Recent posts by Kevlar33 on Kongregate

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Topic: Curio Quest / Referral Code Thread

refreral code NBVTU5WS8A

reward (for you- 2500 xp)

For us:

1- new creature (hydragon) + 50 crystals
5- Boost (health)
10 boost (greater hit)
15- 200 crystals
25 new creature (jawrogar)

only 1 referal each :(

 
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Topic: The King of Towers / glitch at the very beginning

different bug (feature?)- checking arena ranks rewards removed cooldown, and reset wins in a row

 
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Topic: Asterix & Friends / bad aspects

only level 17, after 20 some hours… Food is not really the problem, for me- its Sesterces. (somewhere around level 10, I actually started using food to restore health, to get rid of it..) I’ve looked at some of the other players stats, and I don’t know how they’ve managed to earn 100K+ of sesterces by level 30.- Spend them, yep, could easily do that, unlocking buildings/levels. hopefully, when I finally manage to scrape up the 2400 for fish market things will be better (yes, I know it unlocked at level 16. I barely managed to build blacksmith’s hut by level 15, 2 levels late 300 every 2 hours, doesn’t build very fast, when you can’t log on 8-12 times around the clock)

 
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Topic: Bush Whacker 2 / Feedback and Bug Reports

Probably a symptom of my poor screen resolution, but…. Just before you start final quest, in Kaines ghost story, you walk to top of screen. But this adjusted the field downwards, so 1/3 of it was off screen. So I could no longer exit field. teleporting to town and back fixed the issue.

 
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Topic: Reckless Ruckus / Please Fix the Tower Clear Bug

just looking at it, from a players perspective, it’s basically a coding error. Normally, each stage has 3 groups of opponents (rounds, not to be confused with the up to 30 rounds against each group). So the system resolves the fight, and gives you the results. 30 seconds later, instead of moving to the next stage, it moves to the second round. since the opponents have already been beat, you get the message “battle system is cooling down, please be patient”, and it waits another 30 seconds. Now its at round 3, and the opponents are still dead, so message “battle system is cooling down, please be patient” again appears, and its restarts it’s 30 second timer. Finally, it moves on to the next stage, and completely resolves the fight. so the first 2 stages take 90 seconds, and all 50 take 73.5 minutes
Edit:
Unless I’ve totally misunderstood, and the bug you’re talking about is the fact I can’t clear the tower while offline…

 
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Topic: Reckless Ruckus / Referral codes (Official)

603O0NV

 
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Topic: Legacy of a Thousand Suns / The best officer in the game

Neat, actual discussion. Avigdor hits harder than Plorska for me, but then I’ve been lax in making orange madman logs. Or perhaps I’m running against that pesky max damage limit for Plorska, mentioned in Zoywiki.
I can only use myself for comparison. I’ve got 155 officers, my best ships damage is rated around 45k (at plus 300% or so), so base ship damage of about 11k
So lets do some math concerning the procs for these two (we’ll ignore the officer stat difference, and consider Avigodors personal extra damage of 1k to 10k per point of E/S/H, depending on officers and ship, as trivial)
So on to the math- basing Avigdor on zoywiki listed formula, 80 officers, and 400 coffees (coffees are easily maxed), he procs for 1.8 Million, at a rate of 12.5%, so adds an additional 225k damage per 20 hit. However, he also increases ship power, so using a base power of 10k, he adds 5k damage, multiply that by 20, and his total increase per 20 hit is 225k + 100k= 325k damage
Plorska has bonuses for Madman’s logs and certain crew. Kakophages are only 11/11, and Quarinteed Rylattu are worse, at 11/8, so they aren’t in any of my ships- but we’ll assume you are using 30 of them. Orange Madman’s Logs are much harder to get than coffees (constructed from on hit drops from a WR), but we’ll max those also. We’ll also ignore the cap of 18% of base damage, even though that might be a problem if you’re using Kakophages in your ships…
We plug in Zoywiki’s formula, and we get a proc of 2.7 M. Since it’s listed as 10% per 20, that means you get an extra 270k per 20 hit. While this is certainly more than the 225K we figured for Avigdor’s proc, it 55k per hit LESS than Avigdor’s total damage with 80 officers.
Edit: Argh, rookie mistake- LoTS uses ship POWER, DoTD uses legion DAMAGE. 5k ship power is 25k damage per point, or 500k per 20 hit… so Avigdor does 725k per 20 hit versus Health inspector Plorska’s 270k, almost TRIPLE the damage with a 10k base ship- even a 5k base ship would be 475k to 270k…

 
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Topic: Bloons Monkey City / Everything FAQ

Quest- Build Bloomtonium generator- can’tfind it in resource, base, special or premium buildings… where is it? Or do I have to capture a flower?

