Recent posts by Zgod on Kongregate

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Topic: Knight's Fable / Knights Fable v3.17.4: Hero Awakening

Time to make your heroes stronger with Hero Awakens.
You will see the “Awaken” button on the “Heroes” interface.

1. Hero Awakening opens at Lvl.70
2. There are 5 types of requirements: Link Contract, Hero Ties, Hero Int Level, Hero Aptitude, Hero Totem. At most 3 requirements are needed to awaken a hero.
3. Awoken heroes will have a special hero border and image.

4. When recruiting heroes already owned, they will turn into special Hero Stones.
5. After all the requirements are met, Hero Stones and Awakening Stones will be consumed to awaken the hero.
6. Hero stones and Awakening Stones can be gained from in-game functions and events.
7. Awoken heroes will have improved stats.
8. Awoken heroes will get new Awakening Skills, which will be triggered at the beginning of each fight.
9. The sequence of all beginning skills is: Goddess Skill→Character Talent Skill→Hero Awakening Skill.


Examples of Awakening Skills:

Hades: increase damage reduction effect of all members by 100% for one turn ALL STATS +8%
Apollo: decrease hit of all enemies by 20% for 2 turns ALL STATS +10%
Moirai: increase the Agi of own party by 10%, lasts for 3 turns ALL STATS +12%

 
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Topic: Knight's Fable / 5th CST welcomes all Knights Fable warriors!

5th CS Tournament opens! It is a place where you can know your potential. You can win fabulous rewards with your CST points. Supreme Hero Europa – Europa Shard can be swapped in CST Total Reward!
Worship Winners, Enjoy Blessing, Win Rewards!

Application: Jan.30th to Jan.31st

 
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Topic: Knight's Fable / Red hero: Queen Lotus

Type: Divine

Skill: Special Hero Skill, 40% chance to activate each turn, deals* damage to all enemies (Ignoring defense, with bonus damage based on caster’s AGI), recovers hp of own party members (based on caster’s HP), increases ATK&DEF&DODGE&HIT (caster only & based on caster’s AGI), lasts for 2 turns, adds Absolute Dodge buff for caster, lasts 1 turn, remove all buffs of one single enemy; decrease 3 rages of enemy’s beast.

 
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Topic: BattleHand: Bugs and Technical Issues / Crashes

I saw lots of topic about the crashes but none were well addressed. Some have them some don’t.

I do have them very often (almost after each fight) but I’m on ipad2 only.

You guys who have crashes, are you on ipad2 as well?

 
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Topic: Knight's Fable / A Happy New Year!

New Year events


Full info and rules



Event 1: MasterStroke


Event 2: Investment Plan


Event 3: New Year Wish

 
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Topic: Knight's Fable / Christmas Special Events!

The year 2015 comes to an end, and a brand new year is starting.
This year, Knight’s Fable grows with the support and love of all KF players.
Here, we wish you all a merry Christmas.
Have a look at what we provide for you this Christmas.


Full info and rules



Event 1: Xmas Journey


Event 2: Xmas Tree


Event 3: Ludo

 
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Topic: Knight's Fable / Knights Fable v3.17.3: Mount Link

Now a new way to further improve your heroes! You can link your trained mounts to heroes for more bonus stats!

Rules:
1.This function unlocks at Lvl.60.
2.You can enter this function via the Link button in Hero interface. Note that not all heroes have linked mounts.
3.To activate Link Stone, the corresponding mount needs to reach required Mount Upgrade.
4.Click activated Link Stone to enter upgrade interface.
5.The max level of Link Stone is Lvl.100 and cannot exceed character’s level.
6.The max stage of Link Contract is Stage Ⅵ. Stage Ⅱ opens when Link Stone reaches Lvl.20; Stage Ⅲ opens when Link Stone reaches Lvl.40; Stage Ⅳ opens when Link Stone reaches Lvl.60; Stage Ⅴ opens when Link Stone reaches Lvl.80; Stage Ⅵ opens when Link Stone reaches Lvl.100.
7.1-2 Process Point will be added when upgrading Link Contract. Contract evolves automatically when process is full.
8.When Link Stone is activated, corresponding Mount cannot reset Mount Upgrade. You can reset Mount Upgrade after canceling the Link Stone.
9.When Link Stone is canceled, its bonus stats will be reserved yet it will not take effect to your BR. You need to re-activate Link Stone to make bonus stats work.Re-activation also consumes resources.
10.You can spend 100 gold to reset Mount Link. After reset, you will get back 80% of used materials while all Link Stone(s) and Link Contract get back to original stats.

