Recent posts by Kevlar33 on Kongregate

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Topic: Shop Heroes / City Raid Thoughts

more thoughts.my city has a castle level 3.
on this second weekend, happened to log on when city was 49/50 flowers from completing level 3 (our top level)
I sent 3 expeditions, but I did not complete them when they finished- left them in the inn
today (some 14 hours later), I completed them- when i clicked on the FIRST one, it said 49/50 flowers, then jumped to 60/150 when reward was recieved. current rating of city is 91/150, and I was able to collect the first 3 rewards.
So for really small cities, you might be able to get an extra reward level, and give everyone a chance to participate, if you can agree not to finish quests when near the final cap…

 
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Topic: Shop Heroes / City Raid Thoughts

I found the sticky on the city raids- the final points were as follows:

• City Raids will require Castle Building in City
• Castle will unlock at Town Hall Level 14
• Raids will be Friday 00:00 UTC to Sunday 23:59 UTC every week
• Each raid will have up to 9 steps
• Steps are unlocked by leveling your Castle and shopkeeper (Level 6 required)
• Current Castle max level is 9
• Raids work exactly like Dungeon quest right down to how the heroes are looted
• To move on to the next step, the city will need to bring back a specified number of special event items
• Prizes include: fame stars, gems, keys, special blueprints, items etc.
• Fame stars are the new city ranking measurement and in the future will be required for end game crafts

now, my city has 15 of 17 people, 350 net worth (25M in level 3 castle, a further 73M needed to level castle to 4)
of those 15, 14 have been active in last 6 hours. 10 have even managed to participate, although I am not one of them .

And this is ~200 demon horns. I don’t know how many you usually bring back, but we/they locked up the first one in 2 hours yesterday, and how ever long it took them to fill it up when level 3 castle opened. if the quests slots are revolving, as I first guessed, we need to know which city members are currently using them (and ideally, be able to FINISH the quest for them). If there are unlimited quests slots, but they all get locked up when the key items are found… thats poor planning of quest teams. in that case, each player should only be allowed one mission at a time, and the maximum items should be equal to castle level (per trip). at 2 hours per trip, that actually WOULD allow us people who work/sleep to join in the fun…

 
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Topic: Shop Heroes / City Raid Thoughts

as for the “city raid” notice- I am guessing thats for demon raid? maybe YOUR town has enough people to crash the castle.. but in my town, we have more people who WANT to participate than can send quest teams… so when an expedition returns, maybe one of us will be able to send one… unless the guy who completes it chains and locks us out again….

or does your note #3 mean we’re not locked out because of limited space… thats it, till we dump enough gold to upgrade castle another level? considering level 3 is over 15 mill, and we capped out the 90 or so horns in first 6 hours, thats poor planning… especially with a 10k+ max horns..

 
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Topic: Boss Must DIE!! / [Request] Gold per minute

The GPM on the front page… its Offline gold? For example, I am currently killing monsters that take me over 1 minute to kill, for 100-200k gold…. but my GPM is listed as 17M…..

okay, people in chat explained it. You need to refresh screen to reset gold counter, otherwise you get offline gold earned included in totals.

 
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Topic: Boss Must DIE!! / Bug Report

not sure if its a bug, or just bad luck on my part- in adventure, level 3 monster had 609 regen…. level 3 monster went back to level 12 regen (and it increased every tick)

 
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Topic: Shop Heroes / Unlocking item which i can't build

glad you finally got your swords unlocked. I still think you should have checked to see if GOOD longswords were locked or unlocked, because if something is locked, it doesn’t matter if you have it on hand…

PS and as I was thinking of it, the request might not have helped you after all- you can sell GOOD longswords to someone requesting normal ones…

PS- yep, scale helmets hat same problem for me. I could craft the good iron helmet, but the normal was locked. locking and unlocking good helmet had no effect, I needed to use a normal iron helmet from TH. I sold it back to a request-hopefully, they also remembered to pass it on…

 
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Topic: Shop Heroes / Unlocking item which i can't build

i’ve seen a similar message, went to the “good longsword” item, and found it was locked… so I unlocked good longsword, and was able to build longswords again..since the craft can use any longsword, just make sure your good ones aren’t locked.
Justin’s idea also has merit- instead of looking for one to buy, request it.

