Group”. Fighter Groups have specific objectives chosen when they were formed. If you’ve completed the mission, the leader can often choose to do a “similar” mission, and drag everybody off to a new system. You can leave a fighter group by jumping out of the sector it is in.

 
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Topic: Pocket Starships / i need help,how do i finish tutorial!

not sure if this will work- but the PVP mission has 3 steps, join/create FG, fight enemy, and return.
you get credit for the “join FG” even if no one signs up. IF no one takes you up, try jumping into a disputed pvp zone. As a newbie, you’ll probably get killed, but it SHOULD give you credit for “fighting the enemy”

 
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Topic: Bush Whacker 2 / New Event: Easter 2014

Originally posted by LadyAkogare:

Concerning the power-ups used in the egg hunt: only two items have the text display that they are permanent, arethe others temporay or permanent as well? I would rather not save up 40 easter tokens just to find out I’ll only have it for one hunt.

Last year, all the items were “permanent”- you automatically used them on every hunt. They all disappeared from inventory AFTER the event, so we have to buy them again this year. From player comments, the LEAST useful (ie, many people got 20 eggs with out buying it) item was the bridge, if you’re having trouble getting tokens.

typo in main window- event should end in April, not march 2014…

 
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Topic: Bush Whacker 2 / Easter Event!

Yes, reviving dead thread from last year- end of event new event seems to be April 26 or so. I don’t remember it from before, but hopefully “fast search” will eliminate double clicking to find eggs (once to reach item, once to find when there). As expected, power ups from last year evaporated. I DO appreciate that the monsters are level scaled this year, rather than 2 energy.

 
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Topic: Bush Whacker 2 / Sensible requests for improvements /changes to game

Originally posted by DocHoneydew:

Maybe change the ranking system from determining rank from number of bushes and monsters to quality of those two. So if you whack a 3 point bush you get 3 ranking points, while whacking a 21 point bush gets you 21 points.

Do you mean for the kong “high score” achievements, or something else (like the recent bush kills for april First?). Because the the game ALREADY adjusts for the quality of the bushes vs your level, when counting bushes whacked internally (you can test this easily by looking at your Pet’s experience counter, comparing it to when you whack a “normal” bush and to several 1 energy beginner bushes). [so a level 200 hitting a 11 energy bush will receive half the “bushes whacked” credit they would hitting a 21 energy bush, and a level 25 hitting a 10 energy bush will receive MORE “bushes whacked” credit than the level 200 hitting a 21 energy bush]
Or do you mean you are aware that the game already adjusts downwards for level/quality, and you are suggest they adjust upwards, so a level 200 hitting a 11 energy bush receives more “bushes whacked” credit than a level 25 hitting a 10 energy bush? (like experience? Because experience has ALWAYS been equal to energy cost x 5, regardless of your level)

 
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Topic: Legacy of a Thousand Suns / Suggestions and Improvements

not a big deal, but some of the old WR/RS dropped lots of the little 2 stamina and 5 energy syringes, which I still have in my inventory because they are a pain to double click. Is there anyway to to program a choice to use 1, 5, 10, 25, 50 of an inventory item? or would that be too distracting/break the UI?

 
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Topic: Legacy of a Thousand Suns / Bug

They merged the servers for LoTS- Facebook, Armor, Kongregate all interact now. So one facebook and one Kongregate are exactly the same as 2 facebook, or 2 Kongregate accounts now, except I’m not sure if Facebook people can still give items.

 
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Topic: Bush Whacker 2 / New Event: St. Patrick's Event 2014

Originally posted by BOO47:

This event is ridiculous. I only receive a turn in item about 1 in every 5 times I hit a leprechaun, and that’s with trinkets that reduce my odds of receiving nothing.

wierd, i usually receive 3-6… but maybe its tied to level/energy? I’m level 200, hitting level 20-21 energy bushes to pop the 2 energy leprechauns- whats your level?