 
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Topic: Knight's Fable / Knights Fable v3.17.2: Peak Arena

New PvP function is to come. In this function, you can arrange your party with owned heroes and beasts to win points and rewards. No more wasted heroes or beasts. Now train your heroes and beasts to climb high in this arena.

Rules:
1.Players of or above Lvl.50 and rank among top 50 in own server’s Battle Shrine are qualified for Peak Arena. No less than 3 human members(heroes and character) are needed for Peak Arena battle.
2.Peak Arena opens every 2 weeks. During Saturday 8:00:00 to Sunday 23:59:59 (EST), players can challenge each other to gain points. During Monday 01:00:00 to 23:59:59 (EST), players can claim rewards;
3.Default rank is determined by the total BR of players’ 9 Human members(heroes and character) and 3 beast members. The rank will be decided on 22:00(local time) on Friday;
4.Players can arrange 3 attack parties. Each party can include at most 3 human members and 1 beast.Whoever winning 2 out of 3 matches gets a victory;
5.Players can get point reward according to owned points;
6.Final reward is determined by cumulative points;
7.Note that your default rank and arena qualification are determined on 22:00 on Friday, which means you will not be able to participate in the Peak Arena if you get Lvl.50 or rank top 50 after 22:00 on Friday.

 
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Topic: Football Saga / [GUIDE] Boxes & Footy Lab & Endorsement

In this thread I’ll be building the list of loot obtained from all the unknown loot boxes etc. Share your screenshots to contribute! Like this: White Souvenir Box



WHITE SOUVENIR BOX (daily quest & Youth league season & Endorsement)

  1. Huaso Hat: rarity green, level 10, durability 12, medals 3, upgrade cost 80k,
    DRB+18 SPC+8 MAR-5 AER-3 PHY-3
  2. Sbomalaya Socks: rarity orange, level 8, durability 12, medals 5, upgrade cost 50k,
    SHO+14 SPC+14 MAR-8 TAC-7
  3. Koala Ranger: rarity orange, level 6, durability 12, medals 5, upgrade cost 30k,
    TAC+4 MAR+3


XMAS: JACK FROST’S SNOW BOX (shop: 400k cash)

  1. Winter Ball: rarity teal, level 15, durability 10, medals 15, upgrade cost 200k,
    PAS+3 DRB+3 SPC+3
  2. Winter Gloves: rarity orange, level 7, durability 7, medals 5, upgrade cost 50k,
    REF+2 SPD+2 PHY+2
  3. Christmas Candy: +60 energy +10% condition


XMAS: TINY SOLDIER LOVE PRESENT (shop: 300k cash)

  1. Tactical Gear: rarity orange, level 10, durability 2, medals 5, upgrade cost 200k,
    MAR+6 SPD+6 DRB+6 SHO-1
  2. Love Love Choco: +100 energy +100% condition
  3. Christmas Candy: +60 energy +10% condition


XMAS: REINDEER’S MELODY BOX (shop: 300k cash)

  1. 10 Stars
  2. 1 Premium Coin
  3. Christmas Candy: +60 energy +10% condition


XMAS: THE GRINCH’S TREASURE (shop: 200k cash)

  1. Christmas Hat: rarity orange, level 12, durability 12, medals 5, upgrade cost 80k,
    AER+12
  2. Christmas Candy: +60 energy +10% condition
  3. Christmas Cake: +50% condition
  4. Christmas Tea: +25% condition


FOOTY LAB: DAILY SUPPLIES (shop: 5 normal coins)

  1. Premium Coin
  2. Love Love Choco: +100 energy +100% condition
  3. Energy Drink Large: +full energy
  4. Energy Drink Small: +15 energy
  5. Rainbow Pop Corn: +30 energy +50% condition
  6. Salty Pop Corn: +10 energy +20% condition
  7. Cola Del Mondo: +5 energy +50% condition
  8. Sweet Strawberry: +3 energy +70% condition
  9. O-Range 1000%: +1 energy +100% condition
  10. Ozon-Z: +20% condition
  11. Ozon-X: +10% condition
  12. Ozon: +5% condition
  13. Element Card


FOOTY LAB: TOOLBOX (shop: 20 normal coins)