 
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Topic: Star Era / Regarding Common Zone Card Completion %s

might be related- picked up infectonator card Funcho brothers, in daily. Could your missing card be an infectonator?

 
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Topic: Next to the Stars / Suggestions

fix space explorations- its annoying to have to wait 3 minutes to be told “server error”… I am guessing the next ship is above my level, and for some reason you don’t want me fighting (and probably losing) against it? seems odd, when you’ve got no problem tossing large ships at me during regular missions…
nope, thats not it- gained a level, still can’t do explorations… 2:50 seconds after launch, when I should be fighting somthing (hopefully, for that 2nd battery for Mary), I still get the dreaded “server error” pop-up, and have to refresh.

 
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Topic: Next to the Stars / Add friends for Spec ops

go ahead and add me, if you want

 
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Topic: Next to the Stars / Add friends for Spec ops

Feel free to add

 
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Topic: Legacy of a Thousand Suns / The best officer in the game

I was surprised how few premium officers are in LoTS. While in my opinion, Jessica is BETTER than Avigdor, she’s crew.. Zoywiki only lists 4 Premium Officers- Avigdor, Ace Flashheart, Admiral Boone, and Ocean Mistress Synactha. I would probably rank them

Avigdor (best base stats, damage is not limited by what fits in ship, 50% bonus is nice)
Boone (although, the way we keep getting more/better weapons in ships, he might go up to first)
Ace (rated lower than Boone because only 1/3 pt for extra utilities, and Boone is 5/3- but there are currently a LOT more utilities, and he isn’t tied to ships equipment for damage)
Synactha (someone has to be bottom)

 
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Topic: Bush Whacker 2 / Feedback and Bug Reports

Originally posted by DocHoneydew:

Instead of asking for Desks, Mrs. Robinson asks for Elevator Panels in her text.

Mrs Robinson’s text is still talking about the wondrous new invention called an “elevator”, and asking for panels. Quest correctly appears on quest bar as 8 desks.

 
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Topic: Battle Pirates / Starting tips

Okay, I’ve been playing for about 4 hours, but there are some things the game did not make clear (to me), that I had to find the hard way-

Build buildings-
I couldn’t figure this out, at first. Was using the “Objective” go to build buttons. On the top right of your screen is a drop down menu. While on the “view base” click the arrow to choose “build”. Pick your building, then find a spot for it

Speed up- If you have less than 5 minutes remaining, its FREE to finish. Very helpful when repairing fleets…

Name Quest- CHANGE your name from “Blackheart”…. I didn’t, and I STILL don’t know how to find the name change page again…

Rogue Crews- buying rogue crews gives your fleet a bonus for 45 minutes, then the crew is gone again. You can get more Uranium from battles.

Campaign- At level 10, you can start a campaign. The first one has 4 battles in it. When you win a battle, your fleet will be filled with 500% fleet cargo- so be sure to improve those warehouses. If you fail a battle, you can try again… you have 12 hours to complete the first campaign… no idea what happens if you fail it. You can repeat it for a different reward, and a shorter completion time.

Blueprints- you need an inteligence building to use blueprints. You start with the blueprints to the Kong Marauder, and get others through campaigns, forsaken missions, battles

Kong Marauder- A bonus ship for playing on Kong. The free one has Thud IV cannons, Steel III armor, and engines. (you would need a level 5 Naval yard to build an identical one). I am told it can take out a level 5 military Stronghold by itself… but its better to send some others along. If an entire fleet is destroyed, it gets sent back to your base for repairs

Forsaken Mission- after level 10, you can start Forsaken missions. Apparantly, they change every week. Once you’ve started one, you have 72 hours to gain as many mission points as possible, to earn blue prints. I don’t know if the targets change week to week. Currently, the weakest target is the Level 5 Military Stronghold, and killing it gives you 2300 pts, and 30k of each resource. Partially killing it leaves it damaged, and gives you partial rewards. The lowest prize tier is 150k points, but since repairs under 5 min can be sped up for free…

Ship refitting/scrapping- in the repair dock, double click on an individual ship in a fleet. As ships earn experience, they gain rank bonuses (+5% per level up to Star [elite, 25% bonus], 2 stars is 29%). Unfortunately, you can’t swap out the guns/armor/special items of any hull weaker than the sub.