 
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Topic: Shop Heroes / Pre-crafting using higher quality items

If i understand correctly, the OP wanted to use auto-craft to make an item, but he had some high quality pre-crafts in his inventory. Unfortunately, if you have enough pre-crafts, it won’t auto-craft- it’ll either use the high quality stuff, or you can cancel and have it make nothing. however, if you’re making a soldiers ring, for example, and only have 2 dirks of whatever quality… auto craft will make 3 new ones to use in your ring.

 
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Topic: Little Bandits / Little Bandits is unplayable (with Workaround if you get stuck on "Area Complete")

Maybe I misunderstood the work-around. refreshing gets me off the “area complete” page… but does nothing towards collecting those treasures earned, finishing the area, advancing, or even collecting that quest for STARTING the campaign. I can reset the zone, and do it again, leveling a bit each time. but that’s not enough of a game to hold me

 
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Topic: Shop Heroes / Fusing Higher-Quality Items

While its possible there might be a coding error, it is unlikely. There is no real reason the developers would WANT the Fusion pot to tell you incorrect chances, it just makes people think they are liars and cheats. If they want you to have reduced chances at high quality, its better all around to just tell you the chances are lower, or even to NEVER reveal the chance in the first place… If you are doing the high level fuses anyway, you might test it. Make 100 attempts to fuse something from flawless to epic, and count the number of times you succeed, and how many times you fail. If you fail more than 50 times… your sample may be too small. Continue until you’ve made 10,000 attempts. If your final totals give you more than 3500 failures, the game might have a problem.
as for your impressions, it pays to remember- at 70%, you still have a large chance (30%) of the next attempt failing, no matter how many times you’ve just failed in a row…
and assuming there are only 6 qualities, (normal, good, great, flawless, epic, legendary), then 2000 items would make 9 legendaries, at 2 items per fuse, or 2 Legendaries, at 3 items per fuse.

 
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Topic: Shop Heroes / Rank in City Investments

I’m not sure if it helps , or its legible. but heres some data if you’re trying to see if rnks go by an easy percentage
name rank net donation city %net
Player 1 c 2700k 193k 8.7
7.1%
Player 2 a 3640k 1220k 55.1% 33.5%
Player 3 c 1650k 166k 7.5% 10.1%
Player 4 a 1450k 601k 27.1% 41.4%
Player 5 d 133k 31k 1.4% 23.3%
Player 6 e 36k 0k 0.0% 0.0%
Player 7 e 11k 2.7k 0.1% 24.5%
Player 8 e 3k 0k 0.0% 0.0%

total 2213.7 k

 
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Topic: Shop Heroes / This looks like a copy of sword and potions 2

I played S&P 2 for about 2 months a year ago (before city wars, reached level 50 or so, I remember my top adventurers were level 18 or so), and have just started this one. Besides having fewer adventurers, the main difference seems to be the crafting interface. (and since this is a crafting game… thats pretty much all you need to change)
In S&P 2, each crafter (except the main character) was able to craft two or three categories of items (potions, swords, throwing items, staves, etc)- as long as they had the materials, recipe, and the station was upgraded enough, they could make anything in that category. Also, with pathfinding, etc, each individual crafter made one item at a time. so you would need 5 different workers to make 5 different items at the same time. Finally, after the initial purchase of a worker, there was no cost to switch them out.
in shop heros, each crafter has 2 or 3 discliplines (metal worker, arts & crafts, wooden items, weapons, etc), And each individual item has required levels of each disclipline to be crafted. For example, a short bow might need 6 wooden items skill and 6 weapons skill to craft.. so can easily be made by a carpenter. but a long bow (the upgrade) would need 6 wooden items skill, 6 weapons skill, and 6 arts & crafts skill- so you would need both a carpenter (wood, weapons) and a tailor (textiles, arts & crafts) to create a longbow (you can look up the actual requirements in your inventory- I probably don’t have the exact numbers listed). Since each item is a group effort, you could easily make 5 different items simultaneously with only 2 workers. Also, no pathfinding. Finally, although you (thankfully) don’t have to pay a weekly wage, you DO have to re-hire workers after you’ve dismissed them, if you want them back

As for being a copy… its probably equally valid to say Rift is ripoff of WoW which is a ripoff of Everquest which is a ripoff of Ultima Online which is a ripoff of D&D…

 
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Topic: Shop Heroes / Hire New Workers??

each worker has 2 skills, so yes, the armorer can make both weapons (metal work) and armor, and the same time. so if you have the carpenter and the armorer, you can’t make herbs, but you can make wood, swords, daggers, and heavy armor. you can always switch out workers, for a slight cost in gold. You can probably pay gems to get a 3rd worker early, although I haven’t checked

 
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Topic: Tap Adventure / Helping friends question

I don’t really know- from what I’ve been able to see, if a friend is online and clicking, you get 1/2 your magic damage from each tap…

 
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Topic: Crusaders of the Lost Idols / Maximizing Idol Income?