  1. Repair Kit Normal
  2. Repair Kit Fragile
  3. Repair Kit Small


FOOTY LAB: STEEL (shop: 5 premium coins)

  1. Catalonia Socks: rarity orange, level 27, durability 15, medals 5, upgrade cost 100k,
    PAS+1 SPD+1 AER-5
  2. Solidarity Arm Band: rarity orange, level 20, dur 15, medals 5, upgrade cost 100k,
    CON+10 SHO+5 MAR+5 AER-5
  3. Blast Point Shorts: rarity green, level 19, durability 6, medals 5, upgrade cost 30k,
    HAN+4 REF+4 CON+1
  4. Blast Point Socks: rarity green, level 19, durability 6, medals 3, upgrade cost 26k,
    HAN+3 REF+3 CON+1
  5. Safeguard Helmet: rarity green, level 17, durability 4, medals 3, upgrade cost 13k,
    PHY+3
  6. La Roja Shirt: rarity green, level 10, durability 12, medals 3, upgrade cost 80k,
    DRB+18 SPC+8 AER-3 PHY-3 MAR-5
  7. La Roja Shorts: rarity green, level 10, durability 12, medals 3, upgrade cost 80k,
    DRB+18 SPC+8 AER-3 PHY-3 MAR-5


FOOTY LAB: SILVER (shop: 10 premium coins)

  1. Purple Training Vest: rarity teal, level 4, durability 6, medals 15, upgrade cost 100k,
    HAN+1 REF+1 CON+1 AER+1 PHY+1
  2. Vatreni Shorts: rarity teal, level 15, durability 13, medals 15, upgrade cost 110k,
    PHY+10 CON+7 REF+7 SPD-11
  3. Indonesia Shorts: rarity teal, level 25, durability 12, medals 15, upgrade cost 50k,
    REF+6 SPD+6 DRB+6 AER-5 CON-10
  4. Thailand Shorts: rarity teal, level 25, durability 12, medals 15, upgrade cost 50k,
    PAS+6 SHO+6 DRB+6 PHY-5 MAR-10
  5. Catalonia Shorts: rarity orange, level 27, durability 15, medals 5, upgrade cost 100k,
    PAS+1 SPD+1 AER-5


ENDORSEMENT: SAM & DANIES

  1. (150 tokens) Sweet Strawberry: +3 energy +70% condition
  2. (150 tokens) Cola Del Mondo: +5 energy +50% condition
  3. (200 tokens) Salty Pop Corn: +10 energy +20% condition
  4. (300 tokens) Caramel Pop Corn: +20 energy +30% condition
  5. (400 tokens) Rainbow Pop Corn: +30 energy +50% condition
  6. (800 tokens) Nachos: +70 energy +60% condition
  7. (??? tokens)

ENDORSEMENT: VILLA

  1. (3000 tokens) White Souvenir Box
  2. (???? tokens) Blue Souvenir Box
  3. (???? tokens) Green Souvenir Box
  4. (???? tokens) Yellow Souvenir Box
 
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Topic: Football Saga / [GUIDE] Talents


Talents are a different kind of training which benefit a multitude of game aspects.

  • New talents are unlocked each regeneration rank up (gen up).
  • Talents use and share your training points (TP) pool.
  • They will reset and refund the points when you gen up.


note: TP cost are cumulative; level 1 (4 TP) level 2 (12 TP) means it costs 12 TP total to reach level 2.



GENERATION 1 (where everyone starts at)

no talents


GENERATION 2

(Scout) Spy: Reveals information about a rival club.

level 1 (2 TP): Can be used 1 time per day. Costs 10 energy per use.


GENERATION 3

(Scout) Observer: Requires Spy maxed.
level 1 (6 TP): Can be used 2 times per day. Costs 7 energy per use.
level 2 (12 TP): Can be used 3 times per day. Costs 5 energy per use. More info.

(Craftsman) Cobbler: Improves equipment upgrading

level 1 (4 TP): 10% → 9% condition cost.
level 2 (12 TP): +1% success chance.
level 3 (24 TP): 9% → 8% condition cost.
level 4 (40 TP): -3% cash cost.
level 5 (60 TP): +2% success chance.


GENERATION 4

(Scout) Analyst: Requires Spy & Observer maxed.
level 1 (20 TP): Can be used 4 times per day. Costs 4 energy per use. More info.
level 2 (30 TP): Can be used 5 times per day. Costs 2 energy per use. More info.