 
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Topic: Bush Whacker 2 / Feedback and Bug Reports

Originally posted by liorinix:

I still have the enchanting gems from the statue Commons quest in my inventory. Though the poles and shovels from the Mine Collapse Nate quest are gone.

when I talked to the town crier today, he removed my gems. And its nice to see quick whacks and mana/friend whacks take out the 2 energy leprecauns.

 
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Topic: Goodgame Empire / combat mechanics

I don’t need to know exactly how combat is calculated, but I would appreciate a little more information. I have some questions about defense strength
Maceman have 38 attack, 38 DM, 6 DA (DM-Defense Melee, DA- Defense Archer)
Crossbowman have 36 attack, 6 DM, 36 DA
Assuming courtyard fights with no bonuses how are the following computed?
Scene 1
10 Mace attack 10 Crossbow
Seems it should be
Attack power = 380, Defense power = 60
but what happens when you mix things up?
Scene 2
5 crossbow and 10 Mace attack 10 mace
Attack power = 560, but whats the defense power? 220? (5 archers get matched [worst defense], and rest match melee), 380? (best defense- 10 defenders match 10 melee attackers) or perhaps 273 (one third defend against archers, 2/3 defend melee)?

 
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Topic: Brave Tales / Guess the Skill contest

1) Freedom- character is freed from trap, and trap components spray in 360 circle around her
2) Evil Blueberry- opponent falls on ground and suffers severe stomach cramps for 20 seconds, unable to attack
3) Balloon buster- all arrows fired for next 30 seconds hit decoy balloons.

 
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Topic: Bush Whacker 2 / Feedback and Bug Reports

using windows 7, chrome, and NOT allowing space on hard drive-

the statue didn’t erase the old image when it made changes when it was first constructed, and base had a blue border when I clicked on it. So I had a flashlight with rake tines and christmas lights attached, was wearing pumpkin pie hat with valentine hearts antenna.
After I left zone and returned, no blue border, and statue worked perfectly

 
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Topic: Dawn of the Dragons / Suggestions

Would it be possible to adjust the drop-downs on the legion page so that troops/generals with the “ANY” attribute (ie, Codex, warrior of the breaking dawn, etc) show up in ALL the restrictions, instead of just the “ANY” restrictions (IE, if you limit the generals to “healers”, Codex does not presently appear. If you set your troops to “Angel”, you won’t see warrior of the breaking dawn. But both of these units would fit in slots with those restrictions.
Or else, you could add the “ALL” label, and only PUT units that have “Any” under the “Any” restriction.

 
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Topic: Dawn of the Dragons / Suggestions

As dontel says, the achievement after orange is at 25,000 (orange is 10,000). and it is based on STAT Points raised, not STAT points spent (yes, its the same term for both types of points), despite the wording Dontel is complaining of. You get the achievement when you reach Attack 25001, Defense 25001, Perception 25000- at which time you have spent up to 107,500 stat points on each(max if you reach it before level 1501, and don’t recieve any Attack/Defense/perception from ER/WRs)

 
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Topic: Bush Whacker 2 / Sensible requests for improvements /changes to game

Originally posted by Dallester:

can you turn off the new white-lines on the puzzle pieces? It’s really really annoying for my eyes to look at, I do puzzles for the puzzles, not to get stabbed in the eye by pixel-daggers :(

Is it the fact that the puzzle lines are thinner? ALL the objects you whack (coins, power potions, mana, etc) are outlined in white….

 
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Topic: Goodgame Empire / noobie tips I learned the hard way

Daily log in and checklist rewards DO NOT let you store over your maximum storage

The level 10 Challenge Bonus DOES let you store over your maximum storage

When you run out of food, the cheapest units desert first

Pay attention if you win the knights challenge those troops need to be fed

It is better to disband troops than let them starve because something unexpected happens (like Maintenance- lost 101 troops because I couldn’t go raiding)

The premium benefits are listed on the “kings market” page

Just because two castles are “10 units” away, doesn’t mean your troops will take the same time to reach them..