 
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Topic: Ninja Time Pirates / Feedback

Something seems wrong with my gold mine-
Level 4 mine has a Production of “800”. But after being away 18 hours, and hitting “collect” only received 2 gold. (410 raised to 412). Is that supposed to be 800 per week, month, day or hour?
( I don’t think gold could have been stolen, still have 1 day 12 hours of shield…)
As for play, could really use a change camera viewpoint, its fairly annoying that you can’t stop special attacks after choosing them, and that Out OF Bounds borders are not always readily apparant.

 
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Topic: Idling to Rule the Gods / how to increase creation speed? (aside from god power)

By increasing creation value, your creation speed goes up. Assuming the formula above is correct, speed increases a little each time Creating increases by a factor of 8. to see your current speed, hold the mouse over “creating” in the stats menu. (until creating reaches approx 4x 10^41 )

 
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Topic: Idling to Rule the Gods / Setting creation orders using a stack.

its been a while, CongS- but didn’t you guys BOTH do the same thing? Bob explained what his recursive stack would do, and you gave some pseudocode to implement it. [although I don’t see a check on bad coding (stack size over stack limit) in the sub routine calls…]

 
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Topic: Idling to Rule the Gods / How to play

hit “Start”, you’ll immediately start building shadow clones.[create tab]
click the [training] tab, and start 10 clones off “running”…
click the [skills] tab, and start 10 clones at learning “double punch”
continue adding clones to each job, until “sit-ups” and “high kick” are unlocked, then add clones to those skills…
hit the [Stats] button on the far left. Eventually, it will read “20,000” or higher under physical and Mystic. At that point, steal 200 clones from training/skills, and click the [Fight] tab. Set them all against slimy by hitting the [CAP] button on slimys line.
eventually, you’ll create 1000 clones. try to attack the first god. if you win, start creating light. if you lose, no big deal click the [rebirth] tab. Notice the green numbers, showing your new re-birth modifiers.
Now, grab all your 1000 clones together, and attack the frog. if you win, set the survivors against the bunny, until you have no clones left. then hit the “rebirth” button.
start from scratch again- you’ll notice your attack strength goes up MUCH faster now, because of the multipliers, and you can build 1100+ clones. this time, after you’ve killed the first god, and started building light, click the red ribbon to the left of the [Create] tab. Notice the acheivements in creation, especially the first, “build 500 light”. Don’t “rebirth” the game until you’ve built 500 light, as that will GREATLY increase your new “Creation” multiplier. you should also kill the 2nd god, its up to you if you want to stick around long enough to build 500 stone also. Then off to rebirth again… Always try to kill another god up the ladder, before you rebirth… or at least the highest one you killed the time before.
Eventually, you kill off Tyrant lord BAAL, create a couple universes, and defeat all the monsters in the fight tab

 
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Topic: Redshift / We need more use for Carbon

sorry, just started and I can see buying ships for carbon is worthless at that price (considering it takes 35k carbon for command center 4, 5k for an epic ship is ridiculously cheap … maybe if you started the Rares at 5k, epics at 25M, etc….) My only real question is, if I lose 25% of my carbon for fighting off an attack “that does no damage”… what do I lose If I actually LOSE??

sorry, even 5k for rares is too cheap- I forgot ships can be scrapped for experience…
(oh, and you CAN buy carbon for tokens- the level 3 command center is 4000 carbon, OR 40 tokens…)

 
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Topic: Clash of the Dragons / bug

different bug, but very annoying- several of the NPC Buffs (weakening shot springs immediately to mind) remain on the “buff” display after they are no longer effective.

 
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Topic: Clash of the Dragons / hard badge

Badge is still broken (for me, it registered up to zone 2, then stopped)- as for zone 4, that one of the quest areas. The legacy zones under “Echoes” have zones 1-4
(hit quest, then world map, then world map AGAIN, then click on “echoes” in the lower right to choose the “Legacy” campaign, then finally “Echoes” again to start zone 1)

 
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Topic: Monsters & Dungeons / Player ID's

V7E-PRJ-EO7

 
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Topic: Sky Ocean / Referral Code for New Players + Tips!

Azure fights- hover over the “hunt” button, to see possible finds
level 3 balloons- most everywhere
level 5 mantas- most everywhere
level 5 bandit clippers- Right below the pirate base
Level 9 sharks- south of bandit clippers, at edge (and over edge) of island

 
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Topic: Sky Ocean / Crew Invites

Salmar