(Craftsman) Tailor: Requires Cobbler maxed.
level 1 (?? TP): -5% cash cost.
level 2 (?? TP): -6% cash cost.
level 3 (?? TP): 8% → 7% condition cost.
level 4 (?? TP): +3% success chance.
level 5 (?? TP): 7% → 6% condition cost.


GENERATION 5

(Craftsman) Designer: Requires Tailor maxed.
level 1 (?? TP): +4% success chance.
level 2 (?? TP): 6% → 5% condition cost.
level 3 (?? TP): -7% cash cost.
level 4 (?? TP): +5% success chance.
level 5 (?? TP): +6% success chance.


GENERATION 6

(Craftsman) Artist: Requires Designer maxed.
level 1 (?? TP): -8% cash cost.
level 2 (?? TP): 5% → 4% condition cost.
level 3 (?? TP): -10% cash cost.
level 4 (?? TP): -13% cash cost.
level 5 (?? TP): +7% success chance.


GENERATION 7+

To be updated.




Feel free to chip in the info you find out!

 
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Topic: Knight's Fable / Red hero: God Erlang

Type: Blood

Skill: Special Hero Skill, 40% chance to activate each turn, deals* damage to a single target (Ignoring defense, with bonus damage based on caster’s ATK), recovers hp of own party members by 1/3 of caused damage, increases ATK&CRIT for own party (based on caster’s AGI), decreases ATK&DEF of opponents by 30% (ignoring immune), lasts for 2 turns, grants 2 Rage.

 
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Topic: Knight's Fable / Knights Fable v3.16.8: Sacred War

Rules:
1. Players get 3 free times and can purchase 5 more times per day.
2. When game starts, order is decided by card-draw.
3. Player and computer take turns to throw dice. When you get a pair, you can throw dice once more (except for Chaotic Area & Sorcery Circle). If you get 3 same numbers in a row, you are forced to move to Chaotic Area.
4. Occupy cities & miracles to grab funds out of your opponent.
5. City: maxed level is 5 & lvl 5 City cannot be grabbed. City of higher level grants more money. City can only be upgraded to lvl 3 in first turn, lvl 4 in second turn.
6. City Occupation: City Occupation consumes double the city construction funds. In first loop, player cannot upgrade a city which is occupied by the rival.
7. Miracle: Once miracle is occupied, it cannot be seized. More occupied miracles lead to more transit expenses.
8. Start: Once player passes Start, you will collect 300000 construction funds. You can upgrade whichever city you owned when you land at Start.
9. Chaotic Area: Player will be trapped for 3 rounds at Chaotic Area. Paying money or throwing a pair can help you break away from Chaotic Area ahead of the fourth round.
10. Magic League: Open a Magic League in any owned City or Miracle by consuming 50000 silvers, which will double transit expenses, with a maximum of 8 times of original transit expenses.
11. Sorcery Circle: Move to any destination except for Chaotic Area & Sorcery Circle in the next round by consuming 50 thousand silvers.
12. Divination House: Randomly meet Reward Event or Penalty Event.
13. Casino: Guess the number of 2 dices (Small: 2-6; Big: 7-12). Player can bet any amount of his funds and collect a double reward from a bet win, with a maximum of 3 winning streak & 8 times of the capital.
14. Joint Council : Need to pay 300000 silvers to Joint Council. Short of funds will lead to the interface of bankruptcy.
15. Win:(1) One side claims bankruptcy; (2) Comparing general assets of each side at the 25th turn, richer one wins; (3) Complete achievement of Well-decorated (Occupying all buildings in a line); (4) Complete achievement of Gaia Crusader (Occupying all cities of 3 countries).
16. Points: Losing gets 10 points; Winning gets 20 points + extra points; Well-decorated gets 30 points + extra points; Gaia Crusader gets 40 points + extra points; Light of Miracle gets 50 points + extra points.

 
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Topic: Knight's Fable / Knights Fable v3.16.7: Combo Skill

 
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Topic: Spellstone: Technical Issues and Feedback / [Dev] Guild War reward issue (Top Guild)

Originally posted by synapticon:

This should now be resolved. Apologies for the issue and the brief delay!

You forgot someone:
<—-

>.<

 
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Topic: Spellstone: Technical Issues and Feedback / I made purchases that I did not mean to make.

Games like this should really add an option to “lock” your premium currency though, so many occasions a simple missclick screws over player. Sure it’s easy to tell people to be careful where they click but we all happen to be in a hurry or overly tired sometimes. Shouldn’t be hard at all to add a lock option.