 
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Topic: Bush Whacker 2 / Feedback and Bug Reports

not sure if its really a bug or just serendipity- having the kid’s gelatinous cube missing at the same time as alchemist was looking for cubes meant the first cube that popped solved the quest.

 
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Topic: Goodgame Empire / Premium points and time

As I was leveling up, I recieved a note that I had earned “12 hours premium” and “150 premium points”. I checked the FAQ, and couldn’t see anything about premiums. Its probably expired by now, but what was I supposed to be able to do?

 
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Topic: Bush Whacker 2 / New Kaine Mystery: The Mystery of the Mansion Murder

Originally posted by Bluji:

The puzzle piece drop rates seem rigged — 6000 energy for a 36-piece puzzle…

Not sure I understand complaint, how are you measuring energy used? IE, base 2000 energy, +25 packs, + garden = 8500 or so starting energy, and you only had 2500 energy left, when puzzle finished (using up mana all the way)? That actually sounds a little FAST compared to my luck (level 188, +15% chance on Puzzle)? Or did you actually count 30,000 exp gained, 5 exp per energy used, it cost me 6000 energy!…. Which would be INCREDIBLY fast for me (almost 1 puzzle piece every 6 whacks)

 
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Topic: Dawn of the Dragons / Suggestions

Since you re-vamped health sorting, how about “difficulty”?
Currently, difficulty seems to sort by normal to Nightmare, then alphabetically. Would it be possible to sort it normal to Nightmare, and then by either (Health MAX) or (Zone)?

Failing that, would it be possible make the auto-scroll back to the top of the list an option? It is really annoying to scroll down to the middle of your raids, hit a raid, and then have to scroll back to the middle again to hit another raid of the same type.

 
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Topic: Ashtaria / Chest/Treasure Finds During Level

As a beginner, (under level 10), chests are just depressing.
At level 6, I broke down and bought a diamond weapon for the 25% discount- and the top item is usually a weapon, so thats no good. The second item is probably a slight bargain, but everything else is cheaper to buy from the shop- especially since its a 60-70% chance to get one of the bottom two items….

 
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Topic: Dawn of the Dragons / Suggestions

Originally posted by Astros:

To RebelOConner! You can already do that, instead of pressing loot at the completed log press VIEW! its right there next to the LOOT and it shows the log of the last few hits…

then they must have changed it recently, Astros- last Nodes we hit 2 days ago just had “loot” buttons- unless you are getting RAIDs confused with campaign NODEs?

 
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Topic: Dawn of the Dragons / Suggestions

Thumpster-
I’m not sure what your revamped gold system is supposed to accomplish-
a Personal rune currently costs 1M gold, so basically by changing that to 50, your using deflation to cut everyone’s gold by a factor of 20,000. 20,000 Gold (the equivalent of your most common reward for most things, one gold) is MORE than you currently make for any of those actions (except a WR 20 hit, for which you’re giving 60,000). So you’re actually giving people MORE gold to play with, If you keep the Farms (why have a citadel mining gold, when you already have a Farm?).
As for the uselessness of gold, I personally prefer having DotD’s farm to scrambling for credits in Legacy of a Thousand Stars. I don’t need to hit a bunch of small, useless raids to earn gold/credits for healing, or to allow my medics to heal damage.

 
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Topic: Legacy of a Thousand Suns / Suggestions and Improvements

If you’re going to keep the new panel- Add “BUFFS” to the stat page please (heck, or even replace “stats” with Buffs- other than the days played number, there’s nothing there I can’t find somewhere else…).

 
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Topic: Dawn of the Dragons / Bugs

Maybe its a connection problem for me-
Lately, If I quickly switch out gear for a legion commander, then hit save (as opposed to leaving the page, and haveing the “Do you wish to save legion” pop up), it has NOT been saving the new gear..