It certainly sounds decent to me…not sure it beats those people who do the 150 levels in 75 minutes. You would know better than I (I only have 75 idols, and don’t think I could reach even level 50 in 45 minutes). But 30 idols is 15,000 levels or so, and it doesn’t seem likely that the increased gold production would equal the increased cost of leveling, to get you 23,000 levels in 90 minutes…
Of course, doing that for 10 hours a day for a week would only give you 2100 idols… More, I guess when you quit for the day, and don’t reset before morning.. What do you plan to do with all those idols?

 
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Topic: Legacy of a Thousand Suns / Corrupt-A-Wish Game!

Granted- you are inflicted with tinnitus, only for you, it sounds like a little voice going “nom nom nom”. Although you only wanted it when you were hungry, we assumed you were always hungry, and made it constant.

I wish I knew if this recently necro’d thread was supposed to be LoTS wishes, or just general wishes…

 
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Topic: Crusaders of the Lost Idols / List of Daily Quests.

They probably deserve it= kill 2500 monsters while online, 15 rubies

 
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Topic: Crusaders of the Lost Idols / Help me figure out why Nate is contributing much more to party dps than Natalie

Sounds like a bug alright- Natalies bonus is 1.15 × 1.1 = 1.265, or 26.5% increase, and Nates is 1.1 × 1.1 × 1.05 = 1.2705, or 27.05 % increase, or .5% more. assuming Natalies is accurate at 1.265, nates increase is almost double what it should be, around 50% (ignoring both their individual damages, which are “negligible”. How did you get the werewolf so high? lots of exp bonuses?

 
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Topic: Crusaders of the Lost Idols / List of Daily Quests.

Latest Daily for me (and I use the term “Daily” loosely)
Marathon- unlock (not visit, unlock) 100 areas- 25 gems

 
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Topic: Crusaders of the Lost Idols / List of Daily Quests.

Sorry, these are from memory- I don’t have any dailies currently, and last was that magnify one-
Click 1000 times (I don’t remember anything about “on monsters”)
Level up werewolf 25 times
kill 10 bosses while online (silly restriction, because it only counts bosses as being killed if you ARE online)
Use a buff
Use Firestorm twice

The number of gems awarded varied, some 10, some 15, some 20

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Is Dracula Pregnant?

Dracula just has a Full belly, ate too many people….

 
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Topic: The King of Towers / lag/memory leak

okay, I tried this game when it first appeared. I got to around level 10, when the lag simply made it unplayable.
The “pirates” promotion on kong caught my eye, so I tried it again… the lag seemed to be gone, until I reached level 13 and started heroic tundra missions. Now its back everywhere. resetting browser, turning computer off, none of that is helping. any suggestions of other things I can try?

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Clean Energy Event Calculator

interesting. seemed way too complicated for me- 1 just divide cost of new solar by 5, new windmill by 10, and relector by 20. Which ever is lowest, I buy that.
Or even easier- buy reflectors. If windmill is less than half reflector, buy that instead. If Solar is less than half windmill, buy that..
I am guessing some of the other stuff is how efficient your research is, etc. (ie, when it makes more sense to buy a 10% increase to a paticular type of equipment, rather than just 5% overall). Congrats on figureing all that out, my general rule has been to keep all the equipment fairly even, but to leave the 10% solar bonus one tier behind, research 3 tiers ahead, money 2 tiers ahead, and refectors before windmills.

 
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Topic: Bush Whacker 2 / Feedback and Bug Reports

I also can’t get my launcher to change to green- it handled the change to white and blue fine, just not green.
The star shape worked as well. I also get the "longer set’ option, even though I only have the star burster and green powder, and it does nothing.

 
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Topic: Bush Whacker 2 / Sensible requests for improvements /changes to game

Maybe you’ve already got these, and I didn’t notice-
To improve mini-golf
Corner piece with a hole
Straight piece with a hole (and no pot of gold)
no wall piece (without volcano)
no wall piece with hole
Dead end piece without hole or tee (3 walls)
Simple shapes we can put on pieces and that will affect golf balls (cause them to bounce)-squares, triangles, circles, skinny rectangles

And if you really get ambitious (probably WAAAY too much coding), water hazards!