 
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Topic: Spellstone: Technical Issues and Feedback / Refund request

Hi Jak, I can understand your point of view but your request won’t be accepted. The pvp brawl is a temporary event, if it was a permanent change to pvp you’d have ground to make this request.

Like you said you could call your credit card company and you will likely get your money back but then you are at high risk of being banned from both synap games and kongregate.

 
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Topic: Spellstone: Technical Issues and Feedback / Bug reports? Don't bother guys.

From this thread

Devs promising dust/shard rewards for helping with bug reports but don’t deliver.

I made a very detailed post following all their requirements thinking it would be appreciated. It took them 5 days to reply. They thought it was fixed and I confirmed to them it isn’t (if they thought it fixed and isn’t, I’m pretty sure that qualify for the “new information” requirement).

Their appreciation

So yeah don’t bother spending time and effort making a clear bug report.

 
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Topic: Spellstone: Technical Issues and Feedback / [Dev] Dust/Shards for Bugs Program!

Okay, here’s how it’s done people. Also after typing it here so other people know what was reported already, copy paste there: https://support.synapsegames.com/

A clear description of the issue.
Manually adding cards to the vaporizing circle will return duplicates of the same card back to inventory.

What about the outcome is wrong.
Duplicates not being vaporized when added manually.

What the expected outcome is.
When adding 2 or more of the same card to the vaporizing circle manually, for all of them to be vaporized and yield their dust amount, as shown in the “Vaporize!” confirmation window (screenshot#3).

If possible, steps to reproduce the issue.
0- Own 2 or more of the exact same card (tested with “Group Inventory Cards” option checked & common quality cards)
1- Go to the vaporize screen.
2- Manually (not bulk) add 2+ of the card to the circle.
3- Click Vaporize.
4- Click Vaporize again on the confirmation window.
5- See the results.

If they are helpful, screenshots of the effects of the issue.
4 screenshots in one: http://i.imgur.com/dHrLdU6.jpg

If relevant, information about the device and operating system you are playing on.
Desktop PC Windows7 64bit, amd built-in graphics and using Firefox.

SPECIAL NOTE
Fully expecting 1,000-2,000 shards.

 
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Topic: Knight's Fable / Events

2014’s 4th quarter event history

Starting Day – Ending Day → Event Name (# of full days)
December 29 – January 04 → New Year / Masterstroke (7 days)
December 22 – December 28 → Christmas (7 days)
December 16 – December 21 → Carnival (6 days)
December 10 – December 15 → Monopoly (6 days)
December 07 – December 09 → Lucky Strike (3 days)
December 02 – December 06 → Carnival (5 days)
November 27 – December 01 → Thanksgiving (5 days)
November 22 – November 26 → Monopoly (5 days)
November 18 – November 21 → Lucky Strike (4 days)
November 13 – November 17 → Carnival (5 days)
November 07 – November 12 → 1st Cross-Server Monopoly (5 days)
November 02 – November 06 → Lucky Strike (5 days)
October 28 – November 01 → Halloween (5 days)
October 23 – October 27 → Carnival (5 days)
October 18 – October 22 → Monopoly (5 days)
October 20 → K+ beta launch

 
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Topic: Knight's Fable / v3.16.3: All-Star

Greetings from the Knights Fable team! We’ve been hard at work putting this new All-Star system for you. Today we’re going to provide you with an overview. In this post, we’ll tell you about the guiding lights of the All-Star system.

TASK:
1- You can complete up to 10 All-Star tasks per day.
2- Completing 10/10 daily tasks yields a great reward. It resets to 0/10 everyday, completed or not.
3- Tasks rank range from 1* to 5*.
4- You can spend 200k silver to increase the star rank.
5- Higher task rank give more exp and wisdom, but the main reward is the same.
6- Tasks can be changed 3 times total for free per day via the refresh button.

SHOP:
1- Shop items are changed and refilled at 8:00, 12:00, 18:00, 22:00 server time.
2- Unlimited refresh can be done with gold.
3- Buying All-Star shop items gives points toward your All-Star rank exp bar.
4- Higher rank gives high discounts.

LEVEL & DEVOTION:
1- You can view you current All-Star rank progress here
2- Daily, Weekly and Monthly rewards can be claimed under the devotion sub-tab.
3- All-Star rank progress is obtained by: completing All-Star tasks, buying All-Star shop items, recharging gold.

ACHIEVEMENT:
1- The badass rewards are here!
2- At rank 5 a Mikael tier hero of your choice can be gotten for free!
3- At rank 10 a Odin tier hero of your choice can be gotten for free!

 
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Topic: Knight's Fable / Events

2015’s 1st quarter event history

Starting Day – Ending Day → Event Name (# of full days)
March 28 – March 31 → Lucky Strike (4 days)
March 23 – March 27 → Monopoly (5 days)
March 18 – March 22 → Carnival (5 days)
March 13 – March 17 → Camp War (5 days)
March 09 – March 12 → Lucky Strike (4 days)
March 04 – March 08 → Monopoly (5 days)
February 27 – March 04 → Carnival (6 days)
February 20 – February 26 → BrewFest (7 days)
February 13 – February 19 → Valentine (7 days)
February 08 – February 12 → Monopoly (5 days)
February 04 – February 07 → Lucky Strike (4 days)
January 30 – February 03 → Carnival (5 days)
January 25 – January 29 → Monopoly (5 days)
January 20 – January 24 → Camp War (5 days)
January 14 – January 19 → Carnival (6 days)
January 10 – January 13 → Lucky Strike (4 days)
January 05 – January 09 → Monopoly (5 days)

 
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Topic: Knight's Fable / Events

2015’s 2nd quarter event history

Starting Day – Ending Day → Event Name (# of full days)
June 28 – July 01 → Lucky Strike (4 days)
June 23 – June 27 → Ludo (5 days)
June 18 – June 22 → Monopoly (5 days)
June 13 – June 17 → Carnival (5 days)
June 08 – June 12 → Brewfest (5 days) // 1st red beast
June 03 – June 07 → Camp War (5 days)
May 30 – June 02 → Lucky Strike (4 days)
May 23 – May 29 → Red Anniversary (7 days)
May 18 – May 22 → Carnival (5 days)
May 13 – May 17 → Nian 2 (5 days)
May 08 – May 12 → Monopoly (5 days)
May 04 – May 07 → Lucky Strike (4 days)
April 28 – May 03 → Brewfest (6 days) & Camp War (5 days)
April 24 – April 27 → Masterstroke (4 days)
April 19 – April 23 → Monopoly (5 days)
April 15 – April 18 → Lucky Strike (4 days)
April 10 – April 14 → Carnival (5 days)
April 06 – April 09 → Camp War (4 days)
April 01 – April 05 → Easter Slots (5 days)

 
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Topic: Knight's Fable / v3.15.2: New beasts & powerful heroes for free players!

Two new powerful heroes, Two new okay beasts. No kreds required.


New 250k CSA glory hero Laocoon, a Zophiel alternative:


New 10k tavern rep hero Kratos, a Paris alternative:


New explore exchange beast Chimera:


New 1500 melee badges beast Lampard:

 
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Topic: Knight's Fable / v3.15.1: Red Artifact!

Your long dreamed Gear Evolution is here in Knights Fable! Find this new function in Mystical Trader – Jayce. You can enhance your legendary gears to a higher level so as to make yourself much more stronger!

1.When Cultivation Process is full, orange gear can be evolved.
2.Gear Evolution consumes Artifact Crystal, which can be exchanged for from Magic Crystal Shop in Hell Portal, and can also be bought from Mystical Shop.
3.Evolution will promote the gear quality into Red to greatly enhance its base stats, add an additional stat and an extra gem slot.


Technical Info:
1- New item: “Artifact Crystal” used to upgrade to red gear.
2- New magic crystal shop in HP, uses artifact essences as currency.
3- Red HP summon cost 20 gold initially, boxes for it will be added later.

 
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Topic: Knight's Fable / V3.13.3: Absolution Tower

More about mounts—Absolution Tower comes!

Time to get skills for mounts!

Time to collect more mounts!

Open Character-Mount-Collection to activate additional bonuses.
Go to Train -Skill to activate and upgrade mount skills. (Do not forget to drag the skills to skill column!)
Now time to be a better mount trainer!

Technical Info:
1- New item: “Absolution Orb” used to upgrade mount skills.
2- AT (Absolution Tower) can be attempted 3 times per day for free.
3- Health is restored after each floor.
4- Mount skills have 2 modifiers. First is upgraded via beating floors, second is upgraded via using absolution orbs similarly to upgrading hero skills.